diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt index b7ec75f54..2f30f29b6 100644 --- a/indra/cmake/CMakeLists.txt +++ b/indra/cmake/CMakeLists.txt @@ -35,7 +35,7 @@ set(cmake_SOURCE_FILES FindNDOF.cmake FindOpenJPEG.cmake FindXmlRpcEpi.cmake - FMOD.cmake + FMOD.cmake FreeType.cmake GStreamer010Plugin.cmake GooglePerfTools.cmake @@ -84,6 +84,10 @@ set(cmake_SOURCE_FILES ZLIB.cmake ) +if(FMODEX) + list(APPEND cmake_SOURCE_FILES FMODEX.cmake) +endif(FMODEX) + source_group("Shared Rules" FILES ${cmake_SOURCE_FILES}) set(master_SOURCE_FILES diff --git a/indra/cmake/CopyWinLibs.cmake b/indra/cmake/CopyWinLibs.cmake index 2995fb5fe..21fe3f246 100644 --- a/indra/cmake/CopyWinLibs.cmake +++ b/indra/cmake/CopyWinLibs.cmake @@ -243,12 +243,51 @@ set(all_targets ${all_targets} ${out_targets}) set(release_src_dir "${CMAKE_SOURCE_DIR}/../libraries/i686-win32/lib/release") set(release_files libtcmalloc_minimal.dll - fmod.dll libhunspell.dll libapr-1.dll libaprutil-1.dll libapriconv-1.dll ) + +if(FMODEX) + find_path(FMODEX_BINARY_DIR fmodex.dll + ${release_src_dir} + ${FMODEX_SDK_DIR}/api + ${FMODEX_SDK_DIR} + ) + + if(FMODEX_BINARY_DIR) + copy_if_different("${FMODEX_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/Release" out_targets fmodex.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMODEX_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/ReleaseSSE2" out_targets fmodex.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMODEX_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/RelWithDebInfo" out_targets fmodex.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMODEX_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/Debug" out_targets fmodex.dll) + set(all_targets ${all_targets} ${out_targets}) + endif(FMODEX_BINARY_DIR) +endif(FMODEX) + +if(FMOD) + find_path(FMOD_BINARY_DIR fmod.dll + ${release_src_dir} + ${FMOD_SDK_DIR}/api + ${FMOD_SDK_DIR} + ) + + if(FMOD_BINARY_DIR) + copy_if_different("${FMOD_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/Release" out_targets fmod.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMOD_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/ReleaseSSE2" out_targets fmod.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMOD_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/RelWithDebInfo" out_targets fmod.dll) + set(all_targets ${all_targets} ${out_targets}) + copy_if_different("${FMOD_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/Debug" out_targets fmod.dll) + set(all_targets ${all_targets} ${out_targets}) + else(FMOD_BINARY_DIR) + list(APPEND release_files fmod.dll) #Required for compile. This will cause an error in copying binaries. + endif(FMOD_BINARY_DIR) +endif(FMOD) copy_if_different( ${release_src_dir} diff --git a/indra/cmake/FMODEX.cmake b/indra/cmake/FMODEX.cmake new file mode 100644 index 000000000..934b74b24 --- /dev/null +++ b/indra/cmake/FMODEX.cmake @@ -0,0 +1,83 @@ +# -*- cmake -*- + +include(Linking) + +if(INSTALL_PROPRIETARY) + include(Prebuilt) + use_prebuilt_binary(fmodex) +endif(INSTALL_PROPRIETARY) + +find_library(FMODEX_LIBRARY_RELEASE + NAMES fmodex fmodex_vc fmodexL_vc + PATHS + ${ARCH_PREBUILT_DIRS_RELEASE} + ) + +find_library(FMODEX_LIBRARY_DEBUG + NAMES fmodex fmodex_vc fmodexL_vc + PATHS + ${ARCH_PREBUILT_DIRS_DEBUG} + ) + +if (FMODEX_LIBRARY_RELEASE AND FMODEX_LIBRARY_DEBUG) + set(FMODEX_LIBRARY + debug ${FMODEX_LIBRARY_DEBUG} + optimized ${FMODEX_LIBRARY_RELEASE}) +elseif (FMODEX_LIBRARY_RELEASE) + set(FMODEX_LIBRARY ${FMODEX_LIBRARY_RELEASE}) +endif (FMODEX_LIBRARY_RELEASE AND FMODEX_LIBRARY_DEBUG) + +if (NOT FMODEX_LIBRARY) + set(FMODEX_SDK_DIR CACHE PATH "Path to the FMOD Ex SDK.") + if (FMODEX_SDK_DIR) + find_library(FMODEX_LIBRARY + fmodex fmodex_vc fmodexL_vc + PATHS + ${FMODEX_SDK_DIR}/api/lib + ${FMODEX_SDK_DIR}/api + ${FMODEX_SDK_DIR}/lib + ${FMODEX_SDK_DIR} + ) + + + endif(FMODEX_SDK_DIR) + if(WINDOWS AND NOT FMODEX_LIBRARY) + set(FMODEX_PROG_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows") + find_library(FMODEX_LIBRARY + fmodex_vc fmodexL_vc + PATHS + ${FMODEX_PROG_DIR}/api/lib + ${FMODEX_PROG_DIR}/api + ${FMODEX_PROG_DIR} + ) + if(FMODEX_LIBRARY) + message(STATUS "Found fmodex in ${FMODEX_PROG_DIR}") + set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR}) + set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR} CACHE PATH "Path to the FMOD Ex SDK." FORCE) + endif(FMODEX_LIBRARY) + endif(WINDOWS AND NOT FMODEX_LIBRARY) +endif (NOT FMODEX_LIBRARY) + +find_path(FMODEX_INCLUDE_DIR fmod.h + ${LIBS_PREBUILT_DIR}/include/fmodex + ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/fmodex + ${FMODEX_SDK_DIR}/api/inc + ${FMODEX_SDK_DIR}/inc + ${FMODEX_SDK_DIR} + ) + +if (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) + set(FMODEX ON CACHE BOOL "Use closed source FMOD Ex sound library.") +else (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) + set(FMODEX_LIBRARY "") + set(FMODEX_INCLUDE_DIR "") + if (FMODEX) + message(STATUS "No support for FMOD Ex audio (need to set FMODEX_SDK_DIR?)") + endif (FMODEX) + set(FMODEX OFF CACHE BOOL "Use closed source FMOD Ex sound library.") + set(FMODEX OFF) +endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) + +if (FMODEX) + message(STATUS "Building with FMOD Ex audio support") +endif (FMODEX) diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt index a4aeb0699..44edde114 100644 --- a/indra/llaudio/CMakeLists.txt +++ b/indra/llaudio/CMakeLists.txt @@ -5,16 +5,30 @@ project(llaudio) include(00-Common) include(Audio) include(LLAudio) -include(FMOD) +if(FMODEX) + include(FMODEX) + if(FMODEX) + set(FMOD OFF) + endif(FMODEX) +endif(FMODEX) +if(NOT FMODEX) + include(FMOD) +endif(NOT FMODEX) include(OPENAL) include(LLCommon) include(LLMath) include(LLMessage) include(LLVFS) +if(FMODEX) + include_directories(${FMODEX_INCLUDE_DIR}) +endif(FMODEX) +if(FMOD) + include_directories(${FMOD_INCLUDE_DIR}) +endif(FMOD) + include_directories( ${LLAUDIO_INCLUDE_DIRS} - ${FMOD_INCLUDE_DIR} ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} @@ -46,6 +60,19 @@ set(llaudio_HEADER_FILES llwindgen.h ) +if (FMODEX) + list(APPEND llaudio_SOURCE_FILES + llaudioengine_fmodex.cpp + lllistener_fmodex.cpp + llstreamingaudio_fmodex.cpp + ) + + list(APPEND llaudio_HEADER_FILES + llaudioengine_fmodex.h + lllistener_fmodex.h + llstreamingaudio_fmodex.h + ) +endif (FMODEX) if (FMOD) list(APPEND llaudio_SOURCE_FILES llaudioengine_fmod.cpp diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp new file mode 100644 index 000000000..1948a0b7d --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodex.cpp @@ -0,0 +1,782 @@ +/** + * @file audioengine_FMODEX.cpp + * @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llstreamingaudio.h" +#include "llstreamingaudio_fmodex.h" + +#include "llaudioengine_fmodex.h" +#include "lllistener_fmodex.h" + +#include "llerror.h" +#include "llmath.h" +#include "llrand.h" + +#include "fmod.hpp" +#include "fmod_errors.h" +#include "lldir.h" +#include "llapr.h" + +#include "sound_ids.h" + +#if LL_WINDOWS //Some ugly code to make missing fmodex.dll not cause a fatal error. +#define WIN32_LEAN_AND_MEAN +#include "windows.h" +#include +#pragma comment(lib, "delayimp.lib") + +bool attemptDelayLoad() +{ + __try + { + if( FAILED( __HrLoadAllImportsForDll( "fmodex.dll" ) ) ) + return false; + } + __except( EXCEPTION_EXECUTE_HANDLER ) + { + return false; + } + return true; +} +#endif + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels); + +LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler) +{ + mInited = false; + mWindGen = NULL; + mWindDSP = NULL; + mSystem = NULL; + mEnableProfiler = enable_profiler; +} + + +LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX() +{ +} + + +inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string) +{ + if(result == FMOD_OK) + return false; + llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl; + return true; +} + +bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata) +{ + +#if LL_WINDOWS + if(!attemptDelayLoad()) + return false; +#endif + + U32 version; + FMOD_RESULT result; + int numdrivers; + FMOD_SPEAKERMODE speakermode; + FMOD_CAPS caps; + char name[256]; + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL; + + result = FMOD::System_Create(&mSystem); + if(Check_FMOD_Error(result, "FMOD::System_Create")) + return false; + + //will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer. + LLAudioEngine::init(num_channels, userdata); + + result = mSystem->getVersion(&version); + Check_FMOD_Error(result, "FMOD::System::getVersion"); + + if (version < FMOD_VERSION) + { + LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version + << ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL; + } + +#if LL_WINDOWS + //Is this block applicable to linux? + { + result = mSystem->getNumDrivers(&numdrivers); + Check_FMOD_Error(result, "FMOD::System::getNumDrivers"); + if (numdrivers == 0) + { + result = mSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND); + Check_FMOD_Error(result, "FMOD::System::setOutput"); + } + else + { + result = mSystem->getDriverCaps(0, &caps, 0, &speakermode); + Check_FMOD_Error(result,"FMOD::System::getDriverCaps"); + /* + Set the user selected speaker mode. + */ + result = mSystem->setSpeakerMode(speakermode); + Check_FMOD_Error(result, "FMOD::System::setSpeakerMode"); + if (caps & FMOD_CAPS_HARDWARE_EMULATED) + { + /* + The user has the 'Acceleration' slider set to off! This is really bad + for latency! You might want to warn the user about this. + */ + result = mSystem->setDSPBufferSize(1024, 10); + Check_FMOD_Error(result, "FMOD::System::setDSPBufferSize"); + } + result = mSystem->getDriverInfo(0, name, 256, 0); + Check_FMOD_Error(result, "FMOD::System::getDriverInfo"); + + if (strstr(name, "SigmaTel")) + { + /* + Sigmatel sound devices crackle for some reason if the format is PCM 16bit. + PCM floating point output seems to solve it. + */ + result = mSystem->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR); + Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat"); + } + } + } +#endif //LL_WINDOWS + + // In this case, all sounds, PLUS wind and stream will be software. + result = mSystem->setSoftwareChannels(num_channels+2); + Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels"); + + U32 fmod_flags = FMOD_INIT_NORMAL; + if(mEnableProfiler) + fmod_flags |= FMOD_INIT_ENABLE_PROFILE; + +#if LL_LINUX + // If we don't set an output method, Linux FMOD always + // decides on OSS and fails otherwise. So we'll manually + // try ESD, then OSS, then ALSA. + // Why this order? See SL-13250, but in short, OSS emulated + // on top of ALSA is ironically more reliable than raw ALSA. + // Ack, and ESD has more reliable failure modes - but has worse + // latency - than all of them, so wins for now. + bool audio_ok = false; + + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMODEX_ESD")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL; + if(mSystem->SetOutput(FMOD_OUTPUTTYPE_ESD) == FMOD_OK && + (result = mSystem->init(num_channels, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "ESD audio output FAILED to initialize"); + } + } + else + { + LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMODEX_OSS")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL; + if(mSystem->SetOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK && + (result = mSystem->init(num_channels, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "OSS audio output FAILED to initialize" << LL_ENDL; + } + } + else + { + LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMODEX_ALSA")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL; + if(mSystem->SetOutput(FMOD_OUTPUTTYPE_ALSA) && + (result = mSystem->init(num_channels, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "ALSA audio output FAILED to initialize"); + } + } else + { + LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL; + return false; + } + + // On Linux, FMOD causes a SIGPIPE for some netstream error + // conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us. + // NOW FIXED in FMOD 3.x since 2006-10-01. + //signal(SIGPIPE, SIG_IGN); + + // We're interested in logging which output method we + // ended up with, for QA purposes. + FMOD_OUTPUTTYPE output_type; + mSystem->getOutput(output_type); + switch (output_type) + { + case FSOUND_OUTPUT_NOSOUND: + LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break; + case FSOUND_OUTPUT_OSS: + LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break; + case FSOUND_OUTPUT_ESD: + LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break; + case FSOUND_OUTPUT_ALSA: + LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break; + default: + LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break; + }; +#else // LL_LINUX + + // initialize the FMOD engine + result = mSystem->init( num_channels + 2, fmod_flags, 0); + if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) + { + /* + Ok, the speaker mode selected isn't supported by this soundcard. Switch it + back to stereo... + */ + result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); + Check_FMOD_Error(result,"Error falling back to stereo mode"); + /* + ... and re-init. + */ + result = mSystem->init(100, FMOD_INIT_NORMAL, 0); + } + if(Check_FMOD_Error(result, "Error initializing FMOD")) + return false; +#endif + + // set up our favourite FMOD-native streaming audio implementation if none has already been added + if (!getStreamingAudioImpl()) // no existing implementation added + setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem)); + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD initialized correctly" << LL_ENDL; + + mInited = true; + + return true; +} + + +std::string LLAudioEngine_FMODEX::getDriverName(bool verbose) +{ + llassert_always(mSystem); + if (verbose) + { + U32 version; + if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion")) + { + return llformat("FMOD version %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF); + } + } + return "FMOD"; +} + + +void LLAudioEngine_FMODEX::allocateListener(void) +{ + mListenerp = (LLListener *) new LLListener_FMODEX(mSystem); + if (!mListenerp) + { + llwarns << "Listener creation failed" << llendl; + } +} + + +void LLAudioEngine_FMODEX::shutdown() +{ + stopInternetStream(); + + LLAudioEngine::shutdown(); + + llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD" << llendl; + mSystem->close(); + mSystem->release(); + llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD" << llendl; + + delete mListenerp; + mListenerp = NULL; +} + + +LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer() +{ + return new LLAudioBufferFMODEX(mSystem); +} + + +LLAudioChannel * LLAudioEngine_FMODEX::createChannel() +{ + return new LLAudioChannelFMODEX(mSystem); +} + +bool LLAudioEngine_FMODEX::initWind() +{ + mNextWindUpdate = 0.0; + + if (!mWindDSP) + { + FMOD_DSP_DESCRIPTION dspdesc; + memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero + strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit" + dspdesc.read = &windCallback; //Assign callback. + if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP")) + return false; + + if(mWindGen) + delete mWindGen; + + float frequency = 44100; + mWindDSP->getDefaults(&frequency,0,0,0); + mWindGen = new LLWindGen((U32)frequency); + mWindDSP->setUserData((void*)mWindGen); + } + + if (mWindDSP) + { + mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0); + return true; + } + return false; +} + + +void LLAudioEngine_FMODEX::cleanupWind() +{ + if (mWindDSP) + { + mWindDSP->remove(); + mWindDSP->release(); + mWindDSP = NULL; + } + + delete mWindGen; + mWindGen = NULL; +} + + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + + if (!mEnableWind) + { + return; + } + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + // cerr << "Wind update" << endl; + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + } +} + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODEX::setInternalGain(F32 gain) +{ + if (!mInited) + { + return; + } + + gain = llclamp( gain, 0.0f, 1.0f ); + + FMOD::ChannelGroup *master_group; + mSystem->getMasterChannelGroup(&master_group); + + master_group->setVolume(gain); + + LLStreamingAudioInterface *saimpl = getStreamingAudioImpl(); + if ( saimpl ) + { + // fmod likes its streaming audio channel gain re-asserted after + // master volume change. + saimpl->setGain(saimpl->getGain()); + } +} + +// +// LLAudioChannelFMODEX implementation +// + +LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0) +{ +} + + +LLAudioChannelFMODEX::~LLAudioChannelFMODEX() +{ + cleanup(); +} + +bool LLAudioChannelFMODEX::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the channel for a different buffer. + + LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer(); + + // Grab the FMOD sample associated with the buffer + FMOD::Sound *soundp = bufferp->getSound(); + if (!soundp) + { + // This is bad, there should ALWAYS be a sound associated with a legit + // buffer. + llerrs << "No FMOD sound!" << llendl; + return false; + } + + + // Actually play the sound. Start it off paused so we can do all the necessary + // setup. + if(!mChannelp) + { + FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, false, &mChannelp); + Check_FMOD_Error(result, "FMOD::System::playSound"); + } + + //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl; + } + + // If we have a source for the channel, we need to update its gain. + if (mCurrentSourcep) + { + // SJB: warnings can spam and hurt framerate, disabling + FMOD_RESULT result; + + result = mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain()); + //Check_FMOD_Error(result, "FMOD::Channel::setVolume"); + + result = mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF); + /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode")) + { + S32 index; + mChannelp->getIndex(&index); + llwarns << "Channel " << index << "Source ID: " << mCurrentSourcep->getID() + << " at " << mCurrentSourcep->getPositionGlobal() << llendl; + }*/ + } + + return true; +} + + +void LLAudioChannelFMODEX::update3DPosition() +{ + if (!mChannelp) + { + // We're not actually a live channel (i.e., we're not playing back anything) + return; + } + + LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp; + if (!bufferp) + { + // We don't have a buffer associated with us (should really have been picked up + // by the above if. + return; + } + + if (mCurrentSourcep->isAmbient()) + { + // Ambient sound, don't need to do any positional updates. + set3DMode(false); + } + else + { + // Localized sound. Update the position and velocity of the sound. + set3DMode(true); + + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV); + Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes"); + } +} + + +void LLAudioChannelFMODEX::updateLoop() +{ + if (!mChannelp) + { + // May want to clear up the loop/sample counters. + return; + } + + // + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + U32 cur_pos; + mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES); + + if (cur_pos < (U32)mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelFMODEX::cleanup() +{ + if (!mChannelp) + { + //llinfos << "Aborting cleanup with no channel handle." << llendl; + return; + } + + //llinfos << "Cleaning up channel: " << mChannelID << llendl; + Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop"); + + mCurrentBufferp = NULL; + mChannelp = NULL; +} + + +void LLAudioChannelFMODEX::play() +{ + if (!mChannelp) + { + llwarns << "Playing without a channel handle, aborting" << llendl; + return; + } + + Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause"); + + getSource()->setPlayedOnce(true); +} + + +void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp) +{ + LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp; + if (!(fmod_channelp->mChannelp && mChannelp)) + { + // Don't have channels allocated to both the master and the slave + return; + } + + U32 cur_pos; + if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position")) + return; + + cur_pos %= mCurrentBufferp->getLength(); + + // Try to match the position of our sync master + Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position"); + + // Start us playing + play(); +} + + +bool LLAudioChannelFMODEX::isPlaying() +{ + if (!mChannelp) + { + return false; + } + + bool paused, playing; + mChannelp->getPaused(&paused); + mChannelp->isPlaying(&playing); + return !paused && playing; +} + + +// +// LLAudioChannelFMODEX implementation +// + + +LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL) +{ +} + + +LLAudioBufferFMODEX::~LLAudioBufferFMODEX() +{ + if(mSoundp) + { + mSoundp->release(); + mSoundp = NULL; + } +} + + +bool LLAudioBufferFMODEX::loadWAV(const std::string& filename) +{ + // Try to open a wav file from disk. This will eventually go away, as we don't + // really want to block doing this. + if (filename.empty()) + { + // invalid filename, abort. + return false; + } + + if (!LLAPRFile::isExist(filename, LL_APR_RPB)) + { + // File not found, abort. + return false; + } + + if (mSoundp) + { + // If there's already something loaded in this buffer, clean it up. + mSoundp->release(); + mSoundp = NULL; + } + + FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE; + FMOD_CREATESOUNDEXINFO exinfo; + memset(&exinfo,0,sizeof(exinfo)); + exinfo.cbsize = sizeof(exinfo); + exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading. + // Load up the wav file into an fmod sample +#if LL_WINDOWS + FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp); +#else + FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp); +#endif + + if (result != FMOD_OK) + { + // We failed to load the file for some reason. + llwarns << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << llendl; + + // + // If we EVER want to load wav files provided by end users, we need + // to rethink this! + // + // file is probably corrupt - remove it. + LLFile::remove(filename); + return false; + } + + // Everything went well, return true + return true; +} + + +U32 LLAudioBufferFMODEX::getLength() +{ + if (!mSoundp) + { + return 0; + } + + U32 length; + mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES); + return length; +} + + +void LLAudioChannelFMODEX::set3DMode(bool use3d) +{ + FMOD_MODE current_mode; + if(mChannelp->getMode(¤t_mode) != FMOD_OK) + return; + FMOD_MODE new_mode = current_mode; + new_mode &= ~(use3d ? FMOD_2D : FMOD_3D); + new_mode |= use3d ? FMOD_3D : FMOD_2D; + + if(current_mode != new_mode) + { + mChannelp->setMode(new_mode); + } +} + + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels) +{ + // originalbuffer = fmod's original mixbuffer. + // newbuffer = the buffer passed from the previous DSP unit. + // length = length in samples at this mix time. + // userdata = user parameter passed through in FSOUND_DSP_Create. + + LLWindGen *windgen; + FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance; + + thisdsp->getUserData((void **)&windgen); + S32 channels, configwidth, configheight; + thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight); + + windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length); + + return FMOD_OK; +} diff --git a/indra/llaudio/llaudioengine_fmodex.h b/indra/llaudio/llaudioengine_fmodex.h new file mode 100644 index 000000000..f6f920e10 --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodex.h @@ -0,0 +1,131 @@ +/** + * @file audioengine_FMODEX.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMODEX_H +#define LL_AUDIOENGINE_FMODEX_H + +#include "llaudioengine.h" +#include "lllistener_fmod.h" +#include "llwindgen.h" + +//Stubs +class LLAudioStreamManagerFMODEX; +namespace FMOD +{ + class System; + class Channel; + class Sound; + class DSP; +} + +//Interfaces +class LLAudioEngine_FMODEX : public LLAudioEngine +{ +public: + LLAudioEngine_FMODEX(bool enable_profiler); + virtual ~LLAudioEngine_FMODEX(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + + typedef F32 MIXBUFFERFORMAT; + + FMOD::System *getSystem() const {return mSystem;} +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); + + bool mInited; + + LLWindGen *mWindGen; + + FMOD::DSP *mWindDSP; + FMOD::System *mSystem; + bool mEnableProfiler; +}; + + +class LLAudioChannelFMODEX : public LLAudioChannel +{ +public: + LLAudioChannelFMODEX(FMOD::System *audioengine); + virtual ~LLAudioChannelFMODEX(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + void set3DMode(bool use3d); +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Channel *mChannelp; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMODEX : public LLAudioBuffer +{ +public: + LLAudioBufferFMODEX(FMOD::System *audioengine); + virtual ~LLAudioBufferFMODEX(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMODEX; +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Sound *getSound() const{ return mSoundp; } + FMOD::Sound *mSoundp; +}; + + +#endif // LL_AUDIOENGINE_FMODEX_H diff --git a/indra/llaudio/lllistener_fmodex.cpp b/indra/llaudio/lllistener_fmodex.cpp new file mode 100644 index 000000000..43749e6b1 --- /dev/null +++ b/indra/llaudio/lllistener_fmodex.cpp @@ -0,0 +1,132 @@ +/** + * @file listener_fmod.cpp + * @brief implementation of LISTENER class abstracting the audio + * support as a FMOD 3D implementation (windows only) + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llaudioengine.h" +#include "lllistener_fmodex.h" +#include "fmod.hpp" + +//----------------------------------------------------------------------- +// constructor +//----------------------------------------------------------------------- +LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system) +{ + mSystem = system; + init(); +} + +//----------------------------------------------------------------------- +LLListener_FMODEX::~LLListener_FMODEX() +{ +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::init(void) +{ + // do inherited + LLListener::init(); + mDopplerFactor = 1.0f; + mRolloffFactor = 1.0f; +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::translate(LLVector3 offset) +{ + LLListener::translate(offset); + + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::setPosition(LLVector3 pos) +{ + LLListener::setPosition(pos); + + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::setVelocity(LLVector3 vel) +{ + LLListener::setVelocity(vel); + + mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at) +{ + LLListener::orient(up, at); + + // Welcome to the transition between right and left + // (coordinate systems, that is) + // Leaving the at vector alone results in a L/R reversal + // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed + at = -at; + + mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODEX::commitDeferredChanges() +{ + mSystem->update(); +} + + +void LLListener_FMODEX::setRolloffFactor(F32 factor) +{ + mRolloffFactor = factor; + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); +} + + +F32 LLListener_FMODEX::getRolloffFactor() +{ + return mRolloffFactor; +} + + +void LLListener_FMODEX::setDopplerFactor(F32 factor) +{ + mDopplerFactor = factor; + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); +} + + +F32 LLListener_FMODEX::getDopplerFactor() +{ + return mDopplerFactor; +} + + diff --git a/indra/llaudio/lllistener_fmodex.h b/indra/llaudio/lllistener_fmodex.h new file mode 100644 index 000000000..8a91b3a2e --- /dev/null +++ b/indra/llaudio/lllistener_fmodex.h @@ -0,0 +1,71 @@ +/** + * @file listener_fmod.h + * @brief Description of LISTENER class abstracting the audio support + * as an FMOD 3D implementation (windows and Linux) + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_FMODEX_H +#define LL_LISTENER_FMODEX_H + +#include "lllistener.h" + +//Stubs +namespace FMOD +{ + class System; +} + +//Interfaces +class LLListener_FMODEX : public LLListener +{ + public: + LLListener_FMODEX(FMOD::System *system); + virtual ~LLListener_FMODEX(); + virtual void init(); + + virtual void translate(LLVector3 offset); + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + virtual void orient(LLVector3 up, LLVector3 at); + virtual void commitDeferredChanges(); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); + protected: + FMOD::System *mSystem; + F32 mDopplerFactor; + F32 mRolloffFactor; +}; + +#endif + + diff --git a/indra/llaudio/llstreamingaudio.h b/indra/llaudio/llstreamingaudio.h index aa89e6a17..009327c7c 100644 --- a/indra/llaudio/llstreamingaudio.h +++ b/indra/llaudio/llstreamingaudio.h @@ -36,6 +36,8 @@ #include "stdtypes.h" // from llcommon +class LLSD; + // Entirely abstract. Based exactly on the historic API. class LLStreamingAudioInterface { @@ -51,6 +53,7 @@ class LLStreamingAudioInterface virtual void setGain(F32 vol) = 0; virtual F32 getGain() = 0; virtual std::string getURL() = 0; + virtual const LLSD *getMetaData() = 0; //return NULL if not supported. }; #endif // LL_STREAMINGAUDIO_H diff --git a/indra/llaudio/llstreamingaudio_fmod.cpp b/indra/llaudio/llstreamingaudio_fmod.cpp index fe9468856..08cc74bf2 100644 --- a/indra/llaudio/llstreamingaudio_fmod.cpp +++ b/indra/llaudio/llstreamingaudio_fmod.cpp @@ -51,6 +51,8 @@ public: const std::string& getURL() { return mInternetStreamURL; } int getOpenState(); + + FSOUND_STREAM* getStream() { return mInternetStream; } protected: FSOUND_STREAM* mInternetStream; bool mReady; @@ -66,7 +68,8 @@ protected: LLStreamingAudio_FMOD::LLStreamingAudio_FMOD() : mCurrentInternetStreamp(NULL), mFMODInternetStreamChannel(-1), - mGain(1.0f) + mGain(1.0f), + mMetaData(NULL) { // Number of milliseconds of audio to buffer for the audio card. // Must be larger than the usual Second Life frame stutter time. @@ -87,6 +90,17 @@ LLStreamingAudio_FMOD::~LLStreamingAudio_FMOD() // nothing interesting/safe to do. } +signed char F_CALLBACKAPI MetaDataCallback(char *name, char *value, void *userdata) +{ + std::string szName(name); + if(szName == "TITLE" || szName=="TIT2" || szName=="Title") + (*(LLSD*)userdata)["TITLE"] = value; + if(szName == "ARTIST" || szName=="TPE1" || szName =="WM/AlbumTitle") + (*(LLSD*)userdata)["ARTIST"] = value; + else + (*(LLSD*)userdata)[std::string(name)] = value; + return true; +} void LLStreamingAudio_FMOD::start(const std::string& url) { @@ -104,6 +118,10 @@ void LLStreamingAudio_FMOD::start(const std::string& url) llinfos << "Starting internet stream: " << url << llendl; mCurrentInternetStreamp = new LLAudioStreamManagerFMOD(url); mURL = url; + if(mCurrentInternetStreamp->getStream()) + { + mMetaData = new LLSD; + } } else { @@ -154,6 +172,10 @@ void LLStreamingAudio_FMOD::update() // Reset volume to previously set volume setGain(getGain()); FSOUND_SetPaused(mFMODInternetStreamChannel, false); + if(mCurrentInternetStreamp->getStream() && mMetaData) + { + FSOUND_Stream_Net_SetMetadataCallback(mCurrentInternetStreamp->getStream(),&MetaDataCallback, mMetaData); + } } } } @@ -184,11 +206,17 @@ void LLStreamingAudio_FMOD::update() // buffering break; } - } void LLStreamingAudio_FMOD::stop() { + if(mMetaData) + { + if(mCurrentInternetStreamp && mCurrentInternetStreamp->getStream()) + FSOUND_Stream_Net_SetMetadataCallback(mCurrentInternetStreamp->getStream(),NULL,NULL); + delete mMetaData; + mMetaData = NULL; + } if (mFMODInternetStreamChannel != -1) { FSOUND_SetPaused(mFMODInternetStreamChannel, true); diff --git a/indra/llaudio/llstreamingaudio_fmod.h b/indra/llaudio/llstreamingaudio_fmod.h index 968ab53a0..5c4597fae 100644 --- a/indra/llaudio/llstreamingaudio_fmod.h +++ b/indra/llaudio/llstreamingaudio_fmod.h @@ -54,6 +54,7 @@ class LLStreamingAudio_FMOD : public LLStreamingAudioInterface /*virtual*/ void setGain(F32 vol); /*virtual*/ F32 getGain(); /*virtual*/ std::string getURL(); + /*virtual*/ const LLSD *getMetaData(){return mMetaData;} //return NULL if not supported. private: LLAudioStreamManagerFMOD *mCurrentInternetStreamp; @@ -62,6 +63,8 @@ private: std::string mURL; F32 mGain; + + LLSD *mMetaData; }; diff --git a/indra/llaudio/llstreamingaudio_fmodex.cpp b/indra/llaudio/llstreamingaudio_fmodex.cpp new file mode 100644 index 000000000..ce46e0162 --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmodex.cpp @@ -0,0 +1,427 @@ +/** + * @file streamingaudio_fmod.cpp + * @brief LLStreamingAudio_FMODEX implementation + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmath.h" + +#include "fmod.hpp" +#include "fmod_errors.h" + +#include "llstreamingaudio_fmodex.h" + + +class LLAudioStreamManagerFMODEX +{ +public: + LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url); + FMOD::Channel* startStream(); + bool stopStream(); // Returns true if the stream was successfully stopped. + bool ready(); + + const std::string& getURL() { return mInternetStreamURL; } + + FMOD_OPENSTATE getOpenState(); +protected: + FMOD::System* mSystem; + FMOD::Channel* mStreamChannel; + FMOD::Sound* mInternetStream; + bool mReady; + + std::string mInternetStreamURL; +}; + + + +//--------------------------------------------------------------------------- +// Internet Streaming +//--------------------------------------------------------------------------- +LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) : + mSystem(system), + mCurrentInternetStreamp(NULL), + mFMODInternetStreamChannelp(NULL), + mGain(1.0f), + mMetaData(NULL) +{ + // Number of milliseconds of audio to buffer for the audio card. + // Must be larger than the usual Second Life frame stutter time. + mSystem->setStreamBufferSize(200, FMOD_TIMEUNIT_MS); + + // Here's where we set the size of the network buffer and some buffering + // parameters. In this case we want a network buffer of 16k, we want it + // to prebuffer 40% of that when we first connect, and we want it + // to rebuffer 80% of that whenever we encounter a buffer underrun. + + // Leave the net buffer properties at the default. + //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80); +} + + +LLStreamingAudio_FMODEX::~LLStreamingAudio_FMODEX() +{ + // nothing interesting/safe to do. +} + + +void LLStreamingAudio_FMODEX::start(const std::string& url) +{ + //if (!mInited) + //{ + // llwarns << "startInternetStream before audio initialized" << llendl; + // return; + //} + + // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL + stop(); + + if (!url.empty()) + { + llinfos << "Starting internet stream: " << url << llendl; + mCurrentInternetStreamp = new LLAudioStreamManagerFMODEX(mSystem,url); + mURL = url; + mMetaData = new LLSD; + } + else + { + llinfos << "Set internet stream to null" << llendl; + mURL.clear(); + } +} + + +void LLStreamingAudio_FMODEX::update() +{ + // Kill dead internet streams, if possible + std::list::iterator iter; + for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();) + { + LLAudioStreamManagerFMODEX *streamp = *iter; + if (streamp->stopStream()) + { + llinfos << "Closed dead stream" << llendl; + delete streamp; + mDeadStreams.erase(iter++); + } + else + { + iter++; + } + } + + // Don't do anything if there are no streams playing + if (!mCurrentInternetStreamp) + { + return; + } + + FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(); + + if (open_state == FMOD_OPENSTATE_READY) + { + // Stream is live + + // start the stream if it's ready + if (!mFMODInternetStreamChannelp && + (mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream())) + { + // Reset volume to previously set volume + setGain(getGain()); + mFMODInternetStreamChannelp->setPaused(false); + } + } + else if(open_state == FMOD_OPENSTATE_ERROR) + { + stop(); + return; + } + + if(mFMODInternetStreamChannelp) + { + if(!mMetaData) + mMetaData = new LLSD; + + FMOD::Sound *sound = NULL; + + if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound) + { + FMOD_TAG tag; + S32 tagcount, dirtytagcount; + if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount) + { + mMetaData->clear(); + + for(S32 i = 0; i < tagcount; ++i) + { + if(sound->getTag(NULL, i, &tag)!=FMOD_OK) + continue; + std::string name = tag.name; + switch(tag.type) //Crappy tag translate table. + { + case(FMOD_TAGTYPE_ID3V2): + if(name == "TIT2") name = "TITLE"; + else if(name == "TPE1") name = "ARTIST"; + break; + case(FMOD_TAGTYPE_ASF): + if(name == "Title") name = "TITLE"; + else if(name == "WM/AlbumArtist") name = "ARTIST"; + break; + default: + break; + } + switch(tag.datatype) + { + case(FMOD_TAGDATATYPE_INT): + (*mMetaData)[name]=*(LLSD::Integer*)(tag.data); + llinfos << tag.name << ": " << *(int*)(tag.data) << llendl; + break; + case(FMOD_TAGDATATYPE_FLOAT): + (*mMetaData)[name]=*(LLSD::Float*)(tag.data); + llinfos << tag.name << ": " << *(float*)(tag.data) << llendl; + break; + case(FMOD_TAGDATATYPE_STRING): + { + std::string out = rawstr_to_utf8(std::string((char*)tag.data,tag.datalen)); + (*mMetaData)[name]=out; + llinfos << tag.name << ": " << out << llendl; + } + break; + case(FMOD_TAGDATATYPE_STRING_UTF16): + { + std::string out((char*)tag.data,tag.datalen); + (*mMetaData)[std::string(tag.name)]=out; + llinfos << tag.name << ": " << out << llendl; + } + break; + case(FMOD_TAGDATATYPE_STRING_UTF16BE): + { + std::string out((char*)tag.data,tag.datalen); + U16* buf = (U16*)out.c_str(); + for(U32 j = 0; j < out.size()/2; ++j) + (((buf[j] & 0xff)<<8) | ((buf[j] & 0xff00)>>8)); + (*mMetaData)[std::string(tag.name)]=out; + llinfos << tag.name << ": " << out << llendl; + } + default: + break; + } + } + } + } + } +} + +void LLStreamingAudio_FMODEX::stop() +{ + if(mMetaData) + { + delete mMetaData; + mMetaData = NULL; + } + if (mFMODInternetStreamChannelp) + { + mFMODInternetStreamChannelp->setPaused(true); + mFMODInternetStreamChannelp->setPriority(0); + mFMODInternetStreamChannelp = NULL; + } + + if (mCurrentInternetStreamp) + { + llinfos << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << llendl; + if (mCurrentInternetStreamp->stopStream()) + { + delete mCurrentInternetStreamp; + } + else + { + llwarns << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << llendl; + mDeadStreams.push_back(mCurrentInternetStreamp); + } + mCurrentInternetStreamp = NULL; + //mURL.clear(); + } +} + +void LLStreamingAudio_FMODEX::pause(int pauseopt) +{ + if (pauseopt < 0) + { + pauseopt = mCurrentInternetStreamp ? 1 : 0; + } + + if (pauseopt) + { + if (mCurrentInternetStreamp) + { + stop(); + } + } + else + { + start(getURL()); + } +} + + +// A stream is "playing" if it has been requested to start. That +// doesn't necessarily mean audio is coming out of the speakers. +int LLStreamingAudio_FMODEX::isPlaying() +{ + if (mCurrentInternetStreamp) + { + return 1; // Active and playing + } + else if (!mURL.empty()) + { + return 2; // "Paused" + } + else + { + return 0; + } +} + + +F32 LLStreamingAudio_FMODEX::getGain() +{ + return mGain; +} + + +std::string LLStreamingAudio_FMODEX::getURL() +{ + return mURL; +} + + +void LLStreamingAudio_FMODEX::setGain(F32 vol) +{ + mGain = vol; + + if (mFMODInternetStreamChannelp) + { + vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here? + + mFMODInternetStreamChannelp->setVolume(vol); + } +} + + +/////////////////////////////////////////////////////// +// manager of possibly-multiple internet audio streams + +LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url) : + mSystem(system), + mStreamChannel(NULL), + mInternetStream(NULL), + mReady(false) +{ + mInternetStreamURL = url; + + FMOD_CREATESOUNDEXINFO exinfo; + memset(&exinfo,0,sizeof(exinfo)); + exinfo.cbsize = sizeof(exinfo); + exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_MPEG; //Hint to speed up loading. + + FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING, &exinfo, &mInternetStream); + + if (result!= FMOD_OK) + { + llwarns << "Couldn't open fmod stream, error " + << FMOD_ErrorString(result) + << llendl; + mReady = false; + return; + } + + mReady = true; +} + +FMOD::Channel *LLAudioStreamManagerFMODEX::startStream() +{ + // We need a live and opened stream before we try and play it. + if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY) + { + llwarns << "No internet stream to start playing!" << llendl; + return NULL; + } + + if(mStreamChannel) + return mStreamChannel; //Already have a channel for this stream. + + mSystem->playSound(FMOD_CHANNEL_FREE, mInternetStream, true, &mStreamChannel); + return mStreamChannel; +} + +bool LLAudioStreamManagerFMODEX::stopStream() +{ + if (mInternetStream) + { + + + bool close = true; + switch (getOpenState()) + { + case FMOD_OPENSTATE_CONNECTING: + close = false; + break; + /*case FSOUND_STREAM_NET_NOTCONNECTED: + case FSOUND_STREAM_NET_BUFFERING: + case FSOUND_STREAM_NET_READY: + case FSOUND_STREAM_NET_ERROR:*/ + default: + close = true; + } + + if (close) + { + mInternetStream->release(); + mStreamChannel = NULL; + mInternetStream = NULL; + return true; + } + else + { + return false; + } + } + else + { + return true; + } +} + +FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState() +{ + FMOD_OPENSTATE state; + mInternetStream->getOpenState(&state,NULL,NULL,NULL); + return state; +} diff --git a/indra/llaudio/llstreamingaudio_fmodex.h b/indra/llaudio/llstreamingaudio_fmodex.h new file mode 100644 index 000000000..0bb88fc8a --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmodex.h @@ -0,0 +1,80 @@ +/** + * @file streamingaudio_fmod.h + * @author Tofu Linden + * @brief Definition of LLStreamingAudio_FMOD implementation + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_STREAMINGAUDIO_FMOD_H +#define LL_STREAMINGAUDIO_FMOD_H + +#include "stdtypes.h" // from llcommon + +#include "llstreamingaudio.h" + +//Stubs +class LLAudioStreamManagerFMODEX; +namespace FMOD +{ + class System; + class Channel; +} + +//Interfaces +class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface +{ + public: + LLStreamingAudio_FMODEX(FMOD::System *system); + /*virtual*/ ~LLStreamingAudio_FMODEX(); + + /*virtual*/ void start(const std::string& url); + /*virtual*/ void stop(); + /*virtual*/ void pause(int pause); + /*virtual*/ void update(); + /*virtual*/ int isPlaying(); + /*virtual*/ void setGain(F32 vol); + /*virtual*/ F32 getGain(); + /*virtual*/ std::string getURL(); + /*virtual*/ const LLSD *getMetaData(){return mMetaData;} //return NULL if not supported. + +private: + FMOD::System *mSystem; + + LLAudioStreamManagerFMODEX *mCurrentInternetStreamp; + FMOD::Channel *mFMODInternetStreamChannelp; + std::list mDeadStreams; + + std::string mURL; + F32 mGain; + + LLSD *mMetaData; +}; + + +#endif // LL_STREAMINGAUDIO_FMOD_H diff --git a/indra/llaudio/llwindgen.h b/indra/llaudio/llwindgen.h index 0e6d0aa2c..845fea2f1 100644 --- a/indra/llaudio/llwindgen.h +++ b/indra/llaudio/llwindgen.h @@ -33,6 +33,7 @@ #define WINDGEN_H #include "llcommon.h" +#include "llrand.h" template class LLWindGen @@ -60,7 +61,9 @@ public: } const U32 getInputSamplingRate() { return mInputSamplingRate; } - + const F32 getNextSample(); + const F32 getClampedSample(bool clamp, F32 sample); + // newbuffer = the buffer passed from the previous DSP unit. // numsamples = length in samples-per-channel at this mix time. // NOTE: generates L/R interleaved stereo @@ -95,7 +98,7 @@ public: // Start with white noise // This expression is fragile, rearrange it and it will break! - next_sample = (F32)rand() * (1.0f / (F32)(RAND_MAX / (U16_MAX / 8))) + (F32)(S16_MIN / 8); + next_sample = getNextSample(); // Apply a pinking filter // Magic numbers taken from PKE method at http://www.firstpr.com.au/dsp/pink-noise/ @@ -132,23 +135,13 @@ public: for (U8 i=mSubSamples; i && numsamples; --i, --numsamples) { mLastSample = mLastSample + delta; - S32 sample_right = (S32)(mLastSample * mCurrentPanGainR); - S32 sample_left = (S32)mLastSample - sample_right; + MIXBUFFERFORMAT_T sample_right = (MIXBUFFERFORMAT_T)getClampedSample(clip, mLastSample * mCurrentPanGainR); + MIXBUFFERFORMAT_T sample_left = (MIXBUFFERFORMAT_T)getClampedSample(clip, mLastSample - (F32)sample_right); - if (!clip) - { - *cursamplep = (MIXBUFFERFORMAT_T)sample_left; - ++cursamplep; - *cursamplep = (MIXBUFFERFORMAT_T)sample_right; - ++cursamplep; - } - else - { - *cursamplep = (MIXBUFFERFORMAT_T)llclamp(sample_left, (S32)S16_MIN, (S32)S16_MAX); - ++cursamplep; - *cursamplep = (MIXBUFFERFORMAT_T)llclamp(sample_right, (S32)S16_MIN, (S32)S16_MAX); - ++cursamplep; - } + *cursamplep = sample_left; + ++cursamplep; + *cursamplep = sample_right; + ++cursamplep; } } @@ -179,4 +172,9 @@ private: F32 mLastSample; }; +template inline const F32 LLWindGen::getNextSample() { return (F32)rand() * (1.0f / (F32)(RAND_MAX / (U16_MAX / 8))) + (F32)(S16_MIN / 8); } +template<> inline const F32 LLWindGen::getNextSample() { return ll_frand()-.5f; } +template inline const F32 LLWindGen::getClampedSample(bool clamp, F32 sample) { return clamp ? (F32)llclamp((S32)sample,(S32)S16_MIN,(S32)S16_MAX) : sample; } +template<> inline const F32 LLWindGen::getClampedSample(bool clamp, F32 sample) { return sample; } + #endif diff --git a/indra/llcharacter/lljoint.cpp b/indra/llcharacter/lljoint.cpp index 16600a227..091cfa859 100644 --- a/indra/llcharacter/lljoint.cpp +++ b/indra/llcharacter/lljoint.cpp @@ -56,9 +56,7 @@ LLJoint::LLJoint() mUpdateXform = TRUE; mJointNum = -1; touch(); -#if MESH_ENABLED mResetAfterRestoreOldXform = false; -#endif //MESH_ENABLED } @@ -242,7 +240,6 @@ void LLJoint::setPosition( const LLVector3& pos ) } } -#if MESH_ENABLED //-------------------------------------------------------------------- // setPosition() //-------------------------------------------------------------------- @@ -278,7 +275,6 @@ void LLJoint::restoreToDefaultXform( void ) mXform = mDefaultXform; setPosition( mXform.getPosition() ); } -#endif //MESH_ENABLED //-------------------------------------------------------------------- // getWorldPosition() diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 852f04e05..e2d6672b5 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -86,19 +86,14 @@ protected: // explicit transformation members LLXformMatrix mXform; -#if MESH_ENABLED LLXformMatrix mOldXform; LLXformMatrix mDefaultXform; LLUUID mId; -#endif //MESH_ENABLED public: U32 mDirtyFlags; BOOL mUpdateXform; - -#if MESH_ENABLED BOOL mResetAfterRestoreOldXform; -#endif //MESH_ENABLED // describes the skin binding pose LLVector3 mSkinOffset; @@ -188,8 +183,6 @@ public: S32 getJointNum() const { return mJointNum; } void setJointNum(S32 joint_num) { mJointNum = joint_num; } -#if MESH_ENABLED - void restoreOldXform( void ); void restoreToDefaultXform( void ); void setDefaultFromCurrentXform( void ); @@ -204,7 +197,6 @@ public: const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; } //Setter for joint reset flag void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; } -#endif //MESH_ENABLED // std::string exportString(U32 tabs = 0); diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index ddb2c1d3e..395ee8060 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -72,11 +72,9 @@ public: FTM_UPDATE_GRASS, FTM_UPDATE_TREE, FTM_UPDATE_AVATAR, -#if MESH_ENABLED FTM_UPDATE_RIGGED_VOLUME, FTM_SKIN_RIGGED, FTM_RIGGED_OCTREE, -#endif //MESH_ENABLED // common render components FTM_SHADOW_GEOMETRY, @@ -136,14 +134,21 @@ public: FTM_STATESORT, FTM_STATESORT_DRAWABLE, FTM_STATESORT_POSTSORT, -#if MESH_ENABLED FTM_MESH_UPDATE, FTM_MESH_LOCK1, FTM_MESH_LOCK2, FTM_LOAD_MESH_LOD, -#endif //MESH_ENABLED FTM_REBUILD_VBO, FTM_REBUILD_VOLUME_VB, + FTM_FACE_GET_GEOM, + FTM_FACE_GEOM_POSITION, + FTM_FACE_GEOM_NORMAL, + FTM_FACE_GEOM_TEXTURE, + FTM_FACE_GEOM_COLOR, + FTM_FACE_GEOM_EMISSIVE, + FTM_FACE_GEOM_WEIGHTS, + FTM_FACE_GEOM_BINORMAL, + FTM_FACE_GEOM_INDEX, FTM_REBUILD_BRIDGE_VB, FTM_REBUILD_HUD_VB, FTM_REBUILD_TERRAIN_VB, @@ -217,6 +222,13 @@ public: FTM_TEMP6, FTM_TEMP7, FTM_TEMP8, + FTM_TEMP9, + FTM_TEMP10, + FTM_TEMP11, + FTM_TEMP12, + FTM_TEMP13, + FTM_TEMP14, + FTM_TEMP15, FTM_OTHER, // Special, used by display code diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 87be91c0c..c5c1ad556 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -33,6 +33,7 @@ #include "linden_common.h" #if defined(LL_WINDOWS) +#define _WINSOCKAPI_ # include # include #elif defined(LL_DARWIN) @@ -45,11 +46,23 @@ #include "llmemory.h" #include "llmemtype.h" +#include "llsys.h" +#include "llthread.h" //---------------------------------------------------------------------------- //static char* LLMemory::reserveMem = 0; +U32 LLMemory::sAvailPhysicalMemInKB = U32_MAX ; +U32 LLMemory::sMaxPhysicalMemInKB = 0; +U32 LLMemory::sAllocatedMemInKB = 0; +U32 LLMemory::sAllocatedPageSizeInKB = 0 ; +U32 LLMemory::sMaxHeapSizeInKB = U32_MAX ; +BOOL LLMemory::sEnableMemoryFailurePrevention = FALSE; + +#if __DEBUG_PRIVATE_MEM__ +LLPrivateMemoryPoolManager::mem_allocation_info_t LLPrivateMemoryPoolManager::sMemAllocationTracker; +#endif //static void LLMemory::initClass() @@ -74,6 +87,160 @@ void LLMemory::freeReserve() reserveMem = NULL; } +//static +void LLMemory::initMaxHeapSizeGB(F32 max_heap_size_gb, BOOL prevent_heap_failure) +{ + sMaxHeapSizeInKB = (U32)(max_heap_size_gb * 1024 * 1024) ; + sEnableMemoryFailurePrevention = prevent_heap_failure ; +} + +//static +void LLMemory::updateMemoryInfo() +{ +#if LL_WINDOWS + HANDLE self = GetCurrentProcess(); + PROCESS_MEMORY_COUNTERS counters; + + if (!GetProcessMemoryInfo(self, &counters, sizeof(counters))) + { + llwarns << "GetProcessMemoryInfo failed" << llendl; + return ; + } + + sAllocatedMemInKB = (U32)(counters.WorkingSetSize / 1024) ; + sAllocatedPageSizeInKB = (U32)(counters.PagefileUsage / 1024) ; + + U32 avail_phys, avail_virtual; + LLMemoryInfo::getAvailableMemoryKB(avail_phys, avail_virtual) ; + sMaxPhysicalMemInKB = llmin(avail_phys + sAllocatedMemInKB, sMaxHeapSizeInKB); + + if(sMaxPhysicalMemInKB > sAllocatedMemInKB) + { + sAvailPhysicalMemInKB = sMaxPhysicalMemInKB - sAllocatedMemInKB ; + } + else + { + sAvailPhysicalMemInKB = 0 ; + } +#else + //not valid for other systems for now. + sAllocatedMemInKB = (U32)(LLMemory::getCurrentRSS() / 1024) ; + sMaxPhysicalMemInKB = U32_MAX ; + sAvailPhysicalMemInKB = U32_MAX ; +#endif + + return ; +} + +// +//this function is to test if there is enough space with the size in the virtual address space. +//it does not do any real allocation +//if success, it returns the address where the memory chunk can fit in; +//otherwise it returns NULL. +// +//static +void* LLMemory::tryToAlloc(void* address, U32 size) +{ +#if LL_WINDOWS + address = VirtualAlloc(address, size, MEM_RESERVE | MEM_TOP_DOWN, PAGE_NOACCESS) ; + if(address) + { + if(!VirtualFree(address, 0, MEM_RELEASE)) + { + llerrs << "error happens when free some memory reservation." << llendl ; + } + } + return address ; +#else + return (void*)0x01 ; //skip checking +#endif +} + +//static +void LLMemory::logMemoryInfo(BOOL update) +{ + if(update) + { + updateMemoryInfo() ; + } + + llinfos << "Current allocated physical memory(KB): " << sAllocatedMemInKB << llendl ; + llinfos << "Current allocated page size (KB): " << sAllocatedPageSizeInKB << llendl ; + llinfos << "Current availabe physical memory(KB): " << sAvailPhysicalMemInKB << llendl ; + llinfos << "Current max usable memory(KB): " << sMaxPhysicalMemInKB << llendl ; + + llinfos << "--- private pool information -- " << llendl ; + llinfos << "Total reserved (KB): " << LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024 << llendl ; + llinfos << "Total allocated (KB): " << LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024 << llendl ; +} + +//return 0: everything is normal; +//return 1: the memory pool is low, but not in danger; +//return -1: the memory pool is in danger, is about to crash. +//static +bool LLMemory::isMemoryPoolLow() +{ + static const U32 LOW_MEMEOY_POOL_THRESHOLD_KB = 64 * 1024 ; //64 MB for emergency use + const static U32 MAX_SIZE_CHECKED_MEMORY_BLOCK = 64 * 1024 * 1024 ; //64 MB + static void* last_reserved_address = NULL ; + + if(!sEnableMemoryFailurePrevention) + { + return false ; //no memory failure prevention. + } + + if(sAvailPhysicalMemInKB < (LOW_MEMEOY_POOL_THRESHOLD_KB >> 2)) //out of physical memory + { + return true ; + } + + if(sAllocatedPageSizeInKB + (LOW_MEMEOY_POOL_THRESHOLD_KB >> 2) > sMaxHeapSizeInKB) //out of virtual address space. + { + return true ; + } + + bool is_low = (S32)(sAvailPhysicalMemInKB < LOW_MEMEOY_POOL_THRESHOLD_KB || + sAllocatedPageSizeInKB + LOW_MEMEOY_POOL_THRESHOLD_KB > sMaxHeapSizeInKB) ; + + //check the virtual address space fragmentation + if(!is_low) + { + if(!last_reserved_address) + { + last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK) ; + } + else + { + last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK) ; + if(!last_reserved_address) //failed, try once more + { + last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK) ; + } + } + + is_low = !last_reserved_address ; //allocation failed + } + + return is_low ; +} + +//static +U32 LLMemory::getAvailableMemKB() +{ + return sAvailPhysicalMemInKB ; +} + +//static +U32 LLMemory::getMaxMemKB() +{ + return sMaxPhysicalMemInKB ; +} + +//static +U32 LLMemory::getAllocatedMemKB() +{ + return sAllocatedMemInKB ; +} //---------------------------------------------------------------------------- @@ -445,3 +612,1728 @@ U32 LLMemory::getWorkingSetSize() } #endif + +//-------------------------------------------------------------------------------------------------- +//-------------------------------------------------------------------------------------------------- +//minimum slot size and minimal slot size interval +const U32 ATOMIC_MEM_SLOT = 16 ; //bytes + +//minimum block sizes (page size) for small allocation, medium allocation, large allocation +const U32 MIN_BLOCK_SIZES[LLPrivateMemoryPool::SUPER_ALLOCATION] = {2 << 10, 4 << 10, 16 << 10} ; // + +//maximum block sizes for small allocation, medium allocation, large allocation +const U32 MAX_BLOCK_SIZES[LLPrivateMemoryPool::SUPER_ALLOCATION] = {64 << 10, 1 << 20, 4 << 20} ; + +//minimum slot sizes for small allocation, medium allocation, large allocation +const U32 MIN_SLOT_SIZES[LLPrivateMemoryPool::SUPER_ALLOCATION] = {ATOMIC_MEM_SLOT, 2 << 10, 512 << 10}; + +//maximum slot sizes for small allocation, medium allocation, large allocation +const U32 MAX_SLOT_SIZES[LLPrivateMemoryPool::SUPER_ALLOCATION] = {(2 << 10) - ATOMIC_MEM_SLOT, (512 - 2) << 10, 4 << 20}; + +//size of a block with multiple slots can not exceed CUT_OFF_SIZE +const U32 CUT_OFF_SIZE = (64 << 10) ; //64 KB + +//max number of slots in a block +const U32 MAX_NUM_SLOTS_IN_A_BLOCK = llmin(MIN_BLOCK_SIZES[0] / ATOMIC_MEM_SLOT, ATOMIC_MEM_SLOT * 8) ; + +//------------------------------------------------------------- +//align val to be integer times of ATOMIC_MEM_SLOT +U32 align(U32 val) +{ + U32 aligned = (val / ATOMIC_MEM_SLOT) * ATOMIC_MEM_SLOT ; + if(aligned < val) + { + aligned += ATOMIC_MEM_SLOT ; + } + + return aligned ; +} + +//------------------------------------------------------------- +//class LLPrivateMemoryPool::LLMemoryBlock +//------------------------------------------------------------- +// +//each memory block could fit for two page sizes: 0.75 * mSlotSize, which starts from the beginning of the memory chunk and grow towards the end of the +//the block; another is mSlotSize, which starts from the end of the block and grows towards the beginning of the block. +// +LLPrivateMemoryPool::LLMemoryBlock::LLMemoryBlock() +{ + //empty +} + +LLPrivateMemoryPool::LLMemoryBlock::~LLMemoryBlock() +{ + //empty +} + +//create and initialize a memory block +void LLPrivateMemoryPool::LLMemoryBlock::init(char* buffer, U32 buffer_size, U32 slot_size) +{ + mBuffer = buffer ; + mBufferSize = buffer_size ; + mSlotSize = slot_size ; + mTotalSlots = buffer_size / mSlotSize ; + + llassert_always(buffer_size / mSlotSize <= MAX_NUM_SLOTS_IN_A_BLOCK) ; //max number is 128 + + mAllocatedSlots = 0 ; + mDummySize = 0 ; + + //init the bit map. + //mark free bits + if(mTotalSlots > 32) //reserve extra space from mBuffer to store bitmap if needed. + { + mDummySize = ATOMIC_MEM_SLOT ; + mTotalSlots -= (mDummySize + mSlotSize - 1) / mSlotSize ; + mUsageBits = 0 ; + + S32 usage_bit_len = (mTotalSlots + 31) / 32 ; + + for(S32 i = 0 ; i < usage_bit_len - 1 ; i++) + { + *((U32*)mBuffer + i) = 0 ; + } + for(S32 i = usage_bit_len - 1 ; i < (S32)(mDummySize / sizeof(U32)) ; i++) + { + *((U32*)mBuffer + i) = 0xffffffff ; + } + + if(mTotalSlots & 31) + { + *((U32*)mBuffer + usage_bit_len - 2) = (0xffffffff << (mTotalSlots & 31)) ; + } + } + else//no extra bitmap space reserved + { + mUsageBits = 0 ; + if(mTotalSlots & 31) + { + mUsageBits = (0xffffffff << (mTotalSlots & 31)) ; + } + } + + mSelf = this ; + mNext = NULL ; + mPrev = NULL ; + + llassert_always(mTotalSlots > 0) ; +} + +//mark this block to be free with the memory [mBuffer, mBuffer + mBufferSize). +void LLPrivateMemoryPool::LLMemoryBlock::setBuffer(char* buffer, U32 buffer_size) +{ + mBuffer = buffer ; + mBufferSize = buffer_size ; + mSelf = NULL ; + mTotalSlots = 0 ; //set the block is free. +} + +//reserve a slot +char* LLPrivateMemoryPool::LLMemoryBlock::allocate() +{ + llassert_always(mAllocatedSlots < mTotalSlots) ; + + //find a free slot + U32* bits = NULL ; + U32 k = 0 ; + if(mUsageBits != 0xffffffff) + { + bits = &mUsageBits ; + } + else if(mDummySize > 0)//go to extra space + { + for(S32 i = 0 ; i < (S32)(mDummySize / sizeof(U32)); i++) + { + if(*((U32*)mBuffer + i) != 0xffffffff) + { + bits = (U32*)mBuffer + i ; + k = i + 1 ; + break ; + } + } + } + S32 idx = 0 ; + U32 tmp = *bits ; + for(; tmp & 1 ; tmp >>= 1, idx++) ; + + //set the slot reserved + if(!idx) + { + *bits |= 1 ; + } + else + { + *bits |= (1 << idx) ; + } + + mAllocatedSlots++ ; + + return mBuffer + mDummySize + (k * 32 + idx) * mSlotSize ; +} + +//free a slot +void LLPrivateMemoryPool::LLMemoryBlock::freeMem(void* addr) +{ + //bit index + U32 idx = ((U32)addr - (U32)mBuffer - mDummySize) / mSlotSize ; + + U32* bits = &mUsageBits ; + if(idx >= 32) + { + bits = (U32*)mBuffer + (idx - 32) / 32 ; + } + + //reset the bit + if(idx & 31) + { + *bits &= ~(1 << (idx & 31)) ; + } + else + { + *bits &= ~1 ; + } + + mAllocatedSlots-- ; +} + +//for debug use: reset the entire bitmap. +void LLPrivateMemoryPool::LLMemoryBlock::resetBitMap() +{ + for(S32 i = 0 ; i < (S32)(mDummySize / sizeof(U32)) ; i++) + { + *((U32*)mBuffer + i) = 0 ; + } + mUsageBits = 0 ; +} +//------------------------------------------------------------------- +//class LLMemoryChunk +//-------------------------------------------------------------------- +LLPrivateMemoryPool::LLMemoryChunk::LLMemoryChunk() +{ + //empty +} + +LLPrivateMemoryPool::LLMemoryChunk::~LLMemoryChunk() +{ + //empty +} + +//create and init a memory chunk +void LLPrivateMemoryPool::LLMemoryChunk::init(char* buffer, U32 buffer_size, U32 min_slot_size, U32 max_slot_size, U32 min_block_size, U32 max_block_size) +{ + mBuffer = buffer ; + mBufferSize = buffer_size ; + mAlloatedSize = 0 ; + + mMetaBuffer = mBuffer + sizeof(LLMemoryChunk) ; + + mMinBlockSize = min_block_size; //page size + mMinSlotSize = min_slot_size; + mMaxSlotSize = max_slot_size ; + mBlockLevels = mMaxSlotSize / mMinSlotSize ; + mPartitionLevels = max_block_size / mMinBlockSize + 1 ; + + S32 max_num_blocks = (buffer_size - sizeof(LLMemoryChunk) - mBlockLevels * sizeof(LLMemoryBlock*) - mPartitionLevels * sizeof(LLMemoryBlock*)) / + (mMinBlockSize + sizeof(LLMemoryBlock)) ; + //meta data space + mBlocks = (LLMemoryBlock*)mMetaBuffer ; //space reserved for all memory blocks. + mAvailBlockList = (LLMemoryBlock**)((char*)mBlocks + sizeof(LLMemoryBlock) * max_num_blocks) ; + mFreeSpaceList = (LLMemoryBlock**)((char*)mAvailBlockList + sizeof(LLMemoryBlock*) * mBlockLevels) ; + + //data buffer, which can be used for allocation + mDataBuffer = (char*)mFreeSpaceList + sizeof(LLMemoryBlock*) * mPartitionLevels ; + + //alignmnet + mDataBuffer = mBuffer + align(mDataBuffer - mBuffer) ; + + //init + for(U32 i = 0 ; i < mBlockLevels; i++) + { + mAvailBlockList[i] = NULL ; + } + for(U32 i = 0 ; i < mPartitionLevels ; i++) + { + mFreeSpaceList[i] = NULL ; + } + + //assign the entire chunk to the first block + mBlocks[0].mPrev = NULL ; + mBlocks[0].mNext = NULL ; + mBlocks[0].setBuffer(mDataBuffer, buffer_size - (mDataBuffer - mBuffer)) ; + addToFreeSpace(&mBlocks[0]) ; + + mNext = NULL ; + mPrev = NULL ; +} + +//static +U32 LLPrivateMemoryPool::LLMemoryChunk::getMaxOverhead(U32 data_buffer_size, U32 min_slot_size, + U32 max_slot_size, U32 min_block_size, U32 max_block_size) +{ + //for large allocations, reserve some extra memory for meta data to avoid wasting much + if(data_buffer_size / min_slot_size < 64) //large allocations + { + U32 overhead = sizeof(LLMemoryChunk) + (data_buffer_size / min_block_size) * sizeof(LLMemoryBlock) + + sizeof(LLMemoryBlock*) * (max_slot_size / min_slot_size) + sizeof(LLMemoryBlock*) * (max_block_size / min_block_size + 1) ; + + //round to integer times of min_block_size + overhead = ((overhead + min_block_size - 1) / min_block_size) * min_block_size ; + return overhead ; + } + else + { + return 0 ; //do not reserve extra overhead if for small allocations + } +} + +char* LLPrivateMemoryPool::LLMemoryChunk::allocate(U32 size) +{ + if(mMinSlotSize > size) + { + size = mMinSlotSize ; + } + if(mAlloatedSize + size > mBufferSize - (mDataBuffer - mBuffer)) + { + return NULL ; //no enough space in this chunk. + } + + char* p = NULL ; + U32 blk_idx = getBlockLevel(size); + + LLMemoryBlock* blk = NULL ; + + //check if there is free block available + if(mAvailBlockList[blk_idx]) + { + blk = mAvailBlockList[blk_idx] ; + p = blk->allocate() ; + + if(blk->isFull()) + { + popAvailBlockList(blk_idx) ; + } + } + + //ask for a new block + if(!p) + { + blk = addBlock(blk_idx) ; + if(blk) + { + p = blk->allocate() ; + + if(blk->isFull()) + { + popAvailBlockList(blk_idx) ; + } + } + } + + //ask for space from larger blocks + if(!p) + { + for(S32 i = blk_idx + 1 ; i < mBlockLevels; i++) + { + if(mAvailBlockList[i]) + { + blk = mAvailBlockList[i] ; + p = blk->allocate() ; + + if(blk->isFull()) + { + popAvailBlockList(i) ; + } + break ; + } + } + } + + if(p && blk) + { + mAlloatedSize += blk->getSlotSize() ; + } + return p ; +} + +void LLPrivateMemoryPool::LLMemoryChunk::freeMem(void* addr) +{ + U32 blk_idx = getPageIndex((U32)addr) ; + LLMemoryBlock* blk = (LLMemoryBlock*)(mMetaBuffer + blk_idx * sizeof(LLMemoryBlock)) ; + blk = blk->mSelf ; + + bool was_full = blk->isFull() ; + blk->freeMem(addr) ; + mAlloatedSize -= blk->getSlotSize() ; + + if(blk->empty()) + { + removeBlock(blk) ; + } + else if(was_full) + { + addToAvailBlockList(blk) ; + } +} + +bool LLPrivateMemoryPool::LLMemoryChunk::empty() +{ + return !mAlloatedSize ; +} + +bool LLPrivateMemoryPool::LLMemoryChunk::containsAddress(const char* addr) const +{ + return (U32)mBuffer <= (U32)addr && (U32)mBuffer + mBufferSize > (U32)addr ; +} + +//debug use +void LLPrivateMemoryPool::LLMemoryChunk::dump() +{ +#if 0 + //sanity check + //for(S32 i = 0 ; i < mBlockLevels ; i++) + //{ + // LLMemoryBlock* blk = mAvailBlockList[i] ; + // while(blk) + // { + // blk_list.push_back(blk) ; + // blk = blk->mNext ; + // } + //} + for(S32 i = 0 ; i < mPartitionLevels ; i++) + { + LLMemoryBlock* blk = mFreeSpaceList[i] ; + while(blk) + { + blk_list.push_back(blk) ; + blk = blk->mNext ; + } + } + + std::sort(blk_list.begin(), blk_list.end(), LLMemoryBlock::CompareAddress()); + + U32 total_size = blk_list[0]->getBufferSize() ; + for(U32 i = 1 ; i < blk_list.size(); i++) + { + total_size += blk_list[i]->getBufferSize() ; + if((U32)blk_list[i]->getBuffer() < (U32)blk_list[i-1]->getBuffer() + blk_list[i-1]->getBufferSize()) + { + llerrs << "buffer corrupted." << llendl ; + } + } + + llassert_always(total_size + mMinBlockSize >= mBufferSize - ((U32)mDataBuffer - (U32)mBuffer)) ; + + U32 blk_num = (mBufferSize - (mDataBuffer - mBuffer)) / mMinBlockSize ; + for(U32 i = 0 ; i < blk_num ; ) + { + LLMemoryBlock* blk = &mBlocks[i] ; + if(blk->mSelf) + { + U32 end = blk->getBufferSize() / mMinBlockSize ; + for(U32 j = 0 ; j < end ; j++) + { + llassert_always(blk->mSelf == blk || !blk->mSelf) ; + } + i += end ; + } + else + { + llerrs << "gap happens" << llendl ; + } + } +#endif +#if 0 + llinfos << "---------------------------" << llendl ; + llinfos << "Chunk buffer: " << (U32)getBuffer() << " size: " << getBufferSize() << llendl ; + + llinfos << "available blocks ... " << llendl ; + for(S32 i = 0 ; i < mBlockLevels ; i++) + { + LLMemoryBlock* blk = mAvailBlockList[i] ; + while(blk) + { + llinfos << "blk buffer " << (U32)blk->getBuffer() << " size: " << blk->getBufferSize() << llendl ; + blk = blk->mNext ; + } + } + + llinfos << "free blocks ... " << llendl ; + for(S32 i = 0 ; i < mPartitionLevels ; i++) + { + LLMemoryBlock* blk = mFreeSpaceList[i] ; + while(blk) + { + llinfos << "blk buffer " << (U32)blk->getBuffer() << " size: " << blk->getBufferSize() << llendl ; + blk = blk->mNext ; + } + } +#endif +} + +//compute the size for a block, the size is round to integer times of mMinBlockSize. +U32 LLPrivateMemoryPool::LLMemoryChunk::calcBlockSize(U32 slot_size) +{ + // + //Note: we try to make a block to have 32 slots if the size is not over 32 pages + //32 is the number of bits of an integer in a 32-bit system + // + + U32 block_size; + U32 cut_off_size = llmin(CUT_OFF_SIZE, (U32)(mMinBlockSize << 5)) ; + + if((slot_size << 5) <= mMinBlockSize)//for small allocations, return one page + { + block_size = mMinBlockSize ; + } + else if(slot_size >= cut_off_size)//for large allocations, return one-slot block + { + block_size = (slot_size / mMinBlockSize) * mMinBlockSize ; + if(block_size < slot_size) + { + block_size += mMinBlockSize ; + } + } + else //medium allocations + { + if((slot_size << 5) >= cut_off_size) + { + block_size = cut_off_size ; + } + else + { + block_size = ((slot_size << 5) / mMinBlockSize) * mMinBlockSize ; + } + } + + llassert_always(block_size >= slot_size) ; + + return block_size ; +} + +//create a new block in the chunk +LLPrivateMemoryPool::LLMemoryBlock* LLPrivateMemoryPool::LLMemoryChunk::addBlock(U32 blk_idx) +{ + U32 slot_size = mMinSlotSize * (blk_idx + 1) ; + U32 preferred_block_size = calcBlockSize(slot_size) ; + U16 idx = getPageLevel(preferred_block_size); + LLMemoryBlock* blk = NULL ; + + if(mFreeSpaceList[idx])//if there is free slot for blk_idx + { + blk = createNewBlock(mFreeSpaceList[idx], preferred_block_size, slot_size, blk_idx) ; + } + else if(mFreeSpaceList[mPartitionLevels - 1]) //search free pool + { + blk = createNewBlock(mFreeSpaceList[mPartitionLevels - 1], preferred_block_size, slot_size, blk_idx) ; + } + else //search for other non-preferred but enough space slot. + { + S32 min_idx = 0 ; + if(slot_size > mMinBlockSize) + { + min_idx = getPageLevel(slot_size) ; + } + for(S32 i = (S32)idx - 1 ; i >= min_idx ; i--) //search the small slots first + { + if(mFreeSpaceList[i]) + { + U32 new_preferred_block_size = mFreeSpaceList[i]->getBufferSize(); + new_preferred_block_size = (new_preferred_block_size / mMinBlockSize) * mMinBlockSize ; //round to integer times of mMinBlockSize. + + //create a NEW BLOCK THERE. + if(new_preferred_block_size >= slot_size) //at least there is space for one slot. + { + + blk = createNewBlock(mFreeSpaceList[i], new_preferred_block_size, slot_size, blk_idx) ; + } + break ; + } + } + + if(!blk) + { + for(U16 i = idx + 1 ; i < mPartitionLevels - 1; i++) //search the large slots + { + if(mFreeSpaceList[i]) + { + //create a NEW BLOCK THERE. + blk = createNewBlock(mFreeSpaceList[i], preferred_block_size, slot_size, blk_idx) ; + break ; + } + } + } + } + + return blk ; +} + +//create a new block at the designed location +LLPrivateMemoryPool::LLMemoryBlock* LLPrivateMemoryPool::LLMemoryChunk::createNewBlock(LLMemoryBlock* blk, U32 buffer_size, U32 slot_size, U32 blk_idx) +{ + //unlink from the free space + removeFromFreeSpace(blk) ; + + //check the rest space + U32 new_free_blk_size = blk->getBufferSize() - buffer_size ; + if(new_free_blk_size < mMinBlockSize) //can not partition the memory into size smaller than mMinBlockSize + { + new_free_blk_size = 0 ; //discard the last small extra space. + } + + //add the rest space back to the free list + if(new_free_blk_size > 0) //blk still has free space + { + LLMemoryBlock* next_blk = blk + (buffer_size / mMinBlockSize) ; + next_blk->mPrev = NULL ; + next_blk->mNext = NULL ; + next_blk->setBuffer(blk->getBuffer() + buffer_size, new_free_blk_size) ; + addToFreeSpace(next_blk) ; + } + + blk->init(blk->getBuffer(), buffer_size, slot_size) ; + //insert to the available block list... + mAvailBlockList[blk_idx] = blk ; + + //mark the address map: all blocks covered by this block space pointing back to this block. + U32 end = (buffer_size / mMinBlockSize) ; + for(U32 i = 1 ; i < end ; i++) + { + (blk + i)->mSelf = blk ; + } + + return blk ; +} + +//delete a block, release the block to the free pool. +void LLPrivateMemoryPool::LLMemoryChunk::removeBlock(LLMemoryBlock* blk) +{ + //remove from the available block list + if(blk->mPrev) + { + blk->mPrev->mNext = blk->mNext ; + } + if(blk->mNext) + { + blk->mNext->mPrev = blk->mPrev ; + } + U32 blk_idx = getBlockLevel(blk->getSlotSize()); + if(mAvailBlockList[blk_idx] == blk) + { + mAvailBlockList[blk_idx] = blk->mNext ; + } + + blk->mNext = NULL ; + blk->mPrev = NULL ; + + //mark it free + blk->setBuffer(blk->getBuffer(), blk->getBufferSize()) ; + +#if 1 + //merge blk with neighbors if possible + if(blk->getBuffer() > mDataBuffer) //has the left neighbor + { + if((blk - 1)->mSelf->isFree()) + { + LLMemoryBlock* left_blk = (blk - 1)->mSelf ; + removeFromFreeSpace((blk - 1)->mSelf); + left_blk->setBuffer(left_blk->getBuffer(), left_blk->getBufferSize() + blk->getBufferSize()) ; + blk = left_blk ; + } + } + if(blk->getBuffer() + blk->getBufferSize() <= mBuffer + mBufferSize - mMinBlockSize) //has the right neighbor + { + U32 d = blk->getBufferSize() / mMinBlockSize ; + if((blk + d)->isFree()) + { + LLMemoryBlock* right_blk = blk + d ; + removeFromFreeSpace(blk + d) ; + blk->setBuffer(blk->getBuffer(), blk->getBufferSize() + right_blk->getBufferSize()) ; + } + } +#endif + + addToFreeSpace(blk) ; + + return ; +} + +//the top block in the list is full, pop it out of the list +void LLPrivateMemoryPool::LLMemoryChunk::popAvailBlockList(U32 blk_idx) +{ + if(mAvailBlockList[blk_idx]) + { + LLMemoryBlock* next = mAvailBlockList[blk_idx]->mNext ; + if(next) + { + next->mPrev = NULL ; + } + mAvailBlockList[blk_idx]->mPrev = NULL ; + mAvailBlockList[blk_idx]->mNext = NULL ; + mAvailBlockList[blk_idx] = next ; + } +} + +//add the block back to the free pool +void LLPrivateMemoryPool::LLMemoryChunk::addToFreeSpace(LLMemoryBlock* blk) +{ + llassert_always(!blk->mPrev) ; + llassert_always(!blk->mNext) ; + + U16 free_idx = blk->getBufferSize() / mMinBlockSize - 1; + + (blk + free_idx)->mSelf = blk ; //mark the end pointing back to the head. + free_idx = llmin(free_idx, (U16)(mPartitionLevels - 1)) ; + + blk->mNext = mFreeSpaceList[free_idx] ; + if(mFreeSpaceList[free_idx]) + { + mFreeSpaceList[free_idx]->mPrev = blk ; + } + mFreeSpaceList[free_idx] = blk ; + blk->mPrev = NULL ; + blk->mSelf = blk ; + + return ; +} + +//remove the space from the free pool +void LLPrivateMemoryPool::LLMemoryChunk::removeFromFreeSpace(LLMemoryBlock* blk) +{ + U16 free_idx = blk->getBufferSize() / mMinBlockSize - 1; + free_idx = llmin(free_idx, (U16)(mPartitionLevels - 1)) ; + + if(mFreeSpaceList[free_idx] == blk) + { + mFreeSpaceList[free_idx] = blk->mNext ; + } + if(blk->mPrev) + { + blk->mPrev->mNext = blk->mNext ; + } + if(blk->mNext) + { + blk->mNext->mPrev = blk->mPrev ; + } + blk->mNext = NULL ; + blk->mPrev = NULL ; + blk->mSelf = NULL ; + + return ; +} + +void LLPrivateMemoryPool::LLMemoryChunk::addToAvailBlockList(LLMemoryBlock* blk) +{ + llassert_always(!blk->mPrev) ; + llassert_always(!blk->mNext) ; + + U32 blk_idx = getBlockLevel(blk->getSlotSize()); + + blk->mNext = mAvailBlockList[blk_idx] ; + if(blk->mNext) + { + blk->mNext->mPrev = blk ; + } + blk->mPrev = NULL ; + mAvailBlockList[blk_idx] = blk ; + + return ; +} + +U32 LLPrivateMemoryPool::LLMemoryChunk::getPageIndex(U32 addr) +{ + return (addr - (U32)mDataBuffer) / mMinBlockSize ; +} + +//for mAvailBlockList +U32 LLPrivateMemoryPool::LLMemoryChunk::getBlockLevel(U32 size) +{ + llassert(size >= mMinSlotSize && size <= mMaxSlotSize) ; + + //start from 0 + return (size + mMinSlotSize - 1) / mMinSlotSize - 1 ; +} + +//for mFreeSpaceList +U16 LLPrivateMemoryPool::LLMemoryChunk::getPageLevel(U32 size) +{ + //start from 0 + U16 level = size / mMinBlockSize - 1 ; + if(level >= mPartitionLevels) + { + level = mPartitionLevels - 1 ; + } + return level ; +} + +//------------------------------------------------------------------- +//class LLPrivateMemoryPool +//-------------------------------------------------------------------- +const U32 CHUNK_SIZE = 4 << 20 ; //4 MB +const U32 LARGE_CHUNK_SIZE = 4 * CHUNK_SIZE ; //16 MB +LLPrivateMemoryPool::LLPrivateMemoryPool(S32 type, U32 max_pool_size) : + mMutexp(NULL), + mReservedPoolSize(0), + mHashFactor(1), + mType(type), + mMaxPoolSize(max_pool_size) +{ + if(type == STATIC_THREADED || type == VOLATILE_THREADED) + { + mMutexp = new LLMutex() ; + } + + for(S32 i = 0 ; i < SUPER_ALLOCATION ; i++) + { + mChunkList[i] = NULL ; + } + + mNumOfChunks = 0 ; +} + +LLPrivateMemoryPool::~LLPrivateMemoryPool() +{ + destroyPool(); + delete mMutexp ; +} + +char* LLPrivateMemoryPool::allocate(U32 size) +{ + if(!size) + { + return NULL ; + } + + //if the asked size larger than MAX_BLOCK_SIZE, fetch from heap directly, the pool does not manage it + if(size >= CHUNK_SIZE) + { + return (char*)malloc(size) ; + } + + char* p = NULL ; + + //find the appropriate chunk + S32 chunk_idx = getChunkIndex(size) ; + + lock() ; + + LLMemoryChunk* chunk = mChunkList[chunk_idx]; + while(chunk) + { + if((p = chunk->allocate(size))) + { + break ; + } + chunk = chunk->mNext ; + } + + //fetch new memory chunk + if(!p) + { + if(mReservedPoolSize + CHUNK_SIZE > mMaxPoolSize) + { + chunk = mChunkList[chunk_idx]; + while(chunk) + { + if((p = chunk->allocate(size))) + { + break ; + } + chunk = chunk->mNext ; + } + } + else + { + chunk = addChunk(chunk_idx) ; + if(chunk) + { + p = chunk->allocate(size) ; + } + } + } + + unlock() ; + + if(!p) //to get memory from the private pool failed, try the heap directly + { + static bool to_log = true ; + + if(to_log) + { + llwarns << "The memory pool overflows, now using heap directly!" << llendl ; + to_log = false ; + } + + return (char*)malloc(size) ; + } + + return p ; +} + +void LLPrivateMemoryPool::freeMem(void* addr) +{ + if(!addr) + { + return ; + } + + lock() ; + + LLMemoryChunk* chunk = findChunk((char*)addr) ; + + if(!chunk) + { + free(addr) ; //release from heap + } + else + { + chunk->freeMem(addr) ; + + if(chunk->empty()) + { + removeChunk(chunk) ; + } + } + + unlock() ; +} + +void LLPrivateMemoryPool::dump() +{ +} + +U32 LLPrivateMemoryPool::getTotalAllocatedSize() +{ + U32 total_allocated = 0 ; + + LLMemoryChunk* chunk ; + for(S32 i = 0 ; i < SUPER_ALLOCATION ; i++) + { + chunk = mChunkList[i]; + while(chunk) + { + total_allocated += chunk->getAllocatedSize() ; + chunk = chunk->mNext ; + } + } + + return total_allocated ; +} + +void LLPrivateMemoryPool::lock() +{ + if(mMutexp) + { + mMutexp->lock() ; + } +} + +void LLPrivateMemoryPool::unlock() +{ + if(mMutexp) + { + mMutexp->unlock() ; + } +} + +S32 LLPrivateMemoryPool::getChunkIndex(U32 size) +{ + S32 i ; + for(i = 0 ; size > MAX_SLOT_SIZES[i]; i++); + + llassert_always(i < SUPER_ALLOCATION); + + return i ; +} + +//destroy the entire pool +void LLPrivateMemoryPool::destroyPool() +{ + lock() ; + + if(mNumOfChunks > 0) + { + llwarns << "There is some memory not freed when destroy the memory pool!" << llendl ; + } + + mNumOfChunks = 0 ; + mChunkHashList.clear() ; + mHashFactor = 1 ; + for(S32 i = 0 ; i < SUPER_ALLOCATION ; i++) + { + mChunkList[i] = NULL ; + } + + unlock() ; +} + +bool LLPrivateMemoryPool::checkSize(U32 asked_size) +{ + if(mReservedPoolSize + asked_size > mMaxPoolSize) + { + llinfos << "Max pool size: " << mMaxPoolSize << llendl ; + llinfos << "Total reserved size: " << mReservedPoolSize + asked_size << llendl ; + llinfos << "Total_allocated Size: " << getTotalAllocatedSize() << llendl ; + + //llerrs << "The pool is overflowing..." << llendl ; + + return false ; + } + + return true ; +} + +LLPrivateMemoryPool::LLMemoryChunk* LLPrivateMemoryPool::addChunk(S32 chunk_index) +{ + U32 preferred_size ; + U32 overhead ; + if(chunk_index < LARGE_ALLOCATION) + { + preferred_size = CHUNK_SIZE ; //4MB + overhead = LLMemoryChunk::getMaxOverhead(preferred_size, MIN_SLOT_SIZES[chunk_index], + MAX_SLOT_SIZES[chunk_index], MIN_BLOCK_SIZES[chunk_index], MAX_BLOCK_SIZES[chunk_index]) ; + } + else + { + preferred_size = LARGE_CHUNK_SIZE ; //16MB + overhead = LLMemoryChunk::getMaxOverhead(preferred_size, MIN_SLOT_SIZES[chunk_index], + MAX_SLOT_SIZES[chunk_index], MIN_BLOCK_SIZES[chunk_index], MAX_BLOCK_SIZES[chunk_index]) ; + } + + if(!checkSize(preferred_size + overhead)) + { + return NULL ; + } + + mReservedPoolSize += preferred_size + overhead ; + + char* buffer = (char*)malloc(preferred_size + overhead) ; + if(!buffer) + { + return NULL ; + } + + LLMemoryChunk* chunk = new (buffer) LLMemoryChunk() ; + chunk->init(buffer, preferred_size + overhead, MIN_SLOT_SIZES[chunk_index], + MAX_SLOT_SIZES[chunk_index], MIN_BLOCK_SIZES[chunk_index], MAX_BLOCK_SIZES[chunk_index]) ; + + //add to the tail of the linked list + { + if(!mChunkList[chunk_index]) + { + mChunkList[chunk_index] = chunk ; + } + else + { + LLMemoryChunk* cur = mChunkList[chunk_index] ; + while(cur->mNext) + { + cur = cur->mNext ; + } + cur->mNext = chunk ; + chunk->mPrev = cur ; + } + } + + //insert into the hash table + addToHashTable(chunk) ; + + mNumOfChunks++; + + return chunk ; +} + +void LLPrivateMemoryPool::removeChunk(LLMemoryChunk* chunk) +{ + if(!chunk) + { + return ; + } + + //remove from the linked list + for(S32 i = 0 ; i < SUPER_ALLOCATION ; i++) + { + if(mChunkList[i] == chunk) + { + mChunkList[i] = chunk->mNext ; + } + } + + if(chunk->mPrev) + { + chunk->mPrev->mNext = chunk->mNext ; + } + if(chunk->mNext) + { + chunk->mNext->mPrev = chunk->mPrev ; + } + + //remove from the hash table + removeFromHashTable(chunk) ; + + mNumOfChunks--; + mReservedPoolSize -= chunk->getBufferSize() ; + + //release memory + free(chunk->getBuffer()) ; +} + +U16 LLPrivateMemoryPool::findHashKey(const char* addr) +{ + return (((U32)addr) / CHUNK_SIZE) % mHashFactor ; +} + +LLPrivateMemoryPool::LLMemoryChunk* LLPrivateMemoryPool::findChunk(const char* addr) +{ + U16 key = findHashKey(addr) ; + if(mChunkHashList.size() <= key) + { + return NULL ; + } + + return mChunkHashList[key].findChunk(addr) ; +} + +void LLPrivateMemoryPool::addToHashTable(LLMemoryChunk* chunk) +{ + static const U16 HASH_FACTORS[] = {41, 83, 193, 317, 419, 523, 719, 997, 1523, 0xFFFF}; + + U16 i ; + if(mChunkHashList.empty()) + { + mHashFactor = HASH_FACTORS[0] ; + rehash() ; + } + + U16 start_key = findHashKey(chunk->getBuffer()) ; + U16 end_key = findHashKey(chunk->getBuffer() + chunk->getBufferSize() - 1) ; + bool need_rehash = false ; + + if(mChunkHashList[start_key].hasElement(chunk)) + { + return; //already inserted. + } + need_rehash = mChunkHashList[start_key].add(chunk) ; + + if(start_key == end_key && !need_rehash) + { + return ; //done + } + + if(!need_rehash) + { + need_rehash = mChunkHashList[end_key].add(chunk) ; + } + + if(!need_rehash) + { + if(end_key < start_key) + { + need_rehash = fillHashTable(start_key + 1, mHashFactor, chunk) ; + if(!need_rehash) + { + need_rehash = fillHashTable(0, end_key, chunk) ; + } + } + else + { + need_rehash = fillHashTable(start_key + 1, end_key, chunk) ; + } + } + + if(need_rehash) + { + i = 0 ; + while(HASH_FACTORS[i] <= mHashFactor) i++; + + mHashFactor = HASH_FACTORS[i] ; + llassert_always(mHashFactor != 0xFFFF) ;//stop point to prevent endlessly recursive calls + + rehash() ; + } +} + +void LLPrivateMemoryPool::removeFromHashTable(LLMemoryChunk* chunk) +{ + U16 start_key = findHashKey(chunk->getBuffer()) ; + U16 end_key = findHashKey(chunk->getBuffer() + chunk->getBufferSize() - 1) ; + + mChunkHashList[start_key].remove(chunk) ; + if(start_key == end_key) + { + return ; //done + } + + mChunkHashList[end_key].remove(chunk) ; + + if(end_key < start_key) + { + for(U16 i = start_key + 1 ; i < mHashFactor; i++) + { + mChunkHashList[i].remove(chunk) ; + } + for(U16 i = 0 ; i < end_key; i++) + { + mChunkHashList[i].remove(chunk) ; + } + } + else + { + for(U16 i = start_key + 1 ; i < end_key; i++) + { + mChunkHashList[i].remove(chunk) ; + } + } +} + +void LLPrivateMemoryPool::rehash() +{ + llinfos << "new hash factor: " << mHashFactor << llendl ; + + mChunkHashList.clear() ; + mChunkHashList.resize(mHashFactor) ; + + LLMemoryChunk* chunk ; + for(U16 i = 0 ; i < SUPER_ALLOCATION ; i++) + { + chunk = mChunkList[i] ; + while(chunk) + { + addToHashTable(chunk) ; + chunk = chunk->mNext ; + } + } +} + +bool LLPrivateMemoryPool::fillHashTable(U16 start, U16 end, LLMemoryChunk* chunk) +{ + for(U16 i = start; i < end; i++) + { + if(mChunkHashList[i].add(chunk)) + { + return true ; + } + } + + return false ; +} + +//-------------------------------------------------------------------- +// class LLChunkHashElement +//-------------------------------------------------------------------- +LLPrivateMemoryPool::LLMemoryChunk* LLPrivateMemoryPool::LLChunkHashElement::findChunk(const char* addr) +{ + if(mFirst && mFirst->containsAddress(addr)) + { + return mFirst ; + } + else if(mSecond && mSecond->containsAddress(addr)) + { + return mSecond ; + } + + return NULL ; +} + +//return false if successfully inserted to the hash slot. +bool LLPrivateMemoryPool::LLChunkHashElement::add(LLPrivateMemoryPool::LLMemoryChunk* chunk) +{ + llassert_always(!hasElement(chunk)) ; + + if(!mFirst) + { + mFirst = chunk ; + } + else if(!mSecond) + { + mSecond = chunk ; + } + else + { + return true ; //failed + } + + return false ; +} + +void LLPrivateMemoryPool::LLChunkHashElement::remove(LLPrivateMemoryPool::LLMemoryChunk* chunk) +{ + if(mFirst == chunk) + { + mFirst = NULL ; + } + else if(mSecond ==chunk) + { + mSecond = NULL ; + } + else + { + llerrs << "This slot does not contain this chunk!" << llendl ; + } +} + +//-------------------------------------------------------------------- +//class LLPrivateMemoryPoolManager +//-------------------------------------------------------------------- +LLPrivateMemoryPoolManager* LLPrivateMemoryPoolManager::sInstance = NULL ; +BOOL LLPrivateMemoryPoolManager::sPrivatePoolEnabled = FALSE ; +std::vector LLPrivateMemoryPoolManager::sDanglingPoolList ; + +LLPrivateMemoryPoolManager::LLPrivateMemoryPoolManager(BOOL enabled, U32 max_pool_size) +{ + mPoolList.resize(LLPrivateMemoryPool::MAX_TYPES) ; + + for(S32 i = 0 ; i < LLPrivateMemoryPool::MAX_TYPES; i++) + { + mPoolList[i] = NULL ; + } + + sPrivatePoolEnabled = enabled ; + + const U32 MAX_POOL_SIZE = 256 * 1024 * 1024 ; //256 MB + mMaxPrivatePoolSize = llmax(max_pool_size, MAX_POOL_SIZE) ; +} + +LLPrivateMemoryPoolManager::~LLPrivateMemoryPoolManager() +{ + +#if __DEBUG_PRIVATE_MEM__ + if(!sMemAllocationTracker.empty()) + { + llwarns << "there is potential memory leaking here. The list of not freed memory blocks are from: " <first << " : " << iter->second << llendl ; + } + sMemAllocationTracker.clear() ; + } +#endif + +#if 0 + //all private pools should be released by their owners before reaching here. + for(S32 i = 0 ; i < LLPrivateMemoryPool::MAX_TYPES; i++) + { + llassert_always(!mPoolList[i]) ; + } + mPoolList.clear() ; + +#else + //forcefully release all memory + for(S32 i = 0 ; i < LLPrivateMemoryPool::MAX_TYPES; i++) + { + if(mPoolList[i]) + { + if(mPoolList[i]->isEmpty()) + { + delete mPoolList[i] ; + } + else + { + //can not delete this pool because it has alloacted memory to be freed. + //move it to the dangling list. + sDanglingPoolList.push_back(mPoolList[i]) ; + } + + mPoolList[i] = NULL ; + } + } + mPoolList.clear() ; +#endif +} + +//static +void LLPrivateMemoryPoolManager::initClass(BOOL enabled, U32 max_pool_size) +{ + llassert_always(!sInstance) ; + + sInstance = new LLPrivateMemoryPoolManager(enabled, max_pool_size) ; +} + +//static +LLPrivateMemoryPoolManager* LLPrivateMemoryPoolManager::getInstance() +{ + //if(!sInstance) + //{ + // sInstance = new LLPrivateMemoryPoolManager(FALSE) ; + //} + return sInstance ; +} + +//static +void LLPrivateMemoryPoolManager::destroyClass() +{ + if(sInstance) + { + delete sInstance ; + sInstance = NULL ; + } +} + +LLPrivateMemoryPool* LLPrivateMemoryPoolManager::newPool(S32 type) +{ + if(!sPrivatePoolEnabled) + { + return NULL ; + } + + if(!mPoolList[type]) + { + mPoolList[type] = new LLPrivateMemoryPool(type, mMaxPrivatePoolSize) ; + } + + return mPoolList[type] ; +} + +void LLPrivateMemoryPoolManager::deletePool(LLPrivateMemoryPool* pool) +{ + if(pool && pool->isEmpty()) + { + mPoolList[pool->getType()] = NULL ; + delete pool; + } +} + +//debug +void LLPrivateMemoryPoolManager::updateStatistics() +{ + mTotalReservedSize = 0 ; + mTotalAllocatedSize = 0 ; + + for(U32 i = 0; i < mPoolList.size(); i++) + { + if(mPoolList[i]) + { + mTotalReservedSize += mPoolList[i]->getTotalReservedSize() ; + mTotalAllocatedSize += mPoolList[i]->getTotalAllocatedSize() ; + } + } +} + +#if __DEBUG_PRIVATE_MEM__ +//static +char* LLPrivateMemoryPoolManager::allocate(LLPrivateMemoryPool* poolp, U32 size, const char* function, const int line) +{ + char* p ; + + if(!poolp) + { + p = (char*)malloc(size) ; + } + else + { + p = poolp->allocate(size) ; + } + + if(p) + { + char num[16] ; + sprintf(num, " line: %d ", line) ; + std::string str(function) ; + str += num; + + sMemAllocationTracker[p] = str ; + } + + return p ; +} +#else +//static +char* LLPrivateMemoryPoolManager::allocate(LLPrivateMemoryPool* poolp, U32 size) +{ + if(poolp) + { + return poolp->allocate(size) ; + } + else + { + return (char*)malloc(size) ; + } +} +#endif + +//static +void LLPrivateMemoryPoolManager::freeMem(LLPrivateMemoryPool* poolp, void* addr) +{ + if(!addr) + { + return ; + } + +#if __DEBUG_PRIVATE_MEM__ + sMemAllocationTracker.erase((char*)addr) ; +#endif + + if(poolp) + { + poolp->freeMem(addr) ; + } + else + { + if(!sPrivatePoolEnabled) + { + free(addr) ; //private pool is disabled. + } + else if(!sInstance) //the private memory manager is destroyed, try the dangling list + { + for(S32 i = 0 ; i < (S32)sDanglingPoolList.size(); i++) + { + if(sDanglingPoolList[i]->findChunk((char*)addr)) + { + sDanglingPoolList[i]->freeMem(addr) ; + if(sDanglingPoolList[i]->isEmpty()) + { + delete sDanglingPoolList[i] ; + + if(i < (S32)sDanglingPoolList.size() - 1) + { + sDanglingPoolList[i] = sDanglingPoolList[sDanglingPoolList.size() - 1] ; + } + sDanglingPoolList.pop_back() ; + } + + addr = NULL ; + break ; + } + } + llassert_always(!addr) ; //addr should be release before hitting here! + } + else + { + llerrs << "private pool is used before initialized.!" << llendl ; + } + } +} + +//-------------------------------------------------------------------- +//class LLPrivateMemoryPoolTester +//-------------------------------------------------------------------- +#if 0 +LLPrivateMemoryPoolTester* LLPrivateMemoryPoolTester::sInstance = NULL ; +LLPrivateMemoryPool* LLPrivateMemoryPoolTester::sPool = NULL ; +LLPrivateMemoryPoolTester::LLPrivateMemoryPoolTester() +{ +} + +LLPrivateMemoryPoolTester::~LLPrivateMemoryPoolTester() +{ +} + +//static +LLPrivateMemoryPoolTester* LLPrivateMemoryPoolTester::getInstance() +{ + if(!sInstance) + { + sInstance = ::new LLPrivateMemoryPoolTester() ; + } + return sInstance ; +} + +//static +void LLPrivateMemoryPoolTester::destroy() +{ + if(sInstance) + { + ::delete sInstance ; + sInstance = NULL ; + } + + if(sPool) + { + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPool) ; + sPool = NULL ; + } +} + +void LLPrivateMemoryPoolTester::run(S32 type) +{ + if(sPool) + { + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPool) ; + } + sPool = LLPrivateMemoryPoolManager::getInstance()->newPool(type) ; + + //run the test + correctnessTest() ; + performanceTest() ; + //fragmentationtest() ; + + //release pool. + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPool) ; + sPool = NULL ; +} + +void LLPrivateMemoryPoolTester::test(U32 min_size, U32 max_size, U32 stride, U32 times, + bool random_deletion, bool output_statistics) +{ + U32 levels = (max_size - min_size) / stride + 1 ; + char*** p ; + U32 i, j ; + U32 total_allocated_size = 0 ; + + //allocate space for p ; + if(!(p = ::new char**[times]) || !(*p = ::new char*[times * levels])) + { + llerrs << "memory initialization for p failed" << llendl ; + } + + //init + for(i = 0 ; i < times; i++) + { + p[i] = *p + i * levels ; + for(j = 0 ; j < levels; j++) + { + p[i][j] = NULL ; + } + } + + //allocation + U32 size ; + for(i = 0 ; i < times ; i++) + { + for(j = 0 ; j < levels; j++) + { + size = min_size + j * stride ; + p[i][j] = ALLOCATE_MEM(sPool, size) ; + + total_allocated_size+= size ; + + *(U32*)p[i][j] = i ; + *((U32*)p[i][j] + 1) = j ; + //p[i][j][size - 1] = '\0' ; //access the last element to verify the success of the allocation. + + //randomly release memory + if(random_deletion) + { + S32 k = rand() % levels ; + + if(p[i][k]) + { + llassert_always(*(U32*)p[i][k] == i && *((U32*)p[i][k] + 1) == k) ; + FREE_MEM(sPool, p[i][k]) ; + total_allocated_size -= min_size + k * stride ; + p[i][k] = NULL ; + } + } + } + } + + //output pool allocation statistics + if(output_statistics) + { + } + + //release all memory allocations + for(i = 0 ; i < times; i++) + { + for(j = 0 ; j < levels; j++) + { + if(p[i][j]) + { + llassert_always(*(U32*)p[i][j] == i && *((U32*)p[i][j] + 1) == j) ; + FREE_MEM(sPool, p[i][j]) ; + total_allocated_size -= min_size + j * stride ; + p[i][j] = NULL ; + } + } + } + + ::delete[] *p ; + ::delete[] p ; +} + +void LLPrivateMemoryPoolTester::testAndTime(U32 size, U32 times) +{ + LLTimer timer ; + + llinfos << " -**********************- " << llendl ; + llinfos << "test size: " << size << " test times: " << times << llendl ; + + timer.reset() ; + char** p = new char*[times] ; + + //using the customized memory pool + //allocation + for(U32 i = 0 ; i < times; i++) + { + p[i] = ALLOCATE_MEM(sPool, size) ; + if(!p[i]) + { + llerrs << "allocation failed" << llendl ; + } + } + //de-allocation + for(U32 i = 0 ; i < times; i++) + { + FREE_MEM(sPool, p[i]) ; + p[i] = NULL ; + } + llinfos << "time spent using customized memory pool: " << timer.getElapsedTimeF32() << llendl ; + + timer.reset() ; + + //using the standard allocator/de-allocator: + //allocation + for(U32 i = 0 ; i < times; i++) + { + p[i] = ::new char[size] ; + if(!p[i]) + { + llerrs << "allocation failed" << llendl ; + } + } + //de-allocation + for(U32 i = 0 ; i < times; i++) + { + ::delete[] p[i] ; + p[i] = NULL ; + } + llinfos << "time spent using standard allocator/de-allocator: " << timer.getElapsedTimeF32() << llendl ; + + delete[] p; +} + +void LLPrivateMemoryPoolTester::correctnessTest() +{ + //try many different sized allocation, and all kinds of edge cases, access the allocated memory + //to see if allocation is right. + + //edge case + char* p = ALLOCATE_MEM(sPool, 0) ; + FREE_MEM(sPool, p) ; + + //small sized + // [8 bytes, 2KB), each asks for 256 allocations and deallocations + test(8, 2040, 8, 256, true, true) ; + + //medium sized + //[2KB, 512KB), each asks for 16 allocations and deallocations + test(2048, 512 * 1024 - 2048, 2048, 16, true, true) ; + + //large sized + //[512KB, 4MB], each asks for 8 allocations and deallocations + test(512 * 1024, 4 * 1024 * 1024, 64 * 1024, 6, true, true) ; +} + +void LLPrivateMemoryPoolTester::performanceTest() +{ + U32 test_size[3] = {768, 3* 1024, 3* 1024 * 1024}; + + //small sized + testAndTime(test_size[0], 8) ; + + //medium sized + testAndTime(test_size[1], 8) ; + + //large sized + testAndTime(test_size[2], 8) ; +} + +void LLPrivateMemoryPoolTester::fragmentationtest() +{ + //for internal fragmentation statistics: + //every time when asking for a new chunk during correctness test, and performance test, + //print out the chunk usage statistices. +} +#endif +//-------------------------------------------------------------------- diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 99aec9997..d54d28ea6 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -40,9 +40,6 @@ #endif #include "llerror.h" - -//---------------------------------------------------------------------------- - #if LL_DEBUG inline void* ll_aligned_malloc( size_t size, int align ) { @@ -120,6 +117,10 @@ inline void ll_aligned_free_32(void *p) #define ll_aligned_free_32 free #endif // LL_DEBUG +#ifndef __DEBUG_PRIVATE_MEM__ +#define __DEBUG_PRIVATE_MEM__ 0 +#endif + class LL_COMMON_API LLMemory { public: @@ -130,14 +131,399 @@ public: // Return value is zero if not known. static U64 getCurrentRSS(); static U32 getWorkingSetSize(); + static void* tryToAlloc(void* address, U32 size); + static void initMaxHeapSizeGB(F32 max_heap_size_gb, BOOL prevent_heap_failure); + static void updateMemoryInfo() ; + static void logMemoryInfo(BOOL update = FALSE); + static bool isMemoryPoolLow(); + + static U32 getAvailableMemKB() ; + static U32 getMaxMemKB() ; + static U32 getAllocatedMemKB() ; private: static char* reserveMem; + static U32 sAvailPhysicalMemInKB ; + static U32 sMaxPhysicalMemInKB ; + static U32 sAllocatedMemInKB; + static U32 sAllocatedPageSizeInKB ; + + static U32 sMaxHeapSizeInKB; + static BOOL sEnableMemoryFailurePrevention; }; +//---------------------------------------------------------------------------- +class LLMutex ; +#if MEM_TRACK_MEM +class LL_COMMON_API LLMemTracker +{ +private: + LLMemTracker() ; + ~LLMemTracker() ; + +public: + static void release() ; + static LLMemTracker* getInstance() ; + + void track(const char* function, const int line) ; + void preDraw(BOOL pause) ; + void postDraw() ; + const char* getNextLine() ; + +private: + static LLMemTracker* sInstance ; + + char** mStringBuffer ; + S32 mCapacity ; + U32 mLastAllocatedMem ; + S32 mCurIndex ; + S32 mCounter; + S32 mDrawnIndex; + S32 mNumOfDrawn; + BOOL mPaused; + LLMutex* mMutexp ; +}; + +#define MEM_TRACK_RELEASE LLMemTracker::release() ; +#define MEM_TRACK LLMemTracker::getInstance()->track(__FUNCTION__, __LINE__) ; + +#else // MEM_TRACK_MEM + +#define MEM_TRACK_RELEASE +#define MEM_TRACK + +#endif // MEM_TRACK_MEM + +//---------------------------------------------------------------------------- + + +// +//class LLPrivateMemoryPool defines a private memory pool for an application to use, so the application does not +//need to access the heap directly fro each memory allocation. Throught this, the allocation speed is faster, +//and reduces virtaul address space gragmentation problem. +//Note: this class is thread-safe by passing true to the constructor function. However, you do not need to do this unless +//you are sure the memory allocation and de-allocation will happen in different threads. To make the pool thread safe +//increases allocation and deallocation cost. +// +class LL_COMMON_API LLPrivateMemoryPool +{ + friend class LLPrivateMemoryPoolManager ; + +public: + class LL_COMMON_API LLMemoryBlock //each block is devided into slots uniformly + { + public: + LLMemoryBlock() ; + ~LLMemoryBlock() ; + + void init(char* buffer, U32 buffer_size, U32 slot_size) ; + void setBuffer(char* buffer, U32 buffer_size) ; + + char* allocate() ; + void freeMem(void* addr) ; + + bool empty() {return !mAllocatedSlots;} + bool isFull() {return mAllocatedSlots == mTotalSlots;} + bool isFree() {return !mTotalSlots;} + + U32 getSlotSize()const {return mSlotSize;} + U32 getTotalSlots()const {return mTotalSlots;} + U32 getBufferSize()const {return mBufferSize;} + char* getBuffer() const {return mBuffer;} + + //debug use + void resetBitMap() ; + private: + char* mBuffer; + U32 mSlotSize ; //when the block is not initialized, it is the buffer size. + U32 mBufferSize ; + U32 mUsageBits ; + U8 mTotalSlots ; + U8 mAllocatedSlots ; + U8 mDummySize ; //size of extra bytes reserved for mUsageBits. + + public: + LLMemoryBlock* mPrev ; + LLMemoryBlock* mNext ; + LLMemoryBlock* mSelf ; + + struct CompareAddress + { + bool operator()(const LLMemoryBlock* const& lhs, const LLMemoryBlock* const& rhs) + { + return (U32)lhs->getBuffer() < (U32)rhs->getBuffer(); + } + }; + }; + + class LL_COMMON_API LLMemoryChunk //is divided into memory blocks. + { + public: + LLMemoryChunk() ; + ~LLMemoryChunk() ; + + void init(char* buffer, U32 buffer_size, U32 min_slot_size, U32 max_slot_size, U32 min_block_size, U32 max_block_size) ; + void setBuffer(char* buffer, U32 buffer_size) ; + + bool empty() ; + + char* allocate(U32 size) ; + void freeMem(void* addr) ; + + char* getBuffer() const {return mBuffer;} + U32 getBufferSize() const {return mBufferSize;} + U32 getAllocatedSize() const {return mAlloatedSize;} + + bool containsAddress(const char* addr) const; + + static U32 getMaxOverhead(U32 data_buffer_size, U32 min_slot_size, + U32 max_slot_size, U32 min_block_size, U32 max_block_size) ; + + void dump() ; + + private: + U32 getPageIndex(U32 addr) ; + U32 getBlockLevel(U32 size) ; + U16 getPageLevel(U32 size) ; + LLMemoryBlock* addBlock(U32 blk_idx) ; + void popAvailBlockList(U32 blk_idx) ; + void addToFreeSpace(LLMemoryBlock* blk) ; + void removeFromFreeSpace(LLMemoryBlock* blk) ; + void removeBlock(LLMemoryBlock* blk) ; + void addToAvailBlockList(LLMemoryBlock* blk) ; + U32 calcBlockSize(U32 slot_size); + LLMemoryBlock* createNewBlock(LLMemoryBlock* blk, U32 buffer_size, U32 slot_size, U32 blk_idx) ; + + private: + LLMemoryBlock** mAvailBlockList ;//256 by mMinSlotSize + LLMemoryBlock** mFreeSpaceList; + LLMemoryBlock* mBlocks ; //index of blocks by address. + + char* mBuffer ; + U32 mBufferSize ; + char* mDataBuffer ; + char* mMetaBuffer ; + U32 mMinBlockSize ; + U32 mMinSlotSize ; + U32 mMaxSlotSize ; + U32 mAlloatedSize ; + U16 mBlockLevels; + U16 mPartitionLevels; + + public: + //form a linked list + LLMemoryChunk* mNext ; + LLMemoryChunk* mPrev ; + } ; + +private: + LLPrivateMemoryPool(S32 type, U32 max_pool_size) ; + ~LLPrivateMemoryPool() ; + + char *allocate(U32 size) ; + void freeMem(void* addr) ; + + void dump() ; + U32 getTotalAllocatedSize() ; + U32 getTotalReservedSize() {return mReservedPoolSize;} + S32 getType() const {return mType; } + bool isEmpty() const {return !mNumOfChunks; } + +private: + void lock() ; + void unlock() ; + S32 getChunkIndex(U32 size) ; + LLMemoryChunk* addChunk(S32 chunk_index) ; + bool checkSize(U32 asked_size) ; + void removeChunk(LLMemoryChunk* chunk) ; + U16 findHashKey(const char* addr); + void addToHashTable(LLMemoryChunk* chunk) ; + void removeFromHashTable(LLMemoryChunk* chunk) ; + void rehash() ; + bool fillHashTable(U16 start, U16 end, LLMemoryChunk* chunk) ; + LLMemoryChunk* findChunk(const char* addr) ; + + void destroyPool() ; + +public: + enum + { + SMALL_ALLOCATION = 0, //from 8 bytes to 2KB(exclusive), page size 2KB, max chunk size is 4MB. + MEDIUM_ALLOCATION, //from 2KB to 512KB(exclusive), page size 32KB, max chunk size 4MB + LARGE_ALLOCATION, //from 512KB to 4MB(inclusive), page size 64KB, max chunk size 16MB + SUPER_ALLOCATION //allocation larger than 4MB. + }; + + enum + { + STATIC = 0 , //static pool(each alllocation stays for a long time) without threading support + VOLATILE, //Volatile pool(each allocation stays for a very short time) without threading support + STATIC_THREADED, //static pool with threading support + VOLATILE_THREADED, //volatile pool with threading support + MAX_TYPES + }; //pool types + +private: + LLMutex* mMutexp ; + U32 mMaxPoolSize; + U32 mReservedPoolSize ; + + LLMemoryChunk* mChunkList[SUPER_ALLOCATION] ; //all memory chunks reserved by this pool, sorted by address + U16 mNumOfChunks ; + U16 mHashFactor ; + + S32 mType ; + + class LLChunkHashElement + { + public: + LLChunkHashElement() {mFirst = NULL ; mSecond = NULL ;} + + bool add(LLMemoryChunk* chunk) ; + void remove(LLMemoryChunk* chunk) ; + LLMemoryChunk* findChunk(const char* addr) ; + + bool empty() {return !mFirst && !mSecond; } + bool full() {return mFirst && mSecond; } + bool hasElement(LLMemoryChunk* chunk) {return mFirst == chunk || mSecond == chunk;} + + private: + LLMemoryChunk* mFirst ; + LLMemoryChunk* mSecond ; + }; + std::vector mChunkHashList ; +}; + +class LL_COMMON_API LLPrivateMemoryPoolManager +{ +private: + LLPrivateMemoryPoolManager(BOOL enabled, U32 max_pool_size) ; + ~LLPrivateMemoryPoolManager() ; + +public: + static LLPrivateMemoryPoolManager* getInstance() ; + static void initClass(BOOL enabled, U32 pool_size) ; + static void destroyClass() ; + + LLPrivateMemoryPool* newPool(S32 type) ; + void deletePool(LLPrivateMemoryPool* pool) ; + +private: + std::vector mPoolList ; + U32 mMaxPrivatePoolSize; + + static LLPrivateMemoryPoolManager* sInstance ; + static BOOL sPrivatePoolEnabled; + static std::vector sDanglingPoolList ; +public: + //debug and statistics info. + void updateStatistics() ; + + U32 mTotalReservedSize ; + U32 mTotalAllocatedSize ; + +public: +#if __DEBUG_PRIVATE_MEM__ + static char* allocate(LLPrivateMemoryPool* poolp, U32 size, const char* function, const int line) ; + + typedef std::map mem_allocation_info_t ; + static mem_allocation_info_t sMemAllocationTracker; +#else + static char* allocate(LLPrivateMemoryPool* poolp, U32 size) ; +#endif + static void freeMem(LLPrivateMemoryPool* poolp, void* addr) ; +}; + +//------------------------------------------------------------------------------------- +#if __DEBUG_PRIVATE_MEM__ +#define ALLOCATE_MEM(poolp, size) LLPrivateMemoryPoolManager::allocate((poolp), (size), __FUNCTION__, __LINE__) +#else +#define ALLOCATE_MEM(poolp, size) LLPrivateMemoryPoolManager::allocate((poolp), (size)) +//#define ALLOCATE_MEM(poolp, size) new char[size] +#endif +#define FREE_MEM(poolp, addr) LLPrivateMemoryPoolManager::freeMem((poolp), (addr)) +//#define FREE_MEM(poolp, addr) delete[] addr; +//------------------------------------------------------------------------------------- + +// +//the below singleton is used to test the private memory pool. +// +#if 0 +class LL_COMMON_API LLPrivateMemoryPoolTester +{ +private: + LLPrivateMemoryPoolTester() ; + ~LLPrivateMemoryPoolTester() ; + +public: + static LLPrivateMemoryPoolTester* getInstance() ; + static void destroy() ; + + void run(S32 type) ; + +private: + void correctnessTest() ; + void performanceTest() ; + void fragmentationtest() ; + + void test(U32 min_size, U32 max_size, U32 stride, U32 times, bool random_deletion, bool output_statistics) ; + void testAndTime(U32 size, U32 times) ; + +#if 0 +public: + void* operator new(size_t size) + { + return (void*)sPool->allocate(size) ; + } + void operator delete(void* addr) + { + sPool->freeMem(addr) ; + } + void* operator new[](size_t size) + { + return (void*)sPool->allocate(size) ; + } + void operator delete[](void* addr) + { + sPool->freeMem(addr) ; + } +#endif + +private: + static LLPrivateMemoryPoolTester* sInstance; + static LLPrivateMemoryPool* sPool ; + static LLPrivateMemoryPool* sThreadedPool ; +}; +#if 0 +//static +void* LLPrivateMemoryPoolTester::operator new(size_t size) +{ + return (void*)sPool->allocate(size) ; +} + +//static +void LLPrivateMemoryPoolTester::operator delete(void* addr) +{ + sPool->free(addr) ; +} + +//static +void* LLPrivateMemoryPoolTester::operator new[](size_t size) +{ + return (void*)sPool->allocate(size) ; +} + +//static +void LLPrivateMemoryPoolTester::operator delete[](void* addr) +{ + sPool->free(addr) ; +} +#endif +#endif + //EVENTUALLY REMOVE THESE: #include "llpointer.h" #include "llrefcount.h" #include "llsingleton.h" #include "llsafehandle.h" -#endif +#endif \ No newline at end of file diff --git a/indra/llcommon/llsdserialize.cpp b/indra/llcommon/llsdserialize.cpp index 103f3b247..dce07410b 100644 --- a/indra/llcommon/llsdserialize.cpp +++ b/indra/llcommon/llsdserialize.cpp @@ -39,13 +39,11 @@ #include #include "apr_base64.h" -#if MESH_ENABLED #ifdef LL_STANDALONE # include #else # include "zlib/zlib.h" // for davep's dirty little zip functions #endif -#endif //MESH_ENABLED #if !LL_WINDOWS #include // htonl & ntohl @@ -1999,8 +1997,6 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd) return s; } -#if MESH_ENABLED - //dirty little zippers -- yell at davep if these are horrid //return a string containing gzipped bytes of binary serialized LLSD @@ -2176,4 +2172,3 @@ bool unzip_llsd(LLSD& data, std::istream& is, S32 size) free(result); return true; } -#endif //MESH_ENABLED diff --git a/indra/llcommon/llsdserialize.h b/indra/llcommon/llsdserialize.h index 6f657b464..9a45f56a7 100644 --- a/indra/llcommon/llsdserialize.h +++ b/indra/llcommon/llsdserialize.h @@ -788,9 +788,7 @@ public: } }; -#if MESH_ENABLED //dirty little zip functions -- yell at davep LL_COMMON_API std::string zip_llsd(LLSD& data); LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size); -#endif //MESH_ENABLED #endif // LL_LLSDSERIALIZE_H diff --git a/indra/llcommon/llstrider.h b/indra/llcommon/llstrider.h index b9f0da206..b7e7e1dca 100644 --- a/indra/llcommon/llstrider.h +++ b/indra/llcommon/llstrider.h @@ -42,17 +42,17 @@ template class LLStrider U8* mBytep; }; U32 mSkip; - U32 mTypeSize; + //U32 mTypeSize; public: - LLStrider() { mObjectp = NULL; mTypeSize = mSkip = sizeof(Object); } + LLStrider() { mObjectp = NULL; /*mTypeSize = */mSkip = sizeof(Object); } ~LLStrider() { } const LLStrider& operator = (Object *first) { mObjectp = first; return *this;} void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));} - void setTypeSize (S32 typeBytes){ mTypeSize = (typeBytes ? typeBytes : sizeof(Object)); } + //void setTypeSize (S32 typeBytes){ mTypeSize = (typeBytes ? typeBytes : sizeof(Object)); } - bool isStrided() const { return mTypeSize != mSkip; } + //bool isStrided() const { return mTypeSize != mSkip; } void skip(const U32 index) { mBytep += mSkip*index;} U32 getSkip() const { return mSkip; } Object* get() { return mObjectp; } @@ -61,7 +61,7 @@ public: Object* operator ++(int) { Object* old = mObjectp; mBytep += mSkip; return old; } Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; } Object& operator[](U32 index) { return *(Object*)(mBytep + (mSkip * index)); } - void assignArray(U8* __restrict source, const size_t elem_size, const size_t elem_count) + /*void assignArray(U8* __restrict source, const size_t elem_size, const size_t elem_count) { llassert_always(sizeof(Object) <= elem_size); @@ -125,7 +125,7 @@ public: source+=elem_size; } } - } + }*/ }; #endif // LL_LLSTRIDER_H diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index ebe961aa8..7b003c250 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -45,6 +45,7 @@ #include "llimagepng.h" #include "llimagedxt.h" #include "llimageworker.h" +#include "llmemory.h" //--------------------------------------------------------------------------- // LLImage @@ -53,12 +54,14 @@ //static std::string LLImage::sLastErrorMessage; LLMutex* LLImage::sMutex = NULL; +LLPrivateMemoryPool* LLImageBase::sPrivatePoolp = NULL ; //static void LLImage::initClass() { sMutex = new LLMutex; LLImageJ2C::openDSO(); + LLImageBase::createPrivatePool() ; } //static @@ -67,6 +70,8 @@ void LLImage::cleanupClass() LLImageJ2C::closeDSO(); delete sMutex; sMutex = NULL; + + LLImageBase::destroyPrivatePool() ; } //static @@ -105,6 +110,25 @@ LLImageBase::~LLImageBase() deleteData(); // virtual } +//static +void LLImageBase::createPrivatePool() +{ + if(!sPrivatePoolp) + { + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC_THREADED) ; + } +} + +//static +void LLImageBase::destroyPrivatePool() +{ + if(sPrivatePoolp) + { + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; + sPrivatePoolp = NULL ; + } +} + // virtual void LLImageBase::dump() { @@ -138,7 +162,7 @@ void LLImageBase::sanityCheck() // virtual void LLImageBase::deleteData() { - delete[] mData; + FREE_MEM(sPrivatePoolp, mData) ; mData = NULL; mDataSize = 0; } @@ -164,14 +188,14 @@ U8* LLImageBase::allocateData(S32 size) if (!mData || size != mDataSize) { deleteData(); // virtual - mBadBufferAllocation = FALSE ; - mData = new (std::nothrow) U8[size]; + mBadBufferAllocation = false ; + mData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); if (!mData) { llwarns << "allocate image data: " << size << llendl; size = 0 ; mWidth = mHeight = 0 ; - mBadBufferAllocation = TRUE ; + mBadBufferAllocation = true ; } mDataSize = size; } @@ -186,7 +210,7 @@ U8* LLImageBase::reallocateData(S32 size) return mData; LLMemType mt1((LLMemType::EMemType)mMemType); - U8 *new_datap = new (std::nothrow) U8[size]; + U8 *new_datap = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); if (!new_datap) { llwarns << "Out of memory in LLImageBase::reallocateData" << llendl; @@ -196,7 +220,7 @@ U8* LLImageBase::reallocateData(S32 size) { S32 bytes = llmin(mDataSize, size); memcpy(new_datap, mData, bytes); /* Flawfinder: ignore */ - delete[] mData; + FREE_MEM(sPrivatePoolp, mData) ; } mData = new_datap; mDataSize = size; @@ -276,11 +300,11 @@ LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components) ++sRawImageCount; } -LLImageRaw::LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only) +/*LLImageRaw::LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only) : LLImageBase(), mCacheEntries(0) { createFromFile(filename, j2c_lowest_mip_only); -} +}*/ LLImageRaw::~LLImageRaw() { @@ -346,10 +370,11 @@ BOOL LLImageRaw::resize(U16 width, U16 height, S8 components) return TRUE; } +#if 0 U8 * LLImageRaw::getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const { - LLMemType mt1((LLMemType::EMemType)mMemType); - U8 *data = new (std::nothrow) U8[width*height*getComponents()]; + LLMemType mt1(mMemType); + U8 *data = new U8[width*height*getComponents()]; // Should do some simple bounds checking if (!data) @@ -366,6 +391,7 @@ U8 * LLImageRaw::getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const } return data; } +#endif BOOL LLImageRaw::setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height, const U8 *data, U32 stride, BOOL reverse_y) @@ -856,11 +882,11 @@ void LLImageRaw::copyScaled( LLImageRaw* src ) delete[] temp_buffer; } - +#if 0 //scale down image by not blending a pixel with its neighbors. BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height) { - LLMemType mt1((LLMemType::EMemType)mMemType); + LLMemType mt1(mMemType); S8 c = getComponents() ; llassert((1 == c) || (3 == c) || (4 == c) ); @@ -880,7 +906,7 @@ BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height) ratio_x -= 1.0f ; ratio_y -= 1.0f ; - U8* new_data = new (std::nothrow) U8[new_data_size] ; + U8* new_data = allocateMemory(new_data_size) ; llassert_always(new_data != NULL) ; U8* old_data = getData() ; @@ -902,6 +928,7 @@ BOOL LLImageRaw::scaleDownWithoutBlending( S32 new_width, S32 new_height) return TRUE ; } +#endif BOOL LLImageRaw::scale( S32 new_width, S32 new_height, BOOL scale_image_data ) { @@ -1222,7 +1249,7 @@ file_extensions[] = { "png", IMG_CODEC_PNG } }; #define NUM_FILE_EXTENSIONS LL_ARRAY_SIZE(file_extensions) - +#if 0 static std::string find_file(std::string &name, S8 *codec) { std::string tname; @@ -1240,7 +1267,7 @@ static std::string find_file(std::string &name, S8 *codec) } return std::string(""); } - +#endif EImageCodec LLImageBase::getCodecFromExtension(const std::string& exten) { for (int i=0; i<(int)(NUM_FILE_EXTENSIONS); i++) @@ -1250,7 +1277,7 @@ EImageCodec LLImageBase::getCodecFromExtension(const std::string& exten) } return IMG_CODEC_INVALID; } - +#if 0 bool LLImageRaw::createFromFile(const std::string &filename, bool j2c_lowest_mip_only) { std::string name = filename; @@ -1336,7 +1363,7 @@ bool LLImageRaw::createFromFile(const std::string &filename, bool j2c_lowest_mip return true; } - +#endif //--------------------------------------------------------------------------- // LLImageFormatted //--------------------------------------------------------------------------- @@ -1568,7 +1595,7 @@ void LLImageFormatted::appendData(U8 *data, S32 size) S32 newsize = cursize + size; reallocateData(newsize); memcpy(getData() + cursize, data, size); - delete[] data; //Fixing leak from CommentCacheReadResponder + FREE_MEM(LLImageBase::getPrivatePool(), data); } } } diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 99b07be84..0bed6468d 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -62,6 +62,7 @@ const S32 MAX_IMG_PACKET_SIZE = 1000; class LLImageFormatted; class LLImageRaw; class LLColor4U; +class LLPrivateMemoryPool; typedef enum e_image_codec { @@ -144,6 +145,9 @@ public: static EImageCodec getCodecFromExtension(const std::string& exten); + static void createPrivatePool() ; + static void destroyPrivatePool() ; + static LLPrivateMemoryPool* getPrivatePool() {return sPrivatePoolp;} private: U8 *mData; S32 mDataSize; @@ -155,6 +159,8 @@ private: bool mBadBufferAllocation ; bool mAllowOverSize ; + + static LLPrivateMemoryPool* sPrivatePoolp ; public: S16 mMemType; // debug }; @@ -170,7 +176,7 @@ public: LLImageRaw(U16 width, U16 height, S8 components); LLImageRaw(U8 *data, U16 width, U16 height, S8 components); // Construct using createFromFile (used by tools) - LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false); + //LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false); /*virtual*/ void deleteData(); /*virtual*/ U8* allocateData(S32 size = -1); @@ -178,7 +184,7 @@ public: BOOL resize(U16 width, U16 height, S8 components); - U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const; + //U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const; BOOL setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height, const U8 *data, U32 stride = 0, BOOL reverse_y = FALSE); @@ -190,7 +196,7 @@ public: void contractToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, BOOL scale_image = TRUE); void biasedScaleToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE); BOOL scale( S32 new_width, S32 new_height, BOOL scale_image = TRUE ); - BOOL scaleDownWithoutBlending( S32 new_width, S32 new_height) ; + //BOOL scaleDownWithoutBlending( S32 new_width, S32 new_height) ; // Fill the buffer with a constant color void fill( const LLColor4U& color ); @@ -232,7 +238,7 @@ public: protected: // Create an image from a local file (generally used in tools) - bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); + //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); diff --git a/indra/llimage/llimagedxt.cpp b/indra/llimage/llimagedxt.cpp index e2de614e1..c81126812 100644 --- a/indra/llimage/llimagedxt.cpp +++ b/indra/llimage/llimagedxt.cpp @@ -435,7 +435,7 @@ bool LLImageDXT::convertToDXR() S32 nmips = calcNumMips(width,height); S32 total_bytes = getDataSize(); U8* olddata = getData(); - U8* newdata = new (std::nothrow) U8[total_bytes]; + U8* newdata = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_bytes); if (!newdata) { llerrs << "Out of memory in LLImageDXT::convertToDXR()" << llendl; diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index c8a92539f..564a66aa1 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -501,14 +501,14 @@ BOOL LLImageJ2C::loadAndValidate(const std::string &filename) } else { - U8 *data = new U8[file_size]; + U8 *data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), file_size); apr_size_t bytes_read = file_size; apr_status_t s = apr_file_read(apr_file, data, &bytes_read); // modifies bytes_read infile.close() ; if (s != APR_SUCCESS || (S32)bytes_read != file_size) { - delete[] data; + FREE_MEM(LLImageBase::getPrivatePool(), data); setLastError("Unable to read entire file"); res = FALSE; } diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index fbed12a81..584abdf89 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -75,10 +75,6 @@ set(llmath_HEADER_FILES llvector4a.h llvector4a.inl llvector4logical.h - llv4math.h - llv4matrix3.h - llv4matrix4.h - llv4vector3.h llvolume.h llvolumemgr.h llvolumeoctree.h diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 7fd052291..0c61fc96f 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -104,7 +104,9 @@ public: mMatrix[2].setAdd(a.mMatrix[2],d2); mMatrix[3].setAdd(a.mMatrix[3],d3); } - + + //Singu Note: Don't mess with this. It's intentionally different from LL's. + // Note how res isn't manipulated until the very end. inline void rotate(const LLVector4a& v, LLVector4a& res) const { LLVector4a x,y,z; diff --git a/indra/llmath/llv4math.h b/indra/llmath/llv4math.h deleted file mode 100644 index 5b180b3d7..000000000 --- a/indra/llmath/llv4math.h +++ /dev/null @@ -1,147 +0,0 @@ -/** - * @file llv4math.h - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATH_H -#define LL_LLV4MATH_H - -// *NOTE: We do not support SSE acceleration on Windows builds. -// Our minimum specification for the viewer includes 1 GHz Athlon processors, -// which covers the Athlon Thunderbird series that does not support SSE. -// -// Our header files include statements like this -// const F32 HAVOK_TIMESTEP = 1.f / 45.f; -// This creates "globals" that are included in each .obj file. If a single -// .cpp file has SSE code generation turned on (eg, llviewerjointmesh_sse.cpp) -// these globals will be initialized using SSE instructions. This causes SL -// to crash before main() on processors without SSE. Untangling all these -// headers/variables is too much work for the small performance gains of -// vectorization. -// -// Therefore we only support vectorization on builds where the everything is -// built with SSE or Altivec. See https://jira.secondlife.com/browse/VWR-1610 -// and https://jira.lindenlab.com/browse/SL-47720 for details. -// -// Sorry the code is such a mess. JC - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - GNUC -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_GNUC && __GNUC__ >= 4 && __SSE__ - -#define LL_VECTORIZE 1 - -#if LL_DARWIN - -#include -#include -typedef vFloat V4F32; - -#else - -#include -typedef float V4F32 __attribute__((vector_size(16))); - -#endif - -#endif -#if LL_GNUC - -#define LL_LLV4MATH_ALIGN_PREFIX -#define LL_LLV4MATH_ALIGN_POSTFIX __attribute__((aligned(16))) - -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - MSVC -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -// Only vectorize if the entire Windows build uses SSE. -// _M_IX86_FP is set when SSE code generation is turned on, and I have -// confirmed this in VS2003, VS2003 SP1, and VS2005. JC -#if LL_MSVC && _M_IX86_FP - -#define LL_VECTORIZE 1 - -#include - -typedef __m128 V4F32; - -#endif -#if LL_MSVC - -#define LL_LLV4MATH_ALIGN_PREFIX __declspec(align(16)) -#define LL_LLV4MATH_ALIGN_POSTFIX - -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - default - no vectorization -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if !LL_VECTORIZE - -#define LL_VECTORIZE 0 - -struct V4F32 { F32 __pad__[4]; }; - -inline F32 llv4lerp(F32 a, F32 b, F32 w) { return ( b - a ) * w + a; } - -#endif - -#ifndef LL_LLV4MATH_ALIGN_PREFIX -# define LL_LLV4MATH_ALIGN_PREFIX -#endif -#ifndef LL_LLV4MATH_ALIGN_POSTFIX -# define LL_LLV4MATH_ALIGN_POSTFIX -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - - -#define LLV4_NUM_AXIS 4 - -class LLV4Vector3; -class LLV4Matrix3; -class LLV4Matrix4; - -#endif diff --git a/indra/llmath/llv4matrix3.h b/indra/llmath/llv4matrix3.h deleted file mode 100644 index ed503e9d7..000000000 --- a/indra/llmath/llv4matrix3.h +++ /dev/null @@ -1,226 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATRIX3_H -#define LL_LLV4MATRIX3_H - -#include "llv4math.h" -#include "llv4vector3.h" -#include "m3math.h" // for operator LLMatrix3() - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Matrix3 -{ -public: - union { - F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS]; - V4F32 mV[LLV4_NUM_AXIS]; - }; - - void lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w); - void multiply(const LLVector3 &a, LLVector3& out) const; - void multiply(const LLVector4 &a, LLV4Vector3& out) const; - void multiply(const LLVector3 &a, LLV4Vector3& out) const; - - const LLV4Matrix3& transpose(); - const LLV4Matrix3& operator=(const LLMatrix3& a); - - operator LLMatrix3() const { return (reinterpret_cast(const_cast(&mMatrix[0][0])))->getMat3(); } - - friend LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - - - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 - SSE -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_VECTORIZE - -inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) -{ - __m128 vw = _mm_set1_ps(w); - mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a - mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]); - mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const -{ - LLV4Vector3 j; - j.