Pulled LLAvatarJointMesh out of LLViewerJointMesh.
This commit is contained in:
@@ -30,7 +30,7 @@ include_directories(
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set(llappearance_SOURCE_FILES
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#llavatarappearance.cpp
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llavatarjoint.cpp
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#llavatarjointmesh.cpp
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llavatarjointmesh.cpp
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#lldriverparam.cpp
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#lllocaltextureobject.cpp
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llpolyskeletaldistortion.cpp
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@@ -52,7 +52,7 @@ set(llappearance_HEADER_FILES
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llavatarappearance.h
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llavatarjoint.h
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#llavatarjointmesh.h
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llavatarjointmesh.h
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#lldriverparam.h
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lljointpickname.h
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#lllocaltextureobject.h
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375
indra/llappearance/llavatarjointmesh.cpp
Normal file
375
indra/llappearance/llavatarjointmesh.cpp
Normal file
@@ -0,0 +1,375 @@
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/**
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* @file LLAvatarJointMesh.cpp
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* @brief Implementation of LLAvatarJointMesh class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "linden_common.h"
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#include "imageids.h"
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#include "llfasttimer.h"
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#include "llrender.h"
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#include "llavatarjointmesh.h"
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#include "llavatarappearance.h"
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//#include "llapr.h"
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//#include "llbox.h"
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//#include "lldrawable.h"
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//#include "lldrawpoolavatar.h"
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//#include "lldrawpoolbump.h"
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//#include "lldynamictexture.h"
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//#include "llface.h"
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//#include "llgldbg.h"
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//#include "llglheaders.h"
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#include "lltexlayer.h"
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//#include "llviewercamera.h"
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//#include "llviewercontrol.h"
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//#include "llviewertexturelist.h"
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//#include "llsky.h"
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//#include "pipeline.h"
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//#include "llviewershadermgr.h"
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#include "llmath.h"
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#include "v4math.h"
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#include "m3math.h"
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#include "m4math.h"
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#include "llmatrix4a.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh::LLSkinJoint
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLSkinJoint
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//-----------------------------------------------------------------------------
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LLSkinJoint::LLSkinJoint()
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{
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mJoint = NULL;
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}
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//-----------------------------------------------------------------------------
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// ~LLSkinJoint
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//-----------------------------------------------------------------------------
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LLSkinJoint::~LLSkinJoint()
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{
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mJoint = NULL;
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}
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//-----------------------------------------------------------------------------
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// LLSkinJoint::setupSkinJoint()
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//-----------------------------------------------------------------------------
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BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
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{
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// find the named joint
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mJoint = joint;
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if ( !mJoint )
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{
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llinfos << "Can't find joint" << llendl;
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}
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// compute the inverse root skin matrix
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mRootToJointSkinOffset.clearVec();
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LLVector3 rootSkinOffset;
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while (joint)
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{
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rootSkinOffset += joint->getSkinOffset();
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joint = (LLAvatarJoint*)joint->getParent();
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}
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mRootToJointSkinOffset = -rootSkinOffset;
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mRootToParentJointSkinOffset = mRootToJointSkinOffset;
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mRootToParentJointSkinOffset += mJoint->getSkinOffset();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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BOOL LLAvatarJointMesh::sPipelineRender = FALSE;
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EAvatarRenderPass LLAvatarJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
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U32 LLAvatarJointMesh::sClothingMaskImageName = 0;
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LLColor4 LLAvatarJointMesh::sClothingInnerColor;
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh()
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//-----------------------------------------------------------------------------
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LLAvatarJointMesh::LLAvatarJointMesh()
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:
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mTexture( NULL ),
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mLayerSet( NULL ),
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mTestImageName( 0 ),
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mFaceIndexCount(0)
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{
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mColor[0] = 1.0f;
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mColor[1] = 1.0f;
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mColor[2] = 1.0f;
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mColor[3] = 1.0f;
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mShiny = 0.0f;
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mCullBackFaces = TRUE;
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mMesh = NULL;
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mNumSkinJoints = 0;
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mSkinJoints = NULL;
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mFace = NULL;
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mMeshID = 0;
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mUpdateXform = FALSE;
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mValid = FALSE;
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mIsTransparent = FALSE;
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}
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//-----------------------------------------------------------------------------
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// ~LLAvatarJointMesh()
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// Class Destructor
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//-----------------------------------------------------------------------------
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LLAvatarJointMesh::~LLAvatarJointMesh()
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{
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mMesh = NULL;
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mTexture = NULL;
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freeSkinData();
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}
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh::allocateSkinData()
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//-----------------------------------------------------------------------------
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BOOL LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
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{
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mSkinJoints = new LLSkinJoint[ numSkinJoints ];
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mNumSkinJoints = numSkinJoints;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh::freeSkinData()
