Updated featuretables. Ultra now enables deferred except without shadows. Also cleaned up to work with renamed/removed settings.
This commit is contained in:
@@ -10465,7 +10465,7 @@
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<integer>2</integer>
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<integer>0</integer>
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</map>
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<key>RenderReflectionRes</key>
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@@ -34,18 +34,16 @@ RenderFogRatio 1 4.0
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RenderGamma 1 0
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RenderGlowResolutionPow 1 9
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RenderGround 1 1
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderNightBrightness 1 1.0
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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RenderVolumeLODFactor 1 2.0
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RenderWaterReflections 1 1
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UseStartScreen 1 1
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UseOcclusion 1 1
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VertexShaderEnable 1 1
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@@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1
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Disregard96DefaultDrawDistance 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderTextureMemoryMultiple 1 1.0
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RenderUseFBO 1 1
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RenderDeferred 1 1
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFastAlpha 1 1
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RenderDeferred 1 1
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RenderDeferredGI 1 1
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RenderShadowDetail 1 2
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RenderAvatarPhysicsLODFactor 1 1.0
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//
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// Low Graphics Settings
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@@ -70,7 +71,7 @@ RenderAvatarVP 1 0
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RenderFarClip 1 64
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RenderFlexTimeFactor 1 0.1
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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@@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1
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RenderTreeLODFactor 1 0.25
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
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RenderWaterReflections 1 0
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VertexShaderEnable 1 0
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 0 0
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RenderDeferred 0 0
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RenderFastAlpha 0 0
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RenderUseFBO 0 0
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RenderFastAlpha 1 1
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RenderDeferred 0 0
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RenderDeferredGI 0 0
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RenderShadowDetail 0 0
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RenderAvatarPhysicsLODFactor 1 0.0
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//
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// Mid Graphics Settings
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@@ -98,7 +101,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 0.5
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderReflectionDetail 1 0
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@@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.5
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//
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@@ -127,7 +132,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderReflectionDetail 1 2
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@@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.75
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//
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@@ -156,22 +163,24 @@ RenderAvatarVP 1 1
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 2.0
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RenderWaterReflections 1 1
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderUseFBO 1 1
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RenderDeferred 1 1
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFastAlpha 1 0
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RenderDeferred 1 1
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 1.0
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//
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// Class Unknown Hardware (unknown)
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@@ -209,9 +218,10 @@ RenderVBOEnable 1 1
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list NoPixelShaders
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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//
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// No Vertex Shaders available
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@@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0
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list NoVertexShaders
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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// "Default" setups for safe, low, medium, high
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//
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@@ -229,14 +240,16 @@ list safe
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RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarVP 0 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderObjectBump 0 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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RenderUseImpostors 0 0
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RenderVBOEnable 1 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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WindLightUseAtmosShaders 0 0
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RenderUseFBO 1 0
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RenderDeferred 1 0
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//
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// CPU based feature masks
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@@ -260,12 +273,13 @@ RenderVBOEnable 1 0
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list Intel
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RenderAnisotropic 1 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderUseImpostors 0 0