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); - o.setVec(j.mV); -} - -inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const -{ - o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#else - -inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) -{ - mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w); - mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w); - mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w); - - mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w); - mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w); - mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w); - - mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w); - mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w); - mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#endif - -inline const LLV4Matrix3& LLV4Matrix3::transpose() -{ -#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS) - _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]); - return *this; -#else - F32 temp; - temp = mMatrix[VX][VY]; mMatrix[VX][VY] = mMatrix[VY][VX]; mMatrix[VY][VX] = temp; - temp = mMatrix[VX][VZ]; mMatrix[VX][VZ] = mMatrix[VZ][VX]; mMatrix[VZ][VX] = temp; - temp = mMatrix[VY][VZ]; mMatrix[VY][VZ] = mMatrix[VZ][VY]; mMatrix[VZ][VY] = temp; -#endif - return *this; -} - -inline const LLV4Matrix3& LLV4Matrix3::operator=(const LLMatrix3& a) -{ - memcpy(mMatrix[VX], a.mMatrix[VX], sizeof(F32) * 3 ); - memcpy(mMatrix[VY], a.mMatrix[VY], sizeof(F32) * 3 ); - memcpy(mMatrix[VZ], a.mMatrix[VZ], sizeof(F32) * 3 ); - return *this; -} - -inline LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b) -{ - return LLVector3( - a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX], - - a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY], - - a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] ); -} - -#endif diff --git a/indra/llmath/llv4matrix4.h b/indra/llmath/llv4matrix4.h deleted file mode 100644 index 959fa3457..000000000 --- a/indra/llmath/llv4matrix4.h +++ /dev/null @@ -1,255 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATRIX4_H -#define LL_LLV4MATRIX4_H - -#include "llv4math.h" -#include "llv4matrix3.h" // just for operator LLV4Matrix3() -#include "llv4vector3.h" - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Matrix4 -{ -public: - union { - F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS]; - V4F32 mV[LLV4_NUM_AXIS]; - }; - - void lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w); - void multiply(const LLVector3 &a, LLVector3& o) const; - void multiply(const LLVector3 &a, LLV4Vector3& o) const; - - const LLV4Matrix4& transpose(); - const LLV4Matrix4& translate(const LLVector3 &vec); - const LLV4Matrix4& translate(const LLV4Vector3 &vec); - const LLV4Matrix4& operator=(const LLMatrix4& a); - - operator LLMatrix4() const { return *(reinterpret_cast(const_cast(&mMatrix[0][0]))); } - operator LLV4Matrix3() const { return *(reinterpret_cast(const_cast(&mMatrix[0][0]))); } - - friend LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 - SSE -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_VECTORIZE - -inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w) -{ - __m128 vw = _mm_set1_ps(w); - mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a - mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]); - mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]); - mV[VW] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VW], a.mV[VW]), vw), a.mV[VW]); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const -{ - LLV4Vector3 j; - j.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); - o.setVec(j.mV); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec) -{ - mV[VW] = _mm_add_ps(mV[VW], vec.v); - return (*this); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#else - -inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w) -{ - mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w); - mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w); - mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w); - - mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w); - mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w); - mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w); - - mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w); - mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w); - mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w); - - mMatrix[VW][VX] = llv4lerp(a.mMatrix[VW][VX], b.mMatrix[VW][VX], w); - mMatrix[VW][VY] = llv4lerp(a.mMatrix[VW][VY], b.mMatrix[VW][VY], w); - mMatrix[VW][VZ] = llv4lerp(a.mMatrix[VW][VZ], b.mMatrix[VW][VZ], w); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX] + - mMatrix[VW][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY] + - mMatrix[VW][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ] + - mMatrix[VW][VZ]); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX] + - mMatrix[VW][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY] + - mMatrix[VW][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ] + - mMatrix[VW][VZ]); -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec) -{ - mMatrix[3][0] += vec.mV[0]; - mMatrix[3][1] += vec.mV[1]; - mMatrix[3][2] += vec.mV[2]; - return (*this); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#endif - -inline const LLV4Matrix4& LLV4Matrix4::operator=(const LLMatrix4& a) -{ - memcpy(mMatrix, a.mMatrix, sizeof(F32) * 16 ); - return *this; -} - -inline const LLV4Matrix4& LLV4Matrix4::transpose() -{ -#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS) - _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]); -#else - LLV4Matrix4 mat; - mat.mMatrix[0][0] = mMatrix[0][0]; - mat.mMatrix[1][0] = mMatrix[0][1]; - mat.mMatrix[2][0] = mMatrix[0][2]; - mat.mMatrix[3][0] = mMatrix[0][3]; - - mat.mMatrix[0][1] = mMatrix[1][0]; - mat.mMatrix[1][1] = mMatrix[1][1]; - mat.mMatrix[2][1] = mMatrix[1][2]; - mat.mMatrix[3][1] = mMatrix[1][3]; - - mat.mMatrix[0][2] = mMatrix[2][0]; - mat.mMatrix[1][2] = mMatrix[2][1]; - mat.mMatrix[2][2] = mMatrix[2][2]; - mat.mMatrix[3][2] = mMatrix[2][3]; - - mat.mMatrix[0][3] = mMatrix[3][0]; - mat.mMatrix[1][3] = mMatrix[3][1]; - mat.mMatrix[2][3] = mMatrix[3][2]; - mat.mMatrix[3][3] = mMatrix[3][3]; - - *this = mat; -#endif - return *this; -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLVector3 &vec) -{ - mMatrix[3][0] += vec.mV[0]; - mMatrix[3][1] += vec.mV[1]; - mMatrix[3][2] += vec.mV[2]; - return (*this); -} - -inline LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b) -{ - return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX] + - b.mMatrix[VW][VX], - - a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY] + - b.mMatrix[VW][VY], - - a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] + - b.mMatrix[VW][VZ]); -} - - -#endif diff --git a/indra/llmath/llv4vector3.h b/indra/llmath/llv4vector3.h deleted file mode 100644 index a41de47e6..000000000 --- a/indra/llmath/llv4vector3.h +++ /dev/null @@ -1,86 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4VECTOR3_H -#define LL_LLV4VECTOR3_H - -#include "llv4math.h" - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Vector3 -{ -public: - union { - F32 mV[LLV4_NUM_AXIS]; - V4F32 v; - }; - - enum { - ALIGNMENT = 16 - }; - - void setVec(F32 x, F32 y, F32 z); - void setVec(F32 a); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z) -{ - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; -} - -inline void LLV4Vector3::setVec(F32 a) -{ -#if LL_VECTORIZE - v = _mm_set1_ps(a); -#else - setVec(a, a, a); -#endif -} - -#endif diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index c1dec6f95..a7018687e 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2079,15 +2079,13 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mFaceMask = 0x0; mDetail = detail; mSculptLevel = -2; -#if MESH_ENABLED mIsMeshAssetLoaded = FALSE; mLODScaleBias.setVec(1,1,1); mHullPoints = NULL; mHullIndices = NULL; mNumHullPoints = 0; mNumHullIndices = 0; -#endif //MESH_ENABLED - + // set defaults if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) { @@ -2139,12 +2137,10 @@ LLVolume::~LLVolume() mProfilep = NULL; mVolumeFaces.clear(); -#if MESH_ENABLED ll_aligned_free_16(mHullPoints); mHullPoints = NULL; ll_aligned_free_16(mHullIndices); mHullIndices = NULL; -#endif //MESH_ENABLED } BOOL LLVolume::generate() @@ -2406,7 +2402,6 @@ bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs return retval; } -#if MESH_ENABLED bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) { //input stream is now pointing at a zlib compressed block of LLSD @@ -2736,7 +2731,7 @@ void LLVolume::cacheOptimize() mVolumeFaces[i].cacheOptimize(); } } -#endif //MESH_ENABLED + S32 LLVolume::getNumFaces() const { @@ -3205,12 +3200,10 @@ bool LLVolumeParams::isSculpt() const return mSculptID.notNull(); } -#if MESH_ENABLED bool LLVolumeParams::isMeshSculpt() const { return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); } -#endif //MESH_ENABLED bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const { @@ -4367,13 +4360,11 @@ void LLVolume::generateSilhouetteVertices(std::vector &vertices, vertices.clear(); normals.clear(); -#if MESH_ENABLED if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { return; } -#endif //MESH_ENABLED - + S32 cur_index = 0; //for each face for (face_list_t::iterator iter = mVolumeFaces.begin(); @@ -5424,9 +5415,7 @@ LLVolumeFace::LLVolumeFace() : mBinormals(NULL), mTexCoords(NULL), mIndices(NULL), -#if MESH_ENABLED mWeights(NULL), -#endif //MESH_ENABLED mOctree(NULL) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); @@ -5449,9 +5438,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) mBinormals(NULL), mTexCoords(NULL), mIndices(NULL), -#if MESH_ENABLED mWeights(NULL), -#endif //MESH_ENABLED mOctree(NULL) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); @@ -5517,7 +5504,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) mBinormals = NULL; } -#if MESH_ENABLED if (src.mWeights) { allocateWeights(src.mNumVertices); @@ -5528,8 +5514,8 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) ll_aligned_free_16(mWeights); mWeights = NULL; } -#endif //MESH_ENABLED } + if (mNumIndices) { S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; @@ -5561,10 +5547,8 @@ void LLVolumeFace::freeData() mIndices = NULL; ll_aligned_free_16(mBinormals); mBinormals = NULL; -#if MESH_ENABLED ll_aligned_free_16(mWeights); mWeights = NULL; -#endif //MESH_ENABLED delete mOctree; mOctree = NULL; @@ -6135,13 +6119,11 @@ void LLVolumeFace::cacheOptimize() S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size); -#if MESH_ENABLED LLVector4a* wght = NULL; if (mWeights) { wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } -#endif //MESH_ENABLED LLVector4a* binorm = NULL; if (mBinormals) @@ -6165,12 +6147,10 @@ void LLVolumeFace::cacheOptimize() pos[cur_idx] = mPositions[idx]; norm[cur_idx] = mNormals[idx]; tc[cur_idx] = mTexCoords[idx]; -#if MESH_ENABLED if (mWeights) { wght[cur_idx] = mWeights[idx]; } -#endif //MESH_ENABLED if (mBinormals) { binorm[cur_idx] = mBinormals[idx]; @@ -6188,17 +6168,13 @@ void LLVolumeFace::cacheOptimize() ll_aligned_free_16(mPositions); ll_aligned_free_16(mNormals); ll_aligned_free_16(mTexCoords); -#if MESH_ENABLED ll_aligned_free_16(mWeights); -#endif //MESH_ENABLED ll_aligned_free_16(mBinormals); mPositions = pos; mNormals = norm; mTexCoords = tc; -#if MESH_ENABLED mWeights = wght; -#endif //MESH_ENABLED mBinormals = binorm; //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); @@ -6286,6 +6262,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs) llswap(rhs.mNumVertices, mNumVertices); llswap(rhs.mNumIndices, mNumIndices); } + void LerpPlanarVertex(LLVolumeFace::VertexData& v0, LLVolumeFace::VertexData& v1, LLVolumeFace::VertexData& v2, @@ -6981,14 +6958,11 @@ void LLVolumeFace::allocateBinormals(S32 num_verts) mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } -#if MESH_ENABLED void LLVolumeFace::allocateWeights(S32 num_verts) { - ll_aligned_free_16(mWeights); mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } -#endif //MESH_ENABLED void LLVolumeFace::resizeIndices(S32 num_indices) { @@ -7151,9 +7125,8 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { resizeVertices(num_vertices); resizeIndices(num_indices); -#if MESH_ENABLED + if (!volume->isMeshAssetLoaded()) -#endif //MESH_ENABLED { mEdge.resize(num_indices); } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index cff68b600..fd7a81001 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -191,21 +191,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1; const U8 LL_SCULPT_TYPE_TORUS = 2; const U8 LL_SCULPT_TYPE_PLANE = 3; const U8 LL_SCULPT_TYPE_CYLINDER = 4; -#if MESH_ENABLED const U8 LL_SCULPT_TYPE_MESH = 5; const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH; -#endif //MESH_ENABLED -#if !MESH_ENABLED -const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER; -#endif //!MESH_ENABLED const U8 LL_SCULPT_FLAG_INVERT = 64; const U8 LL_SCULPT_FLAG_MIRROR = 128; -#if MESH_ENABLED const S32 LL_SCULPT_MESH_MAX_FACES = 8; -#endif //MESH_ENABLED class LLProfileParams { @@ -655,9 +648,7 @@ public: const LLUUID& getSculptID() const { return mSculptID; } const U8& getSculptType() const { return mSculptType; } bool isSculpt() const; - #if MESH_ENABLED - bool isMeshSculpt() const; - #endif //MESH_ENABLED + bool isMeshSculpt() const; BOOL isConvex() const; // 'begin' and 'end' should be in range [0, 1] (they will be clamped) @@ -865,9 +856,7 @@ public: void resizeVertices(S32 num_verts); void allocateBinormals(S32 num_verts); - #if MESH_ENABLED void allocateWeights(S32 num_verts); - #endif //MESH_ENABLED void resizeIndices(S32 num_indices); void fillFromLegacyData(std::vector& v, std::vector& idx); @@ -939,12 +928,10 @@ public: std::vector mEdge; - #if MESH_ENABLED //list of skin weights for rigged volumes // format is mWeights[vertex_index].mV[influence] = . // mWeights.size() should be empty or match mVertices.size() LLVector4a* mWeights; - #endif //MESH_ENABLED LLOctreeNode* mOctree; @@ -958,12 +945,7 @@ class LLVolume : public LLRefCount { friend class LLVolumeLODGroup; -#if MESH_ENABLED protected: -#endif //MESH_ENABLED -#if !MESH_ENABLED -private: -#endif //!MESH_ENABLED LLVolume(const LLVolume&); // Don't implement ~LLVolume(); // use unref @@ -1081,37 +1063,32 @@ private: protected: BOOL generate(); void createVolumeFaces(); -#if MESH_ENABLED public: virtual bool unpackVolumeFaces(std::istream& is, S32 size); virtual void setMeshAssetLoaded(BOOL loaded); virtual BOOL isMeshAssetLoaded(); -#endif //MESH_ENABLED + protected: BOOL mUnique; F32 mDetail; S32 mSculptLevel; -#if MESH_ENABLED BOOL mIsMeshAssetLoaded; -#endif //MESH_ENABLED LLVolumeParams mParams; LLPath *mPathp; LLProfile *mProfilep; std::vector mMesh; - + BOOL mGenerateSingleFace; typedef std::vector face_list_t; face_list_t mVolumeFaces; - -#if MESH_ENABLED + public: LLVector4a* mHullPoints; U16* mHullIndices; S32 mNumHullPoints; S32 mNumHullIndices; -#endif //MESH_ENABLED }; std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp index c6c68e3a6..f140d7910 100644 --- a/indra/llmath/llvolumemgr.cpp +++ b/indra/llmath/llvolumemgr.cpp @@ -154,7 +154,7 @@ void LLVolumeMgr::unrefVolume(LLVolume *volumep) volume_lod_group_map_t::iterator iter = mVolumeLODGroups.find(params); if( iter == mVolumeLODGroups.end() ) { - llwarns << "Warning! Tried to cleanup unknown volume type! " << *params << llendl; + llerrs << "Warning! Tried to cleanup unknown volume type! " << *params << llendl; if (mDataMutex) { mDataMutex->unlock(); diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp index a420c8e51..d5bd5a78d 100644 --- a/indra/llmath/llvolumeoctree.cpp +++ b/indra/llmath/llvolumeoctree.cpp @@ -74,6 +74,7 @@ BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, c return (grt & 0x7) ? false : true; } + LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode* node) { node->addListener(this); diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h index 70b2a8375..c7e67bcbf 100644 --- a/indra/llmath/xform.h +++ b/indra/llmath/xform.h @@ -39,13 +39,10 @@ const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f const F32 MIN_OBJECT_Z = -256.f; const F32 DEFAULT_MAX_PRIM_SCALE = 256.f; -#if MESH_ENABLED const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = DEFAULT_MAX_PRIM_SCALE; -#endif //MESH_ENABLED const F32 MIN_PRIM_SCALE = 0.01f; const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX - class LLXform { protected: diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 80a26c0a1..6d7b09af7 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -#if MESH_ENABLED #include "llmodel.h" #include "llmemory.h" #if MESH_IMPORT @@ -1020,16 +1019,10 @@ void LLModel::setVolumeFaceData( face.resizeVertices(num_verts); face.resizeIndices(num_indices); - if(!pos.isStrided()) - LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); - else - for(U32 i=0;imPhysicsShapeMesh; } } -#endif //MESH_ENABLED + diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index fcd577a7d..126d96f91 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -109,10 +109,8 @@ public: PARAMS_LIGHT = 0x20, PARAMS_SCULPT = 0x30, PARAMS_LIGHT_IMAGE = 0x40, -#if MESH_ENABLED PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_MESH = 0x60, -#endif //MESH_ENABLED }; public: diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index ed6f97f90..a31ccee90 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -42,6 +42,7 @@ #include "m4math.h" #include "llrender.h" +#include "llglslshader.h" #include "llglheaders.h" @@ -201,7 +202,7 @@ void LLCubeMap::enableTexture(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage) { mTextureCoordStage = stage; - if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) { if (stage > 0) { @@ -243,7 +244,7 @@ void LLCubeMap::disableTexture(void) void LLCubeMap::disableTextureCoords(void) { - if (gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) { if (mTextureCoordStage > 0) { diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 8980cafce..1c79ab2e9 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -83,48 +83,12 @@ F32 llfont_round_y(F32 y) return y; } -// static -U8 LLFontGL::getStyleFromString(const std::string &style) -{ - S32 ret = 0; - if (style.find("NORMAL") != style.npos) - { - ret |= NORMAL; - } - if (style.find("BOLD") != style.npos) - { - ret |= BOLD; - } - if (style.find("ITALIC") != style.npos) - { - ret |= ITALIC; - } - if (style.find("UNDERLINE") != style.npos) - { - ret |= UNDERLINE; - } - if (style.find("SHADOW") != style.npos) - { - ret |= DROP_SHADOW; - } - if (style.find("SOFT_SHADOW") != style.npos) - { - ret |= DROP_SHADOW_SOFT; - } - return ret; -} - LLFontGL::LLFontGL() : LLFont() { clearEmbeddedChars(); } -LLFontGL::LLFontGL(const LLFontGL &source) -{ - llerrs << "Not implemented!" << llendl; -} - LLFontGL::~LLFontGL() { clearEmbeddedChars(); @@ -153,60 +117,6 @@ void LLFontGL::reset() resetBitmapCache(); } -// static -std::string LLFontGL::getFontPathSystem() -{ - std::string system_path; - - // Try to figure out where the system's font files are stored. - char *system_root = NULL; -#if LL_WINDOWS - system_root = getenv("SystemRoot"); /* Flawfinder: ignore */ - if (!system_root) - { - llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl; - } -#endif - - if (system_root) - { - system_path = llformat("%s/fonts/", system_root); - } - else - { -#if LL_WINDOWS - // HACK for windows 98/Me - system_path = "/WINDOWS/FONTS/"; -#elif LL_DARWIN - // HACK for Mac OS X - system_path = "/System/Library/Fonts/"; -#endif - } - return system_path; -} - - -// static -std::string LLFontGL::getFontPathLocal() -{ - std::string local_path; - - // Backup files if we can't load from system fonts directory. - // We could store this in an end-user writable directory to allow - // end users to switch fonts. - if (LLFontGL::sAppDir.length()) - { - // use specified application dir to look for fonts - local_path = LLFontGL::sAppDir + "/fonts/"; - } - else - { - // assume working directory is executable directory - local_path = "./fonts/"; - } - return local_path; -} - bool findOrCreateFont(LLFontGL*& fontp, const LLFontDescriptor& desc) { // Don't delete existing fonts, if any, here, because they've @@ -215,86 +125,13 @@ bool findOrCreateFont(LLFontGL*& fontp, const LLFontDescriptor& desc) return (fontp != NULL); } -// static -BOOL LLFontGL::initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale, - const std::string& app_dir, - const std::vector& xui_paths, - bool create_gl_textures) -{ - bool succ = true; - sVertDPI = (F32)llfloor(screen_dpi * y_scale); - sHorizDPI = (F32)llfloor(screen_dpi * x_scale); - sScaleX = x_scale; - sScaleY = y_scale; - sAppDir = app_dir; - - // Font registry init - if (!sFontRegistry) - { - sFontRegistry = new LLFontRegistry(xui_paths,create_gl_textures); - sFontRegistry->parseFontInfo("fonts.xml"); - } - else - { - sFontRegistry->reset(); - } - - // Force standard fonts to get generated up front. - // This is primarily for error detection purposes. - succ &= (NULL != getFontSansSerifSmall()); - succ &= (NULL != getFontSansSerif()); - succ &= (NULL != getFontSansSerifBig()); - succ &= (NULL != getFontSansSerifHuge()); - succ &= (NULL != getFontSansSerifBold()); - succ &= (NULL != getFontMonospace()); - succ &= (NULL != getFontExtChar()); - - return succ; -} - - - -// static -void LLFontGL::destroyDefaultFonts() -{ - // Remove the actual fonts. - delete sFontRegistry; - sFontRegistry = NULL; -} - -//static -void LLFontGL::destroyAllGL() -{ - if (sFontRegistry) - { - if (LLFont::sOpenGLcrashOnRestart) - { - // This will leak memory but will prevent a crash... - sFontRegistry = NULL; - } - else - { - sFontRegistry->destroyGL(); - } - } -} void LLFontGL::destroyGL() { mFontBitmapCachep->destroyGL(); } - - -LLFontGL &LLFontGL::operator=(const LLFontGL &source) -{ - llerrs << "Not implemented" << llendl; - return *this; -} - -BOOL LLFontGL::loadFace(const std::string& filename, - const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, - const S32 components, BOOL is_fallback) +BOOL LLFontGL::loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback) { if (!LLFont::loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback)) { @@ -303,53 +140,6 @@ BOOL LLFontGL::loadFace(const std::string& filename, return TRUE; } -//static -LLFontGL* LLFontGL::getFontMonospace() -{ - return getFont(LLFontDescriptor("Monospace","Monospace",0)); -} - -//static -LLFontGL* LLFontGL::getFontSansSerifSmall() -{ - return getFont(LLFontDescriptor("SansSerif","Small",0)); -} - -//static -LLFontGL* LLFontGL::getFontSansSerif() -{ - return getFont(LLFontDescriptor("SansSerif","Medium",0)); -} - -//static -LLFontGL* LLFontGL::getFontSansSerifBig() -{ - return getFont(LLFontDescriptor("SansSerif","Large",0)); -} - -//static -LLFontGL* LLFontGL::getFontSansSerifHuge() -{ - return getFont(LLFontDescriptor("SansSerif","Huge",0)); -} - -//static -LLFontGL* LLFontGL::getFontSansSerifBold() -{ - return getFont(LLFontDescriptor("SansSerif","Medium",BOLD)); -} - -//static -LLFontGL* LLFontGL::getFontExtChar() -{ - return getFontSansSerif(); -} - -//static -LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc) -{ - return sFontRegistry->getFont(desc); -} BOOL LLFontGL::addChar(const llwchar wch) const { @@ -368,30 +158,33 @@ BOOL LLFontGL::addChar(const llwchar wch) const return TRUE; } - -S32 LLFontGL::renderUTF8(const std::string &text, const S32 offset, - const F32 x, const F32 y, - const LLColor4 &color, - const HAlign halign, const VAlign valign, - U8 style, - const S32 max_chars, const S32 max_pixels, - F32* right_x, - BOOL use_ellipses) const +S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, + ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const { - LLWString wstr = utf8str_to_wstring(text); - return render(wstr, offset, x, y, color, halign, valign, style, max_chars, max_pixels, right_x, FALSE, use_ellipses); + F32 x = rect.mLeft; + F32 y = 0.f; + + switch(valign) + { + case TOP: + y = rect.mTop; + break; + case VCENTER: + y = rect.getCenterY(); + break; + case BASELINE: + case BOTTOM: + y = rect.mBottom; + break; + default: + y = rect.mBottom; + break; + } + return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_embedded, use_ellipses); } -S32 LLFontGL::render(const LLWString &wstr, - const S32 begin_offset, - const F32 x, const F32 y, - const LLColor4 &color, - const HAlign halign, const VAlign valign, - U8 style, - const S32 max_chars, S32 max_pixels, - F32* right_x, - BOOL use_embedded, - BOOL use_ellipses) const +S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, + ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const { if(!sDisplayFont) //do not display texts { @@ -411,14 +204,14 @@ S32 LLFontGL::render(const LLWString &wstr, style = style & (~getFontDesc().getStyle()); F32 drop_shadow_strength = 0.f; - if (style & (DROP_SHADOW | DROP_SHADOW_SOFT)) + if (shadow != NO_SHADOW) { F32 luminance; color.calcHSL(NULL, NULL, &luminance); drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f); if (luminance < 0.35f) { - style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT); + shadow = NO_SHADOW; } } @@ -557,7 +350,7 @@ S32 LLFontGL::render(const LLWString &wstr, LLRectf uv_rect(0.f, 1.f, 1.f, 0.f); LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y); - drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength); + drawGlyph(screen_rect, uv_rect, LLColor4::white, style, shadow, drop_shadow_strength); if (!label.empty()) { @@ -569,7 +362,7 @@ S32 LLFontGL::render(const LLWString &wstr, /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), /*llfloor*/(cur_y / sScaleY), color, - halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL, + halign, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, TRUE ); gGL.popMatrix(); } @@ -623,7 +416,7 @@ S32 LLFontGL::render(const LLWString &wstr, llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); - drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength); + drawGlyph(screen_rect, uv_rect, color, style, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -681,6 +474,7 @@ S32 LLFontGL::render(const LLWString &wstr, color, LEFT, valign, style, + LLFontGL::NO_SHADOW, S32_MAX, max_pixels, right_x, FALSE); @@ -692,6 +486,25 @@ S32 LLFontGL::render(const LLWString &wstr, return chars_drawn; } +S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const +{ + return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); +} + +S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const +{ + return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses); +} + +S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const +{ + return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); +} + +S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow) const +{ + return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE); +} S32 LLFontGL::getWidth(const std::string& utf8text) const { @@ -781,7 +594,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, - BOOL end_on_word_boundary, const BOOL use_embedded, + EWordWrapStyle end_on_word_boundary, const BOOL use_embedded, F32* drawn_pixels) const { if (!wchars || !wchars[0] || max_chars == 0) @@ -882,10 +695,27 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch drawn_x = cur_x; } - if( clip && end_on_word_boundary && (start_of_last_word != 0) ) + + if( clip ) { - i = start_of_last_word; + switch (end_on_word_boundary) + { + case ONLY_WORD_BOUNDARIES: + i = start_of_last_word; + break; + case WORD_BOUNDARY_IF_POSSIBLE: + if (start_of_last_word != 0) + { + i = start_of_last_word; + } + break; + default: + case ANYWHERE: + // do nothing + break; + } } + if (drawn_pixels) { *drawn_pixels = drawn_x; @@ -1101,100 +931,115 @@ void LLFontGL::removeEmbeddedChar( llwchar wc ) const } } - -void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +// static +void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector& xui_paths, bool create_gl_textures) { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mRight), - llfont_round_y(screen_rect.mTop)); + sVertDPI = (F32)llfloor(screen_dpi * y_scale); + sHorizDPI = (F32)llfloor(screen_dpi * x_scale); + sScaleX = x_scale; + sScaleY = y_scale; + sAppDir = app_dir; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), - llfont_round_y(screen_rect.mBottom)); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), - llfont_round_y(screen_rect.mBottom)); -} - -void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_strength) const -{ - F32 slant_offset; - slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f); - - gGL.begin(LLRender::QUADS); + // Font registry init + if (!sFontRegistry) { - //FIXME: bold and drop shadow are mutually exclusive only for convenience - //Allow both when we need them. - if (style & BOLD) - { - gGL.color4fv(color.mV); - for (S32 pass = 0; pass < 2; pass++) - { - LLRectf screen_rect_offset = screen_rect; - - screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } - } - else if (style & DROP_SHADOW_SOFT) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; - gGL.color4fv(shadow_color.mV); - for (S32 pass = 0; pass < 5; pass++) - { - LLRectf screen_rect_offset = screen_rect; - - switch(pass) - { - case 0: - screen_rect_offset.translate(-1.f, -1.f); - break; - case 1: - screen_rect_offset.translate(1.f, -1.f); - break; - case 2: - screen_rect_offset.translate(1.f, 1.f); - break; - case 3: - screen_rect_offset.translate(-1.f, 1.f); - break; - case 4: - screen_rect_offset.translate(0, -2.f); - break; - } - - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else if (style & DROP_SHADOW) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; - gGL.color4fv(shadow_color.mV); - LLRectf screen_rect_shadow = screen_rect; - screen_rect_shadow.translate(1.f, -1.f); - renderQuad(screen_rect_shadow, uv_rect, slant_offset); - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else // normal rendering - { - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - + sFontRegistry = new LLFontRegistry(xui_paths,create_gl_textures); + sFontRegistry->parseFontInfo("fonts.xml"); + } + else + { + sFontRegistry->reset(); } - gGL.end(); } +// Force standard fonts to get generated up front. +// This is primarily for error detection purposes. +// Don't do this during initClass because it can be slow and we want to get +// the viewer window on screen first. JC +// static +bool LLFontGL::loadDefaultFonts() +{ + bool succ = true; + succ &= (NULL != getFontSansSerifSmall()); + succ &= (NULL != getFontSansSerif()); + succ &= (NULL != getFontSansSerifBig()); + succ &= (NULL != getFontSansSerifHuge()); + succ &= (NULL != getFontSansSerifBold()); + succ &= (NULL != getFontMonospace()); + succ &= (NULL != getFontExtChar()); + return succ; +} + +// static +void LLFontGL::destroyDefaultFonts() +{ + // Remove the actual fonts. + delete sFontRegistry; + sFontRegistry = NULL; +} + +//static +void LLFontGL::destroyAllGL() +{ + if (sFontRegistry) + { + if (LLFont::sOpenGLcrashOnRestart) + { + // This will leak memory but will prevent a crash... + sFontRegistry = NULL; + } + else + { + sFontRegistry->destroyGL(); + } + } +} + +// static +U8 LLFontGL::getStyleFromString(const std::string &style) +{ + S32 ret = 0; + if (style.find("NORMAL") != style.npos) + { + ret |= NORMAL; + } + if (style.find("BOLD") != style.npos) + { + ret |= BOLD; + } + if (style.find("ITALIC") != style.npos) + { + ret |= ITALIC; + } + if (style.find("UNDERLINE") != style.npos) + { + ret |= UNDERLINE; + } + return ret; +} + +// static +std::string LLFontGL::getStringFromStyle(U8 style) +{ + std::string style_string; + if (style & NORMAL) + { + style_string += "|NORMAL"; + } + if (style & BOLD) + { + style_string += "|BOLD"; + } + if (style & ITALIC) + { + style_string += "|ITALIC"; + } + if (style & UNDERLINE) + { + style_string += "|UNDERLINE"; + } + return style_string; +} std::string LLFontGL::nameFromFont(const LLFontGL* fontp) { return fontp->getFontDesc().getName(); @@ -1262,3 +1107,214 @@ LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name) //else leave baseline return gl_vfont_align; } +//static +LLFontGL* LLFontGL::getFontMonospace() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("Monospace","Monospace",0)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontSansSerifSmall() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Small",0)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontSansSerif() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",0)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontSansSerifBig() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontSansSerifHuge() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontSansSerifBold() +{ + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",BOLD)); + return fontp; +} + +//static +LLFontGL* LLFontGL::getFontExtChar() +{ + return getFontSansSerif(); +} + +//static +LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc) +{ + return sFontRegistry->getFont(desc); +} + +// static +std::string LLFontGL::getFontPathSystem() +{ + std::string system_path; + + // Try to figure out where the system's font files are stored. + char *system_root = NULL; +#if LL_WINDOWS + system_root = getenv("SystemRoot"); /* Flawfinder: ignore */ + if (!system_root) + { + llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl; + } +#endif + + if (system_root) + { + system_path = llformat("%s/fonts/", system_root); + } + else + { +#if LL_WINDOWS + // HACK for windows 98/Me + system_path = "/WINDOWS/FONTS/"; +#elif LL_DARWIN + // HACK for Mac OS X + system_path = "/System/Library/Fonts/"; +#endif + } + return system_path; +} + + +// static +std::string LLFontGL::getFontPathLocal() +{ + std::string local_path; + + // Backup files if we can't load from system fonts directory. + // We could store this in an end-user writable directory to allow + // end users to switch fonts. + if (LLFontGL::sAppDir.length()) + { + // use specified application dir to look for fonts + local_path = LLFontGL::sAppDir + "/fonts/"; + } + else + { + // assume working directory is executable directory + local_path = "./fonts/"; + } + return local_path; +} + +LLFontGL::LLFontGL(const LLFontGL &source) +{ + llerrs << "Not implemented!" << llendl; +} + +LLFontGL &LLFontGL::operator=(const LLFontGL &source) +{ + llerrs << "Not implemented" << llendl; + return *this; +} + +void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +{ + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2f(llfont_round_x(screen_rect.mRight), + llfont_round_y(screen_rect.mTop)); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); + gGL.vertex2f(llfont_round_x(screen_rect.mLeft), + llfont_round_y(screen_rect.mTop)); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), + llfont_round_y(screen_rect.mBottom)); + + gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); + gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), + llfont_round_y(screen_rect.mBottom)); +} + +void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +{ + F32 slant_offset; + slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f); + + gGL.begin(LLRender::QUADS); + { + //FIXME: bold and drop shadow are mutually exclusive only for convenience + //Allow both when we need them. + if (style & BOLD) + { + gGL.color4fv(color.mV); + for (S32 pass = 0; pass < 2; pass++) + { + LLRectf screen_rect_offset = screen_rect; + + screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); + renderQuad(screen_rect_offset, uv_rect, slant_offset); + } + } + else if (shadow == DROP_SHADOW_SOFT) + { + LLColor4 shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; + gGL.color4fv(shadow_color.mV); + for (S32 pass = 0; pass < 5; pass++) + { + LLRectf screen_rect_offset = screen_rect; + + switch(pass) + { + case 0: + screen_rect_offset.translate(-1.f, -1.f); + break; + case 1: + screen_rect_offset.translate(1.f, -1.f); + break; + case 2: + screen_rect_offset.translate(1.f, 1.f); + break; + case 3: + screen_rect_offset.translate(-1.f, 1.f); + break; + case 4: + screen_rect_offset.translate(0, -2.f); + break; + } + + renderQuad(screen_rect_offset, uv_rect, slant_offset); + } + gGL.color4fv(color.mV); + renderQuad(screen_rect, uv_rect, slant_offset); + } + else if (shadow == DROP_SHADOW) + { + LLColor4 shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + gGL.color4fv(shadow_color.mV); + LLRectf screen_rect_shadow = screen_rect; + screen_rect_shadow.translate(1.f, -1.f); + renderQuad(screen_rect_shadow, uv_rect, slant_offset); + gGL.color4fv(color.mV); + renderQuad(screen_rect, uv_rect, slant_offset); + } + else // normal rendering + { + gGL.color4fv(color.mV); + renderQuad(screen_rect, uv_rect, slant_offset); + } + + } + gGL.end(); +} \ No newline at end of file diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 66fe73902..fc59ce0fd 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -73,126 +73,93 @@ public: enum StyleFlags { // text style to render. May be combined (these are bit flags) - NORMAL = 0, - BOLD = 1, - ITALIC = 2, - UNDERLINE = 4, - DROP_SHADOW = 8, - DROP_SHADOW_SOFT = 16 + // text style to render. May be combined (these are bit flags) + NORMAL = 0x00, + BOLD = 0x01, + ITALIC = 0x02, + UNDERLINE = 0x04, + }; + + enum ShadowType + { + NO_SHADOW, + DROP_SHADOW, + DROP_SHADOW_SOFT }; - - // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC" - static U8 getStyleFromString(const std::string &style); LLFontGL(); - LLFontGL(const LLFontGL &source); ~LLFontGL(); - void init(); // Internal init, or reinitialization + void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font. - LLFontGL &operator=(const LLFontGL &source); - - static BOOL initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale, - const std::string& app_dir, - const std::vector& xui_paths, - bool create_gl_textures = true); - - static void destroyDefaultFonts(); - static void destroyAllGL(); void destroyGL(); - /* virtual*/ BOOL loadFace(const std::string& filename, - const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, - const S32 components, BOOL is_fallback); + /* virtual*/ BOOL loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback); + S32 render(const LLWString &text, S32 begin_offset, + const LLRect& rect, + const LLColor4 &color, + HAlign halign = LEFT, VAlign valign = BASELINE, + U8 style = NORMAL, ShadowType shadow = NO_SHADOW, + S32 max_chars = S32_MAX, + F32* right_x=NULL, + BOOL use_embedded = FALSE, + BOOL use_ellipses = FALSE) const; + + S32 render(const LLWString &text, S32 begin_offset, + F32 x, F32 y, + const LLColor4 &color, + HAlign halign = LEFT, VAlign valign = BASELINE, + U8 style = NORMAL, ShadowType shadow = NO_SHADOW, + S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, + F32* right_x=NULL, + BOOL use_embedded = FALSE, + BOOL use_ellipses = FALSE) const; + + S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const; - S32 renderUTF8(const std::string &text, const S32 begin_offset, - S32 x, S32 y, - const LLColor4 &color) const - { - return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, - LEFT, BASELINE, NORMAL, - S32_MAX, S32_MAX, NULL, FALSE); - } - - S32 renderUTF8(const std::string &text, const S32 begin_offset, - S32 x, S32 y, - const LLColor4 &color, - HAlign halign, VAlign valign, U8 style = NORMAL) const - { - return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, - halign, valign, style, - S32_MAX, S32_MAX, NULL, FALSE); - } - // renderUTF8 does a conversion, so is slower! - S32 renderUTF8(const std::string &text, - S32 begin_offset, - F32 x, F32 y, - const LLColor4 &color, - HAlign halign, - VAlign valign, - U8 style, - S32 max_chars, - S32 max_pixels, - F32* right_x, - BOOL use_ellipses) const; - - S32 render(const LLWString &text, const S32 begin_offset, - F32 x, F32 y, - const LLColor4 &color) const - { - return render(text, begin_offset, x, y, color, - LEFT, BASELINE, NORMAL, - S32_MAX, S32_MAX, NULL, FALSE, FALSE); - } - - - S32 render(const LLWString &text, - S32 begin_offset, - F32 x, F32 y, - const LLColor4 &color, - HAlign halign = LEFT, - VAlign valign = BASELINE, - U8 style = NORMAL, - S32 max_chars = S32_MAX, - S32 max_pixels = S32_MAX, - F32* right_x=NULL, - BOOL use_embedded = FALSE, - BOOL use_ellipses = FALSE) const; + S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const; + S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const; + S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const; // font metrics - override for LLFont that returns units of virtual pixels /*virtual*/ F32 getLineHeight() const { return (F32)llround(mLineHeight / sScaleY); } /*virtual*/ F32 getAscenderHeight() const { return (F32)llround(mAscender / sScaleY); } /*virtual*/ F32 getDescenderHeight() const { return (F32)llround(mDescender / sScaleY); } - virtual S32 getWidth(const std::string& utf8text) const; - virtual S32 getWidth(const llwchar* wchars) const; - virtual S32 getWidth(const std::string& utf8text, const S32 offset, const S32 max_chars ) const; - virtual S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const; + S32 getWidth(const std::string& utf8text) const; + S32 getWidth(const llwchar* wchars) const; + S32 getWidth(const std::string& utf8text, const S32 offset, const S32 max_chars ) const; + S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const; - virtual F32 getWidthF32(const std::string& utf8text) const; - virtual F32 getWidthF32(const llwchar* wchars) const; - virtual F32 getWidthF32(const std::string& text, const S32 offset, const S32 max_chars ) const; - virtual F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const; + F32 getWidthF32(const std::string& utf8text) const; + F32 getWidthF32(const llwchar* wchars) const; + F32 getWidthF32(const std::string& text, const S32 offset, const S32 max_chars ) const; + F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const; // The following are called often, frequently with large buffers, so do not use a string interface // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels - virtual S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, - BOOL end_on_word_boundary = FALSE, const BOOL use_embedded = FALSE, - F32* drawn_pixels = NULL) const; + typedef enum e_word_wrap_style + { + ONLY_WORD_BOUNDARIES, + WORD_BOUNDARY_IF_POSSIBLE, + ANYWHERE + } EWordWrapStyle ; + S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, EWordWrapStyle end_on_word_boundary = ANYWHERE, + const BOOL use_embedded = FALSE, F32* drawn_pixels = NULL) const; // Returns the index of the first complete characters from text that can be drawn in max_pixels // given that the character at start_pos should be the last character (or as close to last as possible). - virtual S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; + S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) - virtual S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset, - F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, - BOOL round = TRUE, BOOL use_embedded = FALSE) const; + S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE, BOOL use_embedded = FALSE) const; + const LLFontDescriptor &getFontDesc() const { return mFontDesc; } + void setFontDesc(const LLFontDescriptor& font_desc) { mFontDesc = font_desc; } LLTexture *getTexture() const; @@ -200,6 +167,17 @@ public: void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const; void removeEmbeddedChar( llwchar wc ) const; + static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector& xui_paths, bool create_gl_textures = true); + + // Load sans-serif, sans-serif-small, etc. + // Slow, requires multiple seconds to load fonts. + static bool loadDefaultFonts(); + static void destroyDefaultFonts(); + static void destroyAllGL(); + + // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC" + static U8 getStyleFromString(const std::string &style); + static std::string getStringFromStyle(U8 style); static std::string nameFromFont(const LLFontGL* fontp); static std::string nameFromHAlign(LLFontGL::HAlign align); @@ -220,16 +198,7 @@ protected: const embedded_data_t* getEmbeddedCharData(const llwchar wch) const; F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const; void clearEmbeddedChars(); - void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; - void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_fade) const; - public: - static F32 sVertDPI; - static F32 sHorizDPI; - static F32 sScaleX; - static F32 sScaleY; - static BOOL sDisplayFont ; - static std::string sAppDir; // For loading fonts static LLFontGL* getFontMonospace(); static LLFontGL* getFontSansSerifSmall(); @@ -240,11 +209,25 @@ public: static LLFontGL* getFontExtChar(); static LLFontGL* getFont(const LLFontDescriptor& desc); + static std::string getFontPathLocal(); + static std::string getFontPathSystem(); + + static LLCoordFont sCurOrigin; + static std::vector sOriginStack; + static LLColor4 sShadowColor; + static F32 sVertDPI; + static F32 sHorizDPI; + static F32 sScaleX; + static F32 sScaleY; + static BOOL sDisplayFont ; + static std::string sAppDir; // For loading fonts friend class LLTextBillboard; friend class LLHUDText; + LLFontGL(const LLFontGL &source); + LLFontGL &operator=(const LLFontGL &source); protected: /*virtual*/ BOOL addChar(const llwchar wch) const; @@ -254,18 +237,12 @@ protected: LLFontDescriptor mFontDesc; + void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; + void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; -public: - static std::string getFontPathLocal(); - static std::string getFontPathSystem(); - - static LLCoordFont sCurOrigin; - static std::vector sOriginStack; - - const LLFontDescriptor &getFontDesc() const { return mFontDesc; } - void setFontDesc(const LLFontDescriptor& font_desc) { mFontDesc = font_desc; } }; #endif diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 3a41af6f5..bf06adb9f 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -80,6 +80,36 @@ void* gl_get_proc_address(const char *pStr) #define GLH_EXT_GET_PROC_ADDRESS(p) gl_get_proc_address(p) #endif //!LL_DARWIN +#if GL_ARB_debug_output + +#ifndef APIENTRY +#define APIENTRY +#endif + +void APIENTRY gl_debug_callback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam) +{ + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llwarns << "----- GL ERROR --------" << llendl; + } + else + { + llwarns << "----- GL WARNING -------" << llendl; + } + llwarns << "Type: " << std::hex << type << llendl; + llwarns << "ID: " << std::hex << id << llendl; + llwarns << "Severity: " << std::hex << severity << llendl; + llwarns << "Message: " << message << llendl; + llwarns << "-----------------------" << llendl; +} +#endif + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -114,6 +144,7 @@ void ll_close_fail_log() { gFailLog.close(); } + LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 @@ -122,6 +153,11 @@ std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes + +#if LL_WINDOWS +PFNGLGETSTRINGIPROC glGetStringi = NULL; +#endif + // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; @@ -140,6 +176,12 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; +//GL_ARB_vertex_array_object +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; + // GL_ARB_map_buffer_range PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; @@ -209,10 +251,16 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; //GL_ARB_texture_multisample -PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; -PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; -PFNGLSAMPLEMASKIPROC glSampleMaski; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; + +//GL_ARB_debug_output +PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -261,6 +309,10 @@ PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +#if LL_WINDOWS +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; +#endif + // vertex shader prototypes #if LL_LINUX || LL_SOLARIS PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; @@ -333,7 +385,7 @@ PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; #if LL_WINDOWS -PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; #endif #if LL_LINUX_NV_GL_HEADERS @@ -362,6 +414,7 @@ LLGLManager::LLGLManager() : mHasBlendFuncSeparate(FALSE), mHasSync(FALSE), mHasVertexBufferObject(FALSE), + mHasVertexArrayObject(FALSE), mHasMapBufferRange(FALSE), mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), @@ -383,6 +436,7 @@ LLGLManager::LLGLManager() : mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), + mHasDebugOutput(FALSE), mIsATI(FALSE), mIsNVIDIA(FALSE), @@ -422,6 +476,15 @@ void LLGLManager::initWGL() LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } + if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) + { + GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); + } + else + { + LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; + } + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); @@ -451,13 +514,45 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } - GLint alpha_bits; - glGetIntegerv( GL_ALPHA_BITS, &alpha_bits ); - if( 8 != alpha_bits ) + stop_glerror(); + +#if LL_WINDOWS + if (!glGetStringi) { - LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; + glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } + //reload extensions string (may have changed after using wglCreateContextAttrib) + if (glGetStringi) + { + std::stringstream str; + + GLint count = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + for (GLint i = 0; i < count; ++i) + { + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + str << ext << " "; + LL_DEBUGS("GLExtensions") << ext << llendl; + } + + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); + } + } + + free(gGLHExts.mSysExts); + std::string extensions = str.str(); + gGLHExts.mSysExts = strdup(extensions.c_str()); + } +#endif + + stop_glerror(); + // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); @@ -472,7 +567,7 @@ bool LLGLManager::initGL() &mDriverVersionVendorString ); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; - + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -544,8 +639,10 @@ bool LLGLManager::initGL() mGLVendorShort = "MISC"; } + stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + stop_glerror(); S32 old_vram = mVRAM; @@ -567,13 +664,23 @@ bool LLGLManager::initGL() { //something likely went wrong using the above extensions, fall back to old method mVRAM = old_vram; } + + stop_glerror(); + + stop_glerror(); + if (mHasFragmentShader) { GLint num_tex_image_units; glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); mNumTextureImageUnits = llmin(num_tex_image_units, 32); } - if (mHasMultitexture) + + if (LLRender::sGLCoreProfile) + { + mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS); + } + else if (mHasMultitexture) { GLint num_tex_units; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); @@ -592,6 +699,7 @@ bool LLGLManager::initGL() return false; } + stop_glerror(); if (mHasTextureMultisample) { @@ -601,6 +709,16 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + stop_glerror(); +#if LL_WINDOWS + if (mHasDebugOutput && gDebugGL) + { //setup debug output callback + glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + } +#endif + stop_glerror(); + mHasTextureMultisample = FALSE; #if LL_WINDOWS if (mIsATI) { //using multisample textures on ATI results in black screen for some reason @@ -612,10 +730,17 @@ bool LLGLManager::initGL() { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); } + + stop_glerror(); setToDebugGPU(); + stop_glerror(); + initGLStates(); + + stop_glerror(); + return true; } @@ -714,47 +839,47 @@ void LLGLManager::initExtensions() mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; -# endif +# endif // GL_ARB_multitexture # ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; -# endif +# endif // GL_ARB_texture_env_combine # ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; -# endif +# endif // GL_ARB_texture_compression # ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; -# endif +# endif // GL_ARB_vertex_buffer_object # ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; -# endif +# endif // GL_EXT_framebuffer_object # ifdef GL_EXT_framebuffer_multisample mHasFramebufferMultisample = TRUE; # else mHasFramebufferMultisample = FALSE; -# endif +# endif // GL_EXT_framebuffer_multisample # ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; -# endif +# endif // GL_ARB_draw_buffers # if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) mHasDepthClamp = TRUE; #else mHasDepthClamp = FALSE; -#endif +#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else mHasBlendFuncSeparate = FALSE; -# endif +# endif // GL_EXT_blend_func_separate mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -765,7 +890,7 @@ void LLGLManager::initExtensions() mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasTextureRectangle = FALSE; -#else // LL_MESA_HEADLESS +#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); @@ -779,11 +904,12 @@ void LLGLManager::initExtensions() mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); - // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad + // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad #ifdef GL_ARB_framebuffer_object mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); #else @@ -797,13 +923,14 @@ void LLGLManager::initExtensions() mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif - mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) - && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); - mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); + mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif #if LL_LINUX || LL_SOLARIS @@ -978,6 +1105,13 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasVertexArrayObject) + { + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + } if (mHasSync) { glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); @@ -1032,6 +1166,13 @@ void LLGLManager::initExtensions() glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); } + if (mHasDebugOutput) + { + glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); + glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); + glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); + glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1223,10 +1364,6 @@ void log_glerror() void do_assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) - { - LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; - } // Create or update texture to be used with this data GLenum error; error = glGetError(); @@ -1321,8 +1458,6 @@ void LLGLState::initClass() //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); - - glEnableClientState(GL_VERTEX_ARRAY); } //static @@ -1372,6 +1507,8 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + stop_glerror(); + BOOL error = FALSE; if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) @@ -1392,7 +1529,9 @@ void LLGLState::checkStates(const std::string& msg) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; + stop_glerror(); LLGLboolean gl_state = glIsEnabled(state); + stop_glerror(); if(cur_state != gl_state) { dumpStates(); @@ -1603,7 +1742,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) error = TRUE; } - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); + /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; @@ -1612,7 +1751,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "Active texture corrupted: " << active_texture << std::endl; } error = TRUE; - } + }*/ static const char* label[] = { @@ -1639,7 +1778,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) }; - for (S32 j = 0; j < 4; j++) + for (S32 j = 1; j < 4; j++) { if (glIsEnabled(value[j])) { @@ -1750,7 +1889,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) } else { - LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; + LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; } } } @@ -1761,17 +1900,26 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { if (LLGLSLShader::sNoFixedFunction) - { //always disable state that's deprecated post GL 3.0 + { //always ignore state that's deprecated post GL 3.0 switch (state) { case GL_ALPHA_TEST: - enabled = 0; - break; + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_LINE_STIPPLE: + mState = 0; + break; } } - + stop_glerror(); - if (state) + if (mState) { mWasEnabled = sStateMap[state]; llassert(mWasEnabled == glIsEnabled(state)); @@ -1814,7 +1962,7 @@ LLGLState::~LLGLState() { if (!gDebugSession) { - llassert_always(sStateMap[mState] == glIsEnabled(mState)); + llassert_always(sStateMap[mState] == glIsEnabled(mState)); } else { @@ -1853,79 +2001,6 @@ void LLGLManager::initGLStates() //////////////////////////////////////////////////////////////////////////////// -void enable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void disable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void enable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glEnableVertexAttribArrayARB(index); // binormals - } -#endif -} - -void disable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glDisableVertexAttribArrayARB(index); // binormals - } -#endif -} - - -void enable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); -#endif -} - -void disable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); -#endif -} - -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights); - stop_glerror(); -#endif -} - -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights); - stop_glerror(); -#endif -} - -void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals); - stop_glerror(); -#endif -} - void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) { // GL_VERSION returns a null-terminated string with the format: diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 736cc1b0d..528946f1f 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -95,6 +95,7 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasVertexArrayObject; BOOL mHasSync; BOOL mHasMapBufferRange; BOOL mHasFlushBufferRange; @@ -119,6 +120,7 @@ public: BOOL mHasAnisotropic; BOOL mHasARBEnvCombine; BOOL mHasCubeMap; + BOOL mHasDebugOutput; // Vendor-specific extensions BOOL mIsATI; @@ -259,7 +261,7 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); + static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: static boost::unordered_map sStateMap; @@ -426,15 +428,7 @@ extern LLMatrix4 gGLObliqueProjectionInverse; #include "llglstates.h" void init_glstates(); -void enable_vertex_weighting(const S32 index); -void disable_vertex_weighting(const S32 index); -void enable_binormals(const S32 index); -void disable_binormals(const S32 index); -void enable_cloth_weights(const S32 index); -void disable_cloth_weights(const S32 index); -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights); -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights); -void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals); + void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); extern BOOL gClothRipple; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index f18c6dbb3..d01f90d7c 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -76,6 +76,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -316,6 +322,12 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; #endif // LL_LINUX_NV_GL_HEADERS +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; @@ -537,6 +549,9 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski; #include "GL/glext.h" #include "GL/glh_extensions.h" +// WGL_ARB_create_context +extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; +extern PFNGLGETSTRINGIPROC glGetStringi; // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; @@ -551,6 +566,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -741,6 +762,11 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLSAMPLEMASKIPROC glSampleMaski; +//GL_ARB_debug_output +extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; +extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; +extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; +extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN @@ -904,6 +930,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + // May be needed for DARWIN... // #ifndef GL_ARB_compressed_tex_image // #define GL_ARB_compressed_tex_image 1 diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 86c89cbe0..e81210bcc 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -74,12 +74,9 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), calculatesAtmospherics(false) -, mIndexedTextureChannels(0), disableTextureIndex(false), hasAlphaMask(false) -#if MESH_ENABLED -, hasObjectSkinning(false) -#endif //MESH_ENABLED +hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), +hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), +hasAlphaMask(false) { } @@ -126,6 +123,12 @@ void LLGLSLShader::unload() BOOL LLGLSLShader::createShader(vector * attributes, vector * uniforms) { + //reloading, reset matrix hash values + for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) + { + mMatHash[i] = 0xFFFFFFFF; + } + mLightHash = 0xFFFFFFFF; llassert_always(!mShaderFiles.empty()); BOOL success = TRUE; @@ -135,8 +138,8 @@ BOOL LLGLSLShader::createShader(vector * attributes, mProgramObject = glCreateProgramObjectARB(); static const LLCachedControl no_texture_indexing("ShyotlUseLegacyTextureBatching",false); - static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. - if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path) + //static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. + if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/) { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } @@ -263,11 +266,11 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) BOOL LLGLSLShader::mapAttributes(const vector * attributes) { //before linking, make sure reserved attributes always have consistent locations - /*for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); - }*/ + } //link the program BOOL res = link(); @@ -808,13 +811,17 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) } } - /*if (gDebugGL) + return ret; +} + +GLint LLGLSLShader::getUniformLocation(U32 index) +{ + GLint ret = -1; + if (mProgramObject > 0) { - if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) - { - llerrs << "Uniform map invalid." << llendl; - } - }*/ + llassert(index < mUniform.size()); + return mUniform[index]; + } return ret; } @@ -970,7 +977,9 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v std::map::iterator iter = mValue.find(location); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { + stop_glerror(); glUniform4fvARB(location, count, v); + stop_glerror(); mValue[location] = vec; } } @@ -1008,11 +1017,6 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean } } - -void LLGLSLShader::setMinimumAlpha(F32 minimum) -{ - uniform1f("minimum_alpha", minimum); -} void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { @@ -1029,3 +1033,9 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) glVertexAttrib4fvARB(mAttribute[index], v); } } + +void LLGLSLShader::setMinimumAlpha(F32 minimum) +{ + gGL.flush(); + uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); +} diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index f1f59cce4..35df62187 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,15 +42,14 @@ public: bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) + bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions bool isShiny; bool isFullbright; // implies no lighting bool isSpecular; bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; -#if MESH_ENABLED bool hasObjectSkinning; -#endif //MESH_ENABLED bool hasAtmospherics; bool hasGamma; S32 mIndexedTextureChannels; @@ -122,10 +121,11 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(U32 index); + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); - //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -140,6 +140,9 @@ public: // Unbinds any previously bound shader by explicitly binding no shader. static void bindNoShader(void); + U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + U32 mLightHash; + GLhandleARB mProgramObject; std::vector mAttribute; //lookup table of attribute enum to attribute channel std::vector mUniform; //lookup table of uniform enum to uniform location diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 417c111f8..17da07381 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -116,6 +116,7 @@ void LLImageGL::checkTexSize(bool forced) const glGetIntegerv(GL_VIEWPORT, vp) ; llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; } + GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); BOOL error = FALSE; @@ -1040,8 +1041,75 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) // static void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) { - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*) pixels)[i]; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i*2+0]; + U8 alpha = ((U8*) pixels)[i*2+1]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + stop_glerror(); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + stop_glerror(); + + if (use_scratch) + { + delete [] scratch; + } } //create an empty GL texture: just create a texture name @@ -1153,6 +1221,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { llassert(data_in); + stop_glerror(); if (discard_level < 0) { @@ -1180,10 +1249,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ LLImageGL::generateTextures(1, &mTexName); stop_glerror(); { -// LLFastTimer t1(LLFastTimer::FTM_TEMP6); llverify(gGL.getTexUnit(0)->bind(this)); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); + stop_glerror(); } } if (!mTexName) diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index a88d1dca6..cc36b7a74 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -76,13 +76,14 @@ public: static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; static bool checkSize(S32 width, S32 height); - + + //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability static BOOL create(LLPointer& dest, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); - + public: LLImageGL(BOOL usemipmaps = TRUE); LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 9820b2029..85fb1c29a 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -36,15 +36,13 @@ #include "llglslshader.h" #include "llsdserialize.h" #include "llrender.h" +#include "llvertexbuffer.h" #include "lldir.h" extern LLGLSLShader gPostColorFilterProgram; extern LLGLSLShader gPostNightVisionProgram; extern LLGLSLShader gPostGaussianBlurProgram; -LLPostProcess * gPostProcess = NULL; - - static const unsigned int NOISE_SIZE = 512; /// CALCULATING LUMINANCE (Using NTSC lum weights) @@ -56,13 +54,12 @@ static const float LUMINANCE_B = 0.114f; static const char * const XML_FILENAME = "postprocesseffects.xml"; LLPostProcess::LLPostProcess(void) : - initialized(false), + mVBO(NULL), mAllEffects(LLSD::emptyMap()), - screenW(1), screenH(1) + mScreenWidth(1), mScreenHeight(1) { mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.*/ std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); @@ -82,7 +79,6 @@ LLPostProcess::LLPostProcess(void) : LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap()); /*defaultEffect["enable_night_vision"] = LLSD::Boolean(false); - defaultEffect["enable_bloom"] = LLSD::Boolean(false); defaultEffect["enable_color_filter"] = LLSD::Boolean(false);*/ /// NVG Defaults @@ -91,13 +87,7 @@ LLPostProcess::LLPostProcess(void) : defaultEffect["noise_strength"] = 0.4; // TODO BTest potentially add this to tweaks? - noiseTextureScale = 1.0f; - - /// Bloom Defaults - defaultEffect["extract_low"] = 0.95; - defaultEffect["extract_high"] = 1.0; - defaultEffect["bloom_width"] = 2.25; - defaultEffect["bloom_strength"] = 1.5; + mNoiseTextureScale = 1.0f; /// Color Filter Defaults defaultEffect["gamma"] = 1.0; @@ -123,25 +113,10 @@ LLPostProcess::~LLPostProcess(void) invalidate() ; } -// static -void LLPostProcess::initClass(void) +/*static*/void LLPostProcess::cleanupClass() { - //this will cause system to crash at second time login - //if first time login fails due to network connection --- bao - //***llassert_always(gPostProcess == NULL); - //replaced by the following line: - if(gPostProcess) - return ; - - - gPostProcess = new LLPostProcess(); -} - -// static -void LLPostProcess::cleanupClass() -{ - delete gPostProcess; - gPostProcess = NULL; + if(instanceExists()) + getInstance()->invalidate() ; } void LLPostProcess::setSelectedEffect(std::string const & effectName) @@ -152,7 +127,6 @@ void LLPostProcess::setSelectedEffect(std::string const & effectName) void LLPostProcess::saveEffect(std::string const & effectName) { - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.*/ mAllEffects[effectName] = tweaks; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); @@ -163,38 +137,57 @@ void LLPostProcess::saveEffect(std::string const & effectName) LLPointer formatter = new LLSDXMLFormatter(); formatter->format(mAllEffects, effectsXML); - //*/ } void LLPostProcess::invalidate() { mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; - initialized = FALSE ; + mVBO = NULL ; } void LLPostProcess::apply(unsigned int width, unsigned int height) { - if (!initialized || width != screenW || height != screenH){ - initialize(width, height); - } - if (shadersEnabled()){ + if(shadersEnabled()) + { + if (mVBO.isNull() || width != mScreenWidth || height != mScreenHeight) + { + initialize(width, height); + } doEffects(); } } void LLPostProcess::initialize(unsigned int width, unsigned int height) { - screenW = width; - screenH = height; - createTexture(mSceneRenderTexture, screenW, screenH); - initialized = true; + invalidate(); + mScreenWidth = width; + mScreenHeight = height; + + createScreenTexture(); + + //Setup our VBO. + { + mVBO = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1,3); + mVBO->allocateBuffer(4,0,TRUE); + + LLStrider v; + LLStrider uv1; + LLStrider uv2; + + mVBO->getVertexStrider(v); + mVBO->getTexCoord0Strider(uv1); + mVBO->getTexCoord1Strider(uv2); + + v[0] = LLVector3( uv2[0] = uv1[0] = LLVector2(0, 0) ); + v[1] = LLVector3( uv2[1] = uv1[1] = LLVector2(0, mScreenHeight) ); + v[2] = LLVector3( uv2[2] = uv1[2] = LLVector2(mScreenWidth, 0) ); + v[3] = LLVector3( uv2[3] = uv1[3] = LLVector2(mScreenWidth, mScreenHeight) ); + + mVBO->flush(); + } checkError(); - createNightVisionShader(); - //createBloomShader(); - createColorFilterShader(); - createGaussBlurShader(); + createNoiseTexture(); checkError(); } @@ -202,9 +195,7 @@ inline bool LLPostProcess::shadersEnabled(void) { return (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean() || - /*tweaks.useBloomShader().asBoolean() ||*/ tweaks.useGaussBlurFilter().asBoolean() ); - } void LLPostProcess::applyShaders(void) @@ -220,7 +211,7 @@ void LLPostProcess::applyShaders(void) { /// If any of the above shaders have been called update the frame buffer; if (copy_buffer) - copyFrameBuffer(mSceneRenderTexture->getTexName(), screenW, screenH); + copyFrameBuffer(); applyGaussBlurShader(); checkError(); copy_buffer = true; @@ -229,143 +220,65 @@ void LLPostProcess::applyShaders(void) { /// If any of the above shaders have been called update the frame buffer; if (copy_buffer) - copyFrameBuffer(mSceneRenderTexture->getTexName(), screenW, screenH); + copyFrameBuffer(); applyNightVisionShader(); checkError(); copy_buffer = true; } - /*if (tweaks.useBloomShader()) - { - /// If any of the above shaders have been called update the frame buffer; - if (copy_buffer) - copyFrameBuffer(mSceneRenderTexture->getTexName(), screenW, screenH); - applyBloomShader(); - checkError(); - copy_buffer = true; - }*/ } void LLPostProcess::applyColorFilterShader(void) { if(gPostColorFilterProgram.mProgramObject == 0) return; - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.*/ + gPostColorFilterProgram.bind(); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); + gGL.getTexUnit(0)->bind(mSceneRenderTexture); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, mSceneRenderTexture.get()->getTexName()); - - getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); - glUniform1iARB(colorFilterUniforms["RenderTexture"], 0); - glUniform1fARB(colorFilterUniforms["gamma"], tweaks.getGamma()); - glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness()); - glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast()); + gPostColorFilterProgram.uniform1f("gamma", tweaks.getGamma()); + gPostColorFilterProgram.uniform1f("brightness", tweaks.getBrightness()); + gPostColorFilterProgram.uniform1f("contrast", tweaks.getContrast()); float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); float baseR = tweaks.getContrastBaseR() * baseI; float baseG = tweaks.getContrastBaseG() * baseI; float baseB = tweaks.getContrastBaseB() * baseI; - glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); - glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation()); - glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); + gPostColorFilterProgram.uniform3fv("contrastBase", 1, LLVector3(baseR, baseG, baseB).mV); + gPostColorFilterProgram.uniform1f("saturation", tweaks.getSaturation()); + gPostColorFilterProgram.uniform3fv("lumWeights", 1, LLVector3(LUMINANCE_R, LUMINANCE_G, LUMINANCE_B).mV); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDepthTest depth(GL_FALSE); /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NORMAL); + drawOrthoQuad(QUAD_NORMAL); gPostColorFilterProgram.unbind(); - //*/ -} - -void LLPostProcess::createColorFilterShader(void) -{ - /// Define uniform names - colorFilterUniforms["RenderTexture"] = 0; - colorFilterUniforms["gamma"] = 0; - colorFilterUniforms["brightness"] = 0; - colorFilterUniforms["contrast"] = 0; - colorFilterUniforms["contrastBase"] = 0; - colorFilterUniforms["saturation"] = 0; - colorFilterUniforms["lumWeights"] = 0; } void LLPostProcess::applyNightVisionShader(void) { if(gPostNightVisionProgram.mProgramObject == 0) return; - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.*/ + gPostNightVisionProgram.bind(); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - - getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, mSceneRenderTexture.get()->getTexName()); - glUniform1iARB(nightVisionUniforms["RenderTexture"], 0); - - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseTexture.get()->getTexName()); - glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1); - + gGL.getTexUnit(0)->bind(mSceneRenderTexture); + gGL.getTexUnit(1)->bind(mNoiseTexture); - glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); - glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); - noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); - noiseTextureScale *= (screenH / NOISE_SIZE); + gPostNightVisionProgram.uniform1f("brightMult", tweaks.getBrightMult()); + gPostNightVisionProgram.uniform1f("noiseStrength", tweaks.getNoiseStrength()); + mNoiseTextureScale = 0.001f + ((100.f - tweaks.getNoiseSize()) / 100.f); + mNoiseTextureScale *= (mScreenHeight / NOISE_SIZE); - - glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); - LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDepthTest depth(GL_FALSE); /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NOISE); + drawOrthoQuad(QUAD_NOISE); gPostNightVisionProgram.unbind(); - gGL.getTexUnit(0)->activate(); - //*/ -} - -void LLPostProcess::createNightVisionShader(void) -{ - /// Define uniform names - nightVisionUniforms["RenderTexture"] = 0; - nightVisionUniforms["NoiseTexture"] = 0; - nightVisionUniforms["brightMult"] = 0; - nightVisionUniforms["noiseStrength"] = 0; - nightVisionUniforms["lumWeights"] = 0; - - createNoiseTexture(mNoiseTexture); -} - -void LLPostProcess::applyBloomShader(void) -{ - -} - -void LLPostProcess::createBloomShader(void) -{ - //createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); - - /// Create Bloom Extract Shader - bloomExtractUniforms["RenderTexture"] = 0; - bloomExtractUniforms["extractLow"] = 0; - bloomExtractUniforms["extractHigh"] = 0; - bloomExtractUniforms["lumWeights"] = 0; - - /// Create Bloom Blur Shader - bloomBlurUniforms["RenderTexture"] = 0; - bloomBlurUniforms["bloomStrength"] = 0; - bloomBlurUniforms["texelSize"] = 0; - bloomBlurUniforms["blurDirection"] = 0; - bloomBlurUniforms["blurWidth"] = 0; } void LLPostProcess::applyGaussBlurShader(void) @@ -374,56 +287,33 @@ void LLPostProcess::applyGaussBlurShader(void) if(!pass_count || gPostGaussianBlurProgram.mProgramObject == 0) return; - getShaderUniforms(gaussBlurUniforms, gPostGaussianBlurProgram.mProgramObject); gPostGaussianBlurProgram.bind(); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, mSceneRenderTexture.get()->getTexName()); + + gGL.getTexUnit(0)->bind(mSceneRenderTexture); + LLGLEnable blend(GL_BLEND); LLGLDepthTest depth(GL_FALSE); gGL.setSceneBlendType(LLRender::BT_REPLACE); - glUniform1iARB(gaussBlurUniforms["RenderTexture"], 0); - GLint horiz_pass = gaussBlurUniforms["horizontalPass"]; + GLint horiz_pass = gPostGaussianBlurProgram.getUniformLocation("horizontalPass"); for(int i = 0;igetTexName(), screenW, screenH); + copyFrameBuffer(); glUniform1iARB(horiz_pass, j); - drawOrthoQuad(screenW, screenH, QUAD_NORMAL); - + drawOrthoQuad(QUAD_NORMAL); } } gPostGaussianBlurProgram.unbind(); - -} - -void LLPostProcess::createGaussBlurShader(void) -{ - gaussBlurUniforms["RenderTexture"] = 0; - gaussBlurUniforms["horizontalPass"] = 0; -} - -void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) -{ - /// Find uniform locations and insert into map - std::map::iterator i; - for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first); - } } void LLPostProcess::doEffects(void) { - /// Save GL State - glPushAttrib(GL_ALL_ATTRIB_BITS); - glPushClientAttrib(GL_ALL_ATTRIB_BITS); + LLVertexBuffer::unbind(); /// Copy the screen buffer to the render texture - { - copyFrameBuffer(mSceneRenderTexture->getTexName(), screenW, screenH); - } + copyFrameBuffer(); /// Clear the frame buffer. glClearColor(0.0f, 0.0f, 0.0f, 1.0f); @@ -431,146 +321,73 @@ void LLPostProcess::doEffects(void) LLGLDisable(GL_DEPTH_TEST); /// Change to an orthogonal view - viewOrthogonal(screenW, screenH); - - checkError(); - applyShaders(); - - LLGLSLShader::bindNoShader(); - checkError(); - - /// Change to a perspective view - viewPerspective(); - - /// Reset GL State - glPopClientAttrib(); - glPopAttrib(); - checkError(); -} - -void LLPostProcess::copyFrameBuffer(LLGLuint texture, unsigned int width, unsigned int height) -{ - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0); -} - -inline void InitQuadArray(F32 *arr, const F32 x, const F32 y, const F32 width, const F32 height) -{ - //Lower left - *(arr++)=x; - *(arr++)=y; - //Upper left - *(arr++)=x; - *(arr++)=y+height; - //Upper right - *(arr++)=x+width; - *(arr++)=y+height; - //Lower right - *(arr++)=x+width; - *(arr++)=y; -} -void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) -{ -#if 1 - //Redid the logic here. Less cases. No longer using immediate mode. - bool second_tex = true; - //Vertex array used for all post-processing effects - static F32 verts[8]; - //Texture coord array used for all post-processing effects - static F32 tex0[8]; - //Texture coord array used for relevant post processing effects - static F32 tex1[8]; - - //Set up vertex array - InitQuadArray(verts, 0.f, 0.f, width, height); - - //Set up first texture coords - if(type == QUAD_BLOOM_EXTRACT) - { - InitQuadArray(tex0, 0.f, 0.f, width*2.f, height*2.f); - second_tex = false; - } - else - { - InitQuadArray(tex0, 0.f, 0.f, width, height); - //Set up second texture coords - if( type == QUAD_BLOOM_COMBINE) - InitQuadArray(tex1, 0.f, 0.f, width*.5, height*.5); - else if( type == QUAD_NOISE ) - InitQuadArray(tex1, ((float) rand() / (float) RAND_MAX), ((float) rand() / (float) RAND_MAX), - width * noiseTextureScale / height, noiseTextureScale); - else - second_tex = false; - } - - //Prepare to render - glEnableClientState( GL_VERTEX_ARRAY ); - glVertexPointer(2, GL_FLOAT, sizeof(F32)*2, verts); - if(second_tex) //tex1 setup - { - glClientActiveTextureARB(GL_TEXTURE1); - glEnableClientState( GL_TEXTURE_COORD_ARRAY ); - glTexCoordPointer(2, GL_FLOAT, sizeof(F32)*2, tex1); - } - glClientActiveTextureARB(GL_TEXTURE0); - glEnableClientState( GL_TEXTURE_COORD_ARRAY ); - glTexCoordPointer(2, GL_FLOAT, sizeof(F32)*2, tex0); - - //Render - glDrawArrays(GL_QUADS, 0, sizeof(verts)/sizeof(verts[0])); - - //Cleanup - glDisableClientState( GL_VERTEX_ARRAY ); - glDisableClientState( GL_TEXTURE_COORD_ARRAY ); //for tex0 - if(second_tex) - { - glClientActiveTextureARB(GL_TEXTURE1); - glDisableClientState( GL_TEXTURE_COORD_ARRAY ); //for tex1 - } -#endif -} - -void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) -{ gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); - gGL.ortho( 0.f, (GLdouble) width, 0.f, (GLdouble) height, -1.f, 1.f ); + gGL.ortho( 0.f, (GLdouble) mScreenWidth, 0.f, (GLdouble) mScreenHeight, -1.f, 1.f ); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); -} + + applyShaders(); + checkError(); -void LLPostProcess::viewPerspective(void) -{ + LLGLSLShader::bindNoShader(); + + /// Change to a perspective view + gGL.flush(); gGL.matrixMode( LLRender::MM_PROJECTION ); gGL.popMatrix(); gGL.matrixMode( LLRender::MM_MODELVIEW ); gGL.popMatrix(); + + gGL.getTexUnit(1)->disable(); + checkError(); } -void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) +void LLPostProcess::copyFrameBuffer() { - viewPerspective(); - viewOrthogonal(width, height); + gGL.getTexUnit(0)->bindManual(mSceneRenderTexture->getTarget(), mSceneRenderTexture->getTexName()); + glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, mScreenWidth, mScreenHeight, 0); } -void LLPostProcess::createTexture(LLPointer& texture, unsigned int width, unsigned int height) +void LLPostProcess::drawOrthoQuad(QuadType type) { - std::vector data(width * height * 4, 0) ; - - texture = new LLImageGL(FALSE) ; - if(texture->createGLTexture()) + if(type == QUAD_NOISE) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName()); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); + //This could also be done through uniforms. + LLStrider uv2; + mVBO->getTexCoord1Strider(uv2); + + float offs[2] = {(float) rand() / (float) RAND_MAX, (float) rand() / (float) RAND_MAX}; + float scale[2] = {mScreenWidth * mNoiseTextureScale / mScreenHeight, mNoiseTextureScale}; + uv2[0] = LLVector2(offs[0],offs[1]); + uv2[1] = LLVector2(offs[0],offs[1]+scale[1]); + uv2[2] = LLVector2(offs[0]+scale[0],offs[1]); + uv2[3] = LLVector2(uv2[2].mV[0],uv2[1].mV[1]); + mVBO->flush(); + } + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | (type == QUAD_NOISE ? LLVertexBuffer::MAP_TEXCOORD1 : 0); + mVBO->setBuffer(mask); + mVBO->drawArrays(LLRender::TRIANGLE_STRIP, 0, 4); +} + +void LLPostProcess::createScreenTexture() +{ + std::vector data(mScreenWidth * mScreenHeight * 3, 0) ; + + mSceneRenderTexture = new LLImageGL(FALSE) ; + if(mSceneRenderTexture->createGLTexture()) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, mSceneRenderTexture->getTexName()); + LLImageGL::setManualImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, mScreenWidth, mScreenHeight, GL_RGB, GL_UNSIGNED_BYTE, &data[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } } -void LLPostProcess::createNoiseTexture(LLPointer& texture) +void LLPostProcess::createNoiseTexture() { std::vector buffer(NOISE_SIZE * NOISE_SIZE); for (unsigned int i = 0; i < NOISE_SIZE; i++){ @@ -579,10 +396,10 @@ void LLPostProcess::createNoiseTexture(LLPointer& texture) } } - texture = new LLImageGL(FALSE) ; - if(texture->createGLTexture()) + mNoiseTexture = new LLImageGL(FALSE) ; + if(mNoiseTexture->createGLTexture()) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseTexture->getTexName()); LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); @@ -617,30 +434,3 @@ bool LLPostProcess::checkError(void) return retCode; } -void LLPostProcess::checkShaderError(GLhandleARB shader) -{ - GLint infologLength = 0; - GLint charsWritten = 0; - GLchar *infoLog; - - checkError(); // Check for OpenGL errors - - glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); - - checkError(); // Check for OpenGL errors - - if (infologLength > 0) - { - infoLog = (GLchar *)malloc(infologLength); - if (infoLog == NULL) - { - /// Could not allocate infolog buffer - return; - } - glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog); - // shaderErrorLog << (char *) infoLog << std::endl; - mShaderErrorString = (char *) infoLog; - free(infoLog); - } - checkError(); // Check for OpenGL errors -} diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h index 8eadaf224..459fa6851 100644 --- a/indra/llrender/llpostprocess.h +++ b/indra/llrender/llpostprocess.h @@ -38,19 +38,17 @@ #include "llgl.h" #include "llglheaders.h" -class LLPostProcess +class LLPostProcess : public LLSingleton { public: typedef enum _QuadType { QUAD_NORMAL, - QUAD_NOISE, - QUAD_BLOOM_EXTRACT, - QUAD_BLOOM_COMBINE + QUAD_NOISE } QuadType; /// GLSL Shader Encapsulation Struct - typedef std::map glslUniforms; + //typedef std::map glslUniforms; struct PostProcessTweaks : public LLSD { inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) @@ -69,22 +67,6 @@ public: return (*this)["noise_size"]; } - inline LLSD & extractLow() { - return (*this)["extract_low"]; - } - - inline LLSD & extractHigh() { - return (*this)["extract_high"]; - } - - inline LLSD & bloomWidth() { - return (*this)["bloom_width"]; - } - - inline LLSD & bloomStrength() { - return (*this)["bloom_strength"]; - } - inline LLSD & brightness() { return (*this)["brightness"]; } @@ -117,10 +99,6 @@ public: return (*this)["enable_night_vision"]; } - /*inline LLSD & useBloomShader() { - return (*this)["enable_bloom"]; - }*/ - inline LLSD & useColorFilter() { return (*this)["enable_color_filter"]; } @@ -141,22 +119,6 @@ public: return F32((*this)["noise_size"].asReal()); } - inline F32 getExtractLow() const { - return F32((*this)["extract_low"].asReal()); - } - - inline F32 getExtractHigh() const { - return F32((*this)["extract_high"].asReal()); - } - - inline F32 getBloomWidth() const { - return F32((*this)["bloom_width"].asReal()); - } - - inline F32 getBloomStrength() const { - return F32((*this)["bloom_strength"].asReal()); - } - inline F32 getGamma() const { return F32((*this)["gamma"].asReal()); } @@ -193,17 +155,16 @@ public: return (*this)["gauss_blur_passes"]; } }; - - bool initialized; + PostProcessTweaks tweaks; // the map of all availible effects LLSD mAllEffects; private: + LLPointer mVBO; LLPointer mSceneRenderTexture ; LLPointer mNoiseTexture ; - LLPointer mTempBloomTexture ; public: LLPostProcess(void); @@ -213,9 +174,6 @@ public: void apply(unsigned int width, unsigned int height); void invalidate() ; - /// Perform global initialization for this class. - static void initClass(void); - // Cleanup of global data that's only inited once per class. static void cleanupClass(); @@ -230,18 +188,11 @@ public: private: /// read in from file std::string mShaderErrorString; - unsigned int screenW; - unsigned int screenH; + unsigned int mScreenWidth; + unsigned int mScreenHeight; - float noiseTextureScale; + float mNoiseTextureScale; - /// Shader Uniforms - glslUniforms nightVisionUniforms; - glslUniforms bloomExtractUniforms; - glslUniforms bloomBlurUniforms; - glslUniforms colorFilterUniforms; - glslUniforms gaussBlurUniforms; - // the name of currently selected effect in mAllEffects // invariant: tweaks == mAllEffects[mSelectedEffectName] std::string mSelectedEffectName; @@ -253,35 +204,19 @@ private: bool shadersEnabled(void); /// Night Vision Functions - void createNightVisionShader(void); void applyNightVisionShader(void); - /// Bloom Functions - void createBloomShader(void); - void applyBloomShader(void); - /// Color Filter Functions - void createColorFilterShader(void); void applyColorFilterShader(void); /// Gaussian blur Filter Functions - void createGaussBlurShader(void); void applyGaussBlurShader(void); /// OpenGL Helper Functions - void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog); - void createTexture(LLPointer& texture, unsigned int width, unsigned int height); - void copyFrameBuffer(LLGLuint texture, unsigned int width, unsigned int height); - void createNoiseTexture(LLPointer& texture); + void copyFrameBuffer(); + void createScreenTexture(); + void createNoiseTexture(); bool checkError(void); - void checkShaderError(GLhandleARB shader); - void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); - void viewOrthogonal(unsigned int width, unsigned int height); - void changeOrthogonal(unsigned int width, unsigned int height); - void viewPerspective(void); + void drawOrthoQuad(QuadType type); }; - -extern LLPostProcess * gPostProcess; - - #endif // LL_POSTPROCESS_H diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 9a34f65a7..5eec0c553 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -40,6 +40,7 @@ #include "llimagegl.h" #include "llrendertarget.h" #include "lltexture.h" +#include "llshadermgr.h" LLRender gGL; @@ -51,7 +52,10 @@ LL_ALIGN_16(F32 gGLLastProjection[16]); LL_ALIGN_16(F32 gGLProjection[16]); LL_ALIGN_16(S32 gGLViewport[4]); +U32 LLRender::sUICalls = 0; +U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; +bool LLRender::sGLCoreProfile = false; static const U32 LL_NUM_TEXTURE_LAYERS = 32; static const U32 LL_NUM_LIGHT_UNITS = 8; @@ -183,10 +187,13 @@ void LLTexUnit::enable(eTextureType type) if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { + stop_glerror(); activate(); + stop_glerror(); if (mCurrTexType != TT_NONE && !gGL.mDirty) { disable(); // Force a disable of a previous texture type if it's enabled. + stop_glerror(); } mCurrTexType = type; @@ -195,7 +202,9 @@ void LLTexUnit::enable(eTextureType type) //type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { + stop_glerror(); glEnable(sGLTextureType[type]); + stop_glerror(); } } } @@ -291,24 +300,35 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) { return bind(LLImageGL::sDefaultGLTexture) ; } + stop_glerror(); return false ; } + if ((mCurrTexture != texture->getTexName()) || forceBind) { gGL.flush(); + stop_glerror(); activate(); + stop_glerror(); enable(texture->getTarget()); + stop_glerror(); mCurrTexture = texture->getTexName(); glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); + stop_glerror(); texture->updateBindStats(texture->mTextureMemory); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { + stop_glerror(); texture->mTexOptionsDirty = false; setTextureAddressMode(texture->mAddressMode); setTextureFilteringOption(texture->mFilterOption); + stop_glerror(); } } + + stop_glerror(); + return true; } @@ -822,14 +842,16 @@ LLLightState::LLLightState(S32 index) mAmbient.set(0,0,0,1); mPosition.set(0,0,1,0); mSpotDirection.set(0,0,-1); - } void LLLightState::enable() { if (!mEnabled) { - glEnable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHT0+mIndex); + } mEnabled = true; } } @@ -838,7 +860,10 @@ void LLLightState::disable() { if (mEnabled) { - glDisable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHT0+mIndex); + } mEnabled = false; } } @@ -847,8 +872,12 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { if (mDiffuse != diffuse) { + ++gGL.mLightHash; mDiffuse = diffuse; - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } } } @@ -856,8 +885,12 @@ void LLLightState::setAmbient(const LLColor4& ambient) { if (mAmbient != ambient) { + ++gGL.mLightHash; mAmbient = ambient; - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } } } @@ -865,16 +898,34 @@ void LLLightState::setSpecular(const LLColor4& specular) { if (mSpecular != specular) { + ++gGL.mLightHash; mSpecular = specular; - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } } } void LLLightState::setPosition(const LLVector4& position) { //always set position because modelview matrix may have changed + ++gGL.mLightHash; mPosition = position; - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + } + else + { //transform position by current modelview matrix + glh::vec4f pos(position.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + + mPosition.set(pos.v); + } + } void LLLightState::setConstantAttenuation(const F32& atten) @@ -882,7 +933,11 @@ void LLLightState::setConstantAttenuation(const F32& atten) if (mConstantAtten != atten) { mConstantAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + ++gGL.mLightHash; + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } } } @@ -890,8 +945,12 @@ void LLLightState::setLinearAttenuation(const F32& atten) { if (mLinearAtten != atten) { + ++gGL.mLightHash; mLinearAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } } } @@ -899,8 +958,12 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { if (mQuadraticAtten != atten) { + ++gGL.mLightHash; mQuadraticAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } } } @@ -908,8 +971,12 @@ void LLLightState::setSpotExponent(const F32& exponent) { if (mSpotExponent != exponent) { + ++gGL.mLightHash; mSpotExponent = exponent; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } } } @@ -917,21 +984,39 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { if (mSpotCutoff != cutoff) { + ++gGL.mLightHash; mSpotCutoff = cutoff; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } } } void LLLightState::setSpotDirection(const LLVector3& direction) { //always set direction because modelview matrix may have changed + ++gGL.mLightHash; mSpotDirection = direction; - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + } + else + { //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); + + mSpotDirection.set(direction); + } } LLRender::LLRender() : mDirty(false), mCount(0), + mQuadCycle(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0), mMaxAnisotropy(0.f) @@ -959,6 +1044,17 @@ LLRender::LLRender() mCurrBlendAlphaSFactor = BF_UNDEF; mCurrBlendColorDFactor = BF_UNDEF; mCurrBlendAlphaDFactor = BF_UNDEF; + + mMatrixMode = LLRender::MM_MODELVIEW; + + for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) + { + mMatIdx[i] = 0; + mMatHash[i] = 0; + mCurMatHash[i] = 0xFFFFFFFF; + } + + mLightHash = 0; } LLRender::~LLRender() @@ -969,12 +1065,13 @@ LLRender::~LLRender() void LLRender::init() { llassert_always(mBuffer.isNull()) ; - + stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); + stop_glerror(); } void LLRender::shutdown() @@ -1015,69 +1112,435 @@ void LLRender::refreshState(void) mDirty = false; } +void LLRender::syncLightState() +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (!shader) + { + return; + } + + if (shader->mLightHash != mLightHash) + { + shader->mLightHash = mLightHash; + + LLVector4 position[8]; + LLVector3 direction[8]; + LLVector3 attenuation[8]; + LLVector3 diffuse[8]; + + for (U32 i = 0; i < 8; i++) + { + LLLightState* light = mLightState[i]; + + position[i] = light->mPosition; + direction[i] = light->mSpotDirection; + attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); + diffuse[i].set(light->mDiffuse.mV); + } + + shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); + shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); + //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + } +} + +void LLRender::syncMatrices() +{ + stop_glerror(); + + U32 name[] = + { + LLShaderMgr::MODELVIEW_MATRIX, + LLShaderMgr::PROJECTION_MATRIX, + LLShaderMgr::TEXTURE_MATRIX0, + LLShaderMgr::TEXTURE_MATRIX1, + LLShaderMgr::TEXTURE_MATRIX2, + LLShaderMgr::TEXTURE_MATRIX3, + }; + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + static glh::matrix4f cached_mvp; + static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; + static U32 cached_mvp_proj_hash = 0xFFFFFFFF; + + static glh::matrix4f cached_normal; + static U32 cached_normal_hash = 0xFFFFFFFF; + + if (shader) + { + llassert(shader); + + bool mvp_done = false; + + U32 i = MM_MODELVIEW; + if (mMatHash[i] != shader->mMatHash[i]) + { //update modelview, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + //update normal matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); + if (loc > -1) + { + if (cached_normal_hash != mMatHash[i]) + { + cached_normal = mat.inverse().transpose(); + cached_normal_hash = mMatHash[i]; + } + + glh::matrix4f& norm = cached_normal; + + F32 norm_mat[] = + { + norm.m[0], norm.m[1], norm.m[2], + norm.m[4], norm.m[5], norm.m[6], + norm.m[8], norm.m[9], norm.m[10] + }; + + shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); + } + + //update MVP matrix + mvp_done = true; + loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + U32 proj = MM_PROJECTION; + + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + cached_mvp = mat; + cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + cached_mvp_mdv_hash = mMatHash[i]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + } + } + + + i = MM_PROJECTION; + if (mMatHash[i] != shader->mMatHash[i]) + { //update projection matrix, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + if (!mvp_done) + { + //update MVP matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + U32 mdv = MM_MODELVIEW; + cached_mvp = mat; + cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); + cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + } + } + } + + for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != shader->mMatHash[i]) + { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->mMatHash[i] = mMatHash[i]; + } + } + + + if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting) + { //also sync light state + syncLightState(); + } + } + else if (!LLGLSLShader::sNoFixedFunction) + { + GLenum mode[] = + { + GL_MODELVIEW, + GL_PROJECTION, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + }; + + for (U32 i = 0; i < 2; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + + for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + gGL.getTexUnit(i-2)->activate(); + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + } + + stop_glerror(); +} + void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glTranslatef(x,y,z); + + { + glh::matrix4f trans_mat(1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glScalef(x,y,z); + + { + glh::matrix4f scale_mat(x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) { - glOrtho(left, right, bottom, top, zNear, zFar); + flush(); + + { + + glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), + 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), + 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) { - glRotatef(a,x,y,z); + flush(); + + { + F32 r = a * DEG_TO_RAD; + + F32 c = cosf(r); + F32 s = sinf(r); + + F32 ic = 1.f-c; + + glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, + x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, + x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatHash[mMatrixMode]++; + } } + void LLRender::pushMatrix() { flush(); - glPushMatrix(); + + { + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + llwarns << "Matrix stack overflow." << llendl; + } + } } void LLRender::popMatrix() { flush(); - glPopMatrix(); + { + if (mMatIdx[mMatrixMode] > 0) + { + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + llwarns << "Matrix stack underflow." << llendl; + } + } } void LLRender::loadMatrix(const GLfloat* m) { - glLoadMatrixf(m); + flush(); + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatHash[mMatrixMode]++; + } } - void LLRender::multMatrix(const GLfloat* m) { - glMultMatrixf(m); + flush(); + { + glh::matrix4f mat((GLfloat*) m); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatHash[mMatrixMode]++; + } } void LLRender::matrixMode(U32 mode) { - static GLenum modes[] = + if (mode == MM_TEXTURE) { - GL_MODELVIEW, - GL_PROJECTION, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - }; - glMatrixMode(modes[mode]); + mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex(); + } + + llassert(mode < NUM_MATRIX_MODES); + mMatrixMode = mode; } void LLRender::loadIdentity() { - glLoadIdentity(); + flush(); + + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatHash[mMatrixMode]++; + } +} + +const glh::matrix4f& LLRender::getModelviewMatrix() +{ + return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; +} + +const glh::matrix4f& LLRender::getProjectionMatrix() +{ + return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; +} + +void LLRender::translateUI(F32 x, F32 y, F32 z) +{ + if (mUIOffset.empty()) + { + llerrs << "Need to push a UI translation frame before offsetting" << llendl; + } + + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; +} + +void LLRender::scaleUI(F32 x, F32 y, F32 z) +{ + if (mUIScale.empty()) + { + llerrs << "Need to push a UI transformation frame before scaling." << llendl; + } + + mUIScale.back().scaleVec(LLVector3(x,y,z)); +} + +void LLRender::pushUIMatrix() +{ + if (mUIOffset.empty()) + { + mUIOffset.push_back(LLVector3(0,0,0)); + } + else + { + mUIOffset.push_back(mUIOffset.back()); + } + + if (mUIScale.empty()) + { + mUIScale.push_back(LLVector3(1,1,1)); + } + else + { + mUIScale.push_back(mUIScale.back()); + } +} + +void LLRender::popUIMatrix() +{ + if (mUIOffset.empty()) + { + llerrs << "UI offset stack blown." << llendl; + } + mUIOffset.pop_back(); + mUIScale.pop_back(); +} + +LLVector3 LLRender::getUITranslation() +{ + if (mUIOffset.empty()) + { + return LLVector3(0,0,0); + } + return mUIOffset.back(); +} + +LLVector3 LLRender::getUIScale() +{ + if (mUIScale.empty()) + { + return LLVector3(1,1,1); + } + return mUIScale.back(); +} + + +void LLRender::loadUIIdentity() +{ + if (mUIOffset.empty()) + { + llerrs << "Need to push UI translation frame before clearing offset." << llendl; + } + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1097,10 +1560,10 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB mCurrColorMask[0] = writeColorR; mCurrColorMask[1] = writeColorG; mCurrColorMask[2] = writeColorB; - mCurrColorMask[3] = writeAlpha; + mCurrColorMask[3] = writeAlpha; - glColorMask(writeColorR ? GL_TRUE : GL_FALSE, - writeColorG ? GL_TRUE : GL_FALSE, + glColorMask(writeColorR ? GL_TRUE : GL_FALSE, + writeColorG ? GL_TRUE : GL_FALSE, writeColorB ? GL_TRUE : GL_FALSE, writeAlpha ? GL_TRUE : GL_FALSE); } @@ -1140,6 +1603,7 @@ void LLRender::setSceneBlendType(eBlendType type) void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); + if (LLGLSLShader::sNoFixedFunction) { //glAlphaFunc is deprecated in OpenGL 3.3 return; @@ -1164,20 +1628,20 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { //make sure cached state is correct GLint cur_func = 0; glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); - + if (func == CF_DEFAULT) { func = CF_GREATER; } - + if (cur_func != sGLCompareFunc[func]) { llerrs << "Alpha test function corrupted!" << llendl; } - + F32 ref = 0.f; glGetFloatv(GL_ALPHA_TEST_REF, &ref); - + if (ref != value) { llerrs << "Alpha test value corrupted!" << llendl; @@ -1252,7 +1716,15 @@ LLLightState* LLRender::getLight(U32 index) void LLRender::setAmbientLightColor(const LLColor4& color) { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + if (color != mAmbientLightColor) + { + ++mLightHash; + mAmbientLightColor = color; + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); + } + } } bool LLRender::verifyTexUnitActive(U32 unitToVerify) @@ -1280,6 +1752,11 @@ void LLRender::begin(const GLuint& mode) { if (mode != mMode) { + if (mode == LLRender::QUADS) + { + mQuadCycle = 1; + } + if (mMode == LLRender::QUADS || mMode == LLRender::LINES || mMode == LLRender::TRIANGLES || @@ -1359,10 +1836,15 @@ void LLRender::flush() } #endif + if (!mUIOffset.empty()) + { + sUICalls++; + sUIVerts += mCount; + } if (gDebugGL) { - if (mMode == LLRender::QUADS) + if (mMode == LLRender::QUADS && !sGLCoreProfile) { if (mCount%4 != 0) { @@ -1387,12 +1869,34 @@ void LLRender::flush() } } - mBuffer->setBuffer(immediate_mask); - mBuffer->drawArrays(mMode, 0, mCount); + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + mCount = 0; + + if (mBuffer->useVBOs() && !mBuffer->isLocked()) + { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) + mBuffer->getVertexStrider(mVerticesp, 0, count); + mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); + mBuffer->getColorStrider(mColorsp, 0, count); + } + + mBuffer->flush(); + mBuffer->setBuffer(immediate_mask); + + if (mMode == LLRender::QUADS && sGLCoreProfile) + { + mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + mBuffer->drawArrays(mMode, 0, count); + } + + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; - mVerticesp[0] = mVerticesp[mCount]; - mTexcoordsp[0] = mTexcoordsp[mCount]; - mColorsp[0] = mColorsp[mCount]; mCount = 0; } } @@ -1400,26 +1904,56 @@ void LLRender::flush() void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; return; } - //if (mUIOffset.empty()) + if (mUIOffset.empty()) { mVerticesp[mCount] = LLVector3(x,y,z); } - /*else + else { LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); mVerticesp[mCount] = vert; - }*/ + } + + if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) + { + mQuadCycle++; + if (mQuadCycle == 4) + { //copy two vertices so fourth quad element will add a triangle + mQuadCycle = 0; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-3]; + mColorsp[mCount] = mColorsp[mCount-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-2]; + mColorsp[mCount] = mColorsp[mCount-2]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; + } + } mCount++; mVerticesp[mCount] = mVerticesp[mCount-1]; mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) @@ -1430,13 +1964,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; - mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy two + mVerticesp[mCount++] = verts[i-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1450,13 +2021,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; - mCount++; - mColorsp[mCount] = mColorsp[mCount-1]; + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount++] = uvs[i-3]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount++] = uvs[i-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1471,13 +2079,51 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount] = colors[i]; + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; - mCount++; + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount] = uvs[i-3]; + mColorsp[mCount++] = colors[i-3]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount] = uvs[i-1]; + mColorsp[mCount++] = colors[i-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1554,27 +2200,77 @@ void LLRender::color3fv(const GLfloat* c) void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { - glColor3f(r,g,b); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); + } + else + { + glColor3f(r,g,b); + } } void LLRender::diffuseColor3fv(const F32* c) { - glColor3fv(c); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); + } + else + { + glColor3fv(c); + } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { - glColor4f(r,g,b,a); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); + } + else + { + glColor4f(r,g,b,a); + } } void LLRender::diffuseColor4fv(const F32* c) { - glColor4fv(c); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); + } + else + { + glColor4fv(c); + } } void LLRender::diffuseColor4ubv(const U8* c) { - glColor4ubv(c); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + } + else + { + glColor4ubv(c); + } } void LLRender::debugTexUnits(void) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 5b7e6064d..ce3631e51 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -45,8 +45,10 @@ #include "v4coloru.h" #include "v4math.h" #include "llstrider.h" -#include "llmemory.h" +#include "llpointer.h" #include "llglheaders.h" +#include "llmatrix4a.h" +#include "glh/glh_linear.h" class LLVertexBuffer; class LLCubeMap; @@ -54,11 +56,14 @@ class LLImageGL; class LLRenderTarget; class LLTexture ; +#define LL_MATRIX_STACK_DEPTH 32 + class LLTexUnit { friend class LLRender; public: static U32 sWhiteTexture; + typedef enum { TT_TEXTURE = 0, // Standard 2D Texture @@ -240,6 +245,8 @@ public: void setSpotDirection(const LLVector3& direction); protected: + friend class LLRender; + S32 mIndex; bool mEnabled; LLColor4 mDiffuse; @@ -345,6 +352,20 @@ public: void multMatrix(const GLfloat* m); void matrixMode(U32 mode); + const glh::matrix4f& getModelviewMatrix(); + const glh::matrix4f& getProjectionMatrix(); + + void syncMatrices(); + void syncLightState(); + + void translateUI(F32 x, F32 y, F32 z); + void scaleUI(F32 x, F32 y, F32 z); + void pushUIMatrix(); + void popUIMatrix(); + void loadUIIdentity(); + LLVector3 getUITranslation(); + LLVector3 getUIScale(); + void flush(); void begin(const GLuint& mode); @@ -409,9 +430,23 @@ public: }; public: - + static U32 sUICalls; + static U32 sUIVerts; + static bool sGLCoreProfile; + private: - bool mDirty; + friend class LLLightState; + + U32 mMatrixMode; + U32 mMatIdx[NUM_MATRIX_MODES]; + U32 mMatHash[NUM_MATRIX_MODES]; + glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; + U32 mCurMatHash[NUM_MATRIX_MODES]; + U32 mLightHash; + LLColor4 mAmbientLightColor; + + bool mDirty; + U32 mQuadCycle; U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; @@ -433,6 +468,10 @@ private: eBlendFactor mCurrBlendAlphaDFactor; F32 mMaxAnisotropy; + + std::vector mUIOffset; + std::vector mUIScale; + }; extern F32 gGLModelView[16]; diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index 212963f27..fd06424f1 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -41,106 +41,12 @@ #include "llglheaders.h" -GLUquadricObj *gQuadObj2 = NULL; LLRenderSphere gSphere; -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks); - -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - if (!gQuadObj2) - { - gQuadObj2 = gluNewQuadric(); - if (!gQuadObj2) - { - llwarns << "drawSolidSphere couldn't allocate quadric" << llendl; - return; - } - } - - gluQuadricDrawStyle(gQuadObj2, GLU_FILL); - gluQuadricNormals(gQuadObj2, GLU_SMOOTH); - // If we ever changed/used the texture or orientation state - // of quadObj, we'd need to change it to the defaults here - // with gluQuadricTexture and/or gluQuadricOrientation. - gluQuadricTexture(gQuadObj2, GL_TRUE); - gluSphere(gQuadObj2, radius, slices, stacks); -} - - -// A couple thoughts on sphere drawing: -// 1) You need more slices than stacks, but little less than 2:1 -// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother -void LLRenderSphere::prerender() -{ - // Create a series of display lists for different LODs - mDList[0] = glGenLists(1); - glNewList(mDList[0], GL_COMPILE); - drawSolidSphere(1.0, 30, 20); - glEndList(); - - mDList[1] = glGenLists(1); - glNewList(mDList[1], GL_COMPILE); - drawSolidSphere(1.0, 20, 15); - glEndList(); - - mDList[2] = glGenLists(1); - glNewList(mDList[2], GL_COMPILE); - drawSolidSphere(1.0, 12, 8); - glEndList(); - - mDList[3] = glGenLists(1); - glNewList(mDList[3], GL_COMPILE); - drawSolidSphere(1.0, 8, 5); - glEndList(); -} - -void LLRenderSphere::cleanupGL() -{ - for (S32 detail = 0; detail < 4; detail++) - { - glDeleteLists(mDList[detail], 1); - mDList[detail] = 0; - } - - if (gQuadObj2) - { - gluDeleteQuadric(gQuadObj2); - gQuadObj2 = NULL; - } -} - -// Constants here are empirically derived from my eyeballs, JNC -// -// The toughest adjustment is the cutoff for the lowest LOD -// Maybe we should have more LODs at the low end? -void LLRenderSphere::render(F32 pixel_area) -{ - S32 level_of_detail; - - if (pixel_area > 10000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 800.f) - { - level_of_detail = 1; - } - else if (pixel_area > 100.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - glCallList(mDList[level_of_detail]); -} - - void LLRenderSphere::render() { - glCallList(mDList[0]); + renderGGL(); + gGL.flush(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index ebc71b614..5b8e678ad 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -46,11 +46,6 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine class LLRenderSphere { public: - LLGLuint mDList[5]; - - void prerender(); - void cleanupGL(); - void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD void renderGGL(); // render using LLRender diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 145b02631..97dbe74e7 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -37,8 +37,7 @@ #include "llgl.h" LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; - - +U32 LLRenderTarget::sBytesAllocated = 0; void check_framebuffer_status() { @@ -69,7 +68,6 @@ LLRenderTarget::LLRenderTarget() : mUseDepth(false), mRenderDepth(false), mUsage(LLTexUnit::TT_TEXTURE), - mSamples(0), mSampleBuffer(NULL) { } @@ -156,6 +154,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) stop_glerror(); + { clear_glerror(); LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -165,32 +164,33 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) return false; } } + + sBytesAllocated += mResX*mResY*4; stop_glerror(); - { - if (offset == 0) - { //use bilinear filtering on single texture render targets that aren't multisampled - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - stop_glerror(); - } - else - { //don't filter data attachments - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - } + + if (offset == 0) + { //use bilinear filtering on single texture render targets that aren't multisampled + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + stop_glerror(); + } + else + { //don't filter data attachments + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + } - if (mUsage != LLTexUnit::TT_RECT_TEXTURE) - { - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); - stop_glerror(); - } - else - { - // ATI doesn't support mirrored repeat for rectangular textures. - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - } + if (mUsage != LLTexUnit::TT_RECT_TEXTURE) + { + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); + stop_glerror(); + } + else + { + // ATI doesn't support mirrored repeat for rectangular textures. + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); } if (mFBO) @@ -233,13 +233,16 @@ bool LLRenderTarget::allocateDepth() { LLImageGL::generateTextures(1, &mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth); + U32 internal_type = LLTexUnit::getInternalType(mUsage); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + sBytesAllocated += mResX*mResY*4; + if (glGetError() != GL_NO_ERROR) { llwarns << "Unable to allocate depth buffer for render target." << llendl; @@ -309,14 +312,16 @@ void LLRenderTarget::release() stop_glerror(); } mDepth = 0; + + sBytesAllocated -= mResX*mResY*4; } else if (mUseDepth && mFBO) { //detach shared depth buffer glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); mStencil = false; } else @@ -334,6 +339,7 @@ void LLRenderTarget::release() if (mTex.size() > 0) { + sBytesAllocated -= mResX*mResY*4*mTex.size(); LLImageGL::deleteTextures(mTex.size(), &mTex[0], true); mTex.clear(); } @@ -520,7 +526,8 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, gGL.flush(); if (!source.mFBO || !mFBO) { - llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + return; } if (mSampleBuffer) @@ -574,7 +581,8 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 { if (!source.mFBO) { - llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + return; } { GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; @@ -616,7 +624,8 @@ void LLRenderTarget::getViewport(S32* viewport) //================================================== // LLMultisampleBuffer implementation //================================================== -LLMultisampleBuffer::LLMultisampleBuffer() +LLMultisampleBuffer::LLMultisampleBuffer() : + mSamples(0) { } @@ -636,12 +645,15 @@ void LLMultisampleBuffer::release() if (mTex.size() > 0) { + sBytesAllocated -= mResX*mResY*4*mResX*mResY*4*mTex.size(); glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]); mTex.clear(); + } if (mDepth) { + sBytesAllocated -= mResX*mResY*4; glDeleteRenderbuffers(1, (GLuint *) &mDepth); mDepth = 0; } @@ -736,6 +748,8 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth stop_glerror(); glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); + + } return addColorAttachment(color_fmt); @@ -766,6 +780,9 @@ bool LLMultisampleBuffer::addColorAttachment(U32 color_fmt) llwarns << "Unable to allocate color buffer for multisample render target." << llendl; return false; } + + sBytesAllocated += mResX*mResY*4; + if (mFBO) { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); @@ -797,6 +814,9 @@ bool LLMultisampleBuffer::allocateDepth() llwarns << "Unable to allocate depth buffer for multisample render target." << llendl; return false; } + + sBytesAllocated += mResX*mResY*4; + return true; } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 685da79a6..4051b3e9b 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -70,6 +70,7 @@ class LLRenderTarget public: //whether or not to use FBO implementation static bool sUseFBO; + static U32 sBytesAllocated; LLRenderTarget(); virtual ~LLRenderTarget(); @@ -157,7 +158,6 @@ protected: bool mUseDepth; bool mRenderDepth; LLTexUnit::eTextureType mUsage; - U32 mSamples; LLMultisampleBuffer* mSampleBuffer; static LLRenderTarget* sBoundTarget; @@ -166,6 +166,7 @@ protected: class LLMultisampleBuffer : public LLRenderTarget { + U32 mSamples; public: LLMultisampleBuffer(); virtual ~LLMultisampleBuffer(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 385845395..905c377fd 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -2,31 +2,25 @@ * @file llshadermgr.cpp * @brief Shader manager implementation. * - * $LicenseInfo:firstyear=2005&license=viewergpl$ - * - * Copyright (c) 2005-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -89,7 +83,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } @@ -109,9 +110,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } - if (!shader->attachObject("lighting/sumLightsSpecularV.glsl")) + if (!features->isAlphaLighting) { - return FALSE; + if (!shader->attachObject("lighting/sumLightsSpecularV.glsl")) + { + return FALSE; + } + } if (!shader->attachObject("lighting/lightSpecularV.glsl")) @@ -126,9 +131,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } - if (!shader->attachObject("lighting/sumLightsV.glsl")) + if (!features->isAlphaLighting) { - return FALSE; + if (!shader->attachObject("lighting/sumLightsV.glsl")) + { + return FALSE; + } } if (!shader->attachObject("lighting/lightV.glsl")) @@ -155,7 +163,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } -#if MESH_ENABLED if (features->hasObjectSkinning) { if (!shader->attachObject("avatar/objectSkinV.glsl")) @@ -163,7 +170,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } -#endif //MESH_ENABLED /////////////////////////////////////// // Attach Fragment Shader Features Next @@ -171,7 +177,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -453,6 +466,22 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } } + + if (features->mIndexedTextureChannels <= 1) + { + if (!shader->attachObject("objects/nonindexedTextureV.