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//-----------------------------------------------------------------------------
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void LLAvatarJointMesh::freeSkinData()
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{
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mNumSkinJoints = 0;
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delete [] mSkinJoints;
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mSkinJoints = NULL;
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}
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::getColor()
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//--------------------------------------------------------------------
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void LLAvatarJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
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{
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*red = mColor[0];
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*green = mColor[1];
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*blue = mColor[2];
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*alpha = mColor[3];
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}
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::setColor()
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//--------------------------------------------------------------------
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void LLAvatarJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
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{
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mColor[0] = red;
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mColor[1] = green;
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mColor[2] = blue;
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mColor[3] = alpha;
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}
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void LLAvatarJointMesh::setColor( const LLColor4& color )
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{
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mColor = color;
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}
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::getTexture()
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//--------------------------------------------------------------------
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//LLViewerTexture *LLAvatarJointMesh::getTexture()
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//{
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// return mTexture;
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//}
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::setTexture()
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//--------------------------------------------------------------------
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void LLAvatarJointMesh::setTexture( LLGLTexture *texture )
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{
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mTexture = texture;
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// texture and dynamic_texture are mutually exclusive
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if( texture )
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{
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mLayerSet = NULL;
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//texture->bindTexture(0);
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//texture->setClamp(TRUE, TRUE);
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}
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}
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BOOL LLAvatarJointMesh::hasGLTexture() const
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{
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return mTexture.notNull() && mTexture->hasGLTexture();
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}
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::setLayerSet()
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// Sets the shape texture (takes precedence over normal texture)
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//--------------------------------------------------------------------
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void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set )
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{
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mLayerSet = layer_set;
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// texture and dynamic_texture are mutually exclusive
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if( layer_set )
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{
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mTexture = NULL;
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}
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}
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/*BOOL LLAvatarJointMesh::hasComposite() const
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{
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return (mLayerSet && mLayerSet->hasComposite());
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}*/
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//--------------------------------------------------------------------
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// LLAvatarJointMesh::getMesh()
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//--------------------------------------------------------------------
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LLPolyMesh *LLAvatarJointMesh::getMesh()
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{
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return mMesh;
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}
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//-----------------------------------------------------------------------------
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// LLAvatarJointMesh::setMesh()
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//-----------------------------------------------------------------------------
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void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
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{
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// set the mesh pointer
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mMesh = mesh;
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// release any existing skin joints
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freeSkinData();
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if ( mMesh == NULL )
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{
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return;
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}
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// acquire the transform from the mesh object
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setPosition( mMesh->getPosition() );
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setRotation( mMesh->getRotation() );
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setScale( mMesh->getScale() );
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// create skin joints if necessary
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if ( mMesh->hasWeights() && !mMesh->isLOD())
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{
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U32 numJointNames = mMesh->getNumJointNames();
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allocateSkinData( numJointNames );
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std::string *jointNames = mMesh->getJointNames();
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U32 jn;
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for (jn = 0; jn < numJointNames; jn++)
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{
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//llinfos << "Setting up joint " << jointNames[jn] << llendl;
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LLAvatarJoint* joint = (LLAvatarJoint*)(getRoot()->findJoint(jointNames[jn]) );
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mSkinJoints[jn].setupSkinJoint( joint );
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}
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}
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// setup joint array
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if (!mMesh->isLOD())
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{
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setupJoint((LLAvatarJoint*)getRoot());
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}
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// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
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}
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//-----------------------------------------------------------------------------
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// setupJoint()
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//-----------------------------------------------------------------------------
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void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
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{
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// llinfos << "Mesh: " << getName() << llendl;
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// S32 joint_count = 0;
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U32 sj;
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for (sj=0; sj<mNumSkinJoints; sj++)
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{
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LLSkinJoint &js = mSkinJoints[sj];
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if (js.mJoint != current_joint)
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{
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continue;
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}
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// we've found a skinjoint for this joint..
