Commit Graph

70 Commits

Author SHA1 Message Date
Shyotl
f09b828217 Use wgl shared context lists to avoid re-creating gl context from scratch. 2019-08-07 23:02:34 -05:00
Shyotl
e49b484c2f Updated rigged mesh selection/cursor hover handling. 2019-04-11 01:16:50 -05:00
Shyotl
aa37a0b539 Intermediary commit #3 2019-03-17 01:08:34 -05:00
Shyotl
3a78568a6f Intermediary commit #2. 2019-03-16 21:35:33 -05:00
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Lirusaito
c056eacfab Fix SV-2179: Wireframe - Rendering. Works only when Adv.light.model is disabled.
(Don't toggle ALM while in wireframe, bad things will happen...
or do, who am I to tell you how to live your life?
It'll look pretty cool actually, to fix that noise just toggle Wireframe once or twice.)
2018-07-15 06:26:04 -04:00
Shyotl
97a6f3a7b2 noisemap tweaks and cleanup. 2017-03-27 23:13:56 -05:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Shyotl
d42e380698 Minor cleanup. 2017-03-13 23:54:56 -05:00
Shyotl
75c47e96b6 Fixed numerous bugs. 2017-03-09 23:49:56 -06:00
Shyotl
d39ad79986 Update more full-screen shaders to no longer require texcoord attribs. 2017-02-18 01:18:39 -06:00
Shyotl
b9c3ca535d Remove temporary render target used for debugging prior changes. 2017-02-17 23:41:10 -06:00
Shyotl
5e501b9611 Removed TT_RECT_TEXTURE and removed unnecessary shaders. 2017-02-17 23:37:46 -06:00
Shyotl
583ea76c85 Experimental amd gpu workaround. 2016-08-22 22:33:28 -05:00
Lirusaito
e62261edb2 Sync with Alchemy, includes much awaited lib updates for Linux
Applies ALCH-420 - Replace all invisiprims with fully transparent texture and remove dead code paths
-ARC no longer takes invisis into consideration.

Syncs some script keywords updates.

Changes all "\n" in llfloaterabout.cpp to '\n' because screw.dat
2016-03-27 23:24:17 -04:00
Shyotl
09f4528bfb Removed LLDynamicArray, LLDynamicArrayIndexed, LLDynamicArrayPtr, LLDLinked, LLDynamicQueuePtr, LLEnum, and LLIndexedQueue. Added new LLPointer variants. 2015-06-19 18:27:21 -05:00
Shyotl
966c5aa409 Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction. 2015-05-16 02:31:06 -05:00
Shyotl
7d8af7d413 Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup. 2014-07-03 17:09:27 -05:00
Shyotl
39810ed516 Removed several unused variables from LLPipeline 2014-07-03 02:34:10 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
24ca32f9f7 Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a. 2014-06-06 01:59:04 -05:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Inusaito Sayori
cb0cc571ee Mats UI.
Includes Chalice Yao's pause agent on attachment selection in LLSelectMgr::updateSelectionCenter()
Includes some of Cinder Roxley's enhancements to the build floater for materials (flip buttons, sync materials, consistent control hiding)
Includes Ansariel Hiller's fix for FIRE-8298 [BUG-869] [MAINT-1961], since this updates lltexturectrl.* to have related behaviors.
Switches from using MIN_MANHATTAN_DIST for threshold in LLToolDragAndDrop to using the existing DragAndDropDistanceThreshold debug, like upstream.

Translators:
panel_tools_texture.xml should now be translated, floater_tools.xml should have the old panel removed.
strings.xml now has "use_texture" string.
notifications.xml Now has "LivePreviewUnavailable" alert. (don't forget to translate the ignoretext)
2013-11-06 17:39:04 -05:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Shyotl
8e55d5499e Occlusion FBOs in deferred. 2013-10-26 18:07:56 -05:00
Shyotl
f25eb07fab Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation. 2013-10-09 15:43:23 -05:00
Shyotl
ef3e918558 Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)! 2013-05-31 05:33:41 -05:00
Lirusaito
78e1804381 Add Pathfinding UI from v3
Added libpathing to LLPHYSICSEXTENSIONS_INCLUDE_DIRS
llviewermenu updated a bit to be closer to v-d/rlva. Best viewed without space changes.
Updated llresmgr.cpp from v-d to "handle special case of input value being zero"
pipeline update: hideObject, restoreHiddenObject, hideDrawable, and unhideDrawable added.

Thanks to Henri Beauchamp for some UI code touchups, thanks to Zi Ree for Rebake notification.
Thanks to Mobius Ryba and Ansariel Hiller for the V1-style pathfinding icons.

Note: When opening from pie menu object selection is lost, unless the floater is already open..
This provides a more reliable reproduction of the bug we've been having with inspect.
2013-03-08 03:17:11 -05:00
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Shyotl
806abb1985 Reduce required number of glow rendertargets by 1... 2012-12-10 01:31:57 -06:00
Shyotl
ce3511f7ea Misc changes via v3 merge. Nothing big. 2012-12-03 15:03:52 -06:00
Shyotl
794dbacea3 Merge branch 'master' of https://github.com/AlericInglewood/SingularityViewer.git into testpit
Conflicts:
	indra/newview/lldrawpoolavatar.cpp
	indra/newview/llviewertexturelist.cpp
	indra/newview/llworldmap.cpp
	indra/newview/pipeline.cpp
2012-11-29 11:54:41 -06:00
Shyotl
3ec1dbf51c Updated spatial partition and octrees to use std::vector. Also, added diagnostic spew to octrees. 2012-11-04 21:48:17 -06:00
Shyotl
02f214d8a7 Clear object rebuild queues upon teleport. 2012-10-22 15:25:02 -05:00
Shyotl
9ef10b1663 Muting an avatar now also removes their attached lights. Also cleaned up light update code(no change in behavior) 2012-10-22 03:07:07 -05:00
Drake Arconis
f50d23a0d4 Fast Timers brought up to linden equiv 2012-09-14 00:30:52 -04:00
Siana Gearz
c84e145557 Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/llrender/llrendertarget.cpp
	indra/newview/lloverlaybar.cpp
2012-08-09 02:11:14 +02:00
Siana Gearz
a967f2b037 Updated 'Show Updates' 2012-07-22 22:36:40 +02:00
Shyotl
b101bb0001 MAINT-646: Faster traversal of render batch lists. https://bitbucket.org/davep/viewer-development/changeset/38b7779af5f9 2012-07-17 23:38:34 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
eb562c2470 Updated deferred rendering (STORM-1819 Ternary/Graded shadows) 2012-05-22 23:36:38 -05:00
Siana Gearz
dbc3a8c65f Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer 2012-02-17 15:59:16 +01:00
Siana Gearz
60ded2ad14 Initial invisiprim support in deferred 2012-02-17 05:52:41 +01:00
Aleric Inglewood
42518dbfaa This fixes a compile error under certain conditions for me. 2012-02-15 20:22:41 +01:00
Shyotl
bf44d3f98e Prevent using multisample FBOs if FBOs are not enabled, or multisample FBOs are unsupported 2012-02-03 14:12:36 -06:00
Shyotl
fc65380f2a Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views. 2012-01-27 02:36:26 -06:00
Shyotl
f9d802f832 SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/56ac56c3cc9a 2012-01-26 12:55:24 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00