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("objects/indexedTextureV.glsl")) + { + return FALSE; + } + } + return TRUE; } @@ -542,28 +571,48 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } //we can't have any lines longer than 1024 characters - //or any shaders longer than 1024 lines... deal - DaveP + //or any shaders longer than 4096 lines... deal - DaveP GLcharARB buff[1024]; GLcharARB* text[4096]; GLuint count = 0; F32 version = gGLManager.mGLVersion; + +//hack to never use GLSL > 1.20 on OSX +#if LL_DARWIN + version = llmin(version, 2.9f); +#endif + if (version < 2.1f) { text[count++] = strdup("#version 110\n"); text[count++] = strdup("#define ATTRIBUTE attribute\n"); text[count++] = strdup("#define VARYING varying\n"); } - else if (version < 3.f) + else if (version < 3.3f) { //set version to 1.20 text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); text[count++] = strdup("#define ATTRIBUTE attribute\n"); text[count++] = strdup("#define VARYING varying\n"); } else - { //set version to 1.30 - text[count++] = strdup("#version 130\n"); + { + if (version < 4.f) + { + //set version to 1.30 + text[count++] = strdup("#version 130\n"); + } + else + { //set version to 400 + text[count++] = strdup("#version 400\n"); + } + + text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n"); + text[count++] = strdup("#define FXAA_GLSL_130 1\n"); + text[count++] = strdup("#define ATTRIBUTE in\n"); if (type == GL_VERTEX_SHADER_ARB) @@ -585,10 +634,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define texture2D texture\n"); text[count++] = strdup("#define texture2DRect texture\n"); text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); - - //Will go away soon: - text[count++] = strdup("#define ftransform() gl_ModelViewProjectionMatrix * gl_Vertex\n"); - } //copy preprocessor definitions into buffer @@ -856,28 +901,42 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL; } -// NOTE: Removing LL_DARWIN block as it doesn't seem to actually give the correct answer, -// but want it for reference once I move it. -#if 0 - // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software - // per Apple's suggestion - glBegin(gGL.mMode); - glEnd(); +#if LL_DARWIN - // Query whether the shader can or cannot run in hardware - // http://developer.apple.com/qa/qa2007/qa1502.html - long vertexGPUProcessing; - CGLContextObj ctx = CGLGetCurrentContext(); - CGLGetParameter (ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); - long fragmentGPUProcessing; - CGLGetParameter (ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); - if (!fragmentGPUProcessing || !vertexGPUProcessing) + // For some reason this absolutely kills the frame rate when VBO's are enabled + if (0) { - LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL; - success = GL_FALSE; - suppress_errors = FALSE; + // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software + // per Apple's suggestion + LLGLSLShader::sNoFixedFunction = false; + + glUseProgramObjectARB(obj); + + gGL.begin(LLRender::TRIANGLES); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.end(); + gGL.flush(); + + glUseProgramObjectARB(0); + + LLGLSLShader::sNoFixedFunction = true; + + // Query whether the shader can or cannot run in hardware + // http://developer.apple.com/qa/qa2007/qa1502.html + GLint vertexGPUProcessing, fragmentGPUProcessing; + CGLContextObj ctx = CGLGetCurrentContext(); + CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); + CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); + if (!fragmentGPUProcessing || !vertexGPUProcessing) + { + LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL; + success = GL_FALSE; + suppress_errors = FALSE; + } } - + #else std::string log = get_object_log(obj); LLStringUtil::toLower(log); @@ -915,3 +974,181 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj) return success; } +//virtual +void LLShaderMgr::initAttribsAndUniforms() +{ + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); + mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("texture_index"); + + //matrix state + mReservedUniforms.push_back("modelview_matrix"); + mReservedUniforms.push_back("projection_matrix"); + mReservedUniforms.push_back("inv_proj"); + mReservedUniforms.push_back("modelview_projection_matrix"); + mReservedUniforms.push_back("normal_matrix"); + mReservedUniforms.push_back("texture_matrix0"); + mReservedUniforms.push_back("texture_matrix1"); + mReservedUniforms.push_back("texture_matrix2"); + mReservedUniforms.push_back("texture_matrix3"); + llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + + mReservedUniforms.push_back("viewport"); + + mReservedUniforms.push_back("light_position"); + mReservedUniforms.push_back("light_direction"); + mReservedUniforms.push_back("light_attenuation"); + mReservedUniforms.push_back("light_diffuse"); + mReservedUniforms.push_back("light_ambient"); + mReservedUniforms.push_back("light_count"); + mReservedUniforms.push_back("light"); + mReservedUniforms.push_back("light_col"); + mReservedUniforms.push_back("far_z"); + + llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); + + + mReservedUniforms.push_back("proj_mat"); + mReservedUniforms.push_back("proj_near"); + mReservedUniforms.push_back("proj_p"); + mReservedUniforms.push_back("proj_n"); + mReservedUniforms.push_back("proj_origin"); + mReservedUniforms.push_back("proj_range"); + mReservedUniforms.push_back("proj_ambiance"); + mReservedUniforms.push_back("proj_shadow_idx"); + mReservedUniforms.push_back("shadow_fade"); + mReservedUniforms.push_back("proj_focus"); + mReservedUniforms.push_back("proj_lod"); + mReservedUniforms.push_back("proj_ambient_lod"); + + llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); + + mReservedUniforms.push_back("color"); + + mReservedUniforms.push_back("diffuseMap"); + mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("bumpMap"); + mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("cloude_noise_texture"); + mReservedUniforms.push_back("fullbright"); + mReservedUniforms.push_back("lightnorm"); + mReservedUniforms.push_back("sunlight_color_copy"); + mReservedUniforms.push_back("ambient"); + mReservedUniforms.push_back("blue_horizon"); + mReservedUniforms.push_back("blue_density"); + mReservedUniforms.push_back("haze_horizon"); + mReservedUniforms.push_back("haze_density"); + mReservedUniforms.push_back("cloud_shadow"); + mReservedUniforms.push_back("density_multiplier"); + mReservedUniforms.push_back("distance_multiplier"); + mReservedUniforms.push_back("max_y"); + mReservedUniforms.push_back("glow"); + mReservedUniforms.push_back("cloud_color"); + mReservedUniforms.push_back("cloud_pos_density1"); + mReservedUniforms.push_back("cloud_pos_density2"); + mReservedUniforms.push_back("cloud_scale"); + mReservedUniforms.push_back("gamma"); + mReservedUniforms.push_back("scene_light_strength"); + + llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1); + + mReservedUniforms.push_back("center"); + mReservedUniforms.push_back("size"); + mReservedUniforms.push_back("falloff"); + + + mReservedUniforms.push_back("minLuminance"); + mReservedUniforms.push_back("maxExtractAlpha"); + mReservedUniforms.push_back("lumWeights"); + mReservedUniforms.push_back("warmthWeights"); + mReservedUniforms.push_back("warmthAmount"); + mReservedUniforms.push_back("glowStrength"); + mReservedUniforms.push_back("glowDelta"); + + llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + + mReservedUniforms.push_back("minimum_alpha"); + + mReservedUniforms.push_back("shadow_matrix"); + mReservedUniforms.push_back("env_mat"); + mReservedUniforms.push_back("shadow_clip"); + mReservedUniforms.push_back("sun_wash"); + mReservedUniforms.push_back("shadow_noise"); + mReservedUniforms.push_back("blur_size"); + mReservedUniforms.push_back("ssao_radius"); + mReservedUniforms.push_back("ssao_max_radius"); + mReservedUniforms.push_back("ssao_factor"); + mReservedUniforms.push_back("ssao_factor_inv"); + mReservedUniforms.push_back("ssao_effect_mat"); + mReservedUniforms.push_back("screen_res"); + mReservedUniforms.push_back("near_clip"); + mReservedUniforms.push_back("shadow_offset"); + mReservedUniforms.push_back("shadow_bias"); + mReservedUniforms.push_back("spot_shadow_bias"); + mReservedUniforms.push_back("spot_shadow_offset"); + mReservedUniforms.push_back("sun_dir"); + mReservedUniforms.push_back("shadow_res"); + mReservedUniforms.push_back("proj_shadow_res"); + mReservedUniforms.push_back("depth_cutoff"); + mReservedUniforms.push_back("norm_cutoff"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1); + + mReservedUniforms.push_back("tc_scale"); + mReservedUniforms.push_back("rcp_screen_res"); + mReservedUniforms.push_back("rcp_frame_opt"); + mReservedUniforms.push_back("rcp_frame_opt2"); + + mReservedUniforms.push_back("focal_distance"); + mReservedUniforms.push_back("blur_constant"); + mReservedUniforms.push_back("tan_pixel_angle"); + mReservedUniforms.push_back("magnification"); + mReservedUniforms.push_back("max_cof"); + mReservedUniforms.push_back("res_scale"); + + mReservedUniforms.push_back("depthMap"); + mReservedUniforms.push_back("shadowMap0"); + mReservedUniforms.push_back("shadowMap1"); + mReservedUniforms.push_back("shadowMap2"); + mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); + + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("positionMap"); + mReservedUniforms.push_back("diffuseRect"); + mReservedUniforms.push_back("specularRect"); + mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); + mReservedUniforms.push_back("lightMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("projectionMap"); + + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); + + std::set dupe_check; + + for (U32 i = 0; i < mReservedUniforms.size(); ++i) + { + if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) + { + llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl; + } + dupe_check.insert(mReservedUniforms[i]); + } +} + diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index fdc13043f..0141101fe 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -42,9 +42,137 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + typedef enum + { + MODELVIEW_MATRIX = 0, + PROJECTION_MATRIX, + INVERSE_PROJECTION_MATRIX, + MODELVIEW_PROJECTION_MATRIX, + NORMAL_MATRIX, + TEXTURE_MATRIX0, + TEXTURE_MATRIX1, + TEXTURE_MATRIX2, + TEXTURE_MATRIX3, + VIEWPORT, + LIGHT_POSITION, + LIGHT_DIRECTION, + LIGHT_ATTENUATION, + LIGHT_DIFFUSE, + LIGHT_AMBIENT, + MULTI_LIGHT_COUNT, + MULTI_LIGHT, + MULTI_LIGHT_COL, + MULTI_LIGHT_FAR_Z, + PROJECTOR_MATRIX, + PROJECTOR_NEAR, + PROJECTOR_P, + PROJECTOR_N, + PROJECTOR_ORIGIN, + PROJECTOR_RANGE, + PROJECTOR_AMBIANCE, + PROJECTOR_SHADOW_INDEX, + PROJECTOR_SHADOW_FADE, + PROJECTOR_FOCUS, + PROJECTOR_LOD, + PROJECTOR_AMBIENT_LOD, + DIFFUSE_COLOR, + DIFFUSE_MAP, + SPECULAR_MAP, + BUMP_MAP, + ENVIRONMENT_MAP, + CLOUD_NOISE_MAP, + FULLBRIGHT, + LIGHTNORM, + SUNLIGHT_COLOR, + AMBIENT, + BLUE_HORIZON, + BLUE_DENSITY, + HAZE_HORIZON, + HAZE_DENSITY, + CLOUD_SHADOW, + DENSITY_MULTIPLIER, + DISTANCE_MULTIPLIER, + MAX_Y, + GLOW, + CLOUD_COLOR, + CLOUD_POS_DENSITY1, + CLOUD_POS_DENSITY2, + CLOUD_SCALE, + GAMMA, + SCENE_LIGHT_STRENGTH, + LIGHT_CENTER, + LIGHT_SIZE, + LIGHT_FALLOFF, + + GLOW_MIN_LUMINANCE, + GLOW_MAX_EXTRACT_ALPHA, + GLOW_LUM_WEIGHTS, + GLOW_WARMTH_WEIGHTS, + GLOW_WARMTH_AMOUNT, + GLOW_STRENGTH, + GLOW_DELTA, + + MINIMUM_ALPHA, + + DEFERRED_SHADOW_MATRIX, + DEFERRED_ENV_MAT, + DEFERRED_SHADOW_CLIP, + DEFERRED_SUN_WASH, + DEFERRED_SHADOW_NOISE, + DEFERRED_BLUR_SIZE, + DEFERRED_SSAO_RADIUS, + DEFERRED_SSAO_MAX_RADIUS, + DEFERRED_SSAO_FACTOR, + DEFERRED_SSAO_FACTOR_INV, + DEFERRED_SSAO_EFFECT_MAT, + DEFERRED_SCREEN_RES, + DEFERRED_NEAR_CLIP, + DEFERRED_SHADOW_OFFSET, + DEFERRED_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_OFFSET, + DEFERRED_SUN_DIR, + DEFERRED_SHADOW_RES, + DEFERRED_PROJ_SHADOW_RES, + DEFERRED_DEPTH_CUTOFF, + DEFERRED_NORM_CUTOFF, + + FXAA_TC_SCALE, + FXAA_RCP_SCREEN_RES, + FXAA_RCP_FRAME_OPT, + FXAA_RCP_FRAME_OPT2, + + DOF_FOCAL_DISTANCE, + DOF_BLUR_CONSTANT, + DOF_TAN_PIXEL_ANGLE, + DOF_MAGNIFICATION, + DOF_MAX_COF, + DOF_RES_SCALE, + + DEFERRED_DEPTH, + DEFERRED_SHADOW0, + DEFERRED_SHADOW1, + DEFERRED_SHADOW2, + DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, + DEFERRED_NORMAL, + DEFERRED_POSITION, + DEFERRED_DIFFUSE, + DEFERRED_SPECULAR, + DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, + DEFERRED_LIGHT, + DEFERRED_BLOOM, + DEFERRED_PROJECTION, + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // singleton pattern implementation static LLShaderMgr * instance(); + virtual void initAttribsAndUniforms(void); + BOOL attachShaderFeatures(LLGLSLShader * shader); void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index aa632b094..9e30f1893 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -31,7 +31,6 @@ */ #include "linden_common.h" -#include "llmemory.h" #include #include "llsys.h" @@ -42,7 +41,21 @@ #include "llrender.h" #include "llvector4a.h" #include "llcontrol.h" +#include "llshadermgr.h" #include "llglslshader.h" +#include "llmemory.h" + +//Next Highest Power Of Two +//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 +U32 nhpo2(U32 v) +{ + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; +} + //============================================================================ @@ -51,7 +64,9 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool; LLVBOPool LLVertexBuffer::sDynamicVBOPool; LLVBOPool LLVertexBuffer::sStreamIBOPool; LLVBOPool LLVertexBuffer::sDynamicIBOPool; +U32 LLVBOPool::sBytesPooled = 0; +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; @@ -60,6 +75,7 @@ S32 LLVertexBuffer::sMappedCount = 0; BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; +U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; BOOL LLVertexBuffer::sVBOActive = FALSE; @@ -67,30 +83,13 @@ BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -U32 LLVertexBuffer::sForceStrideMode = 0; -BOOL LLVertexBuffer::sOmitBlank = FALSE; +BOOL LLVertexBuffer::sUseVAO = FALSE; BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; -S32 LLVertexBuffer::sWeight4Loc = -1; - -std::vector LLVertexBuffer::sDeleteList; - - -GLuint LLVBOPool::allocateName() -{ - GLuint name; - glGenBuffersARB(1, &name); - LLVertexBuffer::sGLCount++; - return name; -} - -void LLVBOPool::releaseName(GLuint name) -{ - glDeleteBuffersARB(1, &name); - LLVertexBuffer::sGLCount--; -} const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms +#undef GL_ARB_sync + class LLGLSyncFence : public LLGLFence { public: @@ -143,6 +142,109 @@ public: }; + +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + +U8* LLVBOPool::allocate(U32& name, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + if (mFreeList.size() <= i) + { + mFreeList.resize(i+1); + } + + U8* ret = NULL; + + if (mFreeList[i].empty()) + { + //make a new buffer + glGenBuffersARB(1, &name); + glBindBufferARB(mType, name); + glBufferDataARB(mType, size, 0, mUsage); + LLVertexBuffer::sAllocatedBytes += size; + + if (LLVertexBuffer::sDisableVBOMapping) + { + ret = (U8*) ll_aligned_malloc_16(size); + } + glBindBufferARB(mType, 0); + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; + + sBytesPooled -= size; + + mFreeList[i].pop_front(); + } + + return ret; +} + +void LLVBOPool::release(U32 name, U8* buffer, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + llassert(mFreeList.size() > i); + + Record rec; + rec.mGLName = name; + rec.mClientData = buffer; + + sBytesPooled += size; + + mFreeList[i].push_back(rec); +} + +void LLVBOPool::cleanup() +{ + U32 size = 1; + + for (U32 i = 0; i < mFreeList.size(); ++i) + { + record_list_t& l = mFreeList[i]; + + while (!l.empty()) + { + Record& r = l.front(); + + glDeleteBuffersARB(1, &r.mGLName); + + if (r.mClientData) + { + ll_aligned_free_16(r.mClientData); + } + + l.pop_front(); + + LLVertexBuffer::sAllocatedBytes -= size; + sBytesPooled -= size; + } + + size *= 2; + } +} + + +//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, @@ -152,10 +254,12 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, + sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = @@ -170,146 +274,147 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_LINE_LOOP, }; + //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { - /*if (LLGLImmediate::sStarted) - { - llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; - }*/ - if (sLastMask != data_mask) { - U32 mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR, - }; - - GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; - BOOL error = FALSE; - for (U32 i = 0; i < 4; ++i) + + if (LLGLSLShader::sNoFixedFunction) { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i]) && i > 0) - { //needs to be disabled - glDisableClientState(array[i]); + for (U32 i = 0; i < TYPE_MAX; ++i) + { + S32 loc = i; + + U32 mask = 1 << i; + + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled + glDisableVertexAttribArrayARB(loc); + } } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG TEMPORARY) - if (i > 0 && !glIsEnabled(array[i])) - { + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); + } + } + } + } + else + { + + GLenum array[] = + { + GL_VERTEX_ARRAY, + GL_NORMAL_ARRAY, + GL_TEXTURE_COORD_ARRAY, + GL_COLOR_ARRAY, + }; + + GLenum mask[] = + { + MAP_VERTEX, + MAP_NORMAL, + MAP_TEXCOORD0, + MAP_COLOR + }; + + + + for (U32 i = 0; i < 4; ++i) + { + if (sLastMask & mask[i]) + { //was enabled + if (!(data_mask & mask[i])) + { //needs to be disabled + glDisableClientState(array[i]); + } + else if (gDebugGL) + { //needs to be enabled, make sure it was (DEBUG) + if (!glIsEnabled(array[i])) + { + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + } + } + } + } + else + { //was disabled + if (data_mask & mask[i]) + { //needs to be enabled + glEnableClientState(array[i]); + } + else if (gDebugGL && glIsEnabled(array[i])) + { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { error = TRUE; - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + llerrs << "Bad client state! " << array[i] << " enabled." << llendl; } } } } - else - { //was disabled - if (data_mask & mask[i] && i > 0) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && i > 0 && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; - } - } - } - } - - if (error) - { - ll_fail("LLVertexBuffer::setupClientArrays failed"); - } - - U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; - - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) + + U32 map_tc[] = { - if (!(data_mask & map_tc[i])) + MAP_TEXCOORD1, + MAP_TEXCOORD2, + MAP_TEXCOORD3 + }; + + for (U32 i = 0; i < 3; i++) + { + if (sLastMask & map_tc[i]) + { + if (!(data_mask & map_tc[i])) + { //disable + glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + } + else if (data_mask & map_tc[i]) { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + } + + if (sLastMask & MAP_BINORMAL) + { + if (!(data_mask & MAP_BINORMAL)) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - else if (data_mask & map_tc[i]) + else if (data_mask & MAP_BINORMAL) { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glClientActiveTextureARB(GL_TEXTURE2_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - - if (sLastMask & MAP_BINORMAL) - { - if (!(data_mask & MAP_BINORMAL)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - - if (sLastMask & MAP_WEIGHT4) - { - if (sWeight4Loc < 0) - { - llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; - } - - if (!(data_mask & MAP_WEIGHT4)) - { //disable 4-component skin weight - glDisableVertexAttribArrayARB(sWeight4Loc); - } - } - else if (data_mask & MAP_WEIGHT4) - { - if (sWeight4Loc >= 0) - { //enable 4-component skin weight - glEnableVertexAttribArrayARB(sWeight4Loc); - } - } - sLastMask = data_mask; } } @@ -317,6 +422,9 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) //static void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) { + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + gGL.syncMatrices(); + U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); llassert_always(count > 0) ; @@ -325,24 +433,79 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con setupClientArrays(MAP_VERTEX | MAP_NORMAL); - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + S32 loc = LLVertexBuffer::TYPE_VERTEX; + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); + } + loc = LLVertexBuffer::TYPE_NORMAL; + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); + } + } + else + { + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + } glDrawArrays(sGLMode[mode], 0, count); } -void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +//static +void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { - if (start >= (U32) mRequestedNumVerts || - end >= (U32) mRequestedNumVerts) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); + + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (tc) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; + mask = mask | LLVertexBuffer::MAP_TEXCOORD0; } - llassert(mRequestedNumIndices >= 0); + unbind(); + + setupClientArrays(mask); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + if (LLGLSLShader::sNoFixedFunction) + { + S32 loc = LLVertexBuffer::TYPE_VERTEX; + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); + + if (tc) + { + loc = LLVertexBuffer::TYPE_TEXCOORD0; + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); + } + } + else + { + glTexCoordPointer(2, GL_FLOAT, 0, tc); + glVertexPointer(3, GL_FLOAT, 16, pos); + } + + glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); +} + +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +{ + if (start >= (U32) mNumVerts || + end >= (U32) mNumVerts) + { + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl; + } + + llassert(mNumIndices >= 0); + + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -357,6 +520,25 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; } } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader && shader->mFeatures.mIndexedTextureChannels > 1) + { + LLStrider v; + //hack to get non-const reference + LLVertexBuffer* vb = (LLVertexBuffer*) this; + vb->getVertexStrider(v); + + for (U32 i = start; i < end; i++) + { + S32 idx = (S32) (v[i][3]+0.25f); + if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) + { + llerrs << "Bad texture index found in vertex data stream." << llendl; + } + } + } } } @@ -364,16 +546,40 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi { validateRange(start, end, count, indices_offset); - llassert(mRequestedNumVerts >= 0); + gGL.syncMatrices(); - if (mGLIndices != sGLRenderIndices) + llassert(mNumVerts >= 0); + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } + } + else + { + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } + + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } - if (mGLBuffer != sGLRenderBuffer) + if (gDebugGL && !mGLArray && useVBOs()) { - llerrs << "Wrong vertex buffer bound." << llendl; + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -393,21 +599,35 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { - llassert(mRequestedNumIndices >= 0); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); + + llassert(mNumIndices >= 0); + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } - if (mGLIndices != sGLRenderIndices) + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } } - - if (mGLBuffer != sGLRenderBuffer) + else { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } + + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -425,16 +645,30 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { - llassert(mRequestedNumVerts >= 0); - if (first >= (U32) mRequestedNumVerts || - first + count > (U32) mRequestedNumVerts) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); + + llassert(mNumVerts >= 0); + if (first >= (U32) mNumVerts || + first + count > (U32) mNumVerts) { llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + if (mGLArray) { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } + } + else + { + if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -453,23 +687,37 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - if(sEnableVBOs) - { - //llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded. - - llinfos << "VBO is enabled." << llendl ; - } - else - { - llinfos << "VBO is disabled." << llendl ; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + + if(!sPrivatePoolp) + { + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; } - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; + sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; + sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; + sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; + + sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; + sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; + sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; + sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static void LLVertexBuffer::unbind() { + if (sGLRenderArray) + { +#if GL_ARB_vertex_array_object + glBindVertexArray(0); +#endif + sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = FALSE; + } + if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); @@ -492,60 +740,65 @@ void LLVertexBuffer::cleanupClass() { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); unbind(); - clientCopy(); // deletes GL buffers -} + + sStreamIBOPool.cleanup(); + sDynamicIBOPool.cleanup(); + sStreamVBOPool.cleanup(); + sDynamicVBOPool.cleanup(); -void LLVertexBuffer::clientCopy(F64 max_time) -{ - if (!sDeleteList.empty()) + if(sPrivatePoolp) { - glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0])); - sGLCount -= sDeleteList.size(); - sDeleteList.clear(); + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; + sPrivatePoolp = NULL ; } } //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage, bool strided) : +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : LLRefCount(), mNumVerts(0), mNumIndices(0), - mRequestedNumVerts(-1), - mRequestedNumIndices(-1), mUsage(usage), mGLBuffer(0), + mGLArray(0), mGLIndices(0), mMappedData(NULL), mMappedIndexData(NULL), mVertexLocked(FALSE), mIndexLocked(FALSE), mFinal(FALSE), - mFilthy(FALSE), mEmpty(TRUE), - mResized(FALSE), - mDynamicSize(FALSE), - mIsStrided(strided), - mStride(0), mFence(NULL) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + mFence = NULL; if (!sEnableVBOs) { mUsage = 0 ; } - + if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { mUsage = 0; } - + if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { mUsage = GL_STREAM_DRAW_ARB; } + if (mUsage == 0 && LLRender::sGLCoreProfile) + { //MUST use VBOs for all rendering + mUsage = GL_STREAM_DRAW_ARB; + } + + if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default + mUsage = GL_DYNAMIC_DRAW_ARB; + } + //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { @@ -554,55 +807,40 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage, bool strided) : mTypeMask = typemask; mSize = 0; + mIndicesSize = 0; mAlignedOffset = 0; mAlignedIndexOffset = 0; - if(sForceStrideMode) - mIsStrided = sForceStrideMode == 1; - sCount++; } S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; - for (S32 i=0; i mSize || needed_size <= mSize/2) { - mNumVerts = nverts; + createGLBuffer(needed_size); } - else if (mUsage == GL_STATIC_DRAW_ARB || - nverts > mNumVerts || - nverts < mNumVerts/2) - { - if (mUsage != GL_STATIC_DRAW_ARB && nverts + nverts/4 <= 65535) - { - nverts += nverts/4; - } - mNumVerts = nverts; - } - mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); + + mNumVerts = nverts; } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -896,28 +1109,22 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) llassert(nindices >= 0); - mRequestedNumIndices = nindices; - if (!mDynamicSize) - { - mNumIndices = nindices; - } - else if (mUsage == GL_STATIC_DRAW_ARB || - nindices > mNumIndices || - nindices < mNumIndices/2) - { - if (mUsage != GL_STATIC_DRAW_ARB) - { - nindices += nindices/4; - } + S32 needed_size = sizeof(U16) * nindices; - mNumIndices = nindices; + if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) + { + createGLIndices(needed_size); } + + mNumIndices = nindices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); - + + stop_glerror(); + if (nverts < 0 || nindices < 0 || nverts > 65536) { @@ -927,17 +1134,107 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) updateNumVerts(nverts); updateNumIndices(nindices); - if (mMappedData) - { - llerrs << "LLVertexBuffer::allocateBuffer() called redundantly." << llendl; - } if (create && (nverts || nindices)) { - createGLBuffer(); - createGLIndices(); + //actually allocate space for the vertex buffer if using VBO mapping + flush(); + + if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + { +#if GL_ARB_vertex_array_object + glGenVertexArrays(1, &mGLArray); +#endif + setupVertexArray(); + } } - - sAllocatedBytes += getSize() + getIndicesSize(); +} + +//static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO"); + +void LLVertexBuffer::setupVertexArray() +{ + if (!mGLArray) + { + return; + } + + //LLFastTimer t(FTM_SETUP_VERTEX_ARRAY); +#if GL_ARB_vertex_array_object + glBindVertexArray(mGLArray); +#endif + sGLRenderArray = mGLArray; + + U32 attrib_size[] = + { + 3, //TYPE_VERTEX, + 3, //TYPE_NORMAL, + 2, //TYPE_TEXCOORD0, + 2, //TYPE_TEXCOORD1, + 2, //TYPE_TEXCOORD2, + 2, //TYPE_TEXCOORD3, + 4, //TYPE_COLOR, + 4, //TYPE_EMISSIVE, + 3, //TYPE_BINORMAL, + 1, //TYPE_WEIGHT, + 4, //TYPE_WEIGHT4, + 4, //TYPE_CLOTHWEIGHT, + 1, //TYPE_TEXTURE_INDEX + }; + + U32 attrib_type[] = + { + GL_FLOAT, //TYPE_VERTEX, + GL_FLOAT, //TYPE_NORMAL, + GL_FLOAT, //TYPE_TEXCOORD0, + GL_FLOAT, //TYPE_TEXCOORD1, + GL_FLOAT, //TYPE_TEXCOORD2, + GL_FLOAT, //TYPE_TEXCOORD3, + GL_UNSIGNED_BYTE, //TYPE_COLOR, + GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, + GL_FLOAT, //TYPE_BINORMAL, + GL_FLOAT, //TYPE_WEIGHT, + GL_FLOAT, //TYPE_WEIGHT4, + GL_FLOAT, //TYPE_CLOTHWEIGHT, + GL_FLOAT, //TYPE_TEXTURE_INDEX + }; + + U32 attrib_normalized[] = + { + GL_FALSE, //TYPE_VERTEX, + GL_FALSE, //TYPE_NORMAL, + GL_FALSE, //TYPE_TEXCOORD0, + GL_FALSE, //TYPE_TEXCOORD1, + GL_FALSE, //TYPE_TEXCOORD2, + GL_FALSE, //TYPE_TEXCOORD3, + GL_TRUE, //TYPE_COLOR, + GL_TRUE, //TYPE_EMISSIVE, + GL_FALSE, //TYPE_BINORMAL, + GL_FALSE, //TYPE_WEIGHT, + GL_FALSE, //TYPE_WEIGHT4, + GL_FALSE, //TYPE_CLOTHWEIGHT, + GL_FALSE, //TYPE_TEXTURE_INDEX + }; + + bindGLBuffer(true); + bindGLIndices(true); + + for (U32 i = 0; i < TYPE_MAX; ++i) + { + if (mTypeMask & (1 << i)) + { + glEnableVertexAttribArrayARB(i); + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } + else + { + glDisableVertexAttribArrayARB(i); + } + } + + //draw a dummy triangle to set index array pointer + //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL); + + unbind(); } void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) @@ -945,158 +1242,58 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) llassert(newnverts >= 0); llassert(newnindices >= 0); - mRequestedNumVerts = newnverts; - mRequestedNumIndices = newnindices; - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); - mDynamicSize = TRUE; - if (mUsage == GL_STATIC_DRAW_ARB) - { //always delete/allocate static buffers on resize - destroyGLBuffer(); - destroyGLIndices(); - allocateBuffer(newnverts, newnindices, TRUE); - mFinal = FALSE; - } - else if (newnverts > mNumVerts || newnindices > mNumIndices || - newnverts < mNumVerts/2 || newnindices < mNumIndices/2) + + updateNumVerts(newnverts); + updateNumIndices(newnindices); + + if (useVBOs()) { - sAllocatedBytes -= getSize() + getIndicesSize(); - - S32 oldsize = getSize(); - S32 old_index_size = getIndicesSize(); + flush(); - updateNumVerts(newnverts); - updateNumIndices(newnindices); - - S32 newsize = getSize(); - S32 new_index_size = getIndicesSize(); - - sAllocatedBytes += newsize + new_index_size; - - if (newsize) - { - if (!mGLBuffer) - { //no buffer exists, create a new one - createGLBuffer(); - } - else - { - //delete old buffer, keep GL buffer for now - if (!useVBOs()) - { - volatile U8* old = mMappedData; - mMappedData = (U8*) ll_aligned_malloc_16(newsize); - if (old) - { - memcpy((void*)mMappedData, (void*)old, llmin(newsize, oldsize)); - if ((newsize > oldsize) && !sOmitBlank) - { - memset((void*)(mMappedData+oldsize), 0, newsize-oldsize); - } - - ll_aligned_free_16((void*)old); - } - else - { - if (!sOmitBlank) memset((void*)mMappedData, 0, newsize); - mEmpty = TRUE; - } - } - mResized = TRUE; - } + if (mGLArray) + { //if size changed, offsets changed + setupVertexArray(); } - else if (mGLBuffer) - { - destroyGLBuffer(); - } - - if (new_index_size) - { - if (!mGLIndices) - { - createGLIndices(); - } - else - { - if (!useVBOs()) - { - //delete old buffer, keep GL buffer for now - volatile U8* old = mMappedIndexData; - mMappedIndexData = (U8*) ll_aligned_malloc_16(new_index_size); - - if (old) - { - memcpy((void*)mMappedIndexData, (void*)old, llmin(new_index_size, old_index_size)); - if ((new_index_size > old_index_size) && !sOmitBlank) - { - memset((void*)(mMappedIndexData+old_index_size), 0, new_index_size - old_index_size); - } - ll_aligned_free_16((void*)old); - } - else - { - if (!sOmitBlank) memset((void*)mMappedIndexData, 0, new_index_size); - mEmpty = TRUE; - } - } - mResized = TRUE; - } - } - else if (mGLIndices) - { - destroyGLIndices(); - } - } - - if (mResized && useVBOs()) - { - freeClientBuffer() ; - setBuffer(0); } } BOOL LLVertexBuffer::useVBOs() const { + //it's generally ineffective to use VBO for things that are streaming on apple + if (!mUsage) { return FALSE; } + return TRUE; } //---------------------------------------------------------------------------- -void LLVertexBuffer::freeClientBuffer() -{ - if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData)) - { - ll_aligned_free_16((void*)mMappedData) ; - ll_aligned_free_16((void*)mMappedIndexData) ; - mMappedData = NULL ; - mMappedIndexData = NULL ; - } -} -void LLVertexBuffer::allocateClientVertexBuffer() +bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) { - if(!mMappedData) - { - mMappedData = (U8*)ll_aligned_malloc_16(getSize()); - if (!sOmitBlank) memset((void*)mMappedData, 0, getSize()); + S32 end = index+count; + S32 region_end = region.mIndex+region.mCount; + + if (end < region.mIndex || + index > region_end) + { //gap exists, do not merge + return false; } -} -void LLVertexBuffer::allocateClientIndexBuffer() -{ - if(!mMappedIndexData) - { - mMappedIndexData = (U8*)ll_aligned_malloc_16(getIndicesSize()); - if (!sOmitBlank) memset((void*)mMappedIndexData, 0, getIndicesSize()); - } + S32 new_end = llmax(end, region_end); + S32 new_index = llmin(index, region.mIndex); + region.mIndex = new_index; + region.mCount = new_end-new_index; + return true; } // Map for data access -volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index) +/*volatile */U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { + bindGLBuffer(true); LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); if (mFinal) { @@ -1107,73 +1304,171 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index) llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl; } - if (!mVertexLocked && useVBOs()) + if (useVBOs()) { + if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + { + if (count == -1) + { + count = mNumVerts-index; + } + + bool mapped = false; + //see if range is already mapped + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + MappedRegion& region = mMappedVertexRegions[i]; + if (region.mType == type) + { + if (expand_region(region, index, count)) + { + mapped = true; + break; + } + } + } + + if (!mapped) + { + //not already mapped, map new region + MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count); + mMappedVertexRegions.push_back(region); + } + } + + if (mVertexLocked && map_range) + { + llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; + } + + if (!mVertexLocked) { - setBuffer(0, type); mVertexLocked = TRUE; + sMappedCount++; stop_glerror(); if(sDisableVBOMapping) { - allocateClientVertexBuffer() ; + map_range = false; } else { U8* src = NULL; + waitFence(); + if (gGLManager.mHasMapBufferRange) { + if (map_range) + { +#ifdef GL_ARB_map_buffer_range + S32 offset = mOffsets[type] + sTypeSize[type]*index; + S32 length = (sTypeSize[type]*count+0xF) & ~0xF; + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); +#endif + } + else + { +#ifdef GL_ARB_map_buffer_range + + if (gDebugGL) + { + GLint size = 0; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + + if (size < mSize) + { + llerrs << "Invalid buffer size." << llendl; + } + } + + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); +#endif + } + } + else if (gGLManager.mHasFlushBufferRange) + { + if (map_range) + { + glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + } + else + { + src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + } + } + else + { + map_range = false; src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } + + llassert(src != NULL); + mMappedData = LL_NEXT_ALIGNED_ADDRESS(src); mAlignedOffset = mMappedData - src; + + stop_glerror(); } - stop_glerror(); - } - - if (!mMappedData) - { - log_glerror(); + + if (!mMappedData) + { + log_glerror(); //check the availability of memory - U32 avail_phy_mem, avail_vir_mem; - LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ; - llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ; - llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl; + LLMemory::logMemoryInfo(TRUE) ; + + if(!sDisableVBOMapping) + { + //-------------------- + //print out more debug info before crash + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; + GLint size ; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + //-------------------- - if(!sDisableVBOMapping) - { - //-------------------- - //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; - //-------------------- + GLint buff; + glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); + if ((GLuint)buff != mGLBuffer) + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + + llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; + } + else + { + llerrs << "memory allocation for vertex data failed." << llendl ; } - - - llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; - } - else - { - llerrs << "memory allocation for vertex data failed." << llendl ; } } - sMappedCount++; + } + else + { + map_range = false; } - return mMappedData+mOffsets[type]+ (mIsStrided ? mStride : sTypeSize[type])*index; + if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + { + return mMappedData; + } + else + { + return mMappedData+mOffsets[type]+sTypeSize[type]*index; + } } -volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index) +/*volatile */U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + bindGLIndices(true); if (mFinal) { llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1183,22 +1478,105 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index) llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl; } - if (!mIndexLocked && useVBOs()) + if (useVBOs()) { + if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { + if (count == -1) + { + count = mNumIndices-index; + } + + bool mapped = false; + //see if range is already mapped + for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) + { + MappedRegion& region = mMappedIndexRegions[i]; + if (expand_region(region, index, count)) + { + mapped = true; + break; + } + } + + if (!mapped) + { + //not already mapped, map new region + MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count); + mMappedIndexRegions.push_back(region); + } + } + + if (mIndexLocked && map_range) + { + llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; + } + + if (!mIndexLocked) + { + //LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - setBuffer(0, TYPE_INDEX); mIndexLocked = TRUE; + sMappedCount++; stop_glerror(); + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } + if(sDisableVBOMapping) { - allocateClientIndexBuffer() ; + map_range = false; } else { U8* src = NULL; + waitFence(); + if (gGLManager.mHasMapBufferRange) { + if (map_range) + { +#ifdef GL_ARB_map_buffer_range + S32 offset = sizeof(U16)*index; + S32 length = sizeof(U16)*count; + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); +#endif + } + else + { +#ifdef GL_ARB_map_buffer_range + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); +#endif + } + } + else if (gGLManager.mHasFlushBufferRange) + { + if (map_range) + { + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + } + else + { + src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + } + } + else + { + map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1214,6 +1592,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index) if (!mMappedIndexData) { log_glerror(); + LLMemory::logMemoryInfo(TRUE) ; if(!sDisableVBOMapping) { @@ -1231,34 +1610,88 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index) llerrs << "memory allocation for Index data failed. " << llendl ; } } - - sMappedCount++; + } + else + { + map_range = false; } - return mMappedIndexData + sizeof(U16)*index; + if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + { + return mMappedIndexData; + } + else + { + return mMappedIndexData + sizeof(U16)*index; + } } -void LLVertexBuffer::unmapBuffer(S32 type) +void LLVertexBuffer::unmapBuffer() { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); - if (!useVBOs() || type == -2) + if (!useVBOs()) { return ; //nothing to unmap } bool updated_all = false ; - if (mMappedData && mVertexLocked && type != TYPE_INDEX) + + if (mMappedData && mVertexLocked) { - updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating + bindGLBuffer(true); + updated_all = mIndexLocked; //both vertex and index buffers done updating if(sDisableVBOMapping) { - stop_glerror(); - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (void*)mMappedData); - stop_glerror(); + if (!mMappedVertexRegions.empty()) + { + stop_glerror(); + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + const MappedRegion& region = mMappedVertexRegions[i]; + S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; + S32 length = sTypeSize[region.mType]*region.mCount; + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, /*(U8*)*/mMappedData+offset); + stop_glerror(); + } + + mMappedVertexRegions.clear(); + } + else + { + stop_glerror(); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), /*(U8*)*/mMappedData); + stop_glerror(); + } } else { + if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + { + if (!mMappedVertexRegions.empty()) + { + stop_glerror(); + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + const MappedRegion& region = mMappedVertexRegions[i]; + S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; + S32 length = sTypeSize[region.mType]*region.mCount; + if (gGLManager.mHasMapBufferRange) + { +#ifdef GL_ARB_map_buffer_range + glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); +#endif + } + else if (gGLManager.mHasFlushBufferRange) + { + glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); + } + stop_glerror(); + } + + mMappedVertexRegions.clear(); + } + } stop_glerror(); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); stop_glerror(); @@ -1269,17 +1702,61 @@ void LLVertexBuffer::unmapBuffer(S32 type) mVertexLocked = FALSE ; sMappedCount--; } - - if(mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX)) + + if (mMappedIndexData && mIndexLocked) { + bindGLIndices(); if(sDisableVBOMapping) { - stop_glerror(); - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (void*)mMappedIndexData); - stop_glerror(); + if (!mMappedIndexRegions.empty()) + { + for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) + { + const MappedRegion& region = mMappedIndexRegions[i]; + S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; + S32 length = sizeof(U16)*region.mCount; + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, /*(U8*)*/mMappedIndexData+offset); + stop_glerror(); + } + + mMappedIndexRegions.clear(); + } + else + { + stop_glerror(); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), /*(U8*)*/mMappedIndexData); + stop_glerror(); + } } else { + if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + { + if (!mMappedIndexRegions.empty()) + { + for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) + { + const MappedRegion& region = mMappedIndexRegions[i]; + S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; + S32 length = sizeof(U16)*region.mCount; + if (gGLManager.mHasMapBufferRange) + { +#ifdef GL_ARB_map_buffer_range + glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); +#endif + } + else if (gGLManager.mHasFlushBufferRange) + { +#ifdef GL_APPLE_flush_buffer_range + glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); +#endif + } + stop_glerror(); + } + + mMappedIndexRegions.clear(); + } + } stop_glerror(); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); @@ -1293,21 +1770,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) if(updated_all) { - if(mUsage == GL_STATIC_DRAW_ARB) - { - //static draw buffers can only be mapped a single time - //throw out client data (we won't be using it again) - mEmpty = TRUE; - mFinal = TRUE; - if(sDisableVBOMapping) - { - freeClientBuffer() ; - } - } - else - { - mEmpty = FALSE; - } + mEmpty = FALSE; } } @@ -1318,11 +1781,11 @@ template struct VertexBufferStrider typedef LLStrider strider_t; static bool get(LLVertexBuffer& vbo, strider_t& strider, - S32 index) + S32 index, S32 count, bool map_range) { if (type == LLVertexBuffer::TYPE_INDEX) { - volatile U8* ptr = vbo.mapIndexBuffer(index); + /*volatile*/ U8* ptr = vbo.mapIndexBuffer(index, count, map_range); if (ptr == NULL) { @@ -1332,14 +1795,13 @@ template struct VertexBufferStrider strider = (T*)ptr; strider.setStride(0); - strider.setTypeSize(0); return TRUE; } else if (vbo.hasDataType(type)) { - S32 stride = vbo.getStride(type); + S32 stride = LLVertexBuffer::sTypeSize[type]; - volatile U8* ptr = vbo.mapVertexBuffer(type,index); + /*volatile */U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); if (ptr == NULL) { @@ -1351,7 +1813,7 @@ template struct VertexBufferStrider strider = (T*)ptr; strider.setStride(stride); - strider.setTypeSize(LLVertexBuffer::sTypeSize[type]); + //strider.setTypeSize(LLVertexBuffer::sTypeSize[type]); return TRUE; } else @@ -1362,97 +1824,205 @@ template struct VertexBufferStrider } }; - -bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getTexCoord0Strider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getTexCoord1Strider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getTexCoord0Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -/*bool LLVertexBuffer::getTexCoord2Strider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getTexCoord1Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); -} -bool LLVertexBuffer::getTexCoord3Strider(LLStrider& strider, S32 index) -{ - return VertexBufferStrider::get(*this, strider, index); -}*/ -bool LLVertexBuffer::getNormalStrider(LLStrider& strider, S32 index) -{ - return VertexBufferStrider::get(*this, strider, index); -} -bool LLVertexBuffer::getBinormalStrider(LLStrider& strider, S32 index) -{ - return VertexBufferStrider::get(*this, strider, index); -} -bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index) -{ - return VertexBufferStrider::get(*this, strider, index); -} -bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index) -{ - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getNormalStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} +bool LLVertexBuffer::getBinormalStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} +bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} +bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} +bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index) +bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index); + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} + +bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); } //---------------------------------------------------------------------------- -// Set for rendering -void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) +//static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array"); +bool LLVertexBuffer::bindGLArray() { + if (mGLArray && sGLRenderArray != mGLArray) + { + { + //LLFastTimer t(FTM_BIND_GL_ARRAY); +#if GL_ARB_vertex_array_object + glBindVertexArray(mGLArray); +#endif + sGLRenderArray = mGLArray; + } + + //really shouldn't be necessary, but some drivers don't properly restore the + //state of GL_ELEMENT_ARRAY_BUFFER_BINDING + bindGLIndices(); + + return true; + } + + return false; +} + +//static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer"); + +bool LLVertexBuffer::bindGLBuffer(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + + if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) + { + //LLFastTimer t(FTM_BIND_GL_BUFFER); + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + sBindCount++; + sVBOActive = TRUE; + + if (mGLArray) + { + llassert(sGLRenderArray == mGLArray); + //mCachedRenderBuffer = mGLBuffer; + } + + ret = true; + } + + return ret; +} + +//static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices"); + +bool LLVertexBuffer::bindGLIndices(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) + { + //LLFastTimer t(FTM_BIND_GL_INDICES); + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + sGLRenderIndices = mGLIndices; + stop_glerror(); + sBindCount++; + sIBOActive = TRUE; + ret = true; + } + + return ret; +} + +void LLVertexBuffer::flush() +{ + if (useVBOs()) + { + unmapBuffer(); + } +} + +// Set for rendering +void LLVertexBuffer::setBuffer(U32 data_mask) +{ + flush(); + LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); //set up pointers if the data mask is different ... BOOL setup = (sLastMask != data_mask); + if (gDebugGL && data_mask != 0) + { //make sure data requirements are fulfilled + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + U32 required_mask = 0; + for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i) + { + if (shader->getAttribLocation(i) > -1) + { + U32 required = 1 << i; + if ((data_mask & required) == 0) + { + llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl; + } + + required_mask |= required; + } + } + + if ((data_mask & required_mask) != required_mask) + { + llerrs << "Shader consumption mismatches data provision." << llendl; + } + } + } + if (useVBOs()) { - if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) + if (mGLArray) { - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - stop_glerror(); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); - stop_glerror(); - sBindCount++; - sVBOActive = TRUE; - setup = TRUE; // ... or the bound buffer changed + bindGLArray(); + setup = FALSE; //do NOT perform pointer setup if using VAO } - if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)) + else { - /*if (sMapped) + if (bindGLBuffer()) { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - stop_glerror(); - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); - stop_glerror(); - sBindCount++; - sIBOActive = TRUE; + setup = TRUE; + } + if (bindGLIndices()) + { + setup = TRUE; + } } - + BOOL error = FALSE; - if (gDebugGL) + if (gDebugGL && !mGLArray) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); @@ -1487,81 +2057,20 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } } - if (mResized) - { - if (gDebugGL) - { - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL vertex buffer bound: " << std::endl; - } - else - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; - } - } - - if (mGLIndices != 0) - { - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL index buffer bound: "<< std::endl; - } - else - { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } - } - } - } - - if (mGLBuffer) - { - stop_glerror(); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); - stop_glerror(); - } - if (mGLIndices) - { - stop_glerror(); - glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); - stop_glerror(); - } - - mEmpty = TRUE; - mResized = FALSE; - - if (data_mask != 0) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; - } - else - { - llerrs << "Buffer set for rendering before being filled after resize." << llendl; - } - } - } - - if (error) - { - ll_fail("LLVertexBuffer::mapBuffer failed"); - } - unmapBuffer(type); + } else - { + { + if (sGLRenderArray) + { +#if GL_ARB_vertex_array_object + glBindVertexArray(0); +#endif + sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = FALSE; + } + if (mGLBuffer) { if (sVBOActive) @@ -1573,30 +2082,30 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } if (sGLRenderBuffer != mGLBuffer) { + sGLRenderBuffer = mGLBuffer; setup = TRUE; // ... or a client memory pointer changed } } - if (mGLIndices && sIBOActive) + if (mGLIndices) { - /*if (sMapped) + if (sIBOActive) { - llerrs << "VBO unbound while potentially mapped!" << llendl; - }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sBindCount++; - sIBOActive = FALSE; + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + sBindCount++; + sIBOActive = FALSE; + } + + sGLRenderIndices = mGLIndices; } } - setupClientArrays(data_mask); - - if (mGLIndices) + if (!mGLArray) { - sGLRenderIndices = mGLIndices; + setupClientArrays(data_mask); } + if (mGLBuffer) { - sGLRenderBuffer = mGLBuffer; if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) @@ -1610,100 +2119,146 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); stop_glerror(); - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + U8* base = useVBOs() ? (U8*)mAlignedOffset : /*(U8*)*/mMappedData; - if ((data_mask & mTypeMask) != data_mask) + /*if ((data_mask & mTypeMask) != data_mask) { - llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask. Missing: "; + llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; + }*/ - static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","WEIGHT4","CLOTH_WEIGHT"}; - for(int i = 0; i < 32; ++i) + if (LLGLSLShader::sNoFixedFunction) + { + if (data_mask & MAP_NORMAL) { - if((data_mask & (1< #include +#define LL_MAX_VERTEX_ATTRIB_LOCATION 64 + //============================================================================ // NOTES // Threading: @@ -56,12 +58,32 @@ //============================================================================ // gl name pools for dynamic and streaming buffers - -class LLVBOPool : public LLGLNamePool +class LLVBOPool { -protected: - virtual GLuint allocateName(); - virtual void releaseName(GLuint name); +public: + static U32 sBytesPooled; + + U32 mUsage; + U32 mType; + + //size MUST be a power of 2 + U8* allocate(U32& name, U32 size); + + //size MUST be the size provided to allocate that returned the given name + void release(U32 name, U8* buffer, U32 size); + + //destroy all records in mFreeList + void cleanup(); + + class Record + { + public: + U32 mGLName; + U8* mClientData; + }; + + typedef std::list record_list_t; + std::vector mFreeList; }; class LLGLFence @@ -72,11 +94,21 @@ public: }; //============================================================================ -// base class - +// base class +class LLPrivateMemoryPool ; class LLVertexBuffer : public LLRefCount { public: + class MappedRegion + { + public: + S32 mType; + S32 mIndex; + S32 mCount; + + MappedRegion(S32 type, S32 index, S32 count); + }; + LLVertexBuffer(const LLVertexBuffer& rhs) { *this = rhs; @@ -93,20 +125,17 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - static S32 sWeight4Loc; - static BOOL sUseStreamDraw; - static U32 sForceStrideMode; - static BOOL sOmitBlank; + static BOOL sUseVAO; static BOOL sPreferStreamDraw; static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); - static void clientCopy(F64 max_time = 0.005); //copy data from client to GL - static void unbind(); //unbind any bound vertex buffer + static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask static S32 calcVertexSize(const U32& typemask); @@ -114,28 +143,32 @@ public: //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - //If strided, num_vertices will be ignored. - S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + //WARNING -- when updating these enums you MUST + // 1 - update LLVertexBuffer::sTypeSize + // 2 - add a strider accessor + // 3 - modify LLVertexBuffer::setupVertexBuffer + // 4 - modify LLVertexBuffer::setupClientArray + // 5 - modify LLViewerShaderMgr::mReservedAttribs + // 6 - update LLVertexBuffer::setupVertexArray enum { - TYPE_VERTEX, + TYPE_VERTEX = 0, TYPE_NORMAL, TYPE_TEXCOORD0, TYPE_TEXCOORD1, TYPE_TEXCOORD2, TYPE_TEXCOORD3, TYPE_COLOR, - // These use VertexAttribPointer and should possibly be made generic + TYPE_EMISSIVE, TYPE_BINORMAL, TYPE_WEIGHT, TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, - TYPE_MAX, - TYPE_INDEX, - - //no actual additional data, but indicates position.w is texture index TYPE_TEXTURE_INDEX, + TYPE_MAX, + TYPE_INDEX, }; enum { MAP_VERTEX = (1<getNormalStrider(norms); // setVertsNorms(verts, norms); // vb->unmapBuffer(); - bool getVertexStrider(LLStrider& strider, S32 index=0); - bool getIndexStrider(LLStrider& strider, S32 index=0); - bool getTexCoord0Strider(LLStrider& strider, S32 index=0); - bool getTexCoord1Strider(LLStrider& strider, S32 index=0); - bool getNormalStrider(LLStrider& strider, S32 index=0); - bool getBinormalStrider(LLStrider& strider, S32 index=0); - bool getColorStrider(LLStrider& strider, S32 index=0); - bool getWeightStrider(LLStrider& strider, S32 index=0); - bool getWeight4Strider(LLStrider& strider, S32 index=0); - bool getClothWeightStrider(LLStrider& strider, S32 index=0); + bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getIndexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getTexCoord0Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getTexCoord1Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getNormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getBinormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getColorStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getEmissiveStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getWeight4Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getClothWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + BOOL isEmpty() const { return mEmpty; } BOOL isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } - S32 getRequestedVerts() const { return mRequestedNumVerts; } - S32 getRequestedIndices() const { return mRequestedNumIndices; } - - volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } - volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } - S32 getStride(S32 type) const { return mIsStrided ? mStride : sTypeSize[type]; } + + /*volatile */U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } + /*volatile */U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } U32 getTypeMask() const { return mTypeMask; } bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } S32 getSize() const; - S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } - volatile U8* getMappedData() const { return mMappedData; } - volatile U8* getMappedIndices() const { return mMappedIndexData; } + S32 getIndicesSize() const { return mIndicesSize; } + /*volatile */U8* getMappedData() const { return mMappedData; } + /*volatile */U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } @@ -238,41 +274,42 @@ public: protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated - S32 mRequestedNumVerts; // Number of vertices requested - S32 mRequestedNumIndices; // Number of indices requested - + ptrdiff_t mAlignedOffset; ptrdiff_t mAlignedIndexOffset; - bool mIsStrided; - S32 mStride; // Vertex size. - S32 mSize; // Full array size + S32 mSize; + S32 mIndicesSize; U32 mTypeMask; S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle - volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) - volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) + U32 mGLArray; // GL VAO handle + + /*volatile */U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) + /*volatile */U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags) BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not - BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded) S32 mOffsets[TYPE_MAX]; + std::vector mMappedVertexRegions; + std::vector mMappedIndexRegions; + mutable LLGLFence* mFence; void placeFence() const; void waitFence() const; +private: + static LLPrivateMemoryPool* sPrivatePoolp ; + public: static S32 sCount; static S32 sGLCount; static S32 sMappedCount; static BOOL sMapped; - static std::vector sDeleteList; typedef std::list buffer_list_t; static BOOL sDisableVBOMapping; //disable glMapBufferARB @@ -280,6 +317,7 @@ public: static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; + static U32 sGLRenderArray; static U32 sGLRenderIndices; static BOOL sVBOActive; static BOOL sIBOActive; diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index ae2cfbc28..8ca2aa726 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -68,6 +68,7 @@ set(llui_SOURCE_FILES llui.cpp lluictrl.cpp lluictrlfactory.cpp + lluiimage.cpp lluistring.cpp lluitrans.cpp llundo.cpp @@ -92,6 +93,7 @@ set(llui_HEADER_FILES llfloater.h llfocusmgr.h llfunctorregistry.h + llhandle.h llhtmlhelp.h lliconctrl.h llkeywords.h @@ -129,6 +131,7 @@ set(llui_HEADER_FILES lluictrl.h lluifwd.h llui.h + lluiimage.h lluistring.h lluitrans.h lluixmltags.h diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp index 702e34e72..0f36c8443 100644 --- a/indra/llui/llbutton.cpp +++ b/indra/llui/llbutton.cpp @@ -423,7 +423,7 @@ void LLButton::draw() // Unselected image assignments S32 local_mouse_x; S32 local_mouse_y; - LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); + LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); BOOL pressed = pressed_by_keyboard || (hasMouseCapture() && pointInView(local_mouse_x, local_mouse_y)) @@ -688,7 +688,7 @@ void LLButton::draw() x = text_right; break; case LLFontGL::HCENTER: - x = getRect().getWidth() / 2; + x = text_left + (text_width / 2); break; case LLFontGL::LEFT: default: @@ -704,10 +704,13 @@ void LLButton::draw() x++; } - mGLFont->render(label, 0, (F32)x, (F32)(LLBUTTON_V_PAD + y_offset), + mGLFont->render(label, 0, + (F32)x, + (F32)(LLBUTTON_V_PAD + y_offset), label_color, mHAlign, LLFontGL::BOTTOM, - mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NORMAL, + LLFontGL::NORMAL, + mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW, U32_MAX, text_width, NULL, FALSE, FALSE); } diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h index 5d87bdfab..d9fde0ea8 100644 --- a/indra/llui/llbutton.h +++ b/indra/llui/llbutton.h @@ -39,7 +39,7 @@ #include "v4color.h" #include "llframetimer.h" #include "llfontgl.h" -#include "llimage.h" +#include "lluiimage.h" #include "lluistring.h" // diff --git a/indra/llui/lldraghandle.cpp b/indra/llui/lldraghandle.cpp index 01376e497..33f1a1a1c 100644 --- a/indra/llui/lldraghandle.cpp +++ b/indra/llui/lldraghandle.cpp @@ -117,7 +117,7 @@ void LLDragHandleTop::setTitle(const std::string& title) const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); LLTextBox* titlebox = new LLTextBox( std::string("Drag Handle Title"), getRect(), trimmed_title, font ); titlebox->setFollows(FOLLOWS_TOP | FOLLOWS_LEFT | FOLLOWS_RIGHT); - titlebox->setFontStyle(LLFontGL::DROP_SHADOW_SOFT); + titlebox->setFontShadow(LLFontGL::DROP_SHADOW_SOFT); setTitleBox(titlebox); reshapeTitleBox(); diff --git a/indra/llui/llfocusmgr.h b/indra/llui/llfocusmgr.h index 88ede1aff..ce0c75063 100644 --- a/indra/llui/llfocusmgr.h +++ b/indra/llui/llfocusmgr.h @@ -38,6 +38,7 @@ #include "llstring.h" #include "llframetimer.h" #include "llui.h" +#include "llhandle.h" class LLUICtrl; class LLMouseHandler; diff --git a/indra/llui/llhandle.h b/indra/llui/llhandle.h new file mode 100644 index 000000000..8c000eee4 --- /dev/null +++ b/indra/llui/llhandle.h @@ -0,0 +1,164 @@ +/** +* @file llhandle.h +* @brief "Handle" to an object (usually a floater) whose lifetime you don't +* control. +* +* $LicenseInfo:firstyear=2001&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ +#ifndef LLHANDLE_H +#define LLHANDLE_H + +#include "llpointer.h" + +template +class LLTombStone : public LLRefCount +{ +public: + LLTombStone(T* target = NULL) : mTarget(target) {} + + void setTarget(T* target) { mTarget = target; } + T* getTarget() const { return mTarget; } +private: + T* mTarget; +}; + +// LLHandles are used to refer to objects whose lifetime you do not control or influence. +// Calling get() on a handle will return a pointer to the referenced object or NULL, +// if the object no longer exists. Note that during the lifetime of the returned pointer, +// you are assuming that the object will not be deleted by any action you perform, +// or any other thread, as normal when using pointers, so avoid using that pointer outside of +// the local code block. +// +// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669 + +template +class LLHandle +{ +public: + LLHandle() : mTombStone(getDefaultTombStone()) {} + const LLHandle& operator =(const LLHandle& other) + { + mTombStone = other.mTombStone; + return *this; + } + + bool isDead() const + { + return mTombStone->getTarget() == NULL; + } + + void markDead() + { + mTombStone = getDefaultTombStone(); + } + + T* get() const + { + return mTombStone->getTarget(); + } + + friend bool operator== (const LLHandle& lhs, const LLHandle& rhs) + { + return lhs.mTombStone == rhs.mTombStone; + } + friend bool operator!= (const LLHandle& lhs, const LLHandle& rhs) + { + return !(lhs == rhs); + } + friend bool operator< (const LLHandle& lhs, const LLHandle& rhs) + { + return lhs.mTombStone < rhs.mTombStone; + } + friend bool operator> (const LLHandle& lhs, const LLHandle& rhs) + { + return lhs.mTombStone > rhs.mTombStone; + } + +protected: + LLPointer > mTombStone; + +private: + static LLPointer >& getDefaultTombStone() + { + static LLPointer > sDefaultTombStone = new LLTombStone; + return sDefaultTombStone; + } +}; + +template +class LLRootHandle : public LLHandle +{ +public: + LLRootHandle(T* object) { bind(object); } + LLRootHandle() {}; + ~LLRootHandle() { unbind(); } + + // this is redundant, since a LLRootHandle *is* an LLHandle + LLHandle getHandle() { return LLHandle(*this); } + + void bind(T* object) + { + // unbind existing tombstone + if (LLHandle::mTombStone.notNull()) + { + if (LLHandle::mTombStone->getTarget() == object) return; + LLHandle::mTombStone->setTarget(NULL); + } + // tombstone reference counted, so no paired delete + LLHandle::mTombStone = new LLTombStone(object); + } + + void unbind() + { + LLHandle::mTombStone->setTarget(NULL); + } + + //don't allow copying of root handles, since there should only be one +private: + LLRootHandle(const LLRootHandle& other) {}; +}; + +// Use this as a mixin for simple classes that need handles and when you don't +// want handles at multiple points of the inheritance hierarchy +template +class LLHandleProvider +{ +protected: + typedef LLHandle handle_type_t; + LLHandleProvider() + { + // provided here to enforce T deriving from LLHandleProvider + } + + LLHandle getHandle() + { + // perform lazy binding to avoid small tombstone allocations for handle + // providers whose handles are never referenced + mHandle.bind(static_cast(this)); + return mHandle; + } + +private: + LLRootHandle mHandle; +}; + +#endif diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 081f7666b..60f8f9934 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -1964,6 +1964,7 @@ void LLLineEditor::draw() text_color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, select_left - mScrollHPos, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right); @@ -1983,6 +1984,7 @@ void LLLineEditor::draw() LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ), LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, select_right - mScrollHPos - rendered_text, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right); @@ -1997,6 +1999,7 @@ void LLLineEditor::draw() text_color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, S32_MAX, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right); @@ -2010,6 +2013,7 @@ void LLLineEditor::draw() text_color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, S32_MAX, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right); @@ -2050,6 +2054,7 @@ void LLLineEditor::draw() LLColor4( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], 1 ), LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, 1); } @@ -2075,6 +2080,7 @@ void LLLineEditor::draw() LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, S32_MAX, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right, FALSE); @@ -2099,6 +2105,7 @@ void LLLineEditor::draw() LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, S32_MAX, mMaxHPixels - llround(rendered_pixels_right), &rendered_pixels_right, FALSE); diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h index 8c8229050..6c6ca2884 100644 --- a/indra/llui/lllineeditor.h +++ b/indra/llui/lllineeditor.h @@ -47,6 +47,7 @@ #include "lleditmenuhandler.h" #include "lluictrl.h" +#include "lluiimage.h" #include "lluistring.h" #include "llviewborder.h" diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 7d9e4bf4c..15868333c 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -447,10 +447,10 @@ void LLMenuItemGL::draw( void ) LLColor4 color; - U8 font_style = mStyle; + LLFontGL::ShadowType font_shadow = LLFontGL::NO_SHADOW; if (getEnabled() && !mDrawTextDisabled ) { - font_style |= LLFontGL::DROP_SHADOW_SOFT; + font_shadow = LLFontGL::DROP_SHADOW_SOFT; } if ( getEnabled() && getHighlight() ) @@ -470,26 +470,26 @@ void LLMenuItemGL::draw( void ) if (mBriefItem) { mFont->render( mLabel, 0, BRIEF_PAD_PIXELS / 2, 0, color, - LLFontGL::LEFT, LLFontGL::BOTTOM, font_style ); + LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle ); } else { if( !mDrawBoolLabel.empty() ) { mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, - LLFontGL::LEFT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); + LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE ); } mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, - LLFontGL::LEFT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); + LLFontGL::LEFT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE ); if( !mDrawAccelLabel.empty() ) { mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, - LLFontGL::RIGHT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); + LLFontGL::RIGHT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE ); } if( !mDrawBranchLabel.empty() ) { mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, - LLFontGL::RIGHT, LLFontGL::BOTTOM, font_style, S32_MAX, S32_MAX, NULL, FALSE ); + LLFontGL::RIGHT, LLFontGL::BOTTOM, mStyle, font_shadow, S32_MAX, S32_MAX, NULL, FALSE ); } } @@ -1638,10 +1638,10 @@ void LLMenuItemBranchDownGL::draw( void ) gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 ); } - U8 font_style = getFontStyle(); + LLFontGL::ShadowType font_shadow = LLFontGL::NO_SHADOW; if (getEnabled() && !getDrawTextDisabled() ) { - font_style |= LLFontGL::DROP_SHADOW_SOFT; + font_shadow = LLFontGL::DROP_SHADOW_SOFT; } LLColor4 color; @@ -1658,7 +1658,7 @@ void LLMenuItemBranchDownGL::draw( void ) color = getDisabledColor(); } getFont()->render( mLabel.getWString(), 0, (F32)getRect().getWidth() / 2.f, (F32)LABEL_BOTTOM_PAD_PIXELS, color, - LLFontGL::HCENTER, LLFontGL::BOTTOM, font_style ); + LLFontGL::HCENTER, LLFontGL::BOTTOM, getFontStyle(), font_shadow ); // underline navigation key only when keyboard navigation has been initiated @@ -3858,7 +3858,7 @@ void LLPieMenu::show(S32 x, S32 y, BOOL mouse_down) center.mX = (getRect().mLeft + getRect().mRight) / 2; center.mY = (getRect().mTop + getRect().mBottom) / 2; - LLUI::setCursorPositionLocal(getParent(), center.mX, center.mY); + LLUI::setMousePositionLocal(getParent(), center.mX, center.mY); } // *FIX: what happens when mouse buttons reversed? diff --git a/indra/llui/llmultislider.cpp b/indra/llui/llmultislider.cpp index 810cb0a25..99a46027e 100644 --- a/indra/llui/llmultislider.cpp +++ b/indra/llui/llmultislider.cpp @@ -40,7 +40,7 @@ #include "llfocusmgr.h" #include "llkeyboard.h" // for the MASK constants #include "llcontrol.h" -#include "llimagegl.h" +#include "lluiimage.h" #include diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index 9b40bfaeb..adeb437c9 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -52,6 +52,7 @@ #include "lltextbox.h" #include "lluictrl.h" #include "lluictrlfactory.h" +#include "lluiimage.h" #include "llviewborder.h" #include "llbutton.h" #include "llnotificationsutil.h" diff --git a/indra/llui/llpanel.h b/indra/llui/llpanel.h index 76b8833df..f6373f71c 100644 --- a/indra/llui/llpanel.h +++ b/indra/llui/llpanel.h @@ -39,6 +39,7 @@ #include "lluictrl.h" #include "llbutton.h" #include "lllineeditor.h" +#include "lluiimage.h" #include "llviewborder.h" #include "lluistring.h" #include "v4color.h" diff --git a/indra/llui/llprogressbar.cpp b/indra/llui/llprogressbar.cpp index dcecfd323..593f7207c 100644 --- a/indra/llui/llprogressbar.cpp +++ b/indra/llui/llprogressbar.cpp @@ -39,7 +39,7 @@ #include "llgl.h" #include "llui.h" #include "llfontgl.h" -#include "llimagegl.h" +#include "lluiimage.h" #include "lltimer.h" #include "llglheaders.h" diff --git a/indra/llui/llprogressbar.h b/indra/llui/llprogressbar.h index 2c0e2bac4..8f548da66 100644 --- a/indra/llui/llprogressbar.h +++ b/indra/llui/llprogressbar.h @@ -35,6 +35,7 @@ #include "llview.h" #include "llframetimer.h" +#include "lluiimage.h" class LLProgressBar : public LLView diff --git a/indra/llui/llradiogroup.cpp b/indra/llui/llradiogroup.cpp index ad8922d5a..5f5a2acd8 100644 --- a/indra/llui/llradiogroup.cpp +++ b/indra/llui/llradiogroup.cpp @@ -38,6 +38,7 @@ #include "llradiogroup.h" #include "indra_constants.h" +#include "lluiimage.h" #include "llviewborder.h" #include "llcontrol.h" #include "llui.h" diff --git a/indra/llui/llscrollbar.cpp b/indra/llui/llscrollbar.cpp index c578f9d1e..825a411c4 100644 --- a/indra/llui/llscrollbar.cpp +++ b/indra/llui/llscrollbar.cpp @@ -495,7 +495,7 @@ void LLScrollbar::draw() S32 local_mouse_x; S32 local_mouse_y; - LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); + LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); BOOL other_captor = gFocusMgr.getMouseCapture() && gFocusMgr.getMouseCapture() != this; BOOL hovered = getEnabled() && !other_captor && (hasMouseCapture() || mThumbRect.pointInRect(local_mouse_x, local_mouse_y)); if (hovered) diff --git a/indra/llui/llscrollcontainer.cpp b/indra/llui/llscrollcontainer.cpp index 6f037e26b..13c8ed4a2 100644 --- a/indra/llui/llscrollcontainer.cpp +++ b/indra/llui/llscrollcontainer.cpp @@ -38,6 +38,7 @@ #include "llscrollbar.h" #include "llui.h" #include "llkeyboard.h" +#include "lluiimage.h" #include "llviewborder.h" #include "llfocusmgr.h" #include "llframetimer.h" diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index cc0dc55d8..02f11c9b7 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -445,6 +445,7 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col mFontAlignment, LLFontGL::BOTTOM, mFontStyle, + LLFontGL::NO_SHADOW, string_chars, getWidth(), &right_x, @@ -3741,7 +3742,7 @@ void LLColumnHeader::draw() // Unselected image assignments S32 local_mouse_x; S32 local_mouse_y; - LLUI::getCursorPositionLocal(mButton, &local_mouse_x, &local_mouse_y); + LLUI::getMousePositionLocal(mButton, &local_mouse_x, &local_mouse_y); BOOL pressed = pressed_by_keyboard || (mButton->hasMouseCapture() && mButton->pointInView(local_mouse_x, local_mouse_y)) diff --git a/indra/llui/llslider.cpp b/indra/llui/llslider.cpp index 145901681..0cf96ff0d 100644 --- a/indra/llui/llslider.cpp +++ b/indra/llui/llslider.cpp @@ -40,7 +40,7 @@ #include "llfocusmgr.h" #include "llkeyboard.h" // for the MASK constants #include "llcontrol.h" -#include "llimagegl.h" +#include "lluiimage.h" static LLRegisterWidget r1("slider_bar"); static LLRegisterWidget r2("volume_slider"); diff --git a/indra/llui/llslider.h b/indra/llui/llslider.h index e09f537dd..4596a5874 100644 --- a/indra/llui/llslider.h +++ b/indra/llui/llslider.h @@ -35,7 +35,7 @@ #include "lluictrl.h" #include "v4color.h" - +#include "lluiimage.h" class LLSlider : public LLUICtrl { diff --git a/indra/llui/llstyle.h b/indra/llui/llstyle.h index 3ad379cdd..613d2e426 100644 --- a/indra/llui/llstyle.h +++ b/indra/llui/llstyle.h @@ -37,6 +37,7 @@ #include "llresmgr.h" #include "llfont.h" #include "llui.h" +#include "lluiimage.h" class LLStyle : public LLRefCount { @@ -109,7 +110,7 @@ private: std::string mFontName; LLFONT_ID mFontID; std::string mLink; - LLUIImagePtr mImagep; + LLPointer mImagep; BOOL mIsEmbeddedItem; }; diff --git a/indra/llui/lltextbox.cpp b/indra/llui/lltextbox.cpp index e45716fcd..8262009b1 100644 --- a/indra/llui/lltextbox.cpp +++ b/indra/llui/lltextbox.cpp @@ -79,7 +79,8 @@ void LLTextBox::initDefaults() mHasHover = FALSE; mBackgroundVisible = FALSE; mBorderVisible = FALSE; - mFontStyle = LLFontGL::DROP_SHADOW_SOFT; + mFontStyle = 0; + mFontShadow = LLFontGL::DROP_SHADOW_SOFT; mBorderDropShadowVisible = FALSE; mUseEllipses = FALSE; mLineSpacing = 0; @@ -217,7 +218,7 @@ void LLTextBox::setWrappedText(const LLStringExplicit& in_text, F32 max_width) { LLWString run(wtext, cur, runLen); LLWString::size_type useLen = - mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, TRUE); + mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); final_wtext.append(wtext, cur, useLen); cur += useLen; @@ -355,6 +356,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color ) mFontGL->render(mText.getWString(), 0, (F32)x, (F32)y, color, mHAlign, mVAlign, mFontStyle, + mFontShadow, S32_MAX, getRect().getWidth(), NULL, TRUE, mUseEllipses); } else @@ -367,6 +369,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color ) mFontGL->render(mText.getWString(), cur_pos, (F32)x, (F32)y, color, mHAlign, mVAlign, mFontStyle, + mFontShadow, line_length, getRect().getWidth(), NULL, TRUE, mUseEllipses ); cur_pos += line_length + 1; y -= llfloor(mFontGL->getLineHeight()) + mLineSpacing; @@ -435,7 +438,17 @@ LLView* LLTextBox::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *f { text_box->mFontStyle = LLFontGL::getStyleFromString(font_style); } - + + if (node->getAttributeString("font-shadow", font_style)) + { + if(font_style == "soft") + text_box->mFontShadow = LLFontGL::DROP_SHADOW_SOFT; + else if(font_style == "hard") + text_box->mFontShadow = LLFontGL::DROP_SHADOW; + else + text_box->mFontShadow = LLFontGL::NO_SHADOW; + } + BOOL mouse_opaque = text_box->getMouseOpaque(); if (node->getAttributeBOOL("mouse_opaque", mouse_opaque)) { diff --git a/indra/llui/lltextbox.h b/indra/llui/lltextbox.h index 07a6aa362..12a251622 100644 --- a/indra/llui/lltextbox.h +++ b/indra/llui/lltextbox.h @@ -87,6 +87,7 @@ public: void setBackgroundVisible(BOOL visible) { mBackgroundVisible = visible; } void setBorderVisible(BOOL visible) { mBorderVisible = visible; } void setFontStyle(U8 style) { mFontStyle = style; } + void setFontShadow(LLFontGL::ShadowType shadow) { mFontShadow = shadow; } void setBorderDropshadowVisible(BOOL visible){ mBorderDropShadowVisible = visible; } void setHPad(S32 pixels) { mHPad = pixels; } void setVPad(S32 pixels) { mVPad = pixels; } @@ -124,6 +125,7 @@ private: BOOL mBorderVisible; U8 mFontStyle; // style bit flags for font + LLFontGL::ShadowType mFontShadow; BOOL mBorderDropShadowVisible; BOOL mUseEllipses; diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index df583eb62..c225b3a87 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -40,6 +40,7 @@ #include "llrender.h" #include "llui.h" #include "lluictrlfactory.h" +#include "lluiimage.h" #include "llrect.h" #include "llfocusmgr.h" #include "lltimer.h" @@ -562,7 +563,7 @@ void LLTextEditor::updateLineStartList(S32 startpos) { const llwchar* str = mWText.c_str() + start_idx; S32 drawn = mGLFont->maxDrawableChars(str, (F32)abs(mTextRect.getWidth()) - line_width, - end_idx - start_idx, mWordWrap, mAllowEmbeddedItems ); + end_idx - start_idx, mWordWrap ? LLFontGL::WORD_BOUNDARY_IF_POSSIBLE : LLFontGL::ANYWHERE, mAllowEmbeddedItems ); if( 0 == drawn && line_width == start_x) { // If at the beginning of a line, draw at least one character, even if it doesn't all fit. @@ -3238,6 +3239,7 @@ void LLTextEditor::drawCursor() LLColor4(1.f - text_color.mV[VRED], 1.f - text_color.mV[VGREEN], 1.f - text_color.mV[VBLUE], 1.f), LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, 1); } @@ -3429,6 +3431,7 @@ void LLTextEditor::drawText() LLFontGL::LEFT, // horizontal alignment LLFontGL::VCENTER, // vertical alignment style, + LLFontGL::NO_SHADOW, S32_MAX, // max chars UI_TEXTEDITOR_LINE_NUMBER_MARGIN); // max pixels } @@ -3553,7 +3556,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32 S32 start = seg_start; S32 end = llmin( selection_left, seg_end ); S32 length = end - start; - font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); + font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems); } x = *right_x; @@ -3566,7 +3569,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32 font->render(text, start, x, y_top, LLColor4( 1.f - color.mV[0], 1.f - color.mV[1], 1.f - color.mV[2], 1.f ), - LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); + LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems); } x = *right_x; if( selection_right < seg_end ) @@ -3575,7 +3578,7 @@ void LLTextEditor::drawClippedSegment(const LLWString &text, S32 seg_start, S32 S32 start = llmax( selection_right, seg_start ); S32 end = seg_end; S32 length = end - start; - font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, length, S32_MAX, right_x, mAllowEmbeddedItems); + font->render(text, start, x, y_top, color, LLFontGL::LEFT, LLFontGL::TOP, font_flags, LLFontGL::NO_SHADOW, length, S32_MAX, right_x, mAllowEmbeddedItems); } } diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 9a9a1877d..346f26eff 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -442,7 +442,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -452,36 +452,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current UI translation + const LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale(); + const LLVector3 ui_translation = LLVector3(x,y,0.f);//(gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -498,136 +515,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } } - gGL.pushMatrix(); + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + S32 index = 0; + + gGL.begin(LLRender::QUADS); { - gGL.translatef((F32)x, (F32)y, 0.f); + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.getTexUnit(0)->bind(image); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); - - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popMatrix(); + gGL.end(); if (solid_color) { @@ -657,77 +712,88 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.pushMatrix(); - { - gGL.translatef((F32)x, (F32)y, 0.f); - if( degrees ) - { - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - gGL.translatef( offset_x, offset_y, 0.f); - gGL.rotatef( degrees, 0.f, 0.f, 1.f ); - gGL.translatef( -offset_x, -offset_y, 0.f ); - } - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) + { + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + gGL.begin(LLRender::QUADS); + { + LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale(); + LLVector3 ui_translation = LLVector3(0.f,0.f,0.f); //gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); + S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); + } + else + { + gGL.pushMatrix(); + gGL.translatef((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + + gGL.translatef(offset_x, offset_y, 0.f); + + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); gGL.begin(LLRender::QUADS); { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + gGL.vertex2f(v.mV[0], v.mV[1] ); } gGL.end(); - } - gGL.popMatrix(); -} - - -void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; + gGL.popMatrix(); } - LLGLSUIDefault gls_ui; - - gGL.pushMatrix(); - { - gGL.translatef((F32)x, (F32)y, 0.f); - - gGL.getTexUnit(0)->bind(image); - - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, 0); - } - gGL.end(); - } - gGL.popMatrix(); } @@ -756,25 +822,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -887,10 +934,12 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor if( render_center ) { gGL.color4fv(center_color.mV); + gGL.diffuseColor4fv(center_color.mV); gl_deep_circle( radius, width, steps ); } else { + gGL.diffuseColor4fv(side_color.mV); gl_washer_2d(radius, radius - width, steps, side_color, side_color); gGL.translatef(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); @@ -900,7 +949,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor } // Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect) +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { // Initialize the first time this is called. const S32 PIXELS = 32; @@ -921,16 +970,24 @@ void gl_rect_2d_checkerboard(const LLRect& rect) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares - gGL.color3f( 1.f, 1.f, 1.f ); + gGL.color4f( 1.f, 1.f, 1.f, alpha ); gl_rect_2d(rect); // ...gray squares - gGL.color3f( .7f, .7f, .7f ); + gGL.color4f( .7f, .7f, .7f, alpha ); gGL.flush(); - glPolygonStipple( checkerboard ); - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); + if (!LLGLSLShader::sNoFixedFunction) + { //polygon stipple is deprecated + glPolygonStipple( checkerboard ); + + LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); + gl_rect_2d(rect); + } + else + { + gl_rect_2d(rect); + } gGL.flush(); } @@ -1231,6 +1288,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, @@ -1650,7 +1708,7 @@ void LLUI::setLineWidth(F32 width) } //static -void LLUI::setCursorPositionScreen(S32 x, S32 y) +void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); @@ -1663,26 +1721,34 @@ void LLUI::setCursorPositionScreen(S32 x, S32 y) } //static -void LLUI::setCursorPositionLocal(const LLView* viewp, S32 x, S32 y) -{ - S32 screen_x, screen_y; - viewp->localPointToScreen(x, y, &screen_x, &screen_y); - - setCursorPositionScreen(screen_x, screen_y); -} - -//static -void LLUI::getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y) +void LLUI::getMousePositionScreen(S32 *x, S32 *y) { LLCoordWindow cursor_pos_window; LLView::getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl; LLView::getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); - cursor_pos_gl.mX = llround((F32)cursor_pos_gl.mX / LLUI::sGLScaleFactor.mV[VX]); - cursor_pos_gl.mY = llround((F32)cursor_pos_gl.mY / LLUI::sGLScaleFactor.mV[VY]); - viewp->screenPointToLocal(cursor_pos_gl.mX, cursor_pos_gl.mY, x, y); + *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); + *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); } +//static +void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y) +{ + S32 screen_x, screen_y; + viewp->localPointToScreen(x, y, &screen_x, &screen_y); + + setMousePositionScreen(screen_x, screen_y); +} + +//static +void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y) +{ + S32 screen_x, screen_y; + getMousePositionScreen(&screen_x, &screen_y); + viewp->screenPointToLocal(screen_x, screen_y, x, y); +} + + // On Windows, the user typically sets the language when they install the // app (by running it with a shortcut that sets InstallLanguage). On Mac, // or on Windows if the SecondLife.exe executable is run directly, the @@ -1875,102 +1941,3 @@ LLLocalClipRect::LLLocalClipRect(const LLRect &rect, BOOL enabled) { } - -// -// LLUIImage -// - -LLUIImage::LLUIImage(const std::string& name, LLPointer image) : - mName(name), - mImage(image), - mScaleRegion(0.f, 1.f, 1.f, 0.f), - mClipRegion(0.f, 1.f, 1.f, 0.f), - mUniformScaling(TRUE), - mNoClip(TRUE) -{ -} - -void LLUIImage::setClipRegion(const LLRectf& region) -{ - mClipRegion = region; - mNoClip = mClipRegion.mLeft == 0.f - && mClipRegion.mRight == 1.f - && mClipRegion.mBottom == 0.f - && mClipRegion.mTop == 1.f; -} - -void LLUIImage::setScaleRegion(const LLRectf& region) -{ - mScaleRegion = region; - mUniformScaling = mScaleRegion.mLeft == 0.f - && mScaleRegion.mRight == 1.f - && mScaleRegion.mBottom == 0.f - && mScaleRegion.mTop == 1.f; -} - -//TODO: move drawing implementation inside class -void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const -{ - gl_draw_image(x, y, mImage, color, mClipRegion); -} - -void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - if (mUniformScaling) - { - gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); - } - else - { - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - FALSE, - mClipRegion, - mScaleRegion); - } -} - -void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - TRUE, - mClipRegion, - mScaleRegion); -} - -void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const -{ - LLRect border_rect; - border_rect.setOriginAndSize(x, y, width, height); - border_rect.stretch(border_width, border_width); - drawSolid(border_rect, color); -} - -S32 LLUIImage::getWidth() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); -} - -S32 LLUIImage::getHeight() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); -} - -S32 LLUIImage::getTextureWidth() const -{ - return mImage->getWidth(0); -} - -S32 LLUIImage::getTextureHeight() const -{ - return mImage->getHeight(0); -} diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 541811852..81dd94863 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -35,9 +35,9 @@ #ifndef LL_LLUI_H #define LL_LLUI_H +#include "llpointer.h" // LLPointer<> #include "llrect.h" #include "llcontrol.h" -#include "llrect.h" #include "llcoord.h" #include "llglslshader.h" //#include "llhtmlhelp.h" @@ -53,10 +53,10 @@ class LLColor4; class LLHtmlHelp; class LLVector3; class LLVector2; +class LLUIImage; class LLUUID; class LLWindow; class LLView; -class LLUIImage; // UI colors extern const LLColor4 UI_VERTEX_COLOR; @@ -78,7 +78,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); -void gl_rect_2d_checkerboard(const LLRect& rect); +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); @@ -97,10 +97,7 @@ void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LL void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -// Flip vertical, used for LLFloaterHTML -void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_rect_2d_simple_tex( S32 width, S32 height ); @@ -177,9 +174,10 @@ public: //helper functions (should probably move free standing rendering helper functions here) static std::string locateSkin(const std::string& filename); - static void setCursorPositionScreen(S32 x, S32 y); - static void setCursorPositionLocal(const LLView* viewp, S32 x, S32 y); - static void getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y); + static void setMousePositionScreen(S32 x, S32 y); + static void getMousePositionScreen(S32 *x, S32 *y); + static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y); + static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y); static void setScaleFactor(const LLVector2& scale_factor); static void setLineWidth(F32 width); static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); @@ -414,192 +412,16 @@ public: LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); }; -class LLUIImage : public LLRefCount -{ -public: - LLUIImage(const std::string& name, LLPointer image); - - void setClipRegion(const LLRectf& region); - void setScaleRegion(const LLRectf& region); - - LLPointer getImage() { return mImage; } - const LLPointer& getImage() const { return mImage; } - - void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - - void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; - void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, mImage->getWidth(0), mImage->getHeight(0), color); } - - void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; - void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } - void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, mImage->getWidth(0), mImage->getHeight(0), color, border_width); } - - const std::string& getName() const { return mName; } - - S32 getWidth() const; - S32 getHeight() const; - - // returns dimensions of underlying textures, which might not be equal to ui image portion - S32 getTextureWidth() const; - S32 getTextureHeight() const; - -protected: - std::string mName; - LLRectf mScaleRegion; - LLRectf mClipRegion; - LLPointer mImage; - BOOL mUniformScaling; - BOOL mNoClip; -}; - -typedef LLPointer LLUIImagePtr; - -template -class LLTombStone : public LLRefCount -{ -public: - LLTombStone(T* target = NULL) : mTarget(target) {} - - void setTarget(T* target) { mTarget = target; } - T* getTarget() const { return mTarget; } -private: - T* mTarget; -}; - -// LLHandles are used to refer to objects whose lifetime you do not control or influence. -// Calling get() on a handle will return a pointer to the referenced object or NULL, -// if the object no longer exists. Note that during the lifetime of the returned pointer, -// you are assuming that the object will not be deleted by any action you perform, -// or any other thread, as normal when using pointers, so avoid using that pointer outside of -// the local code block. -// -// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669 - -template -class LLHandle -{ -public: - LLHandle() : mTombStone(sDefaultTombStone) {} - const LLHandle& operator =(const LLHandle& other) - { - mTombStone = other.mTombStone; - return *this; - } - - bool isDead() const - { - return mTombStone->getTarget() == NULL; - } - - void markDead() - { - mTombStone = sDefaultTombStone; - } - - T* get() const - { - return mTombStone->getTarget(); - } - - friend bool operator== (const LLHandle& lhs, const LLHandle& rhs) - { - return lhs.mTombStone == rhs.mTombStone; - } - friend bool operator!= (const LLHandle& lhs, const LLHandle& rhs) - { - return !(lhs == rhs); - } - friend bool operator< (const LLHandle& lhs, const LLHandle& rhs) - { - return lhs.mTombStone < rhs.mTombStone; - } - friend bool operator> (const LLHandle& lhs, const LLHandle& rhs) - { - return lhs.mTombStone > rhs.mTombStone; - } -protected: - -protected: - LLPointer > mTombStone; - -private: - static LLPointer > sDefaultTombStone; -}; - -// initialize static "empty" tombstone pointer -template LLPointer > LLHandle::sDefaultTombStone = new LLTombStone(); - - -template -class LLRootHandle : public LLHandle -{ -public: - LLRootHandle(T* object) { bind(object); } - LLRootHandle() {}; - ~LLRootHandle() { unbind(); } - - // this is redundant, since a LLRootHandle *is* an LLHandle - LLHandle getHandle() { return LLHandle(*this); } - - void bind(T* object) - { - // unbind existing tombstone - if (LLHandle::mTombStone.notNull()) - { - if (LLHandle::mTombStone->getTarget() == object) return; - LLHandle::mTombStone->setTarget(NULL); - } - // tombstone reference counted, so no paired delete - LLHandle::mTombStone = new LLTombStone(object); - } - - void unbind() - { - LLHandle::mTombStone->setTarget(NULL); - } - - //don't allow copying of root handles, since there should only be one -private: - LLRootHandle(const LLRootHandle& other) {}; -}; - -// Use this as a mixin for simple classes that need handles and when you don't -// want handles at multiple points of the inheritance hierarchy -template -class LLHandleProvider -{ -protected: - typedef LLHandle handle_type_t; - LLHandleProvider() - { - // provided here to enforce T deriving from LLHandleProvider - } - - LLHandle getHandle() - { - // perform lazy binding to avoid small tombstone allocations for handle - // providers whose handles are never referenced - mHandle.bind(static_cast(this)); - return mHandle; - } - -private: - LLRootHandle mHandle; -}; - //RN: maybe this needs to moved elsewhere? class LLImageProviderInterface { -public: +protected: LLImageProviderInterface() {}; virtual ~LLImageProviderInterface() {}; - - virtual LLUIImagePtr getUIImage(const std::string& name, S32 priority) = 0; - virtual LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority) = 0; +public: + virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; + virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; virtual void cleanUp() = 0; }; diff --git a/indra/llui/lluictrlfactory.cpp b/indra/llui/lluictrlfactory.cpp index 75dfde1ff..2ecf6fc36 100644 --- a/indra/llui/lluictrlfactory.cpp +++ b/indra/llui/lluictrlfactory.cpp @@ -68,6 +68,7 @@ #include "lltextbox.h" #include "lltexteditor.h" #include "llui.h" +#include "lluiimage.h" #include "llviewborder.h" const char XML_HEADER[] = "\n"; diff --git a/indra/llui/lluiimage.cpp b/indra/llui/lluiimage.cpp new file mode 100644 index 000000000..4855e8127 --- /dev/null +++ b/indra/llui/lluiimage.cpp @@ -0,0 +1,154 @@ +/** + * @file lluiimage.cpp + * @brief UI implementation + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Utilities functions the user interface needs + +//#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +// Project includes +#include "lluiimage.h" +#include "llui.h" + +LLUIImage::LLUIImage(const std::string& name, LLPointer image) +: mName(name), + mImage(image), + mScaleRegion(0.f, 1.f, 1.f, 0.f), + mClipRegion(0.f, 1.f, 1.f, 0.f), + mUniformScaling(TRUE), + mNoClip(TRUE), + mImageLoaded(NULL) +{ +} + +LLUIImage::~LLUIImage() +{ + delete mImageLoaded; +} + +void LLUIImage::setClipRegion(const LLRectf& region) +{ + mClipRegion = region; + mNoClip = mClipRegion.mLeft == 0.f + && mClipRegion.mRight == 1.f + && mClipRegion.mBottom == 0.f + && mClipRegion.mTop == 1.f; +} + +void LLUIImage::setScaleRegion(const LLRectf& region) +{ + mScaleRegion = region; + mUniformScaling = mScaleRegion.mLeft == 0.f + && mScaleRegion.mRight == 1.f + && mScaleRegion.mBottom == 0.f + && mScaleRegion.mTop == 1.f; +} + +//TODO: move drawing implementation inside class +void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const +{ + gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion); +} + +void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + if (mUniformScaling) + { + gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); + } + else + { + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + FALSE, + mClipRegion, + mScaleRegion); + } +} + +void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + TRUE, + mClipRegion, + mScaleRegion); +} + +void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const +{ + LLRect border_rect; + border_rect.setOriginAndSize(x, y, width, height); + border_rect.stretch(border_width, border_width); + drawSolid(border_rect, color); +} + +S32 LLUIImage::getWidth() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); +} + +S32 LLUIImage::getHeight() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); +} + +S32 LLUIImage::getTextureWidth() const +{ + return mImage->getWidth(0); +} + +S32 LLUIImage::getTextureHeight() const +{ + return mImage->getHeight(0); +} + +boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) +{ + if (!mImageLoaded) + { + mImageLoaded = new image_loaded_signal_t(); + } + return mImageLoaded->connect(cb); +} + + +void LLUIImage::onImageLoaded() +{ + if (mImageLoaded) + { + (*mImageLoaded)(); + } +} + diff --git a/indra/llui/lluiimage.h b/indra/llui/lluiimage.h new file mode 100644 index 000000000..45af03272 --- /dev/null +++ b/indra/llui/lluiimage.h @@ -0,0 +1,93 @@ +/** + * @file lluiimage.h + * @brief wrapper for images used in the UI that handles smart scaling, etc. + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLUIIMAGE_H +#define LL_LLUIIMAGE_H + +#include "v4color.h" +#include "llpointer.h" +#include "llrefcount.h" +#include "llrefcount.h" +#include "llrect.h" +#include +#include +#include "lltexture.h" + +extern const LLColor4 UI_VERTEX_COLOR; + +class LLUIImage : public LLRefCount +{ +public: + typedef boost::signals2::signal image_loaded_signal_t; + + LLUIImage(const std::string& name, LLPointer image); + virtual ~LLUIImage(); + + void setClipRegion(const LLRectf& region); + void setScaleRegion(const LLRectf& region); + + LLPointer getImage() { return mImage; } + const LLPointer& getImage() const { return mImage; } + + void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + + void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; + void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } + + void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; + void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } + void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } + + const std::string& getName() const { return mName; } + + virtual S32 getWidth() const; + virtual S32 getHeight() const; + + // returns dimensions of underlying textures, which might not be equal to ui image portion + S32 getTextureWidth() const; + S32 getTextureHeight() const; + + boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); + + void onImageLoaded(); + +protected: + image_loaded_signal_t* mImageLoaded; + + std::string mName; + LLRectf mScaleRegion; + LLRectf mClipRegion; + LLPointer mImage; + BOOL mUniformScaling; + BOOL mNoClip; +}; + + +typedef LLPointer LLUIImagePtr; +#endif diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 2b65245c2..d7ef321a1 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -36,7 +36,9 @@ #include "llview.h" #include + #include +#include #include "llrender.h" #include "llevent.h" @@ -239,8 +241,9 @@ BOOL LLView::getUseBoundingRect() // virtual const std::string& LLView::getName() const { - static const std::string unnamed("(no name)"); - return mName.empty() ? unnamed : mName; + static std::string no_name("(no name)"); + + return mName.empty() ? no_name : mName; } void LLView::sendChildToFront(LLView* child) @@ -392,13 +395,11 @@ void LLView::removeCtrl(LLUICtrl* ctrl) LLView::ctrl_list_t LLView::getCtrlList() const { ctrl_list_t controls; - for(child_list_const_iter_t iter = mChildList.begin(); - iter != mChildList.end(); - iter++) + BOOST_FOREACH(LLView* viewp, mChildList) { - if((*iter)->isCtrl()) + if(viewp->isCtrl()) { - controls.push_back(static_cast(*iter)); + controls.push_back(static_cast(viewp)); } } return controls; @@ -621,9 +622,8 @@ void LLView::deleteAllChildren() void LLView::setAllChildrenEnabled(BOOL b) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; viewp->setEnabled(b); } } @@ -653,9 +653,8 @@ void LLView::setVisible(BOOL visible) // virtual void LLView::handleVisibilityChange ( BOOL new_visibility ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; // only views that are themselves visible will have their overall visibility affected by their ancestors if (viewp->getVisible()) { @@ -731,9 +730,8 @@ BOOL LLView::handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_s std::string tool_tip; - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->mRect.mLeft; S32 local_y = y - viewp->mRect.mBottom; // Allow tooltips for disabled views so we can explain to the user why @@ -896,9 +894,8 @@ LLView* LLView::childrenHandleDragAndDrop(S32 x, S32 y, MASK mask, if( getVisible() ) // if( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if( viewp->pointInView(local_x, local_y) && @@ -1041,9 +1038,8 @@ LLView* LLView::childrenHandleScrollWheel(S32 x, S32 y, S32 clicks) LLView* handled_view = NULL; if (getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) @@ -1069,9 +1065,8 @@ LLView* LLView::childrenHandleHover(S32 x, S32 y, MASK mask) LLView* handled_view = NULL; if (getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if(viewp->pointInView(local_x, local_y) && @@ -1099,9 +1094,8 @@ LLView* LLView::childrenHandleKey(KEY key, MASK mask) if ( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; if (viewp->handleKey(key, mask, TRUE)) { if (LLView::sDebugKeys) @@ -1124,9 +1118,8 @@ LLView* LLView::childrenHandleUnicodeChar(llwchar uni_char) if ( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; if (viewp->handleUnicodeChar(uni_char, TRUE)) { if (LLView::sDebugKeys) @@ -1146,9 +1139,8 @@ LLView* LLView::childrenHandleMouseDown(S32 x, S32 y, MASK mask) { LLView* handled_view = NULL; - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; @@ -1174,9 +1166,8 @@ LLView* LLView::childrenHandleRightMouseDown(S32 x, S32 y, MASK mask) if (getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) && @@ -1202,9 +1193,8 @@ LLView* LLView::childrenHandleMiddleMouseDown(S32 x, S32 y, MASK mask) if (getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) && @@ -1230,9 +1220,8 @@ LLView* LLView::childrenHandleDoubleClick(S32 x, S32 y, MASK mask) if (getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) && @@ -1257,9 +1246,8 @@ LLView* LLView::childrenHandleMouseUp(S32 x, S32 y, MASK mask) LLView* handled_view = NULL; if( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (!viewp->pointInView(local_x, local_y)) @@ -1287,9 +1275,8 @@ LLView* LLView::childrenHandleRightMouseUp(S32 x, S32 y, MASK mask) LLView* handled_view = NULL; if( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) && @@ -1314,9 +1301,8 @@ LLView* LLView::childrenHandleMiddleMouseUp(S32 x, S32 y, MASK mask) LLView* handled_view = NULL; if( getVisible() && getEnabled() ) { - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; S32 local_x = x - viewp->getRect().mLeft; S32 local_y = y - viewp->getRect().mBottom; if (viewp->pointInView(local_x, local_y) && @@ -1449,7 +1435,7 @@ void LLView::drawDebugRect() std::string debug_text = llformat("%s (%d x %d)", getName().c_str(), debug_rect.getWidth(), debug_rect.getHeight()); LLFontGL::getFontSansSerifSmall()->renderUTF8(debug_text, 0, (F32)x, (F32)y, border_color, - LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, + LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); } } @@ -1492,9 +1478,8 @@ void LLView::reshape(S32 width, S32 height, BOOL called_from_parent) mRect.mTop = getRect().mBottom + height; // move child views according to reshape flags - for ( child_list_iter_t child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* viewp, mChildList) { - LLView* viewp = *child_it; LLRect child_rect( viewp->mRect ); if (viewp->followsRight() && viewp->followsLeft()) @@ -1561,11 +1546,9 @@ void LLView::updateBoundingRect() { LLRect local_bounding_rect = LLRect::null; - child_list_const_iter_t child_it; - for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) - { - LLView* childp = *child_it; - // ignore invisible and "top" children when calculating bounding rect + BOOST_FOREACH(LLView* childp, mChildList) + { + // ignore invisible and "top" children when calculating bounding rect // such as combobox popups if (!childp->getVisible() || childp == gFocusMgr.getTopCtrl()) { @@ -1686,11 +1669,10 @@ LLView* LLView::getChildView(const std::string& name, BOOL recurse, BOOL create_ //richard: should we allow empty names? //if(name.empty()) // return NULL; - child_list_const_iter_t child_it; // Look for direct children *first* - for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* childp, mChildList) { - LLView* childp = *child_it; + llassert(childp); if (childp->getName() == name) { return childp; @@ -1699,9 +1681,9 @@ LLView* LLView::getChildView(const std::string& name, BOOL recurse, BOOL create_ if (recurse) { // Look inside each child as well. - for ( child_it = mChildList.begin(); child_it != mChildList.end(); ++child_it) + BOOST_FOREACH(LLView* childp, mChildList) { - LLView* childp = *child_it; + llassert(childp); LLView* viewp = childp->getChildView(name, recurse, FALSE); if ( viewp ) { diff --git a/indra/llui/llview.h b/indra/llui/llview.h index fa53862d1..1ac357a1f 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -39,6 +39,7 @@ #include "llcoord.h" #include "llfontgl.h" +#include "llhandle.h" #include "llmortician.h" #include "llmousehandler.h" #include "llnametable.h" diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp index 3dcef77c6..cd2987fe8 100644 --- a/indra/llui/llviewborder.cpp +++ b/indra/llui/llviewborder.cpp @@ -33,6 +33,7 @@ #include "llviewborder.h" #include "llrender.h" #include "llfocusmgr.h" +#include "lluiimage.h" static LLRegisterWidget r("view_border"); @@ -96,18 +97,9 @@ void LLViewBorder::draw() llassert( FALSE ); // not implemented } } - else - if( STYLE_TEXTURE == mStyle ) - { - if( mTexture ) - { - drawTextures(); - } - } // draw the children LLView::draw(); - } void LLViewBorder::drawOnePixelLines() @@ -223,56 +215,6 @@ void LLViewBorder::drawTwoPixelLines() gl_line_2d(left+1, bottom+1, right-1, bottom+1); } -void LLViewBorder::drawTextures() -{ - //LLGLSUIDefault gls_ui; - - //llassert( FALSE ); // TODO: finish implementing - - //gGL.color4fv(UI_VERTEX_COLOR.mV); - - //gGL.getTexUnit(0)->bind(mTexture); - //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - - //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 ); - //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 ); - //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() ); - //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() ); -} - - -void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ) -{ - gGL.pushMatrix(); - { - gGL.translatef(start_x, start_y, 0.f); - gGL.rotatef( degrees, 0, 0, 1 ); - - gGL.begin(LLRender::QUADS); - { - // width, width /---------\ length-width, width // - // / \ // - // / \ // - // /---------------\ // - // 0,0 length, 0 // - - gGL.texCoord2f( 0, 0 ); - gGL.vertex2i( 0, 0 ); - - gGL.texCoord2f( (GLfloat)length, 0 ); - gGL.vertex2i( length, 0 ); - - gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width ); - gGL.vertex2i( length - width, width ); - - gGL.texCoord2f( (GLfloat)width, (GLfloat)width ); - gGL.vertex2i( width, width ); - } - gGL.end(); - } - gGL.popMatrix(); -} - BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style) { if (node->hasAttribute("bevel_style")) diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h index 1d80b6bb7..8fb1afc54 100644 --- a/indra/llui/llviewborder.h +++ b/indra/llui/llviewborder.h @@ -74,8 +74,6 @@ public: private: void drawOnePixelLines(); void drawTwoPixelLines(); - void drawTextures(); - void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ); EBevel mBevel; const EStyle mStyle; @@ -85,7 +83,7 @@ private: LLColor4 mShadowDark; LLColor4 mBackgroundColor; S32 mBorderWidth; - LLUIImagePtr mTexture; + LLPointer mTexture; BOOL mHasKeyboardFocus; }; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 5020b65b7..34f52701a 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1271,7 +1271,6 @@ BOOL LLWindowMacOSX::setSize(const LLCoordScreen size) void LLWindowMacOSX::swapBuffers() { - glFinish(); aglSwapBuffers(mContext); } @@ -2549,8 +2548,8 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e { // This is where we would constrain move/resize to a particular screen - const S32 MIN_WIDTH = 320; - const S32 MIN_HEIGHT = 240; + const S32 MIN_WIDTH = 1024; + const S32 MIN_HEIGHT = 768; Rect currentBounds; Rect previousBounds; diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 59c76d4d0..d600df17f 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -71,6 +71,8 @@ extern BOOL gDebugWindowProc; const S32 MAX_NUM_RESOLUTIONS = 200; +const S32 MIN_WINDOW_WIDTH = 1024; +const S32 MIN_WINDOW_HEIGHT = 768; // static variable for ATI mouse cursor crash work-around: static bool ATIbug = false; @@ -1002,7 +1004,6 @@ void LLWindowSDL::swapBuffers() { if (mWindow) { - glFinish(); SDL_GL_SwapBuffers(); } } @@ -1858,11 +1859,15 @@ void LLWindowSDL::gatherInput() break; case SDL_VIDEORESIZE: // *FIX: handle this? + { llinfos << "Handling a resize event: " << event.resize.w << "x" << event.resize.h << llendl; + S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH); + S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT); + // *FIX: I'm not sure this is necessary! - mWindow = SDL_SetVideoMode(event.resize.w, event.resize.h, 32, mSDLFlags); + mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags); if (!mWindow) { // *FIX: More informative dialog? @@ -1876,9 +1881,9 @@ void LLWindowSDL::gatherInput() break; } - mCallbacks->handleResize(this, event.resize.w, event.resize.h ); + mCallbacks->handleResize(this, width, height); break; - + } case SDL_ACTIVEEVENT: if (event.active.state & SDL_APPINPUTFOCUS) { @@ -2127,14 +2132,14 @@ void LLWindowSDL::captureMouse() // window, and in a less obnoxious way than SDL_WM_GrabInput // which would confine the cursor to the window too. - //llinfos << "LLWindowSDL::captureMouse" << llendl; + lldebugs << "LLWindowSDL::captureMouse" << llendl; } void LLWindowSDL::releaseMouse() { // see LWindowSDL::captureMouse() - //llinfos << "LLWindowSDL::releaseMouse" << llendl; + lldebugs << "LLWindowSDL::releaseMouse" << llendl; } void LLWindowSDL::hideCursor() diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index c13ea7086..86eb5ece9 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -47,6 +47,7 @@ #include "llgl.h" #include "llstring.h" #include "lldir.h" +#include "llglslshader.h" // System includes #include @@ -1030,6 +1031,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO mhInstance, NULL); + LL_INFOS("Window") << "window is created." << llendl ; + //----------------------------------------------------------------------- // Create GL drawing context //----------------------------------------------------------------------- @@ -1126,6 +1129,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } + LL_INFOS("Window") << "Drawing context is created." << llendl ; + gGLManager.initWGL(); if (wglChoosePixelFormatARB) @@ -1262,7 +1267,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO LL_INFOS("Window") << "Choosing pixel formats: " << num_formats << " pixel formats returned" << LL_ENDL; } - + LL_INFOS("Window") << "pixel formats done." << llendl ; S32 swap_method = 0; S32 cur_format = num_formats-1; @@ -1312,6 +1317,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO mhInstance, NULL); + LL_INFOS("Window") << "recreate window done." << llendl ; + if (!(mhDC = GetDC(mWindowHandle))) { close(); @@ -1398,7 +1405,53 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } - if (!(mhRC = wglCreateContext(mhDC))) + mhRC = 0; + if (wglCreateContextAttribsARB) + { //attempt to create a specific versioned context + S32 attribs[] = + { //start at 4.2 + WGL_CONTEXT_MAJOR_VERSION_ARB, 4, + WGL_CONTEXT_MINOR_VERSION_ARB, 2, + WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, + 0 + }; + + bool done = false; + while (!done) + { + mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + if (!mhRC) + { + if (attribs[3] > 0) + { //decrement minor version + attribs[3]--; + } + else if (attribs[1] > 3) + { //decrement major version and start minor version over at 3 + attribs[1]--; + attribs[3] = 3; + } + else + { //we reached 3.0 and still failed, bail out + done = true; + } + } + else + { + llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl; + done = true; + + if (LLRender::sGLCoreProfile) + { + LLGLSLShader::sNoFixedFunction = true; + } + } + } + } + + if (!mhRC && !(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); @@ -2377,6 +2430,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ return 0; } + case WM_GETMINMAXINFO: + { + LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; + min_max->ptMinTrackSize.x = 1024; + min_max->ptMinTrackSize.y = 768; + return 0; + } + case WM_SIZE: { window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SIZE"); diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index c750351ed..a20bd1d6a 100644 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -369,6 +369,7 @@ public: { if(!group.controlExists(name)) { + //llerrs << "Control named " << name << " not found." << llendl; if(!declareTypedControl(group, name, default_value, comment)) { llerrs << "The control could not be created!!!" << llendl; @@ -384,7 +385,7 @@ public: { if(!group.controlExists(name)) { - llerrs << "Control named " << name << "not found." << llendl; + llerrs << "Control named " << name << " not found." << llendl; } bindToControl(group, name); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index c00ba689c..bd1e5a28f 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -7,7 +7,15 @@ include(Boost) include(DBusGlib) include(DirectX) include(ELFIO) -include(FMOD) +if(FMODEX) + include(FMODEX) + if(FMODEX) + set(FMOD OFF) + endif(FMODEX) +endif(FMODEX) +if(NOT FMODEX) + include(FMOD) +endif(NOT FMODEX) include(OPENAL) include(HUNSPELL) include(FindOpenGL) @@ -140,10 +148,10 @@ set(viewer_SOURCE_FILES lldebugview.cpp lldelayedgestureerror.cpp lldrawable.cpp + lldrawpool.cpp lldrawpoolalpha.cpp lldrawpoolavatar.cpp lldrawpoolbump.cpp - lldrawpool.cpp lldrawpoolground.cpp lldrawpoolsimple.cpp lldrawpoolsky.cpp @@ -271,6 +279,7 @@ set(viewer_SOURCE_FILES llhudeffecttrail.cpp llhudicon.cpp llhudmanager.cpp + llhudnametag.cpp llhudobject.cpp llhudrender.cpp llhudtext.cpp @@ -441,12 +450,9 @@ set(viewer_SOURCE_FILES #llviewerimage.cpp #llviewerimagelist.cpp llviewerinventory.cpp - llviewerjointattachment.cpp llviewerjoint.cpp + llviewerjointattachment.cpp llviewerjointmesh.cpp - llviewerjointmesh_sse2.cpp - llviewerjointmesh_sse.cpp - llviewerjointmesh_vec.cpp llviewerjoystick.cpp llviewerkeyboard.cpp llviewerlayer.cpp @@ -537,20 +543,6 @@ set(viewer_SOURCE_FILES set(VIEWER_BINARY_NAME "secondlife-bin" CACHE STRING "The name of the viewer executable to create.") -if ((LINUX OR DARWIN) AND NOT DARWIN_PPC) - # We can't set these flags for Darwin, because they get passed to - # the PPC compiler. Ugh. - - set_source_files_properties( - llviewerjointmesh_sse.cpp - PROPERTIES COMPILE_FLAGS "-msse -mfpmath=sse" - ) - set_source_files_properties( - llviewerjointmesh_sse2.cpp - PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" - ) -endif ((LINUX OR DARWIN) AND NOT DARWIN_PPC) - set(viewer_HEADER_FILES CMakeLists.txt ViewerInstall.cmake @@ -757,6 +749,7 @@ set(viewer_HEADER_FILES llhudeffecttrail.h llhudicon.h llhudmanager.h + llhudnametag.h llhudobject.h llhudrender.h llhudtext.h @@ -1187,7 +1180,6 @@ if (WINDOWS) comdlg32 ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} - fmodvc gdi32 kernel32 odbc32 @@ -1201,6 +1193,13 @@ if (WINDOWS) winspool ) + if(FMODEX) + list(APPEND viewer_LIBRARIES ${FMODEX_LIBRARY}) + endif(FMODEX) + if(FMOD) + list(APPEND viewer_LIBRARIES ${FMOD_LIBRARY}) + endif(FMOD) + find_library(INTEL_MEMOPS_LIBRARY NAMES ll_intel_memops PATHS @@ -1307,13 +1306,23 @@ if (OPENAL) set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL") endif (OPENAL) -if (FMOD) - set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMOD") +if (FMOD OR FMODEX) + if(FMODEX) + set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX") + endif(FMODEX) + if(FMOD) + set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMOD") + endif(FMOD) if (NOT WINDOWS) set(fmodwrapper_SOURCE_FILES fmodwrapper.cpp) add_library(fmodwrapper SHARED ${fmodwrapper_SOURCE_FILES}) - set(fmodwrapper_needed_LIBRARIES ${FMOD_LIBRARY}) + if(FMODEX) + set(fmodwrapper_needed_LIBRARIES ${FMODEX_LIBRARY}) + endif(FMODEX) + if(FMOD) + set(fmodwrapper_needed_LIBRARIES "${fmodwrapper_needed_LIBRARIES} ${FMOD_LIBRARY}") + endif(FMOD) if (DARWIN) list(APPEND fmodwrapper_needed_LIBRARIES ${CARBON_LIBRARY}) set_target_properties( @@ -1327,7 +1336,7 @@ if (FMOD) set(FMODWRAPPER_LIBRARY fmodwrapper) target_link_libraries(fmodwrapper ${fmodwrapper_needed_LIBRARIES}) endif (NOT WINDOWS) -endif (FMOD) +endif (FMOD OR FMODEX) set_source_files_properties(llstartup.