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RenderDeferred 1 0
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list GeForce2
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RenderAnisotropic 1 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 2048
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 1
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@@ -34,18 +34,16 @@ RenderFogRatio 1 4.0
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RenderGamma 1 0
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RenderGlowResolutionPow 1 9
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RenderGround 1 1
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderNightBrightness 1 1.0
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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RenderVolumeLODFactor 1 2.0
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RenderWaterReflections 1 1
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UseStartScreen 1 1
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UseOcclusion 1 1
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VertexShaderEnable 1 1
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@@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1
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Disregard96DefaultDrawDistance 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderTextureMemoryMultiple 1 1.0
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RenderUseFBO 1 1
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RenderDeferred 1 1
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFastAlpha 1 1
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RenderDeferred 1 1
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RenderDeferredGI 1 1
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RenderShadowDetail 1 2
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RenderAvatarPhysicsLODFactor 1 1.0
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//
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// Low Graphics Settings
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@@ -70,7 +71,7 @@ RenderAvatarVP 1 0
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RenderFarClip 1 64
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RenderFlexTimeFactor 1 0.1
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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@@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1
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RenderTreeLODFactor 1 0.25
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
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RenderWaterReflections 1 0
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VertexShaderEnable 1 0
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 0 0
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RenderDeferred 0 0
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RenderFastAlpha 0 0
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RenderUseFBO 0 0
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RenderFastAlpha 1 1
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RenderDeferred 0 0
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RenderDeferredGI 0 0
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RenderShadowDetail 0 0
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RenderAvatarPhysicsLODFactor 1 0.0
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//
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// Mid Graphics Settings
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@@ -98,7 +101,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 0.5
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderReflectionDetail 1 0
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@@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.5
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//
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@@ -127,7 +132,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderReflectionDetail 1 2
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@@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
|
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.75
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//
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@@ -156,22 +163,24 @@ RenderAvatarVP 1 1
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
|
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RenderTerrainLODFactor 1 2.0
|
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RenderTreeLODFactor 1 1.0
|
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RenderUseImpostors 1 1
|
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RenderVolumeLODFactor 1 2.0
|
||||
RenderWaterReflections 1 1
|
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VertexShaderEnable 1 1
|
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WindLightUseAtmosShaders 1 1
|
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WLSkyDetail 1 128
|
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RenderUseFBO 1 1
|
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RenderDeferred 1 1
|
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RenderFastAlpha 1 1
|
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RenderUseFBO 1 1
|
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RenderFastAlpha 1 0
|
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RenderDeferred 1 1
|
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RenderDeferredGI 1 0
|
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RenderShadowDetail 1 0
|
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RenderAvatarPhysicsLODFactor 1 1.0
|
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|
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|
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//
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@@ -210,9 +219,10 @@ RenderVBOEnable 1 1
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list NoPixelShaders
|
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RenderAvatarVP 0 0
|
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RenderAvatarCloth 0 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
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RenderDeferred 0 0
|
||||
|
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//
|
||||
// No Vertex Shaders available
|
||||
@@ -220,9 +230,10 @@ WindLightUseAtmosShaders 0 0
|
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list NoVertexShaders
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
|
||||
// "Default" setups for safe, low, medium, high
|
||||
//
|
||||
@@ -230,16 +241,16 @@ list safe
|
||||
RenderAnisotropic 1 0
|
||||
RenderAvatarCloth 0 0
|
||||
RenderAvatarVP 0 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderObjectBump 0 0
|
||||
RenderMaxPartCount 1 1024
|
||||
RenderTerrainDetail 1 0
|
||||
