Commit Graph

218 Commits

Author SHA1 Message Date
Siana Gearz
5314f76803 Version 1.5.10(1) 2011-07-26 04:16:47 +02:00
Siana Gearz
2f571a0393 Signed cleanup on texture fetch and one login bug fix 2011-07-26 01:46:53 +02:00
Siana Gearz
dece627991 Merge git://github.com/AlericInglewood/SingularityViewer 2011-07-24 18:19:30 +02:00
Aleric Inglewood
b6d5743ccb Fix highlighting of Radar and Snapshot toolbar buttons.
Thanks to Done Arun.
2011-07-16 17:20:07 +02:00
Siana Gearz
ecbb40b092 Whoops, deleted one too many 2011-07-13 10:35:36 +02:00
Siana Gearz
0fa9eef4b2 Double setting cleanup 2011-07-13 08:49:05 +02:00
Siana Gearz
379f4c63ec Zeus has been begging for this 2011-07-11 12:05:53 +02:00
Shyotl
c320429f41 Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders. 2011-07-11 03:30:28 +02:00
Siana Gearz
59ec4eba2a HTTP texture get connection throttling 2011-07-10 19:49:48 +02:00
Siana Gearz
1907883e02 This fixes glow on OSX 2011-07-03 22:49:23 +02:00
Shyotl
378053bd48 two_sided_delimiter workaround (Broken comment blocks in LSL '/*comment*/') Didn't want to mess with the token class for one single case. This fix is pretty straight-forward and self-contained. 2011-06-25 00:28:28 -05:00
Siana Gearz
b73a9b9a34 Compensate for possible low LOD bit allocation shifts 2011-06-17 16:04:11 +02:00
Aleric Inglewood
a8d71f2550 Merge remote-tracking branch 'origin/master' 2011-06-14 16:02:43 +02:00
Shyotl
25bb20046b Added AllowLargeSounds setting to disable v2 sound-decode strictness
Conflicts:

	indra/newview/app_settings/settings.xml
2011-06-09 16:53:46 -05:00
Siana Gearz
2bde195c77 Merge git://github.com/AlericInglewood/SingularityViewer
Conflicts:
	indra/cmake/Boost.cmake
2011-06-09 15:30:19 +02:00
Shyotl
b691e2b286 Merge branch 'master' of https://github.com/AlericInglewood/SingularityViewer.git 2011-06-08 14:19:43 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Aleric Inglewood
5d87098bd0 Port Viewer 2 indra/llvfs
This introduces some API changes, like the new LLDirIterator,
that causes changes elsewhere.

It also include Log Linden's cache changes that aren't in
viewer-development yet that increase the maximum cache size
to ~10 GB.
2011-06-06 21:38:58 +02:00
Siana Gearz
630059a74f Merge git://github.com/AlericInglewood/SingularityViewer
Conflicts:
	indra/newview/llpaneldisplay.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml
2011-06-05 19:56:46 +02:00
Siana Gearz
37f8a6e00b Applied patch for #37 by anonymous 2011-06-05 19:06:54 +02:00
Aleric Inglewood
fed8951e00 Merge remote-tracking branch 'shyotl/V2Renderer' into V2Renderer 2011-06-03 22:48:23 +02:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
TighMacFanatic
139a3d35bb Further updates to preferences for bug fixes and user friendliness. 2011-05-26 00:20:45 -04:00
Aleric Inglewood
f8c3617540 Merge branch 'master' into V2Renderer 2011-05-25 20:12:30 +02:00
Aleric Inglewood
e3742734f0 Beacons (floater) fixup
After a user spend three days trying to find out why certain
textures looked red (as if they had alpha and you pressed
control-alt-T, but not all of them were like that); and nothing
helped, not relogging, not clearing cache, not even reinstalling
the viewer... I decided to take this bug serious. Note that,
according to Shyotl, there have been more users every now and
then that reported this problem.

The problem (after doing a research for 1 hour) turned out
to be that she had beacons on, highlighting prims with scripts.
The immediate bug is, of course, that this was persistent over
a relog. Upon further investigation, this bug exists because
a Debug Setting had a double meaning: it meant both "beacon
floater is visible", which you want to be persistent, and it
was later renamed and given the meaning "Keep beacons when
closing the floater". Digging deeper it turned out that there
was a REAL mess with regard to the beacons: A non-finished
floater with immature comments (called "dingdong floater") was
half-created and replaced the original floater which, according
to the comment was "so fucked over and over" (== commented out
in several places), but then everything was commented out and
replaced with a menu (because they couldn't get it to work?).
The floater simply didn't exist anymore! That reduced the
meaning of the Debug Setting to "Show beacons", although you
now could only set it in the menu by clicking on "Beacons Always On"
where 'Always' refers to also on when the floater isn't there.

I nuked the immature dingdong code, brought back the original
floater as it was in snowglobe (and still is in Imprudence),
fixed it up a bit with a nicer layout (indentation and spacing)
and disabling (graying out) when needed, and added a new checkbox
that will allow people to still keep/see the beacons after closing
the floater.