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}") @@ -1366,9 +1375,13 @@ if (WINDOWS) set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map") endif() +if (FMODEX) + set(EXTRA_LINKER_FLAGS "/DELAYLOAD:fmodex.dll") +endif (FMODEX) + set_target_properties(${VIEWER_BINARY_NAME} PROPERTIES - LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${GOOGLE_PERFTOOLS_LINKER_FLAGS}" + LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${GOOGLE_PERFTOOLS_LINKER_FLAGS} ${EXTRA_LINKER_FLAGS}" LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" LINK_FLAGS_RELEASE ${release_flags} ) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index a990baf7d..a427d608e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -669,17 +669,6 @@ Value 0 - ShowSelectionBeam - - Comment - Show selection particle beam when selecting or interacting with objects. - Persist - 1 - Type - Boolean - Value - 1 - BroadcastViewerEffects Comment @@ -2722,7 +2711,7 @@ Type U32 Value - 500 + 512 CacheValidateCounter @@ -2847,6 +2836,18 @@ 0.5 + CameraMaxCoF + + Comment + Maximum camera circle of confusion for DoF effect + Persist + 1 + Type + F32 + Value + 10.0 + + CameraFNumber Comment @@ -3913,6 +3914,17 @@ Value 0 + DebugShowPrivateMem + + Comment + Show Private Mem Info + Persist + 1 + Type + Boolean + Value + 0 + DebugShowRenderInfo Comment @@ -4881,17 +4893,6 @@ Value 1 - EnableRippleWater - - Comment - Whether to use ripple water shader or not - Persist - 1 - Type - Boolean - Value - 1 - EnableVoiceChat Comment @@ -6719,17 +6720,6 @@ Value 0 - FullScreen - - Comment - Run SL in fullscreen mode - Persist - 1 - Type - Boolean - Value - 0 - FullScreenAspectRatio Comment @@ -7899,6 +7889,17 @@ Value 48.0 + MaxHeapSize + + Comment + Maximum heap size (GB) + Persist + 1 + Type + F32 + Value + 1.6 + MaxSelectDistance Comment @@ -7908,7 +7909,7 @@ Type F32 Value - 64.0 + 128.0 MeanCollisionBump @@ -7998,6 +7999,17 @@ Value 0 + MemoryFailurePreventionEnabled + + Comment + If set, the viewer will quit to avoid crash when memory failure happens + Persist + 1 + Type + Boolean + Value + 0 + MemoryLogFrequency Comment @@ -8009,6 +8021,28 @@ Value 600.0 + MemoryPrivatePoolEnabled + + Comment + Enable the private memory pool management + Persist + 1 + Type + Boolean + Value + 1 + + MemoryPrivatePoolSize + + Comment + Size of the private memory pool in MB (min. value is 256) + Persist + 1 + Type + U32 + Value + 512 + MenuAccessKeyTime Comment @@ -8904,6 +8938,176 @@ Value 13 + + PreviewAmbientColor + + Comment + Ambient color of preview render. + Persist + 1 + Type + Color4 + Value + + 0.0 + 0.0 + 0.0 + 1.0 + + + + + PreviewDiffuse0 + + Comment + Diffise color of preview light 0. + Persist + 1 + Type + Color4 + Value + + 1.0 + 1.0 + 1.0 + 1.0 + + + + PreviewDiffuse1 + + Comment + Diffise color of preview light 1. + Persist + 1 + Type + Color4 + Value + + 0.25 + 0.25 + 0.25 + 1.0 + + + + PreviewDiffuse2 + + Comment + Diffise color of preview light 2. + Persist + 1 + Type + Color4 + Value + + 1.0 + 1.0 + 1.0 + 1.0 + + + + PreviewSpecular0 + + Comment + Diffise color of preview light 0. + Persist + 1 + Type + Color4 + Value + + 1.0 + 1.0 + 1.0 + 1.0 + + + + PreviewSpecular1 + + Comment + Diffise color of preview light 1. + Persist + 1 + Type + Color4 + Value + + 1.0 + 1.0 + 1.0 + 1.0 + + + + PreviewSpecular2 + + Comment + Diffise color of preview light 2. + Persist + 1 + Type + Color4 + Value + + 1.0 + 1.0 + 1.0 + 1.0 + + + + + PreviewDirection0 + + Comment + Direction of light 0 for preview render. + Persist + 1 + Type + Vector3 + Value + + -0.75 + 1 + 1.0 + + + + PreviewDirection1 + + Comment + Direction of light 1 for preview render. + Persist + 1 + Type + Vector3 + Value + + 0.5 + -0.6 + 0.4 + + + + PreviewDirection2 + + Comment + Direction of light 2 for preview render. + Persist + 1 + Type + Vector3 + Value + + 0.5 + -0.8 + 0.3 + + + PreviewAnimRect Comment @@ -9663,7 +9867,7 @@ Type U32 Value - 6 + 16 RenderDebugTextureBind @@ -9687,6 +9891,7 @@ Value 0 + RenderAnimateRes Comment @@ -9698,7 +9903,20 @@ Value 0 - RenderAnimateTrees + + RenderBakeSunlight + + Comment + Bake sunlight into vertex buffers for static objects. + Persist + 1 + Type + Boolean + Value + 0 + + + + RenderNoAlpha Comment - Distance to cut off GI effect. + Disable rendering of alpha objects (render all alpha objects as alpha masks). Persist 1 Type - F32 + Boolean Value - 96 + 0 - RenderGILuminance - - Comment - Luminance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.075 - - - RenderGIBrightness - - Comment - Brightness factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.3 - - - RenderGINoise - - Comment - Noise of position sampling for GI photon mapping. - Persist - 1 - Type - F32 - Value - 0.7 - - - RenderGIAttenuation - - Comment - Distance attenuation factor for indirect lighting. - Persist - 1 - Type - F32 - Value - 0.1 - - - RenderGIBlurBrightness - - Comment - Brightness factor of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 1.025 - - - RenderGIBlurEdgeWeight - - Comment - Edge weight for GI soften filter (sharpness). - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderGIBlurIncrement - - Comment - Increment of scale for each pass of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderLuminanceScale - - Comment - Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceScale - - Comment - Sun Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceOffset - - Comment - Sun Luminance value offset for darkening effect. - Persist - 1 - Type - F32 - Value - 0 - - - RenderLuminanceDetail - - Comment - Mipmap level to use for luminance - Persist - 1 - Type - F32 - Value - 16.0 - RenderEdgeDepthCutoff @@ -9979,7 +10065,19 @@ Value 0 - + + CameraDoFResScale + + Comment + Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res) + Persist + 1 + Type + F32 + Value + 0.7 + + RenderSpotLightsInNondeferred Comment @@ -10163,18 +10261,6 @@ 0 - RenderDeferredGI - - Comment - Enable GI in deferred renderer. - Persist - 1 - Type - Boolean - Value - 0 - - RenderDeferredSun Comment @@ -10223,30 +10309,6 @@ 1 - RenderDeferredLocalLights - - Comment - Execute local lighting shader in deferred renderer. - Persist - 1 - Type - Boolean - Value - 1 - - - RenderDeferredFullscreenLights - - Comment - Execute local lighting shader in deferred renderer. - Persist - 1 - Type - Boolean - Value - 1 - - RenderDeferredSunWash Comment @@ -10289,7 +10351,7 @@ Type F32 Value - 1.1 + 0.8 RenderShadowGaussian @@ -10328,7 +10390,7 @@ Type U32 Value - 5 + 4 RenderShadowBlurDistFactor @@ -10342,92 +10404,6 @@ 0.1 - RenderGIAmbiance - - Comment - Ambiance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIMinRenderSize - - Comment - Minimum size of objects to put into GI source map. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIBlurColorCurve - - Comment - Color curve for GI softening kernel - Persist - 1 - Type - Vector3 - Value - - 1.0 - 0.6 - 0.02 - - - - RenderGIBlurPasses - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - U32 - Value - 4 - - - RenderGIBlurSize - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - F32 - Value - 4.0 - - RenderGIBlurSamples - - Comment - Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. - Persist - 1 - Type - U32 - Value - 16 - - RenderGIBlurDistFactor - - Comment - Distance scaler for GI blur. - Persist - 1 - Type - F32 - Value - 0.0 - - RenderDynamicLOD Comment @@ -10494,27 +10470,27 @@ Value 20 - RenderFastAlpha + RenderAutoMaskAlphaNonDeferred Comment - Use alpha masks where appropriate. + Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode Persist 1 Type Boolean Value - 0 + 1 - RenderFastUI + RenderAutoMaskAlphaDeferred Comment - [NOT USED] + Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode Persist 1 Type Boolean Value - 0 + 1 RenderFlexTimeFactor @@ -10560,6 +10536,17 @@ Value 1.0 + RenderGLCoreProfile + + Comment + Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled. + Persist + 1 + Type + Boolean + Value + 0 + RenderGlow Comment @@ -11185,6 +11172,17 @@ Value 1 + RenderUseVAO + + Comment + Use GL Vertex Array Objects + Persist + 1 + Type + Boolean + Value + 0 + RenderVBOMappingDisable Comment @@ -11195,6 +11193,17 @@ Boolean Value 1 + + RenderUseStreamVBO + + Comment + Use VBO's for stream buffers + Persist + 1 + Type + Boolean + Value + 1 RenderPreferStreamDraw @@ -11251,6 +11260,17 @@ Value 512 + RenderParcelSelection + + Comment + Display selected parcel outline + Persist + 1 + Type + Boolean + Value + 1 + RotateRight Comment @@ -12291,6 +12311,17 @@ Value 0 + ShowSelectionBeam + + Comment + Show selection particle beam when selecting or interacting with objects. + Persist + 1 + Type + Boolean + Value + 1 + ShowStartLocation Comment @@ -13437,8 +13468,6 @@ Type LLSD Value - - VFSOldSize @@ -13462,50 +13491,6 @@ Value 1 - VectorizeEnable - - Comment - Enable general vector operations and data alignment. - Persist - 1 - Type - Boolean - Value - 1 - - VectorizePerfTest - - Comment - Test SSE/vectorization performance and choose fastest version. - Persist - 1 - Type - Boolean - Value - 1 - - VectorizeProcessor - - Comment - 0=Compiler Default, 1=SSE, 2=SSE2, autodetected - Persist - 0 - Type - U32 - Value - 0 - - VectorizeSkin - - Comment - Enable vector operations for avatar skinning. - Persist - 1 - Type - Boolean - Value - 1 - VelocityInterpolate Comment @@ -14188,6 +14173,17 @@ Value 1 + FullScreen + + Comment + run a fullscreen session + Persist + 1 + Type + Boolean + Value + 0 + WindowHeight Comment diff --git a/indra/newview/app_settings/settings_ascent.xml b/indra/newview/app_settings/settings_ascent.xml index 50efda805..6d61d9f50 100644 --- a/indra/newview/app_settings/settings_ascent.xml +++ b/indra/newview/app_settings/settings_ascent.xml @@ -14,17 +14,6 @@ Value 1 - SianaRenderOmitBlankVBO - - Comment - Optimization: omit prefilling VBOs with zeroes. Default: OFF - Persist - 1 - Type - Boolean - Value - 0 - SianaUnsitOnCamReset Comment diff --git a/indra/newview/app_settings/settings_sh.xml b/indra/newview/app_settings/settings_sh.xml index 4ae81ed52..d1c5f640b 100644 --- a/indra/newview/app_settings/settings_sh.xml +++ b/indra/newview/app_settings/settings_sh.xml @@ -1,7 +1,17 @@ - + SHEnableFMODExProfiler + + Comment + Enable profiler tool if using FMOD Ex + Persist + 1 + Type + Boolean + Value + 0 + SHAllowScriptCommands Comment @@ -168,19 +178,6 @@ Value 10.0 - ShyotlRenderVBOStrideMode - - Comment - 0 = Standard behavior -1 = Force strided VBOs -2 = Force unstrided(dense) VBOs - Persist - 1 - Type - U32 - Value - 0 - ShyotlUseLegacyRenderPath Comment diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl index 8a9c1f64c..b631ecb7d 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl @@ -1,11 +1,30 @@ /** * @file avatarF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ + void default_lighting(); void main() diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 1dd30dcad..bc63d07d7 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -1,13 +1,30 @@ /** * @file avatarSkinV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - -ATTRIBUTE vec4 weight; //1 +ATTRIBUTE vec4 weight; uniform vec4 matrixPalette[45]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index 1f69de175..19203ab67 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -1,10 +1,38 @@ /** * @file avatarV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform vec4 color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -12,32 +40,30 @@ void calcAtmospherics(vec3 inPositionEye); void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FogFragCoord = length(pos.xyz); - calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0,0,0,0)); - gl_FrontColor = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0,0,0,0)); + vertex_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl index 601e6cc5d..4296e551d 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl @@ -1,11 +1,30 @@ /** * @file eyeballF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ + void default_lighting(); void main() diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 6f497acb7..82db15c3a 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -1,11 +1,40 @@ /** * @file eyeballV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,17 +42,18 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); - gl_FrontColor = color; + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); + vertex_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 6c3cf1ea1..43ed41a20 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -1,13 +1,30 @@ /** * @file objectSkinV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ -ATTRIBUTE vec4 object_weight; +ATTRIBUTE vec4 weight4; uniform mat4 matrixPalette[32]; @@ -15,8 +32,8 @@ mat4 getObjectSkinnedTransform() { int i; - vec4 w = fract(object_weight); - vec4 index = floor(object_weight); + vec4 w = fract(weight4); + vec4 index = floor(weight4); float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 0f5d17d7d..3e4d438ed 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -1,15 +1,38 @@ /** * @file pickAvatarF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index fcea1baba..78b5328c9 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -1,25 +1,50 @@ /** * @file pickAvatarV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getSkinnedTransform(); void main() { vec4 pos; - + vec4 pos_in = vec4(position, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = gl_ProjectionMatrix * pos; + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c16e02131..c012efa05 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -2,13 +2,33 @@ * @file alphaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); @@ -26,20 +46,10 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; -uniform mat4 inv_proj; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} +uniform mat4 inv_proj; void main() { @@ -48,9 +58,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= diffuseLookup(gl_TexCoord[0].xy); - - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 diff= diffuseLookup(vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -59,10 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; - } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index c390df87a..864182777 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -2,13 +2,33 @@ * @file alphaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; @@ -25,6 +45,8 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform mat4 inv_proj; @@ -48,9 +70,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 000000000..c13ea702d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,84 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec4 pos = vec4(vary_position, 1.0); + + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b4b58d513..229bcdd4f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -1,13 +1,35 @@ /** * @file alphaSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); @@ -24,9 +46,17 @@ VARYING vec3 vary_directional; VARYING vec3 vary_normal; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -59,20 +89,20 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getObjectSkinnedTransform(); - trans = gl_ModelViewMatrix * trans; + trans = modelview_matrix * trans; - pos = trans * gl_Vertex; + pos = trans * vec4(position.xyz, 1.0); - norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = position.xyz + normal.xyz; norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; @@ -80,31 +110,31 @@ void main() calcAtmospherics(pos.xyz); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - - vary_pointlight_col = col.rgb*gl_Color.rgb; + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index c8d3a4cc6..93b1a114d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -1,11 +1,38 @@ /** * @file alphaV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -23,17 +50,25 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; - + //get distance float d = length(lv); @@ -56,56 +91,56 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= calcDirectionalLight(n, lv); } - return da; + return da; } void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(normal_matrix * normal); - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = gl_LightSource[0].position.xyz; + vary_light = light_position[0].xyz; - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 870d59331..402f68163 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -1,18 +1,39 @@ /** * @file avatarShadowF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); gl_FragColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index c7a4f8672..ded6cced2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -1,27 +1,50 @@ /** * @file attachmentShadowV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +uniform mat4 texture_matrix0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); + vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index d2a9ad58d..d7b90978b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -2,10 +2,32 @@ * @file avatarAlphaV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -24,9 +46,19 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -59,56 +91,55 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb * color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 368fe6175..9a3b2e3e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -1,19 +1,40 @@ /** * @file avatarF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); if (diff.a < 0.2) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index af1991ac3..558a88009 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -2,10 +2,30 @@ * @file avatarShadowF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; @@ -13,7 +33,6 @@ VARYING vec4 post_pos; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); gl_FragColor = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 48531ea22..23feb09d7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -2,41 +2,58 @@ * @file avatarShadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; mat4 getSkinnedTransform(); -ATTRIBUTE vec4 weight; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; VARYING vec4 post_pos; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; - vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - pos = gl_ProjectionMatrix * pos; + pos = projection_matrix * pos; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index f522d39ab..1bd8fee7c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -1,42 +1,63 @@ /** * @file avatarV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; mat4 getSkinnedTransform(); ATTRIBUTE vec4 weight; VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vary_normal = norm; - gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FrontColor = gl_Color; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 1bef952ae..60d4dae99 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -2,13 +2,33 @@ * @file blurLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; @@ -24,6 +44,11 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +vec3 getKern(int i) +{ + return kern[i]; +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -48,35 +73,38 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) + tc_mod -= floor(tc_mod); + tc_mod *= 2.0; + tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } for (int i = 1; i < 4; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index be6ffabf6..212f7e56a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -1,11 +1,31 @@ /** * @file blurLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index b3a1ade65..6cc5f23ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -1,11 +1,31 @@ /** * @file bumpF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; @@ -14,18 +34,21 @@ VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index ca98923f8..6c205074b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -1,37 +1,64 @@ /** * @file bumpV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord2; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FrontColor = gl_Color; + gl_Position = projection_matrix*vec4(pos, 1.0); + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 3aceac375..c8d38bb8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -1,29 +1,57 @@ /** * @file bumpV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 binormal; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); + vec3 n = normalize(normal_matrix * normal); + vec3 b = normalize(normal_matrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 82a0e262b..db272cf60 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -2,10 +2,31 @@ * @file WLCloudsF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky @@ -20,6 +41,11 @@ uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; uniform vec4 gamma; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { //soft clip effect: @@ -32,14 +58,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index c7052a4d0..64e094e3c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -2,10 +2,31 @@ * @file WLCloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -16,6 +37,11 @@ VARYING vec4 vary_CloudColorSun; VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + // Inputs uniform vec3 camPosLocal; @@ -41,12 +67,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,17 +168,17 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl new file mode 100644 index 000000000..88fe3c3de --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -0,0 +1,87 @@ +/** + * @file cofF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect depthMap; +uniform sampler2D bloomMap; + +uniform float depth_cutoff; +uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; +uniform float max_cof; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +VARYING vec2 vary_fragcoord; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).r; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +float calc_cof(float depth) +{ + float sc = abs(depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + + float depth = getDepth(tc); + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + float sc = calc_cof(depth); + sc = min(abs(sc), max_cof); + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor.rgb = diff.rgb + bloom.rgb; + gl_FragColor.a = sc/max_cof; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 024b51be7..e9989a4e4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -1,20 +1,43 @@ /** - * @file diffuseF.glsl + * @file diffuseAlphaMaskF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform float minimum_alpha; uniform sampler2D diffuseMap; VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; if (col.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 88f847baa..fdf8d72b3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -1,17 +1,42 @@ /** * @file diffuseAlphaMaskIndexedF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + VARYING vec3 vary_normal; uniform float minimum_alpha; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (col.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl new file mode 100644 index 000000000..bb20e2ca4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -0,0 +1,52 @@ +/** + * @file diffuseAlphaMaskNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + + if (col.a < minimum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 1ec5b7c07..7bde49eb8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -1,22 +1,45 @@ /** * @file diffuseF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index e073b55c1..75b45111e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -2,18 +2,42 @@ * @file diffuseIndexedF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl new file mode 100644 index 000000000..9461e3e32 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -0,0 +1,45 @@ +/** + * @file diffuseNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_normal; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vary_normal = normalize(normal_matrix * normal); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 63147062a..a74290bfc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -1,33 +1,59 @@ /** * @file diffuseSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vary_normal = norm.xyz; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index fbc5f4a2a..76d29b1df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -1,23 +1,52 @@ /** * @file diffuseV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = gl_Vertex.w; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + passTextureIndex(); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl new file mode 100644 index 000000000..21453aefa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -0,0 +1,67 @@ +/** + * @file dofCombineF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect lightMap; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float max_cof; +uniform float res_scale; + +VARYING vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + + vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + + vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); + + float a = min(diff.a * max_cof*res_scale*res_scale, 1.0); + + if (a > 0.25 && a < 0.75) + { //help out the transition a bit + float sc = a/res_scale; + + vec4 col; + col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); + + diff = mix(diff, col*0.25, a); + } + + gl_FragColor = mix(diff, dof, a); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl new file mode 100644 index 000000000..92f78125d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -0,0 +1,50 @@ +/** + * @file emissiveF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + float shadow = 1.0; + + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl new file mode 100644 index 000000000..115b04797 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -0,0 +1,63 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + passTextureIndex(); + + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + calcAtmospherics(pos.xyz); + + vertex_color = emissive; + + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index d781e0854..84ae2f9f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -2,13 +2,36 @@ * @file fullbrightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -17,7 +40,7 @@ void main() { float shadow = 1.0; - vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 6f0801d66..2e6982d10 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -1,11 +1,37 @@ /** * @file fullbrightV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -14,23 +40,25 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -VARYING float vary_texture_index; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + passTextureIndex(); - gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl new file mode 100644 index 000000000..5af940645 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -0,0 +1,2118 @@ +/** + * @file fxaaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +#define FXAA_PC 1 +//#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 + +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% + +MEAN: 17% 61% 67% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + +uniform sampler2D diffuseMap; + +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; +uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; + +void main() +{ + vec4 diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.07, //fxaaQualityEdgeThreshold + 0.03, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + + //diff = texture2D(diffuseMap, vary_tc); + + gl_FragColor = diff; + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 36696b00b..29ca80ae9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -2,13 +2,33 @@ * @file giF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2D noiseMap; @@ -164,5 +184,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragData[0].xyz = giAmbient(pos, norm); + gl_FragColor.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 2a21b999b..e5d3bb8ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -2,11 +2,34 @@ * @file giV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -14,11 +37,12 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 8af99e661..a44173a2a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -1,24 +1,51 @@ /** * @file impostorF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + uniform float minimum_alpha; + uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) { discard; } + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); - gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); + gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); + gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index a209f95f5..42266e937 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -1,17 +1,39 @@ /** * @file impostorV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index c89233285..e014a14ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -2,13 +2,33 @@ * @file luminanceF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + uniform sampler2DRect diffuseMap; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + VARYING vec2 vary_fragcoord; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 243dd601f..f2dc60aa5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -2,22 +2,44 @@ * @file giV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; VARYING vec2 vary_fragcoord; +VARYING vec4 vertex_color; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index ddac8c789..179c721a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -2,13 +2,33 @@ * @file multiPointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; @@ -106,7 +126,7 @@ void main() if (sa > 0.0) { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = texture2D(lightFunc,vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*light_col[i].rgb*spec.rgb; } @@ -123,6 +143,4 @@ void main() gl_FragColor.rgb = out_col; gl_FragColor.a = 0.0; - - //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index fd3792169..eefefa640 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -2,19 +2,38 @@ * @file multiPointLightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; VARYING vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 9c836dcf6..2196d1489 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -2,10 +2,30 @@ * @file multiSpotLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif //class 1 -- no shadows @@ -17,7 +37,6 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -37,7 +56,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -VARYING vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -92,7 +114,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -111,9 +133,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -132,7 +154,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -164,7 +186,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -181,7 +203,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -214,7 +236,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl new file mode 100644 index 000000000..879942d8f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -0,0 +1,56 @@ +/** + * @file normgenF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2D alphaMap; + +VARYING vec2 vary_texcoord0; + +uniform float stepX; +uniform float stepY; +uniform float norm_scale; + +void main() +{ + float alpha = texture2D(alphaMap, vary_texcoord0).a; + + vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).a-alpha)*255); + vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).a-alpha)*255); + vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).a-alpha)*255); + vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).a-alpha)*255); + + vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right); + + norm = normalize(norm); + norm *= 0.5; + norm += 0.5; + + gl_FragColor = vec4(norm, alpha); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl new file mode 100644 index 000000000..9bceae05b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl @@ -0,0 +1,36 @@ +/** + * @file normgenV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0); + vary_texcoord0 = texcoord0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index fc7bab640..b673d00d6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -2,13 +2,33 @@ * @file pointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; @@ -20,7 +40,10 @@ uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; -VARYING vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -49,9 +72,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos; + vec3 lv = center.xyz-pos; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -72,11 +95,11 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; - col = gl_Color.rgb*lit*col; + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) @@ -84,9 +107,9 @@ void main() float sa = dot(normalize(lv-normalize(pos)),norm); if (sa > 0.0) { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + col += da*sa*color.rgb*spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 9190861cc..cb14e6d4e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -1,27 +1,39 @@ /** * @file pointLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; -VARYING vec4 vary_light; VARYING vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; - gl_Position = pos; - - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 2f328b933..4603d99c5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -2,84 +2,52 @@ * @file postDeferredF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect diffuseRect; -uniform sampler2DRect edgeMap; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2D bloomMap; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif -uniform float depth_cutoff; -uniform float norm_cutoff; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; +uniform sampler2DRect diffuseRect; uniform mat4 inv_proj; uniform vec2 screen_res; +uniform float max_cof; +uniform float res_scale; VARYING vec2 vary_fragcoord; -float getDepth(vec2 pos_screen) +void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) { - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -float calc_cof(float depth) -{ - float sc = abs(depth-focal_distance)/-depth*blur_constant; - - sc /= magnification; - - // tan_pixel_angle = pixel_length/-depth; - float pixel_length = tan_pixel_angle*-focal_distance; - - sc = sc/pixel_length; - sc *= 1.414; - - return sc; -} - -void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; -} -void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel + float sc = s.a*max_cof; + + if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius { float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -89,30 +57,20 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve } } - void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec2 tc = vary_fragcoord.xy; - float depth = getDepth(tc); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); { float w = 1.0; - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - + float sc = diff.a*max_cof; + float PI = 3.14159265358979323846264; // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) { while (sc > 0.5) { @@ -123,7 +81,7 @@ void main() float samp_x = sc*sin(ang); float samp_y = sc*cos(ang); // you could test sample coords against an interesting non-circular aperture shape here, if desired. - dofSample(diff, w, sc, depth, vary_fragcoord.xy + vec2(samp_x,samp_y)); + dofSample(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); } sc -= 1.0; } @@ -132,6 +90,5 @@ void main() diff /= w; } - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + gl_FragColor = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index b694977a5..c27543477 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -1,14 +1,34 @@ /** - * @file postDeferredF.glsl + * @file postDeferredNoDoFF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; @@ -22,3 +42,4 @@ void main() vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); gl_FragColor = diff + bloom; } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index dea87104d..8edf5b272 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -2,18 +2,43 @@ * @file postDeferredV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; + +uniform vec2 tc_scale; + uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_tc = (pos.xy*0.5+0.5)*tc_scale; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 85ba2c3d2..84d65d5b3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -2,11 +2,31 @@ * @file postgiF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + + #ifdef DEFINE_GL_FRAGCOLOR + out vec4 gl_FragColor; + #endif - - uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; @@ -76,7 +96,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; + gl_FragColor.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index 716d485bc..0d5c8e728 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -2,9 +2,30 @@ * @file postgiV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; @@ -13,7 +34,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 77e25ea1d..c1fb7b55d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -1,19 +1,43 @@ /** * @file shadowAlphaMaskF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform sampler2D diffuseMap; VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; if (alpha < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 237f5e5e8..7d3b06c56 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -1,23 +1,51 @@ /** * @file shadowAlphaMaskV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; - + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + passTextureIndex(); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index a81185a08..bf75ca262 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -1,11 +1,31 @@ /** * @file shadowF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif VARYING vec4 post_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 9ad647e7b..8b46e81f9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -1,18 +1,38 @@ /** * @file shadowV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; VARYING vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 6ed360130..96ad0aa93 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -2,10 +2,30 @@ * @file WLSkyF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 04f4cde9b..721de18e0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -2,10 +2,31 @@ * @file WLSkyV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -13,6 +34,7 @@ // Output parameters VARYING vec4 vary_HazeColor; +VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -39,12 +61,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 5f79b7fce..b20212c8c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -2,20 +2,39 @@ * @file softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; -uniform sampler2D noiseMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -40,12 +59,10 @@ uniform vec4 distance_multiplier; uniform vec4 max_y; uniform vec4 glow; uniform float scene_light_strength; -uniform vec3 env_mat[3]; -//uniform mat4 shadow_matrix[3]; -//uniform vec4 shadow_clip; +uniform mat3 env_mat; uniform mat3 ssao_effect_mat; -VARYING vec4 vary_light; +uniform vec3 sun_dir; VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -127,11 +144,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - +// if (P.y > max_y.x) P *= (max_y.x / P.y); +// if (P.y < -max_y.x) P *= (-max_y.x / P.y); vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); @@ -263,9 +278,8 @@ void main() vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -286,13 +300,18 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib); col += spec_contrib; + + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); @@ -306,5 +325,6 @@ void main() } gl_FragColor.rgb = col; + gl_FragColor.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 05492fe07..c6031fc45 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -1,26 +1,40 @@ /** * @file softenLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; uniform vec2 screen_res; -VARYING vec4 vary_light; VARYING vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 53a4e2362..cc0f4e5b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -2,20 +2,39 @@ * @file spotLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -32,7 +51,10 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -VARYING vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -60,9 +82,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -82,7 +104,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -108,7 +130,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -127,7 +149,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -156,7 +178,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 2cf7d194c..03fccd276 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -2,16 +2,39 @@ * @file starsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragData[0] = col; gl_FragData[1] = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index c43125dad..8bc5b0637 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -2,16 +2,41 @@ * @file starsV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 686b6eb3d..adc7c5d00 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -1,16 +1,36 @@ /** * @file sunLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - //class 1, no shadow, no SSAO, should never be called #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + void main() { gl_FragColor = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 74cba19f1..fc5959a33 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -1,14 +1,34 @@ /** * @file sunLightSSAOF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + //class 1 -- no shadow, SSAO only uniform sampler2DRect depthMap; @@ -25,7 +45,6 @@ uniform float ssao_factor; uniform float ssao_factor_inv; VARYING vec2 vary_fragcoord; -VARYING vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 62ab36c2c..473d6df8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -1,13 +1,32 @@ /** * @file sunLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; - -VARYING vec4 vary_light; VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -15,13 +34,8 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vary_light = gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index bfb184187..5522e6c41 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -1,11 +1,31 @@ /** * @file terrainF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform sampler2D detail_0; uniform sampler2D detail_1; @@ -14,23 +34,25 @@ uniform sampler2D detail_3; uniform sampler2D alpha_ramp; VARYING vec3 vary_normal; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; void main() { /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); + gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index e0b364eed..5effee4e4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -1,14 +1,46 @@ /** * @file terrainV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; VARYING vec3 vary_normal; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +uniform vec4 object_plane_s; +uniform vec4 object_plane_t; + vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { vec4 tcoord; @@ -26,16 +58,16 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 0d30b319b..ea98d6884 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -1,20 +1,49 @@ /** * @file treeF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; + +uniform float minimum_alpha; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl new file mode 100644 index 000000000..20d017053 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -0,0 +1,49 @@ +/** + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +void main() +{ + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + + if (alpha < minimum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl new file mode 100644 index 000000000..e472a7530 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -0,0 +1,45 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 2995c47fd..3b6571a24 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -1,21 +1,47 @@ /** * @file treeV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +uniform mat3 normal_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index cd23d1e4b..4c9ea24a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -1,14 +1,34 @@ /** * @file waterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); @@ -93,7 +113,7 @@ void main() refcol *= df1 * 0.333; vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; -// wavef.z *= max(-viewVec.z, 0.1); + //wavef.z *= max(-viewVec.z, 0.1); wavef = normalize(wavef); float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; @@ -106,10 +126,10 @@ void main() refcol = mix(baseCol*df2, refcol, dweight); //get specular component -// float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); + //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); //harden specular -// spec = pow(spec, 128.0); + //spec = pow(spec, 128.0); //figure out distortion vector (ripply) vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 4317e73b1..9734acf00 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -1,10 +1,32 @@ /** * @file waterV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -29,43 +51,42 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + vec4 pos = vec4(position.xyz, 1.0); + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; //get view vector vec3 oEyeVec; - oEyeVec.xyz = position.xyz-eyeVec; + oEyeVec.xyz = pos.xyz-eyeVec; float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); - vary_position = gl_ModelViewMatrix * oPosition; + vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = pos.xyz; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; - - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = modelview_matrix*pos; + calcAtmospherics(pos.xyz); + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; //get two normal map (detail map) texture coordinates diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl similarity index 77% rename from indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl rename to indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl index 1347d957c..cf0dbee8d 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl @@ -4,11 +4,14 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ - - + #extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif -uniform sampler2DRect RenderTexture; +uniform sampler2DRect tex0; uniform float brightness; uniform float contrast; uniform vec3 contrastBase; @@ -17,9 +20,11 @@ uniform vec3 lumWeights; uniform float gamma; +VARYING vec2 vary_texcoord0; + void main(void) { - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(tex0, vary_texcoord0.st)); /// Apply gamma color = pow(color, vec3(1.0/gamma)); diff --git a/indra/newview/app_settings/shaders/class1/effects/gaussBlurF.glsl b/indra/newview/app_settings/shaders/class1/effects/gaussBlurF.glsl new file mode 100644 index 000000000..1bb7046c2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/gaussBlurF.glsl @@ -0,0 +1,35 @@ +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect tex0; +uniform int horizontalPass; + +VARYING vec2 vary_texcoord0; + +vec2 offset = vec2( 1.3846153846, 3.2307692308 ); +vec3 weight = vec3( 0.2270270270, 0.3162162162, 0.0702702703 ); + +void main(void) +{ + vec3 color = vec3(texture2DRect(tex0, vary_texcoord0))*weight.x; + + if(horizontalPass == 1) + { + color += weight.y * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s+offset.s,vary_texcoord0.t))); + color += weight.y * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s-offset.s,vary_texcoord0.t))); + color += weight.z * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s+offset.t,vary_texcoord0.t))); + color += weight.z * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s-offset.t,vary_texcoord0.t))); + + } + else + { + color += weight.y * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s,vary_texcoord0.t+offset.s))); + color += weight.y * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s,vary_texcoord0.t-offset.s))); + color += weight.z * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s,vary_texcoord0.t+offset.t))); + color += weight.z * vec3(texture2DRect(tex0, vec2(vary_texcoord0.s,vary_texcoord0.t-offset.t))); + } + gl_FragColor = vec4(color.xyz,1.0); +} \ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 76c3cb7f8..9a3d79222 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -1,14 +1,34 @@ /** * @file glowExtractF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; @@ -16,10 +36,11 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); - + vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy); /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); @@ -27,4 +48,5 @@ void main() gl_FragColor.rgb = col.rgb; gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 9e74df765..1396dc697 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -1,15 +1,38 @@ /** * @file glowExtractV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + vary_texcoord0.xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index b27434d5b..1b2522b81 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -1,29 +1,55 @@ /** * @file glowF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform float glowStrength; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + vec4 kern = vec4(.25,.5,.8,1.0); + void main() { vec4 col = vec4(0.0, 0.0, 0.0, 0.0); - col += kern.x * texture2D(diffuseMap, gl_TexCoord[0].xy); - col += kern.y * texture2D(diffuseMap, gl_TexCoord[1].xy); - col += kern.z * texture2D(diffuseMap, gl_TexCoord[2].xy); - col += kern.w * texture2D(diffuseMap, gl_TexCoord[3].xy); - col += kern.w * texture2D(diffuseMap, gl_TexCoord[0].zw); - col += kern.z * texture2D(diffuseMap, gl_TexCoord[1].zw); - col += kern.y * texture2D(diffuseMap, gl_TexCoord[2].zw); - col += kern.x * texture2D(diffuseMap, gl_TexCoord[3].zw); + col += kern.x * texture2D(diffuseMap, vary_texcoord0.xy); + col += kern.y * texture2D(diffuseMap, vary_texcoord1.xy); + col += kern.z * texture2D(diffuseMap, vary_texcoord2.xy); + col += kern.w * texture2D(diffuseMap, vary_texcoord3.xy); + col += kern.w * texture2D(diffuseMap, vary_texcoord0.zw); + col += kern.z * texture2D(diffuseMap, vary_texcoord1.zw); + col += kern.y * texture2D(diffuseMap, vary_texcoord2.zw); + col += kern.x * texture2D(diffuseMap, vary_texcoord3.zw); gl_FragColor = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 71ef6666e..cdb228157 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -1,24 +1,50 @@ /** * @file glowV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; uniform vec2 glowDelta; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5); - gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5); - gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5); - gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5); - gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5); - gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5); - gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5); - gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5); + vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5); + vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5); + vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5); + vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5); + vary_texcoord0.zw = texcoord0 + glowDelta*(0.5); + vary_texcoord1.zw = texcoord0 + glowDelta*(1.5); + vary_texcoord2.zw = texcoord0 + glowDelta*(2.5); + vary_texcoord3.zw = texcoord0 + glowDelta*(3.5); } diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl similarity index 77% rename from indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl rename to indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl index 5f6986e3f..793ff201a 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl @@ -5,14 +5,20 @@ * $License$ */ - #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect RenderTexture; -uniform sampler2D NoiseTexture; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect tex0; +uniform sampler2D tex1; uniform float brightMult; uniform float noiseStrength; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + float luminance(vec3 color) { /// CALCULATING LUMINANCE (Using NTSC lum weights) @@ -20,10 +26,11 @@ float luminance(vec3 color) return dot(color, vec3(0.299, 0.587, 0.114)); } + void main(void) { /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(tex0, vary_texcoord0)); /// Extract luminance and scale up by night vision brightness float lum = luminance(color) * brightMult; @@ -33,7 +40,7 @@ void main(void) vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12); /// Add noise - float noiseValue = texture2D(NoiseTexture, gl_TexCoord[1].st).r; + float noiseValue = texture2D(tex1, vary_texcoord1).r; noiseValue = (noiseValue - 0.5) * noiseStrength; /// Older NVG colors (more muted) diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 276cfe06c..18f6d9180 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -1,23 +1,64 @@ -/** +/** * @file terrainF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -void main() +vec3 atmosLighting(vec3 light); + +vec3 scaleSoftClip(vec3 color); + +void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 6f7e9c65b..d09c5f924 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -1,11 +1,46 @@ -/** +/** * @file terrainV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +void calcAtmospherics(vec3 inPositionEye); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -26,17 +61,27 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + /// Potentially better without it for water. + pos /= pos.w; + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), gl_Color); + vertex_color = color; + + // Transform and pass tex coords + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - gl_FrontColor = color; + vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0] = texgen_object(gl_Vertex,gl_MultiTexCoord0,gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = gl_TextureMatrix[1]*gl_MultiTexCoord1; - gl_TexCoord[2] = texgen_object(gl_Vertex,gl_MultiTexCoord2,gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = gl_TextureMatrix[3]*gl_MultiTexCoord3; + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index c4f132a2e..e5c7ced52 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -1,25 +1,65 @@ -/** +/** * @file terrainWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif -// this class1 shader is just a copy of terrainF +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -void main() +vec3 atmosLighting(vec3 light); + +vec4 applyWaterFog(vec4 color); + +void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + outColor = applyWaterFog(outColor); + gl_FragColor = outColor; } + diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index fa8682d3f..1fdb90f79 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -1,40 +1,104 @@ /** * @file underWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; +uniform sampler2D refTex; +uniform sampler2D screenDepth; +uniform vec4 fogCol; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform vec2 fbScale; uniform float refScale; +uniform float znear; +uniform float zfar; +uniform float kd; +uniform vec4 waterPlane; +uniform vec3 eyeVec; uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; +uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; +vec4 applyWaterFog(vec4 color, vec3 viewVec) +{ + //normalize view vector + vec3 view = normalize(viewVec); + float es = -view.z; + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + //get object depth + float depth = length(viewVec); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + //return vec4(1.0, 0.0, 1.0, 1.0); + return color * D + kc * L; + //depth /= 10.0; + //return vec4(depth,depth,depth,0.0); +} + void main() { - vec4 color; - - //get bigwave normal - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; + vec4 color; - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef+dcol)*0.5; - - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); + //get detail normals + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + vec3 wavef = normalize(wave1+wave2+wave3); //figure out distortion vector (ripply) vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; @@ -42,6 +106,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor.rgb = mix(waterFogColor.rgb, fb.rgb, waterFogColor.a * 0.001 + 0.999); - gl_FragColor.a = fb.a; + gl_FragColor = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 63f55cb28..444c896d3 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -1,24 +1,41 @@ /** * @file waterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); -vec3 applyWaterFog(vec4 inColor); -uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; uniform sampler2D refTex; uniform float sunAngle; uniform float sunAngle2; -uniform float scaledAngle; uniform vec3 lightDir; uniform vec3 specular; uniform float lightExp; @@ -29,7 +46,7 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; -uniform vec4 fogCol; + //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; @@ -38,58 +55,83 @@ VARYING vec4 view; void main() { - vec3 viewVec = view.xyz; vec4 color; - float dist = length(viewVec.xy); + float dist = length(view.xy); //normalize view vector - viewVec = normalize(viewVec); + vec3 viewVec = normalize(view.xyz); //get wave normals - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; - - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef + dcol) * 0.5; - - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); - wavef = normalize(wavef); - + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; //get base fresnel components - float df = dot(viewVec,wavef) * fresnelScale + fresnelOffset; + vec3 df = vec3( + dot(viewVec, wave1), + dot(viewVec, (wave2 + wave3) * 0.5), + dot(viewVec, wave3) + ) * fresnelScale + fresnelOffset; + df *= df; vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; float dist2 = dist; dist = max(dist, 5.0); + float dmod = sqrt(dist); + + vec2 dmod_scale = vec2(dmod*dmod, dmod); + //get reflected color - vec2 refdistort = wavef.xy*dot(normScale, vec3(0.333)); - vec2 refvec = distort+refdistort/dist; - vec4 refcol = texture2D(refTex, refvec); + vec2 refdistort1 = wave1.xy*normScale.x; + vec2 refvec1 = distort+refdistort1/dmod_scale; + vec4 refcol1 = texture2D(refTex, refvec1); + + vec2 refdistort2 = wave2.xy*normScale.y; + vec2 refvec2 = distort+refdistort2/dmod_scale; + vec4 refcol2 = texture2D(refTex, refvec2); + + vec2 refdistort3 = wave3.xy*normScale.z; + vec2 refvec3 = distort+refdistort3/dmod_scale; + vec4 refcol3 = texture2D(refTex, refvec3); + + vec4 refcol = refcol1 + refcol2 + refcol3; + float df1 = df.x + df.y + df.z; + refcol *= df1 * 0.333; + + vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + + wavef.z *= max(-viewVec.z, 0.1); + wavef = normalize(wavef); + + float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; + + vec2 refdistort4 = wavef.xy*0.125; + refdistort4.y -= abs(refdistort4.y); + vec2 refvec4 = distort+refdistort4/dmod; + float dweight = min(dist2*blurMultiplier, 1.0); + vec4 baseCol = texture2D(refTex, refvec4); + refcol = mix(baseCol*df2, refcol, dweight); //get specular component float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - + //harden specular - spec = pow(spec, lightExp); + spec = pow(spec, 128.0); //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dist*df, 1.0); + vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); vec4 fb = texture2D(screenTex, distort2); //mix with reflection - color.rgb = mix(mix(fogCol.rgb, fb.rgb, fogCol.a), refcol.rgb, df); + // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); color.rgb += spec * specular; - //color.rgb = applyWaterFog(color);//atmosTransport(color.rgb); + color.rgb = atmosTransport(color.rgb); color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 35265edac..f8cb7e1e2 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -7,16 +7,50 @@ +uniform vec4 lightnorm; +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec3 getPositionEye(); + vec4 applyWaterFog(vec4 color) { - // GL_EXP2 Fog - //float fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord); - // GL_EXP Fog - // float fog = exp(-gl_Fog.density * gl_FogFragCoord); - // GL_LINEAR Fog - float fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale; - fog = clamp(fog, 0.0, 1.0); - color.rgb = mix(gl_Fog.color.rgb, color.rgb, fog); + //normalize view vector + vec3 view = normalize(getPositionEye()); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(getPositionEye() - int_v); + + //get "thickness" of water + float l = min(max(depth, 0.1),50.0); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + return color; } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index a0524093b..f66ba1d2d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -1,11 +1,32 @@ /** * @file waterV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -27,8 +48,7 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; @@ -39,27 +59,29 @@ void main() float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + vec3 lpos = position; + lpos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(lpos, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = lpos; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; + vec4 pos; + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = modelview_matrix*pos; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); + calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl new file mode 100644 index 000000000..d2f5e1987 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -0,0 +1,46 @@ +/** + * @file alphamaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2D diffuseMap; + +uniform float minimum_alpha; + +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + +void main() +{ + vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) + { + discard; + } + + gl_FragColor = col; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl new file mode 100644 index 000000000..3580d1f27 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl @@ -0,0 +1,42 @@ +/** + * @file alphamaskV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 3827c72f4..4b481ba83 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -2,16 +2,41 @@ * @file customalphaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2D diffuseMap; uniform float custom_alpha; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index 04bfff22c..890474d6d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -2,15 +2,40 @@ * @file customalphaV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl new file mode 100644 index 000000000..6bcc97ba1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -0,0 +1,35 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform vec4 color; + +void main() +{ + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 000000000..f4d704577 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,34 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index a60fb1eaa..f67703b83 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -2,16 +2,41 @@ * @file glowcombineF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + #extension GL_ARB_texture_rectangle : enable uniform sampler2D glowMap; uniform sampler2DRect screenMap; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) + - texture2DRect(screenMap, gl_TexCoord[1].xy); + gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl new file mode 100644 index 000000000..c66a6e5b4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -0,0 +1,42 @@ +/** + * @file glowcombineFXAAF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect diffuseRect; + +uniform vec2 screen_res; +VARYING vec2 vary_tc; + +void main() +{ + vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; + + gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl new file mode 100644 index 000000000..058f3b1b8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -0,0 +1,39 @@ +/** + * @file glowcombineFXAAV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_tc; + +void main() +{ + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = pos; + + vary_tc = pos.xy*0.5+0.5; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index ce183ec15..f7970b7f7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -2,14 +2,40 @@ * @file glowcombineV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index bf2996a32..ecbc30f05 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -1,15 +1,38 @@ /** * @file highlightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif - +uniform vec4 color; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 75cc00b12..9bf7b60eb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -1,27 +1,40 @@ /** * @file highlightV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - pos = normalize(pos); - float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); - d *= d; - d = 1.0 - d; - d *= d; - - d = min(d, gl_Color.a*2.0); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor.rgb = gl_Color.rgb; - gl_FrontColor.a = max(d, gl_Color.a); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index b140712f1..85f819f4c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -2,9 +2,31 @@ * @file occlusionF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + void main() { gl_FragColor = vec4(1,1,1,1); diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 5a5d0ec50..c26fa08dd 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -2,11 +2,33 @@ * @file uiV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl new file mode 100644 index 000000000..fafeb5a7b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -0,0 +1,37 @@ +/** + * @file onetexturenocolorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_FragColor = texture2D(tex0, vary_texcoord0.xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl new file mode 100644 index 000000000..6b9986c8d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -0,0 +1,38 @@ +/** + * @file onetexturenocolorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index 5b7cc5757..f79012274 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -2,14 +2,39 @@ * @file twotextureaddF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2D tex0; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(gl_Color.rgb, alpha); + gl_FragColor = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 8401208e2..c58f9dfda 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -2,15 +2,40 @@ * @file solidcolorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl new file mode 100644 index 000000000..a0bb255cf --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -0,0 +1,40 @@ +/** + * @file splattexturerectF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect screenMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl new file mode 100644 index 000000000..641d670c2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -0,0 +1,41 @@ +/** + * @file splattexturerectV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index d81b56fdb..cdb48163d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -2,13 +2,38 @@ * @file twotextureaddF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2D tex0; uniform sampler2D tex1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy)+texture2D(tex1, gl_TexCoord[1].xy); + gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index f685b112b..3c2f297f7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -2,15 +2,40 @@ * @file twotextureaddV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 9dec7a56b..36d6e06fc 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -2,12 +2,37 @@ * @file uiF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index 9ca6cae5c..220dafef2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -2,15 +2,41 @@ * @file uiV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl new file mode 100644 index 000000000..10413bdeb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -0,0 +1,53 @@ +/** + * @file lightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl new file mode 100644 index 000000000..1164e5b0a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -0,0 +1,55 @@ +/** + * @file lightAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index a524bacfb..735f5b381 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -1,17 +1,46 @@ /** * @file lightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif -uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl new file mode 100644 index 000000000..ba99c0ed7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -0,0 +1,53 @@ +/** + * @file lightFullbrightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index a913504fa..c3edc0bd7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -1,17 +1,46 @@ /** * @file lightFullbrightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl new file mode 100644 index 000000000..276fad4f4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -0,0 +1,55 @@ +/** + * @file lightFullbrightNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl new file mode 100644 index 000000000..4e1e664e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -0,0 +1,48 @@ +/** + * @file lightFullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 2e43117f6..c981e9eba 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -1,17 +1,55 @@ /** * @file lightFullbrightShinyF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void fullbright_shiny_lighting() +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_shiny_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, vertex_color.a); + + gl_FragColor = color; } + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl new file mode 100644 index 000000000..a4893f035 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -0,0 +1,56 @@ +/** + * @file lightFullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_shiny_lighting() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, vertex_color.a); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 19072cd05..c10cde98e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -1,17 +1,53 @@ /** * @file lightFullbrightShinyWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void fullbright_shiny_lighting_water() +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + gl_FragColor = applyWaterFog(color); } + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl new file mode 100644 index 000000000..e9b26087f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl new file mode 100644 index 000000000..754b2922d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -0,0 +1,53 @@ +/** + * @file lightFullbrightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting_water() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index a45b19a28..2547f9e75 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -1,17 +1,46 @@ /** * @file lightFullbrightWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl new file mode 100644 index 000000000..f69b907dc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -0,0 +1,53 @@ +/** + * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl new file mode 100644 index 000000000..aa3ef8cdd --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -0,0 +1,46 @@ +/** + * @file lightFullbrightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl index c248a9a69..85cddc647 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl @@ -1,8 +1,26 @@ /** * @file lightFuncSpecularV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 542161032..a9288b3df 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -1,8 +1,26 @@ /** * @file lightFuncV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ @@ -35,7 +53,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //angular attenuation da *= calcDirectionalLight(n, lv); - + return da; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl new file mode 100644 index 000000000..9f1a358b5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -0,0 +1,48 @@ +/** + * @file lightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 2410dbd2c..e9c27dbef 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -1,19 +1,54 @@ /** * @file lightShinyF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting() +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl new file mode 100644 index 000000000..595ad7436 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -0,0 +1,55 @@ +/** + * @file lightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 501534f04..68c727d62 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -1,19 +1,51 @@ /** * @file lightShinyWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting_water() +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl new file mode 100644 index 000000000..f32b9e195 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -0,0 +1,52 @@ +/** + * @file lightShinyWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 42cbcbcef..24bf9b3ce 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -1,28 +1,36 @@ /** - * @file lightV.glsl + * @file lightSpecularV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); -// Same as non-specular lighting in lightV.glsl vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - specularColor.rgb = vec3(0.0, 0.0, 0.0); - vec4 col; - col.a = color.a; - - col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb; - - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLightsSpecular(pos, norm, color, specularColor, baseCol); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index ba90c4277..8045809b8 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -1,26 +1,36 @@ /** * @file lightV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; - - col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb; - - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLights(pos, norm, color, baseLight); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl new file mode 100644 index 000000000..103dd633c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -0,0 +1,51 @@ +/** + * @file lightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting_water() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl new file mode 100644 index 000000000..bef72752d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -0,0 +1,55 @@ +/** + * @file lightWaterAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color = applyWaterFog(color); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 3c5b82128..e9537d1e9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -1,17 +1,44 @@ /** * @file lightWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif -uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -void default_lighting_water() +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl new file mode 100644 index 000000000..8b0c25b70 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -0,0 +1,46 @@ +/** + * @file lightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index c97db7393..7059ff31a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -1,8 +1,26 @@ /** * @file sumLightsSpecularV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ @@ -13,21 +31,22 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - vec4 col; - col.a = color.a; - - + vec4 col = vec4(0,0,0, color.a); + vec3 view = normalize(pos); /// collect all the specular values from each calcXXXLightSpecular() function vec4 specularSum = vec4(0.0); - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor() * baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb * color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index 30741d6f7..41288c21c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -1,11 +1,30 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; float calcDirectionalLight(vec3 n, vec3 l); @@ -18,10 +37,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) vec4 col; col.a = color.a; - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 587ab93a8..4b85d61ac 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -2,16 +2,41 @@ * @file bumpF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2D texture0; uniform sampler2D texture1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; - float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; + float tex0 = texture2D(texture0, vary_texcoord0.xy).a; + float tex1 = texture2D(texture1, vary_texcoord1.xy).a; gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 3213ea4d6..a7738087d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -2,15 +2,41 @@ * @file bumpV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[0] * gl_MultiTexCoord1; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl new file mode 100644 index 000000000..8494ffba5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -0,0 +1,58 @@ +/** + * @file emissiveSkinnedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + calcAtmospherics(pos.xyz); + + vertex_color = emissive; + + gl_Position = projection_matrix*vec4(pos, 1.0); + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl new file mode 100644 index 000000000..e984deb0c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -0,0 +1,56 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + + + + +void main() +{ + //transform vertex + passTextureIndex(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); + + vertex_color = emissive; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 77029c2d3..a54c0caf8 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -1,8 +1,26 @@ /** * @file fullbrightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$F */ diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl new file mode 100644 index 000000000..5d6f14230 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -0,0 +1,53 @@ +/** + * @file fullbrightNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + calcAtmospherics(pos.xyz); + + vertex_color = vec4(1,1,1,1); + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl index ede6b5041..b31266503 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -1,8 +1,26 @@ /** * @file fullbrightShinyF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 5283e8040..79b552ee1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -1,10 +1,40 @@ /** * @file shinySimpleSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; void calcAtmospherics(vec3 inPositionEye); @@ -14,24 +44,24 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; + + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 01020743e..34bd8d445 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -1,31 +1,67 @@ /** * @file fullbrightShinyV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; + + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + + void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; - - gl_FogFragCoord = pos.z; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl index 8ffb252f5..e1f391990 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -1,8 +1,25 @@ /** * @file fullbrightShinyWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 1db79791d..eff75435a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -1,35 +1,57 @@ /** * @file fullbrightSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index d87e5298d..fc20d3270 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -1,25 +1,58 @@ /** * @file fullbrightV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl index 9e4825067..5d0ea0a8d 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -1,8 +1,26 @@ /** * @file fullbrightWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index d414143bd..3c6e22b29 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -1,20 +1,41 @@ /** * @file impostorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -uniform float minimum_alpha; -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); if (color.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index 724b86a1b..e90dbb115 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -1,16 +1,40 @@ /** * @file impostorV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl new file mode 100644 index 000000000..254c1d4fc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl @@ -0,0 +1,33 @@ +/** + * @file fullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + + + +void main() +{ + fullbright_lighting(); +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl new file mode 100644 index 000000000..a95c9e0ab --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -0,0 +1,34 @@ +/** + * @file indexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE float texture_index; + +VARYING float vary_texture_index; + +void passTextureIndex() +{ + vary_texture_index = texture_index; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl new file mode 100644 index 000000000..80ea286ac --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -0,0 +1,31 @@ +/** + * @file nonindexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +void passTextureIndex() +{ + +} + + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl new file mode 100644 index 000000000..5dcfa8706 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -0,0 +1,57 @@ +/** + * @file previewV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index f2c86c064..f8f88e257 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -1,8 +1,26 @@ /** * @file shinyF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index eea41bb4f..591d6fc5c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -1,11 +1,40 @@ /** * @file shinySimpleSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -15,23 +44,23 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); + vertex_color = color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 120ad7f0a..fdb3453cc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -1,11 +1,45 @@ -/** +/** * @file shinyV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -14,19 +48,18 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; - - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(normal_matrix * normal); + vec3 ref = reflect(pos.xyz, -norm); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - - gl_FrontColor = gl_Color; - - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); - - gl_FogFragCoord = pos.z; -} + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl index eba6f763c..1e72e23ee 100755 --- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -1,8 +1,26 @@ /** * @file shinyWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index 8a2c76ead..29a2ce617 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -1,12 +1,28 @@ /** * @file simpleF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - void default_lighting(); void main() diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl new file mode 100644 index 000000000..0be52a52a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -0,0 +1,59 @@ +/** + * @file simpleNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 color; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = col; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl new file mode 100644 index 000000000..cb80697d1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl @@ -0,0 +1,61 @@ +/** + * @file simpleNonIndexedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = modelview_projection_matrix*vert; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + vec4 pos = (modelview_matrix * vert); + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index af92e5e00..1c6e53b18 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -1,10 +1,38 @@ /** * @file simpleSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -14,24 +42,24 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); + vertex_color = color; + + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl new file mode 100644 index 000000000..d4dee7879 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl @@ -0,0 +1,77 @@ +/** + * @file simpleV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +uniform vec4 color; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +{ + vec4 tcoord; + + tcoord.x = dot(vpos, tp0); + tcoord.y = dot(vpos, tp1); + tcoord.z = tc.z; + tcoord.w = tc.w; + + tcoord = mat * tcoord; + + return tcoord; +} + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 85219f041..37a20383e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -1,29 +1,64 @@ /** * @file simpleV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vertex_color = color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl index dd8596704..2e87ac5bb 100755 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -1,8 +1,26 @@ /** * @file simpleWaterF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl new file mode 100644 index 000000000..fa01a27ec --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -0,0 +1,60 @@ +/** + * @file treeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = modelview_projection_matrix*vert; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + vec4 pos = (modelview_matrix * vert); + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index 2c6be7c9c..aacc503e1 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -1,8 +1,26 @@ /** * @file atmosphericsF.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 45d2121b3..6ff860362 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -1,25 +1,44 @@ /** * @file atmosphericsHelpersV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform vec4 sunlight_color_copy; +uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) { - return gl_LightModel.ambient.rgb + light; + return light + light_ambient.rgb; } vec3 atmosAffectDirectionalLight(float lightIntensity) { - return gl_LightSource[0].diffuse.rgb * lightIntensity; + return sunlight_color_copy.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { - return gl_LightSource[0].diffuse.rgb; + return sunlight_color_copy.rgb; } vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 37eb630a8..76d7d5059 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -1,8 +1,26 @@ /** * @file atmosphericsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index dd56b3ac9..8bdae328b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -1,15 +1,30 @@ /** * @file atmosphericVarsF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - -VARYING vec3 vary_PositionEye; - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 9b1520a80..8ec9ae617 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -1,21 +1,36 @@ /** * @file atmosphericVarsV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ -VARYING vec3 vary_PositionEye; - - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } void setPositionEye(vec3 v) { - vary_PositionEye = v; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 000000000..636d4af00 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,33 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 000000000..8afcc20f6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,37 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index 9c32d1a6a..62f4e5144 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -1,8 +1,26 @@ /** * @file gammaF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index eef8dfbaa..7c95ecdb1 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -1,8 +1,26 @@ /** * @file transportF.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 263fbcc02..5af9f5c90 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -1,10 +1,40 @@ /** * @file eyeballV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); @@ -13,20 +43,20 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); // vec4 specular = specularColor; vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); - gl_FrontColor = color; - gl_FogFragCoord = pos.z; + vertex_color = color; + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index b26a20d3f..1179b212a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -2,13 +2,36 @@ * @file alphaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -33,19 +56,6 @@ uniform float shadow_bias; uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) { stc.xyz /= stc.w; @@ -104,9 +114,9 @@ void main() } } - vec4 diff = diffuseLookup(gl_TexCoord[0].xy); + vec4 diff = diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -115,10 +125,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,0,1,1)*shadow; - } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 345694844..0df557f2a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -2,13 +2,33 @@ * @file alphaF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -29,6 +49,8 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform float shadow_bias; @@ -105,9 +127,9 @@ void main() } } - vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -116,10 +138,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; - gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,shadow,1,1); - + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 000000000..331dbc707 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,142 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 36c056331..3341eddd5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -1,11 +1,36 @@ /** * @file alphaSkinnedV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -14,8 +39,6 @@ float calcDirectionalLight(vec3 n, vec3 l); mat4 getObjectSkinnedTransform(); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); VARYING vec3 vary_ambient; VARYING vec3 vary_directional; @@ -23,10 +46,19 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -59,56 +91,56 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position, 1.0)).xyz; - gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); + gl_Position = projection_matrix * vec4(pos, 1.0); - vec4 n = gl_Vertex; - n.xyz += gl_Normal.xyz; + vec4 n = vec4(position, 1.0); + n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); vec3 norm = n.xyz; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + + pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index d14c1b15c..9540ddd2e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -2,10 +2,37 @@ * @file alphaV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -22,12 +49,20 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -61,48 +96,49 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index ee27c441c..9c7a33241 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -2,10 +2,32 @@ * @file avatarAlphaV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -24,11 +46,20 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform vec4 color; uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -61,56 +92,55 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*color.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb*color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl deleted file mode 100644 index b4fb83cf1..000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file edgeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; - -VARYING vec2 vary_fragcoord; - -uniform float depth_cutoff; -uniform float norm_cutoff; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - - vec2 tc = vary_fragcoord.xy; - - float sc = 0.75; - - vec2 de; - de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); - de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); - de /= depth; - de *= de; - de = step(depth_cutoff, de); - - vec2 ne; - vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; - nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm - ne.x = dot(nexnorm, norm); - vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; - neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm - ne.y = dot(neynorm, norm); - - ne = 1.0-ne; - - ne = step(norm_cutoff, ne); - - gl_FragColor.a = dot(de,de)+dot(ne,ne); - //gl_FragColor.a = dot(de,de); -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl deleted file mode 100644 index 4f2ddf345..000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ /dev/null @@ -1,19 +0,0 @@ -/** - * @file edgeV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 4e6a3b782..14a683971 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -2,13 +2,33 @@ * @file multiSpotLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -16,7 +36,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -36,7 +55,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -VARYING vec4 vary_light; +uniform vec3 center; +uniform float size; +uniform vec3 color; +uniform float falloff; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -110,9 +132,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -143,7 +165,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -175,7 +197,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -192,7 +214,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -225,7 +247,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 55d6085b2..582afe3d6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -2,19 +2,38 @@ * @file softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; -uniform sampler2D noiseMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; uniform vec3 gi_quad; @@ -40,14 +59,15 @@ uniform vec4 distance_multiplier; uniform vec4 max_y; uniform vec4 glow; uniform float scene_light_strength; -uniform vec3 env_mat[3]; +uniform mat3 env_mat; uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; uniform mat4 inv_proj; uniform vec2 screen_res; -VARYING vec4 vary_light; +uniform vec3 sun_dir; + VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -127,10 +147,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); @@ -262,9 +278,8 @@ void main() vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -291,13 +306,18 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib); col += spec_contrib; + + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index ec281fe71..c840d7278 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -2,25 +2,41 @@ * @file softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; uniform vec2 screen_res; -VARYING vec4 vary_light; VARYING vec2 vary_fragcoord; + void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 1d66d649d..31bd0c79d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -2,13 +2,35 @@ * @file spotLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -16,7 +38,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -96,7 +117,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = vertex_color.a+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -122,7 +143,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -145,7 +166,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -174,7 +195,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index cde36ea61..229c2f4b6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -2,13 +2,33 @@ * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + //class 2, shadows, no SSAO uniform sampler2DRect depthMap; @@ -30,12 +50,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; VARYING vec2 vary_fragcoord; -VARYING vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -114,10 +134,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 585353e5b..6b420833b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -1,14 +1,33 @@ /** * @file sunLightSSAOF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + //class 2 -- shadows and SSAO uniform sampler2DRect depthMap; @@ -21,6 +40,7 @@ uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; uniform sampler2D noiseMap; + // Inputs uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; @@ -30,12 +50,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; VARYING vec2 vary_fragcoord; -VARYING vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -56,11 +76,8 @@ vec4 getPosition(vec2 pos_screen) return pos; } -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) +vec2 getKern(int i) { - float ret = 1.0; - vec2 kern[8]; // exponentially (^2) distant occlusion samples spread around origin kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; @@ -71,22 +88,30 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + return kern[i]; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; vec2 pos_screen = vary_fragcoord.xy; vec3 pos_world = pos.xyz; vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; float angle_hidden = 0.0; - int points = 0; + float points = 0; float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) for (int i = 0; i < 8; i++) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); vec3 samppos_world = getPosition(samppos_screen).xyz; - + vec3 diff = pos_world - samppos_world; float dist2 = dot(diff, diff); @@ -94,17 +119,21 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) // --> solid angle shrinking by the square of distance //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; + points = points + diffz_val; } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); + angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + float points_val = (points > 0.0) ? 1.0 : 0.0; + ret = (1.0 - (points_val * angle_hidden)); + + ret = max(ret, 0.0); return min(ret, 1.0); } @@ -141,7 +170,6 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - return shadow/5.0; //return shadow; @@ -167,10 +195,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); @@ -234,7 +262,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+norm*spot_shadow_offset; + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index c0c687869..bc5eb5181 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,13 +1,32 @@ /** - * @file sunLightF.glsl + * @file sunLightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; -VARYING vec4 vary_light; VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -15,13 +34,8 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vary_light = gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl deleted file mode 100644 index aaae4e1b4..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ /dev/null @@ -1,31 +0,0 @@ -/** - * @file blurf.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect RenderTexture; -uniform float bloomStrength; - -VARYING vec4 gl_TexCoord[gl_MaxTextureCoords]; - -float blurWeights[4] = float[4](.05,.1,.2,.3); - -void main(void) -{ - vec3 color = blurWeights[0] * texture2DRect(RenderTexture, gl_TexCoord[0].st).rgb; - color+= blurWeights[1] * texture2DRect(RenderTexture, gl_TexCoord[1].st).rgb; - color+= blurWeights[2] * texture2DRect(RenderTexture, gl_TexCoord[2].st).rgb; - color+= blurWeights[3] * texture2DRect(RenderTexture, gl_TexCoord[3].st).rgb; - color+= blurWeights[2] * texture2DRect(RenderTexture, gl_TexCoord[4].st).rgb; - color+= blurWeights[1] * texture2DRect(RenderTexture, gl_TexCoord[5].st).rgb; - color+= blurWeights[0] * texture2DRect(RenderTexture, gl_TexCoord[6].st).rgb; - - color *= bloomStrength; - - gl_FragColor = vec4(color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl deleted file mode 100644 index 9f57ab8a5..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file blurV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform vec2 texelSize; -uniform vec2 blurDirection; -uniform float blurWidth; - -void main(void) -{ - // Transform vertex - gl_Position = ftransform(); - - vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); - - // for (int i = 0; i < 7; i++) { - // gl_TexCoord[i].st = s + (i * blurDelta); - // } - - // MANUALLY UNROLL - gl_TexCoord[0].st = s; - gl_TexCoord[1].st = s + blurDelta; - gl_TexCoord[2].st = s + (2. * blurDelta); - gl_TexCoord[3].st = s + (3. * blurDelta); - gl_TexCoord[4].st = s + (4. * blurDelta); - gl_TexCoord[5].st = s + (5. * blurDelta); - gl_TexCoord[6].st = s + (6. * blurDelta); - - // gl_TexCoord[0].st = s; - // gl_TexCoord[1].st = blurDelta; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl deleted file mode 100644 index b4a6786ce..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ /dev/null @@ -1,16 +0,0 @@ -/** - * @file drawQuadV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -void main(void) -{ - //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl deleted file mode 100644 index 9ae4a0d8c..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ /dev/null @@ -1,25 +0,0 @@ -/** - * @file extractF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect RenderTexture; -uniform float extractLow; -uniform float extractHigh; -uniform vec3 lumWeights; - -void main(void) -{ - /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - - /// Extract luminance and scale up by night vision brightness - float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights)); - - gl_FragColor = vec4(vec3(lum), 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl b/indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl deleted file mode 100644 index 2cdd934e0..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl +++ /dev/null @@ -1,31 +0,0 @@ - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect RenderTexture; -uniform int horizontalPass; - -vec2 offset = vec2( 1.3846153846, 3.2307692308 ); -vec3 weight = vec3( 0.2270270270, 0.3162162162, 0.0702702703 ); - -void main(void) -{ - vec4 color = texture2DRect(RenderTexture, gl_TexCoord[0].st)*weight.x; - - - if(horizontalPass == 1) - { - color += weight.y * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x+offset.x,gl_TexCoord[0].y)); - color += weight.y * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x-offset.x,gl_TexCoord[0].y)); - color += weight.z * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x+offset.y,gl_TexCoord[0].y)); - color += weight.z * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x-offset.y,gl_TexCoord[0].y)); - - } - else - { - color += weight.y * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x,gl_TexCoord[0].y+offset.x)); - color += weight.y * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x,gl_TexCoord[0].y-offset.x)); - color += weight.z * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x,gl_TexCoord[0].y+offset.y)); - color += weight.z * texture2DRect(RenderTexture, vec2(gl_TexCoord[0].x,gl_TexCoord[0].y-offset.y)); - } - gl_FragColor = color; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl deleted file mode 100644 index b905913d1..000000000 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @file simpleF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect RenderTexture; - -void main(void) -{ - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - gl_FragColor = vec4(1.0 - color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl deleted file mode 100644 index 57925fc72..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file terrainF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec3 scaleSoftClip(vec3 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); - - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); - - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl deleted file mode 100644 index caec960e4..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file terrainV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -void calcAtmospherics(vec3 inPositionEye); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); - -vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) -{ - vec4 tcoord; - - tcoord.x = dot(vpos, tp0); - tcoord.y = dot(vpos, tp1); - tcoord.z = tc.z; - tcoord.w = tc.w; - - tcoord = mat * tcoord; - - return tcoord; -} - -void main() -{ - //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - - /// Potentially better without it for water. - pos /= pos.w; - - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0)); - - gl_FrontColor = color; - - // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - - vec4 t = gl_MultiTexCoord1; - - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl deleted file mode 100755 index fdbe4212e..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file terrainWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec4 applyWaterFog(vec4 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); - - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); - - outColor = applyWaterFog(outColor); - gl_FragColor = outColor; -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl deleted file mode 100644 index c6ff96b3a..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ /dev/null @@ -1,90 +0,0 @@ -/** - * @file underWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform sampler2D screenDepth; - -uniform vec4 fogCol; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform vec2 fbScale; -uniform float refScale; -uniform float znear; -uniform float zfar; -uniform float kd; -uniform vec4 waterPlane; -uniform vec3 eyeVec; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; -uniform vec2 screenRes; - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} - -void main() -{ - vec4 color; - - //get detail normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wavef = normalize(wave1+wave2+wave3); - - //figure out distortion vector (ripply) - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - - gl_FragColor = applyWaterFog(fb,view.xyz); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl deleted file mode 100644 index ab49a0944..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ /dev/null @@ -1,119 +0,0 @@ -/** - * @file waterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; - - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -void main() -{ - vec4 color; - - float dist = length(view.xy); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); - color.a = spec * sunAngle2; - - gl_FragColor = color; -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl deleted file mode 100644 index f8cb7e1e2..000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file waterFogF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform vec4 lightnorm; -uniform vec4 waterPlane; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; - -vec3 getPositionEye(); - -vec4 applyWaterFog(vec4 color) -{ - //normalize view vector - vec3 view = normalize(getPositionEye()); - float es = -(dot(view, waterPlane.xyz)); - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); - - //get object depth - float depth = length(getPositionEye() - int_v); - - //get "thickness" of water - float l = min(max(depth, 0.1),50.0); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - - color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; - - return color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl deleted file mode 100644 index 4f1adabc4..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ /dev/null @@ -1,29 +0,0 @@ -/** - * @file lightAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - -uniform float minimum_alpha; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl deleted file mode 100644 index 4301562ff..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file lightAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - -uniform float minimum_alpha; - - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl deleted file mode 100644 index 22060bfcc..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ /dev/null @@ -1,23 +0,0 @@ -/** - * @file lightF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl deleted file mode 100644 index 68a645924..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ /dev/null @@ -1,28 +0,0 @@ -/** - * @file lightFullbrightAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl deleted file mode 100644 index 52ad40008..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ /dev/null @@ -1,23 +0,0 @@ -/** - * @file lightFullbrightF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl deleted file mode 100644 index b315b9ce7..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ /dev/null @@ -1,30 +0,0 @@ -/** - * @file lightFullbrightNonIndexedAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void fullbright_lighting() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl deleted file mode 100644 index b1e61e1a3..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ /dev/null @@ -1,25 +0,0 @@ -/** - * @file lightFullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void fullbright_lighting() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl deleted file mode 100644 index a0050f887..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ /dev/null @@ -1,31 +0,0 @@ -/** - * @file lightFullbrightShinyF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - color.a = max(color.a, gl_Color.a); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl deleted file mode 100644 index 953298da0..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - color.a = max(color.a, gl_Color.a); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl deleted file mode 100644 index a6e10a249..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ /dev/null @@ -1,31 +0,0 @@ -/** - * @file lightFullbrightShinyWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl deleted file mode 100644 index b4bb665a2..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file lightFullbrightShinyWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl deleted file mode 100644 index 621f79ffd..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,28 +0,0 @@ -/** - * @file lightFullbrightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -vec4 diffuseLookup(vec2 texcoord); - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl deleted file mode 100644 index 667464a02..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ /dev/null @@ -1,23 +0,0 @@ -/** - * @file lightFullbrightWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec4 diffuseLookup(vec2 texcoord); - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl deleted file mode 100644 index fde27202d..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ /dev/null @@ -1,28 +0,0 @@ -/** - * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl deleted file mode 100644 index 1234682ae..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ /dev/null @@ -1,23 +0,0 @@ -/** - * @file lightFullbrightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl deleted file mode 100644 index 149cf791f..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ /dev/null @@ -1,25 +0,0 @@ -/** - * @file lightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl deleted file mode 100644 index ef8c2602d..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ /dev/null @@ -1,31 +0,0 @@ -/** - * @file lightShinyF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl deleted file mode 100644 index e877c0abb..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl deleted file mode 100644 index 8885aae09..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ /dev/null @@ -1,28 +0,0 @@ -/** - * @file lightShinyWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl deleted file mode 100644 index 390417942..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,29 +0,0 @@ -/** - * @file lightShinyWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - - -uniform sampler2D diffuseMap; -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl deleted file mode 100644 index f324ae939..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ /dev/null @@ -1,18 +0,0 @@ -/** - * @file lightSpecularV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -// All lights, no specular highlights - -vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); - -vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) -{ - return sumLightsSpecular(pos, norm, color, specularColor, baseCol); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl deleted file mode 100644 index 5971c22bc..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ /dev/null @@ -1,18 +0,0 @@ -/** - * @file lightV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -// All lights, no specular highlights - -vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) -{ - return sumLights(pos, norm, color, baseLight); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl deleted file mode 100644 index 82751245a..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,26 +0,0 @@ -/** - * @file lightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl deleted file mode 100644 index 411017c40..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,30 +0,0 @@ -/** - * @file lightWaterAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color = applyWaterFog(color); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl deleted file mode 100644 index 9c5d07832..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ /dev/null @@ -1,21 +0,0 @@ -/** - * @file lightWaterF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl deleted file mode 100644 index ba850b61d..000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ /dev/null @@ -1,23 +0,0 @@ -/** - * @file lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index 9b5c565de..3acf9fe88 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -1,8 +1,26 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ @@ -15,6 +33,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -25,15 +47,14 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].diffuse.rgb); - //col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz, atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index dab7ba6d2..c9987ef3b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -1,12 +1,28 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); @@ -14,21 +30,26 @@ vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); + + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl deleted file mode 100644 index 6249e746a..000000000 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/** - * @file fullbrightShinyV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 origin; - -VARYING float vary_texture_index; - -void main() -{ - //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); - - calcAtmospherics(pos.xyz); - - gl_FrontColor = gl_Color; - - gl_FogFragCoord = pos.z; -} diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl deleted file mode 100644 index 562384176..000000000 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ /dev/null @@ -1,29 +0,0 @@ -/** - * @file fullbrightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -void calcAtmospherics(vec3 inPositionEye); - -VARYING float vary_texture_index; - -void main() -{ - //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec4 pos = (gl_ModelViewMatrix * vert); - - calcAtmospherics(pos.xyz); - - gl_FrontColor = gl_Color; - - gl_FogFragCoord = pos.z; -} diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl deleted file mode 100755 index 20546ce3f..000000000 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file shinyV.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); - -void calcAtmospherics(vec3 inPositionEye); - -VARYING float vary_texture_index; - -uniform vec4 origin; - -void main() -{ - //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); - - calcAtmospherics(pos.xyz); - - gl_FrontColor = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); - - gl_FogFragCoord = pos.z; -} diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl deleted file mode 100644 index da37e98c4..000000000 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file simpleV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -VARYING float vary_texture_index; - -void main() -{ - //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec4 pos = (gl_ModelViewMatrix * vert); - - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - gl_FrontColor = color; - - gl_FogFragCoord = pos.z; -} diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index dabd34f08..fea3cbf69 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -1,8 +1,26 @@ /** * @file atmosphericsF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 83cd447a5..62a034ce0 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -1,8 +1,26 @@ /** * @file atmosphericsHelpersV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 49356321e..6a83be142 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -1,8 +1,26 @@ /** * @file atmosphericsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 24e1ed8bc..765b0927c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -1,30 +1,40 @@ /** * @file atmosphericVars.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - -VARYING vec3 vary_PositionEye; - VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return vec3(0,0,0); } vec3 getAmblitColor() { - return vary_AmblitColor; + return vec3(0,0,0); } vec3 getAdditiveColor() { @@ -32,5 +42,5 @@ vec3 getAdditiveColor() } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return vec3(vary_AtmosAttenuation); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 67d579e71..99dbee15e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -1,62 +1,84 @@ /** * @file atmosphericVars.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - -VARYING vec3 vary_PositionEye; - -VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 additive_color; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; + vec3 getSunlitColor() { - return vary_SunlitColor; + return sunlit_color; } vec3 getAmblitColor() { - return vary_AmblitColor; + return amblit_color; } + vec3 getAdditiveColor() { - return vary_AdditiveColor; + return additive_color; } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return atmos_attenuation; } +vec3 getPositionEye() +{ + return position_eye; +} void setPositionEye(vec3 v) { - vary_PositionEye = v; + position_eye = v; } void setSunlitColor(vec3 v) { - vary_SunlitColor = v; + sunlit_color = v; } void setAmblitColor(vec3 v) { - vary_AmblitColor = v; + amblit_color = v; } void setAdditiveColor(vec3 v) { + additive_color = v; vary_AdditiveColor = v; } void setAtmosAttenuation(vec3 v) { + atmos_attenuation = v; vary_AtmosAttenuation = v; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 000000000..163ef2644 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,50 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getSunlitColor() +{ + return vec3(0,0,0); +} +vec3 getAmblitColor() +{ + return vec3(0,0,0); +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 000000000..553f6752e --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,81 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() +{ + return sunlit_color; +} +vec3 getAmblitColor() +{ + return amblit_color; +} + +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return atmos_attenuation; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + sunlit_color = v; +} + +void setAmblitColor(vec3 v) +{ + amblit_color = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + atmos_attenuation = v; + vary_AtmosAttenuation = v; +} diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index f74d83dbd..4ab06c6e2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -1,11 +1,31 @@ /** * @file WLCloudsF.