Merge git://github.com/AlericInglewood/SingularityViewer

This commit is contained in:
Siana Gearz
2011-07-24 18:19:30 +02:00
6 changed files with 40 additions and 22 deletions

View File

@@ -12181,6 +12181,17 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>SnapshotBtnState</key>
<map>
<key>Comment</key>
<string/>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SnapshotFormat</key>
<map>
<key>Comment</key>
@@ -15037,17 +15048,6 @@
<integer>473</integer>
</array>
</map>
<key>RadarListBtnState</key>
<map>
<key>Comment</key>
<string/>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>WindEnabled</key>
<map>
<key>Comment</key>

View File

@@ -229,7 +229,10 @@ void LLFloaterAvatarList::createInstance(bool visible)
sInstance = new LLFloaterAvatarList();
LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_radar.xml");
if(!visible)
{
sInstance->setVisible(FALSE);
gSavedSettings.setBOOL("ShowRadar", FALSE);
}
}
//static
void LLFloaterAvatarList::toggle(void*)

View File

@@ -2110,11 +2110,17 @@ void LLFloaterSnapshot::draw()
}
}
void LLFloaterSnapshot::onOpen()
{
gSavedSettings.setBOOL("SnapshotBtnState", TRUE);
}
void LLFloaterSnapshot::onClose(bool app_quitting)
{
gSnapshotFloaterView->setEnabled(FALSE);
// Set invisible so it doesn't eat tooltips. JC
gSnapshotFloaterView->setVisible(FALSE);
gSavedSettings.setBOOL("SnapshotBtnState", FALSE);
destroy();
}

View File

@@ -56,6 +56,7 @@ public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void onOpen();
static void show(void*);
static void hide(void*);

View File

@@ -134,7 +134,7 @@ BOOL LLToolBar::postBuild()
childSetControlName("appearance_btn", "");
childSetAction("radar_list_btn", onClickRadarList, this);
childSetControlName("radar_list_btn", "RadarListBtnState");
childSetControlName("radar_list_btn", "ShowRadar");
childSetAction("fly_btn", onClickFly, this);
childSetControlName("fly_btn", "FlyBtnState");
@@ -143,7 +143,7 @@ BOOL LLToolBar::postBuild()
childSetControlName("sit_btn", "SitBtnState");
childSetAction("snapshot_btn", onClickSnapshot, this);
childSetControlName("snapshot_btn", "");
childSetControlName("snapshot_btn", "SnapshotBtnState");
childSetAction("directory_btn", onClickDirectory, this);
childSetControlName("directory_btn", "ShowDirectory");

View File

@@ -70,14 +70,16 @@
// .-------. | |
// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
// '-------' |
// | | |
// v | |
// Abort | | Calls abort_impl().
// | | |
// v v |
// Finish | Calls finish_impl().
// | |
// `---------'
// | | |
// v | |
// Abort | | Calls abort_impl().
// | | |
// v v |
// Finish | Calls finish_impl(), which may call kill() and/or the callback
// | | | function passed to run(), if any, which may call kill() and/or run().
// | `-------'
// v
// Killed Delete the statemachine (all statemachines must be allocated with new).
//
// Each state causes corresponding code to be called.
// Finish cleans up whatever is done by Initialize.
@@ -93,6 +95,12 @@
// abort() in case of failure, or finish() in case of success.
// Respectively these set the state to Abort and Finish.
//
// finish_impl may call kill() for a (default) destruction upon finish.
// Even in that case the callback (passed to run()) may call run() again,
// which overrides the request for a default kill. Or, if finish_impl
// doesn't call kill() the callback may call kill() to request the
// destruction of the state machine object.
//
// State machines are run from the "idle" part of the viewer main loop.
// Often a state machine has nothing to do however. In that case it can
// call the method idle(). This will stop the state machine until
@@ -184,7 +192,7 @@ class AIStateMachine {
base_state_type mState; //!< State of the base class.
bool mIdle; //!< True if this state machine is not running.
bool mAborted; //!< True after calling abort() and before calling run().
bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
S64 mSleep; //!< Non-zero while the state machine is sleeping.
// Callback facilities.