In the end this requires THREE Debug Setting variables:
ShowBeaconsFloater : TRUE when the floater is visible, FALSE when not.
                     This is persistent, so the floater is still
		     there if you relog with the floater open.
BeaconsKeepVisible : TRUE when the new checkbox is checked.
		     Also persistent.
BeaconsVisible : TRUE when the beacons are rendered, FALSE otherwise.
		 This is NOT persistent: we don't want unsuspecting
		 users to try and get rid of the weird 'red prims'
		 by relogging and failing at that.
2011-05-25 19:55:42 +02:00
Shyotl
4ee4d52b2f Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders. 2011-05-24 20:31:17 -05:00
Shyotl
34f252f52e Updated featuretables. Ultra now enables deferred except without shadows. Also cleaned up to work with renamed/removed settings. 2011-05-22 22:27:27 -05:00
Shyotl
7a907c4448 RenderLightingDetail renamed to RenderLocalLights. Toggling light level should work now. RenderDeferredFullscreenLights removed. 2011-05-22 00:11:12 -05:00
Shyotl
77f09744ab Merge branch 'AlericMaster' into V2Renderer
Conflicts:
	indra/llcommon/aithreadsafe.h
	indra/newview/pipeline.cpp
2011-05-20 12:56:23 -05:00
Shyotl
1bb009dcf7 Using new LLLightState class instead of direct glLight calls, also other misc cleanup. 2011-05-19 18:56:49 -05:00
Shyotl
0193173e46 Added #version string to many shaders. Added a few to-be-implemented shader files 2011-05-18 14:58:57 -05:00
Aleric Inglewood
41f13dbf46 Merge branch 'master' of https://github.com/siana/SingularityViewer
Added missing header to indra/newview/ascentkeyword.cpp now that
llviewerpluginmanager.h has a couple of header dependencies less.

Resolved Conflicts:
	indra/llcommon/CMakeLists.txt

Proximity: addition of two independent things. Just included both.
2011-05-14 01:06:19 +02:00
Shyotl
632a0b3e1f Merge branch 'master' into V2Renderer 2011-05-12 19:29:20 -05:00
Shyotl
8ac9da7bc8 Disabling buggy old occlusion tweak. Unstable on nVidia. 2011-05-12 19:03:59 -05:00
Shyotl
ba8e62841f Deferred class2 alpha shader should actually compile now. 2011-05-12 00:13:44 -05:00
Shyotl
d1d6994419 Full v2.6 renderer. 2011-05-12 00:13:38 -05:00
TighMacFanatic
f83c10208e Spam settings UI page 2011-05-12 00:39:06 -04:00
Aleric Inglewood
133391be90 Merge branch 'master' of https://github.com/siana/SingularityViewer
Resolved Conflicts:
	indra/newview/llviewermedia.cpp
	indra/plugins/base_media/CMakeLists.txt

Trivial fix for indra/newview/llviewermedia.cpp.
Moved 'prepare' dependency from base_media to
base_basic because media already depends on basic.
2011-05-10 04:46:58 +02:00
TighMacFanatic
107c3cb70a Merge https://github.com/TighMacFanatic/SingularityViewer
Conflicts:
	indra/newview/CMakeLists.txt
	indra/newview/app_settings/settings.xml
2011-05-09 22:06:00 -04:00
Aleric Inglewood
75ff0fc04d Add more support for debugging plugins.
Added support for plugin debug messages and better error reporting
when something goes wrong during start up of SLPlugin.

Also added more debug output regarding general plugin messages
as well as debug output related to AIFilePicker.
2011-05-08 17:49:06 +02:00
Aleric Inglewood
f6b57d956d Added base class AIStateMachine.
This is the skeleton needed to implement classes that can be reused and
work together, which can perform asynchronous tasks (read: need to wait
for certain events before they can continue).

An example would be the task of waiting for a given inventory folder to
be read. This could then be used to improve the builtin AO
(automatically reading that folder when a notecard is dropped, and
continuing when the whole folder is read).

It's first use will be communication with a filepicker that runs
in a plugin.
2011-05-08 17:08:48 +02:00
Aleric Inglewood
3a1d753344 Use LL_DEBUG_TERMINAL_COMMAND and LL_DEBUG_GDB_PATH
Upgraded the code that attaches gdb to a plugin for linux
to the code that I wrote for viewer 2.
2011-05-08 17:08:47 +02:00
Siana Gearz
205a11d44b Merge git://github.com/Shyotl/SingularityViewer 2011-05-08 14:46:28 +02:00
Siana Gearz
82478d4ef2 Apparently some of those is needed on Windows, and it was shoddy 2011-05-08 00:51:00 +02:00
Shyotl
7e16e0624a Scare everyone with a big-arsed warning. Horray! 2011-05-07 01:41:28 -05:00
TighMacFanatic
fbb1425ef5 Merge branch 'keyword' 2011-05-04 18:06:02 -04:00
Shyotl
03c98452be Merge branch 'master' of git://github.com/siana/SingularityViewer.git 2011-05-03 18:25:31 -05:00
Shyotl
e50aa5ab88 Disabled general spam blocking until exception is added for delayed instant messages. 2011-05-03 18:24:42 -05:00
Siana Gearz
90c22d8edf J2C stream length estimation back to old 2011-05-03 23:53:18 +02:00
TighMacFanatic
1a2663c124 Added setting for storing Avatar Debug Textures floater position. 2011-05-03 01:36:03 -04:00