Use wgl shared context lists to avoid re-creating gl context from scratch.

This commit is contained in:
Shyotl
2019-08-07 23:02:34 -05:00
parent d2b28f60ff
commit f09b828217
13 changed files with 91 additions and 47 deletions

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@@ -84,7 +84,7 @@ public:
BOOL setSize(LLCoordScreen size);
BOOL setSize(LLCoordWindow size);
virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) = 0;
virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) = 0;
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
virtual void showCursor() = 0;

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@@ -48,7 +48,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
/*virtual*/ void showCursor() {};

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@@ -659,7 +659,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
// We only support OS X 10.7's fullscreen app mode which is literally a full screen window that fills a virtual desktop.
// This makes this method obsolete.
BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
{
return FALSE;
}

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@@ -61,7 +61,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = nullptr);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = nullptr);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();

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@@ -51,7 +51,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
/*virtual*/ void showCursor() {};

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@@ -734,7 +734,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
// changing fullscreen resolution, or switching between windowed and fullscreen mode.
BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
{
const BOOL needsRebuild = TRUE; // Just nuke the context and start over.
BOOL result = true;
@@ -743,6 +743,7 @@ BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, cons
stop_glerror();
if(needsRebuild)
{
if (stopFn) stopFn();
destroyContext();
result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, vsync_mode);
if (result)
@@ -751,6 +752,7 @@ BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, cons
initCursors();
setCursor( UI_CURSOR_ARROW );
}
if (restoreFn) restoreFn(true);
}
stop_glerror();

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@@ -65,7 +65,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();

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@@ -677,7 +677,8 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
initDPIAwareness();
if (!switchContext(mFullscreen, windowSize, vsync_mode, &windowPos))
if (!switchContext(mFullscreen, windowSize, vsync_mode, nullptr, nullptr, &windowPos))
{
return;
}
@@ -956,7 +957,7 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size)
}
// changing fullscreen resolution
BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp)
{
GLuint pixel_format;
DEVMODE dev_mode;
@@ -986,20 +987,25 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
}
gGLManager.shutdownGL();
//destroy gl context
class ContextHandle
{
public:
ContextHandle(HGLRC context) : mOldContext(context)
{}
~ContextHandle()
{
wglDeleteContext(mOldContext);
}
operator HGLRC() const { return mOldContext; }
private:
HGLRC mOldContext;
} oldContext = mhRC;
if (mhRC)
{
if (!wglMakeCurrent(NULL, NULL))
{
LL_WARNS("Window") << "Release of DC and RC failed" << LL_ENDL;
}
if (!wglDeleteContext(mhRC))
{
LL_WARNS("Window") << "Release of rendering context failed" << LL_ENDL;
}
mhRC = NULL;
}
if (fullscreen)
@@ -1509,6 +1515,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
}
mhRC = 0;
bool sharedContext = false;
if (wglCreateContextAttribsARB)
{ //attempt to create a specific versioned context
S32 attribs[] =
@@ -1523,8 +1530,11 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
bool done = false;
while (!done)
{
mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs);
sharedContext = oldContext && (mhRC = wglCreateContextAttribsARB(mhDC, oldContext, attribs)) != nullptr;
if (!sharedContext)
{
mhRC = wglCreateContextAttribsARB(mhDC, nullptr, attribs);
}
if (!mhRC)
{
if (attribs[3] > 0)
@@ -1555,7 +1565,11 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
}
}
if (!mhRC && !(mhRC = wglCreateContext(mhDC)))
bool abort = !mhRC && !(mhRC = wglCreateContext(mhDC));
if (!sharedContext && stopFn) stopFn();
if (abort)
{
close();
OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK);
@@ -1626,6 +1640,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, co
glGetIntegerv(GL_SAMPLES, &buf);
LL_INFOS() << "Acquired FSAA Samples = " << buf << LL_ENDL;
if(restoreFn) restoreFn(!sharedContext);
return TRUE;
}

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@@ -57,7 +57,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, std::function<void()> stopFn, std::function<void(bool)> restoreFn, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();