RenderUseImpostors 0 0
|
||||
RenderVBOEnable 1 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
|
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//
|
||||
@@ -264,13 +275,14 @@ RenderVBOEnable 1 0
|
||||
|
||||
list Intel
|
||||
RenderAnisotropic 1 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
// Avoid some Intel crashes on Linux
|
||||
RenderCubeMap 0 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
list GeForce2
|
||||
RenderAnisotropic 1 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 2048
|
||||
RenderTerrainDetail 1 0
|
||||
RenderVBOEnable 1 1
|
||||
|
||||
@@ -34,18 +34,16 @@ RenderFogRatio 1 4.0
|
||||
RenderGamma 1 0
|
||||
RenderGlowResolutionPow 1 9
|
||||
RenderGround 1 1
|
||||
RenderLightingDetail 1 1
|
||||
RenderLocalLights 1 1
|
||||
RenderMaxPartCount 1 8192
|
||||
RenderNightBrightness 1 1.0
|
||||
RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 3
|
||||
RenderReflectionDetail 1 4
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTreeLODFactor 1 1.0
|
||||
RenderUseImpostors 1 1
|
||||
RenderVBOEnable 1 1
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
RenderWaterReflections 1 1
|
||||
UseStartScreen 1 1
|
||||
UseOcclusion 1 1
|
||||
VertexShaderEnable 1 1
|
||||
@@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1
|
||||
Disregard96DefaultDrawDistance 1 1
|
||||
RenderShaderLightingMaxLevel 1 3
|
||||
RenderTextureMemoryMultiple 1 1.0
|
||||
RenderUseFBO 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderFastAlpha 1 1
|
||||
RenderUseFBO 1 1
|
||||
RenderFastAlpha 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredGI 1 1
|
||||
RenderShadowDetail 1 2
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
|
||||
//
|
||||
// Low Graphics Settings
|
||||
@@ -70,7 +71,7 @@ RenderAvatarVP 1 0
|
||||
RenderFarClip 1 64
|
||||
RenderFlexTimeFactor 1 0.1
|
||||
RenderGlowResolutionPow 1 8
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 1024
|
||||
RenderObjectBump 1 0
|
||||
RenderReflectionDetail 1 0
|
||||
@@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1
|
||||
RenderTreeLODFactor 1 0.25
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 0.5
|
||||
RenderWaterReflections 1 0
|
||||
VertexShaderEnable 1 0
|
||||
WindLightUseAtmosShaders 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 0 0
|
||||
RenderDeferred 0 0
|
||||
RenderFastAlpha 0 0
|
||||
RenderUseFBO 0 0
|
||||
RenderFastAlpha 1 1
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredGI 0 0
|
||||
RenderShadowDetail 0 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.0
|
||||
|
||||
//
|
||||
// Mid Graphics Settings
|
||||
@@ -98,7 +101,7 @@ RenderAvatarVP 1 1
|
||||
RenderFarClip 1 96
|
||||
RenderFlexTimeFactor 1 0.5
|
||||
RenderGlowResolutionPow 1 8
|
||||
RenderLightingDetail 1 1
|
||||
RenderLocalLights 1 1
|
||||
RenderMaxPartCount 1 2048
|
||||
RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 0
|
||||
@@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
RenderWaterReflections 1 0
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.5
|
||||
|
||||
|
||||
//
|
||||
@@ -127,7 +132,7 @@ RenderAvatarVP 1 1
|
||||
RenderFarClip 1 128
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
RenderGlowResolutionPow 1 9
|
||||
RenderLightingDetail 1 1
|
||||
RenderLocalLights 1 1
|
||||
RenderMaxPartCount 1 4096
|
||||
RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 2
|
||||
@@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
RenderWaterReflections 1 0
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.75
|
||||
|
||||
|
||||
//
|
||||
@@ -156,22 +163,24 @@ RenderAvatarVP 1 1
|
||||
RenderFarClip 1 256
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
RenderGlowResolutionPow 1 9
|
||||
RenderLightingDetail 1 1
|
||||
RenderLocalLights 1 1
|
||||
RenderMaxPartCount 1 8192
|
||||
RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 3
|
||||
RenderReflectionDetail 1 4
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTreeLODFactor 1 1.0
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
RenderWaterReflections 1 1
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 128
|
||||
RenderUseFBO 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderFastAlpha 1 1
|
||||
RenderUseFBO 1 1
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredGI 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
|
||||
//
|
||||
// Class Unknown Hardware (unknown)
|
||||
@@ -209,9 +218,10 @@ RenderVBOEnable 1 1
|
||||
list NoPixelShaders
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
|
||||
//
|
||||
// No Vertex Shaders available
|
||||
@@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0
|
||||
list NoVertexShaders
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
|
||||
// "Default" setups for safe, low, medium, high
|
||||
//
|
||||
@@ -229,14 +240,16 @@ list safe
|
||||
RenderAnisotropic 1 0
|
||||
RenderAvatarCloth 0 0
|
||||
RenderAvatarVP 0 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderObjectBump 0 0
|
||||
RenderMaxPartCount 1 1024
|
||||
RenderTerrainDetail 1 0
|
||||
RenderUseImpostors 0 0
|
||||
RenderVBOEnable 1 0
|
||||
RenderWaterReflections 0 0
|
||||
RenderReflectionDetail 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
//
|
||||
// CPU based feature masks
|
||||
@@ -260,11 +273,12 @@ RenderVBOEnable 1 0
|
||||
|
||||
list Intel
|
||||
RenderAnisotropic 1 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
list GeForce2
|
||||
RenderAnisotropic 1 0
|
||||
RenderLightingDetail 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 2048
|
||||
RenderTerrainDetail 1 0
|
||||
RenderVBOEnable 1 1
|
||||
|
||||
@@ -342,6 +342,7 @@ BOOL LLPanelDisplay::postBuild()
|
||||
mTerrainText = getChild<LLTextBox>("TerrainDetailText");
|
||||
mLightingText = getChild<LLTextBox>("LightingDetailText");
|
||||
mMeshDetailText = getChild<LLTextBox>("MeshDetailText");
|
||||
mShadowDetailText = getChild<LLTextBox>("ShadowDetailText");
|
||||
|
||||
refresh();
|
||||
|
||||
@@ -585,7 +586,7 @@ void LLPanelDisplay::disableUnavailableSettings()
|
||||
}
|
||||
|
||||
// disabled reflections
|
||||
if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections"))
|
||||
if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
|
||||
{
|
||||
mCtrlReflectionDetail->setEnabled(FALSE);
|
||||
mCtrlReflectionDetail->setValue(FALSE);
|
||||
@@ -720,6 +721,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden)
|
||||
mTerrainText->setVisible(!isHidden);
|
||||
mDrawDistanceMeterText1->setVisible(!isHidden);
|
||||
mDrawDistanceMeterText2->setVisible(!isHidden);
|
||||
mShadowDetailText->setVisible(!isHidden);
|
||||
|
||||
// hide one meter text if we're making things visible
|
||||
if(!isHidden)
|
||||
|
||||
@@ -141,6 +141,7 @@ protected:
|
||||
LLTextBox *mTerrainFactorText;
|
||||
LLTextBox *mSkyFactorText;
|
||||
LLTextBox *mPostProcessText;
|
||||
LLTextBox *mShadowDetailText;
|
||||
|
||||
BOOL mFSAutoDetectAspect;
|
||||
F32 mAspectRatio;
|
||||
|
||||
Reference in New Issue
Block a user