Merge git://github.com/AlericInglewood/SingularityViewer
This commit is contained in:
@@ -12181,6 +12181,17 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>SnapshotBtnState</key>
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<map>
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<key>Comment</key>
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<string/>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>SnapshotFormat</key>
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<map>
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<key>Comment</key>
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@@ -15037,17 +15048,6 @@
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<integer>473</integer>
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</array>
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</map>
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<key>RadarListBtnState</key>
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<map>
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<key>Comment</key>
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<string/>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>WindEnabled</key>
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<map>
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<key>Comment</key>
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@@ -229,7 +229,10 @@ void LLFloaterAvatarList::createInstance(bool visible)
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sInstance = new LLFloaterAvatarList();
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LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_radar.xml");
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if(!visible)
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{
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sInstance->setVisible(FALSE);
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gSavedSettings.setBOOL("ShowRadar", FALSE);
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}
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}
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//static
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void LLFloaterAvatarList::toggle(void*)
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@@ -2110,11 +2110,17 @@ void LLFloaterSnapshot::draw()
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}
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}
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void LLFloaterSnapshot::onOpen()
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{
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gSavedSettings.setBOOL("SnapshotBtnState", TRUE);
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}
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void LLFloaterSnapshot::onClose(bool app_quitting)
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{
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gSnapshotFloaterView->setEnabled(FALSE);
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// Set invisible so it doesn't eat tooltips. JC
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gSnapshotFloaterView->setVisible(FALSE);
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gSavedSettings.setBOOL("SnapshotBtnState", FALSE);
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destroy();
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}
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@@ -56,6 +56,7 @@ public:
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void onOpen();
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static void show(void*);
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static void hide(void*);
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@@ -134,7 +134,7 @@ BOOL LLToolBar::postBuild()
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childSetControlName("appearance_btn", "");
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childSetAction("radar_list_btn", onClickRadarList, this);
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childSetControlName("radar_list_btn", "RadarListBtnState");
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childSetControlName("radar_list_btn", "ShowRadar");
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childSetAction("fly_btn", onClickFly, this);
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childSetControlName("fly_btn", "FlyBtnState");
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@@ -143,7 +143,7 @@ BOOL LLToolBar::postBuild()
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childSetControlName("sit_btn", "SitBtnState");
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childSetAction("snapshot_btn", onClickSnapshot, this);
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childSetControlName("snapshot_btn", "");
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childSetControlName("snapshot_btn", "SnapshotBtnState");
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childSetAction("directory_btn", onClickDirectory, this);
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childSetControlName("directory_btn", "ShowDirectory");
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@@ -70,14 +70,16 @@
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// .-------. | |
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// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
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// '-------' |
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// | | |
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// v | |
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// Abort | | Calls abort_impl().
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// | | |
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// v v |
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// Finish | Calls finish_impl().
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// | |
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// `---------'
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// | | |
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// v | |
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// Abort | | Calls abort_impl().
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// | | |
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// v v |
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// Finish | Calls finish_impl(), which may call kill() and/or the callback
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// | | | function passed to run(), if any, which may call kill() and/or run().
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// | `-------'
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// v
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// Killed Delete the statemachine (all statemachines must be allocated with new).
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//
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// Each state causes corresponding code to be called.
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// Finish cleans up whatever is done by Initialize.
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@@ -93,6 +95,12 @@
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// abort() in case of failure, or finish() in case of success.
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// Respectively these set the state to Abort and Finish.
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//
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// finish_impl may call kill() for a (default) destruction upon finish.
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// Even in that case the callback (passed to run()) may call run() again,
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// which overrides the request for a default kill. Or, if finish_impl
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// doesn't call kill() the callback may call kill() to request the
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// destruction of the state machine object.
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//
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// State machines are run from the "idle" part of the viewer main loop.
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// Often a state machine has nothing to do however. In that case it can
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// call the method idle(). This will stop the state machine until
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@@ -184,7 +192,7 @@ class AIStateMachine {
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base_state_type mState; //!< State of the base class.
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bool mIdle; //!< True if this state machine is not running.
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bool mAborted; //!< True after calling abort() and before calling run().
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bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
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bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
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S64 mSleep; //!< Non-zero while the state machine is sleeping.
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// Callback facilities.
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