This should fix bridge detach and crash, thx Ansariel
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@@ -3922,13 +3922,14 @@ void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove)
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for (uuid_vec_t::const_iterator it = ids_to_remove.begin(); it != ids_to_remove.end(); ++it)
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{
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const LLInventoryItem* linked_item = gInventory.getLinkedItem(*it);
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if ( (rlv_handler_t::isEnabled()) && (!rlvPredCanRemoveItem(linked_item)) )
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if ( linked_item && (rlv_handler_t::isEnabled()) && (!rlvPredCanRemoveItem(linked_item)) )
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{
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continue;
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}
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fUpdateAppearance = true;
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removeCOFItemLinks(linked_item->getUUID());
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const LLUUID& linked_item_id = gInventory.getLinkedItemID(*it);
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removeCOFItemLinks(linked_item_id);
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}
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if (fUpdateAppearance)
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@@ -3949,17 +3950,14 @@ void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove)
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{
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// [RLVa:KB] - Checked: 2013-02-12 (RLVa-1.4.8)
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const LLInventoryItem* linked_item = gInventory.getLinkedItem(id_to_remove);
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if ( (rlv_handler_t::isEnabled()) && (!rlvPredCanRemoveItem(linked_item)) )
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if ( linked_item && (rlv_handler_t::isEnabled()) && (!rlvPredCanRemoveItem(linked_item)) )
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{
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return;
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}
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removeCOFItemLinks(linked_item->getUUID());
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updateAppearanceFromCOF();
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// [/RLVA:KB]
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// LLUUID linked_item_id = gInventory.getLinkedItemID(id_to_remove);
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// removeCOFItemLinks(linked_item_id);
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// updateAppearanceFromCOF();
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LLUUID linked_item_id = gInventory.getLinkedItemID(id_to_remove);
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removeCOFItemLinks(linked_item_id);
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updateAppearanceFromCOF();
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}
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bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_body)
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