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// is the last joint in the array our parent?
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if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == ¤t_joint->getParent()->getWorldMatrix())
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{
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// ...then just add ourselves
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LLAvatarJoint* jointp = js.mJoint;
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mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
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// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
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// joint_count++;
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}
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// otherwise add our parent and ourselves
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else
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{
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mMesh->mJointRenderData.put(new LLJointRenderData(¤t_joint->getParent()->getWorldMatrix(), NULL));
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// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
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// joint_count++;
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mMesh->mJointRenderData.put(new LLJointRenderData(¤t_joint->getWorldMatrix(), &js));
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// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
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// joint_count++;
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}
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}
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// depth-first traversal
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for (LLJoint::child_list_t::iterator iter = current_joint->mChildren.begin();
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iter != current_joint->mChildren.end(); ++iter)
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{
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LLAvatarJoint* child_joint = (LLAvatarJoint*)(*iter);
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setupJoint(child_joint);
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}
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}
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// End
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142
indra/llappearance/llavatarjointmesh.h
Normal file
142
indra/llappearance/llavatarjointmesh.h
Normal file
@@ -0,0 +1,142 @@
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/**
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* @file llavatarjointmesh.h
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* @brief Declaration of LLAvatarJointMesh class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2010, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
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|
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#ifndef LL_LLAVATARJOINTMESH_H
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#define LL_LLAVATARJOINTMESH_H
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#include "llavatarjoint.h"
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#include "llgltexture.h"
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#include "llpolymesh.h"
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#include "v4color.h"
|
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|
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class LLDrawable;
|
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class LLFace;
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class LLCharacter;
|
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class LLTexLayerSet;
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typedef enum e_avatar_render_pass
|
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{
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AVATAR_RENDER_PASS_SINGLE,
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AVATAR_RENDER_PASS_CLOTHING_INNER,
|
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AVATAR_RENDER_PASS_CLOTHING_OUTER
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} EAvatarRenderPass;
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class LLSkinJoint
|
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{
|
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public:
|
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LLSkinJoint();
|
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~LLSkinJoint();
|
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BOOL setupSkinJoint( LLAvatarJoint *joint);
|
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|
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LLAvatarJoint *mJoint;
|
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LLVector3 mRootToJointSkinOffset;
