Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Got "Announce incoming IMs" working.
Group name can now be shown in the local chat notifications for IMs.
"IM Received" changes to "New IM" for length.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Updated the Client tag options so that you can turn off tags/colors for others.
However, in the process of doing this the need for Client-Or-Account setting control became increasingly needed, and so a complete rebuild of some sections fetching values were redone across files. The good news is that we now have getCOA* settings for various settings types - Color4, Strings, U/F/S32, and BOOLs. Just include llsavedsettingsglue.h
Signed-off-by: Beeks <HgDelirium@gmail.com>
Tools floater was fixed so that the Last Owner text would fade out properly.
Minor tweak to the wlf settings again, to hopefully ensure it will always start closed.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Added some code for a later feature in llagent and llvoavatar.
Performed a minor tweak to the client tag code that was incorrect.
Removed Emerald's color options in the tag dropdown in accordance of them theoretically being removed tomorrow.
People complained about the color of Friends in the avatar list, so I started adding support to change that (And made it account-specific as all the color stuff is designed to be). Didn't finish it, though.
The windlight popup is still broke as fuck when you start up, opening and closing it fixes it but no amount of basic common sense fixes it.
Changes to the client definitions to try to add our own colors worked, but the definitions file fucked off in the process so the client ID thing is sort of broken. Rather than trying to fix it, I think we'll just move onto the method described by Hazim/Zwagoth, which was closer to what we'd been trying to develop. I propose we just make people show up as Ascent and remove the tag reporting, honestly.
Link and unlink buttons are now in the build menu. To facilitate this, some minor elements were adjusted, and the edit boxes were re-aligned. Emerald's layout was pretty sloppy anyway.
More fiddling with the windlight menu, and more dead ends.
Expect at least one more update before night's end to implement the features coming in from the merge.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Camera reset and target position offsets for teleporting are in.
Still having problems with the popup menu not displaying correctly on startup. Poke it a couple times and it's fine. I dunno.
Added Windlight Water options to it.
Known issue where it starts in collapsed mode when it should be expanded, or visa versa.
While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon.
Rolled back some changes made in an attempt to clean up the vertical IM tabs.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Client Tags are corrected, it was using the wrong value after being set.
Show LookAt now has a checkbox option in the Security tab for people who don't want to use the Advanced menu.
Logout/Teleport screen options are now controlled.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Moved Revoke On Stand to "Privacy" - Should it be renamed "Security?" Maybe "Paranoia."
Beacon menu was fixed - It's back to classic SL's no-floater method, thank god.
Another fix for compiling in Linux - And another thanks to Verissimo Seetan for pointing it out.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Aside from that, getting ready to actually activate another vanity feature. Probably see it in a couple hours.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Profile image pop-outs, user age, "currently online" shows up in green.
Metadata scrubbed clean user-side, so it's not showing data it shouldn't be. Left the code in at this time because in the event that we can implement our custom client tag options, the code could prove useful and I don't want to have to track it down in Inertia again.
Silver skin was "updated" for Ascent - That is to say, I ripped out the XUI folder so it'll use the default. Same thing.
The skins selection still isn't working. Can't figure out what I'm doing wrong. Trying to track down a developer from a client that supported that to get a clearer idea.
name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.