JointMesh face update optimization

This commit is contained in:
Shyotl
2011-03-15 05:13:06 -05:00
parent 1c33889762
commit 387e8ed756
6 changed files with 122 additions and 32 deletions

View File

@@ -51,7 +51,7 @@ public:
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
void skip(const U32 index) { mBytep += mSkip*index;}
U32 getSkip() const { return mSkip; }
Object* get() { return mObjectp; }
Object* operator->() { return mObjectp; }
Object& operator *() { return *mObjectp; }

View File

@@ -59,13 +59,9 @@ BOOL LLViewerJoint::sDisableLOD = FALSE;
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint()
: LLJoint()
{
mUpdateXform = TRUE;
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
init();
}
@@ -73,13 +69,21 @@ LLViewerJoint::LLViewerJoint()
// LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
LLJoint(name, parent)
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent)
: LLJoint(name, parent)
{
init();
}
void LLViewerJoint::init()
{
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
mMeshID = 0;
}
@@ -436,13 +440,13 @@ void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pix
}
}
void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateFaceData(face, pixel_area, damp_wind);
joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
}
}

View File

@@ -127,7 +127,7 @@ public:
PickName getPickName() { return mPickName; }
virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE);
virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
virtual BOOL updateLOD(F32 pixel_area, BOOL activate);
virtual void updateJointGeometry();
virtual void dump();
@@ -143,6 +143,8 @@ public:
void setMeshID( S32 id ) {mMeshID = id;}
protected:
void init();
BOOL mValid;
U32 mComponents;
F32 mMinPixelArea;

View File

@@ -148,6 +148,7 @@ LLViewerJointMesh::LLViewerJointMesh()
mTexture( NULL ),
mLayerSet( NULL ),
mTestImageName( 0 ),
mFaceIndexCount(0),
mIsTransparent(FALSE)
{
@@ -573,7 +574,10 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
if ( !is_dummy && mTexture.notNull() )
{
old_mode = mTexture->getAddressMode();
if(mTexture->getHasGLTexture())
{
old_mode = mTexture->getAddressMode();
}
gGL.getTexUnit(0)->bind(mTexture.get());
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -663,7 +667,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//-----------------------------------------------------------------------------
// updateFaceData()
//-----------------------------------------------------------------------------
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
mFace = face;
@@ -690,29 +695,98 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
face->mVertexBuffer->getIndexStrider(indicesp);
stop_glerror();
for (U16 i = 0; i < mMesh->getNumVertices(); i++)
verticesp += mMesh->mFaceVertexOffset;
tex_coordsp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
vertex_weightsp += mMesh->mFaceVertexOffset;
clothing_weightsp += mMesh->mFaceVertexOffset;
const U32* __restrict coords = (U32*) mMesh->getCoords();
const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
const U32* __restrict normals = (U32*) mMesh->getNormals();
const U32* __restrict weights = (U32*) mMesh->getWeights();
const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
const U32 num_verts = mMesh->getNumVertices();
U32 i = 0;
const U32 skip = verticesp.getSkip()/sizeof(U32);
U32* __restrict v = (U32*) verticesp.get();
U32* __restrict n = (U32*) normalsp.get();
if (terse_update)
{
verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i);
tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i);
normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i);
vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i);
if (damp_wind)
for (S32 i = num_verts; i > 0; --i)
{
clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0);
//morph target application only, only update positions and normals
v[0] = coords[0];
v[1] = coords[1];
v[2] = coords[2];
coords += 3;
v += skip;
}
else
for (S32 i = num_verts; i > 0; --i)
{
clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i));
n[0] = normals[0];
n[1] = normals[1];
n[2] = normals[2];
normals += 3;
n += skip;
}
}
for (S32 i = 0; i < mMesh->getNumFaces(); i++)
{
for (U32 j = 0; j < 3; j++)
else
{
U32 k = i*3+j+mMesh->mFaceIndexOffset;
indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset;
U32* __restrict tc = (U32*) tex_coordsp.get();
U32* __restrict vw = (U32*) vertex_weightsp.get();
U32* __restrict cw = (U32*) clothing_weightsp.get();
do
{
v[0] = *(coords++);
v[1] = *(coords++);
v[2] = *(coords++);
v += skip;
tc[0] = *(tex_coords++);
tc[1] = *(tex_coords++);
tc += skip;
n[0] = *(normals++);
n[1] = *(normals++);
n[2] = *(normals++);
n += skip;
vw[0] = *(weights++);
vw += skip;
cw[0] = *(cloth_weights++);
cw[1] = *(cloth_weights++);
cw[2] = *(cloth_weights++);
cw[3] = *(cloth_weights++);
cw += skip;
}
while (++i < num_verts);
const U32 idx_count = mMesh->getNumFaces()*3;
indicesp += mMesh->mFaceIndexOffset;
U16* __restrict idx = indicesp.get();
S32* __restrict src_idx = (S32*) mMesh->getFaces();
i = 0;
const S32 offset = (S32) mMesh->mFaceVertexOffset;
do
{
*(idx++) = *(src_idx++)+offset;
}
while (++i < idx_count);
}
}
}

View File

@@ -141,7 +141,7 @@ public:
/*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE);
/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
/*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate);
/*virtual*/ void updateJointGeometry();
/*virtual*/ void dump();

View File

@@ -2484,6 +2484,8 @@ void LLVOAvatar::updateMeshData()
// resize immediately
facep->setSize(num_vertices, num_indices);
bool terse_update = false;
if(facep->mVertexBuffer.isNull())
{
facep->mVertexBuffer = new LLVertexBufferAvatar();
@@ -2491,7 +2493,15 @@ void LLVOAvatar::updateMeshData()
}
else
{
facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
if (facep->mVertexBuffer->getRequestedIndices() == num_indices &&
facep->mVertexBuffer->getRequestedVerts() == num_vertices)
{
terse_update = true;
}
else
{
facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
}
}
facep->setGeomIndex(0);
@@ -2506,7 +2516,7 @@ void LLVOAvatar::updateMeshData()
for(S32 k = j ; k < part_index ; k++)
{
mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR);
mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
}
stop_glerror();