|
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LLVector3 mRootToParentJointSkinOffset;
|
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};
|
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|
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//-----------------------------------------------------------------------------
|
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// class LLViewerJointMesh
|
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//-----------------------------------------------------------------------------
|
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class LLAvatarJointMesh : public virtual LLAvatarJoint
|
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{
|
||||
protected:
|
||||
LLColor4 mColor; // color value
|
||||
// LLColor4 mSpecular; // specular color (always white for now)
|
||||
F32 mShiny; // shiny value
|
||||
LLPointer<LLGLTexture> mTexture; // ptr to a global texture
|
||||
LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
|
||||
U32 mTestImageName; // handle to a temporary texture for previewing uploads
|
||||
LLPolyMesh* mMesh; // ptr to a global polymesh
|
||||
BOOL mCullBackFaces; // true by default
|
||||
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
|
||||
|
||||
U32 mFaceIndexCount;
|
||||
|
||||
U32 mNumSkinJoints;
|
||||
LLSkinJoint* mSkinJoints;
|
||||
S32 mMeshID;
|
||||
|
||||
public:
|
||||
static BOOL sPipelineRender;
|
||||
//RN: this is here for testing purposes
|
||||
static U32 sClothingMaskImageName;
|
||||
static EAvatarRenderPass sRenderPass;
|
||||
static LLColor4 sClothingInnerColor;
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
LLAvatarJointMesh();
|
||||
|
||||
// Destructor
|
||||
virtual ~LLAvatarJointMesh();
|
||||
|
||||
// Gets the shape color
|
||||
void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
|
||||
|
||||
// Sets the shape color
|
||||
void setColor( F32 red, F32 green, F32 blue, F32 alpha );
|
||||
void setColor( const LLColor4& color );
|
||||
|
||||
// Sets the shininess
|
||||
void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
|
||||
|
||||
// Sets the shape texture
|
||||
void setTexture( LLGLTexture *texture );
|
||||
|
||||
BOOL hasGLTexture() const;
|
||||
|
||||
void setTestTexture( U32 name ) { mTestImageName = name; }
|
||||
|
||||
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
|
||||
void setLayerSet( LLTexLayerSet* layer_set );
|
||||
|
||||
virtual BOOL hasComposite() const = 0;
|
||||
|
||||
// Gets the poly mesh
|
||||
LLPolyMesh *getMesh();
|
||||
|
||||
// Sets the poly mesh
|
||||
void setMesh( LLPolyMesh *mesh );
|
||||
|
||||
// Sets up joint matrix data for rendering
|
||||
void setupJoint(LLAvatarJoint* current_joint);
|
||||
|
||||
// Sets ID for picking
|
||||
void setMeshID( S32 id ) {mMeshID = id;}
|
||||
|
||||
// Gets ID for picking
|
||||
S32 getMeshID() { return mMeshID; }
|
||||
|
||||
void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
|
||||
|
||||
private:
|
||||
// Allocate skin data
|
||||
BOOL allocateSkinData( U32 numSkinJoints );
|
||||
|
||||
// Free skin data
|
||||
void freeSkinData();
|
||||
};
|
||||
|
||||
#endif // LL_LLAVATARJOINTMESH_H
|
||||
@@ -67,101 +67,20 @@ static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
|
||||
LLVertexBuffer::MAP_NORMAL |
|
||||
LLVertexBuffer::MAP_TEXCOORD0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh::LLSkinJoint
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLSkinJoint
|
||||
//-----------------------------------------------------------------------------
|
||||
LLSkinJoint::LLSkinJoint()
|
||||
{
|
||||
mJoint = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ~LLSkinJoint
|
||||
//-----------------------------------------------------------------------------
|
||||
LLSkinJoint::~LLSkinJoint()
|
||||
{
|
||||
mJoint = NULL;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLSkinJoint::setupSkinJoint()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLSkinJoint::setupSkinJoint( LLViewerJoint *joint)
|
||||
{
|
||||
// find the named joint
|
||||
mJoint = joint;
|
||||
if ( !mJoint )
|
||||
{
|
||||
llinfos << "Can't find joint" << llendl;
|
||||
}
|
||||
|
||||
// compute the inverse root skin matrix
|
||||
mRootToJointSkinOffset.clearVec();
|
||||
|
||||
LLVector3 rootSkinOffset;
|
||||
while (joint)
|
||||
{
|
||||
rootSkinOffset += joint->getSkinOffset();
|
||||
joint = dynamic_cast<LLViewerJoint*>(joint->getParent());
|
||||
}
|
||||
|
||||
mRootToJointSkinOffset = -rootSkinOffset;
|
||||
mRootToParentJointSkinOffset = mRootToJointSkinOffset;
|
||||
mRootToParentJointSkinOffset += mJoint->getSkinOffset();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
BOOL LLViewerJointMesh::sPipelineRender = FALSE;
|
||||
EAvatarRenderPass LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
|
||||
U32 LLViewerJointMesh::sClothingMaskImageName = 0;
|
||||
LLColor4 LLViewerJointMesh::sClothingInnerColor;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLViewerJointMesh::LLViewerJointMesh()
