Adds min_height and min_width attributes
Adds mPriority for controlling priority with which to call LLUI::getUIImage*
Moves specialized setImage()s into setValue
Removes mImageName and mImageID, value is stored in base as LLSD now
Smooth scroll changes the meaning of the numbers, unfortunately.. so for those who haven't figured out how to customize their mouselook zoom, this'll hafta do.
Also clarified the description of the debug.
SV-1222 #close Fixed up, will require a reset of the debug setting "zmm_mlfov", clean install, or just scroll to modify it.
Basically to avoid calling LLTrans::getString 250 times per second,
and seeing
INFO: log_sStringTemplates_accesses: LLTrans::getString/findString called 19000 in total.
INFO: log_sStringTemplates_accesses: LLTrans::getString/findString called 20000 in total.
etc, every 40 seconds in the log.
Although only used in Debug mode, this showed up in a profiling
with a very significant amount of CPU cycles (in a state when
the viewer bogged down to 1 FPS because of drawing terrain,
but still - significant compared to the code that was being
executed (ie, 10%)).
This patch should bring that down from a few hunderd to one clock
cycle.
This appears to be committed blindly without testing even if it build.
ll_sd_from_color4() / ll_color4_from_sd() need to be used to store and get color from LLSD.