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky @@ -14,6 +34,10 @@ VARYING vec4 vary_CloudColorSun; VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; uniform sampler2D cloud_noise_texture; uniform vec4 cloud_pos_density1; @@ -32,14 +56,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 08e7bc1c4..c5bb52169 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -1,11 +1,32 @@ /** * @file WLCloudsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -15,6 +36,10 @@ VARYING vec4 vary_CloudColorSun; VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; // Inputs uniform vec3 camPosLocal; @@ -41,12 +66,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,17 +167,17 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 964fdef45..478373d72 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -1,8 +1,26 @@ /** * @file gammaF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index f7c1343a3..c9d96b2cf 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -1,11 +1,31 @@ /** * @file WLSkyF.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 1df1465cb..46773cf89 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -1,11 +1,31 @@ /** * @file WLSkyV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -39,12 +59,11 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 34f8dadac..8a8e4cb0f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -1,12 +1,28 @@ /** * @file transportF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics ////////////////////////////////////////////////////////// diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 5d91a2b25..721054b5a 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -1,42 +1,68 @@ /** * @file avatarV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 clothing; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); -ATTRIBUTE vec4 clothing; //4 +uniform vec4 color; -ATTRIBUTE vec4 gWindDir; //7 -ATTRIBUTE vec4 gSinWaveParams; //3 -ATTRIBUTE vec4 gGravity; //5 +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; mat4 trans = getSkinnedTransform(); vec3 norm; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); //wind vec4 windEffect; windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2].xyz, gl_Vertex.xyz); + pos.x = dot(trans[2].xyz, position.xyz); windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + windEffect.xyz; windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] @@ -83,7 +109,7 @@ void main() sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+gl_Vertex; // add to offset vertex position, and zero out effect from w + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) //add "backlighting" effect @@ -101,12 +127,8 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); - gl_FrontColor = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.0)); + vertex_color = col; - gl_Position = gl_ProjectionMatrix * pos; - - - gl_TexCoord[2] = vec4(pos.xyz, 1.0); - + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl deleted file mode 100644 index dc03a3902..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ /dev/null @@ -1,88 +0,0 @@ -/** - * @file giDownsampleF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect giLightMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).a; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy); - dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0); - float defined_weight = kern[0].x; - vec3 col = ccol*kern[0].x; - - for (int i = 0; i < kern_length; i++) - { - vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; - sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - - float d = dot(norm.xyz, sampNorm); - - if (d > 0.5) - { - float sampdepth = getDepth(tc.xy); - sampdepth -= depth; - if (sampdepth*sampdepth < blur_quad.z) - { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; - defined_weight += kern[i].x; - } - } - } - - col /= defined_weight; - - //col = ccol; - - col = col*blur_quad.y; - - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl deleted file mode 100644 index 716d485bc..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ /dev/null @@ -1,19 +0,0 @@ -/** - * @file postgiV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl deleted file mode 100644 index ba76badeb..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ /dev/null @@ -1,193 +0,0 @@ -/** - * @file giF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect specularRect; - -uniform sampler2D noiseMap; - -uniform sampler2D diffuseGIMap; -uniform sampler2D specularGIMap; -uniform sampler2D normalGIMap; -uniform sampler2D depthGIMap; - -uniform sampler2D lightFunc; - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -uniform vec4 sunlight_color; - -uniform mat4 inv_proj; -uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space -uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space -uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix -uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space -uniform float gi_sample_width; -uniform float gi_noise; -uniform float gi_attenuation; -uniform float gi_range; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getGIPosition(vec2 gi_tc) -{ - float depth = texture2D(depthGIMap, gi_tc).a; - vec2 sc = gi_tc*2.0; - sc -= vec2(1.0, 1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = gi_inv_proj*ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 giAmbient(vec3 pos, vec3 norm) -{ - vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); - gi_c.xyz /= gi_c.w; - - vec4 gi_pos = gi_mat*vec4(pos,1.0); - vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; - gi_norm = normalize(gi_norm); - - vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy); - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb; - gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz; - vec2 tcx = gi_norm.xy; - vec2 tcy = gi_norm.yx; - - vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); - - vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz); - vec3 eye_ref = reflect(eye_dir, gi_norm); - - float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5; - vec3 fdiff = vec3(da); - float fda = da; - - vec3 rcol = vec3(0,0,0); - - float fsa = 0.0; - - - for (int i = -1; i <= 1; i += 2 ) - { - for (int j = -1; j <= 1; j+= 2) - { - vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z; - tc += nz.xy*2.0; - tc *= gi_sample_width*0.25; - tc += gi_c.xy; - - vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); - vec3 lpos = getGIPosition(tc.xy).xyz; - - vec3 at = lpos-gi_pos.xyz; - float dist = length(at); - float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0); - - - if (dist_atten > 0.01) - { //possible contribution of indirect light to this surface - vec3 ldir = at; - - float ld = -dot(ldir, lnorm); - - if (ld < 0.0) - { - float ang_atten = dot(ldir, gi_norm); - - if (ang_atten > 0.0) - { - vec4 spec = texture2D(specularGIMap, tc.xy); - at = normalize(at); - vec3 diff; - - float da = 0.0; - - //contribution from indirect source to visible pixel - vec3 ha = at; - ha.z -= 1.0; - ha = normalize(ha); - if (spec.a > 0.0) - { - float sa = dot(ha,lnorm); - da = texture2D(lightFunc, vec2(sa, spec.a)).a; - } - else - { - da = -lnorm.z; - } - - diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0; - - if (da > 0.0) - { //contribution from visible pixel to eye - vec3 ha = normalize(at-eye_dir); - if (c_spec.a > 0.0) - { - float sa = dot(ha, gi_norm); - da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a; - } - else - { - da = dist_atten*dot(gi_norm, normalize(ldir)); - } - fda += da; - fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb; - } - } - } - } - } - } - - fdiff *= sunlight_color.rgb; - - vec3 ret = fda*fdiff; - - return clamp(ret,vec3(0.0), vec3(1.0)); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - - float rad = gi_range*0.5; - - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float dist = max(length(pos.xyz)-rad, 0.0); - - float da = clamp(1.0-dist/rad, 0.0, 1.0); - - vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); - - - gl_FragData[0].xyz = mix(vec3(0), ambient, da); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl deleted file mode 100644 index e7e248a42..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ /dev/null @@ -1,27 +0,0 @@ -/** - * @file giFinalF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; -uniform sampler2DRect edgeMap; - -uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; - - -void main() -{ - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - - gl_FragColor = bloom + diff; - //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a); -} \ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl deleted file mode 100644 index b2bfd055b..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ /dev/null @@ -1,19 +0,0 @@ -/** - * @file giFinalV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl deleted file mode 100644 index 2a21b999b..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ /dev/null @@ -1,24 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - gl_FrontColor = gl_Color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl deleted file mode 100644 index 9a76a16d6..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ /dev/null @@ -1,21 +0,0 @@ -/** - * @file luminanceF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect lightMap; -uniform sampler2DRect diffuseRect; - -VARYING vec2 vary_fragcoord; -void main() -{ - float i = texture2DRect(lightMap, vary_fragcoord.xy).r; - gl_FragColor.rgb = vec3(i); - gl_FragColor.a = 1.0; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl deleted file mode 100644 index f041f5fec..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ /dev/null @@ -1,22 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - - gl_FrontColor = gl_Color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl deleted file mode 100644 index 5ebd43ef0..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ /dev/null @@ -1,82 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; - -uniform sampler2DRect localLightMap; -uniform sampler2DRect sunLightMap; -uniform sampler2DRect giLightMap; -uniform sampler2DRect edgeMap; - -uniform sampler2D luminanceMap; - -uniform sampler2DRect lightMap; - -uniform sampler2D lightFunc; -uniform sampler2D noiseMap; - -uniform float sun_lum_scale; -uniform float sun_lum_offset; -uniform float lum_scale; -uniform float lum_lod; -uniform vec4 ambient; -uniform float gi_brightness; -uniform float gi_luminance; - -uniform vec4 sunlight_color; - -uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; - -void main() -{ - vec2 tc = vary_fragcoord.xy; - vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod); - - vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); - vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; - - float scol = texture2DRect(lightMap, vary_fragcoord.xy).r; - - vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb; - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - gi_col = gi_col*(diff.rgb+spec.rgb*spec.a); - - float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0); - - lum *= sun_lum_scale; - - sun_col *= 1.0+(lum*lum_scale*scol); - - vec4 col; - col.rgb = gi_col+sun_col.rgb+local_col; - - col.a = sun_col.a; - - vec3 bcol = vec3(0,0,0); - float tweight = 0.0; - for (int i = 0; i < 16; i++) - { - float weight = (float(i)+1.0)/2.0; - bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight; - tweight += weight*weight; - } - - bcol /= tweight; - bcol *= gi_luminance; - col.rgb += bcol*lum; - - gl_FragColor = col; - //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl deleted file mode 100644 index dea87104d..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ /dev/null @@ -1,19 +0,0 @@ -/** - * @file postDeferredV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl deleted file mode 100644 index cc6b697a5..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ /dev/null @@ -1,71 +0,0 @@ -/** - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; -uniform sampler2D noiseMap; -uniform sampler2D giMip; -uniform sampler2DRect edgeMap; - - -uniform vec2 delta; -uniform float kern_scale; -uniform float gi_edge_weight; -uniform float gi_blur_brightness; - -VARYING vec2 vary_fragcoord; - -void main() -{ - vec2 dlt = kern_scale*delta; - float defined_weight = 0.0; - vec3 col = vec3(0.0); - - float e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy + float(i) * dlt; - - e = max(e, 0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - } - - e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy - float(i) * dlt; - - e = max(e,0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - - } - - col /= max(defined_weight, 0.01); - - gl_FragColor.rgb = col * gi_blur_brightness; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl deleted file mode 100644 index 716d485bc..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ /dev/null @@ -1,19 +0,0 @@ -/** - * @file postgiV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl deleted file mode 100644 index 245e2bdcc..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ /dev/null @@ -1,315 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect depthMap; -uniform sampler2D lightFunc; -uniform vec3 gi_quad; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -VARYING vec4 vary_light; -VARYING vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; -uniform float gi_ambiance; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; - return getPosition_d(pos_screen, depth); -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).a; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texture2DRect(diffuseRect, tc); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - da = texture2D(lightFunc, vec2(da, 0.0)).a; - - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; - float scol = max(scol_ambocc.r, diffuse.a); - float ambocc = scol_ambocc.g; - - calcAtmospherics(pos.xyz, ambocc); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl deleted file mode 100644 index ec281fe71..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ /dev/null @@ -1,26 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform vec2 screen_res; - -VARYING vec4 vary_light; -VARYING vec2 vary_fragcoord; -void main() -{ - //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl deleted file mode 100644 index 7ae27599f..000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ /dev/null @@ -1,21 +0,0 @@ -/** - * @file treeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; - -VARYING vec3 vary_normal; - -void main() -{ - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); - gl_FragData[1] = vec4(0,0,0,0); - vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); -} diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index f59175972..e043ac873 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -1,12 +1,28 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - - float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); @@ -15,6 +31,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -25,18 +45,18 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz,gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation,gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation,gl_LightSource[3].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation,gl_LightSource[4].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[5].position.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation,gl_LightSource[5].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[6].position.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation,gl_LightSource[6].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[7].position.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation,gl_LightSource[7].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[4].xyz, light_attenuation[4].x, light_attenuation[4].y, light_diffuse[4].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[5].xyz, light_attenuation[5].x, light_attenuation[5].y, light_diffuse[5].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[6].xyz, light_attenuation[6].x, light_attenuation[6].y, light_diffuse[6].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[7].xyz, light_attenuation[7].x, light_attenuation[7].y, light_diffuse[7].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index b8d03284e..dadff4093 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -1,12 +1,29 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); @@ -15,22 +32,29 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].z); + col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); // Add windlight lights - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 9b91d32f8..1ebe49cf6 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -30,6 +30,7 @@ RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 1 RenderCubeMap 1 1 +RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 @@ -46,6 +47,7 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 +RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 @@ -61,9 +63,10 @@ RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WatchdogDisabled 1 1 ShyotlRenderUseStreamVBO 1 1 -RenderDeferredGI 1 0 -RenderFastAlpha 1 1 -RenderUseFBO 1 1 +RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 16 +RenderUseFBO 1 0 + // // Low Graphics Settings @@ -78,24 +81,23 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderMaxPartCount 1 1024 +RenderMaxPartCount 1 512 RenderObjectBump 1 0 RenderLocalLights 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0.25 +RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 0.5 +RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 0 0 -RenderFastAlpha 1 1 +RenderFSAASamples 1 0 RenderUseFBO 1 0 // @@ -105,7 +107,7 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 -RenderAvatarPhysicsLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 @@ -126,8 +128,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 +RenderFSAASamples 1 0 RenderUseFBO 1 0 @@ -138,7 +139,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 .75 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -159,8 +160,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 +RenderFSAASamples 1 2 RenderUseFBO 1 0 // @@ -188,11 +188,10 @@ VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferred 1 1 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 -RenderUseFBO 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 +RenderFSAASamples 1 2 +RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) @@ -250,6 +249,14 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +// +// GL_ARB_map_buffer_range exists +// +list MapBufferRange +RenderVBOMappingDisable 1 1 + + +// // "Default" setups for safe, low, medium, high // list safe @@ -264,10 +271,10 @@ RenderUseImpostors 0 0 RenderVBOEnable 1 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 -RenderUseFBO 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +RenderUseFBO 0 0 // // CPU based feature masks @@ -291,15 +298,14 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 + list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 -RenderLocalLights 1 0 -RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 97dda7be6..98381248f 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -23,13 +23,14 @@ version 27 // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all -RenderAnisotropic 1 0 +RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 1 RenderCubeMap 1 1 +RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 @@ -46,6 +47,7 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 +RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 @@ -59,9 +61,9 @@ RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderDeferredGI 1 0 -RenderFastAlpha 1 1 -RenderUseFBO 1 1 +RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 16 +RenderUseFBO 1 0 // // Low Graphics Settings @@ -77,13 +79,13 @@ RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 -RenderMaxPartCount 1 1024 +RenderMaxPartCount 1 512 RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0.25 +RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 @@ -92,8 +94,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 1 +RenderFSAASamples 1 0 RenderUseFBO 1 0 // @@ -103,7 +104,7 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 -RenderAvatarPhysicsLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 @@ -124,8 +125,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 +RenderFSAASamples 1 0 RenderUseFBO 1 0 // @@ -135,7 +135,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -156,7 +156,6 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 RenderFastAlpha 1 0 RenderUseFBO 1 0 @@ -187,11 +186,10 @@ VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferred 1 1 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 -RenderUseFBO 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 +RenderFSAASamples 1 2 +RenderUseFBO 1 0 @@ -251,13 +249,20 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +// +// GL_ARB_map_buffer_range exists +// +list MapBufferRange +RenderVBOMappingDisable 1 1 + + + // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 @@ -268,9 +273,6 @@ WindLightUseAtmosShaders 0 0 RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 -RenderShadowDetail 0 0 -RenderDeferredGI 0 0 -RenderFastAlpha 0 0 RenderUseFBO 0 0 // @@ -295,14 +297,11 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLocalLights 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 -RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 61afc26ab..be9ca1f12 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -29,10 +29,11 @@ RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 1 -RenderCubeMap 1 1 -RenderFarClip 1 256 -RenderFlexTimeFactor 1 1.0 -RenderFogRatio 1 4.0 +RenderCubeMap 1 1 +RenderDelayVBUpdate 1 0 +RenderFarClip 1 256 +RenderFlexTimeFactor 1 1.0 +RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 @@ -46,8 +47,9 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 0 -RenderVolumeLODFactor 1 2.0 -UseStartScreen 1 1 +RenderVBOMappingDisable 1 1 +RenderVolumeLODFactor 1 2.0 +UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -56,16 +58,14 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 RenderShaderLightingMaxLevel 1 3 - - RenderDeferred 1 1 - +RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WatchdogDisabled 1 1 -ShyotlRenderUseStreamVBO 1 0 -RenderDeferredGI 1 1 -RenderFastAlpha 1 1 -RenderUseFBO 1 1 +RenderUseStreamVBO 1 1 +RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 16 +RenderUseFBO 1 0 // @@ -82,13 +82,13 @@ RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 -RenderMaxPartCount 1 1024 +RenderMaxPartCount 1 512 RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0.25 +RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 @@ -97,9 +97,8 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 +RenderFSAASamples 1 0 RenderUseFBO 1 0 -RenderFastAlpha 1 1 // // Mid Graphics Settings @@ -108,10 +107,10 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 -RenderAvatarPhysicsLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 -RenderFlexTimeFactor 1 0.5 +RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 1 RenderMaxPartCount 1 2048 @@ -129,8 +128,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 +RenderFSAASamples 1 0 RenderUseFBO 1 0 @@ -141,7 +139,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -161,9 +159,8 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 +RenderShadowDetail 1 2 +RenderFSAASamples 1 2 RenderUseFBO 1 0 @@ -192,12 +189,11 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 +RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -RenderDeferredGI 1 0 -RenderFastAlpha 1 0 -RenderUseFBO 1 1 +RenderShadowDetail 1 2 +RenderFSAASamples 1 2 +RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/floatersculptpreview.cpp b/indra/newview/floatersculptpreview.cpp index b14b5c15b..8963abfa8 100644 --- a/indra/newview/floatersculptpreview.cpp +++ b/indra/newview/floatersculptpreview.cpp @@ -55,6 +55,7 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" #include "llviewercontrol.h" @@ -269,7 +270,8 @@ void LLFloaterSculptPreview::draw() { mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ; - gGL.getTexUnit(0)->bind(mImagep); + gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ; + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName()); stop_glerror(); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); @@ -459,7 +461,7 @@ BOOL LLFloaterSculptPreview::handleHover(S32 x, S32 y, MASK mask) mSculptedPreview->refresh(); } - LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview) @@ -611,6 +613,11 @@ BOOL LLPreviewAvatar::render() LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -648,7 +655,7 @@ BOOL LLPreviewAvatar::render() LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - + gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } @@ -733,29 +740,40 @@ void LLPreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; + LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals + LLStrider pos; + pos = (LLVector3*) vf.mPositions; pos.setStride(16); + LLStrider norm; + norm = (LLVector3*) vf.mNormals; norm.setStride(16); + LLStrider tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); for (U32 i = 0; (S32)i < num_vertices; i++) { - LLVector4a normal = vf.mNormals[i]; - normal.normalize3(); - (normal_strider++)->set(normal.getF32ptr()); + *(vertex_strider++) = *pos++; + LLVector3 normal = *norm++; + normal.normalize(); + *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } - //build vertices - vertex_strider.assignArray((U8*)vf.mPositions,sizeof(vf.mPositions[0]),num_vertices); // build indices - index_strider.assignArray((U8*)vf.mIndices,sizeof(vf.mIndices[0]),num_indices); + for (U16 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } } @@ -780,10 +798,15 @@ BOOL LLPreviewSculpted::render() gGL.pushMatrix(); gGL.loadIdentity(); - gGL.color4f(1.f, 1.f, 1.f, 1.f); + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } gl_rect_2d_simple( mFullWidth, mFullHeight ); - + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); @@ -812,18 +835,28 @@ BOOL LLPreviewSculpted::render() const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); - + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } diff --git a/indra/newview/fmodwrapper.cpp b/indra/newview/fmodwrapper.cpp index 1307f7412..d14c9134f 100644 --- a/indra/newview/fmodwrapper.cpp +++ b/indra/newview/fmodwrapper.cpp @@ -32,12 +32,24 @@ extern "C" { +#if LL_FMODEX + void FSOUND_Sound_Init(void); +#endif +#if LL_FMOD void FSOUND_Init(void); +#endif } void* fmodwrapper(void) { // When building the fmodwrapper library, the linker doesn't seem to want to bring in libfmod.a unless I explicitly // reference at least one symbol in the library. This seemed like the simplest way. - return (void*)&FSOUND_Init; + void *ret = NULL; +#if LL_FMODEX + ret = (void*)&FSOUND_Sound_Init; +#endif +#if LL_FMOD + ret = (void*)&FSOUND_Init; +#endif + return ret; } diff --git a/indra/newview/llaccountingcostmanager.cpp b/indra/newview/llaccountingcostmanager.cpp index bbf0c4205..982b9df0d 100644 --- a/indra/newview/llaccountingcostmanager.cpp +++ b/indra/newview/llaccountingcostmanager.cpp @@ -25,7 +25,6 @@ */ #include "llviewerprecompiledheaders.h" -#if MESH_ENABLED #include "llaccountingcostmanager.h" #include "llagent.h" #include "llcurl.h" @@ -160,5 +159,3 @@ void LLAccountingCostManager::removePendingObject( const LLUUID& objectID ) mPendingObjectQuota.erase( objectID ); } //=============================================================================== -#endif //MESH_ENABLED - diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index b788384b4..f6b8670a1 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4085,7 +4085,7 @@ void LLAgent::renderAutoPilotTarget() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - gGL.diffuseColor4f(0.f, 1.f, 1.f, 1.f); + gGL.color4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; @@ -4095,7 +4095,7 @@ void LLAgent::renderAutoPilotTarget() gGL.scalef(height_meters, height_meters, height_meters); - gSphere.render(1500.f); + gSphere.render(); gGL.popMatrix(); } diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 931871501..06c52894a 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -573,9 +573,7 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) if (!mFocusObject || mFocusObject->isDead() || -#if MESH_ENABLED mFocusObject->isMesh() || -#endif //MESH_ENABLED gSavedSettings.getBOOL("DisableCameraConstraints")) { obj_min_distance = 0.f; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index cba1c2dcd..a8fd1c352 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -52,9 +52,7 @@ #include "llwindow.h" #include "llviewerstats.h" #include "llmd5.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llpumpio.h" #include "llimpanel.h" #include "llmimetypes.h" @@ -195,6 +193,8 @@ #include "llcommandlineparser.h" #include "llprogressview.h" +#include "llmemory.h" + // [RLVa:KB] #include "rlvhandler.h" // [/RLVa:KB] @@ -464,6 +464,7 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); + LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; @@ -500,35 +501,9 @@ static void settings_modify() LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] - gDebugGL = gSavedSettings.getBOOL("RenderDebugGL"); + gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); gAuditTexture = gSavedSettings.getBOOL("AuditTexture"); - - if (gSysCPU.hasAltivec()) //for mac. No intrinsics used. No real risk of breaking compat. - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 0 ); - } - - //Slightly confusing, but with linux llviewerjointmesh_sse(2) are compiled with relevent sse flags set. - //However, on windows or mac said files are only compiled with sse(2) if the entire project is. - else if (gSysCPU.hasSSE2() && LLViewerJointMesh::supportsSSE2()) - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 2 ); - } - else if (gSysCPU.hasSSE() && LLViewerJointMesh::supportsSSE()) - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 1 ); - } - else // This build target doesn't support SSE, don't test/run. - { - gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); - gSavedSettings.setBOOL("VectorizeEnable", FALSE ); - gSavedSettings.setU32("VectorizeProcessor", 0 ); - gSavedSettings.setBOOL("VectorizeSkin", FALSE); - } } //virtual @@ -562,6 +537,7 @@ LLTextureFetch* LLAppViewer::sTextureFetch = NULL; LLAppViewer::LLAppViewer() : mMarkerFile(), + mLogoutMarkerFile(NULL), mReportedCrash(false), mNumSessions(0), mPurgeCache(false), @@ -625,6 +601,12 @@ bool LLAppViewer::init() if (!initConfiguration()) return false; + LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ; + + //set the max heap size. + initMaxHeapSize() ; + + LLPrivateMemoryPoolManager::initClass((BOOL)gSavedSettings.getBOOL("MemoryPrivatePoolEnabled"), (U32)gSavedSettings.getU32("MemoryPrivatePoolSize")) ; // *NOTE:Mani - LLCurl::initClass is not thread safe. // Called before threads are created. LLCurl::initClass(gSavedSettings.getBOOL("CurlUseMultipleThreads")); @@ -721,8 +703,6 @@ bool LLAppViewer::init() LLAgent::parseTeleportMessages("teleport_strings.xml"); - LLViewerJointMesh::updateVectorize(); - // load MIME type -> media impl mappings #if LL_WINDOWS LLMIMETypes::parseMIMETypes( std::string("mime_types_windows.xml") ); @@ -932,6 +912,88 @@ bool LLAppViewer::init() return true; } +void LLAppViewer::initMaxHeapSize() +{ + //set the max heap size. + //here is some info regarding to the max heap size: + //------------------------------------------------------------------------------------------ + // OS | setting | SL address bits | max manageable memory space | max heap size + // Win 32 | default | 32-bit | 2GB | < 1.7GB + // Win 32 | /3G | 32-bit | 3GB | < 1.7GB or 2.7GB + // Win 64 | default | 32-bit | 2GB | < 1.7GB + // Win 64 | LAA | 32-bit | 3GB | < 3.7GB + //Linux 32 | default | 32-bit | 3GB | < 2.7GB + //Linux 32 |HUGEMEM | 32-bit | 4GB | < 3.7GB + //64-bit OS |default | 32-bit | 4GB | < 3.7GB + //64-bit OS |default | 64-bit | N/A (> 4GB) | N/A (> 4GB) + //------------------------------------------------------------------------------------------ + //currently SL is built under 32-bit setting, we set its max heap size no more than 1.6 GB. + + //F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ; + + F32 max_heap_size_gb = gSavedSettings.getF32("MaxHeapSize") ; + + //This is all a bunch of CRAP. We run LAA on windows. 64bit windows supports LAA out of the box. 32bit does not, unless PAE is on. +#if LL_WINDOWS + //http://msdn.microsoft.com/en-us/library/windows/desktop/ms684139%28v=vs.85%29.aspx + //Easier than GetNativeSystemInfo. + BOOL bWow64Process = FALSE; + typedef BOOL (WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL); + LPFN_ISWOW64PROCESS fnIsWow64Process = (LPFN_ISWOW64PROCESS) GetProcAddress(GetModuleHandle(TEXT("kernel32")),"IsWow64Process"); + + HKEY hKey; + + if(fnIsWow64Process && fnIsWow64Process(GetCurrentProcess(), &bWow64Process) && bWow64Process) + { + max_heap_size_gb = 3.7; + } + else if(ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, TEXT("SYSTEM\\CurrentControlSet\\Control\\Session Manager\\Memory Management"), &hKey)) + { + DWORD dwSize = sizeof(DWORD); + DWORD dwResult = 0; + if(ERROR_SUCCESS == RegQueryValueEx(hKey, TEXT("PhysicalAddressExtension"), NULL, NULL, (LPBYTE)&dwResult, &dwSize)) + { + if(dwResult) + max_heap_size_gb = 3.7; + } + RegCloseKey(hKey); + } +#endif + + BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ; + + LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ; +} + +void LLAppViewer::checkMemory() +{ + const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second + //const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds + //static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ; + + if(!gGLManager.mDebugGPU) + { + return ; + } + + if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32()) + { + return ; + } + mMemCheckTimer.reset() ; + + //update the availability of memory + LLMemory::updateMemoryInfo() ; + + bool is_low = LLMemory::isMemoryPoolLow() ; + + LLPipeline::throttleNewMemoryAllocation(is_low) ; + + if(is_low) + { + LLMemory::logMemoryInfo() ; + } +} bool LLAppViewer::mainLoop() { mMainloopTimeout = new LLWatchdogTimeout(); @@ -959,7 +1021,6 @@ bool LLAppViewer::mainLoop() joystick->setNeedsReset(true); - const F32 memory_check_interval = 1.0f ; //second // Handle messages while (!LLApp::isExiting()) @@ -970,17 +1031,8 @@ bool LLAppViewer::mainLoop() llclearcallstacks; //check memory availability information - { - if(memory_check_interval < memCheckTimer.getElapsedTimeF32()) - { - memCheckTimer.reset() ; - - //update the availability of memory - LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; - } - llcallstacks << "Available physical mem(KB): " << mAvailPhysicalMemInKB << llcallstacksendl ; - llcallstacks << "Available virtual mem(KB): " << mAvailVirtualMemInKB << llcallstacksendl ; - } + checkMemory() ; + try { LLFastTimer t(LLFastTimer::FTM_FRAME); @@ -1155,9 +1207,7 @@ bool LLAppViewer::mainLoop() break; } } -#if MESH_ENABLED gMeshRepo.update() ; -#endif //MESH_ENABLED if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) { @@ -1184,15 +1234,7 @@ bool LLAppViewer::mainLoop() } catch(std::bad_alloc) { - { - llinfos << "Availabe physical memory(KB) at the beginning of the frame: " << mAvailPhysicalMemInKB << llendl ; - llinfos << "Availabe virtual memory(KB) at the beginning of the frame: " << mAvailVirtualMemInKB << llendl ; - - LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; - - llinfos << "Current availabe physical memory(KB): " << mAvailPhysicalMemInKB << llendl ; - llinfos << "Current availabe virtual memory(KB): " << mAvailVirtualMemInKB << llendl ; - } + LLMemory::logMemoryInfo(TRUE) ; //stop memory leaking simulation LLFloaterMemLeak* mem_leak_instance = @@ -1281,10 +1323,8 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning Up" << llendflush; -#if MESH_ENABLED // shut down mesh streamer gMeshRepo.shutdown(); -#endif //MESH_ENABLED // Must clean up texture references before viewer window is destroyed. if(LLHUDManager::instanceExists()) @@ -1659,8 +1699,13 @@ bool LLAppViewer::cleanup() } + //release all private memory pools. + LLPrivateMemoryPoolManager::destroyClass() ; + ll_close_fail_log(); + MEM_TRACK_RELEASE + llinfos << "Goodbye!" << llendflush; // return 0; @@ -1711,11 +1756,8 @@ bool LLAppViewer::initThreads() LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), sImageDecodeThread, enable_threads && true); LLImage::initClass(); - -#if MESH_ENABLED // Mesh streaming and caching gMeshRepo.init(); -#endif //MESH_ENABLED // *FIX: no error handling here! return true; } @@ -2628,6 +2670,7 @@ void LLAppViewer::handleViewerCrash() llinfos << "Last render pool type: " << LLPipeline::sCurRenderPoolType << llendl ; + LLMemory::logMemoryInfo(true) ; //print out recorded call stacks if there are any. LLError::LLCallStacks::print(); diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index f9d1b0ed8..062607b0f 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -177,10 +177,12 @@ protected: private: + void initMaxHeapSize(); bool initThreads(); // Initialize viewer threads, return false on failure. bool initConfiguration(); // Initialize settings from the command line/config file. bool initCache(); // Initialize local client cache. + void checkMemory() ; // We have switched locations of both Mac and Windows cache, make sure // files migrate and old cache is cleared out. @@ -244,8 +246,7 @@ private: LLUUID mAgentRegionLastID; - U32 mAvailPhysicalMemInKB ; - U32 mAvailVirtualMemInKB ; + LLFrameTimer mMemCheckTimer; public: //some information for updater diff --git a/indra/newview/llcloud.cpp b/indra/newview/llcloud.cpp index 116d227cc..e90e5115d 100644 --- a/indra/newview/llcloud.cpp +++ b/indra/newview/llcloud.cpp @@ -117,12 +117,15 @@ void LLCloudGroup::updatePuffs(const F32 dt) if (!mVOCloudsp) { mVOCloudsp = (LLVOClouds *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_CLOUDS, mCloudLayerp->getRegion()); - mVOCloudsp->setCloudGroup(this); - mVOCloudsp->setPositionRegion(mCenterRegion); - mVOCloudsp->setScale(LLVector3(256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, - 256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, - CLOUD_HEIGHT_RANGE + CLOUD_PUFF_HEIGHT)*0.5f); - gPipeline.createObject(mVOCloudsp); + if(mVOCloudsp) + { + mVOCloudsp->setCloudGroup(this); + mVOCloudsp->setPositionRegion(mCenterRegion); + mVOCloudsp->setScale(LLVector3(256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, + 256.f/CLOUD_GROUPS_PER_EDGE + CLOUD_PUFF_WIDTH, + CLOUD_HEIGHT_RANGE + CLOUD_PUFF_HEIGHT)*0.5f); + gPipeline.createObject(mVOCloudsp); + } } LLVector3 velocity; diff --git a/indra/newview/llcolorscheme.cpp b/indra/newview/llcolorscheme.cpp index 442c52683..ac8014fbb 100644 --- a/indra/newview/llcolorscheme.cpp +++ b/indra/newview/llcolorscheme.cpp @@ -48,7 +48,7 @@ LLColor4 gDisabledTrackColor; void init_colors() { - gTrackColor = LLColor4::red; + gTrackColor = LLColor4::red; gDisabledTrackColor.setVec( 0.5f, 0.f, 0.f, 1.f ); gLandmarkMapColor = LLColor4::red; gLocationMapColor.setVec( 0.f, 0.72f, 1.f, 1.f); diff --git a/indra/newview/llconsole.cpp b/indra/newview/llconsole.cpp index db2d474b0..d45de57f9 100644 --- a/indra/newview/llconsole.cpp +++ b/indra/newview/llconsole.cpp @@ -284,6 +284,7 @@ void LLConsole::draw() (*seg_it).mColor.mV[VALPHA]*alpha), LLFontGL::LEFT, LLFontGL::BASELINE, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, S32_MAX, target_width @@ -398,7 +399,7 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, LLFontGL* font, bool fo line_end = mParagraphText.size(); } - U32 drawable = font->maxDrawableChars(mParagraphText.c_str()+paragraph_offset, screen_width, line_end - paragraph_offset, TRUE); + U32 drawable = font->maxDrawableChars(mParagraphText.c_str()+paragraph_offset, screen_width, line_end - paragraph_offset, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); if (drawable != 0 || found_newline) { diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp index 0f4d56801..e38264328 100644 --- a/indra/newview/llcylinder.cpp +++ b/indra/newview/llcylinder.cpp @@ -43,261 +43,39 @@ #include "llgl.h" #include "llglheaders.h" -LLCylinder gCylinder; LLCone gCone; -GLUquadricObj* gQuadObj = NULL; - -static const GLint SLICES[] = { 30, 20, 12, 6 }; // same as sphere slices -static const GLint STACKS = 2; -static const GLfloat RADIUS = 0.5f; - -// draws a cylinder or cone -// returns approximate number of triangles required -U32 draw_cylinder_side(GLint slices, GLint stacks, GLfloat base_radius, GLfloat top_radius) -{ - U32 triangles = 0; - GLfloat height = 1.0f; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylindrical_body couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - gluCylinder(gQuadObj, base_radius, top_radius, height, slices, stacks); - triangles += stacks * (slices * 2); - - - return triangles; -} - - -// Returns number of triangles required to draw -// Need to know if top or not to set lighting normals -const BOOL TOP = TRUE; -const BOOL BOTTOM = FALSE; -U32 draw_cylinder_cap(GLint slices, GLfloat base_radius, BOOL is_top) -{ - U32 triangles = 0; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylinder_base couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - - // no hole in the middle of the disk, and just one ring - GLdouble inner_radius = 0.0; - GLint rings = 1; - - // normals point in +z for top, -z for base - if (is_top) - { - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - } - else - { - gluQuadricOrientation(gQuadObj, GLU_INSIDE); - } - gluDisk(gQuadObj, inner_radius, base_radius, slices, rings); - triangles += slices; - - return triangles; -} - -void LLCylinder::drawSide(S32 detail) -{ - draw_cylinder_side(SLICES[detail], STACKS, RADIUS, RADIUS); -} - -void LLCylinder::drawTop(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, TOP); -} - -void LLCylinder::drawBottom(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, BOTTOM); -} - -void LLCylinder::prerender() -{ -} - -void LLCylinder::cleanupGL() -{ - if (gQuadObj) - { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; - } -} - -void LLCylinder::render(F32 pixel_area) -{ - renderface(pixel_area, 0); - renderface(pixel_area, 1); - renderface(pixel_area, 2); -} - - -void LLCylinder::renderface(F32 pixel_area, S32 face) -{ - if (face < 0 || face > 2) - { - llerror("LLCylinder::renderface() invalid face number", face); - return; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - S32 level_of_detail; - - if (pixel_area > 20000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 1600.f) - { - level_of_detail = 1; - } - else if (pixel_area > 200.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - - if (level_of_detail < 0 || CYLINDER_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCylinder::renderface() invalid level of detail", level_of_detail); - return; - } - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - gGL.translatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - gGL.translatef(0.0f, 0.f, 0.5f); - drawTop(level_of_detail); - break; - case 2: - gGL.translatef(0.0f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - - // // Cones // -void LLCone::prerender() +void LLCone::render(S32 sides) { -} + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0,0,0); -void LLCone::cleanupGL() -{ - if (gQuadObj) + for (S32 i = 0; i < sides; i++) { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,-.5f); } -} + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); -void LLCone::drawSide(S32 detail) -{ - draw_cylinder_side( SLICES[detail], STACKS, RADIUS, 0.f ); -} + gGL.end(); -void LLCone::drawBottom(S32 detail) -{ - draw_cylinder_cap( SLICES[detail], RADIUS, BOTTOM ); -} - -void LLCone::render(S32 level_of_detail) -{ - GLfloat height = 1.0f; - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0.f, 0.f, 0.5f); + for (S32 i = 0; i < sides; i++) { - llerror("LLCone::render() invalid level of detail", level_of_detail); - return; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,-0.5f); } + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - // center object at 0 - gGL.translatef(0.f, 0.f, - height / 2.0f); - - drawSide(level_of_detail); - drawBottom(level_of_detail); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); + gGL.end(); } - -void LLCone::renderface(S32 level_of_detail, S32 face) -{ - if (face < 0 || face > 1) - { - llerror("LLCone::renderface() invalid face number", face); - return; - } - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCone::renderface() invalid level of detail", level_of_detail); - return; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - gGL.translatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - gGL.translatef(0.f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} diff --git a/indra/newview/llcylinder.h b/indra/newview/llcylinder.h index 8be080cd9..362cb878b 100644 --- a/indra/newview/llcylinder.h +++ b/indra/newview/llcylinder.h @@ -36,45 +36,18 @@ //#include "stdtypes.h" //#include "llgl.h" -// -// Cylinders -// -const S32 CYLINDER_LEVELS_OF_DETAIL = 4; -const S32 CYLINDER_FACES = 3; - -class LLCylinder -{ -public: - void prerender(); - void drawTop(S32 detail); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void cleanupGL(); - - void render(F32 pixel_area); - void renderface(F32 pixel_area, S32 face); -}; - +#include "llvertexbuffer.h" // // Cones // -const S32 CONE_LOD_HIGHEST = 0; -const S32 CONE_LEVELS_OF_DETAIL = 4; -const S32 CONE_FACES = 2; - class LLCone { public: - void prerender(); - void cleanupGL(); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void render(S32 level_of_detail); - void renderface(S32 level_of_detail, S32 face); + void render(S32 sides = 12); }; -extern LLCylinder gCylinder; + extern LLCone gCone; #endif diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 6c044978f..66ef4b7c4 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -269,9 +269,7 @@ public: REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, -#if MESH_ENABLED REBUILD_RIGGED = 0x00008000, -#endif //MESH_ENABLED ON_SHIFT_LIST = 0x00010000, BLOCKER = 0x00020000, ACTIVE = 0x00040000, @@ -283,9 +281,7 @@ public: CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame REBUILD_SHADOW = 0x02000000, HAS_ALPHA = 0x04000000, -#if MESH_ENABLED RIGGED = 0x08000000, -#endif //MESH_ENABLED PARTITION_MOVE = 0x10000000, } EDrawableFlags; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index ef8857a28..77f25bc6b 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -518,8 +518,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } if (tex_setup) diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 481614592..225c93637 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -53,21 +53,26 @@ public: { // Correspond to LLPipeline render type POOL_SIMPLE = 1, - POOL_TERRAIN, - POOL_TREE, - POOL_SKY, - POOL_WL_SKY, POOL_GROUND, - POOL_GRASS, POOL_FULLBRIGHT, POOL_BUMP, - POOL_INVISIBLE, + POOL_TERRAIN, + POOL_SKY, + POOL_WL_SKY, + POOL_TREE, + POOL_GRASS, + POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_VOIDWATER, POOL_WATER, POOL_GLOW, POOL_ALPHA, NUM_POOL_TYPES, + // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them + // - and the LLDrawPool types enum controls what order things are rendered in + // - so, it has absolute control over what invisprims block + // ...invisiprims being rendered in pool_invisible + // ...shiny/bump mapped objects in rendered in POOL_BUMP }; LLDrawPool(const U32 type); @@ -134,7 +139,6 @@ public: PASS_ALPHA, PASS_ALPHA_MASK, PASS_FULLBRIGHT_ALPHA_MASK, - PASS_ALPHA_SHADOW, NUM_RENDER_TYPES, }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index eafb57020..4355e4abd 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -61,7 +61,7 @@ static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), + simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { @@ -182,11 +182,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { simple_shader = &gObjectSimpleWaterAlphaMaskProgram; fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; + emissive_shader = &gObjectEmissiveWaterProgram; } else { simple_shader = &gObjectSimpleAlphaMaskProgram; fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + emissive_shader = &gObjectEmissiveProgram; } if (mVertexShaderLevel > 0) @@ -223,7 +225,8 @@ void LLDrawPoolAlpha::render(S32 pass) { gGL.setColorMask(true, true); } - if (LLPipeline::sFastAlpha) + + if (LLPipeline::sAutoMaskAlphaNonDeferred) { mColorSFactor = LLRender::BF_ONE; // } mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow @@ -325,21 +328,26 @@ void LLDrawPoolAlpha::render(S32 pass) BOOL shaders = gPipeline.canUseVertexShaders(); if(shaders) { - gObjectFullbrightNonIndexedProgram.bind(); + gHighlightProgram.bind(); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); } + gGL.diffuseColor4f(1,0,0,1); - + LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + + pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + if(shaders) { - gObjectFullbrightNonIndexedProgram.unbind(); + gHighlightProgram.unbind(); } } } @@ -369,8 +377,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } } @@ -489,28 +497,33 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } + params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. - if (draw_glow_for_this_partition && - params.mGlowColor.mV[3] > 0) + if (current_shader && + draw_glow_for_this_partition && + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + emissive_shader->bind(); + // glow doesn't use vertex colors from the mesh data - params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR); - gGL.diffuseColor4ubv(params.mGlowColor.mV); - + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); + // do the actual drawing, again - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // restore our alpha blend mode gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + + current_shader->bind(); } if (tex_setup) diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 3a5affca0..34733eae6 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -82,6 +82,7 @@ private: LLGLSLShader* target_shader; LLGLSLShader* simple_shader; LLGLSLShader* fullbright_shader; + LLGLSLShader* emissive_shader; // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a95ee6e13..162c2e33f 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -43,9 +43,7 @@ #include "lldrawable.h" #include "lldrawpoolbump.h" #include "llface.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llsky.h" #include "llviewercamera.h" #include "llviewerregion.h" @@ -61,16 +59,15 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; + +LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; -S32 LLDrawPoolAvatar::sDiffuseChannel = 0; +S32 LLDrawPoolAvatar::sDiffuseChannel = 0; + -#if MESH_ENABLED static bool is_deferred_render = false; -//static bool is_skipped_pass = false; -#endif //MESH_ENABLED extern BOOL gUseGLPick; @@ -165,22 +162,15 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() //----------------------------------------------------------------------------- void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { + sSkipTransparent = TRUE; -#if MESH_ENABLED is_deferred_render = true; -#endif //MESH_ENABLED - + if (LLPipeline::sImpostorRender) { //impostor pass does not have rigid or impostor rendering pass += 2; } - /*if(pass >= 3 && mRiggedFace[pass + 4].empty()) - { - is_skipped_pass = true; - return; - }*/ - switch (pass) { case 0: @@ -192,14 +182,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; -#if MESH_ENABLED case 3: beginDeferredRiggedSimple(); break; case 4: beginDeferredRiggedBump(); break; -#endif //MESH_ENABLED } } @@ -207,21 +195,13 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { sSkipTransparent = FALSE; -#if MESH_ENABLED is_deferred_render = false; -#endif //MESH_ENABLED if (LLPipeline::sImpostorRender) { pass += 2; } -/* if(is_skipped_pass) - { - is_skipped_pass = false; - return; - }*/ - switch (pass) { case 0: @@ -233,14 +213,12 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; -#if MESH_ENABLED case 3: endDeferredRiggedSimple(); break; case 4: endDeferredRiggedBump(); break; -#endif //MESH_ENABLED } } @@ -251,28 +229,16 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { -#if MESH_ENABLED return 6; -#endif //MESH_ENABLED -#if !MESH_ENABLED - return 1; -#endif //!MESH_ENABLED } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { - /*if(pass >= 1 && mRiggedFace[pass + (S32)(pass != 1)].empty()) - { - is_skipped_pass = true; - return; - }*/ - switch (pass) { case 0: beginPostDeferredAlpha(); break; -#if MESH_ENABLED case 1: beginRiggedFullbright(); break; @@ -288,30 +254,26 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) case 5: beginRiggedGlow(); break; -#endif //MESH_ENABLED } } + void LLDrawPoolAvatar::beginPostDeferredAlpha() { sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } -#if MESH_ENABLED void LLDrawPoolAvatar::beginDeferredRiggedAlpha() { sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); gPipeline.enableLightsDynamic(); } @@ -320,24 +282,16 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } -#endif //MESH_ENABLED + void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { - /*if(is_skipped_pass) - { - is_skipped_pass = false; - return; - }*/ - switch (pass) { case 0: endPostDeferredAlpha(); break; -#if MESH_ENABLED case 1: endRiggedFullbright(); break; @@ -353,7 +307,6 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) case 5: endRiggedGlow(); break; -#endif //MESH_ENABLED } } @@ -362,8 +315,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - + gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; @@ -371,7 +323,6 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { -#if MESH_ENABLED const S32 actual_pass[] = { //map post deferred pass numbers to what render() expects 2, //skinned @@ -383,11 +334,6 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass) }; pass = actual_pass[pass]; -#endif //MESH_ENABLED -#if !MESH_ENABLED - if(pass > 0) return; - pass = 2; -#endif //!MESH_ENABLED if (LLPipeline::sImpostorRender) { //HACK for impostors so actual pass ends up being proper pass @@ -395,52 +341,38 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass) } render(pass); - } S32 LLDrawPoolAvatar::getNumShadowPasses() { -#if MESH_ENABLED return 2; -#endif //MESH_ENABLED -#if !MESH_ENABLED - return 1; -#endif //!MESH_ENABLED } void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR); + if (pass == 0) { sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } gGL.diffuseColor4f(1,1,1,1); } -#if MESH_ENABLED else { sVertexProgram = &gDeferredAttachmentShadowProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } -#endif //MESH_ENABLED } void LLDrawPoolAvatar::endShadowPass(S32 pass) @@ -453,29 +385,19 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { sRenderingSkinned = FALSE; sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } - -#if MESH_ENABLED else { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } -#endif //MESH_ENABLED - } void LLDrawPoolAvatar::renderShadow(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR); - if (!gRenderAvatar) - { - return; - } if (mDrawFace.empty()) { @@ -502,14 +424,8 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) if (pass == 0) { - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } -#if MESH_ENABLED else { renderRigged(avatarp, RIGGED_SIMPLE); @@ -519,36 +435,37 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) renderRigged(avatarp, RIGGED_SHINY); renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); } -#endif //MESH_ENABLED } S32 LLDrawPoolAvatar::getNumPasses() { -#if MESH_ENABLED - return LLPipeline::sImpostorRender ? 8 : 10; -#endif //MESH_ENABLED -#if !MESH_ENABLED - return LLPipeline::sImpostorRender ? 1 : 3; -#endif //!MESH_ENABLED + if (LLPipeline::sImpostorRender) + { + return 8; + } + else + { + return 10; + } } + S32 LLDrawPoolAvatar::getNumDeferredPasses() { -#if MESH_ENABLED - return LLPipeline::sImpostorRender ? 3 : 5; -#endif //MESH_ENABLED -#if !MESH_ENABLED - return getNumPasses(); -#endif //!MESH_ENABLED - + if (LLPipeline::sImpostorRender) + { + return 3; + } + else + { + return 5; + } } + void LLDrawPoolAvatar::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS); - //if(is_skipped_pass) - // return; - if (LLPipeline::sImpostorRender) { renderAvatars(NULL, pass+2); @@ -569,12 +486,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) pass += 2; } - /*if(pass >= 3 && mRiggedFace[pass - 3].empty()) - { - is_skipped_pass = true; - return; - }*/ - switch (pass) { case 0: @@ -586,7 +497,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; -#if MESH_ENABLED case 3: beginRiggedSimple(); break; @@ -608,7 +518,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 9: beginRiggedGlow(); break; -#endif //MESH_ENABLED } if (pass == 0) @@ -626,12 +535,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) pass += 2; } - /*if(is_skipped_pass) - { - is_skipped_pass = false; - return; - }*/ - switch (pass) { case 0: @@ -642,7 +545,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) break; case 2: endSkinned(); -#if MESH_ENABLED break; case 3: endRiggedSimple(); @@ -665,7 +567,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 9: endRiggedGlow(); break; -#endif //MESH_ENABLED } } @@ -702,11 +603,11 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } if (sVertexProgram != NULL) @@ -760,14 +661,16 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - sVertexProgram = &gDeferredNonIndexedDiffuseProgram; - + sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(0.2f); } void LLDrawPoolAvatar::endDeferredRigid() { sShaderLevel = mVertexShaderLevel; + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); gGL.getTexUnit(0)->activate(); } @@ -791,11 +694,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } } @@ -804,17 +707,6 @@ void LLDrawPoolAvatar::beginSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - if (sShaderLevel >= SHADER_LEVEL_CLOTH) - { - enable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - enable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); } @@ -828,8 +720,7 @@ void LLDrawPoolAvatar::beginSkinned() } } - //if (LLGLSLShader::sNoFixedFunction) //Singu Note: sNoFixedFunction being false does not imply shaders are off, unlike in V3. - if (gPipeline.canUseVertexShaders()) //Check if shaders are REALLY used. + if (LLGLSLShader::sNoFixedFunction) { sVertexProgram->setMinimumAlpha(0.2f); } @@ -843,16 +734,6 @@ void LLDrawPoolAvatar::endSkinned() sRenderingSkinned = FALSE; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - disable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - disable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - sVertexProgram->unbind(); sShaderLevel = mVertexShaderLevel; } @@ -869,7 +750,6 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -#if MESH_ENABLED void LLDrawPoolAvatar::beginRiggedSimple() { if (sShaderLevel > 0) @@ -899,7 +779,6 @@ void LLDrawPoolAvatar::beginRiggedSimple() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -910,7 +789,6 @@ void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -937,7 +815,34 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { - beginRiggedFullbright(); + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectEmissiveProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; + } + else + { + sVertexProgram = &gObjectEmissiveNonIndexedProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + } } void LLDrawPoolAvatar::endRiggedGlow() @@ -974,7 +879,6 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -985,7 +889,6 @@ void LLDrawPoolAvatar::endRiggedFullbright() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -1018,7 +921,6 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -1030,7 +932,6 @@ void LLDrawPoolAvatar::endRiggedShinySimple() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -1064,7 +965,6 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -1076,7 +976,6 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -1086,14 +985,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedSimple() { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -1103,7 +1000,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedBump() @@ -1112,24 +1008,21 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; normal_channel = -1; sDiffuseChannel = 0; sVertexProgram = NULL; } -#endif //MESH_ENABLED + void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(0.2f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - gGL.getTexUnit(0)->activate(); } @@ -1137,7 +1030,6 @@ void LLDrawPoolAvatar::endDeferredSkinned() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1233,8 +1125,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - LLOverrideFaceColor color(this, 1.0f, 1.0f, 1.0f, 1.0f); - if (pass == 0) { if (!LLPipeline::sReflectionRender) @@ -1257,17 +1147,17 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel); } - else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) - { - avatarp->renderFootShadows(); - } + //else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) + //{ + // avatarp->renderFootShadows(); + //} return; } - if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); - } + }*/ if (pass == 1) { @@ -1275,8 +1165,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->renderRigid(); return; } - -#if MESH_ENABLED + if (pass == 3) { if (is_deferred_render) @@ -1358,13 +1247,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); return; } -#endif //MESH_ENABLED - - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - + if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { LLMatrix4 rot_mat; @@ -1378,16 +1261,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) wind = wind * rot_mat; wind.mV[VW] = avatarp->mWindVec.mV[VW]; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_WIND, wind.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); F32 phase = -1.f * (avatarp->mRipplePhase); F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_SINWAVE, sin_params.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); gravity = gravity * rot_mat; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_GRAVITY, gravity.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } if( !single_avatar || (avatarp == single_avatar) ) @@ -1396,7 +1279,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } -#if MESH_ENABLED void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { LLVector4a* weight = vol_face.mWeights; @@ -1412,8 +1294,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* if (buffer.isNull() || buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != vol_face.mNumVertices || - buffer->getRequestedIndices() != vol_face.mNumIndices || + buffer->getNumVerts() != vol_face.mNumVertices || + buffer->getNumIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { face->setGeomIndex(0); @@ -1437,7 +1319,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* } face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); - face->setVertexBuffer(buffer); U16 offset = 0; @@ -1453,7 +1334,19 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix3 mat_normal(mat3); + //let getGeometryVolume know if alpha should override shiny + if (face->getFaceColor().mV[3] < 1.f) + { + face->setPoolType(LLDrawPool::POOL_ALPHA); + } + else + { + face->setPoolType(LLDrawPool::POOL_AVATAR); + } + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + + buffer->flush(); } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) @@ -1469,9 +1362,9 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* buffer->getNormalStrider(normal); } - //LLVector4a* pos = (LLVector4a*) position.get(); + LLVector4a* pos = (LLVector4a*) position.get(); - //LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; + LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; //build matrix palette LLMatrix4a mp[64]; @@ -1490,7 +1383,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); - for (U32 j = 0; j < (U32)buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < (U32)buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; final_mat.clear(); @@ -1527,14 +1420,14 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLVector4a dst; bind_shape_matrix.affineTransform(v, t); final_mat.affineTransform(t, dst); - position[j].set(dst.getF32ptr()); + pos[j] = dst; - if (has_normal && normal.get()) + if (norm) { LLVector4a& n = vol_face.mNormals[j]; bind_shape_matrix.rotate(n, t); final_mat.rotate(t, dst); - normal[j].set(dst.getF32ptr()); + norm[j] = dst; } } } @@ -1590,12 +1483,12 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) continue; } - stop_glerror(); + //stop_glerror(); - const LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + //const LLVolumeFace& vol_face = volume->getVolumeFace(te); + //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); - stop_glerror(); + //stop_glerror(); U32 data_mask = LLFace::getRiggedDataMask(type); @@ -1631,17 +1524,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } - buff->setBuffer(data_mask); - U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); - if (glow) + /*if (glow) { gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); - } + }*/ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if (normal_channel > -1) @@ -1653,12 +1544,14 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); } else { + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } @@ -1667,6 +1560,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); } @@ -1675,8 +1569,58 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) renderRigged(avatar, RIGGED_DEFERRED_BUMP); } +void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) +{ + //update rigged vertex buffers + for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) + { + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); + if (!skin) + { + continue; + } + + stop_glerror(); + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + } + } +} + void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_SIMPLE); } @@ -1710,7 +1654,8 @@ void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) { renderRigged(avatar, RIGGED_GLOW, true); } -#endif //MESH_ENABLED + + //----------------------------------------------------------------------------- // getDebugTexture() @@ -1738,7 +1683,6 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } -#if MESH_ENABLED void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) { if (type >= NUM_RIGGED_PASSES) @@ -1766,7 +1710,7 @@ void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) if (index > -1) { - if ((S32)mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) + if (mRiggedFace[i].size() > (U32)index && mRiggedFace[i][index] == facep) { facep->setRiggedIndex(i,-1); mRiggedFace[i].erase(mRiggedFace[i].begin()+index); @@ -1782,43 +1726,12 @@ void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) } } } -#endif //MESH_ENABLED LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - //LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ? - //GL_DYNAMIC_DRAW_ARB : - GL_STREAM_DRAW_ARB) + GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { } -void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const -{ - if (sRenderingSkinned) - { - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - glVertexPointer(3,GL_FLOAT, getStride(TYPE_VERTEX), (void*)(base + 0)); - glNormalPointer(GL_FLOAT, getStride(TYPE_NORMAL), (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, getStride(TYPE_TEXCOORD0), (void*)(base + mOffsets[TYPE_TEXCOORD0])); - - set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], getStride(TYPE_WEIGHT), (F32*)(base + mOffsets[TYPE_WEIGHT])); - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) - { - set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], getStride(TYPE_BINORMAL), (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); - } - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) - { - set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], getStride(TYPE_CLOTHWEIGHT), (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - } - else - { - LLVertexBuffer::setupVertexBuffer(data_mask); - } -} - diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 30fcf3794..880378f85 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -110,8 +110,7 @@ public: void beginPostDeferredAlpha(); void endPostDeferredAlpha(); - -#if MESH_ENABLED + void beginRiggedSimple(); void beginRiggedFullbright(); void beginRiggedFullbrightShiny(); @@ -141,6 +140,7 @@ public: const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); + void updateRiggedVertexBuffers(LLVOAvatar* avatar); void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); void renderRiggedSimple(LLVOAvatar* avatar); @@ -153,20 +153,17 @@ public: void renderDeferredRiggedSimple(LLVOAvatar* avatar); void renderDeferredRiggedBump(LLVOAvatar* avatar); - //do NOT screw the the order of these. They are ordered in a way such that they cleanly align with render passes in drawpoolavatar. typedef enum { RIGGED_SIMPLE = 0, RIGGED_FULLBRIGHT, RIGGED_SHINY, RIGGED_FULLBRIGHT_SHINY, - //RIGGED_GLOW, + RIGGED_GLOW, RIGGED_ALPHA, RIGGED_FULLBRIGHT_ALPHA, - RIGGED_GLOW, - //RIGGED_DEFERRED_BUMP, - RIGGED_DEFERRED_SIMPLE, RIGGED_DEFERRED_BUMP, + RIGGED_DEFERRED_SIMPLE, NUM_RIGGED_PASSES, RIGGED_UNKNOWN, } eRiggedPass; @@ -186,6 +183,7 @@ public: RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE | LLVertexBuffer::MAP_WEIGHT4, RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, @@ -207,13 +205,12 @@ public: std::vector mRiggedFace[NUM_RIGGED_PASSES]; -#endif //MESH_ENABLED - /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + static BOOL sSkipOpaque; static BOOL sSkipTransparent; static S32 sDiffuseChannel; @@ -225,7 +222,6 @@ class LLVertexBufferAvatar : public LLVertexBuffer { public: LLVertexBufferAvatar(); - virtual void setupVertexBuffer(U32 data_mask) const; }; extern S32 AVATAR_OFFSET_POS; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 2e55e28dd..f9d6de0d6 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -630,8 +630,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } @@ -793,6 +793,7 @@ void LLDrawPoolBump::endBump(U32 pass) else { // Disable texture blending on unit 1 + gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); @@ -1114,10 +1115,17 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu { if (success && LLPipeline::sRenderDeferred) { + //LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED); LLPointer nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + { + //LLFastTimer t(FTM_BUMP_GEN_NORMAL); + generateNormalMapFromAlpha(src, nrm_image); + } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); - src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + { + //LLFastTimer t(FTM_BUMP_CREATE_TEXTURE); + src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + } } } @@ -1181,19 +1189,25 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { if( success ) { + // LLFastTimer t(FTM_BUMP_SOURCE_LOADED); + + bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter == entries_list.end() || - iter->second.isNull() || - iter->second->getWidth() != src->getWidth() || - iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution - { //make sure an entry exists for this image - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); + { + //LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE); + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); - entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - iter = entries_list.find(src_vi->getID()); + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } } //if (iter->second->getWidth() != src->getWidth() || @@ -1224,50 +1238,56 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { case 1: case 2: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + //LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX); + if( src_data_size == dst_data_size * src_components ) { - dst_data[i] = src_data[j]; - if( dst_data[i] < minimum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) - { - maximum = dst_data[i]; + dst_data[i] = src_data[j]; + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; case 3: case 4: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + //LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM); + if( src_data_size == dst_data_size * src_components ) { - // RGB to luminance - dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; - //llassert( dst_data[i] <= 255 );true because it's 8bit - if( dst_data[i] < minimum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) - { - maximum = dst_data[i]; + // RGB to luminance + dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; + //llassert( dst_data[i] <= 255 );true because it's 8bit + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; default: @@ -1312,17 +1332,99 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // accidentally releases it. LLPointer bump = LLViewerTextureManager::getLocalTexture( TRUE ); + if (!LLPipeline::sRenderDeferred) { + //LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } else - { - LLPointer nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4); - generateNormalMapFromAlpha(dst_image, nrm_image); - bump->setExplicitFormat(GL_RGBA, GL_RGBA); - bump->createGLTexture(0, nrm_image); + { //convert to normal map + { + //LLFastTimer t(FTM_BUMP_SOURCE_CREATE); + bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); + bump->createGLTexture(0, dst_image); + } + + { + //LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL); + gPipeline.mScreen.bindTarget(); + + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); + gNormalMapGenProgram.bind(); + gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight()); + + LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), + (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); + + gGL.getTexUnit(0)->bind(bump); + + S32 width = bump->getWidth(); + S32 height = bump->getHeight(); + + S32 screen_width = gPipeline.mScreen.getWidth(); + S32 screen_height = gPipeline.mScreen.getHeight(); + + glViewport(0, 0, screen_width, screen_height); + + for (S32 left = 0; left < width; left += screen_width) + { + S32 right = left + screen_width; + right = llmin(right, width); + + F32 left_tc = (F32) left/ width; + F32 right_tc = (F32) right/width; + + for (S32 bottom = 0; bottom < height; bottom += screen_height) + { + S32 top = bottom+screen_height; + top = llmin(top, height); + + F32 bottom_tc = (F32) bottom/height; + F32 top_tc = (F32)(bottom+screen_height)/height; + top_tc = llmin(top_tc, 1.f); + + F32 screen_right = (F32) (right-left)/screen_width; + F32 screen_top = (F32) (top-bottom)/screen_height; + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(left_tc, bottom_tc); + gGL.vertex2f(0, 0); + + gGL.texCoord2f(left_tc, top_tc); + gGL.vertex2f(0, screen_top); + + gGL.texCoord2f(right_tc, bottom_tc); + gGL.vertex2f(screen_right, 0); + + gGL.texCoord2f(right_tc, top_tc); + gGL.vertex2f(screen_right, screen_top); + + gGL.end(); + + gGL.flush(); + + S32 w = right-left; + S32 h = top-bottom; + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); + } + } + + glGenerateMipmap(GL_TEXTURE_2D); + + gPipeline.mScreen.flush(); + + gNormalMapGenProgram.unbind(); + + //generateNormalMapFromAlpha(dst_image, nrm_image); + } } iter->second = bump; // derefs (and deletes) old image @@ -1374,12 +1476,13 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { - if (!gPipeline.canUseVertexShaders()) + if (!LLGLSLShader::sNoFixedFunction) { gGL.getTexUnit(1)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); } + gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); @@ -1410,8 +1513,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); if (tex_setup) { if (mShiny) @@ -1420,7 +1523,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { - if (!gPipeline.canUseVertexShaders()) + if (!LLGLSLShader::sNoFixedFunction) { gGL.getTexUnit(1)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); @@ -1438,7 +1541,7 @@ void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); - if (LLGLSLShader::sNoFixedFunction) + if (gPipeline.canUseVertexShaders()) { gOcclusionProgram.bind(); } @@ -1450,7 +1553,7 @@ void LLDrawPoolInvisible::render(S32 pass) gGL.setColorMask(true, false); glStencilMask(0xFFFFFFFF); - if (LLGLSLShader::sNoFixedFunction) + if (gPipeline.canUseVertexShaders()) { gOcclusionProgram.unbind(); } @@ -1475,6 +1578,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff +#if 0 LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; @@ -1492,4 +1596,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass ) renderShiny(true); endShiny(true); } +#endif } diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index a722b2834..6c96be0ca 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -50,7 +50,7 @@ static LLGLSLShader* fullbright_shader = NULL; void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + gDeferredEmissiveProgram.bind(); } void LLDrawPoolGlow::renderPostDeferred(S32 pass) @@ -78,9 +78,22 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + gDeferredEmissiveProgram.unbind(); LLRenderPass::endRenderPass(pass); } + +S32 LLDrawPoolGlow::getNumPasses() +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW); @@ -94,39 +107,29 @@ void LLDrawPoolGlow::render(S32 pass) U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - if (shader_level > 0 && fullbright_shader) - { - fullbright_shader->bind(); - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } + //should never get here without basic shaders enabled + llassert(shader_level > 0); + + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + shader->bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - if (shader_level > 1) - { - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - } + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (shader_level > 0 && fullbright_shader) { - fullbright_shader->unbind(); + shader->unbind(); } } void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - gGL.diffuseColor4ubv(params.mGlowColor.mV); + //gGL.diffuseColor4ubv(params.mGlowColor.mV); LLRenderPass::pushBatch(params, mask, texture, batch_textures); } @@ -254,6 +257,7 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); + stop_glerror(); if (LLPipeline::sUnderWaterRender) { diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index 54277cad3..20a376150 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -124,7 +124,8 @@ public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } @@ -136,6 +137,8 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); + /*virtual*/ S32 getNumPasses(); + void render(S32 pass = 0); void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 4c129d6a3..eb00d1155 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -85,12 +85,14 @@ void LLDrawPoolSky::render(S32 pass) // use a shader only underwater if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender) { - mShader = &gObjectFullbrightWaterProgram; - mShader->bind(); + return; + //mShader = &gObjectFullbrightWaterProgram; + //mShader->bind(); } - else if (LLGLSLShader::sNoFixedFunction) + + if (LLGLSLShader::sNoFixedFunction) { //just use the UI shader (generic single texture no lighting) - gUIProgram.bind(); + gOneTextureNoColorProgram.bind(); } else { diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 998df7b69..8d22b05e4 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -113,6 +113,10 @@ U32 LLDrawPoolTerrain::getVertexDataMask() { return LLVertexBuffer::MAP_VERTEX; } + else if (LLGLSLShader::sCurBoundShaderPtr) + { + return VERTEX_DATA_MASK & ~(LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3); + } else { return VERTEX_DATA_MASK; @@ -122,14 +126,7 @@ U32 LLDrawPoolTerrain::getVertexDataMask() void LLDrawPoolTerrain::prerender() { mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (mVertexShaderLevel > 0) - { - sDetailMode = 1; - } - else - { - sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); - } + sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); } void LLDrawPoolTerrain::beginRenderPass( S32 pass ) @@ -181,6 +178,8 @@ void LLDrawPoolTerrain::render(S32 pass) compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area } + LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); + if (!gGLManager.mHasMultitexture) { // No multitexture, render simple land. @@ -195,22 +194,27 @@ void LLDrawPoolTerrain::render(S32 pass) } LLGLSPipeline gls; - LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); - + if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { gPipeline.enableLightsDynamic(); + renderFullShader(); } else { gPipeline.enableLightsStatic(); - if (sDetailMode == 0){ + if (sDetailMode == 0) + { renderSimple(); - } else if (gGLManager.mNumTextureUnits < 4){ + } + else if (gGLManager.mNumTextureUnits < 4) + { renderFull2TU(); - } else { + } + else + { renderFull4TU(); } } @@ -223,8 +227,9 @@ void LLDrawPoolTerrain::render(S32 pass) { //use fullbright shader for highlighting LLGLSLShader* old_shader = sShader; sShader->unbind(); - sShader = &gObjectFullbrightNonIndexedProgram; + sShader = &gHighlightProgram; sShader->bind(); + gGL.diffuseColor4f(1,1,1,1); LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); renderOwnership(); @@ -320,13 +325,12 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->bind(detail_texture0p); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader); + + shader->uniform4fv("object_plane_s", 1, tp0.mV); + shader->uniform4fv("object_plane_t", 1, tp1.mV); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -388,17 +392,11 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(4)->disable(); gGL.getTexUnit(4)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -406,8 +404,7 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -415,8 +412,7 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -427,8 +423,6 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -839,13 +833,21 @@ void LLDrawPoolTerrain::renderSimple() tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f)); tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f)); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - + if (LLGLSLShader::sNoFixedFunction) + { + sShader->uniform4fv("object_plane_s", 1, tp0.mV); + sShader->uniform4fv("object_plane_t", 1, tp1.mV); + } + else + { + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); + } + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); drawLoop(); @@ -855,8 +857,11 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + } gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index ec9cb2023..24ed06500 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -46,8 +46,7 @@ public: LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_TEXCOORD3 | - LLVertexBuffer::MAP_COLOR + LLVertexBuffer::MAP_TEXCOORD3 }; virtual U32 getVertexDataMask(); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 5a5231614..97d757875 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -70,11 +70,11 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - shader = &gObjectAlphaMaskNonIndexedWaterProgram; + shader = &gTreeWaterProgram; } else { - shader = &gObjectAlphaMaskNonIndexedProgram; + shader = &gTreeProgram; } if (gPipeline.canUseVertexShaders()) @@ -102,26 +102,24 @@ void LLDrawPoolTree::render(S32 pass) LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); - static const LLCachedControl render_animate_trees("RenderAnimateTrees",false); + /*static const LLCachedControl render_animate_trees("RenderAnimateTrees",false); if (render_animate_trees) { renderTree(); } - else - { - gGL.getTexUnit(sDiffTex)->bind(mTexturep); + else*/ + gGL.getTexUnit(sDiffTex)->bind(mTexturep); - for (std::vector::iterator iter = mDrawFace.begin(); + for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + LLVertexBuffer* buff = face->getVertexBuffer(); + if(buff) { - LLFace *face = *iter; - LLVertexBuffer* buff = face->getVertexBuffer(); - if(buff) - { - buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(buff->getRequestedIndices()); - } + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getNumIndices()); } } } @@ -148,7 +146,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_TREES); - shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; + shader = &gDeferredTreeProgram; shader->bind(); shader->setMinimumAlpha(0.5f); } @@ -175,8 +173,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) static const LLCachedControl render_deferred_offset("RenderDeferredTreeShadowOffset",1.f); static const LLCachedControl render_deferred_bias("RenderDeferredTreeShadowBias",1.f); glPolygonOffset(render_deferred_offset,render_deferred_bias); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.5f); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -191,9 +189,10 @@ void LLDrawPoolTree::endShadowPass(S32 pass) static const LLCachedControl render_deferred_offset("RenderDeferredSpotShadowOffset",1.f); static const LLCachedControl render_deferred_bias("RenderDeferredSpotShadowBias",1.f); glPolygonOffset(render_deferred_offset,render_deferred_bias); - gDeferredShadowAlphaMaskProgram.unbind(); + gDeferredTreeShadowProgram.unbind(); } +/* void LLDrawPoolTree::renderTree(BOOL selecting) { LLGLState normalize(GL_NORMALIZE, TRUE); @@ -315,7 +314,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting) //gGL.popMatrix(); } } -} +}*/ BOOL LLDrawPoolTree::verify() const { diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h index 714dc25e1..5c63e8f4e 100644 --- a/indra/newview/lldrawpooltree.h +++ b/indra/newview/lldrawpooltree.h @@ -75,8 +75,8 @@ public: static S32 sDiffTex; -private: - void renderTree(BOOL selecting = FALSE); +//private: + //void renderTree(BOOL selecting = FALSE); }; #endif // LL_LLDRAWPOOLTREE_H diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 44a2db49f..956f1cef5 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -65,6 +65,8 @@ BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +F32 LLDrawPoolWater::sWaterFogEnd = 0.f; + LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : @@ -337,6 +339,21 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + LLGLSLShader* shader = NULL; + if (LLGLSLShader::sNoFixedFunction) + { + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } + + shader->bind(); + } + stop_glerror(); // Depth sorting and write to depth buffer @@ -359,10 +376,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); // Automatically generate texture coords for water texture - glEnable(GL_TEXTURE_GEN_S); //texture unit 0 - glEnable(GL_TEXTURE_GEN_T); //texture unit 0 - glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + if (!shader) + { + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + } // Use the fact that we know all water faces are the same size // to save some computation @@ -385,10 +405,18 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + if (!shader) + { + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + } + else + { + shader->uniform4fv("object_plane_s", 1, tp0); + shader->uniform4fv("object_plane_t", 1, tp1); + } - glColor3f(1.f, 1.f, 1.f); + gGL.diffuseColor3f(1.f, 1.f, 1.f); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -404,9 +432,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() stop_glerror(); - // Reset the settings back to expected values - glDisable(GL_TEXTURE_GEN_S); //texture unit 0 - glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + if (!shader) + { + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); @@ -628,8 +659,6 @@ void LLDrawPoolWater::shade() water_color.mV[3] = 0.9f; } - gGL.diffuseColor4fv(water_color.mV); - { LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); LLGLDisable cullface(GL_CULL_FACE); @@ -663,8 +692,8 @@ void LLDrawPoolWater::shade() LLGLSquashToFarClip far_clip(glh_get_current_projection()); face->renderIndexed(); } - if(diffTex > -1 && face->getTexture()->hasGLTexture()) - gGL.getTexUnit(diffTex)->unbind(LLTexUnit::TT_TEXTURE); + //if(diffTex > -1 && face->getTexture()->hasGLTexture()) + // gGL.getTexUnit(diffTex)->unbind(LLTexUnit::TT_TEXTURE); } } diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index fe579ec26..4d12605f5 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -55,6 +55,7 @@ public: static LLVector3 sLightDir; static LLColor4 sWaterFogColor; + static F32 sWaterFogEnd; enum { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 677dd6be6..c6f219323 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -106,12 +106,12 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { sky_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLSkyProgram; cloud_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLCloudProgram; } @@ -281,10 +281,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount()) { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. @@ -298,12 +294,18 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() color.mV[3] = llclamp(a, 0.f, 1.f); + if (gPipeline.canUseVertexShaders()) + { + gHighlightProgram.bind(); + } + LLFacePool::LLOverrideFaceColor color_override(this, color); + face->renderIndexed(); - if (LLGLSLShader::sNoFixedFunction) + if (gPipeline.canUseVertexShaders()) { - gUIProgram.unbind(); + gHighlightProgram.unbind(); } } } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index b53cfd649..ab842b713 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -43,6 +43,7 @@ #include "llviewerdisplay.h" #include "llrender.h" #include "llglslshader.h" +#include "pipeline.h" // static LLViewerDynamicTexture::instance_list_t LLViewerDynamicTexture::sInstances[ LLViewerDynamicTexture::ORDER_COUNT ]; @@ -206,7 +207,7 @@ void LLViewerDynamicTexture::postRender(BOOL success) BOOL LLViewerDynamicTexture::updateAllInstances() { sNumRenders = 0; - if (gGLManager.mIsDisabled) + if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled) { return TRUE; } @@ -214,11 +215,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); - bool no_ff = LLGLSLShader::sNoFixedFunction; - static const LLCachedControl force_fixed_functions("ShyotlUseLegacyDynamicTexture",false); - if(force_fixed_functions) - LLGLSLShader::sNoFixedFunction = false; - BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -249,8 +245,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } - LLGLSLShader::sNoFixedFunction = no_ff; - return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c5ce69784..06d4bdc03 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -154,9 +154,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; -#if MESH_ENABLED mLastSkinTime = gFrameTimeSeconds; -#endif //MESH_ENABLED mVSize = 0.f; mPixelArea = 16.f; mState = GLOBAL; @@ -210,13 +208,11 @@ void LLFace::destroy() if (mDrawPoolp) { -#if MESH_ENABLED if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR) { ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); } else -#endif //MESH_ENABLED { mDrawPoolp->removeFace(this); } @@ -433,11 +429,11 @@ U16 LLFace::getGeometryAvatar( if (mVertexBuffer.notNull()) { - mVertexBuffer->getVertexStrider (vertices, mGeomIndex); - mVertexBuffer->getNormalStrider (normals, mGeomIndex); - mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex); - mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex); - mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex); + mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); + mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); + mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); + mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); + mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); } return mGeomIndex; @@ -450,17 +446,17 @@ U16 LLFace::getGeometry(LLStrider &vertices, LLStrider &no if (mVertexBuffer.notNull()) { - mVertexBuffer->getVertexStrider(vertices, mGeomIndex); + mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { - mVertexBuffer->getNormalStrider(normals, mGeomIndex); + mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); } if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) { - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); } - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); } return mGeomIndex; @@ -509,7 +505,6 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) gGL.diffuseColor4fv(color.mV); -#if MESH_ENABLED if (mDrawablep->isState(LLDrawable::RIGGED)) { LLVOVolume* volume = mDrawablep->getVOVolume(); @@ -529,20 +524,17 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } } else -#endif //MESH_ENABLED { LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f,-1.f); mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); - #if !LL_RELEASE_FOR_DOWNLOAD - LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); - #endif mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); } @@ -554,8 +546,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) /* removed in lieu of raycast uv detection void LLFace::renderSelectedUV() { - LLViewerTexture* red_blue_imagep = gTextureList.getImageFromFile("uv_test1.j2c", TRUE, TRUE); - LLViewerTexture* green_imagep = gTextureList.getImageFromFile("uv_test2.tga", TRUE, TRUE); + LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLViewerTexture::BOOST_UI); + LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLViewerTexture::BOOST_UI); LLGLSUVSelect object_select; @@ -723,11 +715,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION -#if MESH_ENABLED - | LLDrawable::REBUILD_RIGGED -#endif //MESH_ENABLED - )) + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) { //VECTORIZE THIS LLMatrix4a mat_vert; @@ -1033,20 +1021,35 @@ void LLFace::updateRebuildFlags() bool LLFace::canRenderAsMask() { - const LLTextureEntry* te = getTextureEntry(); - return ( - ( - LLPipeline::sFastAlpha - /*(LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaDeferred) || - (!LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaNonDeferred)*/ - ) // do we want masks at all? - && - (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha - //!(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid - (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + if (LLPipeline::sNoAlpha) + { + return true; + } - getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive) - ); + const LLTextureEntry* te = getTextureEntry(); + + if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha + (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) + { + if (LLPipeline::sRenderDeferred) + { + if (getViewerObject()->isHUDAttachment() || te->getFullbright()) + { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe + return LLPipeline::sAutoMaskAlphaNonDeferred; + } + else + { + return LLPipeline::sAutoMaskAlphaDeferred; + } + } + else + { + return LLPipeline::sAutoMaskAlphaNonDeferred; + } + } + + return false; } BOOL LLFace::getGeometryVolume(const LLVolume& volume, @@ -1055,11 +1058,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, const U16 &index_offset, bool force_rebuild) { + LLFastTimer t(LLFastTimer::FTM_FACE_GET_GEOM); llassert(verify()); const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) + { + updateRebuildFlags(); + } + + bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; + if (mVertexBuffer.notNull()) { if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) @@ -1084,15 +1095,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } LLStrider vert; + LLVector4a* vertices = NULL; LLStrider tex_coords; LLStrider tex_coords2; + LLVector4a* normals = NULL; LLStrider norm; LLStrider colors; + LLVector4a* binormals = NULL; LLStrider binorm; LLStrider indicesp; -#if MESH_ENABLED + LLVector4a* weights = NULL; LLStrider wght; -#endif //MESH_ENABLED BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); @@ -1109,17 +1122,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); -#if MESH_ENABLED bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); -#endif //MESH_ENABLED const LLTextureEntry *tep = mVObjp->getTE(f); - if (!tep) rebuild_color = FALSE; // can't get color when tep is NULL - U8 bump_code = tep ? tep->getBumpmap() : 0; - + const U8 bump_code = tep ? tep->getBumpmap() : 0; + BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; @@ -1155,10 +1166,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - // INDICES + // INDICES if (full_rebuild) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_INDEX); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range); __m128i* dst = (__m128i*) indicesp.get(); __m128i* src = (__m128i*) vf.mIndices; @@ -1176,6 +1188,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { indicesp[i] = vf.mIndices[i]+index_offset; } + + if (map_range) + { + mVertexBuffer->flush(); + } } LLMatrix4a mat_normal; @@ -1189,6 +1206,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_TEXTURE); bool do_xform; if (tep) @@ -1312,7 +1330,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tex_mode = 0; } } - + LLVector4a scalea; scalea.load3(scale.mV); @@ -1321,7 +1339,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (!do_bump) { //not in atlas or not bump mapped, might be able to do a cheap update - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { @@ -1329,7 +1347,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { if (!do_xform) { - tex_coords.assignArray((U8*) vf.mTexCoords, sizeof(vf.mTexCoords[0]), num_vertices); + LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); } else { @@ -1396,10 +1414,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + if (map_range) + { + mVertexBuffer->flush(); + } } else { //either bump mapped or in atlas, just do the whole expensive loop - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range); std::vector bump_tc; @@ -1453,10 +1475,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + if (map_range) + { + mVertexBuffer->flush(); + } if (do_bump) { - mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex); + mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range); for (S32 i = 0; i < num_vertices; i++) { @@ -1486,167 +1512,184 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, *tex_coords2++ = tc; } + if (map_range) + { + mVertexBuffer->flush(); + } } } } if (rebuild_pos) { + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_POSITION); llassert(num_vertices > 0); - mVertexBuffer->getVertexStrider(vert, mGeomIndex); + + mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); + vertices = (LLVector4a*) vert.get(); + LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); - + LLVector4a* src = vf.mPositions; + LLVector4a* dst = vertices; - if(!vert.isStrided()) - { - LLVector4a* vertices = (LLVector4a*) vert.get(); - - LLVector4a* dst = vertices; - - LLVector4a* end = dst+num_vertices; - do - { - mat_vert.affineTransform(*src++, *dst++); - } - while(dst < end); - - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); - F32 *index_dst = (F32*) vertices; - F32 *index_end = (F32*) end; - - index_dst += 3; - index_end += 3; - do - { - *index_dst = index; - index_dst += 4; - } - while (index_dst < index_end); - - S32 aligned_pad_vertices = mGeomCount - num_vertices; - LLVector4a* last_vec = end - 1; - while (aligned_pad_vertices > 0) - { - --aligned_pad_vertices; - *dst++ = *last_vec; - } - + LLVector4a* end = dst+num_vertices; + do + { + mat_vert.affineTransform(*src++, *dst++); } - else + while(dst < end); + + F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); + F32 *index_dst = (F32*) vertices; + F32 *index_end = (F32*) end; + + index_dst += 3; + index_end += 3; + do { - LLVector4a position; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); - for (S32 i = 0; i < num_vertices; i++) - { - mat_vert.affineTransform(src[i], position); - //Still using getF32ptr() because if the array is strided then theres no guarantee vertices will aligned, which LLVector4a requires - vert[i].set(position.getF32ptr()); //This assignment and the one below are oddly sensitive. Suspect something's off around here. - *(vert[i].mV+3) = index; - } - for (S32 i = num_vertices; i < mGeomCount; i++) - { - memcpy(vert[i].mV,vert[num_vertices-1].mV,sizeof(LLVector4)); - } + *index_dst = index; + index_dst += 4; + } + while (index_dst < index_end); + + S32 aligned_pad_vertices = mGeomCount - num_vertices; + LLVector4a* last_vec = end - 1; + while (aligned_pad_vertices > 0) + { + --aligned_pad_vertices; + *dst++ = *last_vec; + } + + if (map_range) + { + mVertexBuffer->flush(); } } if (rebuild_normal) { - mVertexBuffer->getNormalStrider(norm, mGeomIndex); - if(!norm.isStrided()) - { - LLVector4a* normals = (LLVector4a*) norm.get(); + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_NORMAL); + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); + normals = (LLVector4a*) norm.get(); - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a normal; - mat_normal.rotate(vf.mNormals[i], normal); - normal.normalize3fast(); - normals[i] = normal; - } + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a normal; + mat_normal.rotate(vf.mNormals[i], normal); + normal.normalize3fast(); + normals[i] = normal; } - else + + if (map_range) { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a normal; - mat_normal.rotate(vf.mNormals[i], normal); - normal.normalize3fast(); - norm[i].set(normal.getF32ptr()); - } + mVertexBuffer->flush(); } } if (rebuild_binormal) { - mVertexBuffer->getBinormalStrider(binorm, mGeomIndex); - if(!binorm.isStrided()) - { - LLVector4a* binormals = (LLVector4a*) binorm.get(); + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_BINORMAL); + mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); + binormals = (LLVector4a*) binorm.get(); - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a binormal; - mat_normal.rotate(vf.mBinormals[i], binormal); - binormal.normalize3fast(); - binormals[i] = binormal; - } + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a binormal; + mat_normal.rotate(vf.mBinormals[i], binormal); + binormal.normalize3fast(); + binormals[i] = binormal; } - else + + if (map_range) { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a binormal; - mat_normal.rotate(vf.mBinormals[i], binormal); - binormal.normalize3fast(); - binorm[i].set(binormal.getF32ptr()); - } + mVertexBuffer->flush(); } } -#if MESH_ENABLED if (rebuild_weights && vf.mWeights) { - mVertexBuffer->getWeight4Strider(wght, mGeomIndex); - wght.assignArray((U8*) vf.mWeights, sizeof(vf.mWeights[0]), num_vertices); + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_WEIGHTS); + mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range); + weights = (LLVector4a*) wght.get(); + LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + if (map_range) + { + mVertexBuffer->flush(); + } } -#endif //MESH_ENABLED if (rebuild_color) { - mVertexBuffer->getColorStrider(colors, mGeomIndex); - if(!colors.isStrided()) - { - LLVector4a src; + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_COLOR); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range); - U32 vec[4]; - vec[0] = vec[1] = vec[2] = vec[3] = color.mAll; + LLVector4a src; + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = color.mAll; - src.loadua((F32*) vec); + src.loadua((F32*) vec); - LLVector4a* dst = (LLVector4a*) colors.get(); - S32 num_vecs = num_vertices/4; - if (num_vertices%4 > 0) - { - ++num_vecs; - } - - for (S32 i = 0; i < num_vecs; i++) - { - dst[i] = src; - } - } - else + LLVector4a* dst = (LLVector4a*) colors.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) { - for (S32 i = 0; i < num_vertices; i++) - { - colors[i] = color; - } + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + dst[i] = src; + } + + if (map_range) + { + mVertexBuffer->flush(); } } + if (rebuild_emissive) + { + LLFastTimer t(LLFastTimer::FTM_FACE_GEOM_EMISSIVE); + LLStrider emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + U32 glow32 = glow | + (glow << 8) | + (glow << 16) | + (glow << 24); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + LLVector4a* dst = (LLVector4a*) emissive.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + dst[i] = src; + } + + if (map_range) + { + mVertexBuffer->flush(); + } + } if (rebuild_tcoord) { mTexExtents[0].setVec(0,0); @@ -1873,7 +1916,7 @@ BOOL LLFace::verify(const U32* indices_array) const } // First, check whether the face data fits within the pool's range. - if ((mGeomIndex + mGeomCount) > mVertexBuffer->getRequestedVerts()) + if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) { ok = FALSE; llinfos << "Face references invalid vertices!" << llendl; @@ -1892,7 +1935,7 @@ BOOL LLFace::verify(const U32* indices_array) const llinfos << "Face has bogus indices count" << llendl; } - if (mIndicesIndex + mIndicesCount > (U32)mVertexBuffer->getRequestedIndices()) + if (mIndicesIndex + mIndicesCount > (U32)mVertexBuffer->getNumIndices()) { ok = FALSE; llinfos << "Face references invalid indices!" << llendl; @@ -1962,8 +2005,13 @@ S32 LLFace::pushVertices(const U16* index_array) const { if (mIndicesCount) { - mVertexBuffer->drawRange(LLRender::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); - gPipeline.addTrianglesDrawn(mIndicesCount/3); + U32 render_type = LLRender::TRIANGLES; + if (mDrawInfo) + { + render_type = mDrawInfo->mDrawMode; + } + mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); + gPipeline.addTrianglesDrawn(mIndicesCount, render_type); } return mIndicesCount; @@ -2026,13 +2074,13 @@ S32 LLFace::getColors(LLStrider &colors) } // llassert(mGeomIndex >= 0); - mVertexBuffer->getColorStrider(colors, mGeomIndex); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); return mGeomIndex; } S32 LLFace::getIndices(LLStrider &indicesp) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); llassert(indicesp[0] != indicesp[1]); return mIndicesIndex; } @@ -2065,9 +2113,7 @@ void LLFace::clearVertexBuffer() mLastVertexBuffer = NULL; } -#if MESH_ENABLED //static -//do NOT screw the the order of these. Must match order of LLDrawPoolAvatar::eRiggedPass. Order differs from LL's. U32 LLFace::getRiggedDataMask(U32 type) { static const U32 rigged_data_mask[] = { @@ -2075,13 +2121,11 @@ U32 LLFace::getRiggedDataMask(U32 type) LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, LLDrawPoolAvatar::RIGGED_SHINY_MASK, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, - //LLDrawPoolAvatar::RIGGED_GLOW_MASK, + LLDrawPoolAvatar::RIGGED_GLOW_MASK, LLDrawPoolAvatar::RIGGED_ALPHA_MASK, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_GLOW_MASK, - //LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, }; llassert(type < sizeof(rigged_data_mask)/sizeof(U32)); @@ -2131,5 +2175,3 @@ void LLFace::setRiggedIndex(U32 type, S32 index) mRiggedIndex[type] = index; } - -#endif //MESH_ENABLED diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 2f77abbb0..f6d514760 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -83,9 +83,7 @@ public: HUD_RENDER = 0x0008, USE_FACE_COLOR = 0x0010, TEXTURE_ANIM = 0x0020, -#if MESH_ENABLED RIGGED = 0x0040, -#endif //MESH_ENABLED }; static void initClass(); @@ -216,13 +214,12 @@ public: void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } -#if MESH_ENABLED U32 getRiggedVertexBufferDataMask() const; S32 getRiggedIndex(U32 type) const; void setRiggedIndex(U32 type, S32 index); static U32 getRiggedDataMask(U32 type); -#endif //MESH_ENABLED + public: //aligned members LLVector4a mExtents[2]; @@ -237,20 +234,16 @@ public: LLVector3 mCenterLocal; LLVector3 mCenterAgent; + LLVector2 mTexExtents[2]; F32 mDistance; F32 mLastUpdateTime; -#if MESH_ENABLED F32 mLastSkinTime; -#endif //MESH_ENABLED F32 mLastMoveTime; LLMatrix4* mTextureMatrix; LLDrawInfo* mDrawInfo; private: - friend class LLGeometryManager; - friend class LLVolumeGeometryManager; - LLPointer mVertexBuffer; LLPointer mLastVertexBuffer; @@ -279,10 +272,8 @@ private: S32 mTEOffset; S32 mReferenceIndex; -#if MESH_ENABLED std::vector mRiggedIndex; -#endif //MESH_ENABLED - + F32 mVSize; F32 mPixelArea; @@ -323,13 +314,9 @@ public: { return lhs->getTexture() < rhs->getTexture(); } - else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright()) - { - return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); - } else { - return lte->getGlow() < rte->getGlow(); + return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); } } }; diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index b981eb46d..b85b21d14 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -127,11 +127,9 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_UPDATE_TEXTURES, " Textures", &LLColor4::pink2, 0 }, { LLFastTimer::FTM_GEO_UPDATE, " Geo Update", &LLColor4::blue3, 1 }, { LLFastTimer::FTM_UPDATE_PRIMITIVES, " Volumes", &LLColor4::blue4, 0 }, -#if MESH_ENABLED { LLFastTimer::FTM_UPDATE_RIGGED_VOLUME," Rigged", &LLColor4::red3, 0 }, { LLFastTimer::FTM_SKIN_RIGGED, " Skin", &LLColor4::green1, 0 }, { LLFastTimer::FTM_RIGGED_OCTREE, " Octree", &LLColor4::green5, 0 }, -#endif //MESH_ENABLED { LLFastTimer::FTM_GEN_VOLUME, " Gen Volume", &LLColor4::yellow3, 0 }, { LLFastTimer::FTM_GEN_FLEX, " Flexible", &LLColor4::yellow4, 0 }, { LLFastTimer::FTM_GEN_TRIANGLES, " Triangles", &LLColor4::yellow5, 0 }, @@ -160,15 +158,40 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_STATESORT, " State Sort", &LLColor4::orange1, 1 }, { LLFastTimer::FTM_STATESORT_DRAWABLE, " Drawable", &LLColor4::orange2, 0 }, { LLFastTimer::FTM_STATESORT_POSTSORT, " Post Sort", &LLColor4::orange3, 0 }, -#if MESH_ENABLED + { LLFastTimer::FTM_MESH_UPDATE, " Mesh Update", &LLColor4::orange4, 0 }, { LLFastTimer::FTM_MESH_LOCK1, " Lock 1", &LLColor4::orange5, 0 }, { LLFastTimer::FTM_MESH_LOCK2, " Lock 2", &LLColor4::orange6, 0 }, { LLFastTimer::FTM_LOAD_MESH_LOD, " Load LOD", &LLColor4::yellow3, 0 }, -#endif //MESH_ENABLED + { LLFastTimer::FTM_REBUILD_OCCLUSION_VB," Occlusion", &LLColor4::cyan5, 0 }, { LLFastTimer::FTM_REBUILD_VBO, " VBO Rebuild", &LLColor4::red4, 0 }, { LLFastTimer::FTM_REBUILD_VOLUME_VB, " Volume", &LLColor4::blue1, 0 }, + { LLFastTimer::FTM_FACE_GET_GEOM, " Face Geom", &LLColor4::green1, 0 }, + { LLFastTimer::FTM_FACE_GEOM_POSITION, " Position", &LLColor4::green2, 0 }, + { LLFastTimer::FTM_FACE_GEOM_NORMAL, " Normal", &LLColor4::green3, 0 }, + { LLFastTimer::FTM_FACE_GEOM_TEXTURE, " Texture", &LLColor4::green4, 0 }, + { LLFastTimer::FTM_FACE_GEOM_COLOR, " Color", &LLColor4::green5, 0 }, + { LLFastTimer::FTM_FACE_GEOM_EMISSIVE, " Emissive", &LLColor4::green6, 0 }, + { LLFastTimer::FTM_FACE_GEOM_WEIGHTS, " Weights", &LLColor4::magenta1, 0 }, + { LLFastTimer:: FTM_FACE_GEOM_BINORMAL, " Binormal", &LLColor4::magenta2, 0 }, + { LLFastTimer:: FTM_FACE_GEOM_INDEX, " Index", &LLColor4::magenta3, 0 }, + { LLFastTimer::FTM_TEMP1, " Temp1", &LLColor4::blue2, 0 }, + { LLFastTimer::FTM_TEMP2, " Temp2", &LLColor4::blue3, 0 }, + { LLFastTimer::FTM_TEMP3, " Temp3", &LLColor4::blue4, 0 }, + { LLFastTimer::FTM_TEMP4, " Temp4", &LLColor4::blue5, 0 }, + { LLFastTimer::FTM_TEMP5, " Temp5", &LLColor4::cyan1, 0 }, + { LLFastTimer::FTM_TEMP6, " Temp6", &LLColor4::cyan2, 0 }, + { LLFastTimer::FTM_TEMP7, " Temp7", &LLColor4::cyan3, 0 }, + { LLFastTimer::FTM_TEMP8, " Temp8", &LLColor4::cyan4, 0 }, + { LLFastTimer::FTM_TEMP9, " Temp9", &LLColor4::cyan5, 0 }, + { LLFastTimer::FTM_TEMP10, " Temp10", &LLColor4::green1, 0 }, + { LLFastTimer::FTM_TEMP11, " Temp11", &LLColor4::green2, 0 }, + { LLFastTimer::FTM_TEMP12, " Temp12", &LLColor4::green3, 0 }, + { LLFastTimer::FTM_TEMP13, " Temp13", &LLColor4::green4, 0 }, + { LLFastTimer::FTM_TEMP14, " Temp14", &LLColor4::green5, 0 }, + { LLFastTimer::FTM_TEMP15, " Temp15", &LLColor4::green6, 0 }, + // { LLFastTimer::FTM_REBUILD_NONE_VB, " Unknown", &LLColor4::cyan5, 0 }, // { LLFastTimer::FTM_REBUILD_BRIDGE_VB, " Bridge", &LLColor4::blue2, 0 }, // { LLFastTimer::FTM_REBUILD_HUD_VB, " HUD", &LLColor4::blue3, 0 }, diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index ce1c00d73..b1e13d54e 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -56,6 +56,7 @@ #include "llcontrol.h" #include "llboost.h" #include "llweb.h" +#include "llviewershadermgr.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -110,7 +111,7 @@ BOOL LLFeatureList::isFeatureAvailable(const std::string& name) return mFeatures[name].mAvailable; } - LL_WARNS("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL; + LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL; // changing this to TRUE so you have to explicitly disable // something for it to be disabled @@ -124,7 +125,7 @@ F32 LLFeatureList::getRecommendedValue(const std::string& name) return mFeatures[name].mRecommendedLevel; } - LL_WARNS("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL; + LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL; return 0; } @@ -528,6 +529,8 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) { + LLViewerShaderMgr::sSkipReload = true; + applyBaseMasks(); switch (level) @@ -550,6 +553,9 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) } applyFeatures(skipFeatures); + + LLViewerShaderMgr::sSkipReload = false; + LLViewerShaderMgr::instance()->setShaders(); } void LLFeatureManager::applyBaseMasks() @@ -591,7 +597,7 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("NoPixelShaders"); } - if (!gGLManager.mHasVertexShader) + if (!gGLManager.mHasVertexShader || !mGPUSupported) { maskFeatures("NoVertexShaders"); } @@ -635,6 +641,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("TexUnit8orLess"); } + if (gGLManager.mHasMapBufferRange) + { + maskFeatures("MapBufferRange"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index b5a87c2b3..ed3d6debf 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -720,7 +720,10 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) volume->regenFaces(); volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME); volume->dirtySpatialGroup(); - doFlexibleRebuild(); + { + //LLFastTimer t(FTM_FLEXIBLE_REBUILD); + doFlexibleRebuild(); + } volume->genBBoxes(isVolumeGlobal()); } else if (!mUpdated || rotated) diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index e26baca83..13f9d5524 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -696,7 +696,7 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) mAnimPreview->requestUpdate(); - LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview) @@ -1525,6 +1525,11 @@ BOOL LLPreviewAnimation::render() gGL.pushMatrix(); gGL.loadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); diff --git a/indra/newview/llfloaterexploreanimations.cpp b/indra/newview/llfloaterexploreanimations.cpp index 3d1f1b737..9a973c8c8 100644 --- a/indra/newview/llfloaterexploreanimations.cpp +++ b/indra/newview/llfloaterexploreanimations.cpp @@ -331,7 +331,7 @@ BOOL LLFloaterExploreAnimations::handleHover(S32 x, S32 y, MASK mask) mAnimPreview->requestUpdate(); - LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview) diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 16fbcf9a6..36409e765 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -56,6 +56,7 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" // @@ -556,7 +557,7 @@ BOOL LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask) mSculptedPreview->refresh(); } - LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview) @@ -710,10 +711,16 @@ BOOL LLImagePreviewAvatar::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); + LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -751,7 +758,7 @@ BOOL LLImagePreviewAvatar::render() LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - + gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } @@ -841,24 +848,34 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; + LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals - for (U32 i = 0; (U32)i < num_vertices; i++) + LLStrider pos; + pos = (LLVector3*) vf.mPositions; pos.setStride(16); + LLStrider norm; + norm = (LLVector3*) vf.mNormals; norm.setStride(16); + LLStrider tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); + + for (U32 i = 0; i < num_vertices; i++) { - (vertex_strider++)->set(vf.mPositions[i].getF32ptr()); - LLVector4a normal(vf.mNormals[i]); - normal.normalize3fast(); - (normal_strider++)->set(normal.getF32ptr()); + *(vertex_strider++) = *pos++; + LLVector3 normal = *norm++; + normal.normalize(); + *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } // build indices @@ -892,6 +909,11 @@ BOOL LLImagePreviewSculpted::render() gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -920,19 +942,30 @@ BOOL LLImagePreviewSculpted::render() LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = (U32)vf.mNumIndices; + U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); - gGL.popMatrix(); + gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } diff --git a/indra/newview/llfloaterpostprocess.cpp b/indra/newview/llfloaterpostprocess.cpp index 19346c19b..bc72bf9ba 100644 --- a/indra/newview/llfloaterpostprocess.cpp +++ b/indra/newview/llfloaterpostprocess.cpp @@ -43,7 +43,11 @@ #include "llcombobox.h" #include "lllineeditor.h" #include "llviewerwindow.h" - +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif +#include LLFloaterPostProcess* LLFloaterPostProcess::sPostProcess = NULL; @@ -52,33 +56,31 @@ LLFloaterPostProcess::LLFloaterPostProcess() : LLFloater(std::string("Post-Proce { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml"); - /// Color Filter Callbacks - childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter"); - childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, (char*)"gamma"); - childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness"); - childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation"); - childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast"); + LLTabContainer *panel_list = getChild("Post-Process Tabs",false,false); //Contains a tab for each shader + if(panel_list) + { + //Iterate down tabs to access each panel + for(S32 i = 0; igetTabCount(); ++i) + { + //Get the panel via index + LLPanel *shader_panel = panel_list->getPanelByIndex(i); - childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base"); + //'Extra' panel controls loading/saving. No uniforms should be altered in this panel. + if(shader_panel->getName() == "Extras") + continue; - /// Night Vision Callbacks - childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision"); - childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier"); - childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size"); - childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength"); - - /// Bloom Callbacks - /*childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom"); - childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low"); - childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width"); - childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");*/ - - // Gauss Blur Callbacks - childSetCommitCallback("GaussBlurToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_gauss_blur"); - childSetCommitCallback("GaussBlurPasses", &LLFloaterPostProcess::onFloatControlMoved, (char*)"gauss_blur_passes"); + //Iterate down children elements of each panel. + for ( child_list_const_iter_t child_it = shader_panel->getChildList()->begin(); child_it != shader_panel->getChildList()->end(); ++child_it) + { + //Hacky, but for now checkboxes and sliders are assumed to link to shader uniforms. + if(dynamic_cast(*child_it) || dynamic_cast(*child_it)) + { + LLUICtrl *ctrl = dynamic_cast(*child_it); + ctrl->setCommitCallback(boost::bind(&LLFloaterPostProcess::onControlChanged, _1, (void*)ctrl->getName().c_str())); + } + } + } + } // Effect loading and saving. LLComboBox* comboBox = getChild("PPEffectsCombo"); @@ -110,54 +112,20 @@ LLFloaterPostProcess* LLFloaterPostProcess::instance() return sPostProcess; } -// Bool Toggle -void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData) -{ - char const * boolVariableName = (char const *)userData; - - // check the bool - LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); - gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue(); -} -// Float Moved -void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData) +void LLFloaterPostProcess::onControlChanged(LLUICtrl* ctrl, void* userData) { - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast(ctrl); - gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast(ctrl); - gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast(ctrl); - gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast(ctrl); - gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast(ctrl); - gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue(); + char const *VariableName = (char const *)userData; + char buf[256]; + S32 elem=0; + if(sscanf(VariableName,"%255[^[][%d]", buf, &elem) == 2) + { + LLPostProcess::getInstance()->tweaks[buf][elem] = ctrl->getValue(); + } + else + { + LLPostProcess::getInstance()->tweaks[VariableName] = ctrl->getValue(); + } } void LLFloaterPostProcess::onLoadEffect(void* userData) @@ -166,7 +134,7 @@ void LLFloaterPostProcess::onLoadEffect(void* userData) LLSD::String effectName(comboBox->getSelectedValue().asString()); - gPostProcess->setSelectedEffect(effectName); + LLPostProcess::getInstance()->setSelectedEffect(effectName); sPostProcess->syncMenu(); } @@ -177,7 +145,7 @@ void LLFloaterPostProcess::onSaveEffect(void* userData) std::string effectName(editBox->getValue().asString()); - if (gPostProcess->mAllEffects.has(effectName)) + if (LLPostProcess::getInstance()->mAllEffects.has(effectName)) { LLSD payload; payload["effect_name"] = effectName; @@ -185,7 +153,7 @@ void LLFloaterPostProcess::onSaveEffect(void* userData) } else { - gPostProcess->saveEffect(effectName); + LLPostProcess::getInstance()->saveEffect(effectName); sPostProcess->syncMenu(); } } @@ -207,7 +175,7 @@ bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLS // if they choose save, do it. Otherwise, don't do anything if (option == 0) { - gPostProcess->saveEffect(notification["payload"]["effect_name"].asString()); + LLPostProcess::getInstance()->saveEffect(notification["payload"]["effect_name"].asString()); sPostProcess->syncMenu(); } @@ -241,39 +209,33 @@ void LLFloaterPostProcess::syncMenu() comboBox->removeall(); LLSD::map_const_iterator currEffect; - for(currEffect = gPostProcess->mAllEffects.beginMap(); - currEffect != gPostProcess->mAllEffects.endMap(); + for(currEffect = LLPostProcess::getInstance()->mAllEffects.beginMap(); + currEffect != LLPostProcess::getInstance()->mAllEffects.endMap(); ++currEffect) { comboBox->add(currEffect->first); } // set the current effect as selected. - comboBox->selectByValue(gPostProcess->getSelectedEffect()); + comboBox->selectByValue(LLPostProcess::getInstance()->getSelectedEffect()); - /// Sync Color Filter Menu - childSetValue("ColorFilterToggle", gPostProcess->tweaks.useColorFilter()); - childSetValue("ColorFilterGamma", gPostProcess->tweaks.getGamma()); - childSetValue("ColorFilterBrightness", gPostProcess->tweaks.brightness()); - childSetValue("ColorFilterSaturation", gPostProcess->tweaks.saturation()); - childSetValue("ColorFilterContrast", gPostProcess->tweaks.contrast()); - childSetValue("ColorFilterBaseR", gPostProcess->tweaks.contrastBaseR()); - childSetValue("ColorFilterBaseG", gPostProcess->tweaks.contrastBaseG()); - childSetValue("ColorFilterBaseB", gPostProcess->tweaks.contrastBaseB()); - childSetValue("ColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity()); - - /// Sync Night Vision Menu - childSetValue("NightVisionToggle", gPostProcess->tweaks.useNightVisionShader()); - childSetValue("NightVisionBrightMult", gPostProcess->tweaks.brightMult()); - childSetValue("NightVisionNoiseSize", gPostProcess->tweaks.noiseSize()); - childSetValue("NightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength()); - - /// Sync Bloom Menu - /*childSetValue("BloomToggle", LLSD(gPostProcess->tweaks.useBloomShader())); - childSetValue("BloomExtract", gPostProcess->tweaks.extractLow()); - childSetValue("BloomSize", gPostProcess->tweaks.bloomWidth()); - childSetValue("BloomStrength", gPostProcess->tweaks.bloomStrength());*/ - - childSetValue("GaussBlurToggle", gPostProcess->tweaks.useGaussBlurFilter()); - childSetValue("GaussBlurPasses", gPostProcess->tweaks.getGaussBlurPasses()); + LLSD &tweaks = LLPostProcess::getInstance()->tweaks; + //Iterate down all uniforms handled by post-process shaders. Update any linked ui elements. + for (LLSD::map_const_iterator it = tweaks.beginMap(); it != tweaks.endMap(); ++it) + { + if(it->second.isArray()) + { + //llsd["uniform"][0]=>"uniform[0]" + //llsd["uniform"][1]=>"uniform[1]" + for(S32 i=0;isecond.size();++i) + { + childSetValue(it->first+"["+boost::lexical_cast(i)+"]",it->second[i]); + } + } + else + { + //llsd["uniform"]=>"uniform" + childSetValue(it->first,it->second); + } + } } diff --git a/indra/newview/llfloaterpostprocess.h b/indra/newview/llfloaterpostprocess.h index 08a3618c2..4f0ef7a63 100644 --- a/indra/newview/llfloaterpostprocess.h +++ b/indra/newview/llfloaterpostprocess.h @@ -58,12 +58,7 @@ public: static LLFloaterPostProcess* instance(); /// post process callbacks - static void onBoolToggle(LLUICtrl* ctrl, void* userData); - static void onFloatControlMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlRMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlGMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlBMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlIMoved(LLUICtrl* ctrl, void* userData); + static void onControlChanged(LLUICtrl* ctrl, void* userData); static void onLoadEffect(void* userData); static void onSaveEffect(void* userData); static void onChangeEffectName(LLUICtrl* ctrl, void * userData); diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 66fdaa4c4..385a45306 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -81,9 +81,7 @@ #include "llviewercontrol.h" #include "llviewerjoystick.h" #include "lluictrlfactory.