|
||||
:
|
||||
mTexture( NULL ),
|
||||
mLayerSet( NULL ),
|
||||
mTestImageName( 0 ),
|
||||
mFaceIndexCount(0),
|
||||
mIsTransparent(FALSE)
|
||||
LLAvatarJointMesh()
|
||||
{
|
||||
|
||||
mColor[0] = 1.0f;
|
||||
mColor[1] = 1.0f;
|
||||
mColor[2] = 1.0f;
|
||||
mColor[3] = 1.0f;
|
||||
mShiny = 0.0f;
|
||||
mCullBackFaces = TRUE;
|
||||
|
||||
mMesh = NULL;
|
||||
|
||||
mNumSkinJoints = 0;
|
||||
mSkinJoints = NULL;
|
||||
|
||||
mFace = NULL;
|
||||
|
||||
mMeshID = 0;
|
||||
mUpdateXform = FALSE;
|
||||
|
||||
mValid = FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -171,199 +90,6 @@ LLViewerJointMesh::LLViewerJointMesh()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLViewerJointMesh::~LLViewerJointMesh()
|
||||
{
|
||||
mMesh = NULL;
|
||||
mTexture = NULL;
|
||||
freeSkinData();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh::allocateSkinData()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLViewerJointMesh::allocateSkinData( U32 numSkinJoints )
|
||||
{
|
||||
mSkinJoints = new LLSkinJoint[ numSkinJoints ];
|
||||
mNumSkinJoints = numSkinJoints;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh::freeSkinData()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLViewerJointMesh::freeSkinData()
|
||||
{
|
||||
mNumSkinJoints = 0;
|
||||
delete [] mSkinJoints;
|
||||
mSkinJoints = NULL;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::getColor()
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
|
||||
{
|
||||
*red = mColor[0];
|
||||
*green = mColor[1];
|
||||
*blue = mColor[2];
|
||||
*alpha = mColor[3];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::setColor()
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
|
||||
{
|
||||
mColor[0] = red;
|
||||
mColor[1] = green;
|
||||
mColor[2] = blue;
|
||||
mColor[3] = alpha;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::getTexture()
|
||||
//--------------------------------------------------------------------
|
||||
//LLViewerTexture *LLViewerJointMesh::getTexture()
|
||||
//{
|
||||
// return mTexture;
|
||||
//}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::setTexture()
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJointMesh::setTexture( LLViewerTexture *texture )
|
||||
{
|
||||
mTexture = texture;
|
||||
|
||||
// texture and dynamic_texture are mutually exclusive
|
||||
if( texture )
|
||||
{
|
||||
mLayerSet = NULL;
|
||||
//texture->bindTexture(0);
|
||||
//texture->setClamp(TRUE, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::setLayerSet()
|
||||
// Sets the shape texture (takes precedence over normal texture)
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJointMesh::setLayerSet( LLTexLayerSet* layer_set )
|
||||
{
|
||||
mLayerSet = layer_set;
|
||||
|
||||
// texture and dynamic_texture are mutually exclusive
|
||||
if( layer_set )
|
||||
{
|
||||
mTexture = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::getMesh()
|
||||
//--------------------------------------------------------------------
|
||||
LLPolyMesh *LLViewerJointMesh::getMesh()
|
||||
{
|
||||
return mMesh;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLViewerJointMesh::setMesh()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLViewerJointMesh::setMesh( LLPolyMesh *mesh )
|
||||
{
|
||||
// set the mesh pointer
|
||||
mMesh = mesh;
|
||||
|
||||
// release any existing skin joints
|
||||
freeSkinData();
|
||||
|
||||
if ( mMesh == NULL )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// acquire the transform from the mesh object
|
||||
setPosition( mMesh->getPosition() );
|
||||
setRotation( mMesh->getRotation() );
|
||||
setScale( mMesh->getScale() );
|
||||
|
||||
// create skin joints if necessary
|
||||
if ( mMesh->hasWeights() && !mMesh->isLOD())
|
||||
{
|
||||
U32 numJointNames = mMesh->getNumJointNames();
|
||||
|
||||
allocateSkinData( numJointNames );
|
||||
std::string *jointNames = mMesh->getJointNames();
|
||||
|
||||
U32 jn;
|
||||
for (jn = 0; jn < numJointNames; jn++)
|
||||
{
|
||||
//llinfos << "Setting up joint " << jointNames[jn] << llendl;
|
||||
LLViewerJoint* joint = dynamic_cast<LLViewerJoint*>(getRoot()->findJoint(jointNames[jn]) );
|
||||
mSkinJoints[jn].setupSkinJoint( joint );
|
||||
}
|
||||
}
|
||||
|
||||
// setup joint array
|
||||
if (!mMesh->isLOD())
|
||||
{
|
||||
setupJoint(dynamic_cast<LLViewerJoint*>(getRoot()));
|
||||
}
|
||||
|
||||
// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// setupJoint()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLViewerJointMesh::setupJoint(LLViewerJoint* current_joint)
|
||||
{
|
||||
// llinfos << "Mesh: " << getName() << llendl;
|
||||
|
||||
// S32 joint_count = 0;
|
||||
U32 sj;
|
||||
for (sj=0; sj<mNumSkinJoints; sj++)
|
||||
{
|
||||
LLSkinJoint &js = mSkinJoints[sj];
|
||||
|
||||
if (js.mJoint != current_joint)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// we've found a skinjoint for this joint..
|
||||
|
||||
// is the last joint in the array our parent?
