-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Message Builder is removed entirely as per requested
Message Log was updated to be less dependent on the message builder for later removal
Version reporting was fixed - Missed some tidbits from Inertia removal
Signed-off-by: Beeks <HgDelirium@gmail.com>
Added Windlight Water options to it.
Known issue where it starts in collapsed mode when it should be expanded, or visa versa.
While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon.
Rolled back some changes made in an attempt to clean up the vertical IM tabs.
Signed-off-by: Beeks <HgDelirium@gmail.com>
name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.