Commit Graph

795 Commits

Author SHA1 Message Date
Shyotl
e2fa94e2c3 Fixed water normals. 2014-07-05 19:09:21 -05:00
Shyotl
7d8af7d413 Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup. 2014-07-03 17:09:27 -05:00
Shyotl
869517b9c6 Evidently a line in objectSkinV.glsl escaped earlier staging. 2014-06-22 03:43:43 -05:00
Shyotl
ee60a9801b Appease some nVidia cards/driversets regarding skinned shaders. 2014-05-27 20:18:48 -05:00
Shyotl
67c8ac2b04 Skinned shaders were exceeding maximum amount of vertex uniforms on amd hardware.
-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
2014-05-17 03:31:45 -05:00
Shyotl
c3771e2fd5 Removed unused preprocessor definition in objectSkinV.glsl 2014-05-15 16:23:14 -05:00
Shyotl
3db9c6a9ff Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
Shyotl
98f9a09b39 sunlight_color_copy need only be vec3. 2014-05-08 16:39:41 -05:00
Shyotl
162e7b7699 Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit 2014-05-08 15:30:02 -05:00
Shyotl
7158a3c83d Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues. 2014-05-08 15:11:12 -05:00
Latif Khalifa
e12548ab8c Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2014-03-28 08:45:40 +01:00
Shyotl
d6fdaa93a4 Added adaptive vsync support (selectable in preferences->graphics->hardware, provided the driver supports it). Also hide 16x fsaa on amd hardware, as it is not supported on said hardware (unsure about intel). 2014-03-28 02:34:03 -05:00
Inusaito Sayori
039be1f8e9 Fix Issue 1413: Local Texture Default Texture Update Settings, Also fix the side issue of the More section not having visible ui at first.
Also I got fed up with the bad code and leaks so I did some refactoring of floaterlocalassetbrowse.*, but just a bit.
2014-03-27 21:33:21 -04:00
Inusaito Sayori
70e92a1cea More helpful fixes and touchups from Cinder 2014-03-27 20:10:06 -04:00
Inusaito Sayori
ee610ceb3f The Name System update!
Adds name list specific name settings, Removes boolean for having lists of speakers with legacy names in favor of having a more flexible setting for them
Have a look at the combo boxes on Adv. Chat->Chat UI to customize these new settings.

There is now a fourth option for name display: LegaCy Name (D is play Name)
2014-03-24 17:52:13 -04:00
Inusaito Sayori
5affacab70 Fixes, mainly for Clang/Mac, from Cinder. 2014-03-24 16:56:10 -04:00
Lirusaito
d98c46beb0 Extend SGAllowRiggedMeshSelection to work in inspect and on others 2014-03-13 01:31:11 -04:00
Latif Khalifa
08be65e649 Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer 2014-03-13 02:04:59 +01:00
Lirusaito
ed8e37ed89 [RLVa] Updates thanks to Kitty
1ea7389, 49be412, ed4c8e6 & 7ce9521
- changed : "Give to #RLV" agent-to-agent and script-to-agent offers can contain subfolders
-> limited to 3 levels (e.g. #RLV/~FolderA/FolderB/FolderC)
-> #RLV folder is auto-created if it doesn't currently exist

8780d84 - Incremented version number to RLVa-1.4.10
f078067 - internal : boolean (custom) debug settings should have a boolean type
72a8ad8 & 401ca14 - internal : added supporting code for "Detach Folder" RLVa lock checks

05718b5
- fixed : RenderResolutionDivisor is non-functional
-> RenderResolutionDivisor isn't actually taken into account when checking the new screen resolution against the current screen buffer size

4fa138b
- fixed : viewer clips mouse to its rectangle when switching into mouselook while it's not the active application
-> Repro:
* rez a prim with a script to llForceMouseLook(TRUE) and force-sit when clicked (with a slight delay)
* click the prim and give focus to another application
=> the viewer will center the mouse cursor on itself and restrict movement to within its own rectangle (requires alt-tab to escape)
+ Singu Note: Thanks to Kitty for this, it is possible that this would happen in our last release

14132c9
- fixed : region name and global coordinates are shown on the About floater when @showloc restricted
+ Singu Note: RLV version is now shown in help->about

9a2af62 - changed : llRegionSayTo messages are no longer subject to @recvchat(from) or @recvemote(from)

2dc4b89
- fixed : @getstatus and @getstatusall should specify an (optional) separator
-> added support for both @getstatus:tp;|=123 and @getstatus:;|=123

fbb3fb1 - Incremented API version number to 2.8.0
92c39b9 - internal : quick and dirty hack fix for RlvUtil::filterNames() but there's no time to do a proper backport from RLVa-1.5
2580f1c - internal : remove hack for legacy viewers without multi-attachment support
2014-03-12 19:41:15 -04:00
Latif Khalifa
1732d6d427 [Voice Update] Sync default voice debug level with upstream. 2014-03-12 23:48:07 +01:00
Lirusaito
30f5a3a162 Update qtoolalign (Fixes issue 704)
- Removes shortcut ctrl-a for align tool
-- to avoid ctrl-a for select all text in UI controls messing up prim selection
- Adds llselectmgr select all function
-- to replace ctrl-a select all prims functionality that was a side effect of qtoolalign having this shortcut
- Adds toggle button (up/down arrow) to build floater for toggling display of the lower tab container area
-- This is to satisfy users who relied on ctrl-a to use align while the build floater was minimized and out of the way
- Syncs qtoolalign from Alchemy
2014-03-09 19:00:52 -04:00
Latif Khalifa
ebb46999d8 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2014-02-20 10:31:47 +01:00
Shyotl
bdc0ad2b8f Experimental volume face batching changes (Cursory testing shows: +~10% larger mean batch size).
-Drive pass selection by face pools. Doing such removes a fair bit of redundant (and often buggy) code.
-Ignore irrelivant batch breakers depending on pass/pool type.
-Face sorting algorithm modified to potentially allow larger batches.
-Removed a few unused/broken things (bake_sunlight/no_materials)
-Fullbright handling should hopefully be a little more consistent.
-Prevent fullbright faces from being placed in 'simple' pool. (They are already simple-er)