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif #include "qtoolalign.h" //Thank Qarl! @@ -522,7 +520,6 @@ void LLFloaterTools::refresh() LLStringUtil::format_map_t selection_args; selection_args["COUNT"] = llformat("%.1d", (S32)prim_count); -#if MESH_ENABLED if(gMeshRepo.meshRezEnabled()) { F32 link_cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost(); @@ -531,7 +528,6 @@ void LLFloaterTools::refresh() selection_args["PE_STRING"] = getString("status_selectprimequiv", prim_equiv_args); } else -#endif //MESH_ENABLED { selection_args["PE_STRING"] = ""; } diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index f2c8b5ccd..16a4f1379 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -989,7 +989,7 @@ void LLFolderViewItem::draw() LLColor4 filter_color = mLastFilterGeneration >= getRoot()->getFilter()->getCurrentGeneration() ? LLColor4(0.5f, 0.8f, 0.5f, 1.f) : LLColor4(0.8f, 0.5f, 0.5f, 1.f); sSmallFont->renderUTF8(mStatusText, 0, text_left, y, filter_color, - LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, &right_x, FALSE ); text_left = right_x; } @@ -999,17 +999,17 @@ void LLFolderViewItem::draw() { // *TODO: Translate sFont->renderUTF8( std::string("Loading... "), 0, text_left, y, sSearchStatusColor, - LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, S32_MAX, S32_MAX, &right_x, FALSE); + LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, &right_x, FALSE); text_left = right_x; } sFont->renderUTF8( mLabel, 0, text_left, y, color, - LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, + LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, &right_x, FALSE ); if (!mLabelSuffix.empty()) { sFont->renderUTF8( mLabelSuffix, 0, right_x, y, sSuffixColor, - LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, + LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, &right_x, FALSE ); } @@ -1033,7 +1033,7 @@ void LLFolderViewItem::draw() F32 match_string_left = text_left + sFont->getWidthF32(combined_string, 0, mStringMatchOffset); F32 y = (F32)getRect().getHeight() - sFont->getLineHeight() - (F32)TEXT_PAD; sFont->renderUTF8( combined_string, mStringMatchOffset, match_string_left, y, - sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, + sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, mLabelStyle, LLFontGL::NO_SHADOW, filter_string_length, S32_MAX, &right_x, FALSE ); } } @@ -3273,7 +3273,7 @@ void LLFolderView::draw() mFilter.getCurrentGeneration(), mFilter.getMinRequiredGeneration(), mFilter.getMustPassGeneration()); sSmallFont->renderUTF8(current_filter_string, 0, 2, getRect().getHeight() - sSmallFont->getLineHeight(), LLColor4(0.5f, 0.5f, 0.8f, 1.f), - LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE ); + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } // if cursor has moved off of me during drag and drop @@ -3320,12 +3320,12 @@ void LLFolderView::draw() if (gInventory.backgroundFetchActive() || mCompletedFilterGeneration < mFilter.getMinRequiredGeneration()) { mStatusText = std::string("Searching..."); // *TODO:translate - sFont->renderUTF8(mStatusText, 0, 2, 1, sSearchStatusColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE ); + sFont->renderUTF8(mStatusText, 0, 2, 1, sSearchStatusColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } else { mStatusText = std::string("No matching items found in inventory."); // *TODO:translate - sFont->renderUTF8(mStatusText, 0, 2, 1, sSearchStatusColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE ); + sFont->renderUTF8(mStatusText, 0, 2, 1, sSearchStatusColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } } diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 9bacdee6d..388a2cf4a 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1026,7 +1026,7 @@ void LLViewerObjectList::renderObjectBeacons() color = debug_beacon.mTextColor; color.mV[3] *= 1.f; - hud_textp->setString(utf8str_to_wstring(debug_beacon.mString)); + hud_textp->setString(debug_beacon.mString); hud_textp->setColor(color); hud_textp->setPositionAgent(debug_beacon.mPositionAgent); debug_beacon.mHUDObject = hud_textp; diff --git a/indra/newview/llgroupnotify.cpp b/indra/newview/llgroupnotify.cpp index 2f6d52b7e..3eabf6df1 100644 --- a/indra/newview/llgroupnotify.cpp +++ b/indra/newview/llgroupnotify.cpp @@ -135,7 +135,7 @@ LLGroupNotifyBox::LLGroupNotifyBox(const std::string& subject, : LLTextBox(name, rect, text, font) { setHAlign(LLFontGL::RIGHT); - setFontStyle(LLFontGL::DROP_SHADOW_SOFT); + setFontShadow(LLFontGL::DROP_SHADOW_SOFT); setBorderVisible(FALSE); setColor( gColors.getColor("GroupNotifyTextColor") ); setBackgroundColor( gColors.getColor("GroupNotifyBoxColor") ); diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 7104fecc5..a06361d99 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -339,15 +339,15 @@ void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16); + LLVOAvatar *avatarp = gObjectList.findAvatar(source_id); + if (avatarp) { - LLVOAvatar *avatarp = gObjectList.findAvatar(source_id); - if (avatarp) - setSourceObject(avatarp); - else - { - //llwarns << "Could not find source avatar for lookat effect" << llendl; - return; - } + setSourceObject(avatarp); + } + else + { + //llwarns << "Could not find source avatar for lookat effect" << llendl; + return; } htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); @@ -548,6 +548,7 @@ void LLHUDEffectLookAt::render() target + shadow_offset, *font, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, -0.5f * font->getWidthF32(text) + 2.0f, -2.0f, LLColor4::black, @@ -556,6 +557,7 @@ void LLHUDEffectLookAt::render() target + offset, *font, LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, -0.5f * font->getWidthF32(text), 0.0f, (*mAttentions)[mTargetType].mColor, diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 7bfbcd683..59a9596bc 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -161,6 +161,7 @@ void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) LLHUDEffect::unpackData(mesgsys, blocknum); LLUUID source_id; LLUUID target_id; + U8 pointAtTypeUnpacked = 0; S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); if (size != PKT_SIZE) { @@ -170,23 +171,22 @@ void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum); htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16); + htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); + htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24); + htonmemcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1); + LLVOAvatar *avatarp = gObjectList.findAvatar(source_id); + if (avatarp) { - LLVOAvatar *avatarp = gObjectList.findAvatar(source_id); - if (avatarp) - setSourceObject(avatarp); - else - { - //llwarns << "Could not find source avatar for pointat effect" << llendl; - return; - } + setSourceObject(avatarp); + } + else + { + //llwarns << "Could not find source avatar for pointat effect" << llendl; + return; } - htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); - - LLViewerObject* objp = gObjectList.findObject(target_id); - - htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24); + LLViewerObject *objp = gObjectList.findObject(target_id); if (objp) { @@ -197,8 +197,6 @@ void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) setTargetPosGlobal(new_target); } - U8 pointAtTypeUnpacked = 0; - htonmemcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1); mTargetType = (EPointAtType)pointAtTypeUnpacked; // mKillTime = mTimer.getElapsedTimeF32() + mDuration; diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp new file mode 100644 index 000000000..cc016c07a --- /dev/null +++ b/indra/newview/llhudnametag.cpp @@ -0,0 +1,1109 @@ +/** + * @file llhudnametag.cpp + * @brief Name tags for avatars + * @author James Cook + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llhudnametag.h" + +#include "llrender.h" + +#include "llagent.h" +#include "llviewercontrol.h" +#include "llcriticaldamp.h" +#include "lldrawable.h" +#include "llfontgl.h" +#include "llglheaders.h" +#include "llhudrender.h" +#include "llui.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerobject.h" +#include "llvovolume.h" +#include "llviewerwindow.h" +#include "llstatusbar.h" +#include "llmenugl.h" +#include "pipeline.h" +#include + +// [RLVa:KB] +#include "rlvhandler.h" +// [/RLVa:KB] + +const F32 SPRING_STRENGTH = 0.7f; +const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f; +const F32 HORIZONTAL_PADDING = 16.f; +const F32 VERTICAL_PADDING = 12.f; +const F32 LINE_PADDING = 3.f; // aka "leading" +const F32 BUFFER_SIZE = 2.f; +const F32 MIN_EDGE_OVERLAP = 3.f; +const F32 HUD_TEXT_MAX_WIDTH = 190.f; +const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; +const F32 RESIZE_TIME = 0.f; +const S32 NUM_OVERLAP_ITERATIONS = 10; +const F32 NEIGHBOR_FORCE_FRACTION = 1.f; +const F32 POSITION_DAMPING_TC = 0.2f; +const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f; +const F32 LOD_0_SCREEN_COVERAGE = 0.15f; +const F32 LOD_1_SCREEN_COVERAGE = 0.30f; +const F32 LOD_2_SCREEN_COVERAGE = 0.40f; + +std::set > LLHUDNameTag::sTextObjects; +std::vector > LLHUDNameTag::sVisibleTextObjects; +BOOL LLHUDNameTag::sDisplayText = TRUE ; + +bool llhudnametag_further_away::operator()(const LLPointer& lhs, const LLPointer& rhs) const +{ + return lhs->getDistance() > rhs->getDistance(); +} + + +LLHUDNameTag::LLHUDNameTag(const U8 type) +: LLHUDObject(type), + mDoFade(TRUE), + mFadeDistance(8.f), + mFadeRange(4.f), + mLastDistance(0.f), + mZCompare(TRUE), + mVisibleOffScreen(FALSE), + mOffscreen(FALSE), + mColor(1.f, 1.f, 1.f, 1.f), +// mScale(), + mWidth(0.f), + mHeight(0.f), + mFontp(LLFontGL::getFontSansSerifSmall()), + mBoldFontp(LLFontGL::getFontSansSerifBold()), + mSoftScreenRect(), + mPositionAgent(), + mPositionOffset(), + mMass(10.f), + mMaxLines(10), + mOffsetY(0), + mRadius(0.1f), + mTextSegments(), + mLabelSegments(), + mTextAlignment(ALIGN_TEXT_CENTER), + mVertAlignment(ALIGN_VERT_CENTER), + mLOD(0), + mHidden(FALSE) +{ + LLPointer ptr(this); + sTextObjects.insert(ptr); + mBubbleImage = LLUI::getUIImage("Rounded_Rect.png"); +} + +LLHUDNameTag::~LLHUDNameTag() +{ +} + + +BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) +{ + if (!mVisible || mHidden) + { + return FALSE; + } + + // don't pick text that isn't bound to a viewerobject + if (!mSourceObject || mSourceObject->mDrawable.isNull()) + { + return FALSE; + } + + F32 alpha_factor = 1.f; + LLColor4 text_color = mColor; + if (mDoFade) + { + if (mLastDistance > mFadeDistance) + { + alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); + text_color.mV[3] = text_color.mV[3]*alpha_factor; + } + } + if (text_color.mV[3] < 0.01f) + { + return FALSE; + } + + mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); + + LLVector3 position = mPositionAgent; + + if (mSourceObject) + { //get intersection of eye through mPositionAgent to plane of source object + //using this position keeps the camera from focusing on some seemingly random + //point several meters in front of the nametag + const LLVector3& p = mSourceObject->getPositionAgent(); + const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis(); + const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin(); + + LLVector3 ray = position-eye; + ray.normalize(); + + LLVector3 delta = p-position; + F32 dist = delta*n; + F32 dt = dist/(ray*n); + position += ray*dt; + } + + // scale screen size of borders down + //RN: for now, text on hud objects is never occluded + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec); + + LLVector3 width_vec = mWidth * x_pixel_vec; + LLVector3 height_vec = mHeight * y_pixel_vec; + + LLCoordGL screen_pos; + LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, FALSE); + + LLVector2 screen_offset; + screen_offset = updateScreenPos(mPositionOffset); + + LLVector3 render_position = position + + (x_pixel_vec * screen_offset.mV[VX]) + + (y_pixel_vec * screen_offset.mV[VY]); + + + //if (mUseBubble) + { + LLVector3 bg_pos = render_position + + (F32)mOffsetY * y_pixel_vec + - (width_vec / 2.f) + - (height_vec); + //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); + + LLVector3 v[] = + { + bg_pos, + bg_pos + width_vec, + bg_pos + width_vec + height_vec, + bg_pos + height_vec, + }; + + if (debug_render) + { + gGL.begin(LLRender::LINE_STRIP); + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[2].mV); + gGL.end(); + } + + LLVector3 dir = end-start; + F32 a, b, t; + + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) || + LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) ) + { + if (t <= 1.f) + { + intersection = start + dir*t; + return TRUE; + } + } + } + + return FALSE; +} + +void LLHUDNameTag::render() +{ + if (sDisplayText) + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderText(FALSE); + } +} + +void LLHUDNameTag::renderForSelect() +{ + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + renderText(TRUE); +} + +void LLHUDNameTag::renderText(BOOL for_select) +{ + if (!mVisible || mHidden) + { + return; + } + + // don't pick text that isn't bound to a viewerobject + if (for_select && + (!mSourceObject || mSourceObject->mDrawable.isNull())) + { + return; + } + + if (for_select) + { + gGL.getTexUnit(0)->disable(); + } + else + { + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } + + LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE); + LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE); + gGL.setSceneBlendType(LLRender::BT_ALPHA); //Workaround avoiding inheriting stale blendstate from... something. + + LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); + F32 alpha_factor = 1.f; + LLColor4 text_color = mColor; + if (mDoFade) + { + if (mLastDistance > mFadeDistance) + { + alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); + text_color.mV[3] = text_color.mV[3]*alpha_factor; + } + } + if (text_color.mV[3] < 0.01f) + { + return; + } + shadow_color.mV[3] = text_color.mV[3]; + + mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); + +// *TODO: make this a per-text setting + static const LLCachedControl background_chat_color("BackgroundChatColor", LLColor4(0,0,0,1.f)); + static const LLCachedControl chat_bubble_opacity("ChatBubbleOpacity", .5); + LLColor4 bg_color = background_chat_color; + bg_color.setAlpha(chat_bubble_opacity.get() * alpha_factor); + + // maybe a no-op? + //const S32 border_height = 16; + //const S32 border_width = 16; + const S32 border_height = 8; + const S32 border_width = 8; + + // *TODO move this into helper function + F32 border_scale = 1.f; + + if (border_height * 2 > mHeight) + { + border_scale = (F32)mHeight / ((F32)border_height * 2.f); + } + if (border_width * 2 > mWidth) + { + border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f)); + } + + // scale screen size of borders down + //RN: for now, text on hud objects is never occluded + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + + LLVector2 border_scale_vec((F32)border_width / (F32)mBubbleImage->getTextureWidth(), (F32)border_height / (F32)mBubbleImage->getTextureHeight()); + LLVector3 width_vec = mWidth * x_pixel_vec; + LLVector3 height_vec = mHeight * y_pixel_vec; + LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec; + LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec; + + mRadius = (width_vec + height_vec).magVec() * 0.5f; + + LLCoordGL screen_pos; + LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); + + LLVector2 screen_offset; +// if (!mUseBubble) +// { +// screen_offset = mPositionOffset; +// } +// else +// { + screen_offset = updateScreenPos(mPositionOffset); +// } + + LLVector3 render_position = mPositionAgent + + (x_pixel_vec * screen_offset.mV[VX]) + + (y_pixel_vec * screen_offset.mV[VY]); + +// if (mUseBubble) + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + LLUI::pushMatrix(); + { + LLVector3 bg_pos = render_position + + (F32)mOffsetY * y_pixel_vec + - (width_vec / 2.f) + - (height_vec); + LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); + + if (for_select) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + S32 name = mSourceObject->mGLName; + LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name); + gGL.color4ubv(coloru.mV); + gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); + LLUI::popMatrix(); + return; + } + else + { + gGL.getTexUnit(0)->bind(mBubbleImage->getImage()); + + gGL.color4fv(bg_color.mV); + gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); + + if ( mLabelSegments.size()) + { + LLUI::pushMatrix(); + { + gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], chat_bubble_opacity * alpha_factor); + LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec; + LLVector3 label_offset = height_vec - label_height; + LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]); + gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height); + } + LLUI::popMatrix(); + } + } + + BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f; + BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f); + + // draw line segments pointing to parent object + if (!mOffscreen && (outside_width || outside_height)) + { + LLUI::pushMatrix(); + { + gGL.color4fv(bg_color.mV); + LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec); + target_pos += (width_vec / 2.f); + target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero; + target_pos -= 3.f * x_pixel_vec; + target_pos -= 6.f * y_pixel_vec; + LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]); + gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec); + } + LLUI::popMatrix(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE); + + LLVector3 box_center_offset; + box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f); + LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]); + gGL.color4fv(bg_color.mV); + LLUI::setLineWidth(2.0); + gGL.begin(LLRender::LINES); + { + if (outside_width) + { + LLVector3 vert; + // draw line in x then y + if (mPositionOffset.mV[VX] < 0.f) + { + // start at right edge + vert = width_vec * 0.5f; + gGL.vertex3fv(vert.mV); + } + else + { + // start at left edge + vert = width_vec * -0.5f; + gGL.vertex3fv(vert.mV); + } + vert = -mPositionOffset.mV[VX] * x_pixel_vec; + gGL.vertex3fv(vert.mV); + gGL.vertex3fv(vert.mV); + vert -= mPositionOffset.mV[VY] * y_pixel_vec; + vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); + gGL.vertex3fv(vert.mV); + } + else + { + LLVector3 vert; + // draw line in y then x + if (mPositionOffset.mV[VY] < 0.f) + { + // start at top edge + vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); + gGL.vertex3fv(vert.mV); + } + else + { + // start at bottom edge + vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); + gGL.vertex3fv(vert.mV); + } + vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec; + vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); + gGL.vertex3fv(vert.mV); + } + } + gGL.end(); + LLUI::setLineWidth(1.0); + + } + } + LLUI::popMatrix(); + } + + F32 y_offset = (F32)mOffsetY; + + // Render label + { + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + for(std::vector::iterator segment_iter = mLabelSegments.begin(); + segment_iter != mLabelSegments.end(); ++segment_iter ) + { + // Label segments use default font + const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; + y_offset -= fontp->getLineHeight(); + + F32 x_offset; + if (mTextAlignment == ALIGN_TEXT_CENTER) + { + x_offset = -0.5f*segment_iter->getWidth(fontp); + } + else // ALIGN_LEFT + { + x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); + } + + LLColor4 label_color(0.f, 0.f, 0.f, 1.f); + label_color.mV[VALPHA] = alpha_factor; + hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE); + } + } + + // Render text + { + // -1 mMaxLines means unlimited lines. + S32 start_segment; + S32 max_lines = getMaxLines(); + + if (max_lines < 0) + { + start_segment = 0; + } + else + { + start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); + } + + for (std::vector::iterator segment_iter = mTextSegments.begin() + start_segment; + segment_iter != mTextSegments.end(); ++segment_iter ) + { + const LLFontGL* fontp = segment_iter->mFont; + y_offset -= fontp->getLineHeight(); + y_offset -= LINE_PADDING; + + U8 style = segment_iter->mStyle; + LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; + + F32 x_offset; + if (mTextAlignment== ALIGN_TEXT_CENTER) + { + x_offset = -0.5f*segment_iter->getWidth(fontp); + } + else // ALIGN_LEFT + { + x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); + + // *HACK + x_offset += 1; + } + + text_color = segment_iter->mColor; + text_color.mV[VALPHA] *= alpha_factor; + + hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE); + } + } + /// Reset the default color to white. The renderer expects this to be the default. + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); + if (for_select) + { + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } +} + +void LLHUDNameTag::setString(const std::string &text_utf8) +{ +//[RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0a) | Modified: RLVa-1.0.0f +// NOTE: setString() is only called for debug beacons and the floating name tags (which we don't want to censor +// because you'd see "(Region hidden) LastName" if you happen to go to a sim who's name is your first name :p + + //Disabled because logic in LLVOAvatar::idleUpdateNameTag should be handling this. + /*std::string text(text_utf8); + if (rlv_handler_t::isEnabled()) + { + if (gRlvHandler.canShowHoverText(mSourceObject)) + { + if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) + RlvUtil::filterNames(text); + } + else + { + text = ""; + } + }*/ +//[/RLVa:KB] + + mTextSegments.clear(); + addLine(text_utf8, mColor); +} + +void LLHUDNameTag::clearString() +{ + mTextSegments.clear(); +} + + +void LLHUDNameTag::addLine(const std::string &text_utf8, + const LLColor4& color, + const LLFontGL::StyleFlags style, + const LLFontGL* font) +{ + LLWString wline = utf8str_to_wstring(text_utf8); + if (!wline.empty()) + { + // use default font for segment if custom font not specified + if (!font) + { + font = mFontp; + } + typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; + LLWString seps(utf8str_to_wstring("\r\n")); + boost::char_separator sep(seps.c_str()); + + tokenizer tokens(wline, sep); + tokenizer::iterator iter = tokens.begin(); + + while (iter != tokens.end()) + { + U32 line_length = 0; + do + { + F32 max_pixels = HUD_TEXT_MAX_WIDTH; + S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); + LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font); + mTextSegments.push_back(segment); + line_length += segment_length; + } + while (line_length != iter->size()); + ++iter; + } + } +} + +void LLHUDNameTag::setLabel(const std::string &label_utf8) +{ + mLabelSegments.clear(); + addLabel(label_utf8); +} + +void LLHUDNameTag::addLabel(const std::string& label_utf8) +{ + LLWString wstr = utf8string_to_wstring(label_utf8); + if (!wstr.empty()) + { + LLWString seps(utf8str_to_wstring("\r\n")); + LLWString empty; + + typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; + boost::char_separator sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens); + + tokenizer tokens(wstr, sep); + tokenizer::iterator iter = tokens.begin(); + + while (iter != tokens.end()) + { + U32 line_length = 0; + do + { + S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), + HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); + LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp); + mLabelSegments.push_back(segment); + line_length += segment_length; + } + while (line_length != iter->size()); + ++iter; + } + } +} + +void LLHUDNameTag::setZCompare(const BOOL zcompare) +{ + mZCompare = zcompare; +} + +void LLHUDNameTag::setFont(const LLFontGL* font) +{ + mFontp = font; +} + + +void LLHUDNameTag::setColor(const LLColor4 &color) +{ + mColor = color; + for (std::vector::iterator segment_iter = mTextSegments.begin(); + segment_iter != mTextSegments.end(); ++segment_iter ) + { + segment_iter->mColor = color; + } +} + +void LLHUDNameTag::setAlpha(F32 alpha) +{ + mColor.mV[VALPHA] = alpha; + for (std::vector::iterator segment_iter = mTextSegments.begin(); + segment_iter != mTextSegments.end(); ++segment_iter ) + { + segment_iter->mColor.mV[VALPHA] = alpha; + } +} + + +void LLHUDNameTag::setDoFade(const BOOL do_fade) +{ + mDoFade = do_fade; +} + +void LLHUDNameTag::updateVisibility() +{ + if (mSourceObject) + { + mSourceObject->updateText(); + } + + mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal); + + if (!mSourceObject) + { + //llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl; + mVisible = TRUE; + sVisibleTextObjects.push_back(LLPointer (this)); + return; + } + + // Not visible if parent object is dead + if (mSourceObject->isDead()) + { + mVisible = FALSE; + return; + } + + // push text towards camera by radius of object, but not past camera + LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin(); + LLVector3 dir_from_camera = vec_from_camera; + dir_from_camera.normVec(); + + if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f) + { //text is behind camera, don't render + mVisible = FALSE; + return; + } + + if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius()) + { + mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis())); + } + else + { + mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius(); + } + + mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); + + if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) + { + mVisible = FALSE; + return; + } + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + + LLVector3 render_position = mPositionAgent + + (x_pixel_vec * mPositionOffset.mV[VX]) + + (y_pixel_vec * mPositionOffset.mV[VY]); + + mOffscreen = FALSE; + if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius)) + { + if (!mVisibleOffScreen) + { + mVisible = FALSE; + return; + } + else + { + mOffscreen = TRUE; + } + } + + mVisible = TRUE; + sVisibleTextObjects.push_back(LLPointer (this)); +} + +LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset) +{ + LLCoordGL screen_pos; + LLVector2 screen_pos_vec; + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); + if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) + { + // bubble off-screen, so find a spot for it along screen edge + LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); + } + + screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); + + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); + S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT; + + LLVector2 screen_center; + screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f); + + if(mVertAlignment == ALIGN_VERT_TOP) + { + screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], + (F32)bottom, + (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT); + mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f, + screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); + } + else + { + screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], + (F32)bottom + mHeight * 0.5f, + (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT); + mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); + } + + return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY)); +} + +void LLHUDNameTag::updateSize() +{ + F32 height = 0.f; + F32 width = 0.f; + + S32 max_lines = getMaxLines(); + //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); + //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); + + S32 start_segment; + if (max_lines < 0) start_segment = 0; + else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); + + std::vector::iterator iter = mTextSegments.begin() + start_segment; + while (iter != mTextSegments.end()) + { + const LLFontGL* fontp = iter->mFont; + height += fontp->getLineHeight(); + height += LINE_PADDING; + width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); + ++iter; + } + + // Don't want line spacing under the last line + if (height > 0.f) + { + height -= LINE_PADDING; + } + + iter = mLabelSegments.begin(); + while (iter != mLabelSegments.end()) + { + height += mFontp->getLineHeight(); + width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH)); + ++iter; + } + + if (width == 0.f) + { + return; + } + + width += HORIZONTAL_PADDING; + height += VERTICAL_PADDING; + + // *TODO: Could do a timer-based resize here + //mWidth = llmax(width, lerp(mWidth, (F32)width, u)); + //mHeight = llmax(height, lerp(mHeight, (F32)height, u)); + mWidth = width; + mHeight = height; +} + +void LLHUDNameTag::updateAll() +{ + // iterate over all text objects, calculate their restoration forces, + // and add them to the visible set if they are on screen and close enough + sVisibleTextObjects.clear(); + + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDNameTag* textp = (*text_it); + textp->mTargetPositionOffset.clearVec(); + textp->updateSize(); + textp->updateVisibility(); + } + + // sort back to front for rendering purposes + std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away()); + + // iterate from front to back, and set LOD based on current screen coverage + F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled()); + F32 current_screen_area = 0.f; + std::vector >::reverse_iterator r_it; + for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it) + { + LLHUDNameTag* textp = (*r_it); +// if (textp->mUseBubble) +// { + if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE) + { + textp->setLOD(3); + } + else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE) + { + textp->setLOD(2); + } + else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE) + { + textp->setLOD(1); + } + else + { + textp->setLOD(0); + } + textp->updateSize(); + // find on-screen position and initialize collision rectangle + textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero); + current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight()); +// } + } + + LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat(); + F32 camera_vel = camera_vel_stat->getCurrent(); + if (camera_vel > MAX_STABLE_CAMERA_VELOCITY) + { + return; + } + + VisibleTextObjectIterator src_it; + + for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++) + { + for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it) + { + LLHUDNameTag* src_textp = (*src_it); + +// if (!src_textp->mUseBubble) +// { +// continue; +// } + VisibleTextObjectIterator dst_it = src_it; + ++dst_it; + for (; dst_it != sVisibleTextObjects.end(); ++dst_it) + { + LLHUDNameTag* dst_textp = (*dst_it); + +// if (!dst_textp->mUseBubble) +// { +// continue; +// } + if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect)) + { + LLRectf intersect_rect = src_textp->mSoftScreenRect; + intersect_rect.intersectWith(dst_textp->mSoftScreenRect); + intersect_rect.stretch(-BUFFER_SIZE * 0.5f); + + F32 src_center_x = src_textp->mSoftScreenRect.getCenterX(); + F32 src_center_y = src_textp->mSoftScreenRect.getCenterY(); + F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX(); + F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY(); + F32 intersect_center_x = intersect_rect.getCenterX(); + F32 intersect_center_y = intersect_rect.getCenterY(); + LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y), + LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y), + 0.5f); + force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y); + force.normVec(); + + LLVector2 src_force = -1.f * force; + LLVector2 dst_force = force; + + LLVector2 force_strength; + F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass); + F32 dst_mult = 1.f - src_mult; + F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight(); + F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight(); + src_force.mV[VY] *= src_aspect_ratio; + src_force.normVec(); + dst_force.mV[VY] *= dst_aspect_ratio; + dst_force.normVec(); + + src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH); + src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH); + dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH); + dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH); + + src_textp->mTargetPositionOffset += src_force; + dst_textp->mTargetPositionOffset += dst_force; + src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset); + dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset); + } + } + } + } + + VisibleTextObjectIterator this_object_it; + for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it) + { +// if (!(*this_object_it)->mUseBubble) +// { +// continue; +// } + (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC)); + } +} + +void LLHUDNameTag::setLOD(S32 lod) +{ + mLOD = lod; + //RN: uncomment this to visualize LOD levels + //std::string label = llformat("%d", lod); + //setLabel(label); +} + +S32 LLHUDNameTag::getMaxLines() +{ + switch(mLOD) + { + case 0: + return mMaxLines; + case 1: + return mMaxLines > 0 ? mMaxLines / 2 : 5; + case 2: + return mMaxLines > 0 ? mMaxLines / 3 : 2; + default: + // label only + return 0; + } +} + +void LLHUDNameTag::markDead() +{ + sTextObjects.erase(LLPointer(this)); + LLHUDObject::markDead(); +} + +void LLHUDNameTag::shiftAll(const LLVector3& offset) +{ + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDNameTag *textp = text_it->get(); + textp->shift(offset); + } +} + +void LLHUDNameTag::shift(const LLVector3& offset) +{ + mPositionAgent += offset; +} + +//static +void LLHUDNameTag::addPickable(std::set &pick_list) +{ + //this might put an object on the pick list a second time, overriding it's mGLName, which is ok + // *FIX: we should probably cull against pick frustum + VisibleTextObjectIterator text_it; + for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it) + { +// if (!(*text_it)->mUseBubble) +// { +// continue; +// } + pick_list.insert((*text_it)->mSourceObject); + } +} + +//static +// called when UI scale changes, to flush font width caches +void LLHUDNameTag::reshape() +{ + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDNameTag* textp = (*text_it); + std::vector::iterator segment_iter; + for (segment_iter = textp->mTextSegments.begin(); + segment_iter != textp->mTextSegments.end(); ++segment_iter ) + { + segment_iter->clearFontWidthMap(); + } + for(segment_iter = textp->mLabelSegments.begin(); + segment_iter != textp->mLabelSegments.end(); ++segment_iter ) + { + segment_iter->clearFontWidthMap(); + } + } +} + +//============================================================================ + +F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font) +{ + std::map::iterator iter = mFontWidthMap.find(font); + if (iter != mFontWidthMap.end()) + { + return iter->second; + } + else + { + F32 width = font->getWidthF32(mText.c_str()); + mFontWidthMap[font] = width; + return width; + } +} diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h new file mode 100644 index 000000000..8c6185272 --- /dev/null +++ b/indra/newview/llhudnametag.h @@ -0,0 +1,188 @@ +/** + * @file llhudnametag.h + * @brief Name tags for avatars + * @author James Cook + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LLHUDNAMETAG_H +#define LLHUDNAMETAG_H + +#include "llpointer.h" + +#include "llhudobject.h" +#include "v4color.h" +//#include "v4coloru.h" +#include "v2math.h" +#include "llrect.h" +//#include "llframetimer.h" +#include "llfontgl.h" +#include "lluiimage.h" +#include +#include + +class LLDrawable; +class LLHUDNameTag; + +struct llhudnametag_further_away +{ + bool operator()(const LLPointer& lhs, const LLPointer& rhs) const; +}; + +class LLHUDNameTag : public LLHUDObject +{ +protected: + class LLHUDTextSegment + { + public: + LLHUDTextSegment(const LLWString& text, const LLFontGL::StyleFlags style, const LLColor4& color, const LLFontGL* font) + : mColor(color), + mStyle(style), + mText(text), + mFont(font) + {} + F32 getWidth(const LLFontGL* font); + const LLWString& getText() const { return mText; } + void clearFontWidthMap() { mFontWidthMap.clear(); } + + LLColor4 mColor; + LLFontGL::StyleFlags mStyle; + const LLFontGL* mFont; + private: + LLWString mText; + std::map mFontWidthMap; + }; + +public: + typedef enum e_text_alignment + { + ALIGN_TEXT_LEFT, + ALIGN_TEXT_CENTER + } ETextAlignment; + + typedef enum e_vert_alignment + { + ALIGN_VERT_TOP, + ALIGN_VERT_CENTER + } EVertAlignment; + +public: + // Set entire string, eliminating existing lines + void setString(const std::string& text_utf8); + + void clearString(); + + // Add text a line at a time, allowing custom formatting + void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL); + + // For bubble chat, set the part above the chat text + void setLabel(const std::string& label_utf8); + void addLabel(const std::string& label_utf8); + + // Sets the default font for lines with no font specified + void setFont(const LLFontGL* font); + void setColor(const LLColor4 &color); + void setAlpha(F32 alpha); + void setZCompare(const BOOL zcompare); + void setDoFade(const BOOL do_fade); + void setVisibleOffScreen(BOOL visible) { mVisibleOffScreen = visible; } + + // mMaxLines of -1 means unlimited lines. + void setMaxLines(S32 max_lines) { mMaxLines = max_lines; } + void setFadeDistance(F32 fade_distance, F32 fade_range) { mFadeDistance = fade_distance; mFadeRange = fade_range; } + void updateVisibility(); + LLVector2 updateScreenPos(LLVector2 &offset_target); + void updateSize(); +// void setMass(F32 mass) { mMass = llmax(0.1f, mass); } + void setTextAlignment(ETextAlignment alignment) { mTextAlignment = alignment; } + void setVertAlignment(EVertAlignment alignment) { mVertAlignment = alignment; } + /*virtual*/ void markDead(); + friend class LLHUDObject; + /*virtual*/ F32 getDistance() const { return mLastDistance; } + //void setUseBubble(BOOL use_bubble) { mUseBubble = use_bubble; } + S32 getLOD() { return mLOD; } + BOOL getVisible() { return mVisible; } + BOOL getHidden() const { return mHidden; } + void setHidden( BOOL hide ) { mHidden = hide; } + void shift(const LLVector3& offset); + + BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE); + + static void shiftAll(const LLVector3& offset); + static void addPickable(std::set &pick_list); + static void reshape(); + static void setDisplayText(BOOL flag) { sDisplayText = flag ; } + +protected: + LLHUDNameTag(const U8 type); + + /*virtual*/ void render(); + /*virtual*/ void renderForSelect(); + void renderText(BOOL for_select); + static void updateAll(); + void setLOD(S32 lod); + S32 getMaxLines(); + +private: + ~LLHUDNameTag(); + BOOL mDoFade; + F32 mFadeRange; + F32 mFadeDistance; + F32 mLastDistance; + BOOL mZCompare; + BOOL mVisibleOffScreen; + BOOL mOffscreen; + LLColor4 mColor; +// LLVector3 mScale; + F32 mWidth; + F32 mHeight; +// LLColor4U mPickColor; + const LLFontGL* mFontp; + const LLFontGL* mBoldFontp; + LLRectf mSoftScreenRect; + LLVector3 mPositionAgent; + LLVector2 mPositionOffset; + LLVector2 mTargetPositionOffset; + F32 mMass; + S32 mMaxLines; + S32 mOffsetY; + F32 mRadius; + std::vector mTextSegments; + std::vector mLabelSegments; +// LLFrameTimer mResizeTimer; + ETextAlignment mTextAlignment; + EVertAlignment mVertAlignment; + S32 mLOD; + BOOL mHidden; + + LLPointer mBubbleImage; + + static BOOL sDisplayText ; + static std::set > sTextObjects; + static std::vector > sVisibleTextObjects; +// static std::vector > sVisibleHUDTextObjects; + typedef std::set >::iterator TextObjectIterator; + typedef std::vector >::iterator VisibleTextObjectIterator; +}; + +#endif diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp index d136a1df7..67dbb4784 100644 --- a/indra/newview/llhudobject.cpp +++ b/indra/newview/llhudobject.cpp @@ -44,6 +44,7 @@ #include "llhudeffecttrail.h" #include "llhudeffectlookat.h" #include "llhudeffectpointat.h" +#include "llhudnametag.h" #include "llvoicevisualizer.h" #include "llagent.h" @@ -71,7 +72,6 @@ LLHUDObject::LLHUDObject(const U8 type) : mVisible = TRUE; mType = type; mDead = FALSE; - mOnHUDAttachment = FALSE; } LLHUDObject::~LLHUDObject() @@ -150,6 +150,9 @@ LLHUDObject *LLHUDObject::addHUDObject(const U8 type) case LL_HUD_ICON: hud_objectp = new LLHUDIcon(type); break; + case LL_HUD_NAME_TAG: + hud_objectp = new LLHUDNameTag(type); + break; default: llwarns << "Unknown type of hud object:" << (U32) type << llendl; } @@ -260,6 +263,7 @@ void LLHUDObject::updateAll() LLFastTimer ftm(LLFastTimer::FTM_HUD_UPDATE); LLHUDText::updateAll(); LLHUDIcon::updateAll(); + LLHUDNameTag::updateAll(); sortObjects(); } @@ -307,6 +311,14 @@ void LLHUDObject::renderAllForTimer() } } +// static +void LLHUDObject::reshapeAll() +{ + // only hud objects that use fonts care about window size/scale changes + LLHUDText::reshape(); + LLHUDNameTag::reshape(); +} + // static void LLHUDObject::sortObjects() { diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h index 73140eba6..d16945ef9 100644 --- a/indra/newview/llhudobject.h +++ b/indra/newview/llhudobject.h @@ -75,6 +75,8 @@ public: static void updateAll(); static void renderAll(); static void renderAllForTimer(); + // Some objects may need to update when window shape changes + static void reshapeAll(); static void cleanupHUDObjects(); @@ -96,7 +98,8 @@ public: LL_HUD_EFFECT_EDIT, LL_HUD_EFFECT_LOOKAT, LL_HUD_EFFECT_POINTAT, - LL_HUD_EFFECT_VOICE_VISUALIZER // Ventrella + LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella + LL_HUD_NAME_TAG }; protected: static void sortObjects(); @@ -112,7 +115,6 @@ protected: BOOL mDead; BOOL mVisible; LLVector3d mPositionGlobal; - BOOL mOnHUDAttachment; LLPointer mSourceObject; LLPointer mTargetObject; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index c4dcd21c2..e9b720d24 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -42,16 +42,18 @@ #include "llfontgl.h" #include "llglheaders.h" #include "llviewerwindow.h" +#include "llui.h" void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, + const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, const BOOL orthographic) { LLWString wstr(utf8str_to_wstring(str)); - hud_render_text(wstr, pos_agent, font, style, x_offset, y_offset, color, orthographic); + hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); } int glProjectf(const LLVector3& object, const F32* modelview, const F32* projection, const LLRect& viewport, LLVector3& windowCoordinate); @@ -59,6 +61,7 @@ int glProjectf(const LLVector3& object, const F32* modelview, const F32* project void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, + const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, const BOOL orthographic) @@ -131,7 +134,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x); + font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); LLUI::popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h index 5ca865737..93de89f7b 100644 --- a/indra/newview/llhudrender.h +++ b/indra/newview/llhudrender.h @@ -43,6 +43,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, + const LLFontGL::ShadowType, const F32 x_offset, const F32 y_offset, const LLColor4& color, @@ -53,6 +54,7 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, + const LLFontGL::ShadowType, const F32 x_offset, const F32 y_offset, const LLColor4& color, diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index c563d2bc7..56cd70a7a 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -64,19 +64,18 @@ const F32 SPRING_STRENGTH = 0.7f; const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f; const F32 HORIZONTAL_PADDING = 15.f; const F32 VERTICAL_PADDING = 12.f; -const F32 LINE_PADDING = 3.f; // aka "leading" const F32 BUFFER_SIZE = 2.f; const F32 MIN_EDGE_OVERLAP = 3.f; -F32 HUD_TEXT_MAX_WIDTH = 190.f; +const F32 HUD_TEXT_MAX_WIDTH = 190.f; const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; const F32 RESIZE_TIME = 0.f; const S32 NUM_OVERLAP_ITERATIONS = 10; const F32 NEIGHBOR_FORCE_FRACTION = 1.f; const F32 POSITION_DAMPING_TC = 0.2f; const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f; -const F32 LOD_0_SCREEN_COVERAGE = 0.15f; -const F32 LOD_1_SCREEN_COVERAGE = 0.30f; -const F32 LOD_2_SCREEN_COVERAGE = 0.40f; +//const F32 LOD_0_SCREEN_COVERAGE = 0.15f; +//const F32 LOD_1_SCREEN_COVERAGE = 0.30f; +//const F32 LOD_2_SCREEN_COVERAGE = 0.40f; std::set > LLHUDText::sTextObjects; std::vector > LLHUDText::sVisibleTextObjects; @@ -85,15 +84,14 @@ BOOL LLHUDText::sDisplayText = TRUE ; bool lltextobject_further_away::operator()(const LLPointer& lhs, const LLPointer& rhs) const { - return (lhs->getDistance() > rhs->getDistance()) ? true : false; + return lhs->getDistance() > rhs->getDistance(); } LLHUDText::LLHUDText(const U8 type) : LLHUDObject(type), - mUseBubble(FALSE), - mUsePixelSize(TRUE), - mVisibleOffScreen(FALSE), + mOnHUDAttachment(FALSE), +// mVisibleOffScreen(FALSE), mWidth(0.f), mHeight(0.f), mFontp(LLFontGL::getFontSansSerifSmall()), @@ -103,7 +101,6 @@ LLHUDText::LLHUDText(const U8 type) : mOffsetY(0), mTextAlignment(ALIGN_TEXT_CENTER), mVertAlignment(ALIGN_VERT_CENTER), - mLOD(0), mHidden(FALSE) { mColor = LLColor4(1.f, 1.f, 1.f, 1.f); @@ -111,7 +108,6 @@ LLHUDText::LLHUDText(const U8 type) : mFadeDistance = gSavedSettings.getF32("SGTextFadeDistance"); mFadeRange = mFadeDistance/2.f; mZCompare = TRUE; - mDropShadow = TRUE; mOffscreen = FALSE; mRadius = 0.1f; LLPointer ptr(this); @@ -123,147 +119,25 @@ LLHUDText::~LLHUDText() { } - -BOOL LLHUDText::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) -{ - if (!mVisible || mHidden) - { - return FALSE; - } - - // don't pick text that isn't bound to a viewerobject or isn't in a bubble - if (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble) - { - return FALSE; - } - - F32 alpha_factor = 1.f; - LLColor4 text_color = mColor; - if (mDoFade) - { - if (mLastDistance > mFadeDistance) - { - alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); - text_color.mV[3] = text_color.mV[3]*alpha_factor; - } - } - if (text_color.mV[3] < 0.01f) - { - return FALSE; - } - - mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); - - // scale screen size of borders down - //RN: for now, text on hud objects is never occluded - - LLVector3 x_pixel_vec; - LLVector3 y_pixel_vec; - - if (mOnHUDAttachment) - { - x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidth(); - y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeight(); - } - else - { - LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); - } - - LLVector3 width_vec = mWidth * x_pixel_vec; - LLVector3 height_vec = mHeight * y_pixel_vec; - - LLCoordGL screen_pos; - LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); - - LLVector2 screen_offset; - screen_offset = updateScreenPos(mPositionOffset); - - LLVector3 render_position = mPositionAgent - + (x_pixel_vec * screen_offset.mV[VX]) - + (y_pixel_vec * screen_offset.mV[VY]); - - - if (mUseBubble) - { - LLVector3 bg_pos = render_position - + (F32)mOffsetY * y_pixel_vec - - (width_vec / 2.f) - - (height_vec); - //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); - - LLVector3 v[] = - { - bg_pos, - bg_pos + width_vec, - bg_pos + width_vec + height_vec, - bg_pos + height_vec, - }; - - if (debug_render) - { - gGL.begin(LLRender::LINE_STRIP); - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[2].mV); - gGL.end(); - } - - LLVector3 dir = end-start; - F32 t = 0.f; - - F32 a, b; - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) || - LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) ) - { - if (t <= 1.f) - { - intersection = start + dir*t; - return TRUE; - } - } - } - - return FALSE; -} - void LLHUDText::render() { if (!mOnHUDAttachment && sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - renderText(FALSE); + renderText(); } } -void LLHUDText::renderText(BOOL for_select) +void LLHUDText::renderText() { if (!mVisible || mHidden) { return; } - // don't pick text that isn't bound to a viewerobject or isn't in a bubble - if (for_select && - (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble)) - { - return; - } - - if (for_select) - { - gGL.getTexUnit(0)->disable(); - } - else - { gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } - - LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE); - LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE); + LLGLState gls_blend(GL_BLEND, TRUE); + LLGLState gls_alpha(GL_ALPHA_TEST, TRUE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; @@ -316,8 +190,8 @@ void LLHUDText::renderText(BOOL for_select) if (mOnHUDAttachment) { - x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidth(); - y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeight(); + x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw(); + y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw(); } else { @@ -332,182 +206,18 @@ void LLHUDText::renderText(BOOL for_select) mRadius = (width_vec + height_vec).magVec() * 0.5f; - LLCoordGL screen_pos; - LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); - LLVector2 screen_offset; - if (!mUseBubble) - { - screen_offset = mPositionOffset; - } - else - { - screen_offset = updateScreenPos(mPositionOffset); - } + screen_offset = mPositionOffset; LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); - //if (mOnHUD) - //{ - // render_position.mV[VY] -= fmodf(render_position.mV[VY], 1.f / (F32)gViewerWindow->getWindowWidth()); - // render_position.mV[VZ] -= fmodf(render_position.mV[VZ], 1.f / (F32)gViewerWindow->getWindowHeight()); - //} - //else - //{ - // render_position = LLViewerCamera::getInstance()->roundToPixel(render_position); - //} - - if (mUseBubble) - { - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLUI::pushMatrix(); - { - LLVector3 bg_pos = render_position - + (F32)mOffsetY * y_pixel_vec - - (width_vec / 2.f) - - (height_vec); - LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); - - if (for_select) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - S32 name = mSourceObject->mGLName; - LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name); - gGL.color4ubv(coloru.mV); - gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); - LLUI::popMatrix(); - return; - } - else - { - gGL.getTexUnit(0)->bind(imagep->getImage()); - - gGL.color4fv(bg_color.mV); - gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); - - if ( mLabelSegments.size()) - { - LLUI::pushMatrix(); - { - gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); - LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec; - LLVector3 label_offset = height_vec - label_height; - LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]); - gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height); - } - LLUI::popMatrix(); - } - } - - BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f; - BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f); - - // draw line segments pointing to parent object - if (!mOffscreen && (outside_width || outside_height)) - { - LLUI::pushMatrix(); - { - gGL.color4fv(bg_color.mV); - LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec); - target_pos += (width_vec / 2.f); - target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero; - target_pos -= 3.f * x_pixel_vec; - target_pos -= 6.f * y_pixel_vec; - LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]); - gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec); - } - LLUI::popMatrix(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE); - - LLVector3 box_center_offset; - box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f); - LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]); - gGL.color4fv(bg_color.mV); - LLUI::setLineWidth(2.0); - gGL.begin(LLRender::LINES); - { - if (outside_width) - { - LLVector3 vert; - // draw line in x then y - if (mPositionOffset.mV[VX] < 0.f) - { - // start at right edge - vert = width_vec * 0.5f; - gGL.vertex3fv(vert.mV); - } - else - { - // start at left edge - vert = width_vec * -0.5f; - gGL.vertex3fv(vert.mV); - } - vert = -mPositionOffset.mV[VX] * x_pixel_vec; - gGL.vertex3fv(vert.mV); - gGL.vertex3fv(vert.mV); - vert -= mPositionOffset.mV[VY] * y_pixel_vec; - vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); - gGL.vertex3fv(vert.mV); - } - else - { - LLVector3 vert; - // draw line in y then x - if (mPositionOffset.mV[VY] < 0.f) - { - // start at top edge - vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); - gGL.vertex3fv(vert.mV); - } - else - { - // start at bottom edge - vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); - gGL.vertex3fv(vert.mV); - } - vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec; - vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); - gGL.vertex3fv(vert.mV); - } - } - gGL.end(); - LLUI::setLineWidth(1.0); - - } - } - LLUI::popMatrix(); - } - F32 y_offset = (F32)mOffsetY; // Render label { gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - for(std::vector::iterator segment_iter = mLabelSegments.begin(); - segment_iter != mLabelSegments.end(); ++segment_iter ) - { - const LLFontGL* fontp = segment_iter->mFont; - y_offset -= fontp->getLineHeight(); - - F32 x_offset; - if (mTextAlignment == ALIGN_TEXT_CENTER) - { - x_offset = -0.5f*segment_iter->getWidth(fontp); - } - else // ALIGN_LEFT - { - x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); - } - - LLColor4 label_color(0.f, 0.f, 0.f, 1.f); - label_color.mV[VALPHA] = alpha_factor; - hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, x_offset, y_offset, label_color, mOnHUDAttachment); - } } // Render text @@ -528,14 +238,11 @@ void LLHUDText::renderText(BOOL for_select) for (std::vector::iterator segment_iter = mTextSegments.begin() + start_segment; segment_iter != mTextSegments.end(); ++segment_iter ) { - const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; + const LLFontGL* fontp = segment_iter->mFont; y_offset -= fontp->getLineHeight(); U8 style = segment_iter->mStyle; - if (mDropShadow) - { - style |= LLFontGL::DROP_SHADOW; - } + LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; F32 x_offset; if (mTextAlignment== ALIGN_TEXT_CENTER) @@ -550,50 +257,36 @@ void LLHUDText::renderText(BOOL for_select) text_color = segment_iter->mColor; text_color.mV[VALPHA] *= alpha_factor; - hud_render_text(segment_iter->getText(), render_position, *fontp, style, x_offset, y_offset, text_color, mOnHUDAttachment); + hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); } } /// Reset the default color to white. The renderer expects this to be the default. - gGL.diffuseColor4fv(LLColor4::white.mV); - if (for_select) - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); } -void LLHUDText::setStringUTF8(const std::string &wtext) +void LLHUDText::setString(const std::string &text_utf8) { -// [RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0a) | Modified: RLVa-1.0.0f - // NOTE: setString() is only called for debug beacons and the floating name tags (which we don't want to censor - // because you'd see "(Region hidden) LastName" if you happen to go to a sim who's name is your first name :p +//[RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0a) | Modified: RLVa-1.0.0f +// NOTE: setString() is only called for debug beacons and the floating name tags (which we don't want to censor +// because you'd see "(Region hidden) LastName" if you happen to go to a sim who's name is your first name :p + std::string text(text_utf8); + mPreFilteredText = text; if (rlv_handler_t::isEnabled()) { - std::string text(wtext); - if (gRlvHandler.canShowHoverText(mSourceObject)) { if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) RlvUtil::filterLocation(text); - if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) - RlvUtil::filterNames(text); } else { text = ""; } - - setString(utf8str_to_wstring(text)); - return; } -// [/RLVa:KB] +//[/RLVa:KB] - setString(utf8str_to_wstring(wtext)); -} - -void LLHUDText::setString(const LLWString &wtext) -{ mTextSegments.clear(); - addLine(wtext, mColor); + addLine(text, mColor); } void LLHUDText::clearString() @@ -602,25 +295,19 @@ void LLHUDText::clearString() } -void LLHUDText::addLine(const std::string &str, const LLColor4& color, const LLFontGL::StyleFlags style, const LLFontGL* font) +void LLHUDText::addLine(const std::string &text_utf8, + const LLColor4& color, + const LLFontGL::StyleFlags style, + const LLFontGL* font) { - addLine(utf8str_to_wstring(str), color, style, font); -} - - -void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFontGL::StyleFlags style, const LLFontGL* font) -{ - if (gNoRender) - { - return; - } - if (!wstr.empty()) + LLWString wline = utf8str_to_wstring(text_utf8); + if (!wline.empty()) { + // use default font for segment if custom font not specified if (!font) { font = mFontp; - } - LLWString wline(wstr); + } typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; LLWString seps(utf8str_to_wstring("\r\n")); boost::char_separator sep(seps.c_str()); @@ -633,8 +320,10 @@ void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFo U32 line_length = 0; do { - S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wline.length(), TRUE); - mTextSegments.push_back(LLHUDTextSegment(iter->substr(line_length, segment_length), style, color, font)); + F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE; + S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); + LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font); + mTextSegments.push_back(segment); line_length += segment_length; } while (line_length != iter->size()); @@ -643,53 +332,6 @@ void LLHUDText::addLine(const LLWString &wstr, const LLColor4& color, const LLFo } } -void LLHUDText::setLabel(const std::string &label) -{ - setLabel(utf8str_to_wstring(label)); -} - - -void LLHUDText::setLabel(const LLWString &wlabel) -{ - mLabelSegments.clear(); - addLabel(wlabel); -} - -void LLHUDText::addLabel(const LLWString &wlabel) -{ - - if (!wlabel.empty()) - { - LLWString wstr(wlabel); - LLWString seps(utf8str_to_wstring("\r\n")); - LLWString empty; - - typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; - boost::char_separator sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens); - - tokenizer tokens(wstr, sep); - tokenizer::iterator iter = tokens.begin(); - - while (iter != tokens.end()) - { - U32 line_length = 0; - do - { - S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wstr.length(), TRUE); - mLabelSegments.push_back(LLHUDTextSegment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp)); - line_length += segment_length; - } - while (line_length != iter->size()); - ++iter; - } - } -} - -void LLHUDText::setDropShadow(const BOOL do_shadow) -{ - mDropShadow = do_shadow; -} - void LLHUDText::setZCompare(const BOOL zcompare) { mZCompare = zcompare; @@ -722,11 +364,6 @@ void LLHUDText::setAlpha(F32 alpha) } -void LLHUDText::setUsePixelSize(const BOOL use_pixel_size) -{ - mUsePixelSize = use_pixel_size; -} - void LLHUDText::setDoFade(const BOOL do_fade) { mDoFade = do_fade; @@ -807,12 +444,12 @@ void LLHUDText::updateVisibility() } else { - mPositionAgent -= dir_from_camera * object_radius; + mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius(); } mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); - if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) + if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) { mVisible = FALSE; return; @@ -830,15 +467,15 @@ void LLHUDText::updateVisibility() mOffscreen = FALSE; if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius)) { - if (!mVisibleOffScreen) - { +// if (!mVisibleOffScreen) +// { mVisible = FALSE; return; - } - else - { - mOffscreen = TRUE; - } +// } +// else +// { +// mOffscreen = TRUE; +// } } mVisible = TRUE; @@ -853,47 +490,25 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); - if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) - { - // bubble off-screen, so find a spot for it along screen edge - LLVector2 window_center(gViewerWindow->getWindowDisplayWidth() * 0.5f, gViewerWindow->getWindowDisplayHeight() * 0.5f); - LLVector2 delta_from_center(screen_pos.mX - window_center.mV[VX], - screen_pos.mY - window_center.mV[VY]); - delta_from_center.normVec(); +// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) +// { +// // bubble off-screen, so find a spot for it along screen edge +// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); +// } - F32 camera_aspect = LLViewerCamera::getInstance()->getAspect(); - F32 delta_aspect = llabs(delta_from_center.mV[VX] / delta_from_center.mV[VY]); - if (camera_aspect / llmax(delta_aspect, 0.001f) > 1.f) - { - // camera has wider aspect ratio than offset vector, so clamp to height - delta_from_center *= llabs(window_center.mV[VY] / delta_from_center.mV[VY]); - } - else - { - // camera has narrower aspect ratio than offset vector, so clamp to width - delta_from_center *= llabs(window_center.mV[VX] / delta_from_center.mV[VX]); - } + screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); - screen_pos_vec = window_center + delta_from_center; - } - else - { - screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); - } - S32 bottom = STATUS_BAR_HEIGHT; - if (gChatBar->getVisible()) - { - bottom += CHAT_BAR_HEIGHT; - } + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); + S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT; LLVector2 screen_center; - screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], mWidth * 0.5f, (F32)gViewerWindow->getWindowDisplayWidth() - mWidth * 0.5f); + screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f); if(mVertAlignment == ALIGN_VERT_TOP) { screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], (F32)bottom, - (F32)gViewerWindow->getWindowDisplayHeight() - mHeight - (F32)MENU_BAR_HEIGHT); + (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT); mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f, screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); } @@ -901,7 +516,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) { screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], (F32)bottom + mHeight * 0.5f, - (F32)gViewerWindow->getWindowDisplayHeight() - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT); + (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT); mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); } @@ -914,6 +529,8 @@ void LLHUDText::updateSize() F32 width = 0.f; S32 max_lines = getMaxLines(); + //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); + //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); S32 start_segment; if (max_lines < 0) start_segment = 0; @@ -928,14 +545,6 @@ void LLHUDText::updateSize() ++iter; } - iter = mLabelSegments.begin(); - while (iter != mLabelSegments.end()) - { - height += mFontp->getLineHeight(); - width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH)); - ++iter; - } - if (width == 0.f) { return; @@ -944,18 +553,8 @@ void LLHUDText::updateSize() width += HORIZONTAL_PADDING; height += VERTICAL_PADDING; - if (!mResizeTimer.getStarted() && (width != mWidth || height != mHeight)) - { - mResizeTimer.start(); - } - - // *NOTE: removed logic which did a divide by zero. - F32 u = 1.f;//llclamp(mResizeTimer.getElapsedTimeF32() / RESIZE_TIME, 0.f, 1.f); - if (u == 1.f) - { - mResizeTimer.stop(); - } - + // *TODO: Could do some sort of timer-based resize logic here + F32 u = 1.f; mWidth = llmax(width, lerp(mWidth, (F32)width, u)); mHeight = llmax(height, lerp(mHeight, (F32)height, u)); } @@ -979,146 +578,31 @@ void LLHUDText::updateAll() // sort back to front for rendering purposes std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away()); std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away()); - - // iterate from front to back, and set LOD based on current screen coverage - F32 screen_area = (F32)(gViewerWindow->getWindowWidth() * gViewerWindow->getWindowHeight()); - F32 current_screen_area = 0.f; - std::vector >::reverse_iterator r_it; - for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it) - { - LLHUDText* textp = (*r_it); - if (textp->mUseBubble) - { - if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE) - { - textp->setLOD(3); - } - else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE) - { - textp->setLOD(2); - } - else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE) - { - textp->setLOD(1); - } - else - { - textp->setLOD(0); - } - textp->updateSize(); - // find on-screen position and initialize collision rectangle - textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero); - current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight()); - } - } - - LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat(); - F32 camera_vel = camera_vel_stat->getCurrent(); - if (camera_vel > MAX_STABLE_CAMERA_VELOCITY) - { - return; - } - - VisibleTextObjectIterator src_it; - - for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++) - { - for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it) - { - LLHUDText* src_textp = (*src_it); - - if (!src_textp->mUseBubble) - { - continue; - } - VisibleTextObjectIterator dst_it = src_it; - ++dst_it; - for (; dst_it != sVisibleTextObjects.end(); ++dst_it) - { - LLHUDText* dst_textp = (*dst_it); - - if (!dst_textp->mUseBubble) - { - continue; - } - if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect)) - { - LLRectf intersect_rect = src_textp->mSoftScreenRect; - intersect_rect.intersectWith(dst_textp->mSoftScreenRect); - intersect_rect.stretch(-BUFFER_SIZE * 0.5f); - - F32 src_center_x = src_textp->mSoftScreenRect.getCenterX(); - F32 src_center_y = src_textp->mSoftScreenRect.getCenterY(); - F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX(); - F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY(); - F32 intersect_center_x = intersect_rect.getCenterX(); - F32 intersect_center_y = intersect_rect.getCenterY(); - LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y), - LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y), - 0.5f); - force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y); - force.normVec(); - - LLVector2 src_force = -1.f * force; - LLVector2 dst_force = force; - - LLVector2 force_strength; - F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass); - F32 dst_mult = 1.f - src_mult; - F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight(); - F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight(); - src_force.mV[VY] *= src_aspect_ratio; - src_force.normVec(); - dst_force.mV[VY] *= dst_aspect_ratio; - dst_force.normVec(); - - src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH); - src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH); - dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH); - dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH); - - src_textp->mTargetPositionOffset += src_force; - dst_textp->mTargetPositionOffset += dst_force; - src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset); - dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset); - } - } - } - } - - VisibleTextObjectIterator this_object_it; - for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it) - { - if (!(*this_object_it)->mUseBubble) - { - continue; - } - (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC)); - } } -void LLHUDText::setLOD(S32 lod) -{ - mLOD = lod; - //RN: uncomment this to visualize LOD levels - //std::string label = llformat("%d", lod); - //setLabel(label); -} +//void LLHUDText::setLOD(S32 lod) +//{ +// mLOD = lod; +// //RN: uncomment this to visualize LOD levels +// //std::string label = llformat("%d", lod); +// //setLabel(label); +//} S32 LLHUDText::getMaxLines() { - switch(mLOD) - { - case 0: - return mMaxLines; - case 1: - return mMaxLines > 0 ? mMaxLines / 2 : 5; - case 2: - return mMaxLines > 0 ? mMaxLines / 3 : 2; - default: - // label only - return 0; - } + return mMaxLines; + //switch(mLOD) + //{ + //case 0: + // return mMaxLines; + //case 1: + // return mMaxLines > 0 ? mMaxLines / 2 : 5; + //case 2: + // return mMaxLines > 0 ? mMaxLines / 3 : 2; + //default: + // // label only + // return 0; + //} } void LLHUDText::markDead() @@ -1141,12 +625,14 @@ void LLHUDText::renderAllHUD() for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it) { - (*text_it)->renderText(FALSE); + (*text_it)->renderText(); } } LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); + LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); @@ -1167,22 +653,6 @@ void LLHUDText::shift(const LLVector3& offset) mPositionAgent += offset; } -//static -void LLHUDText::addPickable(std::set &pick_list) -{ - //this might put an object on the pick list a second time, overriding it's mGLName, which is ok - // *FIX: we should probably cull against pick frustum - VisibleTextObjectIterator text_it; - for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it) - { - if (!(*text_it)->mUseBubble) - { - continue; - } - pick_list.insert((*text_it)->mSourceObject); - } -} - //static // called when UI scale changes, to flush font width caches void LLHUDText::reshape() @@ -1197,11 +667,6 @@ void LLHUDText::reshape() { segment_iter->clearFontWidthMap(); } - for(segment_iter = textp->mLabelSegments.begin(); - segment_iter != textp->mLabelSegments.end(); ++segment_iter ) - { - segment_iter->clearFontWidthMap(); - } } } @@ -1228,10 +693,10 @@ void LLHUDText::refreshAllObjectText() for (TextObjectIterator itText = sTextObjects.begin(); itText != sTextObjects.end(); itText++) { LLHUDText* pText = *itText; - if ( (pText) && (!pText->mObjText.empty() && ("" != pText->mObjText) ) && + if ( (pText) && (!pText->getPreFilteredText().empty() && ("" != pText->getPreFilteredText()) ) && (pText->mSourceObject) && (LL_PCODE_VOLUME == pText->mSourceObject->getPCode()) ) { - pText->setStringUTF8(pText->mObjText); + pText->setString(pText->mPreFilteredText); } } } diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index 2c404cfad..9084a5164 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -33,19 +33,16 @@ #ifndef LL_LLHUDTEXT_H #define LL_LLHUDTEXT_H -#include "llmemory.h" -#include "lldarrayptr.h" +#include "llpointer.h" #include "llhudobject.h" #include "v4color.h" #include "v4coloru.h" #include "v2math.h" #include "llrect.h" -#include "llframetimer.h" #include "llfontgl.h" #include #include -#include "lldarray.h" // Renders a 2D text billboard floating at the location specified. class LLDrawable; @@ -63,9 +60,13 @@ protected: { public: LLHUDTextSegment(const LLWString& text, const LLFontGL::StyleFlags style, const LLColor4& color, const LLFontGL* font) - : mColor(color), mStyle(style), mText(text), mFont(font) {} + : mColor(color), + mStyle(style), + mText(text), + mFont(font) + {} F32 getWidth(const LLFontGL* font); - const LLWString& getText() const { return mText; }; + const LLWString& getText() const { return mText; } void clearFontWidthMap() { mFontWidthMap.clear(); } LLColor4 mColor; @@ -90,25 +91,21 @@ public: } EVertAlignment; public: - void setStringUTF8(const std::string &utf8string); - void setString(const LLWString &wstring); + // Set entire string, eliminating existing lines + void setString(const std::string& text_utf8); + void clearString(); - void addLine(const std::string &text, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL); - void addLine(const LLWString &wtext, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL); - void setLabel(const std::string &label); - void setLabel(const LLWString &label); - void addLabel(const LLWString &label); - void setDropShadow(const BOOL do_shadow); + + // Add text a line at a time, allowing custom formatting + void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL); + + // Sets the default font for lines with no font specified void setFont(const LLFontGL* font); void setColor(const LLColor4 &color); void setAlpha(F32 alpha); - void setUsePixelSize(const BOOL use_pixel_size); void setZCompare(const BOOL zcompare); void setDoFade(const BOOL do_fade); - void setVisibleOffScreen(BOOL visible) { mVisibleOffScreen = visible; } - // - std::string getStringUTF8(); - // +// void setVisibleOffScreen(BOOL visible) { mVisibleOffScreen = visible; } // mMaxLines of -1 means unlimited lines. void setMaxLines(S32 max_lines) { mMaxLines = max_lines; } @@ -122,47 +119,42 @@ public: /*virtual*/ void markDead(); friend class LLHUDObject; /*virtual*/ F32 getDistance() const { return mLastDistance; } - void setUseBubble(BOOL use_bubble) { mUseBubble = use_bubble; } - S32 getLOD() { return mLOD; } BOOL getVisible() { return mVisible; } BOOL getHidden() const { return mHidden; } void setHidden( BOOL hide ) { mHidden = hide; } void setOnHUDAttachment(BOOL on_hud) { mOnHUDAttachment = on_hud; } void shift(const LLVector3& offset); - BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE); - static void shiftAll(const LLVector3& offset); static void renderAllHUD(); - static void addPickable(std::set &pick_list); static void reshape(); static void setDisplayText(BOOL flag) { sDisplayText = flag ; } // [RLVa:KB] - Checked: 2009-07-09 (RLVa-1.0.0f) | Added: RLVa-1.0.0f - const std::string& getObjectText() const { return mObjText; } - void setObjectText(const std::string &utf8string) { mObjText = utf8string; } + const std::string &getPreFilteredText() const {return mPreFilteredText;} static void refreshAllObjectText(); // [/RLVa:KB] + +// + std::string getStringUTF8(); +// + protected: LLHUDText(const U8 type); /*virtual*/ void render(); - void renderText(BOOL for_select); + void renderText(); static void updateAll(); - void setLOD(S32 lod); S32 getMaxLines(); private: ~LLHUDText(); - BOOL mOnHUD; - BOOL mUseBubble; - BOOL mDropShadow; + BOOL mOnHUDAttachment; BOOL mDoFade; F32 mFadeRange; F32 mFadeDistance; F32 mLastDistance; - BOOL mUsePixelSize; BOOL mZCompare; - BOOL mVisibleOffScreen; +// BOOL mVisibleOffScreen; BOOL mOffscreen; LLColor4 mColor; LLVector3 mScale; @@ -180,14 +172,11 @@ private: S32 mOffsetY; F32 mRadius; std::vector mTextSegments; - std::vector mLabelSegments; - LLFrameTimer mResizeTimer; ETextAlignment mTextAlignment; EVertAlignment mVertAlignment; - S32 mLOD; BOOL mHidden; // [RLVa:KB] - Checked: 2009-07-09 (RLVa-1.0.0f) | Added: RLVa-1.0.0f - std::string mObjText; + std::string mPreFilteredText; // [/RLVa:KB] static BOOL sDisplayText ; diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h index 0144acf52..c7e2998a2 100644 --- a/indra/newview/llinventoryicon.h +++ b/indra/newview/llinventoryicon.h @@ -30,7 +30,7 @@ #include "llassettype.h" #include "llinventorytype.h" -#include "llui.h" +#include "lluiimage.h" class LLInventoryIcon { diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index e5c7eb19e..b5f17f2af 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -467,36 +467,36 @@ void LLManip::renderXYZ(const LLVector3 &vec) gViewerWindow->setup3DRender(); { - const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); + LLFontGL* font = LLFontGL::getFontSansSerif(); LLLocale locale(LLLocale::USER_LOCALE); LLGLDepthTest gls_depth(GL_FALSE); // render drop shadowed text feedback_string = llformat("X: %.3f", vec.mV[VX]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); feedback_string = llformat("Y: %.3f", vec.mV[VY]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); // render text on top feedback_string = llformat("X: %.3f", vec.mV[VX]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 1.f, 0.5f); + gGL.diffuseColor3f(0.5f, 1.f, 0.5f); feedback_string = llformat("Y: %.3f", vec.mV[VY]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 0.5f, 1.f); + gGL.diffuseColor3f(0.5f, 0.5f, 1.f); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); - hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); + hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); } } void LLManip::renderTickText(const LLVector3& pos, const std::string& text, const LLColor4 &color) { - const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); + const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -515,9 +515,9 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; gViewerWindow->setup3DViewport(1, -1); - hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gViewerWindow->setup3DViewport(); - hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gGL.popMatrix(); } @@ -526,8 +526,8 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string { LLLocale locale(LLLocale::USER_LOCALE); - const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); - const LLFontGL* small_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF_SMALL ); + const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); + const LLFontGL* small_fontp = LLFontGL::getFontSansSerifSmall(); std::string val_string; std::string fraction_string; @@ -577,19 +577,19 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str()); gViewerWindow->setup3DViewport(1, -1); - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); - hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, shadow_color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); + hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 1.f, 3.f, shadow_color, hud_selection); gViewerWindow->setup3DViewport(); - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); - hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 1.f, 3.f, color, hud_selection); } else { gViewerWindow->setup3DViewport(1, -1); - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); gViewerWindow->setup3DViewport(); - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } gGL.popMatrix(); } diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 5f4d416ab..2940b764f 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -59,6 +59,7 @@ #include "llviewercamera.h" #include "llviewerobject.h" #include "llviewerobject.h" +#include "llviewershadermgr.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" @@ -117,7 +118,7 @@ void LLManipRotate::handleSelect() void LLManipRotate::render() { LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -158,6 +159,11 @@ void LLManipRotate::render() } else { + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); gGL.pushMatrix(); @@ -194,19 +200,25 @@ void LLManipRotate::render() { color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); } + gGL.diffuseColor4fv(color.mV); gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); if (mManipPart == LL_NO_PART) { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } - GLdouble plane_eqn[] = { 0, 0, 1, 0 }; - glClipPlane( GL_CLIP_PLANE0, plane_eqn ); + gGL.flush(); } gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } } gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); @@ -224,6 +236,11 @@ void LLManipRotate::render() gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (mManipPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); @@ -334,7 +351,14 @@ void LLManipRotate::render() mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); } } + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } gGL.popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 4acbf4595..9d09c30cf 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -65,9 +65,7 @@ #include "llworld.h" #include "v2math.h" #include "llvoavatar.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "hippolimits.h" @@ -101,24 +99,6 @@ F32 get_default_max_prim_scale(bool is_flora) { //CF: both scales are 256, so what?, I now use gridmanagersetting return gHippoLimits->getMaxPrimScale(); -#if 0 - // a bit of a hack, but if it's foilage, we don't want to use the - // new larger scale which would result in giant trees and grass -#if MESH_ENABLED - if (gMeshRepo.meshRezEnabled() && - !is_flora) - { - return DEFAULT_MAX_PRIM_SCALE; - } - else - { - return DEFAULT_MAX_PRIM_SCALE_NO_MESH; - } -#endif //MESH_ENABLED -#if !MESH_ENABLED - return DEFAULT_MAX_PRIM_SCALE; -#endif //!MESH_ENABLED -#endif //0 } // static @@ -1858,10 +1838,10 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) std::string help_text = "Move mouse cursor over ruler"; LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, grid_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); help_text = "to snap to grid"; help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapRegimeOffset * 0.4f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); } } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 59a88ef32..43b29fe6d 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -397,7 +397,7 @@ BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) } else if (gSavedSettings.getBOOL("SnapToMouseCursor")) { - LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY); + LLUI::setMousePositionScreen(mouse_pos.mX, mouse_pos.mY); x = mouse_pos.mX; y = mouse_pos.mY; } @@ -1475,10 +1475,10 @@ void LLManipTranslate::renderSnapGuides() std::string help_text = "Move mouse cursor over ruler to snap"; LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); help_text = "to snap to grid"; help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); } } } @@ -2261,7 +2261,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); - gCone.render(CONE_LOD_HIGHEST); + gCone.render(); gGL.popMatrix(); } diff --git a/indra/newview/llmediaremotectrl.cpp b/indra/newview/llmediaremotectrl.cpp index 877ba0de5..68db6b6b3 100644 --- a/indra/newview/llmediaremotectrl.cpp +++ b/indra/newview/llmediaremotectrl.cpp @@ -46,6 +46,7 @@ #include "llparcel.h" #include "llviewercontrol.h" #include "llbutton.h" +#include "llstreamingaudio.h" //////////////////////////////////////////////////////////////////////////////// // @@ -88,7 +89,11 @@ BOOL LLMediaRemoteCtrl::postBuild() childSetAction("media_pause",LLOverlayBar::toggleMediaPlay,this); childSetAction("music_pause",LLOverlayBar::toggleMusicPlay,this); - childSetAction("expand", onClickExpandBtn, this); + childSetAction("expand", onClickExpandBtn, this); + + LLButton *pause = getChild("music_pause"); + mCachedPauseTip = pause->getToolTip(); + return TRUE; } @@ -235,6 +240,28 @@ void LLMediaRemoteCtrl::enableMediaButtons() music_pause_btn->setEnabled(music_show_pause); music_pause_btn->setVisible(music_show_pause); music_play_btn->setVisible(! music_show_pause); + + if(music_show_pause) + { + LLStreamingAudioInterface *stream = gAudiop ? gAudiop->getStreamingAudioImpl() : NULL; + if(stream && stream->getMetaData()) + { + std::string info_text = "Loading..."; + const LLSD& metadata = *(stream->getMetaData()); + LLSD artist = metadata.get("ARTIST"); + LLSD title = metadata.get("TITLE"); + if(artist.isDefined() && title.isDefined()) + info_text = artist.asString() + " -- " + title.asString(); + else if(title.isDefined()) + info_text = std::string("Title: ") + title.asString(); + else if(artist.isDefined()) + info_text = std::string("Artist: ") + artist.asString(); + music_pause_btn->setToolTip(info_text); + } + else + music_pause_btn->setToolTip(mCachedPauseTip); + } + childSetColor("music_icon", music_icon_color); if(!media_icon_name.empty()) { diff --git a/indra/newview/llmediaremotectrl.h b/indra/newview/llmediaremotectrl.h index 3a49a4cb9..9fedfd386 100644 --- a/indra/newview/llmediaremotectrl.h +++ b/indra/newview/llmediaremotectrl.h @@ -35,6 +35,8 @@ #include "llpanel.h" +class LLButton; + //////////////////////////////////////////////////////////////////////////////// // class LLMediaRemoteCtrl : public LLPanel @@ -57,6 +59,8 @@ public: protected: void build(); + + std::string mCachedPauseTip; }; #endif diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index a4dfca9ad..1adf1f6a0 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -218,7 +218,8 @@ void LLNetMap::draw() // Draw background rectangle if(isBackgroundVisible()) { - gGL.color4fv(isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV); + LLColor4 background_color = isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV; + gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } } @@ -231,7 +232,7 @@ void LLNetMap::draw() gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); - BOOL rotate_map = gSavedSettings.getBOOL( "MiniMapRotate" ); + static LLCachedControl rotate_map("MiniMapRotate", true); if (rotate_map) { // rotate subsequent draws to agent rotation @@ -305,14 +306,14 @@ void LLNetMap::draw() // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { - mUpdateNow = FALSE; + mUpdateNow = false; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal(), rotate_map); - new_center.mV[0] -= mCurPanX; - new_center.mV[1] -= mCurPanY; - new_center.mV[2] = 0.f; - mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[0]), llround(new_center.mV[1]), rotate_map); + new_center.mV[VX] -= mCurPanX; + new_center.mV[VY] -= mCurPanY; + new_center.mV[VZ] = 0.f; + mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[VX]), llround(new_center.mV[VY]), rotate_map); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); @@ -354,7 +355,7 @@ void LLNetMap::draw() // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; - LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); + LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; @@ -899,7 +900,7 @@ BOOL LLNetMap::handleMouseUp( S32 x, S32 y, MASK mask ) LLRect clip_rect = getRect(); clip_rect.stretch(-8); clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); - LLUI::setCursorPositionLocal(this, local_x, local_y); + LLUI::setMousePositionLocal(this, local_x, local_y); // finish the pan mPanning = FALSE; diff --git a/indra/newview/llnotify.cpp b/indra/newview/llnotify.cpp index d328182f8..5d73bf540 100644 --- a/indra/newview/llnotify.cpp +++ b/indra/newview/llnotify.cpp @@ -714,7 +714,7 @@ LLRect LLNotifyBox::getNotifyTipRect(const std::string &utf8message) S32 remaining = end - start; while( remaining ) { - S32 drawn = sFont->maxDrawableChars( start, (F32)text_area_width, remaining, TRUE ); + S32 drawn = sFont->maxDrawableChars( start, (F32)text_area_width, remaining, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE ); if( 0 == drawn ) { diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index f000d840b..8e1245ed9 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -243,9 +243,9 @@ BOOL LLPanelDisplay::postBuild() mCtrlDeferred = getChild("RenderDeferred"); mCtrlDeferred->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlDeferred->setCallbackUserData(this); - mCtrlDeferredGI = getChild("RenderDeferredGI"); - mCtrlDeferredGI->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); - mCtrlDeferredGI->setCallbackUserData(this); + mCtrlDeferredDoF = getChild("RenderDepthOfField"); + mCtrlDeferredDoF->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlDeferredDoF->setCallbackUserData(this); mCtrlShadowDetail = getChild("ShadowDetailCombo"); mCtrlShadowDetail->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlShadowDetail->setCallbackUserData(this); @@ -411,7 +411,7 @@ void LLPanelDisplay::refresh() mWindLight = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); mAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); mDeferred = gSavedSettings.getBOOL("RenderDeferred"); - mDeferredGI = gSavedSettings.getBOOL("RenderDeferredGI"); + mDeferredDoF = gSavedSettings.getBOOL("RenderDepthOfField"); // reflection radio mReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); @@ -515,8 +515,7 @@ void LLPanelDisplay::refreshEnabledState() mCtrlDeferred->setEnabled(can_defer); mCtrlShadowDetail->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); - //GI won't do anything with shadows off, but disabling it here is less than intuitive. Ignore shadow setting for now. - mCtrlDeferredGI->setEnabled(mCtrlShadowDetail->getEnabled()/* && gSavedSettings.getS32("RenderShadowDetail") > 0*/); + mCtrlDeferredDoF->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); // Disable max non-impostors slider if avatar impostors are off mCtrlNonImpostors->setEnabled(gSavedSettings.getBOOL("RenderUseImpostors")); @@ -579,8 +578,8 @@ void LLPanelDisplay::disableUnavailableSettings() mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlDeferredGI->setEnabled(FALSE); - mCtrlDeferredGI->setValue(FALSE); + mCtrlDeferredDoF->setEnabled(FALSE); + mCtrlDeferredDoF->setValue(FALSE); mCtrlShadowDetail->setEnabled(FALSE); mCtrlShadowDetail->setValue(FALSE); } @@ -626,8 +625,8 @@ void LLPanelDisplay::disableUnavailableSettings() { mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlDeferredGI->setEnabled(FALSE); - mCtrlDeferredGI->setValue(FALSE); + mCtrlDeferredDoF->setEnabled(FALSE); + mCtrlDeferredDoF->setValue(FALSE); mCtrlShadowDetail->setEnabled(FALSE); mCtrlShadowDetail->setValue(FALSE); } @@ -719,7 +718,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mCtrlReflectionDetail->setVisible(!isHidden); mCtrlDeferred->setVisible(!isHidden); - mCtrlDeferredGI->setVisible(!isHidden); + mCtrlDeferredDoF->setVisible(!isHidden); mCtrlShadowDetail->setVisible(!isHidden); // text boxes @@ -756,7 +755,7 @@ void LLPanelDisplay::cancel() gSavedSettings.setBOOL("RenderAvatarVP", mAvatarVP); gSavedSettings.setBOOL("RenderDeferred", mDeferred); - gSavedSettings.setBOOL("RenderDeferredGI", mDeferredGI); + gSavedSettings.setBOOL("RenderDepthOfField", mDeferredDoF); gSavedSettings.setS32("RenderReflectionDetail", mReflectionDetail); gSavedSettings.setS32("RenderShadowDetail", mShadowDetail); diff --git a/indra/newview/llpaneldisplay.h b/indra/newview/llpaneldisplay.h index 5631a7ca9..7b1ec9004 100644 --- a/indra/newview/llpaneldisplay.h +++ b/indra/newview/llpaneldisplay.h @@ -113,7 +113,7 @@ protected: LLCheckBoxCtrl *mCtrlAvatarVP; LLCheckBoxCtrl *mCtrlShaderEnable; LLCheckBoxCtrl *mCtrlDeferred; - LLCheckBoxCtrl *mCtrlDeferredGI; + LLCheckBoxCtrl *mCtrlDeferredDoF; LLComboBox *mCtrlShadowDetail; LLCheckBoxCtrl *mCtrlAvatarImpostors; LLCheckBoxCtrl *mCtrlAvatarCloth; @@ -156,7 +156,7 @@ protected: BOOL mShaderEnable; BOOL mWindLight; BOOL mDeferred; - BOOL mDeferredGI; + BOOL mDeferredDoF; BOOL mAvatarVP; S32 mReflectionDetail; diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index b7df88da4..864c2d091 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -1414,9 +1414,7 @@ void LLPanelObject::getState( ) U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; -#if MESH_ENABLED isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH); -#endif //MESH_ENABLED LLTextureCtrl* mTextureCtrl = getChild("sculpt texture control"); if(mTextureCtrl) @@ -2251,9 +2249,7 @@ void LLPanelObject::sendSculpt() sculpt_type |= mCtrlSculptType->getCurrentIndex(); bool enabled = true; -#if MESH_ENABLED enabled = sculpt_type != LL_SCULPT_TYPE_MESH; -#endif //MESH_ENABLED if (mCtrlSculptMirror) { diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 19322dfb4..e8356a57d 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -78,11 +78,9 @@ #include "lldrawpool.h" #include "lluictrlfactory.h" #include "lltexturectrl.h" -#if MESH_ENABLED // For mesh physics #include "llviewercontrol.h" #include "llmeshrepository.h" -#endif //MESH_ENABLED // "Features" Tab @@ -142,7 +140,6 @@ BOOL LLPanelVolume::postBuild() getChild("Light Ambiance")->setValidateBeforeCommit( precommitValidate); } -#if MESH_ENABLED // PHYSICS Parameters { // Label @@ -168,7 +165,6 @@ BOOL LLPanelVolume::postBuild() mSpinPhysicsRestitution = getChild("Physics Restitution"); mSpinPhysicsRestitution->setCommitCallback(boost::bind(&LLPanelVolume::sendPhysicsRestitution, this, _1, mSpinPhysicsRestitution)); } -#endif //MESH_ENABLED // Start with everyone disabled clearCtrls(); @@ -335,11 +331,7 @@ void LLPanelVolume::getState( ) getChild("Flexible1D Checkbox Ctrl")->setValue(is_flexible); if (is_flexible || (volobjp && volobjp->canBeFlexible())) { - getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp -#if MESH_ENABLED - && !volobjp->isMesh() -#endif //MESH_ENABLED - ); + getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh()); } else { @@ -397,7 +389,6 @@ void LLPanelVolume::getState( ) getChildView("FlexForceZ")->setEnabled(false); } -#if MESH_ENABLED // Physics properties mComboPhysicsShapeLabel->setEnabled(editable); @@ -446,7 +437,6 @@ void LLPanelVolume::getState( ) mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2)); mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType())); mComboPhysicsShapeType->setEnabled(editable); -#endif //MESH_ENABLED mObject = objectp; mRootObject = root_objectp; @@ -481,7 +471,6 @@ void LLPanelVolume::refresh() getChildView("Light Ambiance")->setVisible( visible); getChildView("light texture control")->setVisible( visible); -#if MESH_ENABLED bool enable_mesh = false; LLSD sim_features; @@ -500,7 +489,6 @@ void LLPanelVolume::refresh() getChildView("Physics Restitution")->setVisible(enable_mesh); /* TODO: add/remove individual physics shape types as per the PhysicsShapeTypes simulator features */ -#endif //MESH_ENABLED } @@ -548,12 +536,10 @@ void LLPanelVolume::clearCtrls() getChildView("FlexForceY")->setEnabled(false); getChildView("FlexForceZ")->setEnabled(false); -#if MESH_ENABLED mSpinPhysicsGravity->setEnabled(FALSE); mSpinPhysicsFriction->setEnabled(FALSE); mSpinPhysicsDensity->setEnabled(FALSE); mSpinPhysicsRestitution->setEnabled(FALSE); -#endif //MESH_ENABLED } // @@ -606,7 +592,6 @@ void LLPanelVolume::sendIsFlexible() llinfos << "update flexible sent" << llendl; } -#if MESH_ENABLED void LLPanelVolume::sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata) { U8 type = ctrl->getValue().asInteger(); @@ -648,7 +633,6 @@ void LLPanelVolume::refreshCost() obj->getObjectCost(); } } -#endif //MESH_ENABLED void LLPanelVolume::onLightCancelColor(LLUICtrl* ctrl, void* userdata) { diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h index 9cb744db6..412f22669 100644 --- a/indra/newview/llpanelvolume.h +++ b/indra/newview/llpanelvolume.h @@ -70,9 +70,7 @@ public: static void onCommitLight( LLUICtrl* ctrl, void* userdata); static void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata); static void onCommitFlexible( LLUICtrl* ctrl, void* userdata); -#if MESH_ENABLED static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata); -#endif //MESH_ENABLED static void onLightCancelColor(LLUICtrl* ctrl, void* userdata); static void onLightSelectColor(LLUICtrl* ctrl, void* userdata); @@ -83,18 +81,14 @@ public: protected: void getState(); -#if MESH_ENABLED void refreshCost(); -#endif //MESH_ENABLED protected: -#if MESH_ENABLED void sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata); void sendPhysicsGravity(LLUICtrl* ctrl, void* userdata); void sendPhysicsFriction(LLUICtrl* ctrl, void* userdata); void sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata); void sendPhysicsDensity(LLUICtrl* ctrl, void* userdata); -#endif //MESH_ENABLED /* LLTextBox* mLabelSelectSingleMessage; // Light @@ -119,14 +113,12 @@ protected: LLUUID mLightSavedTexture; LLPointer mObject; LLPointer mRootObject; -#if MESH_ENABLED LLTextBox* mComboPhysicsShapeLabel; LLComboBox* mComboPhysicsShapeType; LLSpinCtrl* mSpinPhysicsGravity; LLSpinCtrl* mSpinPhysicsFriction; LLSpinCtrl* mSpinPhysicsDensity; LLSpinCtrl* mSpinPhysicsRestitution; -#endif //MESH_ENABLED }; #endif diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 7846bef47..fd57ff602 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -275,7 +275,7 @@ void LLPreviewTexture::draw() if ( mImage.notNull() ) { // Draw the texture - glColor3f( 1.f, 1.f, 1.f ); + gGL.diffuseColor3f( 1.f, 1.f, 1.f ); gl_draw_scaled_image(interior.mLeft, interior.mBottom, interior.getWidth(), @@ -325,6 +325,7 @@ void LLPreviewTexture::draw() interior.mLeft + 4, interior.mBottom + 4, LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); F32 data_progress = mImage->getDownloadProgress(); @@ -361,6 +362,7 @@ void LLPreviewTexture::draw() interior.mLeft + 4, interior.mBottom + 4, LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 844707176..72de68d0c 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -67,6 +67,7 @@ #include "llhudmanager.h" #include "llinventorymodel.h" #include "llmenugl.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llnotificationsutil.h" #include "llstatusbar.h" @@ -89,6 +90,7 @@ #include "llvoavatar.h" #include "llvovolume.h" #include "pipeline.h" +#include "llviewershadermgr.h" #include "llglheaders.h" #include "hippogridmanager.h" @@ -1992,7 +1994,6 @@ BOOL LLSelectMgr::selectionGetGlow(F32 *glow) return identical; } -#if MESH_ENABLED void LLSelectMgr::selectionSetPhysicsType(U8 type) { struct f : public LLSelectedObjectFunctor @@ -2087,7 +2088,6 @@ void LLSelectMgr::selectionSetRestitution(F32 restitution) } sendfunc(restitution); getSelection()->applyToObjects(&sendfunc); } -#endif //MESH_ENABLED //----------------------------------------------------------------------------- // selectionSetMaterial() @@ -3929,7 +3929,6 @@ void LLSelectMgr::sendDelink() return; } -#if MESH_ENABLED struct f : public LLSelectedObjectFunctor { //on delink, any modifyable object should f() {} @@ -3948,7 +3947,6 @@ void LLSelectMgr::sendDelink() } } sendfunc; getSelection()->applyToObjects(&sendfunc); -#endif //MESH_ENABLED // Delink needs to send individuals so you can unlink a single object from // a linked set. @@ -5157,8 +5155,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { - LLVOAvatar* avatar = gAgentAvatarp; - LLBBox hud_bbox = avatar->getHUDBBox(); + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); F32 cur_zoom = gAgentCamera.mHUDCurZoom; @@ -5570,7 +5567,8 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } -#if MESH_ENABLED + +//helper function for pushing relevant vertices from drawable to GL void pushWireframe(LLDrawable* drawable) { if (drawable->isState(LLDrawable::RIGGED)) @@ -5588,8 +5586,7 @@ void pushWireframe(LLDrawable* drawable) for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = rigged_volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); } gGL.popMatrix(); } @@ -5602,7 +5599,7 @@ void pushWireframe(LLDrawable* drawable) LLFace* face = drawable->getFace(i); if (face->verify()) { - pushVerts(face, LLVertexBuffer::MAP_VERTEX); + pushVerts(face, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } } } @@ -5622,6 +5619,12 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) return; } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gHighlightProgram.bind(); + } gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -5646,20 +5649,28 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLEnable fog(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); - glFogf(GL_FOG_START, d); - glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); - glFogfv(GL_FOG_COLOR, fogCol.mV); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (shader) { gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } + else + { + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } } gGL.flush(); @@ -5674,8 +5685,12 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } -#endif //MESH_ENABLED //----------------------------------------------------------------------------- // renderOneSilhouette() @@ -5694,14 +5709,12 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } -#if MESH_ENABLED LLVOVolume* vobj = drawable->getVOVolume(); if (vobj && vobj->isMesh()) { renderOneWireframe(color); return; } -#endif //MESH_ENABLED if (!mSilhouetteExists) { @@ -5715,6 +5728,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes + gSolidColorProgram.bind(); + } + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); if (!is_hud_object) @@ -5833,6 +5854,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.flush(); } gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } // @@ -6389,10 +6415,10 @@ S32 LLObjectSelection::getObjectCount() { cleanupNodes(); S32 count = mList.size(); + return count; } -#if MESH_ENABLED F32 LLObjectSelection::getSelectedObjectCost() { cleanupNodes(); @@ -6518,7 +6544,7 @@ F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* vis return cost; } -U32 LLObjectSelection::getSelectedObjectTriangleCount() +U32 LLObjectSelection::getSelectedObjectTriangleCount(S32* vcount) { U32 count = 0; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) @@ -6528,14 +6554,13 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() if (object) { - count += object->getTriangleCount(); + count += object->getTriangleCount(vcount); } } return count; } - S32 LLObjectSelection::getSelectedObjectRenderCost() { S32 cost = 0; @@ -6606,9 +6631,6 @@ S32 LLObjectSelection::getSelectedObjectRenderCost() return cost; } -#endif //MESH_ENABLED - - //----------------------------------------------------------------------------- // getTECount() //----------------------------------------------------------------------------- diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 37027f450..9961710d5 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -140,9 +140,7 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } -#if MESH_ENABLED void renderOneWireframe(const LLColor4& color); -#endif void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } @@ -285,7 +283,6 @@ public: // count members S32 getObjectCount(); -#if MESH_ENABLED F32 getSelectedObjectCost(); F32 getSelectedLinksetCost(); F32 getSelectedPhysicsCost(); @@ -293,8 +290,8 @@ public: S32 getSelectedObjectRenderCost(); F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL); - U32 getSelectedObjectTriangleCount(); -#endif //MESH_ENABLED + U32 getSelectedObjectTriangleCount(S32* vcount = NULL); + S32 getTECount(); S32 getRootObjectCount(); @@ -516,13 +513,11 @@ public: bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same BOOL selectionGetGlow(F32 *glow); -#if MESH_ENABLED void selectionSetPhysicsType(U8 type); void selectionSetGravity(F32 gravity); void selectionSetFriction(F32 friction); void selectionSetDensity(F32 density); void selectionSetRestitution(F32 restitution); -#endif //MESH_ENABLED void selectionSetMaterial(U8 material); void selectionSetImage(const LLUUID& imageid); // could be item or asset id void selectionSetColor(const LLColor4 &color); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 7269b63a6..83c9833c4 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -47,12 +47,14 @@ #include "llviewerregion.h" #include "llcamera.h" #include "pipeline.