Remove temporary render target used for debugging prior changes.
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@@ -1030,8 +1030,6 @@ void LLPipeline::releaseScreenBuffers()
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}
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mSampleBuffer.release();
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mDebugDisplay.release();
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}
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@@ -601,8 +601,6 @@ public:
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private:
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LLRenderTarget mPhysicsDisplay;
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LLRenderTarget mDebugDisplay;
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//utility buffer for rendering post effects, gets abused by renderDeferredLighting
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LLPointer<LLVertexBuffer> mAuxScreenRectVB;
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