|
||||
if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == ¤t_joint->getParent()->getWorldMatrix())
|
||||
{
|
||||
// ...then just add ourselves
|
||||
LLViewerJoint* jointp = js.mJoint;
|
||||
mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
|
||||
// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
|
||||
// joint_count++;
|
||||
}
|
||||
// otherwise add our parent and ourselves
|
||||
else
|
||||
{
|
||||
mMesh->mJointRenderData.put(new LLJointRenderData(¤t_joint->getParent()->getWorldMatrix(), NULL));
|
||||
// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
|
||||
// joint_count++;
|
||||
mMesh->mJointRenderData.put(new LLJointRenderData(¤t_joint->getWorldMatrix(), &js));
|
||||
// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
|
||||
// joint_count++;
|
||||
}
|
||||
}
|
||||
|
||||
// depth-first traversal
|
||||
for (LLJoint::child_list_t::iterator iter = current_joint->mChildren.begin();
|
||||
iter != current_joint->mChildren.end(); ++iter)
|
||||
{
|
||||
LLViewerJoint* child_joint = dynamic_cast<LLViewerJoint*>(*iter);
|
||||
setupJoint(child_joint);
|
||||
}
|
||||
}
|
||||
|
||||
const S32 NUM_AXES = 3;
|
||||
@@ -474,21 +200,6 @@ void LLViewerJointMesh::uploadJointMatrices()
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::drawBone()
|
||||
//--------------------------------------------------------------------
|
||||
void LLViewerJointMesh::drawBone()
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLViewerJointMesh::isTransparent()
|
||||
//--------------------------------------------------------------------
|
||||
BOOL LLViewerJointMesh::isTransparent()
|
||||
{
|
||||
return mIsTransparent;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// DrawElementsBLEND and utility code
|
||||
//--------------------------------------------------------------------
|
||||
@@ -544,6 +255,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
||||
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
|
||||
|
||||
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
|
||||
LLTexLayerSet *layerset = mLayerSet;
|
||||
if (mTestImageName)
|
||||
{
|
||||
gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
|
||||
@@ -558,11 +270,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
||||
gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
|
||||
}
|
||||
}
|
||||
else if( !is_dummy && mLayerSet )
|
||||
else if( !is_dummy && layerset )
|
||||
{
|
||||
if( mLayerSet->hasComposite() )
|
||||
if( layerset->hasComposite() )
|
||||
{
|
||||
gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getComposite());
|
||||
gGL.getTexUnit(diffuse_channel)->bind(layerset->getComposite());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -851,4 +563,9 @@ void LLViewerJointMesh::dump()
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LLViewerJointMesh::hasComposite() const
|
||||
{
|
||||
return (mLayerSet && mLayerSet->hasComposite());
|
||||
}
|
||||
|
||||
// End
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
|
||||
#include "llviewerjoint.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llavatarjointmesh.h"
|
||||
#include "llpolymesh.h"
|
||||
#include "v4color.h"
|
||||
|
||||
@@ -37,56 +38,11 @@ class LLFace;
|
||||
class LLCharacter;
|
||||
class LLTexLayerSet;
|
||||
|
||||
typedef enum e_avatar_render_pass
|
||||
{
|
||||
AVATAR_RENDER_PASS_SINGLE,
|
||||
AVATAR_RENDER_PASS_CLOTHING_INNER,
|
||||
AVATAR_RENDER_PASS_CLOTHING_OUTER
|
||||
} EAvatarRenderPass;
|
||||
|
||||
class LLSkinJoint
|
||||
{
|
||||
public:
|
||||
LLSkinJoint();
|
||||
~LLSkinJoint();
|
||||
BOOL setupSkinJoint( LLViewerJoint *joint);
|
||||
|
||||
LLViewerJoint *mJoint;
|
||||
LLVector3 mRootToJointSkinOffset;
|
||||
LLVector3 mRootToParentJointSkinOffset;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// class LLViewerJointMesh
|
||||
//-----------------------------------------------------------------------------
|
||||
class LLViewerJointMesh : public LLViewerJoint
|
||||
class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint
|
||||
{
|
||||
friend class LLVOAvatar;
|
||||
protected:
|
||||
LLColor4 mColor; // color value
|
||||