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llrender.h" #include "lloctree.h" #include "llvoavatar.h" +#include "llvoavatar.h" +#include "llvolumemgr.h" +#include "llglslshader.h" +#include "llviewershadermgr.h" const F32 SG_OCCLUSION_FUDGE = 0.25f; #define SG_DISCARD_TOLERANCE 0.01f @@ -218,7 +220,7 @@ typedef enum //contact Runitai Linden for a copy of the SL object used to write this table //basically, you give the table a bitmask of the look-at vector to a node and it //gives you a triangle fan index array -static U8 sOcclusionIndices[] = +static U16 sOcclusionIndices[] = { //000 b111, b110, b010, b011, b001, b101, b100, b110, @@ -255,7 +257,7 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; - return sOcclusionIndices+cypher*8; + return (U8*) (sOcclusionIndices+cypher*8); } void LLSpatialGroup::buildOcclusion() @@ -322,7 +324,8 @@ void LLSpatialGroup::buildOcclusion() } { - mOcclusionVerts->setBuffer(0); + mOcclusionVerts->flush(); + LLVertexBuffer::unbind(); } clearState(LLSpatialGroup::OCCLUSION_DIRTY); @@ -2323,8 +2326,7 @@ void pushVerts(LLVolume* volume) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } @@ -2333,7 +2335,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) if (buffer) { buffer->setBuffer(mask); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); } } @@ -2555,11 +2557,11 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->getData().empty(); + if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); - gGL.color4f(0, 0.5f, 0, 0.5f); //??? pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2569,7 +2571,6 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); - gGL.color4f(0.f, 0.5f, 0.f, 1.f); //??? pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2578,7 +2579,6 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); - gGL.color4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } /*else if (camera && group->mOcclusionVerts) @@ -2662,17 +2662,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (drawable->isSpatialBridge()) { - gGL.color4f(1,0.5f,0,1); + gGL.diffuseColor4f(1,0.5f,0,1); } else if (drawable->getVOVolume()) { if (drawable->isRoot()) { - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); } else { - gGL.color4f(0,1,0,1); + gGL.diffuseColor4f(0,1,0,1); } } else if (drawable->getVObj()) @@ -2680,30 +2680,30 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: - gGL.color4f(0.5f,0.5f,0.5f,1.0f); + gGL.diffuseColor4f(0.5f,0.5f,0.5f,1.0f); break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: - gGL.color4f(0,0,1,1); + gGL.diffuseColor4f(0,0,1,1); break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: - gGL.color4f(0,0.5f,1,1); + gGL.diffuseColor4f(0,0.5f,1,1); break; case LL_PCODE_LEGACY_TREE: - gGL.color4f(0,0.5f,0,1); + gGL.diffuseColor4f(0,0.5f,0,1); break; default: - gGL.color4f(1,0,1,1); + gGL.diffuseColor4f(1,0,1,1); break; } } else { - gGL.color4f(1,0,0,1); + gGL.diffuseColor4f(1,0,0,1); } } @@ -2780,7 +2780,7 @@ void renderTexturePriority(LLDrawable* drawable) F32 t = vsize/sLastMaxTexPriority; LLVector4 col = lerp(cold, hot, t); - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); } //else //{ @@ -2816,7 +2816,7 @@ void renderPoints(LLDrawable* drawablep) if (drawablep->getNumFaces()) { gGL.begin(LLRender::POINTS); - gGL.color3f(1,1,1); + gGL.diffuseColor3f(1,1,1); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -2841,7 +2841,7 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - glColor3ubv((GLubyte*) &(params->mDebugColor)); + gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -2873,60 +2873,198 @@ void renderLights(LLDrawable* drawablep) { LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); drawBoxOutline(pos, size); } - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); drawBoxOutline(pos, LLVector4a(rad)); } } +class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect +{ +public: + + + LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t) + : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL) + { + + } + + void visit(const LLOctreeNode* branch) + { + LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); + + LLVector3 center, size; + + if (branch->getData().empty()) + { + gGL.diffuseColor3f(1.f,0.2f,0.f); + center.set(branch->getCenter().getF32ptr()); + size.set(branch->getSize().getF32ptr()); + } + else + { + gGL.diffuseColor3f(0.75f, 1.f, 0.f); + center.set(vl->mBounds[0].getF32ptr()); + size.set(vl->mBounds[1].getF32ptr()); + } + + drawBoxOutline(center, size); + + for (U32 i = 0; i < 2; i++) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER); + + if (i == 1) + { + gGL.diffuseColor4f(0,1,1,0.5f); + } + else + { + gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f); + drawBoxOutline(center, size); + } + + if (i == 1) + { + gGL.flush(); + glLineWidth(3.f); + } + + gGL.begin(LLRender::TRIANGLES); + for (LLOctreeNode::const_element_iter iter = branch->getData().begin(); + iter != branch->getData().end(); + ++iter) + { + const LLVolumeTriangle* tri = *iter; + + gGL.vertex3fv(tri->mV[0]->getF32ptr()); + gGL.vertex3fv(tri->mV[1]->getF32ptr()); + gGL.vertex3fv(tri->mV[2]->getF32ptr()); + } + gGL.end(); + + if (i == 1) + { + gGL.flush(); + glLineWidth(1.f); + } + } + } +}; void renderRaycast(LLDrawable* drawablep) { - if (drawablep->getVObj() != gDebugRaycastObject) - { - return; - } - if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - gGL.color4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); - if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1) + if (drawablep->getVOVolume()) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); + //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + LLVOVolume* vobj = drawablep->getVOVolume(); + LLVolume* volume = vobj->getVolume(); + + bool transform = true; + if (drawablep->isState(LLDrawable::RIGGED)) + { + volume = vobj->getRiggedVolume(); + transform = false; + } + + if (volume) + { + LLVector3 trans = drawablep->getRegion()->getOriginAgent(); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + if (!face.mOctree) + { + ((LLVolumeFace*) &face)->createOctree(); + } + + gGL.pushMatrix(); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); + + LLVector3 start, end; + if (transform) + { + start = vobj->agentPositionToVolume(gDebugRaycastStart); + end = vobj->agentPositionToVolume(gDebugRaycastEnd); + } + else + { + start = gDebugRaycastStart; + end = gDebugRaycastEnd; + } + + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); + LLVector4a dir; + dir.setSub(enda, starta); + + F32 t = 1.f; + + LLRenderOctreeRaycast render(starta, dir, &t); + gGL.flush(); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + { + //render face positions + LLVertexBuffer::unbind(); + gGL.diffuseColor4f(0,1,1,0.5f); + glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + gGL.syncMatrices(); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + + render.traverse(face.mOctree); + gGL.popMatrix(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } } else if (drawablep->isAvatar()) { - LLGLDepthTest depth(GL_FALSE); - LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); - av->renderCollisionVolumes(); + if (drawablep->getVObj() == gDebugRaycastObject) + { + LLGLDepthTest depth(GL_FALSE); + LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); + av->renderCollisionVolumes(); + } } - // draw intersection point - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; - gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); - LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); - LLMatrix4 rotation; - orient.getRotMatrixToParent(rotation); - gGL.multMatrix((float*)rotation.mMatrix); - - gGL.color4f(1,0,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.color4f(0,1,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.color4f(0,0,1,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - gGL.popMatrix(); + if (drawablep->getVObj() == gDebugRaycastObject) + { + // draw intersection point + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + LLVector3 translate = gDebugRaycastIntersection; + gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); + LLCoordFrame orient; + orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLMatrix4 rotation; + orient.getRotMatrixToParent(rotation); + gGL.multMatrix((float*)rotation.mMatrix); + + gGL.diffuseColor4f(1,0,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); + gGL.diffuseColor4f(0,1,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); + gGL.diffuseColor4f(0,0,1,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); + gGL.popMatrix(); // draw bounding box of prim const LLVector4a* ext = drawablep->getSpatialExtents(); @@ -2938,10 +3076,10 @@ void renderRaycast(LLDrawable* drawablep) size.setSub(ext[1], ext[0]); size.mul(0.5f); - LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(0,0.5f,0.5f,1); - drawBoxOutline(pos, size); - + LLGLDepthTest depth(GL_FALSE, GL_TRUE); + gGL.diffuseColor4f(0,0.5f,0.5f,1); + drawBoxOutline(pos, size); + } } } @@ -3009,7 +3147,7 @@ public: stop_glerror(); gGLLastMatrix = NULL; gGL.popMatrix(); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } } } @@ -3033,7 +3171,7 @@ public: { if (!group->getData().empty()) { - gGL.color3f(0,0,1); + gGL.diffuseColor3f(0,0,1); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); } @@ -3052,7 +3190,7 @@ public: { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { - gGL.color4f(0.6f, 0.6f, 0.1f, 1.f); + gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f); const LLVector4a* ext = drawable->getSpatialExtents(); LLVector4a center; center.setAdd(ext[0], ext[1]); @@ -3280,6 +3418,11 @@ void LLSpatialPartition::renderDebug() return; } + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); @@ -3308,11 +3451,16 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } } void LLSpatialGroup::drawObjectBox(LLColor4 col) { - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); LLVector4a size; size = mObjectBounds[1]; size.mul(1.01f); @@ -3417,7 +3565,7 @@ public: LLVector3 local_start = mStart; LLVector3 local_end = mEnd; - if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) + if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } @@ -3439,7 +3587,6 @@ public: { LLVector3 intersection; bool skip_check = false; -#if MESH_ENABLED if (vobj->isAvatar()) { LLVOAvatar* avatar = (LLVOAvatar*) vobj; @@ -3460,7 +3607,6 @@ public: } } -#endif //MESH_ENABLED if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) { @@ -3514,7 +3660,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mVSize(0.f), mGroup(NULL), mFace(NULL), - mDistance(0.f) + mDistance(0.f), + mDrawMode(LLRender::TRIANGLES) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 803c63680..f43a21d6a 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -38,6 +38,8 @@ #include "llmemory.h" #include "lldrawable.h" #include "lloctree.h" +#include "llpointer.h" +#include "llrefcount.h" #include "llvertexbuffer.h" #include "llgltypes.h" #include "llcubemap.h" @@ -96,7 +98,6 @@ public: LLPointer mTexture; std::vector > mTextureList; - LLColor4U mGlowColor; S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; @@ -112,6 +113,7 @@ public: LLSpatialGroup* mGroup; LLFace* mFace; //associated face F32 mDistance; + U32 mDrawMode; struct CompareTexture { @@ -152,6 +154,17 @@ public: }; + struct CompareMatrixTexturePtr + { + bool operator()(const LLPointer& lhs, const LLPointer& rhs) + { + return lhs.get() != rhs.get() + && (lhs.isNull() || (rhs.notNull() && (lhs->mModelMatrix > rhs->mModelMatrix || + (lhs->mModelMatrix == rhs->mModelMatrix && lhs->mTexture.get() > rhs->mTexture.get())))); + } + + }; + struct CompareBump { bool operator()(const LLPointer& lhs, const LLPointer& rhs) @@ -643,14 +656,20 @@ public: //class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp) class LLVolumeGeometryManager: public LLGeometryManager { -public: + public: + typedef enum + { + NONE = 0, + BATCH_SORT, + DISTANCE_SORT + } eSortType; + virtual ~LLVolumeGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); - }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index 45d7165ca..391a87e80 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -249,7 +249,7 @@ void LLSprite::updateFace(LLFace &face) *indicesp++ = 3 + index_offset; } - face.getVertexBuffer()->setBuffer(0); + face.getVertexBuffer()->flush(); face.mCenterAgent = mPosition; } diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 11e310cb9..a23c3ddd1 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -43,7 +43,11 @@ #include "llviewermedia_streamingaudio.h" #include "llaudioengine.h" -#ifdef LL_FMOD +#if LL_FMODEX +# include "llaudioengine_fmodex.h" +#endif + +#if LL_FMOD # include "llaudioengine_fmod.h" #endif @@ -666,6 +670,17 @@ bool idle_startup() } #endif +#ifdef LL_FMODEX + if (!gAudiop +#if !LL_WINDOWS + && NULL == getenv("LL_BAD_FMODEX_DRIVER") +#endif // !LL_WINDOWS + ) + { + gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("SHEnableFMODExProfiler")); + } +#endif + #ifdef LL_FMOD if (!gAudiop #if !LL_WINDOWS @@ -1937,7 +1952,6 @@ bool idle_startup() LLDrawable::initClass(); // init the shader managers - LLPostProcess::initClass(); AscentDayCycleManager::initClass(); // RN: don't initialize VO classes in drone mode, they are too closely tied to rendering @@ -1987,10 +2001,18 @@ bool idle_startup() if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) { LLStartUp::multimediaInit(); - LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + LLStartUp::setStartupState( STATE_FONT_INIT ); return FALSE; } + // Loading fonts takes several seconds + if (STATE_FONT_INIT == LLStartUp::getStartupState()) + { + LLStartUp::fontInit(); + LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + return FALSE; + } + //--------------------------------------------------------------------- // Wait for Seed Cap Grant //--------------------------------------------------------------------- @@ -3757,6 +3779,7 @@ std::string LLStartUp::startupStateToString(EStartupState state) RTNENUM( STATE_LOGIN_DOWNLOADING ); RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); RTNENUM( STATE_WORLD_INIT ); + RTNENUM( STATE_FONT_INIT ); RTNENUM( STATE_SEED_GRANTED_WAIT ); RTNENUM( STATE_SEED_CAP_GRANTED ); RTNENUM( STATE_WORLD_WAIT ); @@ -3831,6 +3854,15 @@ void LLStartUp::multimediaInit() LLViewerParcelMedia::initClass(); } +void LLStartUp::fontInit() +{ + LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingFonts"); + set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + + LLFontGL::loadDefaultFonts(); +} void LLStartUp::initNameCache() { diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h index 40e79b0bb..2574f0907 100644 --- a/indra/newview/llstartup.h +++ b/indra/newview/llstartup.h @@ -61,6 +61,7 @@ typedef enum { STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply STATE_WORLD_INIT, // Start building the world STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library + STATE_FONT_INIT, // Load default fonts STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant STATE_SEED_CAP_GRANTED, // Have seed cap grant STATE_WORLD_WAIT, // Waiting for simulator @@ -95,6 +96,8 @@ public: static void multimediaInit(); // Initialize LLViewerMedia multimedia engine. + // Load default fonts not already loaded at start screen + static void fontInit(); static void initNameCache(); diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 7b58c3810..795d1433f 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -58,6 +58,7 @@ #include "v4coloru.h" #include "llrender.h" #include "llassetuploadresponders.h" +#include "llviewershadermgr.h" //#include "../tools/imdebug/imdebug.h" @@ -265,20 +266,22 @@ BOOL LLTexLayerSetBuffer::render() // When do we upload the texture if gAgent.mNumPendingQueries is non-zero? BOOL upload_now = needsUploadNow(); BOOL success = TRUE; + + bool use_shaders = LLGLSLShader::sNoFixedFunction; - //hack to use fixed function when updating tex layer sets - bool no_ff = LLGLSLShader::sNoFixedFunction; - static const LLCachedControl force_fixed_functions("ShyotlUseLegacyTextureBaking",true); - if(force_fixed_functions) - LLGLSLShader::sNoFixedFunction = false; + if (use_shaders) + { + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + LLVertexBuffer::unbind(); // Composite the color data LLGLSUIDefault gls_ui; success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - LLGLSLShader::sNoFixedFunction = no_ff; - if( upload_now ) { if (!success) @@ -305,7 +308,13 @@ BOOL LLTexLayerSetBuffer::render() } } } + if (use_shaders) + { + gAlphaMaskProgram.unbind(); + } + LLVertexBuffer::unbind(); + // reset GL state gGL.setColorMask(true, true); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -722,6 +731,7 @@ BOOL LLTexLayerSet::isLocalTextureDataFinal() void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear) { const LLTexLayerSetInfo *info = getInfo(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; gGL.setColorMask(false, true); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -729,7 +739,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // (Optionally) replace alpha with a single component image from a tga file. if (!info->mStaticAlphaFileName.empty()) { - LLGLSNoAlphaTest gls_no_alpha_test; gGL.flush(); { LLViewerTexture* tex = gTexStaticImageList.getTexture(info->mStaticAlphaFileName, TRUE); @@ -748,14 +757,22 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // Set the alpha channel to one (clean up after previous blending) gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); - + gl_rect_2d_simple( width, height ); - + gGL.flush(); - } - + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + } + // (Optional) Mask out part of the baked texture with alpha masks // will still have an effect even if mClearAlpha is set or the alpha component was replaced if (mMaskLayerList.size() > 0) @@ -795,6 +812,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) } } + bool use_shaders = LLGLSLShader::sNoFixedFunction; LLGLSUIDefault gls_ui; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); gGL.setColorMask(true, true); @@ -803,12 +821,20 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) { gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.0f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } if (mIsVisible) @@ -835,6 +861,11 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 0.f ); @@ -842,8 +873,11 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } - return success; } @@ -1334,6 +1368,8 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) LLGLEnable color_mat(GL_COLOR_MATERIAL); gPipeline.disableLights(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + LLColor4 net_color; BOOL color_specified = findNetColor(&net_color); @@ -1411,8 +1447,13 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) } if( tex ) { - LLGLDisable alpha_test(getInfo()->mWriteAllChannels ? GL_ALPHA_TEST : 0); - + bool no_alpha_test = getInfo()->mWriteAllChannels; + LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1422,6 +1463,11 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) gGL.getTexUnit(0)->setTextureAddressMode(old_mode); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + } } } @@ -1482,15 +1528,24 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) gGL.flush(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; if (!getInfo()->mStaticImageFileName.empty()) { LLViewerTexture* tex = gTexStaticImageList.getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->bind(tex, TRUE); - gl_rect_2d_simple_tex(width, height); + gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } else { @@ -1507,10 +1562,18 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->bind(tex); - gl_rect_2d_simple_tex(width, height); + gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); success = TRUE; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } } } @@ -1613,6 +1676,12 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 llassert( !mParamAlphaList.empty() ); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.setColorMask(false, true); alpha_list_t::iterator iter = mParamAlphaList.begin(); @@ -1697,6 +1766,10 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 gl_rect_2d_simple( width, height ); } + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } LLGLSUIDefault gls_ui; diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index 06b3c5304..5fcd17768 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -42,6 +42,7 @@ // Included to allow LLTextureCache::purgeTextures() to pause watchdog timeout #include "llappviewer.h" +#include "llmemory.h" // Cache organization: // cache/texture.entries @@ -119,7 +120,7 @@ public: ~LLTextureCacheWorker() { llassert_always(!haveWork()); - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); } // override this interface @@ -221,7 +222,7 @@ bool LLTextureCacheLocalFileWorker::doRead() mDataSize = 0; return true; } - mReadData = new U8[mDataSize]; + mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); mBytesRead = -1; mBytesToRead = mDataSize; setPriority(LLWorkerThread::PRIORITY_LOW | mPriority); @@ -239,7 +240,7 @@ bool LLTextureCacheLocalFileWorker::doRead() // << " Bytes: " << mDataSize << " Offset: " << mOffset // << " / " << mDataSize << llendl; mDataSize = 0; // failed - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; } return true; @@ -254,7 +255,7 @@ bool LLTextureCacheLocalFileWorker::doRead() { mDataSize = local_size/* - mOffset*/; } - mReadData = new U8[mDataSize]; + mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); S32 bytes_read = LLAPRFile::readEx(mFileName, mReadData, mOffset, mDataSize); @@ -264,7 +265,7 @@ bool LLTextureCacheLocalFileWorker::doRead() // << " Bytes: " << mDataSize << " Offset: " << mOffset // << " / " << mDataSize << llendl; mDataSize = 0; - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; } else @@ -377,15 +378,16 @@ bool LLTextureCacheRemoteWorker::doRead() mDataSize = local_size/* - mOffset*/; } // Allocate read buffer - mReadData = new U8[mDataSize]; - S32 bytes_read = LLAPRFile::readEx(local_filename, mReadData, mOffset, mDataSize); + mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); + S32 bytes_read = LLAPRFile::readEx(local_filename, + mReadData, mOffset, mDataSize); if (bytes_read != mDataSize) { llwarns << "Error reading file from local cache: " << local_filename << " Bytes: " << mDataSize << " Offset: " << mOffset << " / " << mDataSize << llendl; mDataSize = 0; - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; } else @@ -428,14 +430,14 @@ bool LLTextureCacheRemoteWorker::doRead() S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset; size = llmin(size, mDataSize); // Allocate the read buffer - mReadData = new U8[size]; + mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), size); S32 bytes_read = LLAPRFile::readEx(mCache->mHeaderDataFileName, mReadData, offset, size); if (bytes_read != size) { llwarns << "LLTextureCacheWorker: " << mID << " incorrect number of bytes read from header: " << bytes_read << " / " << size << llendl; - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; mDataSize = -1; // failed done = true; @@ -465,7 +467,7 @@ bool LLTextureCacheRemoteWorker::doRead() S32 data_offset, file_size, file_offset; // Reserve the whole data buffer first - U8* data = new U8[mDataSize]; + U8* data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); // Set the data file pointers taking the read offset into account. 2 cases: if (mOffset < TEXTURE_CACHE_ENTRY_SIZE) @@ -478,7 +480,7 @@ bool LLTextureCacheRemoteWorker::doRead() // Copy the raw data we've been holding from the header cache into the new sized buffer llassert_always(mReadData); memcpy(data, mReadData, data_offset); - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; } else @@ -502,8 +504,8 @@ bool LLTextureCacheRemoteWorker::doRead() { LL_DEBUGS("TextureCache") << "LLTextureCacheWorker: " << mID << " incorrect number of bytes read from body: " << bytes_read - << " / " << file_size << LL_ENDL; - delete[] mReadData; + << " / " << file_size << llendl; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; mDataSize = -1; // failed done = true; @@ -514,7 +516,7 @@ bool LLTextureCacheRemoteWorker::doRead() if (mImageSize > TEXTURE_CACHE_ENTRY_SIZE) { LL_DEBUGS("TextureCache") << "LLTextureCacheWorker: no body for texture: " << mID << LL_ENDL; - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; mDataSize = -1; // failed done = true; @@ -605,11 +607,11 @@ bool LLTextureCacheRemoteWorker::doWrite() { // We need to write a full record in the header cache so, if the amount of data is smaller // than a record, we need to transfer the data to a buffer padded with 0 and write that - U8* padBuffer = new U8[TEXTURE_CACHE_ENTRY_SIZE]; + U8* padBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), TEXTURE_CACHE_ENTRY_SIZE); memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE); // Init with zeros memcpy(padBuffer, mWriteData, mDataSize); // Copy the write buffer bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size); - delete [] padBuffer; + FREE_MEM(LLImageBase::getPrivatePool(), padBuffer); } else { @@ -704,7 +706,7 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed) } else { - delete[] mReadData; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; } } diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 48d9b54f6..89eca8e42 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -1572,6 +1572,7 @@ void LLTextureCtrl::draw() LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index eee9756dc..a6dd6f028 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -914,7 +914,7 @@ void LLTextureFetchWorker::setImagePriority(F32 priority) void LLTextureFetchWorker::resetFormattedData() { - delete[] mBuffer; + FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); mBuffer = NULL; mBufferSize = 0; if (mFormattedImage.notNull()) @@ -992,7 +992,7 @@ bool LLTextureFetchWorker::doWork(S32 param) mSentRequest = UNSENT; mDecoded = FALSE; mWritten = FALSE; - delete[] mBuffer; + FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); mBuffer = NULL; mBufferSize = 0; mHaveAllData = FALSE; @@ -1428,7 +1428,7 @@ bool LLTextureFetchWorker::doWork(S32 param) llassert_always(mBufferSize == cur_size + mRequestedSize); if(!mBufferSize)//no data received. { - delete[] mBuffer; + FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); mBuffer = NULL; //abort. @@ -1456,7 +1456,7 @@ bool LLTextureFetchWorker::doWork(S32 param) mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded. } - U8* buffer = new U8[mBufferSize]; + U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mBufferSize); if (cur_size > 0) { memcpy(buffer, mFormattedImage->getData(), cur_size); @@ -1465,7 +1465,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // NOTE: setData releases current data and owns new data (buffer) mFormattedImage->setData(buffer, mBufferSize); // delete temp data - delete[] mBuffer; // Note: not 'buffer' (assigned in setData()) + FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); // Note: not 'buffer' (assigned in setData()) mBuffer = NULL; mBufferSize = 0; mLoadedDiscard = mRequestedDiscard; @@ -1762,7 +1762,7 @@ bool LLTextureFetchWorker::processSimulatorPackets() if (buffer_size > cur_size) { /// We have new data - U8* buffer = new U8[buffer_size]; + U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size); S32 offset = 0; if (cur_size > 0 && mFirstPacket > 0) { @@ -1814,7 +1814,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels, if (data_size > 0) { // *TODO: set the formatted image data here directly to avoid the copy - mBuffer = new U8[data_size]; + mBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size); buffer->readAfter(channels.in(), NULL, mBuffer, data_size); mBufferSize += data_size; if (data_size < mRequestedSize && mRequestedDiscard == 0) diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp index de0fe77f7..be85199cb 100644 --- a/indra/newview/lltoolfocus.cpp +++ b/indra/newview/lltoolfocus.cpp @@ -283,12 +283,12 @@ BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask) BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos); if (success) { - LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY); + LLUI::setMousePositionScreen(mouse_pos.mX, mouse_pos.mY); } } else if (mMouseSteering) { - LLUI::setCursorPositionScreen(mMouseDownX, mMouseDownY); + LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY); } else { @@ -298,7 +298,7 @@ BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask) else { // not a valid zoomable object - LLUI::setCursorPositionScreen(mMouseDownX, mMouseDownY); + LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY); } // calls releaseMouse() internally diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index b5e764dac..5f356b547 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -1021,7 +1021,7 @@ void LLToolGrab::onMouseCaptureLost() // ...move cursor "naturally", as if it had moved when hidden S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX; S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY; - LLUI::setCursorPositionScreen(x, y); + LLUI::setMousePositionScreen(x, y); } else if (mHasMoved) { @@ -1031,13 +1031,13 @@ void LLToolGrab::onMouseCaptureLost() LLCoordGL gl_point; if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point)) { - LLUI::setCursorPositionScreen(gl_point.mX, gl_point.mY); + LLUI::setMousePositionScreen(gl_point.mX, gl_point.mY); } } else { // ...move cursor back to click position - LLUI::setCursorPositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY); + LLUI::setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY); } gViewerWindow->showCursor(); diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 1d8fa3f74..f95a8f085 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -170,7 +170,6 @@ void LLVisualParamHint::preRender(BOOL clear_depth) BOOL LLVisualParamHint::render() { LLVisualParamReset::sDirty = TRUE; - LLVOAvatar* avatarp = gAgentAvatarp; gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -181,6 +180,11 @@ BOOL LLVisualParamHint::render() gGL.pushMatrix(); gGL.loadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); @@ -198,7 +202,7 @@ BOOL LLVisualParamHint::render() const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName(); if( !cam_target_mesh_name.empty() ) { - cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint( cam_target_mesh_name ); + cam_target_joint = (LLViewerJointMesh*)gAgentAvatarp->getJoint( cam_target_mesh_name ); } if( !cam_target_joint ) { @@ -206,7 +210,7 @@ BOOL LLVisualParamHint::render() } if( !cam_target_joint ) { - cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint("mHead"); + cam_target_joint = (LLViewerJointMesh*)gAgentAvatarp->getJoint("mHead"); } LLQuaternion avatar_rotation; @@ -233,7 +237,7 @@ BOOL LLVisualParamHint::render() LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight); LLViewerCamera::getInstance()->setOriginAndLookAt( camera_pos, // camera - LLVector3(0.f, 0.f, 1.f), // up + LLVector3::z_axis, // up target_pos ); // point of interest LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); @@ -248,7 +252,7 @@ BOOL LLVisualParamHint::render() gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } - avatarp->setVisualParamWeight(mVisualParam, mLastParamWeight); + gAgentAvatarp->setVisualParamWeight(mVisualParam, mLastParamWeight); gGL.color4f(1,1,1,1); mGLTexturep->setGLTextureCreated(true); return TRUE; diff --git a/indra/newview/lltoolmorph.h b/indra/newview/lltoolmorph.h index 7b2b794df..0fdfd403f 100644 --- a/indra/newview/lltoolmorph.h +++ b/indra/newview/lltoolmorph.h @@ -43,6 +43,7 @@ #include "llviewervisualparam.h" #include "llframetimer.h" #include "llviewertexture.h" +#include "lluiimage.h" class LLViewerJointMesh; class LLPolyMesh; diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index f73494f50..169d78089 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -59,10 +59,12 @@ #include "llinventorydefines.h" #include "llinventorymodel.h" #include "lllandmarklist.h" +#include "llprogressview.h" #include "llsky.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerinventory.h" +#include "llviewerwindow.h" #include "llworld.h" #include "llworldmapview.h" #include "llviewercontrol.h" @@ -119,6 +121,7 @@ void LLTracker::stopTracking(void* userdata) // static virtual void LLTracker::drawHUDArrow() { + if (gViewerWindow->getProgressView()->getVisible()) return; /* tracking autopilot destination has been disabled -- 2004.01.09, Leviathan // Draw dot for autopilot target @@ -313,6 +316,7 @@ void LLTracker::trackAvatar( const LLUUID& avatar_id, const std::string& name ) LLAvatarTracker::instance().track( avatar_id, name ); instance()->mTrackingStatus = TRACKING_AVATAR; instance()->mLabel = name; + instance()->mToolTip = ""; } @@ -328,6 +332,7 @@ void LLTracker::trackLandmark( const LLUUID& asset_id, const LLUUID& item_id, co instance()->cacheLandmarkPosition(); instance()->mTrackingStatus = TRACKING_LANDMARK; instance()->mLabel = name; + instance()->mToolTip = ""; } @@ -581,16 +586,16 @@ void LLTracker::renderBeacon(LLVector3d pos_global, std::string text; text = llformat( "%.0f m", to_vec.magVec()); - LLWString wstr; - wstr += utf8str_to_wstring(label); - wstr += '\n'; - wstr += utf8str_to_wstring(text); + std::string str; + str += label; + str += '\n'; + str += text; hud_textp->setFont(LLFontGL::getFontSansSerif()); hud_textp->setZCompare(FALSE); hud_textp->setColor(LLColor4(1.f, 1.f, 1.f, llmax(0.2f, llmin(1.f,(dist-FADE_DIST)/FADE_DIST)))); - hud_textp->setString(wstr); + hud_textp->setString(str); hud_textp->setVertAlignment(LLHUDText::ALIGN_VERT_CENTER); hud_textp->setPositionAgent(pos_agent); } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index d89c17c87..3bd981cd1 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -378,6 +378,7 @@ static bool handleUploadBakedTexOldChanged(const LLSD& newvalue) return true; } + static bool handleNumpadControlChanged(const LLSD& newvalue) { if (gKeyboard) @@ -387,24 +388,6 @@ static bool handleNumpadControlChanged(const LLSD& newvalue) return true; } -static bool handleRenderUseVBOChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setUseVBO(newvalue.asBoolean()); - } - return true; -} - -static bool handleRenderUseVBOMappingChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setDisableVBOMapping(newvalue.asBoolean()); - } - return true; -} - static bool handleWLSkyDetailChanged(const LLSD&) { if (gSky.mVOWLSkyp.notNull()) @@ -452,6 +435,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue) LLRenderTarget::sUseFBO = (newvalue.asBoolean() && can_defer) || gSavedSettings.getBOOL("RenderUseFBO"); if (gPipeline.isInit()) { + LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); @@ -491,7 +475,7 @@ static bool handleAuditTextureChanged(const LLSD& newvalue) static bool handleRenderDebugGLChanged(const LLSD& newvalue) { - gDebugGL = newvalue.asBoolean(); + gDebugGL = newvalue.asBoolean() || gDebugSession; gGL.clearErrors(); return true; } @@ -534,12 +518,6 @@ bool handleEffectColorChanged(const LLSD& newvalue) return true; } -bool handleVectorizeChanged(const LLSD& newvalue) -{ - LLViewerJointMesh::updateVectorize(); - return true; -} - bool handleVelocityInterpolate(const LLSD& newvalue) { LLMessageSystem* msg = gMessageSystem; @@ -653,18 +631,18 @@ void settings_setup_listeners() gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + //gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); @@ -684,15 +662,14 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2)); gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2)); gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); //See LL jira VWR-3258 comment section. Implemented by LL in 2.1 -Shyotl gSavedSettings.getControl("ShyotlRenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("ShyotlRenderVBOStrideMode")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("ShyotlUseLegacyRenderPath")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + //gSavedSettings.getControl("ShyotlUseLegacyRenderPath")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("ShyotlUseLegacyTextureBatching")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("SianaRenderOmitBlankVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2)); @@ -702,7 +679,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2)); @@ -725,8 +702,9 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); - gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2)); - gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _2)); + gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2)); @@ -779,10 +757,6 @@ void settings_setup_listeners() gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2)); gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2)); gSavedSettings.getControl("EffectColor")->getSignal()->connect(boost::bind(handleEffectColorChanged, _2)); - gSavedSettings.getControl("VectorizePerfTest")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeEnable")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeProcessor")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeSkin")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 90a9270dd..f4aa4305b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -123,14 +123,19 @@ void render_disconnected_background(); void display_startup() { if ( !gViewerWindow->getActive() - || !gViewerWindow->mWindow->getVisible() - || gViewerWindow->mWindow->getMinimized() + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() || gNoRender ) { return; } gPipeline.updateGL(); + + // Update images? + //gImageList.updateImages(0.01f); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLGLSDefault gls_default; // Required for HTML update in login screen @@ -163,7 +168,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); glClear(GL_DEPTH_BUFFER_BIT); } @@ -223,6 +228,7 @@ void display_stats() gMemoryAllocated = LLMemory::getCurrentRSS(); U32 memory = (U32)(gMemoryAllocated / (1024*1024)); llinfos << llformat("MEMORY: %d MB", memory) << llendl; + LLMemory::logMemoryInfo(TRUE) ; gRecentMemoryTime.reset(); } } @@ -236,7 +242,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo { //skip render on frames where window has been resized gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); + LLPipeline::refreshCachedSettings(); gPipeline.resizeScreenTexture(); gResizeScreenTexture = FALSE; gWindowResized = FALSE; @@ -264,23 +271,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo LLGLState::checkStates(); LLGLState::checkTextureChannels(); + stop_glerror(); + gPipeline.disableLights(); + stop_glerror(); + // Don't draw if the window is hidden or minimized. // In fact, must explicitly check the minimized state before drawing. // Attempting to draw into a minimized window causes a GL error. JC if ( !gViewerWindow->getActive() - || !gViewerWindow->mWindow->getVisible() - || gViewerWindow->mWindow->getMinimized() ) + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) { // Clean up memory the pools may have allocated if (rebuild) { gFrameStats.start(LLFrameStats::REBUILD); + stop_glerror(); gPipeline.rebuildPools(); + stop_glerror(); } + stop_glerror(); gViewerWindow->returnEmptyPicks(); + stop_glerror(); return; } @@ -643,11 +658,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo LLDrawable::incrementVisible(); LLSpatialGroup::sNoDelete = TRUE; - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) @@ -655,11 +665,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo LLPipeline::sUseOcclusion = 3; }*/ - LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - S32 occlusion = LLPipeline::sUseOcclusion; if (gDepthDirty) { //depth buffer is invalid, don't overwrite occlusion state @@ -686,10 +691,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { - { - LLFastTimer ftm(LLFastTimer::FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(0.016); - } if (gResizeScreenTexture) { @@ -722,7 +723,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo glh::matrix4f mod = glh_get_current_modelview(); glViewport(0,0,512,512); LLVOAvatar::updateFreezeCounter() ; - LLVOAvatar::updateImpostors(); + + if(!LLPipeline::sMemAllocationThrottled) + { + LLVOAvatar::updateImpostors(); + } glh_set_current_projection(proj); glh_set_current_modelview(mod); @@ -872,7 +877,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - LLPipeline::updateRenderDeferred(); LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -891,6 +895,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo else if(!tiling) { gPipeline.mScreen.bindTarget(); + if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) + { + const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + } gPipeline.mScreen.clear(); } @@ -1216,7 +1225,7 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling) /// and then display it again with compositor effects. /// Using render to texture would be faster/better, but I don't have a /// grasp of their full display stack just yet. - gPostProcess->apply(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); + LLPostProcess::getInstance()->apply(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); render_hud_elements(); render_hud_attachments(); @@ -1268,7 +1277,7 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling) if (gDisplaySwapBuffers) { LLFastTimer t(LLFastTimer::FTM_SWAP); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); } gDisplaySwapBuffers = TRUE; } @@ -1360,14 +1369,19 @@ void render_ui_3d() // Debugging stuff goes before the UI. + stop_glerror(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + // Coordinate axes if (gSavedSettings.getBOOL("ShowAxes")) { draw_axes(); } - stop_glerror(); - gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements stop_glerror(); } @@ -1425,6 +1439,11 @@ void render_ui_2d() void render_disconnected_background() { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { @@ -1494,6 +1513,12 @@ void render_disconnected_background() gGL.popMatrix(); } gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } void display_cleanup() diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index 97825cbbb..d2adad2ce 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -549,7 +549,7 @@ void LLViewerJointCollisionVolume::renderCollision() gGL.pushMatrix(); gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); - gGL.color3f( 0.f, 0.f, 1.f ); + gGL.diffuseColor3f( 0.f, 0.f, 1.f ); gGL.begin(LLRender::LINES); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index a713dd08c..431abf544 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -2,31 +2,25 @@ * @file llviewerjointmesh.cpp * @brief Implementation of LLViewerJointMesh class * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -465,7 +459,10 @@ void LLViewerJointMesh::uploadJointMatrices() } } stop_glerror(); - glUniform4fvARB(gAvatarMatrixParam, 45, mat); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } stop_glerror(); } else @@ -518,7 +515,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || - mMesh->getNumFaces() == 0) + mMesh->getNumFaces() == 0 || + (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) { return 0; } @@ -539,7 +537,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0) ? 0.f : mShiny); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny); //---------------------------------------------------------------- // setup current texture @@ -587,20 +585,22 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } gGL.getTexUnit(diffuse_channel)->bind(mTexture); gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - } else { gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } - mFace->getVertexBuffer()->setBuffer(sRenderMask); + + U32 mask = sRenderMask; U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; U32 count = mMesh->mFaceIndexCount; U32 offset = mMesh->mFaceIndexOffset; + LLVertexBuffer* buff = mFace->getVertexBuffer(); + if (mMesh->hasWeights()) { if ((mFace->getPool()->getVertexShaderLevel() > 0)) @@ -609,19 +609,26 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { uploadJointMatrices(); } + mask = mask | LLVertexBuffer::MAP_WEIGHT; + if (mFace->getPool()->getVertexShaderLevel() > 1) + { + mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT; + } } - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { gGL.pushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); gGL.popMatrix(); } - gPipeline.addTrianglesDrawn(count/3); + gPipeline.addTrianglesDrawn(count); triangle_count += count; @@ -644,7 +651,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) //----------------------------------------------------------------------------- void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { + //bump num_vertices to next multiple of 4 num_vertices = (num_vertices + 0x3) & ~0x3; + // Do a pre-alloc pass to determine sizes of data. if (mMesh && mValid) { @@ -666,6 +675,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { + //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + mFace = face; if (!mFace->getVertexBuffer()) @@ -697,43 +708,39 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w if (num_verts) { - face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); face->getVertexBuffer()->getIndexStrider(indicesp); - + face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); + verticesp += mMesh->mFaceVertexOffset; normalsp += mMesh->mFaceVertexOffset; - //F32* v = (F32*) verticesp.get(); - //F32* n = (F32*) normalsp.get(); + F32* v = (F32*) verticesp.get(); + F32* n = (F32*) normalsp.get(); - //U32 words = num_verts*4; - - //LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); - verticesp.assignArray((U8*)mMesh->getCoords(), sizeof(mMesh->getCoords()[0]), num_verts); - //LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); - normalsp.assignArray((U8*)mMesh->getNormals(), sizeof(mMesh->getNormals()[0]), num_verts); + U32 words = num_verts*4; + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); + + if (!terse_update) { vertex_weightsp += mMesh->mFaceVertexOffset; clothing_weightsp += mMesh->mFaceVertexOffset; tex_coordsp += mMesh->mFaceVertexOffset; - //F32* tc = (F32*) tex_coordsp.get(); - //F32* vw = (F32*) vertex_weightsp.get(); - //F32* cw = (F32*) clothing_weightsp.get(); + F32* tc = (F32*) tex_coordsp.get(); + F32* vw = (F32*) vertex_weightsp.get(); + F32* cw = (F32*) clothing_weightsp.get(); - //LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32)); - tex_coordsp.assignArray((U8*)mMesh->getTexCoords(), sizeof(mMesh->getTexCoords()[0]), num_verts); - //LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32)); - vertex_weightsp.assignArray((U8*)mMesh->getWeights(), sizeof(mMesh->getWeights()[0]), num_verts); - //LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); - clothing_weightsp.assignArray((U8*)mMesh->getClothingWeights(), sizeof(mMesh->getClothingWeights()[0]), num_verts); + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32)); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); } const U32 idx_count = mMesh->getNumFaces()*3; - indicesp += mMesh->mFaceIndexOffset; + indicesp += mMesh->mFaceIndexOffset; U16* __restrict idx = indicesp.get(); S32* __restrict src_idx = (S32*) mMesh->getFaces(); @@ -761,7 +768,7 @@ BOOL LLViewerJointMesh::updateLOD(F32 pixel_area, BOOL activate) } // static -void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) +void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh) { LLStrider o_vertices; LLStrider o_normals; @@ -771,16 +778,16 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) buffer->getVertexStrider(o_vertices, 0); buffer->getNormalStrider(o_normals, 0); - //F32* __restrict vert = o_vertices[0].mV; - //F32* __restrict norm = o_normals[0].mV; + F32* __restrict vert = o_vertices[0].mV; + F32* __restrict norm = o_normals[0].mV; const F32* __restrict weights = mMesh->getWeights(); const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); - U32 offset = mMesh->mFaceVertexOffset; - o_vertices += offset; - o_normals += offset; + U32 offset = mMesh->mFaceVertexOffset*4; + vert += offset; + norm += offset; for (U32 index = 0; index < mMesh->getNumVertices(); index++) { @@ -798,90 +805,21 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) LLVector4a res; gBlendMat.affineTransform(coords[index], res); - (o_vertices++)->set(res.getF32ptr()); - //res.store4a(vert+index*4); + res.store4a(vert+index*4); gBlendMat.rotate(normals[index], res); - (o_normals++)->set(res.getF32ptr()); - //res.store4a(norm+index*4); + res.store4a(norm+index*4); } else { // No lerp required in this case. LLVector4a res; gJointMatAligned[joint].affineTransform(coords[index], res); - (o_vertices++)->set(res.getF32ptr()); - //res.store4a(vert+index*4); + res.store4a(vert+index*4); gJointMatAligned[joint].rotate(normals[index], res); - (o_normals++)->set(res.getF32ptr()); - //res.store4a(norm+index*4); + res.store4a(norm+index*4); } } - buffer->setBuffer(0); -} - -const U32 UPDATE_GEOMETRY_CALL_MASK = 0x1FFF; // 8K samples before overflow -const U32 UPDATE_GEOMETRY_CALL_OVERFLOW = ~UPDATE_GEOMETRY_CALL_MASK; -static bool sUpdateGeometryCallPointer = false; -static F64 sUpdateGeometryGlobalTime = 0.0 ; -static F64 sUpdateGeometryElapsedTime = 0.0 ; -static F64 sUpdateGeometryElapsedTimeOff = 0.0 ; -static F64 sUpdateGeometryElapsedTimeOn = 0.0 ; -static F64 sUpdateGeometryRunAvgOff[10]; -static F64 sUpdateGeometryRunAvgOn[10]; -static U32 sUpdateGeometryRunCount = 0 ; -static U32 sUpdateGeometryCalls = 0 ; -static U32 sUpdateGeometryLastProcessor = 0 ; -static BOOL sVectorizePerfTest = FALSE; -static U32 sVectorizeProcessor = 0; - -//static -void (*LLViewerJointMesh::sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh); - -//static -void LLViewerJointMesh::updateVectorize() -{ - sVectorizePerfTest = gSavedSettings.getBOOL("VectorizePerfTest"); - sVectorizeProcessor = gSavedSettings.getU32("VectorizeProcessor"); - BOOL vectorizeEnable = gSavedSettings.getBOOL("VectorizeEnable"); - BOOL vectorizeSkin = gSavedSettings.getBOOL("VectorizeSkin"); - - std::string vp; - switch(sVectorizeProcessor) - { - case 2: vp = "SSE2"; break; // *TODO: replace the magic #s - case 1: vp = "SSE"; break; - default: vp = "COMPILER DEFAULT"; break; - } - LL_INFOS("AppInit") << "Vectorization : " << ( vectorizeEnable ? "ENABLED" : "DISABLED" ) << LL_ENDL ; - LL_INFOS("AppInit") << "Vector Processor : " << vp << LL_ENDL ; - LL_INFOS("AppInit") << "Vectorized Skinning : " << ( vectorizeSkin ? "ENABLED" : "DISABLED" ) << LL_ENDL ; - - sUpdateGeometryFunc = &updateGeometryOriginal; - - if(vectorizeEnable && vectorizeSkin) - { - switch(sVectorizeProcessor) - { - case 2: - if(!supportsSSE2()) - LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (SSE2)" << LL_ENDL ; - else - sUpdateGeometryFunc = &updateGeometrySSE2; - break; - case 1: - if(!supportsSSE()) - LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (SSE)" << LL_ENDL ; - else - sUpdateGeometryFunc = &updateGeometrySSE; - break; - default: - if(!gSysCPU.hasAltivec()) - LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (Altivec)" << LL_ENDL ; - else - sUpdateGeometryFunc = &updateGeometryVectorized; - break; - } - } + buffer->flush(); } void LLViewerJointMesh::updateJointGeometry() @@ -896,129 +834,8 @@ void LLViewerJointMesh::updateJointGeometry() return; } - if (!sVectorizePerfTest) - { - // Once we've measured performance, just run the specified - // code version. - if(sUpdateGeometryFunc == updateGeometryOriginal) - uploadJointMatrices(); - sUpdateGeometryFunc(mFace, mMesh); - } - else - { - // At startup, measure the amount of time in skinning and choose - // the fastest one. - LLTimer ug_timer ; - - if (sUpdateGeometryCallPointer) - { - if(sUpdateGeometryFunc == updateGeometryOriginal) - uploadJointMatrices(); - // call accelerated version for this processor - sUpdateGeometryFunc(mFace, mMesh); - } - else - { - uploadJointMatrices(); - updateGeometryOriginal(mFace, mMesh); - } - - sUpdateGeometryElapsedTime += ug_timer.getElapsedTimeF64(); - ++sUpdateGeometryCalls; - if(0 != (sUpdateGeometryCalls & UPDATE_GEOMETRY_CALL_OVERFLOW)) - { - F64 time_since_app_start = ug_timer.getElapsedSeconds(); - if(sUpdateGeometryGlobalTime == 0.0 - || sUpdateGeometryLastProcessor != sVectorizeProcessor) - { - sUpdateGeometryGlobalTime = time_since_app_start; - sUpdateGeometryElapsedTime = 0; - sUpdateGeometryCalls = 0; - sUpdateGeometryRunCount = 0; - sUpdateGeometryLastProcessor = sVectorizeProcessor; - sUpdateGeometryCallPointer = false; - return; - } - F64 percent_time_in_function = - ( sUpdateGeometryElapsedTime * 100.0 ) / ( time_since_app_start - sUpdateGeometryGlobalTime ) ; - sUpdateGeometryGlobalTime = time_since_app_start; - if (!sUpdateGeometryCallPointer) - { - // First set of run data is with vectorization off. - sUpdateGeometryCallPointer = true; - llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = " - << "vectorize off " << percent_time_in_function - << "% of time with " - << (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls) - << " seconds per call " - << llendl; - sUpdateGeometryRunAvgOff[sUpdateGeometryRunCount] = percent_time_in_function; - sUpdateGeometryElapsedTimeOff += sUpdateGeometryElapsedTime; - sUpdateGeometryCalls = 0; - } - else - { - // Second set of run data is with vectorization on. - sUpdateGeometryCallPointer = false; - llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = " - << "VEC on " << percent_time_in_function - << "% of time with " - << (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls) - << " seconds per call " - << llendl; - sUpdateGeometryRunAvgOn[sUpdateGeometryRunCount] = percent_time_in_function ; - sUpdateGeometryElapsedTimeOn += sUpdateGeometryElapsedTime; - - sUpdateGeometryCalls = 0; - sUpdateGeometryRunCount++; - F64 a = 0.0, b = 0.0; - for(U32 i = 0; i 0.0) - { - llinfos << "Vectorization improves avatar skinning performance, " - << "keeping on for future runs." - << llendl; - gSavedSettings.setBOOL("VectorizeSkin", TRUE); - } - else - { - // SIMD decreases performance, fall back to original code - llinfos << "Vectorization decreases avatar skinning performance, " - << "switching back to original code." - << llendl; - - gSavedSettings.setBOOL("VectorizeSkin", FALSE); - } - } - } - sUpdateGeometryElapsedTime = 0.0f; - } - } + uploadJointMatrices(); + updateGeometry(mFace, mMesh); } void LLViewerJointMesh::dump() diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h index 3a5987468..749f676b6 100644 --- a/indra/newview/llviewerjointmesh.h +++ b/indra/newview/llviewerjointmesh.h @@ -149,25 +149,10 @@ public: /*virtual*/ BOOL isAnimatable() const { return FALSE; } - static void updateVectorize(); // Update globals when settings variables change - - static bool supportsSSE(); - static bool supportsSSE2(); private: - // Avatar vertex skinning is a significant performance issue on computers - // with avatar vertex programs turned off (for example, most Macs). We - // therefore have custom versions that use SIMD instructions. - // - // These functions require compiler options for SSE2, SSE, or neither, and - // hence are contained in separate individual .cpp files. JC - static void updateGeometryOriginal(LLFace* face, LLPolyMesh* mesh); - // generic vector code, used for Altivec - static void updateGeometryVectorized(LLFace* face, LLPolyMesh* mesh); - static void updateGeometrySSE(LLFace* face, LLPolyMesh* mesh); - static void updateGeometrySSE2(LLFace* face, LLPolyMesh* mesh); - // Use a fuction pointer to indicate which version we are running. - static void (*sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh); + //copy mesh into given face's vertex buffer, applying current animation pose + static void updateGeometry(LLFace* face, LLPolyMesh* mesh); private: // Allocate skin data diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp deleted file mode 100644 index 36d6bd61a..000000000 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ /dev/null @@ -1,129 +0,0 @@ -/** - * @file llviewerjointmesh_sse.cpp - * @brief SSE vectorized joint skinning code, only used when video card does - * not support avatar vertex programs. - * - * *NOTE: Disabled on Windows builds. See llv4math.h for details. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- - -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -// project includes -#include "llface.h" -#include "llpolymesh.h" - -// library includes -#include "lldarray.h" -#include "llv4math.h" // for LL_VECTORIZE -#include "llv4matrix3.h" -#include "llv4matrix4.h" -#include "v3math.h" - - -#if LL_VECTORIZE - -inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j) -{ - m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]); - m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]); - m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]); - m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY])); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ])); -} - -// static -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - // This cannot be a file-level static because it will be initialized - // before main() using SSE code, which will crash on non-SSE processors. - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - - //upload joint pivots/matrices - for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j ) - { - matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix, - joint_data[j]->mSkinJoint ? - joint_data[j]->mSkinJoint->mRootToJointSkinOffset - : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector4* coords = mesh->getCoords(); - const LLVector4* normals = mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply((const LLVector3)coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply((const LLVector3)normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -} -bool LLViewerJointMesh::supportsSSE() -{ - return true; -} - -#else - -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - LLViewerJointMesh::updateGeometryVectorized(face, mesh); -} -bool LLViewerJointMesh::supportsSSE() -{ - return false; -} - -#endif - diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp deleted file mode 100644 index 5bcdb6224..000000000 --- a/indra/newview/llviewerjointmesh_sse2.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/** - * @file llviewerjointmesh_sse2.cpp - * @brief SSE vectorized joint skinning code, only used when video card does - * not support avatar vertex programs. - * - * *NOTE: Disabled on Windows builds. See llv4math.h for details. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -// Visual Studio required settings for this file: -// Precompiled Headers OFF -// Code Generation: SSE2 - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- - -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -// project includes -#include "llface.h" -#include "llpolymesh.h" - -// library includes -#include "lldarray.h" -#include "llstrider.h" -#include "llv4math.h" // for LL_VECTORIZE -#include "llv4matrix3.h" -#include "llv4matrix4.h" -#include "m4math.h" -#include "v3math.h" - - -#if LL_VECTORIZE && (_M_IX86_FP > 1 || defined(__SSE2__) ) //These intrinsics are only valid with sse2 or higher. - - -inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j) -{ - m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]); - m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]); - m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]); - m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY])); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ])); -} - -// static -void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) -{ - // This cannot be a file-level static because it will be initialized - // before main() using SSE code, which will crash on non-SSE processors. - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - - //upload joint pivots/matrices - for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j ) - { - matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix, - joint_data[j]->mSkinJoint ? - joint_data[j]->mSkinJoint->mRootToJointSkinOffset - : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector4* coords = mesh->getCoords(); - const LLVector4* normals = mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply((const LLVector3)coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply((const LLVector3)normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -} -bool LLViewerJointMesh::supportsSSE2() -{ - return true; -} - -#else - -void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) -{ - LLViewerJointMesh::updateGeometryVectorized(face, mesh); -} -bool LLViewerJointMesh::supportsSSE2() -{ - return false; -} - -#endif diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp deleted file mode 100644 index 6a7bb587b..000000000 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ /dev/null @@ -1,101 +0,0 @@ -/** - * @file llviewerjointmesh_vec.cpp - * @brief Compiler-generated vectorized joint skinning code, works well on - * Altivec processors (PowerPC Mac) - * - * *NOTE: See llv4math.h for notes on SSE/Altivec vector code. - * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -#include "llface.h" -#include "llpolymesh.h" -#include "llv4math.h" -#include "llv4matrix3.h" -#include "llv4matrix4.h" - -// Generic vectorized code, uses compiler defaults, works well for Altivec -// on PowerPC. - -// static -void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) -{ - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - S32 j, joint_num, joint_end = joint_data.count(); - LLV4Vector3 pivot; - - //upload joint pivots/matrices - for(j = joint_num = 0; joint_num < joint_end ; ++joint_num ) - { - LLSkinJoint *sj; - const LLMatrix4 * wm = joint_data[joint_num]->mWorldMatrix; - if (NULL == (sj = joint_data[joint_num]->mSkinJoint)) - { - sj = joint_data[++joint_num]->mSkinJoint; - ((LLV4Matrix3)(sJointMat[j] = *wm)).multiply(sj->mRootToParentJointSkinOffset, pivot); - sJointMat[j++].translate(pivot); - wm = joint_data[joint_num]->mWorldMatrix; - } - ((LLV4Matrix3)(sJointMat[j] = *wm)).multiply(sj->mRootToJointSkinOffset, pivot); - sJointMat[j++].translate(pivot); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector4* coords = mesh->getCoords(); - const LLVector4* normals = mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply((const LLVector3)coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply((const LLVector3)normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -} diff --git a/indra/newview/llviewermedia_streamingaudio.h b/indra/newview/llviewermedia_streamingaudio.h index 270bab762..e5093f974 100644 --- a/indra/newview/llviewermedia_streamingaudio.h +++ b/indra/newview/llviewermedia_streamingaudio.h @@ -55,6 +55,7 @@ class LLStreamingAudio_MediaPlugins : public LLStreamingAudioInterface /*virtual*/ void setGain(F32 vol); /*virtual*/ F32 getGain(); /*virtual*/ std::string getURL(); + /*virtual*/ LLSD *getMetaData(){return NULL;} //return NULL if not supported. private: LLPluginClassMedia* initializeMedia(const std::string& media_type); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 7f9e7158e..9b3186ba2 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -411,11 +411,6 @@ void toggle_cull_small(void *); void toggle_show_xui_names(void *); BOOL check_show_xui_names(void *); -void run_vectorize_perf_test(void *) -{ - gSavedSettings.setBOOL("VectorizePerfTest", TRUE); -} - // Debug UI void handle_web_search_demo(void*); void handle_web_browser_test(void*); @@ -1492,8 +1487,6 @@ void init_debug_rendering_menu(LLMenuGL* menu) &LLPipeline::toggleRenderDebugControl, (void*)LLPipeline::RENDER_DEBUG_UPDATE_TYPE)); - sub_menu->append(new LLMenuItemCallGL("Vectorize Perf Test", &run_vectorize_perf_test)); - sub_menu = new LLMenuGL("Render Tests"); sub_menu->append(new LLMenuItemCheckGL("Camera Offset", @@ -1537,7 +1530,10 @@ void init_debug_rendering_menu(LLMenuGL* menu) item = new LLMenuItemCheckGL("Debug Pipeline", menu_toggle_control, NULL, menu_check_control, (void*)"RenderDebugPipeline"); menu->append(item); - item = new LLMenuItemCheckGL("Fast Alpha", menu_toggle_control, NULL, menu_check_control, (void*)"RenderFastAlpha"); + item = new LLMenuItemCheckGL("Automatic Alpha Masks (non-deferred)", menu_toggle_control, NULL, menu_check_control, (void*)"RenderAutoMaskAlphaNonDeferred"); + menu->append(item); + + item = new LLMenuItemCheckGL("Automatic Alpha Masks (deferred)", menu_toggle_control, NULL, menu_check_control, (void*)"RenderAutoMaskAlphaDeferred"); menu->append(item); item = new LLMenuItemCheckGL("Animate Textures", menu_toggle_control, NULL, menu_check_control, (void*)"AnimateTextures"); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 7c7cf0421..d7ae2822a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -206,18 +206,15 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mGLName(0), mbCanSelect(TRUE), mFlags(0), -#if MESH_ENABLED mPhysicsShapeType(0), mPhysicsGravity(0), mPhysicsFriction(0), mPhysicsDensity(0), mPhysicsRestitution(0), -#endif //MESH_ENABLED mDrawable(), mCreateSelected(FALSE), mRenderMedia(FALSE), mBestUpdatePrecision(0), - mIsNameAttachment(false), mText(), mLastInterpUpdateSecs(0.f), mLastMessageUpdateSecs(0.f), @@ -245,14 +242,12 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mState(0), mMedia(NULL), mClickAction(0), -#if MESH_ENABLED mObjectCost(0), mLinksetCost(0), mPhysicsCost(0), mLinksetPhysicsCost(0.f), mCostStale(true), mPhysicsShapeUnknown(true), -#endif //MESH_ENABLED mAttachmentItemID(LLUUID::null), mLastUpdateType(OUT_UNKNOWN), mLastUpdateCached(FALSE) @@ -870,14 +865,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #ifdef DEBUG_UPDATE_TYPE llinfos << "Full:" << getID() << llendl; #endif -#if MESH_ENABLED //clear cost and linkset cost mCostStale = true; if (isSelected()) { gFloaterTools->dirty(); } -#endif //MESH_ENABLED + LLUUID audio_uuid; LLUUID owner_id; // only valid if audio_uuid or particle system is not null F32 gain; @@ -1132,13 +1126,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, // alpha was flipped so that it zero encoded better coloru.mV[3] = 255 - coloru.mV[3]; mText->setColor(LLColor4(coloru)); - mText->setStringUTF8(temp_string); -// [RLVa:KB] - Checked: 2009-07-09 (RLVa-1.0.0f) | Added: RLVa-1.0.0f - if (rlv_handler_t::isEnabled()) - { - mText->setObjectText(temp_string); - } -// [/RLVa:KB] + mText->setString(temp_string); if (mDrawable.notNull()) { @@ -1449,15 +1437,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #ifdef DEBUG_UPDATE_TYPE llinfos << "CompFull:" << getID() << llendl; #endif - -#if MESH_ENABLED mCostStale = true; if (isSelected()) { gFloaterTools->dirty(); } -#endif //MESH_ENABLED + dp->unpackU32(crc, "CRC"); mTotalCRC = crc; dp->unpackU8(material, "Material"); @@ -1539,14 +1525,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, dp->unpackBinaryDataFixed(coloru.mV, 4, "Color"); coloru.mV[3] = 255 - coloru.mV[3]; mText->setColor(LLColor4(coloru)); - mText->setStringUTF8(temp_string); -// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-09 (RLVa-1.0.0f) | Added: RLVa-1.0.0f - if (rlv_handler_t::isEnabled()) - { - mText->setObjectText(temp_string); - } -// [/RLVa:KB] - + mText->setString(temp_string); setChanged(TEXTURE); } else if(mText.notNull()) @@ -3093,7 +3072,6 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped) } } -#if MESH_ENABLED void LLViewerObject::setObjectCost(F32 cost) { mObjectCost = cost; @@ -3184,7 +3162,7 @@ F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscal return 0.f; } -U32 LLViewerObject::getTriangleCount() const +U32 LLViewerObject::getTriangleCount(S32* vcount) const { return 0; } @@ -3193,7 +3171,6 @@ U32 LLViewerObject::getHighLODTriangleCount() { return 0; } -#endif //MESH_ENABLED void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { @@ -3282,12 +3259,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED); } - - if (isSculpted() -#if MESH_ENABLED - && !isMesh() -#endif //MESH_ENABLED - ) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); @@ -3527,7 +3499,6 @@ const LLVector3 LLViewerObject::getPositionEdit() const const LLVector3 LLViewerObject::getRenderPosition() const { -#if MESH_ENABLED if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) { LLVOAvatar* avatar = getAvatar(); @@ -3536,7 +3507,7 @@ const LLVector3 LLViewerObject::getRenderPosition() const return avatar->getPositionAgent(); } } -#endif //MESH_ENABLED + if (mDrawable.isNull() || mDrawable->getGeneration() < 0) { return getPositionAgent(); @@ -3555,12 +3526,11 @@ const LLVector3 LLViewerObject::getPivotPositionAgent() const const LLQuaternion LLViewerObject::getRenderRotation() const { LLQuaternion ret; -#if MESH_ENABLED if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) { return ret; } -#endif //MESH_ENABLED + if (mDrawable.isNull() || mDrawable->isStatic()) { ret = getRotationEdit(); @@ -4503,7 +4473,7 @@ void LLViewerObject::setDebugText(const std::string &utf8text) mText->setOnHUDAttachment(isHUDAttachment()); } mText->setColor(LLColor4::white); - mText->setStringUTF8(utf8text); + mText->setString(utf8text); mText->setZCompare(FALSE); mText->setDoFade(FALSE); updateText(); @@ -4870,12 +4840,10 @@ void LLViewerObject::adjustAudioGain(const F32 gain) bool LLViewerObject::unpackParameterEntry(U16 param_type, LLDataPacker *dp) { -#if MESH_ENABLED if (LLNetworkData::PARAMS_MESH == param_type) { param_type = LLNetworkData::PARAMS_SCULPT; } -#endif //MESH_ENABLED ExtraParameter* param = getExtraParameterEntryCreate(param_type); if (param) { @@ -5361,7 +5329,6 @@ void LLViewerObject::updateFlags(BOOL physics_changed) gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() ); gMessageSystem->addBOOL("IsPhantom", flagPhantom() ); gMessageSystem->addBOOL("CastsShadows", flagCastShadows() ); -#if MESH_ENABLED if (physics_changed) { gMessageSystem->nextBlock("ExtraPhysics"); @@ -5371,7 +5338,6 @@ void LLViewerObject::updateFlags(BOOL physics_changed) gMessageSystem->addF32("Restitution", getPhysicsRestitution() ); gMessageSystem->addF32("GravityMultiplier", getPhysicsGravity() ); } -#endif //MESH_ENABLED gMessageSystem->sendReliable( regionp->getHost() ); } @@ -5404,7 +5370,6 @@ BOOL LLViewerObject::setFlags(U32 flags, BOOL state) return setit; } -#if MESH_ENABLED void LLViewerObject::setPhysicsShapeType(U8 type) { mPhysicsShapeUnknown = false; @@ -5442,7 +5407,6 @@ U8 LLViewerObject::getPhysicsShapeType() const return mPhysicsShapeType; } -#endif //MESH_ENABLED void LLViewerObject::applyAngularVelocity(F32 dt) { @@ -5737,7 +5701,7 @@ LLVOAvatar* LLViewerObject::getAvatar() const return NULL; } -#if MESH_ENABLED + class ObjectPhysicsProperties : public LLHTTPNode { public: @@ -5791,4 +5755,3 @@ public: LLHTTPRegistration gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties"); -#endif //MESH_ENABLED diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 12ba19443..857906949 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -229,9 +229,7 @@ public: virtual BOOL isFlexible() const { return FALSE; } virtual BOOL isSculpted() const { return FALSE; } -#if MESH_ENABLED virtual BOOL isMesh() const { return FALSE; } -#endif //MESH_ENABLED // This method returns true if the object is over land owned by // the agent. @@ -334,9 +332,8 @@ public: virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); -#if MESH_ENABLED virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; - virtual U32 getTriangleCount() const; + virtual U32 getTriangleCount(S32* vcount = NULL) const; virtual U32 getHighLODTriangleCount(); void setObjectCost(F32 cost); @@ -350,7 +347,7 @@ public: void setLinksetPhysicsCost(F32 cost); F32 getLinksetPhysicsCost(); -#endif //MESH_ENABLED + void sendShapeUpdate(); // U8 getState() { return mState; } @@ -484,13 +481,11 @@ public: inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } -#if MESH_ENABLED U8 getPhysicsShapeType() const; inline F32 getPhysicsGravity() const { return mPhysicsGravity; } inline F32 getPhysicsFriction() const { return mPhysicsFriction; } inline F32 getPhysicsDensity() const { return mPhysicsDensity; } inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } -#endif //MESH_ENABLED bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); @@ -507,13 +502,11 @@ public: void updateFlags(BOOL physics_changed = FALSE); BOOL setFlags(U32 flag, BOOL state); -#if MESH_ENABLED void setPhysicsShapeType(U8 type); void setPhysicsGravity(F32 gravity); void setPhysicsFriction(F32 friction); void setPhysicsDensity(F32 density); void setPhysicsRestitution(F32 restitution); -#endif //MESH_ENABLED virtual void dump() const; static U32 getNumZombieObjects() { return sNumZombieObjects; } @@ -578,14 +571,12 @@ public: LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, } EVOType; -#if MESH_ENABLED typedef enum e_physics_shape_types { PHYSICS_SHAPE_PRIM = 0, PHYSICS_SHAPE_NONE, PHYSICS_SHAPE_CONVEX_HULL, } EPhysicsShapeType; -#endif //MESH_ENABLED LLUUID mID; @@ -605,14 +596,13 @@ public: // Grabbed from UPDATE_FLAGS U32 mFlags; -#if MESH_ENABLED // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties U8 mPhysicsShapeType; F32 mPhysicsGravity; F32 mPhysicsFriction; F32 mPhysicsDensity; F32 mPhysicsRestitution; -#endif //MESH_ENABLED + // Pipeline classes LLPointer mDrawable; @@ -725,7 +715,6 @@ protected: U8 mState; // legacy LLViewerObjectMedia* mMedia; // NULL if no media associated U8 mClickAction; -#if MESH_ENABLED F32 mObjectCost; //resource cost of this object or -1 if unknown F32 mLinksetCost; F32 mPhysicsCost; @@ -733,7 +722,6 @@ protected: bool mCostStale; mutable bool mPhysicsShapeUnknown; -#endif //MESH_ENABLED static U32 sNumZombieObjects; // Objects which are dead, but not deleted @@ -827,7 +815,7 @@ public: virtual F32 getPartSize(S32 idx); virtual void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 37d6dd2ac..c203c4afc 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -54,16 +54,18 @@ #include "llhoverview.h" #include "llworld.h" #include "llstring.h" -#include "llhudtext.h" +#include "llhudnametag.h" #include "lldrawable.h" #include "xform.h" #include "llsky.h" #include "llviewercamera.h" #include "llselectmgr.h" #include "llresmgr.h" +#include "llsdutil.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvovolume.h" +#include "llvoavatarself.h" #include "lltoolmgr.h" #include "lltoolpie.h" #include "llkeyboard.h" @@ -672,8 +674,6 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) LLVOAvatar::cullAvatarsByPixelArea(); } -#if MESH_ENABLED - class LLObjectCostResponder : public LLCurl::Responder { public: @@ -857,7 +857,6 @@ public: private: LLSD mObjectIDs; }; -#endif //MESH_ENABLED void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) { @@ -965,10 +964,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) } } -#if MESH_ENABLED fetchObjectCosts(); fetchPhysicsFlags(); -#endif //MESH_ENABLED + mNumSizeCulled = 0; mNumVisCulled = 0; @@ -1037,7 +1035,6 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled); } -#if MESH_ENABLED void LLViewerObjectList::fetchObjectCosts() { // issue http request for stale object physics costs @@ -1153,7 +1150,6 @@ void LLViewerObjectList::fetchPhysicsFlags() } } } -#endif //MESH_ENABLED void LLViewerObjectList::clearDebugText() { @@ -1412,7 +1408,6 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp) } } -#if MESH_ENABLED void LLViewerObjectList::updateObjectCost(LLViewerObject* object) { if (!object->isRoot()) @@ -1480,8 +1475,6 @@ void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id) //llwarns << "Failed to fetch physics flags for object: " << object_id << llendl; mPendingPhysicsFlags.erase(object_id); } -#endif //MESH_ENABLED - void LLViewerObjectList::shiftObjects(const LLVector3 &offset) { @@ -1615,7 +1608,6 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap) { continue; } - const LLVector3& scale = objectp->getScale(); const LLVector3d pos = objectp->getPositionGlobal(); const F64 water_height = F64( objectp->getRegion()->getWaterHeight() ); @@ -1728,7 +1720,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } } - LLHUDText::addPickable(mSelectPickList); + LLHUDNameTag::addPickable(mSelectPickList); for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 795e4cbcc..9266dcf2d 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -95,7 +95,6 @@ public: void updateApparentAngles(LLAgent &agent); void update(LLAgent &agent, LLWorld &world); -#if MESH_ENABLED void fetchObjectCosts(); void fetchPhysicsFlags(); @@ -112,8 +111,6 @@ public: F32 restitution, F32 gravity_multiplier); -#endif //MESH_ENABLED - void shiftObjects(const LLVector3 &offset); void repartitionObjects(); @@ -218,7 +215,6 @@ public: std::map > mUUIDObjectMap; std::map > mUUIDAvatarMap; -#if MESH_ENABLED //set of objects that need to update their cost std::set mStaleObjectCost; std::set mPendingObjectCost; @@ -226,7 +222,6 @@ public: //set of objects that need to update their physics flags std::set mStalePhysicsFlags; std::set mPendingPhysicsFlags; -#endif //MESH_ENABLED std::vector mDebugBeacons; diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index ac4f7026b..2f2f1d344 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -866,7 +866,8 @@ LLParcel* LLViewerParcelMgr::getCollisionParcel() const void LLViewerParcelMgr::render() { - if (mSelected && mRenderSelection) + static const LLCachedControl RenderParcelSelection("RenderParcelSelection"); + if (mSelected && mRenderSelection && RenderParcelSelection) { // Rendering is done in agent-coordinates, so need to supply // an appropriate offset to the render code. @@ -886,7 +887,8 @@ void LLViewerParcelMgr::renderParcelCollision() mRenderCollision = FALSE; } - if (mRenderCollision && gSavedSettings.getBOOL("ShowBanLines")) + static const LLCachedControl ShowBanLines("ShowBanLines"); + if (mRenderCollision && ShowBanLines) { LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 9d7d2d009..9bbd9ca2a 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1192,6 +1192,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec eCacheUpdateResult result = CACHE_UPDATE_ADDED; if (mImpl->mCacheMap.size() > MAX_OBJECT_CACHE_ENTRIES) { + delete mImpl->mCacheMap.begin()->second ; mImpl->mCacheMap.erase(mImpl->mCacheMap.begin()); result = CACHE_UPDATE_REPLACED; @@ -1509,11 +1510,9 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("GetDisplayNames"); capabilityNames.append("GetTexture"); -#if MESH_ENABLED capabilityNames.append("GetMesh"); capabilityNames.append("GetObjectCost"); capabilityNames.append("GetObjectPhysicsData"); -#endif //MESH_ENABLED capabilityNames.append("GroupProposalBallot"); capabilityNames.append("HomeLocation"); diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 86f657d60..24e5f9052 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -282,10 +282,8 @@ public: void getInfo(LLSD& info); -#if MESH_ENABLED bool meshRezEnabled() const; bool meshUploadEnabled() const; -#endif //MESH_ENABLED void getSimulatorFeatures(LLSD& info); void setSimulatorFeatures(const LLSD& info); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5a32cd5ec..945a60c7f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -65,6 +65,7 @@ using std::make_pair; using std::string; BOOL LLViewerShaderMgr::sInitialized = FALSE; +bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; @@ -77,18 +78,26 @@ LLGLSLShader gWLCloudProgram(LLViewerShaderMgr::SHADER_WINDLIGHT); LLGLSLShader gOcclusionProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gCustomAlphaProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gGlowCombineProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gSplatTextureRectProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gGlowCombineFXAAProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gTwoTextureAddProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gOneTextureNoColorProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gDebugProgram(LLViewerShaderMgr::SHADER_INTERFACE); +LLGLSLShader gAlphaMaskProgram(LLViewerShaderMgr::SHADER_INTERFACE); + LLGLSLShader gUIProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gSolidColorProgram(LLViewerShaderMgr::SHADER_INTERFACE); //object shaders LLGLSLShader gObjectSimpleProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectPreviewProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectSimpleWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectSimpleAlphaMaskProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectSimpleWaterAlphaMaskProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); - + LLGLSLShader gObjectEmissiveProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectEmissiveWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightAlphaMaskProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); @@ -96,32 +105,40 @@ LLGLSLShader gObjectFullbrightShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJEC LLGLSLShader gObjectShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectBumpProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gTreeProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gTreeWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectFullbrightNoColorProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectFullbrightNoColorWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectSimpleNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectSimpleNonIndexedTexGenProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectSimpleNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectAlphaMaskNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectAlphaMaskNoColorProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectAlphaMaskNoColorWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectEmissiveNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectEmissiveNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightShinyNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyNonIndexedProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyNonIndexedWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); - - -#if MESH_ENABLED //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectFullbrightProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gSkinnedObjectEmissiveProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectFullbrightShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectShinySimpleProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectSimpleWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectFullbrightWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gSkinnedObjectEmissiveWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gSkinnedObjectShinySimpleWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); -#endif //MESH_ENABLED //environment shaders LLGLSLShader gTerrainProgram(LLViewerShaderMgr::SHADER_ENVIRONMENT); @@ -148,20 +165,19 @@ LLGLSLShader gPostGaussianBlurProgram(LLViewerShaderMgr::SHADER_EFFECT); //Not // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gDeferredEdgeProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList LLGLSLShader gDeferredDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredNonIndexedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED); -#if MESH_ENABLED +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredSkinnedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredSkinnedBumpProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredSkinnedAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); -#endif //MESH_ENABLED LLGLSLShader gDeferredBumpProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredTerrainProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList -LLGLSLShader gDeferredTreeProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList +LLGLSLShader gDeferredTreeProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredTreeShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredAvatarProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredAvatarAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); @@ -174,24 +190,19 @@ LLGLSLShader gDeferredSoftenProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredShadowAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredAvatarShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList -#if MESH_ENABLED LLGLSLShader gDeferredAttachmentShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); -#endif //MESH_ENABLED LLGLSLShader gDeferredAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics -LLGLSLShader gDeferredFullbrightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics -LLGLSLShader gDeferredGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gDeferredGIFinalProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gDeferredPostGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredFullbrightProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredEmissiveProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredPostProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredCoFProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredDoFCombineProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gFXAAProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredPostNoDoFProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredWLSkyProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredWLCloudProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredStarProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gLuminanceGatherProgram(LLViewerShaderMgr::SHADER_DEFERRED); - - -//current avatar shader parameter pointer -GLint gAvatarMatrixParam; +LLGLSLShader gNormalMapGenProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), @@ -218,79 +229,12 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - mReservedAttribs.push_back("materialColor"); - mReservedAttribs.push_back("specularColor"); - mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("object_weight"); - - mAvatarAttribs.reserve(5); - mAvatarAttribs.push_back("weight"); - mAvatarAttribs.push_back("clothing"); - mAvatarAttribs.push_back("gWindDir"); - mAvatarAttribs.push_back("gSinWaveParams"); - mAvatarAttribs.push_back("gGravity"); + LLShaderMgr::initAttribsAndUniforms(); mAvatarUniforms.push_back("matrixPalette"); - - mReservedUniforms.reserve(24); - mReservedUniforms.push_back("diffuseMap"); - mReservedUniforms.push_back("specularMap"); - mReservedUniforms.push_back("bumpMap"); - mReservedUniforms.push_back("environmentMap"); - mReservedUniforms.push_back("cloude_noise_texture"); - mReservedUniforms.push_back("fullbright"); - mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); - mReservedUniforms.push_back("ambient"); - mReservedUniforms.push_back("blue_horizon"); - mReservedUniforms.push_back("blue_density"); - mReservedUniforms.push_back("haze_horizon"); - mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("cloud_shadow"); - mReservedUniforms.push_back("density_multiplier"); - mReservedUniforms.push_back("distance_multiplier"); - mReservedUniforms.push_back("max_y"); - mReservedUniforms.push_back("glow"); - mReservedUniforms.push_back("cloud_color"); - mReservedUniforms.push_back("cloud_pos_density1"); - mReservedUniforms.push_back("cloud_pos_density2"); - mReservedUniforms.push_back("cloud_scale"); - mReservedUniforms.push_back("gamma"); - mReservedUniforms.push_back("scene_light_strength"); - - mReservedUniforms.push_back("depthMap"); - mReservedUniforms.push_back("shadowMap0"); - mReservedUniforms.push_back("shadowMap1"); - mReservedUniforms.push_back("shadowMap2"); - mReservedUniforms.push_back("shadowMap3"); - mReservedUniforms.push_back("shadowMap4"); - mReservedUniforms.push_back("shadowMap5"); - - mReservedUniforms.push_back("normalMap"); - mReservedUniforms.push_back("positionMap"); - mReservedUniforms.push_back("diffuseRect"); - mReservedUniforms.push_back("specularRect"); - mReservedUniforms.push_back("noiseMap"); - mReservedUniforms.push_back("lightFunc"); - mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("luminanceMap"); - mReservedUniforms.push_back("giLightMap"); - mReservedUniforms.push_back("giMip"); - mReservedUniforms.push_back("edgeMap"); - mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("sunLightMap"); - mReservedUniforms.push_back("localLightMap"); - mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("diffuseGIMap"); - mReservedUniforms.push_back("specularGIMap"); - mReservedUniforms.push_back("normalGIMap"); - mReservedUniforms.push_back("minpGIMap"); - mReservedUniforms.push_back("maxpGIMap"); - mReservedUniforms.push_back("depthGIMap"); - mReservedUniforms.push_back("lastDiffuseGIMap"); - mReservedUniforms.push_back("lastNormalGIMap"); - mReservedUniforms.push_back("lastMinpGIMap"); - mReservedUniforms.push_back("lastMaxpGIMap"); + mAvatarUniforms.push_back("gWindDir"); + mAvatarUniforms.push_back("gSinWaveParams"); + mAvatarUniforms.push_back("gGravity"); mWLUniforms.push_back("camPosLocal"); @@ -347,7 +291,7 @@ void LLViewerShaderMgr::setShaders() //setShaders might be called redundantly by gSavedSettings, so return on reentrance static bool reentrance = false; - if (!gPipeline.mInitialized || !sInitialized || reentrance) + if (!gPipeline.mInitialized || !sInitialized || reentrance || sSkipReload) { return; } @@ -366,10 +310,13 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); static const LLCachedControl no_texture_indexing("ShyotlUseLegacyTextureBatching",false); - static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. - if(no_texture_indexing || use_legacy_path) + //static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. + if(no_texture_indexing /*|| use_legacy_path*/) LLGLSLShader::sIndexedTextureChannels = 1; + //NEVER use more than 16 texture channels (work around for prevalent driver bug) + LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + reentrance = true; if (gGLManager.mGLVersion < 2.f) { //NEVER use shaders on a pre 2.0 context @@ -416,12 +363,13 @@ void LLViewerShaderMgr::setShaders() mMaxAvatarShaderLevel = 0; LLGLSLShader::sNoFixedFunction = false; + LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function - static const LLCachedControl renderforcefixedfuncs("ShyotlUseLegacyRenderPath",false); - LLGLSLShader::sNoFixedFunction = !renderforcefixedfuncs; + //static const LLCachedControl renderforcefixedfuncs("ShyotlUseLegacyRenderPath",false); + LLGLSLShader::sNoFixedFunction = true;//!renderforcefixedfuncs; S32 light_class = 2; S32 env_class = 2; S32 obj_class = 2; @@ -432,19 +380,12 @@ void LLViewerShaderMgr::setShaders() if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("RenderDeferred") && - LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") && + gSavedSettings.getBOOL("RenderAvatarVP") && gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) - { - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { //shadows + gi - deferred_class = 3; - } - else - { //shadows - deferred_class = 2; - } + { //shadows + deferred_class = 2; } else { //no shadows @@ -452,7 +393,10 @@ void LLViewerShaderMgr::setShaders() } //make sure hardware skinning is enabled - gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + //gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + + //make sure atmospheric shaders are enabled + //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); } @@ -464,10 +408,6 @@ void LLViewerShaderMgr::setShaders() wl_class = 1; } - if(!gSavedSettings.getBOOL("EnableRippleWater")) - { - water_class = 0; - } // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders if (mVertexShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()) @@ -593,6 +533,7 @@ void LLViewerShaderMgr::setShaders() LLWLParamManager::getInstance()->updateShaderLinks(); gPipeline.createGLBuffers(); + reentrance = false; } @@ -645,6 +586,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() vector< pair > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -654,9 +596,9 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); -#if MESH_ENABLED shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); -#endif //MESH_ENABLED + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -675,14 +617,15 @@ BOOL LLViewerShaderMgr::loadBasicShaders() S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); static const LLCachedControl no_texture_indexing("ShyotlUseLegacyTextureBatching",false); - static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. - if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path) + //static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. + if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/) { //force to 1 texture index channel for old drivers ch = 1; } std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -740,6 +683,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mFeatures.calculatesLighting = true; gTerrainProgram.mFeatures.calculatesAtmospherics = true; gTerrainProgram.mFeatures.hasAtmospherics = true; + gTerrainProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainProgram.mFeatures.disableTextureIndex = true; gTerrainProgram.mFeatures.hasGamma = true; gTerrainProgram.mShaderFiles.clear(); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); @@ -806,6 +751,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; gTerrainWaterProgram.mFeatures.hasAtmospherics = true; gTerrainWaterProgram.mFeatures.hasWaterFog = true; + gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainWaterProgram.mFeatures.disableTextureIndex = true; gTerrainWaterProgram.mShaderFiles.clear(); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -883,8 +830,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() //if (success) { vector shaderUniforms; - shaderUniforms.reserve(7); - shaderUniforms.push_back("RenderTexture"); + shaderUniforms.reserve(6); shaderUniforms.push_back("gamma"); shaderUniforms.push_back("brightness"); shaderUniforms.push_back("contrast"); @@ -895,18 +841,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gPostColorFilterProgram.mName = "Color Filter Shader (Post)"; gPostColorFilterProgram.mShaderFiles.clear(); gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/colorFilterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); + gPostColorFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); gPostColorFilterProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - /*success = */gPostColorFilterProgram.createShader(NULL, &shaderUniforms); + if(gPostColorFilterProgram.createShader(NULL, &shaderUniforms)) + { + gPostColorFilterProgram.bind(); + gPostColorFilterProgram.uniform1i("tex0", 0); + } } //load Night Vision Shader //if (success) { vector shaderUniforms; - shaderUniforms.reserve(5); - shaderUniforms.push_back("RenderTexture"); - shaderUniforms.push_back("NoiseTexture"); + shaderUniforms.reserve(3); shaderUniforms.push_back("brightMult"); shaderUniforms.push_back("noiseStrength"); shaderUniforms.push_back("lumWeights"); @@ -914,27 +862,33 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gPostNightVisionProgram.mName = "Night Vision Shader (Post)"; gPostNightVisionProgram.mShaderFiles.clear(); gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/nightVisionF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); + gPostNightVisionProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB)); gPostNightVisionProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - /*success = */gPostNightVisionProgram.createShader(NULL, &shaderUniforms); + if(gPostNightVisionProgram.createShader(NULL, &shaderUniforms)) + { + gPostNightVisionProgram.bind(); + gPostNightVisionProgram.uniform1i("tex0", 0); + gPostNightVisionProgram.uniform1i("tex1", 1); + } } //if (success) { vector shaderUniforms; - shaderUniforms.reserve(2); - shaderUniforms.push_back("RenderTexture"); + shaderUniforms.reserve(1); shaderUniforms.push_back("horizontalPass"); gPostGaussianBlurProgram.mName = "Gaussian Blur Shader (Post)"; gPostGaussianBlurProgram.mShaderFiles.clear(); gPostGaussianBlurProgram.mShaderFiles.push_back(make_pair("effects/gaussBlurF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostGaussianBlurProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); + gPostGaussianBlurProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); gPostGaussianBlurProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - /*success = */gPostGaussianBlurProgram.createShader(NULL, &shaderUniforms); + if(gPostGaussianBlurProgram.createShader(NULL, &shaderUniforms)) + { + gPostGaussianBlurProgram.bind(); + gPostGaussianBlurProgram.uniform1i("tex0", 0); + } } - - #endif return success; @@ -949,8 +903,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() return TRUE; } - mVertexShaderLevel[SHADER_AVATAR] = 1; - BOOL success = TRUE; if (success) @@ -984,6 +936,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + } if (success) { @@ -995,7 +957,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); } -#if MESH_ENABLED + if (success) { gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; @@ -1022,11 +984,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1034,8 +997,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); } -#endif //MESH_ENABLED - + if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; @@ -1056,6 +1018,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredTreeProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader"; + gDeferredTreeShadowProgram.mShaderFiles.clear(); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1145,6 +1117,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) { @@ -1176,6 +1149,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; + gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gDeferredEmissiveProgram.mFeatures.hasGamma = true; + gDeferredEmissiveProgram.mFeatures.hasTransport = true; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredEmissiveProgram.mShaderFiles.clear(); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEmissiveProgram.createShader(NULL, NULL); + } + if (success) { // load water shader @@ -1192,23 +1179,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - /*//Keep this! Fixes shadow softening with ssao off. - //Disabled for now. - if (mVertexShaderLevel[SHADER_DEFERRED] < 2 && !gSavedSettings.getBOOL("RenderDeferredSSAO")) - { - fragment = "deferred/softenLightNoSSAOF.glsl"; - } - else*/ - { - fragment = "deferred/softenLightF.glsl"; - } - gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) @@ -1232,6 +1207,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; + gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1247,10 +1223,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); } -#if MESH_ENABLED if (success) { gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader"; @@ -1261,7 +1236,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); } -#endif //MESH_ENABLED if (success) { @@ -1281,7 +1255,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1293,12 +1267,23 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + } + + if (success) + { + gFXAAProgram.mName = "FXAA Shader"; + gFXAAProgram.mShaderFiles.clear(); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gFXAAProgram.createShader(NULL, NULL); } if (success) @@ -1311,6 +1296,26 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredPostProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredCoFProgram.mName = "Deferred CoF Shader"; + gDeferredCoFProgram.mShaderFiles.clear(); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredCoFProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; + gDeferredDoFCombineProgram.mShaderFiles.clear(); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + } + if (success) { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; @@ -1355,60 +1360,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); } - if (mVertexShaderLevel[SHADER_DEFERRED] > 1) + if (success) { - if (success) - { - gDeferredEdgeProgram.mName = "Deferred Edge Shader"; - gDeferredEdgeProgram.mShaderFiles.clear(); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredEdgeProgram.createShader(NULL, NULL); - } - } - - if (mVertexShaderLevel[SHADER_DEFERRED] > 2) - { - if (success) - { - gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; - gDeferredPostGIProgram.mShaderFiles.clear(); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIProgram.mName = "Deferred GI Shader"; - gDeferredGIProgram.mShaderFiles.clear(); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIFinalProgram.mName = "Deferred GI Final Shader"; - gDeferredGIFinalProgram.mShaderFiles.clear(); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIFinalProgram.createShader(NULL, NULL); - } - - if (success) - { - gLuminanceGatherProgram.mName = "Luminance Gather Shader"; - gLuminanceGatherProgram.mShaderFiles.clear(); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB)); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB)); - gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gLuminanceGatherProgram.createShader(NULL, NULL); - } + gNormalMapGenProgram.mName = "Normal Map Generation Program"; + gNormalMapGenProgram.mShaderFiles.clear(); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB)); + gNormalMapGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gNormalMapGenProgram.createShader(NULL, NULL); } return success; @@ -1440,6 +1400,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasGamma = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); + } + + if (success) { gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; @@ -1457,6 +1434,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; @@ -1468,7 +1462,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); @@ -1485,13 +1479,83 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectAlphaMaskNoColorProgram.mName = "No color alpha mask Shader"; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeProgram.mName = "Tree Shader"; + gTreeProgram.mFeatures.calculatesLighting = true; + gTreeProgram.mFeatures.calculatesAtmospherics = true; + gTreeProgram.mFeatures.hasGamma = true; + gTreeProgram.mFeatures.hasAtmospherics = true; + gTreeProgram.mFeatures.hasLighting = true; + gTreeProgram.mFeatures.disableTextureIndex = true; + gTreeProgram.mFeatures.hasAlphaMask = true; + gTreeProgram.mShaderFiles.clear(); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gTreeProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeWaterProgram.mName = "Tree Water Shader"; + gTreeWaterProgram.mFeatures.calculatesLighting = true; + gTreeWaterProgram.mFeatures.calculatesAtmospherics = true; + gTreeWaterProgram.mFeatures.hasWaterFog = true; + gTreeWaterProgram.mFeatures.hasAtmospherics = true; + gTreeWaterProgram.mFeatures.hasLighting = true; + gTreeWaterProgram.mFeatures.disableTextureIndex = true; + gTreeWaterProgram.mFeatures.hasAlphaMask = true; + gTreeWaterProgram.mShaderFiles.clear(); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gTreeWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; @@ -1523,6 +1587,68 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; + gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; + gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true; + gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader"; + gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; @@ -1601,6 +1727,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gImpostorProgram.createShader(NULL, NULL); } + if (success) + { + gObjectPreviewProgram.mName = "Simple Shader"; + gObjectPreviewProgram.mFeatures.calculatesLighting = true; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasGamma = true; + gObjectPreviewProgram.mFeatures.hasAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectPreviewProgram.mFeatures.disableTextureIndex = true; + gObjectPreviewProgram.mShaderFiles.clear(); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectPreviewProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; @@ -1725,6 +1868,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveProgram.mName = "Emissive Shader"; + gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveProgram.mFeatures.hasGamma = true; + gObjectEmissiveProgram.mFeatures.hasTransport = true; + gObjectEmissiveProgram.mFeatures.isFullbright = true; + gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveProgram.mShaderFiles.clear(); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveWaterProgram.mName = "Emissive Water Shader"; + gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveWaterProgram.mShaderFiles.clear(); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; @@ -1825,8 +1999,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); } -#if MESH_ENABLED - if (mVertexShaderLevel[SHADER_AVATAR] > 0) { //load hardware skinned attachment shaders if (success) @@ -1862,6 +2034,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; + gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; + gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; @@ -1972,7 +2177,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); } } -#endif //MESH_ENABLED + if( !success ) { mVertexShaderLevel[SHADER_OBJECT] = 0; @@ -2007,7 +2212,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); if (success) { @@ -2026,7 +2231,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); } /// Keep track of avatar levels @@ -2045,7 +2250,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -2116,6 +2321,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gCustomAlphaProgram.createShader(NULL, NULL); } + if (success) + { + gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; + gSplatTextureRectProgram.mShaderFiles.clear(); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gSplatTextureRectProgram.createShader(NULL, NULL); + if (success) + { + gSplatTextureRectProgram.bind(); + gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.unbind(); + } + } + if (success) { gGlowCombineProgram.mName = "Glow Combine Shader"; @@ -2133,6 +2354,24 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; + gGlowCombineFXAAProgram.mShaderFiles.clear(); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + if (success) + { + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform1i("glowMap", 0); + gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.unbind(); + } + } + + if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; @@ -2149,6 +2388,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; + gOneTextureNoColorProgram.mShaderFiles.clear(); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOneTextureNoColorProgram.createShader(NULL, NULL); + if (success) + { + gOneTextureNoColorProgram.bind(); + gOneTextureNoColorProgram.uniform1i("tex0", 0); + } + } + if (success) { gSolidColorProgram.mName = "Solid Color Shader"; @@ -2175,6 +2429,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gDebugProgram.mName = "Debug Shader"; + gDebugProgram.mShaderFiles.clear(); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDebugProgram.createShader(NULL, NULL); + } + + if (success) + { + gAlphaMaskProgram.mName = "Alpha Mask Shader"; + gAlphaMaskProgram.mShaderFiles.clear(); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gAlphaMaskProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 9bdde5b2c..35111d8eb 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -39,6 +39,7 @@ class LLViewerShaderMgr: public LLShaderMgr { public: static BOOL sInitialized; + static bool sSkipReload; LLViewerShaderMgr(); /* virtual */ ~LLViewerShaderMgr(); @@ -77,76 +78,6 @@ public: SHADER_COUNT }; - typedef enum - { - MATERIAL_COLOR = 0, - SPECULAR_COLOR, - BINORMAL, - OBJECT_WEIGHT, - END_RESERVED_ATTRIBS - } eGLSLReservedAttribs; - - typedef enum - { - DIFFUSE_MAP = 0, - SPECULAR_MAP, - BUMP_MAP, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_LUMINANCE, - DEFERRED_GI_LIGHT, - DEFERRED_GI_MIP, - DEFERRED_EDGE, - DEFERRED_BLOOM, - DEFERRED_SUN_LIGHT, - DEFERRED_LOCAL_LIGHT, - DEFERRED_PROJECTION, - DEFERRED_GI_DIFFUSE, - DEFERRED_GI_SPECULAR, - DEFERRED_GI_NORMAL, - DEFERRED_GI_MIN_POS, - DEFERRED_GI_MAX_POS, - DEFERRED_GI_DEPTH, - DEFERRED_GI_LAST_DIFFUSE, - DEFERRED_GI_LAST_NORMAL, - DEFERRED_GI_LAST_MIN_POS, - DEFERRED_GI_LAST_MAX_POS, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; - typedef enum { SHINY_ORIGIN = END_RESERVED_UNIFORMS @@ -192,16 +123,10 @@ public: typedef enum { - AVATAR_WEIGHT = END_RESERVED_ATTRIBS, - AVATAR_CLOTHING, + AVATAR_MATRIX = END_RESERVED_UNIFORMS, AVATAR_WIND, AVATAR_SINWAVE, - AVATAR_GRAVITY - } eAvatarAttribs; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS + AVATAR_GRAVITY, } eAvatarUniforms; // simple model of forward iterator @@ -281,9 +206,6 @@ private: std::vector mGlowExtractUniforms; - //avatar shader parameter tables - std::vector mAvatarAttribs; - std::vector mAvatarUniforms; // the list of shaders we need to propagate parameters to. @@ -309,26 +231,45 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gSplatTextureRectProgram; +extern LLGLSLShader gGlowCombineFXAAProgram; +extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gAlphaMaskProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; - + +extern LLGLSLShader gOneTextureNoColorProgram; + //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; extern LLGLSLShader gObjectSimpleNonIndexedProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightNoColorProgram; +extern LLGLSLShader gObjectFullbrightNoColorWaterProgram; +extern LLGLSLShader gObjectEmissiveProgram; +extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; +extern LLGLSLShader gTreeProgram; +extern LLGLSLShader gTreeWaterProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; @@ -343,17 +284,17 @@ extern LLGLSLShader gObjectShinyWaterProgram; extern LLGLSLShader gObjectShinyNonIndexedProgram; extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; -#if MESH_ENABLED extern LLGLSLShader gSkinnedObjectSimpleProgram; extern LLGLSLShader gSkinnedObjectFullbrightProgram; +extern LLGLSLShader gSkinnedObjectEmissiveProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; -#endif //MESH_ENABLED //environment shaders extern LLGLSLShader gTerrainProgram; @@ -384,49 +325,43 @@ extern LLGLSLShader gPostGaussianBlurProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; -extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; -#if MESH_ENABLED extern LLGLSLShader gDeferredSkinnedBumpProgram; extern LLGLSLShader gDeferredSkinnedAlphaProgram; -#endif //MESH_ENABLED extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; +extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; -extern LLGLSLShader gDeferredGIProgram; -extern LLGLSLShader gDeferredGIFinalProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; -extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; +extern LLGLSLShader gDeferredCoFProgram; +extern LLGLSLShader gDeferredDoFCombineProgram; +extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; -#if MESH_ENABLED extern LLGLSLShader gDeferredAttachmentShadowProgram; -#endif //MESH_ENABLED extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; -extern LLGLSLShader gLuminanceGatherProgram; - -//current avatar shader parameter pointer -extern GLint gAvatarMatrixParam; - +extern LLGLSLShader gNormalMapGenProgram; #endif diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0a8ab1c0d..9e6f849e3 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -75,6 +75,7 @@ // statics LLPointer LLViewerTexture::sNullImagep = NULL; +LLPointer LLViewerTexture::sBlackImagep = NULL; LLPointer LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLPointer LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer LLViewerFetchedTexture::sDefaultImagep = NULL; @@ -314,17 +315,23 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const void LLViewerTextureManager::init() { - LLPointer raw = new LLImageRaw(1,1,3); - raw->clear(0x77, 0x77, 0x77, 0xFF); - LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ; - -#if 1 - LLPointer imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); - LLViewerFetchedTexture::sDefaultImagep = imagep; + { + LLPointer raw = new LLImageRaw(1,1,3); + raw->clear(0x77, 0x77, 0x77, 0xFF); + LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ; + } const S32 dim = 128; LLPointer image_raw = new LLImageRaw(dim,dim,3); U8* data = image_raw->getData(); + + memset(data, 0, dim * dim * 3) ; + LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE) ; + +#if 1 + LLPointer imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); + LLViewerFetchedTexture::sDefaultImagep = imagep; + for (S32 i = 0; i discard_delta_time && isMemoryForTextureLow()) + { + sDesiredDiscardBias += discard_bias_delta; + sEvaluationTimer.reset(); + } else if (sDesiredDiscardBias > 0.0f && BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale && BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale) @@ -2259,6 +2314,7 @@ void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry: } } mPauseLoadedCallBacks = FALSE ; + mLastCallBackActiveTime = sCurrentTime ; if(need_raw) { mSaveRawImage = TRUE ; @@ -2304,7 +2360,12 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() { return false; } - if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME) + if(mPauseLoadedCallBacks) + { + destroyRawImage(); + return false; //paused + } + if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching) { clearCallbackEntryList() ; //remove all callbacks. return false ; @@ -2327,12 +2388,8 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() // Remove ourself from the global list of textures with callbacks gTextureList.mCallbackList.erase(this); - } - if(mPauseLoadedCallBacks) - { - destroyRawImage(); - return res; //paused - } + return false ; + } S32 gl_discard = getDiscardLevel(); @@ -2594,7 +2651,11 @@ bool LLViewerFetchedTexture::needsToSaveRawImage() void LLViewerFetchedTexture::destroyRawImage() { - if (mAuxRawImage.notNull()) sAuxCount--; + if (mAuxRawImage.notNull()) + { + sAuxCount--; + mAuxRawImage = NULL; + } if (mRawImage.notNull()) { @@ -2608,12 +2669,12 @@ void LLViewerFetchedTexture::destroyRawImage() } setCachedRawImage() ; } + + mRawImage = NULL; + + mIsRawImageValid = FALSE; + mRawDiscardLevel = INVALID_DISCARD_LEVEL; } - - mRawImage = NULL; - mAuxRawImage = NULL; - mIsRawImageValid = FALSE; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; } //use the mCachedRawImage to (re)generate the gl texture. @@ -3166,9 +3227,16 @@ void LLViewerLODTexture::processTextureStats() { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel) ; } + else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions. + { + if(scaleDown()) + { + mDesiredDiscardLevel = mCachedRawDiscardLevel ; + } + } } -void LLViewerLODTexture::scaleDown() +bool LLViewerLODTexture::scaleDown() { if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel()) { @@ -3181,7 +3249,9 @@ void LLViewerLODTexture::scaleDown() tester->setStablizingTime() ; } #endif + return true ; } + return false ; } //---------------------------------------------------------------------------------------------- //end of LLViewerLODTexture diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 5fd4275aa..c2843f2f7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -277,6 +277,7 @@ private: /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); + static bool isMemoryForTextureLow() ; protected: LLUUID mID; S32 mBoostLevel; // enum describing priority level @@ -340,6 +341,7 @@ public: //static BOOL sUseTextureAtlas ; static LLPointer sNullImagep; // Null texture for non-textured objects. + static LLPointer sBlackImagep; // Texture to show NOTHING (pure black) }; @@ -607,7 +609,7 @@ public: private: void init(bool firstinit) ; - void scaleDown() ; + bool scaleDown() ; private: F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 36370137e..4d8f0c83b 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -515,6 +515,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id) void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) { + llassert_always(mInitialized) ; llassert(image); if (image->isInImageList()) { @@ -530,6 +531,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) { + llassert_always(mInitialized) ; llassert(image); if (!image->isInImageList()) { @@ -541,9 +543,11 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) } llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; } - if(mImageList.erase(image) != 1) + + S32 count = mImageList.erase(image) ; + if(count != 1) { - llerrs << "Error happens when remove image from mImageList!" << llendl ; + llerrs << "Error happens when remove image from mImageList: " << count << llendl ; } image->setInImageList(FALSE) ; @@ -1366,7 +1370,8 @@ LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority) const BOOL use_mips = FALSE; const LLRect scale_rect = LLRect::null; - return loadUIImageByID(image_id, use_mips, scale_rect, (LLViewerTexture::EBoostLevel)priority); + const LLRect clip_rect = LLRect::null; + return loadUIImageByID(image_id, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority); } LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority) @@ -1380,32 +1385,33 @@ LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priori const BOOL use_mips = FALSE; const LLRect scale_rect = LLRect::null; - return loadUIImageByName(image_name, image_name, use_mips, scale_rect, (LLViewerTexture::EBoostLevel)priority); + const LLRect clip_rect = LLRect::null; + return loadUIImageByName(image_name, image_name, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority); } LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std::string& filename, - BOOL use_mips, const LLRect& scale_rect, LLViewerTexture::EBoostLevel boost_priority ) + BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority ) { if (boost_priority == LLViewerTexture::BOOST_NONE) { boost_priority = LLViewerTexture::BOOST_UI; } LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTextureFromFile(filename, MIPMAP_NO, boost_priority); - return loadUIImage(imagep, name, use_mips, scale_rect); + return loadUIImage(imagep, name, use_mips, scale_rect, clip_rect); } LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id, - BOOL use_mips, const LLRect& scale_rect, LLViewerTexture::EBoostLevel boost_priority) + BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority) { if (boost_priority == LLViewerTexture::BOOST_NONE) { boost_priority = LLViewerTexture::BOOST_UI; } LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(id, MIPMAP_NO, boost_priority); - return loadUIImage(imagep, id.asString(), use_mips, scale_rect); + return loadUIImage(imagep, id.asString(), use_mips, scale_rect, clip_rect); } -LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect) +LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect) { if (!imagep) return NULL; @@ -1426,13 +1432,14 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st LLUIImageLoadData* datap = new LLUIImageLoadData; datap->mImageName = name; datap->mImageScaleRegion = scale_rect; + datap->mImageClipRegion = clip_rect; imagep->setLoadedCallback(onUIImageLoaded, 0, FALSE, FALSE, datap, NULL); } return new_imagep; } -LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect) +LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect) { // look for existing image uuid_ui_image_map_t::iterator found_it = mUIImages.find(name); @@ -1442,7 +1449,7 @@ LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::s llerrs << "UI Image " << name << " already loaded." << llendl; } - return loadUIImageByName(name, filename, use_mips, scale_rect); + return loadUIImageByName(name, filename, use_mips, scale_rect, clip_rect); } //static @@ -1456,6 +1463,7 @@ void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_v LLUIImageLoadData* image_datap = (LLUIImageLoadData*)user_data; std::string ui_image_name = image_datap->mImageName; LLRect scale_rect = image_datap->mImageScaleRegion; + LLRect clip_rect = image_datap->mImageClipRegion; if (final) { delete image_datap; @@ -1472,9 +1480,21 @@ void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_v // from power-of-2 gl image if (success && imagep.notNull() && src_vi && (src_vi->getUrl().compare(0, 7, "file://")==0)) { - F32 clip_x = (F32)src_vi->getOriginalWidth() / (F32)src_vi->getFullWidth(); - F32 clip_y = (F32)src_vi->getOriginalHeight() / (F32)src_vi->getFullHeight(); - imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f)); + F32 full_width = (F32)src_vi->getFullWidth(); + F32 full_height = (F32)src_vi->getFullHeight(); + F32 clip_x = (F32)src_vi->getOriginalWidth() / full_width; + F32 clip_y = (F32)src_vi->getOriginalHeight() / full_height; + if (clip_rect != LLRect::null) + { + imagep->setClipRegion(LLRectf(llclamp((F32)clip_rect.mLeft / full_width, 0.f, 1.f), + llclamp((F32)clip_rect.mTop / full_height, 0.f, 1.f), + llclamp((F32)clip_rect.mRight / full_width, 0.f, 1.f), + llclamp((F32)clip_rect.mBottom / full_height, 0.f, 1.f))); + } + else + { + imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f)); + } if (scale_rect != LLRect::null) { imagep->setScaleRegion( @@ -1484,7 +1504,7 @@ void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_v llclamp((F32)scale_rect.mBottom / (F32)imagep->getHeight(), 0.f, 1.f))); } - //imagep->onImageLoaded(); + imagep->onImageLoaded(); } } } @@ -1703,7 +1723,7 @@ bool LLUIImageList::initFromFile() child_nodep->getAttributeS32("scale_bottom", scale_rect.mBottom); child_nodep->getAttributeS32("scale_top", scale_rect.mTop); - preloadUIImage(image_name, file_name, use_mip_maps, scale_rect); + preloadUIImage(image_name, file_name, use_mip_maps, scale_rect, LLRectBase::null); child_nodep = child_nodep->getNextSibling(); } diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index fd09c60cd..034dc3e69 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -216,30 +216,33 @@ class LLUIImageList : public LLImageProviderInterface, public LLSingleton getUIImageByID(const LLUUID& id, S32 priority); + /*virtual*/ LLPointer getUIImage(const std::string& name, S32 priority); void cleanUp(); bool initFromFile(); - LLUIImagePtr preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect); + LLPointer preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect); static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); private: - LLUIImagePtr loadUIImageByName(const std::string& name, const std::string& filename, + LLPointer loadUIImageByName(const std::string& name, const std::string& filename, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, + const LLRect& clip_rect = LLRect::null, LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI); - LLUIImagePtr loadUIImageByID(const LLUUID& id, + LLPointer loadUIImageByID(const LLUUID& id, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, + const LLRect& clip_rect = LLRect::null, LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI); - LLUIImagePtr loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null); + LLPointer loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, const LLRect& clip_rect = LLRect::null); struct LLUIImageLoadData { std::string mImageName; LLRect mImageScaleRegion; + LLRect mImageClipRegion; }; typedef std::map< std::string, LLPointer > uuid_ui_image_map_t; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 3ecd70157..ea1f6f91d 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -39,9 +39,7 @@ #include "llagent.h" #include "llagentcamera.