Fixed attribute error that popped up with bump faces when batching was disabled.
2014-02-18 11:43:50 -06:00
Latif Khalifa
41416dcffe Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2014-02-11 03:23:21 +01:00
Shyotl
f7fdeeea9b Be super sure not to let rigged vert weights extend beyond actual joint count. 2014-02-10 20:18:39 -06:00
Inusaito Sayori
77848afc94 Tiny patch for Issue 1385: Use normal folders for outfits while still creating links for everything
Adds debug setting LiruLegacyOutfitAllLinks which overrides legacy outfit settings and forces the resulting folder to consist of only links
2014-02-09 14:42:19 -05:00
Inusaito Sayori
8f7e96e2a5 Minimap enhancements!!
Much of this patch comes from upstream and Kitty Barnett, or is inspired from their works
This commit applies the World-Minimap patches from Catznip.

Catznip stuffs:
- Issue 1383: Parcel lines on mini map
 - Show parcels on the minimap
 - Minimap menu: "Show" submenu: "Property Lines" "Parcels for Sale"
- Option to have world map textures on the minimap
 - Minimap menu: "World Map Textures"
 - Singular touch: Made this comply with hypergridding.

The minimap will now scroll zoom based on where your mouse is if centering on camera is off.

A lot of cruft was cleaned up in this merge, a lot of gSavedSettings lookups in draw were converted to LLCachedControls, some license updates were performed.

Finally: By myself, but inspired by upstream and requested in the group before:
- Option to show tracking circles around people selected on the radar while the radar is visible
 - Minimap menu: "Show" submenu: "Radar Tracking Circles"
2014-02-08 18:26:18 -05:00
Inusaito Sayori
c4bfdcbeac Address Issue 1381: Mouse look cross hair coloration
Adds debug setting LiruCrosshairColor
2014-02-07 14:59:03 -05:00
Latif Khalifa
24f99a2920 Merge remote-tracking branch 'lirusaito/master' 2014-02-04 01:40:42 +01:00
Inusaito Sayori
7341ad5e6e Support the Script Message API 2014-02-02 16:36:05 -05:00
Shyotl
58b7fe5fef Avoid potential buffer over-read in shader, overrun in application. 2014-01-28 16:28:03 -06:00
Inusaito Sayori
4dcf8f3f45 [RLVa] Removal of z offset restrictions 2014-01-28 03:16:35 -05:00
Inusaito Sayori
14a885f8d0 [RLVa] Modernizations
License updates, comment updates, settings cleanup, macros cleanup, dead code removal, etc.
2014-01-27 23:43:16 -05:00
Latif Khalifa
aaf06fa2cc FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.

davep
2014-01-24 12:26:43 +01:00
Inusaito Sayori
e3c91a3ba1 Added lsl functions from Second Life RC LeTigre 13.12.20.285035 2014-01-23 21:19:40 -05:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Latif Khalifa
bc6348bb34 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2013-12-25 18:08:42 +01:00
Shyotl
e00e704cbd Fix minor error in shader which prevented ssao from working with shadows enabled. 2013-12-24 20:16:05 -06:00
Inusaito Sayori
85943b8a03 Rename zmm_mlfov to ExodusAlternativeFOV 2013-12-19 11:57:58 -05:00
Siana Gearz
2bb2e05ef9 Merge branch 'master' of https://github.com/Shyotl/SingularityViewer 2013-12-15 14:56:20 +01:00
Inusaito Sayori
649c29674c Feature Request: User control over which UI will become hidden when going into mouselook.
Adds three checkboxes to input and camera preferences: Floaters, Notices, and Menubar
Should satisfy Issue 462.
SV-462 #close Done~
2013-12-14 20:48:48 -05:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Inusaito Sayori
13f26e6b5a Feature request: Add EnableNongestureSounds as an opposite to gesture mute 2013-12-10 15:56:07 -05:00
Inusaito Sayori
062973aaaf Default SinguOffsetScrollKeys to false and expose it in Camera prefs.
Adds "Scrolling with control and/or shift held adjusts camera position" to Input & Camera prefs
2013-12-06 08:43:28 -05:00
Inusaito Sayori
be369b5500 Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer 2013-12-04 14:05:46 -05:00
Inusaito Sayori
b4d0896507 Fixups to mistakes of the past. 2013-12-02 20:30:59 -05:00
Inusaito Sayori
f3ca4b6e34 Fix Issue 1222 by changing the default Field of View for mouselook zoom
Smooth scroll changes the meaning of the numbers, unfortunately.. so for those who haven't figured out how to customize their mouselook zoom, this'll hafta do.
Also clarified the description of the debug.
SV-1222 #close Fixed up, will require a reset of the debug setting "zmm_mlfov", clean install, or just scroll to modify it.
2013-12-01 00:33:04 -05:00
Latif Khalifa
e41b346046 Added CrashReportID debug setting that will be set to the ID of the last crash that was sent to the crash tracker 2013-11-29 16:22:06 +01:00
Shyotl
78e3d61b98 Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl) 2013-11-28 21:07:25 -06:00
Latif Khalifa
e2c8e4950d Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer 2013-11-26 11:15:48 +01:00