// LLColor4 mSpecular; // specular color (always white for now)
|
||||
F32 mShiny; // shiny value
|
||||
LLPointer<LLViewerTexture> mTexture; // ptr to a global texture
|
||||
LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
|
||||
U32 mTestImageName; // handle to a temporary texture for previewing uploads
|
||||
LLPolyMesh* mMesh; // ptr to a global polymesh
|
||||
BOOL mCullBackFaces; // true by default
|
||||
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
|
||||
|
||||
U32 mFaceIndexCount;
|
||||
BOOL mIsTransparent;
|
||||
|
||||
U32 mNumSkinJoints;
|
||||
LLSkinJoint* mSkinJoints;
|
||||
S32 mMeshID;
|
||||
|
||||
public:
|
||||
static BOOL sPipelineRender;
|
||||
//RN: this is here for testing purposes
|
||||
static U32 sClothingMaskImageName;
|
||||
static EAvatarRenderPass sRenderPass;
|
||||
static LLColor4 sClothingInnerColor;
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
LLViewerJointMesh();
|
||||
@@ -94,67 +50,30 @@ public:
|
||||
// Destructor
|
||||
virtual ~LLViewerJointMesh();
|
||||
|
||||
// Gets the shape color
|
||||
void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
|
||||
|
||||
// Sets the shape color
|
||||
void setColor( F32 red, F32 green, F32 blue, F32 alpha );
|
||||
|
||||
// Sets the shininess
|
||||
void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
|
||||
|
||||
// Sets the shape texture
|
||||
void setTexture( LLViewerTexture *texture );
|
||||
|
||||
void setTestTexture( U32 name ) { mTestImageName = name; }
|
||||
|
||||
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
|
||||
void setLayerSet( LLTexLayerSet* layer_set );
|
||||
|
||||
// Gets the poly mesh
|
||||
LLPolyMesh *getMesh();
|
||||
|
||||
// Sets the poly mesh
|
||||
void setMesh( LLPolyMesh *mesh );
|
||||
|
||||
// Sets up joint matrix data for rendering
|
||||
void setupJoint(LLViewerJoint* current_joint);
|
||||
|
||||
// Render time method to upload batches of joint matrices
|
||||
void uploadJointMatrices();
|
||||
|
||||
// Sets ID for picking
|
||||
void setMeshID( S32 id ) {mMeshID = id;}
|
||||
|
||||
// Gets ID for picking
|
||||
S32 getMeshID() { return mMeshID; }
|
||||
|
||||
// overloaded from base class
|
||||
/*virtual*/ void drawBone();
|
||||
/*virtual*/ BOOL isTransparent();
|
||||
/*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
|
||||
|
||||
// necessary because MS's compiler warns on function inheritance via dominance in the diamond inheritance here.
|
||||
// warns even though LLViewerJoint holds the only non virtual implementation.
|
||||
/*virtual*/ U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ) { return LLViewerJoint::render(pixelArea,first_pass,is_dummy);}
|
||||
|
||||
/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
|
||||
/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
|
||||
/*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate);
|
||||
/*virtual*/ void updateJointGeometry();
|
||||
/*virtual*/ void dump();
|
||||
|
||||
void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
|
||||
|
||||
/*virtual*/ BOOL isAnimatable() const { return FALSE; }
|
||||
|
||||
/*virtual*/ BOOL hasComposite() const; //TO-DO: remove when texlayer is migrated to llappearance
|
||||
|
||||
private:
|
||||
|
||||
//copy mesh into given face's vertex buffer, applying current animation pose
|
||||
static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
|
||||
|
||||
private:
|
||||
// Allocate skin data
|
||||
BOOL allocateSkinData( U32 numSkinJoints );
|
||||
|
||||
// Free skin data
|
||||
void freeSkinData();
|
||||
};
|
||||
|
||||
#endif // LL_LLVIEWERJOINTMESH_H
|
||||
|
||||
@@ -1280,11 +1280,11 @@ BOOL LLVOAvatar::isFullyTextured() const
|
||||
{
|
||||
continue; // nonexistent mesh OK
|
||||
}
|
||||
if (mesh->mTexture.notNull() && mesh->mTexture->hasGLTexture())
|
||||
if (mesh->hasGLTexture())
|
||||
{
|
||||
continue; // Mesh exists and has a baked texture.
|
||||
}
|
||||
if (mesh->mLayerSet && mesh->mLayerSet->hasComposite())
|
||||
if (mesh->hasComposite())
|
||||
{
|
||||
continue; // Mesh exists and has a composite texture.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user