Commit Graph

29 Commits

Author SHA1 Message Date
Shyotl
25cb81221e Don't use clamp mode on av mesh. 2020-02-25 02:36:32 -06:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Inusaito Sayori
8f2c92d198 Fix warnings. 2015-06-19 17:28:09 -04:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
7158a3c83d Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues. 2014-05-08 15:11:12 -05:00
Shyotl
7ca974f731 Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git into sunshine 2013-01-08 17:06:08 -06:00
Shyotl
776a977824 Completed code migration to LLAvatarAppearance 2013-01-05 17:12:02 -06:00
Shyotl
9596514c79 Dragged over lltexlayer, lldriverparam, lllocaltextureobject, llwearabledata 2013-01-04 20:50:35 -06:00
Aleric Inglewood
2fbd53807c Do not use LLCachedControl as global variables. 2013-01-03 23:25:18 +01:00
Shyotl
dd15b9234f Migrated LLTexLayerParams. Renamed LLTexLayerSet(Buffer) to LLViewerTexLayerSet(Buffer), and provided simple bases in llappearance/lltexlayer.h to mimic new usage. Reworked various bits to work with these changes, and performed some basic cleanup of LLVOAvatar(Self) 2012-12-24 17:20:46 -06:00
Shyotl
d03d145be4 Pulled LLAvatarJointMesh out of LLViewerJointMesh. 2012-12-23 18:33:35 -06:00
Shyotl
389c35e08e Pulled LLAvatarJoint out of LLViewerJoint 2012-12-22 16:30:38 -06:00
Shyotl
43271f290e A few more alignment bits and bobs. 2012-10-16 20:07:04 -05:00
Shyotl
86c65e492d Use FBO for dynamic textures if possible. (https://bitbucket.org/simon_linden/viewmaster/changeset/24cdc2fee3d9) 2012-03-28 19:40:37 -05:00
Shyotl
e327e7a15e Converted some frequent setting lookups to LLCachedControl 2012-01-30 03:49:52 -06:00
Shyotl
f9d802f832 SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/56ac56c3cc9a 2012-01-26 12:55:24 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
896b7146e7 Fixed vertex corruption if avatar shaders are off and jointmesh is not vectorized. Also, now preventing usage of unsupported vectorization paths. 2011-08-10 02:01:53 -05:00
Shyotl
04ea6a967e Removed dead code related to 'RenderForSelect'. 2011-08-09 02:11:10 -05:00
Shyotl
2c489d7741 Cleaned up polymesh (mesh vectors/normals size match VBO vectors/normals size to allow memcpy). Prep for vbo testing. 2011-08-04 01:38:56 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
387e8ed756 JointMesh face update optimization 2011-03-15 05:13:06 -05:00
unknown
b2bd45eed8 -Screwed around with SSE2.
-Added ReleaseSSE2 as a build target.
-LL_VECTORIZE is silly and breaks things...
-Small little tweaks.

I have not tested if the cmake alterations work under linux and darwin. Hollar if broken.
2010-10-02 02:13:17 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00