Commit Graph

25 Commits

Author SHA1 Message Date
Shyotl
d11899561b Optimization pass. 2018-08-07 01:09:53 -05:00
Shyotl
be5d2f20bc llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default. 2016-04-11 02:51:08 -05:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Inusaito Sayori
72080e79e9 Sync llcommon with Alchemy a bit.
llmath::llround->ll_round
LL_ICC->LL_INTELC
Add llpredicate
Add LL_CPP11 macro
Remove llhash
Update llinitparam, llsd and all relatives of it.
2015-03-20 22:04:04 -04:00
Drake Arconis
948ebe5213 All your codebase are belong to us. 2014-08-22 00:15:09 -04:00
Inusaito Sayori
23958965aa LLInitParam/LLUI Params enhancement
Specialized param handling for common linden types
And pre-viewer-interesting modernized llinitparam.* (includes llsdparam.cpp update)
2013-12-02 00:27:50 -05:00
Shyotl
ef3e918558 Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)! 2013-05-31 05:33:41 -05:00
Shyotl
c5fc945f33 Updated LLResizeBar and LLResizeHandle to use LLView::Param based ctors.
Cleaned up LLKeyWords
Cleaned up LLStatBar
Added per-account setting access to ui library
Added LLUICachedControl
Updated LLUIString
2013-05-20 00:36:34 -05:00
Shyotl
df404c42d0 Migrated baser LLStat* classes and their LLContainerView dependency to llui library and renamed LLScrollableContainerView to LLScrollContainer 2013-05-17 16:46:40 -05:00
Shyotl
c5c1294d7d Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library. 2013-01-07 20:12:14 -06:00
Shyotl
d9e5601e10 Manually vectorized some of the UI vertex operations. 2012-08-03 13:12:02 -05:00
Shyotl
4f3f503953 Recreate mDeferredVB on vertexbuffer reset.
Shuffled some code from LLVOPartGroup::restoreGL() to LLVOPartGroup::destroyGL(), as it makes more sense there.
Bind the correct shader in wireframe..
glLineStipple call managed to sneak into no-fixed-function mode.
LLViewerWindow::initFonts was called frequently and redundantly during destroygl->restoregl transition.
2012-07-11 17:12:40 -05:00
Shyotl
ae0804beea Trival V3 llmath merge. 2012-05-21 20:23:42 -05:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
9476aedaf6 Respect passed alpha value for checkerboard. 2012-01-11 00:50:39 -06:00
Shyotl
54bfdb7704 Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders) 2012-01-06 00:53:18 -06:00
Shyotl
78f7cc0d64 Prim rotate tool was lacking colors on its 'rings' due to missing gGL.diffuseColor4fv calls. 2011-12-16 06:01:05 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
9f9daba33d Missed some glRotatef -> gGL.rotatef conversions. 2011-11-23 23:39:42 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
6ad9367c24 Trying out new LLCachedControl implementation. 2011-07-16 23:36:56 -05:00
Shyotl
497e63bfb6 Fixed scaling issues with non-power-of-two ui textures 2011-03-31 21:53:23 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00