Gave Inertia some nice options
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@@ -3247,6 +3247,17 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>DoubleClickTeleportMiniMap</key>
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<map>
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<key>Comment</key>
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<string>Enable double-click-teleport for the mini-map</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>DragAndDropToolTipDelay</key>
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<map>
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<key>Comment</key>
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@@ -940,7 +940,7 @@ void init_client_menu(LLMenuGL* menu)
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{
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sub_menu = new LLMenuGL("Interop");
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sub_menu->append(new LLMenuItemCallGL("Teleport Region...",
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&LLFloaterTeleport::show, NULL, NULL, 'R', MASK_CONTROL|MASK_ALT|MASK_SHIFT));
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&LLFloaterTeleport::show, NULL, NULL));
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menu->appendMenu(sub_menu);
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}
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sub_menu = new LLMenuGL("UI");
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@@ -1388,7 +1388,7 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCallGL("Selected Texture Info", handle_selected_texture_info, NULL, NULL, 'T', MASK_CONTROL|MASK_SHIFT|MASK_ALT));
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//menu->append(new LLMenuItemCallGL("Dump Image List", handle_dump_image_list, NULL, NULL, 'I', MASK_CONTROL|MASK_SHIFT));
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe));
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe, 'R', MASK_CONTROL|MASK_SHIFT));
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LLMenuItemCheckGL* item;
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item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
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@@ -1490,7 +1490,7 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCheckGL("Show Collision Skeleton",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME, 'R', MASK_CONTROL|MASK_SHIFT));
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME, 'R', MASK_CONTROL|MASK_ALT|MASK_SHIFT));
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menu->append(new LLMenuItemCheckGL("Display Agent Target",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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