Conflicts:
	indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
	indra/newview/llmanipscale.cpp
	indra/newview/llmeshrepository.cpp
	indra/newview/llviewerregion.cpp
	indra/newview/llvovolume.cpp
This commit is contained in:
Siana Gearz
2011-12-24 20:12:12 +01:00
528 changed files with 24927 additions and 13128 deletions

View File

@@ -467,36 +467,36 @@ void LLManip::renderXYZ(const LLVector3 &vec)
gViewerWindow->setup3DRender();
{
const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
LLFontGL* font = LLFontGL::getFontSansSerif();
LLLocale locale(LLLocale::USER_LOCALE);
LLGLDepthTest gls_depth(GL_FALSE);
// render drop shadowed text
feedback_string = llformat("X: %.3f", vec.mV[VX]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
// render text on top
feedback_string = llformat("X: %.3f", vec.mV[VX]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);
glColor3f(0.5f, 1.f, 0.5f);
gGL.diffuseColor3f(0.5f, 1.f, 0.5f);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
glColor3f(0.5f, 0.5f, 1.f);
gGL.diffuseColor3f(0.5f, 0.5f, 1.f);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
}
}
void LLManip::renderTickText(const LLVector3& pos, const std::string& text, const LLColor4 &color)
{
const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -515,9 +515,9 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons
LLColor4 shadow_color = LLColor4::black;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
gViewerWindow->setup3DViewport(1, -1);
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
gViewerWindow->setup3DViewport();
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
gGL.popMatrix();
}
@@ -526,8 +526,8 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
{
LLLocale locale(LLLocale::USER_LOCALE);
const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
const LLFontGL* small_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF_SMALL );
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
const LLFontGL* small_fontp = LLFontGL::getFontSansSerifSmall();
std::string val_string;
std::string fraction_string;
@@ -577,19 +577,19 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str());
gViewerWindow->setup3DViewport(1, -1);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, shadow_color, hud_selection);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 1.f, 3.f, shadow_color, hud_selection);
gViewerWindow->setup3DViewport();
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, color, hud_selection);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 1.f, 3.f, color, hud_selection);
}
else
{
gViewerWindow->setup3DViewport(1, -1);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection);
gViewerWindow->setup3DViewport();
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
}
gGL.popMatrix();
}