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@@ -5395,26 +5395,39 @@ void LLViewerWindow::stopGL(BOOL save_state)
}
}
void LLViewerWindow::restoreGL(const std::string& progress_message)
void LLViewerWindow::restoreGLState()
{
gGL.init();
stop_glerror();
initGLDefaults();
stop_glerror();
gGL.refreshState(); //Singu Note: Call immediately. Cached states may have prevented initGLDefaults from actually applying changes.
stop_glerror();
LLGLStateValidator::restoreGL();
stop_glerror();
}
void LLViewerWindow::restoreGL(bool full_restore, const std::string& progress_message)
{
//Note: --bao
//if not necessary, do not change the order of the function calls in this function.
//if change something, make sure it will not break anything.
//especially, be careful to put something before gTextureList.restoreGL();
if (!gGLManager.mIsDisabled && !full_restore)
{
LL_INFOS() << "Restoring GL state..." << LL_ENDL;
restoreGLState();
gPipeline.releaseOcclusionBuffers(); // Occlusion handles must be invalidated
return;
}
if (gGLManager.mIsDisabled)
{
stop_glerror();
LL_INFOS() << "Restoring GL..." << LL_ENDL;
gGLManager.mIsDisabled = FALSE;
gGL.init();
stop_glerror();
initGLDefaults();
stop_glerror();
gGL.refreshState(); //Singu Note: Call immediately. Cached states may have prevented initGLDefaults from actually applying changes.
stop_glerror();
LLGLStateValidator::restoreGL();
stop_glerror();
restoreGLState();
gTextureList.restoreGL();
stop_glerror();
@@ -5617,11 +5630,11 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
stopGL();
if (show_progress_bar)
{
restoreGL(LLTrans::getString("ProgressChangingResolution"));
restoreGL(true, LLTrans::getString("ProgressChangingResolution"));
}
else
{
restoreGL();
restoreGL(true);
}
}
@@ -5669,7 +5682,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
send_agent_pause();
LL_INFOS() << "Stopping GL during changeDisplaySettings" << LL_ENDL;
stopGL();
//stopGL();
mIgnoreActivate = TRUE;
LLCoordScreen old_size;
LLCoordScreen old_pos;
@@ -5695,12 +5708,18 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
mWindow->setFSAASamples(fsaa);
mWindow->setVsyncMode(vsync_mode);
result_first_try = mWindow->switchContext(fullscreen, size, vsync_mode, &new_pos);
auto stopfn = [this]() { this->stopGL(); };
auto restoreFn = [this, show_progress_bar](bool full_restore) {
LL_INFOS() << "Restoring GL during resolution change" << LL_ENDL;
this->restoreGL(full_restore, show_progress_bar ? LLTrans::getString("ProgressChangingResolution") : "");
};
result_first_try = mWindow->switchContext(fullscreen, size, vsync_mode, stopfn, restoreFn, &new_pos);
if (!result_first_try)
{
// try to switch back
mWindow->setFSAASamples(old_fsaa);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, vsync_mode, &new_pos);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, vsync_mode, stopfn, restoreFn, &new_pos);
if (!result_second_try)
{
@@ -5712,16 +5731,6 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
}
send_agent_resume();
LL_INFOS() << "Restoring GL during resolution change" << LL_ENDL;
if (show_progress_bar)
{
restoreGL(LLTrans::getString("ProgressChangingResolution"));
}
else
{
restoreGL();
}
if (!result_first_try)
{
LLSD args;

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@@ -414,11 +414,11 @@ private:
bool shouldShowToolTipFor(LLMouseHandler *mh);
static bool onAlert(const LLSD& notify);
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
void stopGL(BOOL save_state = TRUE);
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void restoreGLState();
void restoreGL(bool full_restore, const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter

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@@ -978,6 +978,22 @@ void LLPipeline::refreshCachedSettings()
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
}
void LLPipeline::releaseOcclusionBuffers()
{
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
part->resetVertexBuffers();
}
}
}
}
void LLPipeline::releaseVertexBuffers()
{
mCubeVB = NULL;

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@@ -117,6 +117,7 @@ public:
void resetVertexBuffers();
void doResetVertexBuffers(bool forced = false);
void resizeScreenTexture();
void releaseOcclusionBuffers();
void releaseVertexBuffers();
void releaseGLBuffers();
void releaseLUTBuffers();