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llpanellogin.h" #include "llviewerkeyboard.h" #include "llviewerwindow.h" @@ -229,7 +227,6 @@ LLFrameTimer gAlphaFadeTimer; BOOL gShowOverlayTitle = FALSE; BOOL gPickTransparent = TRUE; -BOOL gDebugFastUIRender = FALSE; LLViewerObject* gDebugRaycastObject = NULL; LLVector3 gDebugRaycastIntersection; LLVector2 gDebugRaycastTexCoord; @@ -461,12 +458,12 @@ public: ypos += y_inc; } -#if MESH_ENABLED //show streaming cost/triangle count of known prims in current region OR selection //Note: This is SUPER slow { F32 cost = 0.f; S32 count = 0; + S32 vcount = 0; S32 object_count = 0; S32 total_bytes = 0; S32 visible_bytes = 0; @@ -488,7 +485,9 @@ public: S32 bytes = 0; S32 visible = 0; cost += object->getStreamingCost(&bytes, &visible); - count += object->getTriangleCount(); + S32 vt = 0; + count += object->getTriangleCount(&vt); + vcount += vt; total_bytes += bytes; visible_bytes += visible; } @@ -499,21 +498,20 @@ public: { label = "Selection"; cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); - count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(); + count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); } addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); ypos += y_inc; - addText(xpos, ypos, llformat(" %.3f KTris, %.1f/%.1f KB, %d objects", - count/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); + addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", + count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); ypos += y_inc; } -#endif //MESH_ENABLED - addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -627,7 +625,6 @@ public: ypos += y_inc; -#if MESH_ENABLED if (gMeshRepo.meshRezEnabled()) { addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); @@ -643,7 +640,6 @@ public: ypos += y_inc; } -#endif //MESH_ENABLED LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = @@ -692,6 +688,17 @@ public: addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); ypos += y_inc; } + + static const LLCachedControl DebugShowPrivateMem("DebugShowPrivateMem",false); + if (DebugShowPrivateMem) + { + LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ; + addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024)); + ypos += y_inc; + } // only display these messages if we are actually rendering beacons at this moment static const LLCachedControl beacons_visible("BeaconsVisible",false); if (LLPipeline::getRenderBeacons(NULL) && beacons_visible) @@ -738,7 +745,7 @@ public: const Line& line = *iter; LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, LLFontGL::LEFT, LLFontGL::TOP, - LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE); + LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); } mLineList.clear(); } @@ -1451,6 +1458,12 @@ LLViewerWindow::LLViewerWindow( ignore_pixel_depth, gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + if (!LLViewerShaderMgr::sInitialized) + { //immediately initialize shaders + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + if (NULL == mWindow) { LLSplashScreen::update("Graphics Initialization Failed. Please Update Your Graphics Driver!"); @@ -1547,14 +1560,19 @@ LLViewerWindow::LLViewerWindow( LLViewerTextureManager::init() ; gBumpImageList.init(); - // Create container for all sub-views - mRootView = new LLRootView("root", mWindowRectScaled, FALSE); - + // Init font system, but don't actually load the fonts yet + // because our window isn't onscreen and they take several + // seconds to parse. if (!gNoRender) { - // Init default fonts - initFonts(); + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX], + mDisplayScale.mV[VY], + gDirUtilp->getAppRODataDir(), + LLUICtrlFactory::getXUIPaths()); } + // Create container for all sub-views + mRootView = new LLRootView("root", mWindowRectScaled, FALSE); // Make avatar head look forward at start mCurrentMousePoint.mX = getWindowWidthScaled() / 2; @@ -1575,30 +1593,30 @@ LLViewerWindow::LLViewerWindow( void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - + if (!LLGLSLShader::sNoFixedFunction) + { //initialize fixed function state + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); + + // lights for objects + glShadeModel( GL_SMOOTH ); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - - // lights for objects - glShadeModel( GL_SMOOTH ); - gGL.setAmbientLightColor(LLColor4::black); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - + glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. - gCone.prerender(); gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); } void LLViewerWindow::initBase() @@ -2032,7 +2050,7 @@ void LLViewerWindow::shutdownGL() llinfos << "Cleaning up select manager" << llendl; LLSelectMgr::getInstance()->cleanup(); - LLVertexBuffer::cleanupClass(); + llinfos << "Stopping GL during shutdown" << llendl; if (!gNoRender) @@ -2042,6 +2060,10 @@ void LLViewerWindow::shutdownGL() } gGL.shutdown(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "LLVertexBuffer cleaned." << llendl ; } // shutdownViews() and shutdownGL() need to be called first @@ -2154,7 +2176,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) // clear font width caches if (display_scale_changed) { - LLHUDText::reshape(); + LLHUDObject::reshapeAll(); } sendShapeToSim(); @@ -2249,6 +2271,10 @@ void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } { // scale view by UI global scale factor and aspect ratio correction factor gGL.scalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2256,6 +2282,10 @@ void LLViewerWindow::drawDebugText() } gGL.popMatrix(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLViewerWindow::draw() @@ -2286,7 +2316,7 @@ void LLViewerWindow::draw() gGL.loadIdentity(); microsecondsToTimecodeString(gFrameTime,text); - const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); + const LLFontGL* font = LLFontGL::getFontSansSerif(); font->renderUTF8(text, 0, llround((getWindowWidthScaled()/2)-100.f), llround((getWindowHeightScaled()-60.f)), @@ -2726,7 +2756,7 @@ void LLViewerWindow::moveCursorToCenter() mLastMousePoint.set(x,y); mCurrentMouseDelta.set(0,0); - LLUI::setCursorPositionScreen(x, y); + LLUI::setMousePositionScreen(x, y); } ////////////////////////////////////////////////////////////////////// @@ -3305,13 +3335,13 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLColor4 color(vovolume->getLightColor(), .5f); gGL.color4fv(color.mV); - F32 pixel_area = 100000.f; + //F32 pixel_area = 100000.f; // Render Outside - gSphere.render(pixel_area); + gSphere.render(); // Render Inside glCullFace(GL_FRONT); - gSphere.render(pixel_area); + gSphere.render(); glCullFace(GL_BACK); gGL.popMatrix(); @@ -3988,7 +4018,7 @@ static S32 BORDERWIDTH = 0; void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { LLCoordScreen size; - gViewerWindow->mWindow->getSize(&size); + gViewerWindow->getWindow()->getSize(&size); if ( (size.mX != new_width + BORDERWIDTH) ||(size.mY != new_height + BORDERHEIGHT)) { @@ -4009,7 +4039,7 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) } else { - gViewerWindow->mWindow->setSize(new_size); + gViewerWindow->getWindow()->setSize(new_size); } } } @@ -4202,6 +4232,19 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { return FALSE; } + //check if there is enough memory for the snapshot image + if(LLPipeline::sMemAllocationThrottled) + { + return FALSE ; //snapshot taking is disabled due to memory restriction. + } + if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K + { + if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) + { + llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ; + return FALSE ; //there is no enough memory for taking this snapshot. + } + } // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; @@ -4346,7 +4389,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { //rescale fonts initFonts(scale_factor); - LLHUDText::reshape(); + LLHUDObject::reshapeAll(); } } @@ -4460,7 +4503,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei if (high_res && (show_ui || !hide_hud)) { initFonts(1.f); - LLHUDText::reshape(); + LLHUDObject::reshapeAll(); } // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) @@ -4737,14 +4780,11 @@ void LLViewerWindow::stopGL(BOOL save_state) gPipeline.destroyGL(); } - gCone.cleanupGL(); gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); - if(gPostProcess) + if(LLPostProcess::instanceExists()) { - gPostProcess->invalidate(); + LLPostProcess::getInstance()->invalidate(); } gTextureList.destroyGL(save_state); @@ -4812,11 +4852,13 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); - LLFontGL::initDefaultFonts( gSavedSettings.getF32("FontScreenDPI"), + // Initialize with possibly different zoom factor + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, gDirUtilp->getAppRODataDir(), LLUICtrlFactory::getXUIPaths()); + LLFontGL::loadDefaultFonts(); } void LLViewerWindow::toggleFullscreen(BOOL show_progress) { diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 0b03fcf01..1be59a452 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -51,6 +51,7 @@ #include "llmousehandler.h" #include "llalertdialog.h" #include "llmousehandler.h" +#include "llhandle.h" #include "llnotifications.h" class LLView; @@ -489,19 +490,19 @@ extern LLFrameTimer gMouseIdleTimer; // how long has it been since the mouse l extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away -extern BOOL gDebugFastUIRender; extern LLViewerObject* gDebugRaycastObject; extern LLVector3 gDebugRaycastIntersection; extern LLVector2 gDebugRaycastTexCoord; extern LLVector3 gDebugRaycastNormal; extern LLVector3 gDebugRaycastBinormal; extern S32 gDebugRaycastFaceHit; - -extern S32 CHAT_BAR_HEIGHT; +extern LLVector3 gDebugRaycastStart; +extern LLVector3 gDebugRaycastEnd; extern BOOL gDisplayCameraPos; extern BOOL gDisplayWindInfo; extern BOOL gDisplayNearestWater; extern BOOL gDisplayFOV; +extern S32 CHAT_BAR_HEIGHT; #endif diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index b9a33f81e..5ceb8fc9e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -60,13 +60,13 @@ #include "llhudmanager.h" #include "llinventorybridge.h" #include "llinventoryview.h" +#include "llhudnametag.h" +#include "llhudtext.h" // for mText/mDebugText #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" -#if MESH_ENABLED #include "llmanipscale.h" // for get_default_max_prim_scale() #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llmutelist.h" #include "llnotificationsutil.h" #include "llquantize.h" @@ -86,6 +86,7 @@ #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" +#include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvovolume.h" @@ -725,16 +726,12 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mTexHairColor( NULL ), mTexEyeColor( NULL ), mNeedsSkin(FALSE), -#if MESH_ENABLED mLastSkinTime(0.f), -#endif //MESH_ENABLED mUpdatePeriod(1), mFullyLoadedInitialized(FALSE), mHasBakedHair( FALSE ), mSupportsAlphaLayers(FALSE), -#if MESH_ENABLED mHasPelvisOffset( FALSE ), -#endif //MESH_ENABLED mFirstSetActualBoobGravRan( false ), mSupportsPhysics( false ) //mFirstSetActualButtGravRan( false ), @@ -833,12 +830,10 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mRuthTimer.reset(); -#if MESH_ENABLED mPelvisOffset = LLVector3(0.0f,0.0f,0.0f); mLastPelvisToFoot = 0.0f; mPelvisFixup = 0.0f; mLastPelvisFixup = 0.0f; -#endif //MESH_ENABLED } //------------------------------------------------------------------------ @@ -1508,17 +1503,17 @@ const LLVector3 LLVOAvatar::getRenderPosition() const } else if (isRoot() || !mDrawable->getParent()) { -#if MESH_ENABLED - if ( mHasPelvisOffset ) + if ( !mHasPelvisOffset ) + { + return mDrawable->getPositionAgent(); + } + else { //Apply a pelvis fixup (as defined by the avs skin) LLVector3 pos = mDrawable->getPositionAgent(); pos[VZ] += mPelvisFixup; return pos; } - else -#endif //MESH_ENABLED - return mDrawable->getPositionAgent(); } else { @@ -1614,11 +1609,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) if (attached_object && !attached_object->isHUDAttachment()) { LLDrawable* drawable = attached_object->mDrawable; - if (drawable -#if MESH_ENABLED - && !drawable->isState(LLDrawable::RIGGED) -#endif //MESH_ENABLED - ) + if (drawable && !drawable->isState(LLDrawable::RIGGED)) { LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) @@ -1723,7 +1714,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return TRUE; } } -#if MESH_ENABLED + if (isSelf()) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); @@ -1749,7 +1740,6 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e } } } -#endif //MESH_ENABLED } LLVector3 position; @@ -1766,7 +1756,6 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return FALSE; } -#if MESH_ENABLED LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, @@ -1816,7 +1805,6 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector return hit; } -#endif //MESH_ENABLED //----------------------------------------------------------------------------- // parseSkeletonFile() @@ -2302,8 +2290,8 @@ void LLVOAvatar::updateMeshData() } else { - if (buff->getRequestedIndices() == num_indices && - buff->getRequestedVerts() == num_vertices) + if (buff->getNumIndices() == num_indices && + buff->getNumVerts() == num_vertices) { terse_update = true; } @@ -2323,11 +2311,19 @@ void LLVOAvatar::updateMeshData() for(S32 k = j ; k < part_index ; k++) { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); + bool rigid = false; + if (k == MESH_ID_EYEBALL_LEFT || + k == MESH_ID_EYEBALL_RIGHT) + { //eyeballs can't have terse updates since they're never rendered with + //the hardware skinning shader + rigid = true; + } + + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid); } stop_glerror(); - buff->setBuffer(0); + buff->flush(); if(!f_num) { @@ -2724,7 +2720,6 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) // here we get the approximate head position and set as sound source for the voice symbol // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) //-------------------------------------------------------------------------------------------- -#if MESH_ENABLED if( !mIsSitting ) { LLVector3 tagPos = mRoot.getWorldPosition(); @@ -2733,7 +2728,6 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); } else -#endif //MESH_ENABLED { LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); @@ -3531,14 +3525,14 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { if (!mNameText) { - mNameText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); - mNameText->setMass(10.f); + mNameText = static_cast( LLHUDObject::addHUDObject( + LLHUDObject::LL_HUD_NAME_TAG) ); + //mNameText->setMass(10.f); mNameText->setSourceObject(this); - mNameText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); + mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); mNameText->setVisibleOffScreen(TRUE); mNameText->setMaxLines(11); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - mNameText->setUseBubble(TRUE); sNumVisibleChatBubbles++; new_name = TRUE; } @@ -3632,7 +3626,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) mNameText->setColor(avatar_name_color); LLQuaternion root_rot = mRoot.getWorldRotation(); - mNameText->setUsePixelSize(TRUE); + //mNameText->setUsePixelSize(TRUE); LLVector3 pixel_right_vec; LLVector3 pixel_up_vec; LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); @@ -3870,16 +3864,16 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) line += mIdleString; } - mNameString = utf8str_to_wstring(line); + mNameString = line; new_name = TRUE; } if (visible_chat) { mIdleTimer.reset(); - mNameText->setDropShadow(TRUE); + //mNameText->setDropShadow(TRUE); mNameText->setFont(LLFontGL::getFontSansSerif()); - mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_LEFT); + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); if (new_name) { @@ -3918,17 +3912,17 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) if (chat_fade_amt < 1.f) { F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); - mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(new_chat, normal_chat, u), style); + mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); } else if (chat_fade_amt < 2.f) { F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); - mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(normal_chat, old_chat, u), style); + mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); } else if (chat_fade_amt < 3.f) { // *NOTE: only remove lines down to minimum number - mNameText->addLine(utf8str_to_wstring(chat_iter->mText), old_chat, style); + mNameText->addLine(chat_iter->mText, old_chat, style); } } mNameText->setVisibleOffScreen(TRUE); @@ -3963,7 +3957,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { mNameText->setFont(LLFontGL::getFontSansSerifBig()); } - mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER); + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); mNameText->setVisibleOffScreen(FALSE); mNameText->setLabel(""); @@ -4563,7 +4557,6 @@ void LLVOAvatar::updateHeadOffset() mHeadOffset = lerp(midEyePt, mHeadOffset, u); } } -#if MESH_ENABLED //------------------------------------------------------------------------ // setPelvisOffset //------------------------------------------------------------------------ @@ -4599,7 +4592,6 @@ void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount ) mLastPelvisFixup = mPelvisFixup; mPelvisFixup = pelvisFixupAmount; } -#endif //MESH_ENABLED //------------------------------------------------------------------------ // updateVisibility() //------------------------------------------------------------------------ @@ -4796,14 +4788,12 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); } mNeedsSkin = FALSE; -#if MESH_ENABLED mLastSkinTime = gFrameTimeSeconds; -#endif //MESH_ENABLED - + LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); if (vb) { - vb->setBuffer(0); + vb->flush(); } } } @@ -5763,7 +5753,7 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name ) LLJoint* jointp = mRoot.findJoint(name); return jointp; } -#if MESH_ENABLED + //----------------------------------------------------------------------------- // resetJointPositions //----------------------------------------------------------------------------- @@ -5825,8 +5815,6 @@ void LLVOAvatar::resetJointPositionsToDefault( void ) mPelvisFixup = mLastPelvisFixup; postPelvisSetRecalc(); } -#endif //MESH_ENABLED - //----------------------------------------------------------------------------- // getCharacterPosition() //----------------------------------------------------------------------------- @@ -6986,7 +6974,6 @@ void LLVOAvatar::resetHUDAttachments() } } -#if MESH_ENABLED void LLVOAvatar::rebuildRiggedAttachments( void ) { for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) @@ -7042,8 +7029,6 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) } } } -#endif //MESH_ENABLED - //----------------------------------------------------------------------------- // detachObject() //----------------------------------------------------------------------------- @@ -10330,6 +10315,7 @@ BOOL LLVOAvatar::updateLOD() { return TRUE; } + BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); @@ -10345,19 +10331,16 @@ BOOL LLVOAvatar::updateLOD() mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } - updateVisibility(); return res; } -#if MESH_ENABLED void LLVOAvatar::updateLODRiggedAttachments( void ) { updateLOD(); rebuildRiggedAttachments(); } -#endif //MESH_ENABLED U32 LLVOAvatar::getPartitionType() const { // Avatars merely exist as drawables in the bridge partition diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 07a2da690..77f4d9155 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -67,7 +67,7 @@ extern const LLUUID ANIM_AGENT_WALK_ADJUST; class LLTexLayerSet; class LLVoiceVisualizer; -class LLHUDText; +class LLHUDNameTag; class LLHUDEffectSpiral; class LLTexGlobalColor; class LLTexGlobalColorInfo; @@ -128,9 +128,7 @@ public: virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual BOOL updateLOD(); BOOL updateJointLODs(); -#if MESH_ENABLED void updateLODRiggedAttachments( void ); -#endif //MESH_ENABLED virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. virtual void updateTextures(); virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. @@ -152,7 +150,6 @@ public: LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point -#if MESH_ENABLED LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, @@ -162,7 +159,6 @@ public: LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point -#endif //MESH_ENABLED //-------------------------------------------------------------------- // LLCharacter interface and related //-------------------------------------------------------------------- @@ -185,11 +181,9 @@ public: virtual LLJoint* getJoint(const std::string &name); virtual LLJoint* getRootJoint() { return &mRoot; } -#if MESH_ENABLED void resetJointPositions( void ); void resetJointPositionsToDefault( void ); void resetSpecificJointPosition( const std::string& name ); -#endif //MESH_ENABLED virtual const char* getAnimationPrefix() { return "avatar"; } virtual const LLUUID& getID(); virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); @@ -308,7 +302,6 @@ private: public: void updateHeadOffset(); F32 getPelvisToFoot() const { return mPelvisToFoot; } -#if MESH_ENABLED void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; bool hasPelvisOffset( void ) { return mHasPelvisOffset; } void postPelvisSetRecalc( void ); @@ -319,7 +312,7 @@ public: F32 mLastPelvisToFoot; F32 mPelvisFixup; F32 mLastPelvisFixup; -#endif //MESH_ENABLED + LLVector3 mHeadOffset; // current head position LLViewerJoint mRoot; protected: @@ -388,10 +381,8 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); -#if MESH_ENABLED F32 getLastSkinTime() { return mLastSkinTime; } U32 renderSkinnedAttachments(); -#endif //MESH_ENABLED U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); static void deleteCachedImages(bool clearAll=true); @@ -403,9 +394,8 @@ private: bool shouldAlphaMask(); BOOL mNeedsSkin; // avatar has been animated and verts have not been updated -#if MESH_ENABLED F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update -#endif //MESH_ENABLED + S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. @@ -756,18 +746,14 @@ public: void clampAttachmentPositions(); BOOL attachObject(LLViewerObject *viewer_object); BOOL detachObject(LLViewerObject *viewer_object); -#if MESH_ENABLED void cleanupAttachedMesh( LLViewerObject* pVO ); -#endif //MESH_ENABLED static LLVOAvatar* findAvatarFromAttachment( LLViewerObject* obj ); protected: // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i LLViewerJointAttachment* getTargetAttachmentPoint(const LLViewerObject* viewer_object) const; // [/RLVa:KB] void lazyAttach(); -#if MESH_ENABLED void rebuildRiggedAttachments( void ); -#endif //MESH_ENABLED //-------------------------------------------------------------------- // Map of attachment points, by ID @@ -777,6 +763,7 @@ public: typedef std::map attachment_map_t; attachment_map_t mAttachmentPoints; std::vector > mPendingAttachment; + //-------------------------------------------------------------------- // HUD functions //-------------------------------------------------------------------- @@ -975,7 +962,7 @@ protected: static void getAnimLabels(LLDynamicArray* labels); static void getAnimNames(LLDynamicArray* names); private: - LLWString mNameString; + std::string mNameString; std::string mSubNameString; std::string mTitle; bool mNameAway; @@ -994,7 +981,7 @@ private: //-------------------------------------------------------------------- public: LLFrameTimer mChatTimer; - LLPointer mNameText; + LLPointer mNameText; private: LLFrameTimer mTimeVisible; std::deque mChats; diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp index e7278f9bc..615e77fcb 100644 --- a/indra/newview/llvoclouds.cpp +++ b/indra/newview/llvoclouds.cpp @@ -182,51 +182,44 @@ F32 LLVOClouds::getPartSize(S32 idx) { return (CLOUD_PUFF_HEIGHT+CLOUD_PUFF_WIDTH)*0.5f; } - -void LLVOClouds::getGeometry(S32 te, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp) +void LLVOClouds::getGeometry(S32 idx, + LLStrider& verticesp, + LLStrider& normalsp, + LLStrider& texcoordsp, + LLStrider& colorsp, + LLStrider& indicesp) { - if (te >= mCloudGroupp->getNumPuffs()) + if (idx >= mCloudGroupp->getNumPuffs()) { return; } LLDrawable* drawable = mDrawable; - LLFace *facep = drawable->getFace(te); + LLFace *facep = drawable->getFace(idx); if (!facep->hasGeometry()) { return; } - LLVector3 normal(0.f,0.f,-1.f); - const LLCloudPuff &puff = mCloudGroupp->getPuff(te); - S32 index_offset = facep->getGeomIndex(); + const LLCloudPuff &puff = mCloudGroupp->getPuff(idx); + LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha()); LLColor4U color; color.setVec(float_color); facep->setFaceColor(float_color); + + U32 vert_offset = facep->getGeomIndex(); - LLVector4a puff_pos_agent; - puff_pos_agent.load3(facep->mCenterLocal.mV); + LLVector4a part_pos_agent; + part_pos_agent.load3(facep->mCenterLocal.mV); LLVector4a at; at.load3(LLViewerCamera::getInstance()->getAtAxis().mV); LLVector4a up(0, 0, 1); LLVector4a right; - LLVector2 uvs[4]; - - uvs[0].setVec(0.f, 1.f); - uvs[1].setVec(0.f, 0.f); - uvs[2].setVec(1.f, 1.f); - uvs[3].setVec(1.f, 0.f); - right.setCross3(at, up); right.normalize3fast(); up.setCross3(right, at); @@ -234,54 +227,55 @@ void LLVOClouds::getGeometry(S32 te, right.mul(0.5f*CLOUD_PUFF_WIDTH); up.mul(0.5f*CLOUD_PUFF_HEIGHT); - *colorsp++ = color; - *colorsp++ = color; - *colorsp++ = color; - *colorsp++ = color; + + LLVector3 normal(0.f,0.f,-1.f); + + //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should) + // this works because there is actually a 4th float stored after the vertex position which is used as a texture index + // also, somebody please VECTORIZE THIS LLVector4a ppapu; LLVector4a ppamu; - ppapu.setAdd(puff_pos_agent, up); - ppamu.setSub(puff_pos_agent, up); + ppapu.setAdd(part_pos_agent, up); + ppamu.setSub(part_pos_agent, up); - LLVector4a vtx[4]; - vtx[0].setSub(ppapu, right); - vtx[1].setSub(ppamu, right); - vtx[2].setAdd(ppapu, right); - vtx[3].setAdd(ppamu, right); - - verticesp->set(vtx[0].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[1].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[2].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[3].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; + verticesp->setSub(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; //*verticesp++ = puff_pos_agent - right + up; //*verticesp++ = puff_pos_agent - right - up; //*verticesp++ = puff_pos_agent + right + up; //*verticesp++ = puff_pos_agent + right - up; - *texcoordsp++ = uvs[0]; - *texcoordsp++ = uvs[1]; - *texcoordsp++ = uvs[2]; - *texcoordsp++ = uvs[3]; + *colorsp++ = color; + *colorsp++ = color; + *colorsp++ = color; + *colorsp++ = color; + + *texcoordsp++ = LLVector2(0.f, 1.f); + *texcoordsp++ = LLVector2(0.f, 0.f); + *texcoordsp++ = LLVector2(1.f, 1.f); + *texcoordsp++ = LLVector2(1.f, 0.f); *normalsp++ = normal; *normalsp++ = normal; *normalsp++ = normal; *normalsp++ = normal; - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; + *indicesp++ = vert_offset + 0; + *indicesp++ = vert_offset + 1; + *indicesp++ = vert_offset + 2; - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 3; - *indicesp++ = index_offset + 2; + *indicesp++ = vert_offset + 1; + *indicesp++ = vert_offset + 3; + *indicesp++ = vert_offset + 2; } U32 LLVOClouds::getPartitionType() const diff --git a/indra/newview/llvoclouds.h b/indra/newview/llvoclouds.h index c4a75f5b5..dfe664beb 100644 --- a/indra/newview/llvoclouds.h +++ b/indra/newview/llvoclouds.h @@ -55,12 +55,12 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void getGeometry(S32 te, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp); + void getGeometry(S32 idx, + LLStrider& verticesp, + LLStrider& normalsp, + LLStrider& texcoordsp, + LLStrider& colorsp, + LLStrider& indicesp); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. F32 getPartSize(S32 idx); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 25337f0ef..225c83a54 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -484,7 +484,7 @@ void LLVOGrass::plantBlades() } void LLVOGrass::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -536,21 +536,24 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] = mPosition.mV[VX] + x + xf; position.mV[1] = mPosition.mV[VY] + y + yf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v2 = position + mRegionp->getOriginAgent(); - *verticesp++ = v2; + v2 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v2.mV); + (*verticesp++).load3(v2.mV); position.mV[0] = mPosition.mV[VX] + x - xf; position.mV[1] = mPosition.mV[VY] + y - xf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v3 = position + mRegionp->getOriginAgent(); - *verticesp++ = v3; + v3 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v3.mV); + (*verticesp++).load3(v3.mV); LLVector3 normal1 = (v1-v2) % (v2-v3); normal1.mV[VZ] = 0.75f; @@ -561,8 +564,9 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); *(normalsp++) = normal1; *(normalsp++) = normal2; diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index 8519d02cd..4dc79c4fd 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -65,7 +65,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 27a333224..0db46ddee 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -273,7 +273,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) } void LLVOPartGroup::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -351,20 +351,14 @@ void LLVOPartGroup::getGeometry(S32 idx, ppapu.setAdd(part_pos_agent, up); ppamu.setSub(part_pos_agent, up); - LLVector4a vtx[4]; - vtx[0].setSub(ppapu, right); - vtx[1].setSub(ppamu, right); - vtx[2].setAdd(ppapu, right); - vtx[3].setAdd(ppamu, right); - - verticesp->set(vtx[0].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[1].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[2].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; - verticesp->set(vtx[3].getF32ptr()); - *((verticesp++)->mV+3) = 0.f; + verticesp->setSub(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; //*verticesp++ = part_pos_agent + up - right; //*verticesp++ = part_pos_agent - up - right; @@ -483,7 +477,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLVertexBuffer* buffer = group->mVertexBuffer; LLStrider indicesp; - LLStrider verticesp; + LLStrider verticesp; LLStrider normalsp; LLStrider texcoordsp; LLStrider colorsp; @@ -543,7 +537,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) } } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 771ae1c1e..f11289365 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -66,7 +66,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index b259c0acd..f5b15f5e3 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1274,7 +1274,7 @@ void LLVOSky::updateDummyVertexBuffer() LLStrider vertices ; mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->getVertexBuffer()->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->flush(); } //---------------------------------- //end of fake vertex buffer updating @@ -1357,7 +1357,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - buff->setBuffer(0); + buff->flush(); } } @@ -1521,7 +1521,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->getVertexBuffer()->setBuffer(0); + facep->getVertexBuffer()->flush(); if (is_sun) { @@ -2035,7 +2035,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->getVertexBuffer()->setBuffer(0); + face->getVertexBuffer()->flush(); } @@ -2045,9 +2045,12 @@ void LLVOSky::updateFog(const F32 distance) { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogf(GL_FOG_DENSITY, 0); + glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); + glFogf(GL_FOG_END, 1000000.f); + } return; } @@ -2117,7 +2120,10 @@ void LLVOSky::updateFog(const F32 distance) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - glFogfv(GL_FOG_COLOR, fog.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, fog.mV); + } mGLFogCol = fog; if (hide_clip_plane) @@ -2125,13 +2131,19 @@ void LLVOSky::updateFog(const F32 distance) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP2); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP2); + } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP); + } } } else @@ -2151,23 +2163,29 @@ void LLVOSky::updateFog(const F32 distance) fogCol.setAlpha(1); // set the gl fog color - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); mGLFogCol = fogCol; // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - glFogi(GL_FOG_MODE, GL_EXP2); + + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); + glFogi(GL_FOG_MODE, GL_EXP2); + } } mFogColor = sky_fog_color; mFogColor.setAlpha(1); - LLGLSFog gls_fog; + LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - glFogf(GL_FOG_END, fog_distance*2.2f); - - glFogf(GL_FOG_DENSITY, fog_density); - - glHint(GL_FOG_HINT, GL_NICEST); + if (!LLGLSLShader::sNoFixedFunction) + { + LLGLSFog gls_fog; + glFogf(GL_FOG_END, fog_distance*2.2f); + glFogf(GL_FOG_DENSITY, fog_density); + glHint(GL_FOG_HINT, GL_NICEST); + } stop_glerror(); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index e4af0224f..04f51c93e 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -65,7 +65,13 @@ public: // virtual void setupVertexBuffer(U32 data_mask) const { - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + if (LLGLSLShader::sNoFixedFunction) + { //just use default if shaders are in play + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; + } + + U8* base = useVBOs() ? (U8*) mAlignedOffset : /*(U8*)*/ mMappedData; //assume tex coords 2 and 3 are present U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; @@ -77,58 +83,44 @@ public: if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, getStride(TYPE_NORMAL), (void*)(base + mOffsets[TYPE_NORMAL])); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { //substitute tex coord 0 for tex coord 3 glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, getStride(TYPE_TEXCOORD0), (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { //substitute tex coord 0 for tex coord 2 glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, getStride(TYPE_TEXCOORD0), (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, getStride(TYPE_TEXCOORD1), (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, getStride(TYPE_BINORMAL), (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, getStride(TYPE_TEXCOORD0), (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, getStride(TYPE_COLOR), (void*)(base + mOffsets[TYPE_COLOR])); + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, getStride(TYPE_WEIGHT), (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, getStride(TYPE_WEIGHT4), (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, getStride(TYPE_CLOTHWEIGHT), (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } if (data_mask & MAP_VERTEX) { - glVertexPointer(3,GL_FLOAT, getStride(TYPE_VERTEX), (void*)(base + 0)); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } } }; @@ -330,7 +322,6 @@ BOOL LLVOSurfacePatch::updateLOD() void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp) @@ -342,7 +333,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateMainGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -350,7 +340,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateNorthGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -358,7 +347,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateEastGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -368,7 +356,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -409,7 +396,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, x = i * render_stride; y = j * render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -474,7 +460,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -512,7 +497,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -528,7 +512,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -567,7 +550,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -582,7 +564,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -626,7 +607,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -643,7 +623,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -681,7 +660,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -715,7 +693,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -728,7 +705,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -766,7 +742,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -779,7 +754,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -823,7 +797,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -836,7 +809,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -1068,6 +1040,7 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; @@ -1106,14 +1079,12 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider normals; LLStrider texcoords2; LLStrider texcoords; - LLStrider colors; LLStrider indices; llassert_always(buffer->getVertexStrider(vertices)); llassert_always(buffer->getNormalStrider(normals)); llassert_always(buffer->getTexCoord0Strider(texcoords)); llassert_always(buffer->getTexCoord1Strider(texcoords2)); - llassert_always(buffer->getColorStrider(colors)); llassert_always(buffer->getIndexStrider(indices)); U32 indices_index = 0; @@ -1128,13 +1099,13 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices); + patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); indices_index += facep->getIndicesCount(); index_offset += facep->getGeomCount(); } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 15442e194..7637be867 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -50,8 +50,7 @@ public: VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) | - (1 << LLVertexBuffer::TYPE_TEXCOORD1) | - (1 << LLVertexBuffer::TYPE_COLOR) + (1 << LLVertexBuffer::TYPE_TEXCOORD1) }; LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); @@ -70,7 +69,6 @@ public: /*virtual*/ void updateFaceSize(S32 idx); void getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp); @@ -122,7 +120,6 @@ protected: void updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -130,7 +127,6 @@ protected: void updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -138,7 +134,6 @@ protected: void updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp index df3677539..6f73dae11 100644 --- a/indra/newview/llvotextbubble.cpp +++ b/indra/newview/llvotextbubble.cpp @@ -221,7 +221,7 @@ void LLVOTextBubble::updateFaceSize(S32 idx) } void LLVOTextBubble::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -243,16 +243,16 @@ void LLVOTextBubble::getGeometry(S32 idx, LLColor4U color = LLColor4U(getTE(idx)->getColor()); U32 offset = mDrawable->getFace(idx)->getGeomIndex(); - normalsp.assignArray((U8*)face.mNormals, sizeof(face.mNormals[0]), face.mNumVertices); - texcoordsp.assignArray((U8*)face.mTexCoords, sizeof(face.mTexCoords[0]), face.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) normalsp.get(), (F32*) face.mNormals, face.mNumVertices*4*sizeof(F32)); + //normalsp.assignArray((U8*)face.mNormals, sizeof(face.mNormals[0]), face.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) texcoordsp.get(), (F32*) face.mTexCoords, face.mNumVertices*2*sizeof(F32)); + //texcoordsp.assignArray((U8*)face.mTexCoords, sizeof(face.mTexCoords[0]), face.mNumVertices); for (U32 i = 0; i < (U32)face.mNumVertices; i++) { - LLVector4a t; - t.setMul(face.mPositions[i],scale); - t.add(pos); - (verticesp++)->set(t.getF32ptr()); + (verticesp++)->setMul(face.mPositions[i],scale); + verticesp->add(pos); *colorsp++ = color; } diff --git a/indra/newview/llvotextbubble.h b/indra/newview/llvotextbubble.h index 7f84dbf63..0da5c4e64 100644 --- a/indra/newview/llvotextbubble.h +++ b/indra/newview/llvotextbubble.h @@ -51,7 +51,7 @@ public: /*virtual*/ void updateFaceSize(S32 idx); /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 90337a7d7..030ff156a 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -355,48 +355,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys, BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { - const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree - const F32 TREE_WIND_SENSITIVITY = 0.005f; - const F32 TREE_TRUNK_STIFFNESS = 0.1f; - if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE))) { return TRUE; } - //it's cheaper to check if wind is enabled first - static const LLCachedControl enable_wind("WindEnabled",false); - static const LLCachedControl render_animate_trees("RenderAnimateTrees",false); - if (enable_wind && render_animate_trees) - { - F32 mass_inv; - - // For all tree objects, update the trunk bending with the current wind - // Walk sprite list in order away from viewer - if (!(mFrameCount % FRAMES_PER_WIND_UPDATE)) - { - // If needed, Get latest wind for this tree - mWind = mRegionp->mWind.getVelocity(getPositionRegion()); - } - mFrameCount++; - - mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f); - mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind - mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk - mTrunkBend += mTrunkVel; - mTrunkVel *= 0.99f; // Add damping - - if (mTrunkBend.length() > 1.f) - { - mTrunkBend.normalize(); - } - - if (mTrunkVel.length() > 1.f) - { - mTrunkVel.normalize(); - } - } - S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; @@ -409,39 +372,36 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } } - if (!enable_wind || !render_animate_trees) + if (mReferenceBuffer.isNull()) { - if (mReferenceBuffer.isNull()) + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); + } + else if (trunk_LOD != mTrunkLOD) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + } + else + { + // we're not animating but we may *still* need to + // regenerate the mesh if we moved, since position + // and rotation are baked into the mesh. + // *TODO: I don't know what's so special about trees + // that they don't get REBUILD_POSITION automatically + // at a higher level. + const LLVector3 &this_position = getPositionAgent(); + if (this_position != mLastPosition) { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - } - else if (trunk_LOD != mTrunkLOD) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); + mLastPosition = this_position; } else { - // we're not animating but we may *still* need to - // regenerate the mesh if we moved, since position - // and rotation are baked into the mesh. - // *TODO: I don't know what's so special about trees - // that they don't get REBUILD_POSITION automatically - // at a higher level. - const LLVector3 &this_position = getPositionAgent(); - if (this_position != mLastPosition) + const LLQuaternion &this_rotation = getRotation(); + + if (this_rotation != mLastRotation) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastPosition = this_position; - } - else - { - const LLQuaternion &this_rotation = getRotation(); - - if (this_rotation != mLastRotation) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastRotation = this_rotation; - } + mLastRotation = this_rotation; } } } @@ -574,8 +534,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) max_vertices += sLODVertexCount[lod]; } - static const LLCachedControl render_animate_trees("RenderAnimateTrees",false); - mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, render_animate_trees ? GL_STATIC_DRAW_ARB : 0); + mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0); mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE); LLStrider vertices; @@ -874,23 +833,13 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) slices /= 2; } - mReferenceBuffer->setBuffer(0); + mReferenceBuffer->flush(); llassert(vertex_count == max_vertices); llassert(index_count == max_indices); } - static const LLCachedControl render_animate_trees("RenderAnimateTrees",false); - //Ignoring gLLWindEnabled fixes vanishing trees when wind is disabled but anim trees are enabled. - //Using an && here is incorrect, and will cause instability. - if (/*gLLWindEnabled || */render_animate_trees) - { - mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); - } - else - { - //generate tree mesh - updateMesh(); - } + //generate tree mesh + updateMesh(); return TRUE; } @@ -960,8 +909,8 @@ void LLVOTree::updateMesh() genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); - mReferenceBuffer->setBuffer(0); - buff->setBuffer(0); + mReferenceBuffer->flush(); + buff->flush(); } void LLVOTree::appendMesh(LLStrider& vertices, @@ -1001,11 +950,6 @@ void LLVOTree::appendMesh(LLStrider& vertices, for (S32 i = 0; i < index_count; i++) { U16 index = index_offset + i; - if (idx[index] >= vert_start + vert_count || - idx[index] < vert_start) - { - llerrs << "WTF?" << llendl; - } *indices++ = idx[index]-vert_start+cur_idx; } @@ -1184,8 +1128,9 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += sLODIndexCount[trunk_LOD]; } @@ -1234,8 +1179,9 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; } @@ -1259,8 +1205,9 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index befe3665c..c1c94563b 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -162,7 +162,6 @@ public: friend class LLDrawPoolTree; protected: LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees) - LLVector3 mTrunkVel; // LLVector3 mWind; LLPointer mReferenceBuffer; //reference geometry for generating tree mesh diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3749af392..79c560088 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -69,14 +69,12 @@ #include "llsdutil.h" #include "llmatrix4a.h" #include "llagent.h" -#if MESH_ENABLED #include "lldrawpoolavatar.h" #include "llmeshrepository.h" #include "lldatapacker.h" #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llfloatertools.h" -#endif //MESH_ENABLED #include "llvocache.h" // [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d) @@ -765,9 +763,9 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) { LLVolumeParams volume_params = params_in; - S32 lod = mLOD; -#if MESH_ENABLED + S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; + S32 lod = mLOD; BOOL is404 = FALSE; @@ -786,7 +784,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } } } -#endif //MESH_ENABLED + // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) @@ -814,14 +812,14 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } } -#if MESH_ENABLED if (is404) { setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); //render prim proxy when mesh loading attempts give up volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); + } -#endif //MESH_ENABLED + if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; @@ -836,7 +834,6 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo if (isSculpted()) { updateSculptTexture(); -#if MESH_ENABLED // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { @@ -853,9 +850,6 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } else // otherwise is sculptie -#endif //MESH_ENABLED - - { if (mSculptTexture.notNull()) { @@ -873,11 +867,7 @@ void LLVOVolume::updateSculptTexture() { LLPointer old_sculpt = mSculptTexture; - if (isSculpted() -#if MESH_ENABLED - && !isMesh() -#endif //MESH_ENABLED - ) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); @@ -905,13 +895,11 @@ void LLVOVolume::updateSculptTexture() } -#if MESH_ENABLED void LLVOVolume::notifyMeshLoaded() { mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } -#endif //MESH_ENABLED // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() @@ -953,6 +941,7 @@ void LLVOVolume::sculpt() if(!raw_image) { + llassert(discard_level < 0) ; sculpt_width = 0; sculpt_height = 0; sculpt_data = NULL ; @@ -1007,7 +996,6 @@ BOOL LLVOVolume::calcLOD() F32 radius; F32 distance; -#if MESH_ENABLED if (mDrawable->isState(LLDrawable::RIGGED) && getAvatar()) { LLVOAvatar* avatar = getAvatar(); @@ -1015,7 +1003,6 @@ BOOL LLVOVolume::calcLOD() radius = avatar->getBinRadius(); } else -#endif //MESH_ENABLED { distance = mDrawable->mDistanceWRTCamera; radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); @@ -1074,7 +1061,7 @@ BOOL LLVOVolume::updateLOD() } } - lod_changed |= LLViewerObject::updateLOD(); + lod_changed = lod_changed || LLViewerObject::updateLOD(); return lod_changed; } @@ -1185,22 +1172,15 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) min.clear(); max.clear(); - BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION -#if MESH_ENABLED - | LLDrawable::REBUILD_RIGGED -#endif //MESH_ENABLED - ); + BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); -#if MESH_ENABLED +// bool rigged = false; LLVolume* volume = mRiggedVolume; if (!volume) { volume = getVolume(); } -#endif //MESH_ENABLED -#if !MESH_ENABLED - LLVolume* volume = getVolume(); -#endif //!MESH_ENABLED + for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) { LLFace *face = mDrawable->getFace(i); @@ -1258,8 +1238,7 @@ void LLVOVolume::updateRelativeXform() } LLDrawable* drawable = mDrawable; - -#if MESH_ENABLED + if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull()) { //rigged volume (which is in agent space) is used for generating bounding boxes etc //inverse of render matrix should go to partition space @@ -1275,10 +1254,6 @@ void LLVOVolume::updateRelativeXform() mRelativeXformInvTrans.transpose(); } else if (drawable->isActive()) -#endif //MESH_ENABLED -#if !MESH_ENABLED - if (drawable->isActive()) -#endif //!MESH_ENABLED { // setup relative transforms LLQuaternion delta_rot; @@ -1362,7 +1337,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { LLFastTimer t(LLFastTimer::FTM_UPDATE_PRIMITIVES); -#if MESH_ENABLED if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { { @@ -1372,7 +1346,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } -#endif //MESH_ENABLED + if (mVolumeImpl != NULL) { BOOL res; @@ -2043,10 +2017,8 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } -#if MESH_ENABLED BOOL LLVOVolume::isMesh() const -{ - +{ if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); @@ -2061,7 +2033,7 @@ BOOL LLVOVolume::isMesh() const return FALSE; } -#endif //MESH_ENABLED + BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) @@ -2078,12 +2050,11 @@ BOOL LLVOVolume::isVolumeGlobal() const { return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE; } -#if MESH_ENABLED else if (mRiggedVolume.notNull()) { return TRUE; } -#endif //MESH_ENABLED + return FALSE; } @@ -2483,7 +2454,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const return (U32)shame; } -#if MESH_ENABLED + F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const { F32 radius = getScale().length()*0.5f; @@ -2509,7 +2480,7 @@ F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_v return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value); } } -#endif //MESH_ENABLED + //static void LLVOVolume::updateRenderComplexity() { @@ -2517,13 +2488,13 @@ void LLVOVolume::updateRenderComplexity() mRenderComplexity_current = 0; } -U32 LLVOVolume::getTriangleCount() const +U32 LLVOVolume::getTriangleCount(S32* vcount) const { U32 count = 0; LLVolume* volume = getVolume(); if (volume) { - count = volume->getNumTriangles(); + count = volume->getNumTriangles(vcount); } return count; @@ -2541,7 +2512,6 @@ U32 LLVOVolume::getHighLODTriangleCount() ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); } -#if MESH_ENABLED else if (isMesh()) { LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); @@ -2552,7 +2522,6 @@ U32 LLVOVolume::getHighLODTriangleCount() ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); } -#endif //MESH_ENABLED else { //default sculpts have a constant number of triangles ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch @@ -2769,7 +2738,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e bool transform = true; -#if MESH_ENABLED if (mDrawable->isState(LLDrawable::RIGGED)) { if (gFloaterTools->getVisible() && getAvatar()->isSelf()) @@ -2784,7 +2752,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return FALSE; } } -#endif //MESH_ENABLED + if (volume) { LLVector3 v_start, v_end, v_dir; @@ -2916,7 +2884,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return ret; } -#if MESH_ENABLED bool LLVOVolume::treatAsRigged() { return gFloaterTools->getVisible() && @@ -3112,7 +3079,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } } } -#endif //MESH_ENABLED + U32 LLVOVolume::getPartitionType() const { if (isHUDAttachment()) @@ -3222,7 +3189,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLViewerTexture* tex = facep->getTexture(); - U8 index = facep->getTextureIndex(); bool batchable = false; @@ -3247,8 +3213,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && @@ -3257,7 +3221,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mGlowColor.mV[3] == glow && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && draw_vec[idx]->mTextureMatrix == tex_mat && @@ -3289,7 +3252,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; - draw_info->mGlowColor.setVec(0,0,0,glow); if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -3311,7 +3273,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } -#if MESH_ENABLED static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) { LLVOAvatar* avatar = vobj->getAvatar(); @@ -3339,7 +3300,6 @@ static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) return NULL; } -#endif //MESH_ENABLED void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (LLPipeline::sSkipUpdate) @@ -3390,6 +3350,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 cur_total = 0; + bool emissive = false; + //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { @@ -3407,26 +3369,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLVOVolume* vobj = drawablep->getVOVolume(); -#if MESH_ENABLED if (vobj->isMesh() && (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) { continue; } -#endif //MESH_ENABLED + llassert_always(vobj); vobj->updateTextureVirtualSize(true); vobj->preRebuild(); drawablep->clearState(LLDrawable::HAS_ALPHA); -#if MESH_ENABLED bool rigged = vobj->isAttachment() && vobj->isMesh() && gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); + bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); + bool is_rigged = false; -#endif //MESH_ENABLED + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3435,11 +3397,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group facep->setVertexBuffer(NULL); + //sum up face verts and indices drawablep->updateFaceSize(i); + + - -#if MESH_ENABLED if (rigged) { if (!facep->isState(LLFace::RIGGED)) @@ -3600,7 +3563,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->clearState(LLFace::RIGGED); } } -#endif //MESH_ENABLED + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { @@ -3615,6 +3578,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); + if (te->getGlow() >= 1.f/255.f) + { + emissive = true; + } + if (facep->isState(LLFace::TEXTURE_ANIM)) { if (!vobj->mTexAnimMode) @@ -3695,7 +3663,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) bump_faces.push_back(facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || - !te->getFullbright()) + !(te->getFullbright() || bake_sunlight)) { //needs normal simple_faces.push_back(facep); } @@ -3713,7 +3681,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } -#if MESH_ENABLED if (is_rigged) { drawablep->setState(LLDrawable::RIGGED); @@ -3722,7 +3689,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { drawablep->clearState(LLDrawable::RIGGED); } -#endif //MESH_ENABLED } group->mBufferUsage = useage; @@ -3733,6 +3699,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + if (emissive) + { //emissive faces are present, include emissive byte to preserve batching + simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; + bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + } + bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) @@ -3826,7 +3800,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (std::set::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { - (*iter)->setBuffer(0); + (*iter)->flush(); } // don't forget alpha @@ -3834,7 +3808,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) !group->mVertexBuffer.isNull() && group->mVertexBuffer->isLocked()) { - group->mVertexBuffer->setBuffer(0); + group->mVertexBuffer->flush(); } //if not all buffers are unmapped @@ -3854,7 +3828,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVertexBuffer* buff = face ? face->getVertexBuffer() : NULL; if (buff && buff->isLocked()) { - buff->setBuffer(0) ; + buff->flush(); } } } @@ -3881,10 +3855,6 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } - else if (lte->getGlow() != rte->getGlow()) - { - return lte->getGlow() < rte->getGlow(); - } else { return lhs->getTexture() < rhs->getTexture(); @@ -3937,11 +3907,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = llmax(LLGLSLShader::sIndexedTextureChannels-1,1); //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity static const LLCachedControl no_texture_indexing("ShyotlUseLegacyTextureBatching",false); - static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. - if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path) + //static const LLCachedControl use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching. + if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/) { texture_index_channels = 1; } @@ -3951,8 +3921,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } - texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); + static const LLCachedControl max_texture_index("RenderMaxTextureIndex",1); + texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index.get()); + //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) + texture_index_channels = llmin(texture_index_channels, 16); + while (face_iter != faces.end()) { //pull off next face @@ -3974,6 +3948,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = 0; } + bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic(); + U32 index_count = facep->getIndicesCount(); U32 geom_count = facep->getGeomCount(); @@ -3985,6 +3961,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (batch_textures) { + LLFastTimer t_ftm(LLFastTimer::FTM_TEMP6); U8 cur_tex = 0; facep->setTextureIndex(cur_tex); texture_list.push_back(tex); @@ -4163,9 +4140,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: // can we safely treat this as an alpha mask? if (facep->canRenderAsMask()) { - //const LLDrawable* drawablep = facep->getDrawable(); - //const LLVOVolume* vobj = drawablep ? drawablep->getVOVolume() : NULL; - if (te->getFullbright() /*|| (vobj && vobj->isHUDAttachment())*/) + if (te->getFullbright() || LLPipeline::sNoAlpha) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } @@ -4178,11 +4153,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } - - if (LLPipeline::sRenderDeferred) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW); - } } else if (gPipeline.canUseVertexShaders() && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD @@ -4229,7 +4199,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { //invisiprim registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } - else if (fullbright) + else if (fullbright || bake_sunlight) { //fullbright registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) @@ -4277,7 +4247,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: ++face_iter; } - buffer->setBuffer(0); + buffer->flush(); } group->mBufferMap[mask].clear(); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index ec97df042..b4c08b797 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -52,7 +52,7 @@ enum LLVolumeInterfaceType INTERFACE_FLEXIBLE = 1, }; -#if MESH_ENABLED + class LLRiggedVolume : public LLVolume { public: @@ -63,7 +63,6 @@ public: void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume); }; -#endif //MESH_ENABLED // Base class for implementations of the volume - Primitive, Flexible Object, etc. class LLVolumeInterface @@ -133,11 +132,10 @@ public: const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } /*virtual*/ const LLMatrix4 getRenderMatrix() const; typedef std::map texture_cost_t; - U32 getRenderCost(texture_cost_t &textures) const; -#if MESH_ENABLED + U32 getRenderCost(texture_cost_t &textures) const; /*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; -#endif //MESH_ENABLED - /*virtual*/ U32 getTriangleCount() const; + + /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; /*virtual*/ U32 getHighLODTriangleCount(); /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES @@ -200,12 +198,11 @@ public: void updateSculptTexture(); void setIndexInTex(S32 index) { mIndexInTex = index ;} void sculpt(); -#if MESH_ENABLED static void rebuildMeshAssetCallback(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); -#endif //MESH_ENABLED + void updateRelativeXform(); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); @@ -252,9 +249,7 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; -#if MESH_ENABLED virtual BOOL isMesh() const; -#endif //MESH_ENABLED virtual BOOL hasLightTexture() const; BOOL isVolumeGlobal() const; @@ -263,8 +258,7 @@ public: // tag: vaa emerald local_asset_browser void setSculptChanged(BOOL has_changed) { mSculptChanged = has_changed; } - -#if MESH_ENABLED + void notifyMeshLoaded(); // Returns 'true' iff the media data for this object is in flight @@ -285,7 +279,6 @@ public: //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates void clearRiggedVolume(); -#endif //MESH_ENABLED protected: S32 computeLODDetail(F32 distance, F32 radius); @@ -319,9 +312,9 @@ private: LLPointer mSculptTexture; LLPointer mLightTexture; S32 mIndexInTex; -#if MESH_ENABLED + LLPointer mRiggedVolume; -#endif //MESH_ENABLED + // statics public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 3eb24514b..66af97b81 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -165,7 +165,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int indices_per_quad = 6; static const LLCachedControl render_transparent_water("RenderTransparentWater",false); - const S32 size = render_transparent_water ? 16 : 1; + const S32 size = (render_transparent_water && !LLGLSLShader::sNoFixedFunction) ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, indices_per_quad * num_quads); @@ -235,7 +235,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) } } - buff->setBuffer(0); + buff->flush(); mDrawable->movePartition(); LLPipeline::sCompiles++; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index fe0dbde4a..bdfe68f2d 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -330,7 +330,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildFanBuffer(vertices, texCoords, indices); - mFanVerts->setBuffer(0); + mFanVerts->flush(); } { @@ -352,6 +352,8 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) llinfos << "WL Skydome strips in " << strips_segments << " batches." << llendl; mStripsVerts.resize(strips_segments, NULL); + LLTimer timer; + timer.start(); for (U32 i = 0; i < strips_segments ;++i) { @@ -392,8 +394,9 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices); // and unlock the buffer - segment->setBuffer(0); + segment->flush(); } + llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl; } #else mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); @@ -472,7 +475,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) } } - mStripsVerts->setBuffer(0); + mStripsVerts->flush(); #endif updateStarColors(); @@ -489,7 +492,7 @@ void LLVOWLSky::drawStars(void) if (mStarsVerts.notNull()) { mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK); - mStarsVerts->drawArrays(LLRender::QUADS, 0, getStarsNumVerts()*4); + mStarsVerts->drawArrays(LLRender::TRIANGLES, 0, getStarsNumVerts()*4); } } @@ -515,13 +518,14 @@ void LLVOWLSky::drawDome(void) strips_segment->drawRange( LLRender::TRIANGLE_STRIP, - 0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(), + 0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices() - 2); + gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP); } #else mStripsVerts->setBuffer(data_mask); + gGL.syncMatrices(); glDrawRangeElements( GL_TRIANGLES, 0, mStripsVerts->getNumVerts()-1, mStripsVerts->getNumIndices(), @@ -774,7 +778,7 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) if (mStarsVerts.isNull()) { mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); - mStarsVerts->allocateBuffer(getStarsNumVerts()*4, 0, TRUE); + mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE); } BOOL success = mStarsVerts->getVertexStrider(verticesp) @@ -809,19 +813,25 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) *(verticesp++) = mStarVertices[vtx]; *(verticesp++) = mStarVertices[vtx]+left; *(verticesp++) = mStarVertices[vtx]+left+up; + *(verticesp++) = mStarVertices[vtx]+left; + *(verticesp++) = mStarVertices[vtx]+left+up; *(verticesp++) = mStarVertices[vtx]+up; *(texcoordsp++) = LLVector2(0,0); *(texcoordsp++) = LLVector2(0,1); *(texcoordsp++) = LLVector2(1,1); + *(texcoordsp++) = LLVector2(0,1); + *(texcoordsp++) = LLVector2(1,1); *(texcoordsp++) = LLVector2(1,0); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); } - mStarsVerts->setBuffer(0); + mStarsVerts->flush(); return TRUE; } diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index c3c64e17c..ee8b9a00f 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -246,6 +246,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); + shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); @@ -266,6 +267,7 @@ void LLWaterParamManager::updateShaderLinks() if( glGetUniformLocationARB(shaders_iter->mProgramObject,"lightnorm")>=0 || glGetUniformLocationARB(shaders_iter->mProgramObject,"camPosLocal")>=0 || glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogColor")>=0 || + glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogEnd")>=0 || glGetUniformLocationARB(shaders_iter->mProgramObject,"waterPlane")>=0 || glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogDensity")>=0 || glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogKS")>=0 || diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 2b97b191b..7ca97a0c1 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -357,6 +357,10 @@ void LLWorldMapView::draw() gGL.flush(); LLFontGL* font = LLFontGL::getFontSansSerifSmall(); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setColorMask(true, true); + // Draw the region name in the lower left corner for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) @@ -444,6 +448,7 @@ void LLWorldMapView::draw() LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); // If map texture is still loading, @@ -459,6 +464,7 @@ void LLWorldMapView::draw() LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); }*/ } @@ -1459,7 +1465,9 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& text_x, text_y, LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + LLFontGL::BASELINE, + LLFontGL::NORMAL, + LLFontGL::DROP_SHADOW); if (tooltip != "") { @@ -1470,7 +1478,9 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& text_x, text_y, LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + LLFontGL::BASELINE, + LLFontGL::NORMAL, + LLFontGL::DROP_SHADOW); } } } @@ -1671,6 +1681,7 @@ void LLWorldMapView::drawIconName(F32 x_pixels, color, LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); text_y -= llround(LLFontGL::getFontSansSerif()->getLineHeight()); @@ -1682,6 +1693,7 @@ void LLWorldMapView::drawIconName(F32 x_pixels, color, LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } @@ -2084,7 +2096,7 @@ BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask ) LLRect clip_rect = getRect(); clip_rect.stretch(-8); clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); - LLUI::setCursorPositionLocal(this, local_x, local_y); + LLUI::setMousePositionLocal(this, local_x, local_y); // finish the pan mPanning = FALSE; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e6b5d1f62..015b4f84f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -44,6 +44,7 @@ #include "llmemory.h" #include "llmemtype.h" #include "llnamevalue.h" +#include "llpointer.h" #include "llprimitive.h" #include "llvolume.h" #include "material_codes.h" @@ -70,10 +71,10 @@ #include "llframestats.h" #include "llgldbg.h" #include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" #include "lllightconstants.h" -#if MESH_ENABLED #include "llmeshrepository.h" -#endif //MESH_ENABLED #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -146,12 +147,11 @@ const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; - +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; // Max number of occluders to search for. JC const S32 MAX_OCCLUDER_COUNT = 2; extern S32 gBoxFrame; -extern BOOL gRenderLightGlows; //extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; @@ -172,15 +172,14 @@ std::string gPoolNames[] = // Correspond to LLDrawpool enum render type "NONE", "POOL_SIMPLE", - "POOL_TERRAIN", - "POOL_BUMP", - "POOL_TREE", - "POOL_SKY", - "POOL_WL_SKY", "POOL_GROUND", - "POOL_GRASS", "POOL_FULLBRIGHT", "POOL_BUMP", + "POOL_TERRAIN", + "POOL_SKY", + "POOL_WL_SKY", + "POOL_TREE", + "POOL_GRASS", "POOL_INVISIBLE", "POOL_AVATAR", "POOL_VOIDWATER", @@ -192,15 +191,7 @@ std::string gPoolNames[] = void drawBox(const LLVector3& c, const LLVector3& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} +U32 nhpo2(U32 v); glh::matrix4f glh_copy_matrix(F32* src) { @@ -276,9 +267,12 @@ BOOL LLPipeline::sRenderHighlight = TRUE; BOOL LLPipeline::sForceOldBakedUpload = FALSE; S32 LLPipeline::sUseOcclusion = 0; BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sFastAlpha = TRUE; +BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; +BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sBakeSunlight = FALSE; +BOOL LLPipeline::sNoAlpha = FALSE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; BOOL LLPipeline::sSkipUpdate = FALSE; @@ -292,6 +286,7 @@ BOOL LLPipeline::sRenderFrameTest = FALSE; BOOL LLPipeline::sRenderAttachedLights = TRUE; BOOL LLPipeline::sRenderAttachedParticles = TRUE; BOOL LLPipeline::sRenderDeferred = FALSE; +BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; @@ -365,12 +360,13 @@ void LLPipeline::init() { LLMemType mt(LLMemType::MTYPE_PIPELINE); + refreshCachedSettings(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO"); - LLVertexBuffer::sForceStrideMode = gSavedSettings.getU32("ShyotlRenderVBOStrideMode"); - LLVertexBuffer::sOmitBlank = gSavedSettings.getBOOL("SianaRenderOmitBlankVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -422,7 +418,16 @@ void LLPipeline::init() { mSpotLightFade[i] = 1.f; } + + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); + gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + } LLPipeline::~LLPipeline() @@ -500,6 +505,8 @@ void LLPipeline::cleanup() mMovedBridge.clear(); mInitialized = FALSE; + + mDeferredVB = NULL; } //============================================================================ @@ -524,6 +531,24 @@ void LLPipeline::destroyGL() } } + +//static +void LLPipeline::throttleNewMemoryAllocation(BOOL disable) +{ + if(sMemAllocationThrottled != disable) + { + sMemAllocationThrottled = disable ; + + if(sMemAllocationThrottled) + { + //send out notification + LLNotification::Params params("LowMemory"); + LLNotifications::instance().add(params); + + //release some memory. + } + } +} void LLPipeline::resizeScreenTexture() { if (gPipeline.canUseVertexShaders() && assertInitialized()) @@ -537,7 +562,9 @@ void LLPipeline::resizeScreenTexture() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + refreshCachedSettings(); + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + U32 samples = RenderFSAASamples; //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -558,6 +585,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) releaseScreenBuffers(); } + if(LLPipeline::sRenderDeferred || !LLRenderTarget::sUseFBO || !gGLManager.mHasFramebufferMultisample) + samples = 0; + //reduce resolution while (resY > 0 && resX > 0) { @@ -579,8 +609,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } } + + bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { + refreshCachedSettings(); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) { @@ -588,12 +621,15 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) resY /= res_mod; } - + mSampleBuffer.release(); + if (LLPipeline::sRenderDeferred) { S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); + BOOL RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + static const LLCachedControl RenderShadowResolutionScale("RenderShadowResolutionScale",1.0f); + //allocate deferred rendering color buffers static const LLCachedControl shadow_precision("DeferredHighPrecision",true); @@ -602,71 +638,32 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; - if (!mScreen.allocate(resX, resY, format, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#else - if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#endif - - if (shadow_detail > 0 || ssao) - { //only need mDeferredLight[0] for shadows OR ssao - if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE)) return false; } else { - mDeferredLight[0].release(); + mFXAABuffer.release(); } - - if (ssao || gi) - { //only need mDeferredLight[1] for ssao... and GI - if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - else - { - mDeferredLight[1].release(); - } - - if (gi) - { //only need mDeferredLight[2] and mGIMapPost for gi - if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - for (U32 i = 0; i < 2; i++) - { -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#else - if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#endif - } - } - else - { - mDeferredLight[2].release(); - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } + if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) + { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa + if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + else + { + mDeferredLight.release(); } - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); - -#if LL_DARWIN - U32 shadow_fmt = 0; -#else - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - //TO-DO: Test if this is actually needed. - U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; -#endif + F32 scale = RenderShadowResolutionScale; if (shadow_detail > 0) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -684,7 +681,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { //allocate two spot shadow maps for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; + if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; } } else @@ -694,58 +691,31 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } - - width = nhpo2(resX)/2; - height = nhpo2(resY)/2; - if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; } else { - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } + mDeferredLight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); } + mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); - mEdgeMap.release(); - mLuminanceMap.release(); - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - - if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) - { - if (LLPipeline::sRenderDeferred) + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if(samples > 1) { - static const LLCachedControl shadow_precision("DeferredHighPrecision",true); - const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later - if (!mSampleBuffer.allocate(resX,resY,format,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples)) return false; - if (!addDeferredAttachments(mSampleBuffer))return false; - mDeferredScreen.setSampleBuffer(&mSampleBuffer); - mEdgeMap.setSampleBuffer(&mSampleBuffer); + + if(mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples)) + mScreen.setSampleBuffer(&mSampleBuffer); + else + mSampleBuffer.release(); } - else - { - if(!mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples)) return false;; - } - - mScreen.setSampleBuffer(&mSampleBuffer); - - stop_glerror(); - } - else - { - mSampleBuffer.release(); + } if (LLPipeline::sRenderDeferred) @@ -782,6 +752,21 @@ void LLPipeline::updateRenderDeferred() sRenderGlow = TRUE; } } +//static +void LLPipeline::refreshCachedSettings() +{ + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); + LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); + + LLPipeline::sUseOcclusion = + (!gUseWireframe + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gSavedSettings.getBOOL("UseOcclusion") + && gGLManager.mHasOcclusionQuery) ? 2 : 0; +} void LLPipeline::releaseGLBuffers() { @@ -815,34 +800,30 @@ void LLPipeline::releaseGLBuffers() releaseScreenBuffers(); + gBumpImageList.destroyGL(); LLVOAvatar::resetImpostors(); } void LLPipeline::releaseScreenBuffers() { mScreen.release(); - mSampleBuffer.release(); + mFXAABuffer.release(); mDeferredScreen.release(); mDeferredDepth.release(); - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - - mEdgeMap.release(); - mGIMap.release(); - mGIMapPost[0].release(); - mGIMapPost[1].release(); - mLuminanceMap.release(); - + mDeferredLight.release(); + + //mHighlight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); } } + void LLPipeline::createGLBuffers() { + stop_glerror(); assertInitialized(); updateRenderDeferred(); @@ -944,19 +925,15 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); delete [] lg; } - - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { - mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); - addDeferredAttachments(mGIMap); - } } + + gBumpImageList.restoreGL(); } void LLPipeline::restoreGL() @@ -1015,6 +992,11 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); } +BOOL LLPipeline::canUseAntiAliasing() const +{ + return TRUE; +} + void LLPipeline::unloadShaders() { LLViewerShaderMgr::instance()->unloadShaders(); @@ -1048,6 +1030,8 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { + refreshCachedSettings(); + if (level < 0) { if (gSavedSettings.getBOOL("RenderLocalLights")) @@ -1963,10 +1947,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; gOcclusionProgram.bind(); } @@ -1997,7 +1982,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } - if (bind_shader) + if (bound_shader) { gOcclusionProgram.unbind(); } @@ -2196,9 +2181,7 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); -#if MESH_ENABLED gMeshRepo.notifyLoadedMeshes(); -#endif //MESH_ENABLED mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, @@ -2518,6 +2501,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); display_update_camera(); } @@ -2680,6 +2664,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { markVisible(*i, camera); } + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } @@ -2730,6 +2719,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { group->setVisible(); stateSort(group, camera); + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } @@ -2745,13 +2739,8 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } } - - { - LLFastTimer ftm(LLFastTimer::FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(); - } - - postSort(camera); + + postSort(camera); } void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) @@ -2840,7 +2829,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) { - llassert_always(drawablep->isVisible()); + //llassert_always(drawablep->isVisible()); /*LLSpatialGroup* group = drawablep->getSpatialGroup(); if (!group || group->changeLOD()) { @@ -2970,8 +2959,8 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); + static const LLCachedControl DebugBeaconLineWidth("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2996,8 +2985,8 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); + static const LLCachedControl DebugBeaconLineWidth("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3157,19 +3146,6 @@ void LLPipeline::postSort(LLCamera& camera) if (!sShadowRender) { - //sort by texture or bump map - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) - { - if (i == LLRenderPass::PASS_BUMP) - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); - } - else - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); - } - } - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } llpushcallstacks ; @@ -3306,8 +3282,8 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - static const LLCachedControl fsaa_samples("RenderFSAASamples",0); - LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -3330,6 +3306,7 @@ void render_hud_elements() { LLHUDText::renderAllHUD(); } + if (LLGLSLShader::sNoFixedFunction) { gUIProgram.unbind(); @@ -3353,7 +3330,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + gGL.diffuseColor4f(1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3383,10 +3360,7 @@ void LLPipeline::renderHighlights() { // Paint 'em red! color.setVec(1.f, 0.f, 0.f, 0.5f); - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); - } + int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) { @@ -3427,13 +3401,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - S32 stack_depth = 0; - - if (gDebugGL) - { - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); - } - /////////////////////////////////////////// // // Sync and verify GL state @@ -3467,8 +3434,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - static const LLCachedControl fsaa_samples("RenderFSAASamples",0); - LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3495,6 +3462,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) stop_glerror(); LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) { LLDrawPool *poolp = *iter; @@ -3564,7 +3532,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); if (gDebugGL) { - check_stack_depth(stack_depth); std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); LLGLState::checkStates(msg); //LLGLState::checkTextureChannels(msg); @@ -3749,12 +3716,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); //LLGLState::checkTextureChannels(); //LLGLState::checkClientArrays(); @@ -3790,8 +3751,8 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - static const LLCachedControl fsaa_samples("RenderFSAASamples",0); - LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -3844,15 +3805,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); - //LLGLState::checkTextureChannels(); - //LLGLState::checkClientArrays(); } } } @@ -3906,6 +3859,8 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) { + poolp->prerender() ; + gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -3927,8 +3882,6 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) LLVertexBuffer::unbind(); LLGLState::checkStates(); - //LLGLState::checkTextureChannels(); - //LLGLState::checkClientArrays(); } } else @@ -3952,9 +3905,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } -void LLPipeline::addTrianglesDrawn(S32 count) +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + mTrianglesDrawn += count; mBatchCount++; mMaxBatchSize = llmax(mMaxBatchSize, count); @@ -4087,7 +4050,7 @@ void LLPipeline::renderDebug() if (i < 4) { - if (i == 0 || !mShadowFrustPoints[i].empty()) + //if (i == 0 || !mShadowFrustPoints[i].empty()) { //render visible point cloud gGL.flush(); @@ -4100,6 +4063,7 @@ void LLPipeline::renderDebug() for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) { gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + } gGL.end(); @@ -4676,7 +4640,8 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ //Default all gl light parameters. Used upon restoreGL. Fixes brightness problems on fullscren toggle void LLPipeline::resetLocalLights() { - glEnable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + glEnable(GL_LIGHTING); for (S32 i = 0; i < 8; ++i) { LLLightState *pLight = gGL.getLight(i); @@ -4693,7 +4658,8 @@ void LLPipeline::resetLocalLights() pLight->setSpotExponent(0.f); pLight->disable(); } - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + glDisable(GL_LIGHTING); } void LLPipeline::calcNearbyLights(LLCamera& camera) @@ -4819,10 +4785,14 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { assertInitialized(); - + // Ambient - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.syncMatrices(); + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); + } // Light 0 = Sun or Moon (All objects) { @@ -4932,9 +4902,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setQuadraticAttenuation(0.f); } - static const LLCachedControl render_spot_lights_in_nondeferred("RenderSpotLightsInNondeferred",false); + static const LLCachedControl RenderSpotLightsInNondeferred("RenderSpotLightsInNondeferred",false); if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || render_spot_lights_in_nondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); @@ -4955,7 +4925,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight const LLColor4 specular(0.f, 0.f, 0.f, 1.f); light_state->setSpecular(specular); - //llinfos << "boring light" << llendl; } cur_light++; if (cur_light >= 8) @@ -5002,7 +4971,11 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) } // Init GL state - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + for (S32 i = 0; i < 8; ++i) { gGL.getLight(i)->disable(); @@ -5023,7 +4996,10 @@ void LLPipeline::enableLights(U32 mask) stop_glerror(); if (!mLightMask) { - glEnable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } } if (mask) { @@ -5046,14 +5022,16 @@ void LLPipeline::enableLights(U32 mask) } else { - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } } mLightMask = mask; stop_glerror(); - + LLColor4 ambient = gSky.getTotalAmbientColor(); gGL.setAmbientLightColor(ambient); - stop_glerror(); } } @@ -5098,6 +5076,78 @@ void LLPipeline::enableLightsAvatar() enableLights(mask); } +void LLPipeline::enableLightsPreview() +{ + disableLights(); + + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } + + static LLCachedControl PreviewAmbientColor("PreviewAmbientColor"); + + LLColor4 ambient = PreviewAmbientColor; + gGL.setAmbientLightColor(ambient); + + static LLCachedControl PreviewDiffuse0("PreviewDiffuse0"); + static LLCachedControl PreviewSpecular0("PreviewSpecular0"); + static LLCachedControl PreviewDiffuse1("PreviewDiffuse1"); + static LLCachedControl PreviewSpecular1("PreviewSpecular1"); + static LLCachedControl PreviewDiffuse2("PreviewDiffuse2"); + static LLCachedControl PreviewSpecular2("PreviewSpecular2"); + static LLCachedControl PreviewDirection0("PreviewDirection0"); + static LLCachedControl PreviewDirection1("PreviewDirection1"); + static LLCachedControl PreviewDirection2("PreviewDirection2"); + + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; + + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; + + dir0.normVec(); + dir1.normVec(); + dir2.normVec(); + + LLVector4 light_pos(dir0, 0.0f); + + LLLightState* light = gGL.getLight(0); + + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse0); + light->setAmbient(LLColor4::black); + light->setSpecular(specular0); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir1, 0.f); + + light = gGL.getLight(1); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse1); + light->setAmbient(LLColor4::black); + light->setSpecular(specular1); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir2, 0.f); + light = gGL.getLight(2); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse2); + light->setAmbient(LLColor4::black); + light->setSpecular(specular2); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); +} void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) { U32 mask = 0x2002; // Avatar backlight only, set ambient @@ -5753,10 +5803,6 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) void LLPipeline::resetVertexBuffers() { - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO"); - LLVertexBuffer::sForceStrideMode = gSavedSettings.getU32("ShyotlRenderVBOStrideMode"); - LLVertexBuffer::sOmitBlank = gSavedSettings.getBOOL("SianaRenderOmitBlankVBO"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -5775,11 +5821,8 @@ void LLPipeline::resetVertexBuffers() gSky.resetVertexBuffers(); - if (LLVertexBuffer::sGLCount > 0) - { - LLVertexBuffer::cleanupClass(); - } - + LLVertexBuffer::cleanupClass(); + //delete all name pool caches LLGLNamePool::cleanupPools(); @@ -5788,65 +5831,33 @@ void LLPipeline::resetVertexBuffers() llwarns << "VBO wipe failed." << llendl; } - if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || - !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) - { - llwarns << "VBO name pool cleanup failed." << llendl; - } + llassert(LLVertexBuffer::sGLCount == 0); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); + LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; + sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); + sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); + + LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); } -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); + mSimplePool->pushBatches(type, mask, texture, batch_texture); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::setUseVBO(BOOL use_vbo) -{ - if (use_vbo != LLVertexBuffer::sEnableVBOs) - { - if (use_vbo) - { - llinfos << "Enabling VBO." << llendl; - } - else - { - llinfos << "Disabling VBO." << llendl; - } - - resetVertexBuffers(); - LLVertexBuffer::initClass(use_vbo, gSavedSettings.getBOOL("RenderVBOMappingDisable")); - } -} - -void LLPipeline::setDisableVBOMapping(BOOL no_vbo_mapping) -{ - if (LLVertexBuffer::sEnableVBOs && no_vbo_mapping != LLVertexBuffer::sDisableVBOMapping) - { - if (no_vbo_mapping) - { - llinfos << "Disabling VBO glMapBufferARB." << llendl; - } - else - { - llinfos << "Enabling VBO glMapBufferARB." << llendl; - } - - resetVertexBuffers(); - LLVertexBuffer::initClass(true, no_vbo_mapping); - } -} - void apply_cube_face_rotation(U32 face) { switch (face) @@ -5918,7 +5929,26 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b { return; } - + + static const LLCachedControl RenderResolutionDivisor("RenderResolutionDivisor",1); + static const LLCachedControl RenderGlowMinLuminance("RenderGlowMinLuminance",2.5); + static const LLCachedControl RenderGlowMaxExtractAlpha("RenderGlowMaxExtractAlpha",0.065f); + static const LLCachedControl RenderGlowWarmthAmount("RenderGlowWarmthAmount",0.0f); + static const LLCachedControl RenderGlowLumWeights("RenderGlowLumWeights",LLVector3(.299f,.587f,.114f)); + static const LLCachedControl RenderGlowWarmthWeights("RenderGlowWarmthWeights",LLVector3(1.f,.5f,.7f)); + static const LLCachedControl RenderGlowResolutionPow("RenderGlowResolutionPow",9); + static const LLCachedControl RenderGlowIterations("RenderGlowIterations",2); + static const LLCachedControl RenderGlowWidth("RenderGlowWidth",1.3f); + static const LLCachedControl RenderGlowStrength("RenderGlowStrength",.35f); + static const LLCachedControl RenderDepthOfField("RenderDepthOfField",false); + static const LLCachedControl CameraFocusTransitionTime("CameraFocusTransitionTime",.5f); + static const LLCachedControl CameraFNumber("CameraFNumber",9.f); + static const LLCachedControl CameraFocalLength("CameraFocalLength",50.f); + static const LLCachedControl CameraFieldOfView("CameraFieldOfView",60.f); + static const LLCachedControl CameraMaxCoF("CameraMaxCoF",10.0f); + static const LLCachedControl CameraDoFResScale("CameraDoFResScale",.7f); + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -5930,15 +5960,15 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - static const LLCachedControl res_mod("RenderResolutionDivisor",1); + U32 res_mod = RenderResolutionDivisor;//.get(); LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); if (res_mod > 1) { - tc2 /= (F32) res_mod.get(); + tc2 /= (F32) res_mod; } LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM); @@ -6020,19 +6050,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b mGlow[2].clear(); } - gGlowExtractProgram.bind(); - static const LLCachedControl minLum("RenderGlowMinLuminance",2.5); - static const LLCachedControl maxAlpha("RenderGlowMaxExtractAlpha",0.065f); - static const LLCachedControl warmthAmount("RenderGlowWarmthAmount",0.0f); - static const LLCachedControl lumWeights("RenderGlowLumWeights",LLVector3(.299f,.587f,.114f)); - static const LLCachedControl warmthWeights("RenderGlowWarmthWeights",LLVector3(1.f,.5f,.7f)); - gGlowExtractProgram.uniform1f("minLuminance", llmax(minLum.get(),0.0f)); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.get().mV[0], lumWeights.get().mV[1], lumWeights.get().mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.get().mV[0], warmthWeights.get().mV[1], warmthWeights.get().mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + gGlowExtractProgram.bind(); + F32 minLum = llmax((F32) RenderGlowMinLuminance/*.get()*/, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights;//.get(); + LLVector3 warmthWeights = RenderGlowWarmthWeights;//.get(); + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); mScreen.bindTexture(0, 0); @@ -6060,24 +6093,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b tc2.setVec(2,2); // power of two between 1 and 1024 - static const LLCachedControl glowResPow("RenderGlowResolutionPow",9); + U32 glowResPow = RenderGlowResolutionPow; const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow)); - static const LLCachedControl glow_iters("RenderGlowIterations",2); - S32 kernel = glow_iters*2; - static const LLCachedControl glow_width("RenderGlowWidth",1.3f); - F32 delta = glow_width*zoom_factor/glow_res; + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth * zoom_factor / glow_res; // Use half the glow width if we have the res set to less than 9 so that it looks // almost the same in either case. if (glowResPow < 9) { delta *= 0.5f; } - static const LLCachedControl strength("RenderGlowStrength",.35f); + F32 strength = RenderGlowStrength; gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); for (S32 i = 0; i < kernel; i++) { @@ -6098,11 +6129,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b if (i%2 == 0) { - gGlowProgram.uniform2f("glowDelta", delta, 0); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); } else { - gGlowProgram.uniform2f("glowDelta", 0, delta); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6134,8 +6165,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), - (F32) gViewerWindow->getWorldViewHeightRaw()); + tc2.setVec((F32) mScreen.getWidth(), + (F32) mScreen.getHeight()); gGL.flush(); @@ -6143,29 +6174,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); - LLGLSLShader* shader = &gDeferredPostProgram; - static const LLCachedControl render_dof("RenderDepthOfField",false); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - shader = &gDeferredGIFinalProgram; - dof_enabled = false; - } - else if (!dof_enabled || LLToolMgr::getInstance()->inBuildMode() || !render_dof) - { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult - shader = &gDeferredPostNoDoFProgram; - dof_enabled = false; - } - - - LLGLDisable blend(GL_BLEND); - bindDeferredShader(*shader); + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && + !LLToolMgr::getInstance()->inBuildMode() && + RenderDepthOfField; + + bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + + gViewerWindow->setup3DViewport(); + if (dof_enabled) { - //depth of field focal plane calculations + LLGLSLShader* shader = &gDeferredPostProgram; + LLGLDisable blend(GL_BLEND); + //depth of field focal plane calculations static F32 current_distance = 16.f; static F32 start_distance = 16.f; static F32 transition_time = 1.f; @@ -6226,9 +6250,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b start_distance = current_distance; } else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - static const LLCachedControl cam_focus_transition_time("CameraFocusTransitionTime",.5f); - transition_time += 1.f/cam_focus_transition_time*gFrameIntervalSeconds; + { //currently in a transition, continue interpolating + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -6241,13 +6264,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b //convert to mm F32 subject_distance = current_distance*1000.f; - static const LLCachedControl fnumber("CameraFNumber",9.f); - static const LLCachedControl default_focal_length("CameraFocalLength",50.f); - static const LLCachedControl cam_field_of_view("CameraFieldOfView",60.f); + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = cam_field_of_view * F_PI/180.f; + + const F32 default_fov = CameraFieldOfView * F_PI/180.f; //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); @@ -6269,42 +6291,221 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); blur_constant /= 1000.f; //convert to meters for shader F32 magnification = focal_length/(subject_distance-focal_length); + + { //build diffuse+bloom+CoF + mDeferredLight.bindTarget(); + shader = &gDeferredCoFProgram; - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mDeferredLight.flush(); + } + + { //perform DoF sampling at half-res (preserve alpha channel) + mScreen.bindTarget(); + glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + gGL.setColorMask(true, false); + + shader = &gDeferredPostProgram; + bindDeferredShader(*shader); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mScreen.flush(); + gGL.setColorMask(true, true); + } + + { //combine result based on alpha + if (multisample) + { + mDeferredLight.bindTarget(); + glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + } + else + { + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + } + + shader = &gDeferredDoFCombineProgram; + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } + } } - - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) + else { - mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + if (multisample) + { + mDeferredLight.bindTarget(); + } + LLGLSLShader* shader = &gDeferredPostNoDoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } } - //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - //if (channel > -1) - //{ - //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - //} - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); + if (multisample) + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); - unbindDeferredShader(*shader); + LLGLSLShader* shader = &gGlowCombineFXAAProgram; + + shader->bind(); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->unbind(); + + mFXAABuffer.flush(); + + shader = &gFXAAProgram; + shader->bind(); + + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + shader->unbind(); + } } else { - if (res_mod > 1) { tc2 /= (F32) res_mod; @@ -6334,7 +6535,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b v[1] = LLVector3(-1,3,0); v[2] = LLVector3(3,-1,0); - buff->setBuffer(0); + buff->flush(); LLGLDisable blend(GL_BLEND); @@ -6353,8 +6554,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - static const LLCachedControl fsaa_samples("RenderFSAASamples",0); - LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -6374,6 +6574,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b } + gGL.setSceneBlendType(LLRender::BT_ALPHA); if (LLRenderTarget::sUseFBO) { //copy depth buffer from mScreen to framebuffer LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), @@ -6381,7 +6582,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b } - gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -6394,10 +6594,27 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b } -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { LLFastTimer t(LLFastTimer::FTM_BIND_DEFERRED); + static const LLCachedControl RenderDeferredSunWash("RenderDeferredSunWash",.5f); + static const LLCachedControl RenderShadowNoise("RenderShadowNoise",-.0001f); + static const LLCachedControl RenderShadowBlurSize("RenderShadowBlurSize",.7f); + static const LLCachedControl RenderSSAOScale("RenderSSAOScale",500); + static const LLCachedControl RenderSSAOMaxScale("RenderSSAOMaxScale",200); + static const LLCachedControl RenderSSAOFactor("RenderSSAOFactor",.3f); + static const LLCachedControl RenderSSAOEffect("RenderSSAOEffect",LLVector3(.4f,1.f,0.f)); + static const LLCachedControl RenderDeferredAlphaSoften("RenderDeferredAlphaSoften",.75f); + static const LLCachedControl RenderShadowOffsetError("RenderShadowOffsetError",0.f); + static const LLCachedControl RenderShadowBiasError("RenderShadowBiasError",0.f); + static const LLCachedControl RenderShadowOffset("RenderShadowOffset",.1f); + static const LLCachedControl RenderShadowBias("RenderShadowBias",0.f); + static const LLCachedControl RenderSpotShadowOffset("RenderSpotShadowOffset",.4f); + static const LLCachedControl RenderSpotShadowBias("RenderSpotShadowBias",0.f); + static const LLCachedControl RenderEdgeDepthCutoff("RenderEdgeDepthCutoff",.01f); + static const LLCachedControl RenderEdgeNormCutoff("RenderEdgeNormCutoff",.25f); + if (noise_map == 0xFFFFFFFF) { noise_map = mNoiseMap; @@ -6405,146 +6622,28 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - if (gi_source) - { - BOOL has_gi = FALSE; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - if (channel > -1) - { - has_gi = TRUE; - gGL.getTexUnit(channel)->bind(gi_source, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - } - - if (has_gi) - { - F32 range_x = llmin(mGIRange.mV[0], 1.f); - F32 range_y = llmin(mGIRange.mV[1], 1.f); - - LLVector2 scale(range_x,range_y); - - LLVector2 kern[25]; - - for (S32 i = 0; i < 5; ++i) - { - for (S32 j = 0; j < 5; ++j) - { - S32 idx = i*5+j; - kern[idx].mV[0] = (i-2)*0.5f; - kern[idx].mV[1] = (j-2)*0.5f; - kern[idx].scaleVec(scale); - } - } - - shader.uniform2fv("gi_kern", 25, (F32*) kern); - shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); - shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); - shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); - shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); - } - } - stop_glerror(); - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); @@ -6559,21 +6658,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], (F32) gGLViewport[1], (F32) gGLViewport[2], (F32) gGLViewport[3]); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -6581,60 +6680,31 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { - mDeferredLight[light_index].bindTexture(0, channel); + if (light_index > 0) + { + mScreen.bindTexture(0, channel); + } + else + { + mDeferredLight.bindTexture(0, channel); + } gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mEdgeMap.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[1].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[2].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - stop_glerror(); for (U32 i = 0; i < 4; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); stop_glerror(); if (channel > -1) { @@ -6652,7 +6722,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen for (U32 i = 4; i < 6; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { @@ -6681,12 +6751,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -6695,61 +6764,28 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen cube_map->enable(channel); cube_map->bind(); F32* m = gGLModelView; - - + F32 mat[] = { m[0], m[1], m[2], m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } } - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - static const LLCachedControl render_deferred_sun_wash("RenderDeferredSunWash",.5f); - static const LLCachedControl render_shadow_noise("RenderShadowNoise",-.0001f); - static const LLCachedControl render_shadow_blur_size("RenderShadowBlurSize",.7f); - static const LLCachedControl render_ssao_scale("RenderSSAOScale",500); - static const LLCachedControl render_ssao_max_scale("RenderSSAOMaxScale",200); - static const LLCachedControl render_ssao_factor("RenderSSAOFactor",.3f); - static const LLCachedControl render_ssao_effect("RenderSSAOEffect",LLVector3(.4f,1.f,0.f)); - static const LLCachedControl render_deferred_alpha_soft("RenderDeferredAlphaSoften",.75f); - static const LLCachedControl render_shadow_offset_error("RenderShadowOffsetError",0.f); - static const LLCachedControl render_shadow_bias_error("RenderShadowBiasError",0.f); - static const LLCachedControl render_shadow_offset("RenderShadowOffset",.1f); - static const LLCachedControl render_shadow_bias("RenderShadowBias",0.f); - static const LLCachedControl render_spot_shadow_offset("RenderSpotShadowOffset",.4f); - static const LLCachedControl render_spot_shadow_bias("RenderSpotShadowBias",0.f); - - static const LLCachedControl render_luminance_scale("RenderLuminanceScale",1.f); - static const LLCachedControl render_sun_luminance_scale("RenderSunLuminanceScale",1.f); - static const LLCachedControl render_sun_luminance_offset("RenderSunLuminanceOffset",0.f); - static const LLCachedControl render_luminance_detail("RenderLuminanceDetail",16.f); - static const LLCachedControl render_gi_range("RenderGIRange",96.f); - static const LLCachedControl render_gi_brightness("RenderGIBrightness",.3f); - static const LLCachedControl render_gi_luminance("RenderGILuminance",.075f); - static const LLCachedControl render_gi_blur_edge_weight("RenderGIBlurEdgeWeight",.8f); - static const LLCachedControl render_gi_blur_brightness("RenderGIBlurBrightness",1.025f); - static const LLCachedControl render_gi_render_gi_noise("RenderGINoise",.7f); - static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); - static const LLCachedControl render_gi_ambiance("RenderGIAmbiance",.5f); - static const LLCachedControl render_edge_depth_cutoff("RenderEdgeDepthCutoff",.01f); - static const LLCachedControl render_edge_norm_cutoff("RenderEdgeNormCutoff",.25f); - - - shader.uniform1f("sun_wash", render_deferred_sun_wash); - shader.uniform1f("shadow_noise", render_shadow_noise); - shader.uniform1f("blur_size", render_shadow_blur_size); + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - shader.uniform1f("ssao_radius", render_ssao_scale); - shader.uniform1f("ssao_max_radius", render_ssao_max_scale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - F32 ssao_factor = render_ssao_factor; - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - LLVector3 ssao_effect = render_ssao_effect; + LLVector3 ssao_effect = RenderSSAOEffect; F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by @@ -6757,35 +6793,24 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - F32 shadow_offset_error = 1.f + render_shadow_offset_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + render_shadow_bias_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", render_shadow_offset*shadow_offset_error); - shader.uniform1f("shadow_bias", render_shadow_bias*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", render_spot_shadow_offset); - shader.uniform1f("spot_shadow_bias", render_spot_shadow_bias); + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - shader.uniform1f("lum_scale", render_luminance_scale); - shader.uniform1f("sun_lum_scale", render_sun_luminance_scale); - shader.uniform1f("sun_lum_offset", render_sun_luminance_offset); - shader.uniform1f("lum_lod", render_luminance_detail); - shader.uniform1f("gi_range", render_gi_range); - shader.uniform1f("gi_brightness", render_gi_brightness); - shader.uniform1f("gi_luminance", render_gi_luminance); - shader.uniform1f("gi_edge_weight", render_gi_blur_edge_weight); - shader.uniform1f("gi_blur_brightness", render_gi_blur_brightness); - shader.uniform1f("gi_sample_width", mGILightRadius); - shader.uniform1f("gi_noise", render_gi_render_gi_noise); - shader.uniform1f("gi_attenuation", render_gi_attenuation); - shader.uniform1f("gi_ambiance", render_gi_ambiance); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", render_edge_depth_cutoff); - shader.uniform1f("norm_cutoff", render_edge_norm_cutoff); + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); + if (shader.getUniformLocation("norm_mat") >= 0) { @@ -6801,6 +6826,15 @@ void LLPipeline::renderDeferredLighting() return; } + static const LLCachedControl RenderFSAASamples("RenderFSAASamples",0); + static const LLCachedControl RenderDeferredSSAO("RenderDeferredSSAO",false); + static const LLCachedControl RenderShadowDetail("RenderShadowDetail",0); + static const LLCachedControl RenderShadowGaussian("RenderShadowGaussian",LLVector3(3.f,2.f,0.f)); + static const LLCachedControl RenderShadowBlurSize("RenderShadowBlurSize",1.4f); + static const LLCachedControl RenderShadowBlurDistFactor("RenderShadowBlurDistFactor",.1f); + static const LLCachedControl RenderDeferredAtmospheric("RenderDeferredAtmospheric",false); + static const LLCachedControl RenderLocalLights("RenderLocalLights",false); + { LLFastTimer ftm(LLFastTimer::FTM_RENDER_DEFERRED); @@ -6811,8 +6845,7 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - static const LLCachedControl fsaa_samples("RenderFSAASamples",0); - LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -6834,21 +6867,23 @@ void LLPipeline::renderDeferredLighting() glh::matrix4f mat = glh_copy_matrix(gGLModelView); - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + LLStrider tc1; + mDeferredVB->getTexCoord0Strider(tc0); + mDeferredVB->getTexCoord1Strider(tc1); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { setupHWLights(NULL); //to set mSunDir; LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + mTransformedSunDir.set(tc.v); } gGL.pushMatrix(); @@ -6857,18 +6892,15 @@ void LLPipeline::renderDeferredLighting() gGL.pushMatrix(); gGL.loadIdentity(); - - static const LLCachedControl render_deferred_ssao("RenderDeferredSSAO",false); - static const LLCachedControl render_shadow_detail("RenderShadowDetail",0); - if (render_deferred_ssao || render_shadow_detail > 0) + if (RenderDeferredSSAO || RenderShadowDetail > 0) { - mDeferredLight[0].bindTarget(); + mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(LLFastTimer::FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); @@ -6891,154 +6923,36 @@ void LLPipeline::renderDeferredLighting() } gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } unbindDeferredShader(gDeferredSunProgram); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); } - static const LLCachedControl render_deferred_blur_light("RenderDeferredBlurLight",false); - static const LLCachedControl render_shadow_gi("RenderDeferredGI",false); - { //global illumination specific block (still experimental) - if (render_deferred_blur_light && - render_shadow_gi) - { - LLFastTimer ftm(LLFastTimer::FTM_EDGE_DETECTION); - //generate edge map - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - { - gDeferredEdgeProgram.bind(); - mEdgeMap.bindTarget(); - bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredEdgeProgram); - mEdgeMap.flush(); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - { //get luminance map from previous frame's light map - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - //static F32 fade = 1.f; - - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gLuminanceGatherProgram.bind(); - gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - mLuminanceMap.bindTarget(); - bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gLuminanceGatherProgram); - mLuminanceMap.flush(); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmap(GL_TEXTURE_2D); - } - } - - { //paint noisy GI map (bounce lighting lightmap) - LLFastTimer ftm(LLFastTimer::FTM_GI_TRACE); - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable test(GL_ALPHA_TEST); - - mGIMapPost[0].bindTarget(); - - bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredGIProgram); - mGIMapPost[0].flush(); - } - - U32 pass_count = 0; - if (render_deferred_blur_light) - { - static const LLCachedControl render_gui_blur_passes("RenderGIBlurPasses",(U32)1); - pass_count = llclamp(render_gui_blur_passes.get(), (U32) 1, (U32) 128); - } - - static const LLCachedControl render_gui_blur_size("RenderGIBlurSize",4.f); - static const LLCachedControl render_gui_blur_increment("RenderGIBlurIncrement",.8f); - static const LLCachedControl render_gui_blur_brightness("RenderGIBlurBrightness",1.025f); - for (U32 i = 0; i < pass_count; ++i) - { //gather/soften indirect lighting map - LLFastTimer ftm(LLFastTimer::FTM_GI_GATHER); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); - F32 blur_size = render_gui_blur_size/((F32) i * render_gui_blur_increment+1.f); - gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); - gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); - gDeferredPostGIProgram.uniform1f("gi_blur_brightness", render_gui_blur_brightness); - - mGIMapPost[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mGIMapPost[1].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); - mGIMapPost[0].bindTarget(); - - gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - stop_glerror(); - } - mGIMapPost[0].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - } - } - } - - //if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - //Make sure to blur normal shadows, even if ssao isn't enabled... - if(mDeferredLight[0].getTexture(0)) - { + if (RenderDeferredSSAO) + { //soften direct lighting lightmap LLFastTimer ftm(LLFastTimer::FTM_SOFTEN_SHADOW); //blur lightmap - if(mDeferredLight[1].getTexture(0)) - { - mDeferredLight[1].bindTarget(); - - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - } - else - mDeferredLight[0].bindTarget(); - + mScreen.bindTarget(); + glClearColor(1,1,1,1); + mScreen.clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + bindDeferredShader(gDeferredBlurLightProgram); - - static const LLCachedControl go("RenderShadowGaussian",LLVector3(3.f,2.f,0.f)); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; const U32 kern_length = 4; - static const LLCachedControl blur_size("RenderShadowBlurSize",1.4f); - static const LLCachedControl shadow_blur_dist_factor("RenderShadowBlurDistFactor",.1f); + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; // sample symmetrically with the middle sample falling exactly on 0.0 F32 x = 0.f; @@ -7047,14 +6961,14 @@ void LLPipeline::renderDeferredLighting() for (U32 i = 0; i < kern_length; i++) { - gauss[i].mV[0] = llgaussian(x, go.get().mV[0]); - gauss[i].mV[1] = llgaussian(x, go.get().mV[1]); + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); gauss[i].mV[2] = x; x += 1.f; } gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", shadow_blur_dist_factor); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); @@ -7062,23 +6976,16 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } - if(mDeferredLight[1].getTexture(0)) - { - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + mScreen.flush(); + unbindDeferredShader(gDeferredBlurLightProgram); - bindDeferredShader(gDeferredBlurLightProgram, 1); - } - else - { - mDeferredLight[0].flush(); - } - - mDeferredLight[0].bindTarget(); + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredLight.bindTarget(); gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); @@ -7086,45 +6993,34 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); unbindDeferredShader(gDeferredBlurLightProgram); - } + } - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + //copy depth and stencil from deferred screen + //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].bindTarget(); - // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - else - { mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); mScreen.clear(GL_COLOR_BUFFER_BIT); - } - - static const LLCachedControl render_deferred_atmospheric("RenderDeferredAtmospheric",false); - if (render_deferred_atmospheric) - { //apply sunlight contribution + + if (RenderDeferredAtmospheric) + { //apply sunlight contribution LLFastTimer ftm(LLFastTimer::FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7137,9 +7033,9 @@ void LLPipeline::renderDeferredLighting() gGL.pushMatrix(); gGL.loadIdentity(); - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -7147,165 +7043,166 @@ void LLPipeline::renderDeferredLighting() } unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render sky - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); + } - gPipeline.pushRenderTypeMask(); + { //render non-deferred geometry (fullbright, alpha, etc) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_CLOUDS, LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - static const LLCachedControl render_local("RenderLocalLights",false); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].flush(); - mDeferredLight[2].bindTarget(); - mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); - } - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + gPipeline.popRenderTypeMask(); } - std::list light_colors; + BOOL render_local = RenderLocalLights; + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + + std::list light_colors; LLVertexBuffer::unbind(); + LLVector4a* v = (LLVector4a*) vert.get(); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - { bindDeferredShader(gDeferredLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) + { + continue; + } - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } LLVector4a center; center.load3(drawablep->getPositionAgent().mV); const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; + F32 s = volume->getLightRadius()*1.5f; - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); + LLColor3 col = volume->getLightColor(); - if (col.magVecSquared() < 0.001f) - { - continue; - } + if (col.magVecSquared() < 0.001f) + { + continue; + } - if (s <= 0.001f) - { - continue; - } + if (s <= 0.001f) + { + continue; + } LLVector4a sa; sa.splat(s); if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); continue; } - - LLFastTimer ftm(LLFastTimer::FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 + + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + LLFastTimer ftm(LLFastTimer::FTM_LOCAL_LIGHTS); + //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); + stop_glerror(); + } + } + else + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + } + } + unbindDeferredShader(gDeferredLightProgram); } - } - unbindDeferredShader(gDeferredLightProgram); - } if (!spot_lights.empty()) { LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { @@ -7327,35 +7224,47 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); } + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { bindDeferredShader(gDeferredMultiLightProgram); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_FALSE); //full screen blit gGL.pushMatrix(); @@ -7364,44 +7273,46 @@ void LLPipeline::renderDeferredLighting() gGL.pushMatrix(); gGL.loadIdentity(); - U32 count = 0; + U32 count = 0; const U32 max_count = 8; LLVector4 light[max_count]; LLVector4 col[max_count]; - glVertexPointer(2, GL_FLOAT, 0, vert); +// glVertexPointer(2, GL_FLOAT, 0, vert); - F32 far_z = 0.f; + F32 far_z = 0.f; - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(LLFastTimer::FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); + while (!fullscreen_lights.empty()) + { + LLFastTimer ftm(LLFastTimer::FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); - far_z = 0.f; - count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + count++; + if (count == max_count || fullscreen_lights.empty()) + { + gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + far_z = 0.f; + count = 0; + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } } - } - + unbindDeferredShader(gDeferredMultiLightProgram); bindDeferredShader(gDeferredMultiSpotLightProgram); - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { @@ -7422,14 +7333,15 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); gGL.popMatrix(); @@ -7439,47 +7351,6 @@ void LLPipeline::renderDeferredLighting() } gGL.setColorMask(true, true); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[2].flush(); - - mScreen.bindTarget(); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - { //mix various light maps (local, sun, gi) - LLFastTimer ftm(LLFastTimer::FTM_POST); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); - - gDeferredPostProgram.bind(); - - LLVertexBuffer::unbind(); - - glVertexPointer(2, GL_FLOAT, 0, vert); - gGL.diffuseColor3f(1.f,1.f,1.f); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - glDrawArrays(GL_TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - unbindDeferredShader(gDeferredPostProgram); - } - } } { //render non-deferred geometry (alpha, fullbright, glow) @@ -7595,13 +7466,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 proj_range = far_clip - near_clip; glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; for (U32 i = 0; i < 2; i++) @@ -7612,15 +7483,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) } } - shader.uniform1i("proj_shadow_idx", s_idx); + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); if (s_idx >= 0) { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); } else { - shader.uniform1f("shadow_fade", 1.f); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } { @@ -7654,7 +7525,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) img = LLViewerFetchedTexture::sWhiteImagep; } - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); if (channel > -1) { @@ -7664,9 +7535,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); } } @@ -7675,33 +7546,17 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) { glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } @@ -7709,16 +7564,16 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) for (U32 i = 4; i < 6; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -7730,8 +7585,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); - - //LLGLState::checkTextureChannels(); } inline float sgn(float a) @@ -7746,7 +7599,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } @@ -7976,8 +7829,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::getInstance()->setUserClipPlane(npnorm); LLGLState::checkStates(); - //LLGLState::checkTextureChannels(); - //LLGLState::checkClientArrays(); if (!skip_avatar_update) { @@ -8066,7 +7917,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY + }; + LLGLEnable cull(GL_CULL_FACE); if (use_shader) @@ -8102,7 +7960,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::unbind(); { - if (!use_shader && LLGLSLShader::sNoFixedFunction) + if (!use_shader) { //occlusion program is general purpose depth-only no-textures gOcclusionProgram.bind(); } @@ -8117,7 +7975,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader && LLGLSLShader::sNoFixedFunction) + if (!use_shader) { gOcclusionProgram.unbind(); } @@ -8138,13 +7996,23 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - gGL.diffuseColor4f(1,1,1,1); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } //glCullFace(GL_BACK); + gDeferredShadowProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); doOcclusion(shadow_cam); @@ -8340,194 +8208,37 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector return TRUE; } -void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) -{ - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) - { - return; - } - LLVector3 up; - - //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); - - if (lightDir.mV[2] > 0.5f) - { - up = LLVector3(1,0,0); - } - else - { - up = LLVector3(0, 0, 1); - } - - - static const LLCachedControl gi_range("RenderGIRange",96.f); - - U32 res = mGIMap.getWidth(); - - static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); - F32 atten = llmax(render_gi_attenuation.get(), 0.001f); - - //set radius to range at which distance attenuation of incoming photons is near 0 - - F32 lrad = sqrtf(1.f/(atten*0.01f)); - - F32 lrange = lrad+gi_range*0.5f; - - LLVector3 pad(lrange,lrange,lrange); - - glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); - - LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); - - glh::vec3f scp(cp.mV); - view.mult_matrix_vec(scp); - cp.setVec(scp.v); - - F32 pix_width = lrange/(res*0.5f); - - //move cp to the nearest pix_width - for (U32 i = 0; i < 3; i++) - { - cp.mV[i] = llround(cp.mV[i], pix_width); - } - - LLVector3 min = cp-pad; - LLVector3 max = cp+pad; - - //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point - mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; - mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; - mGILightRadius = lrad/lrange*0.5f; - - glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - LLCamera sun_cam = camera; - - glh::matrix4f eye_view = glh_get_current_modelview(); - - //get eye space to camera space matrix - mGIMatrix = view*eye_view.inverse(); - mGINormalMatrix = mGIMatrix.inverse().transpose(); - mGIInvProj = proj.inverse(); - mGIMatrixProj = proj*mGIMatrix; - - //translate and scale to [0,1] - glh::matrix4f trans(.5f, 0.f, 0.f, .5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - mGIMatrixProj = trans*mGIMatrixProj; - - glh_set_current_modelview(view); - glh_set_current_projection(proj); - - LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); - - sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - static LLCullResult result; - - pushRenderTypeMask(); - - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - END_RENDER_TYPES); - - - - S32 occlude = LLPipeline::sUseOcclusion; - //LLPipeline::sUseOcclusion = 0; - LLPipeline::sShadowRender = TRUE; - - //only render large objects into GI map - static const LLCachedControl render_gi_min_render_size("RenderGIMinRenderSize",.5f); - sMinRenderSize = render_gi_min_render_size; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; - mGIMap.bindTarget(); - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - gGLLastModelView[i] = mGIModelview.m[i]; - gGLLastProjection[i] = mGIProjection.m[i]; - } - - sun_cam.setOrigin(0.f, 0.f, 0.f); - updateCull(sun_cam, result); - stateSort(sun_cam, result); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - mGIProjection = proj; - mGIModelview = view; - - LLGLEnable cull(GL_CULL_FACE); - - //generate GI map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(view.m); - - stop_glerror(); - gGLLastMatrix = NULL; - - mGIMap.clear(); - - { - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderGeomDeferred(camera); - } - - mGIMap.flush(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; - sMinRenderSize = 0.f; - - popRenderTypeMask(); - -} void LLPipeline::generateSunShadow(LLCamera& camera) { - static const LLCachedControl shadow_detial("RenderShadowDetail",0); - if (!sRenderDeferred || shadow_detial <= 0) + static const LLCachedControl RenderShadowDetail("RenderShadowDetail",0); + static const LLCachedControl RenderShadowClipPlanes("RenderShadowClipPlanes",LLVector3(1.f,12.f,32.f)); + static const LLCachedControl RenderShadowOrthoClipPlanes("RenderShadowOrthoClipPlanes",LLVector3(4.f,8.f,24.f)); + static const LLCachedControl RenderFarClip("RenderFarClip"); + static const LLCachedControl RenderShadowNearDist("RenderShadowNearDist"); + static const LLCachedControl RenderShadowSplitExponent("RenderShadowSplitExponent",LLVector3(3.f,3.f,2.f)); + static const LLCachedControl RenderShadowFOVCutoff("RenderShadowFOVCutoff",1.1f); + static const LLCachedControl RenderShadowErrorCutoff("RenderShadowErrorCutoff",5.f); + static const LLCachedControl CameraOffset("CameraOffset",false); + + if (!sRenderDeferred || RenderShadowDetail <= 0) { return; } + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + F64 last_modelview[16]; F64 last_projection[16]; for (U32 i = 0; i < 16; i++) @@ -8548,7 +8259,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, @@ -8570,27 +8283,25 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh::matrix4f proj[6]; //clip contains parallel split distances for 3 splits - static const LLCachedControl normal_clip_planes("RenderShadowClipPlanes",LLVector3(1.f,12.f,32.f)); - static const LLCachedControl ortho_clip_planes("RenderShadowOrthoClipPlanes",LLVector3(4.f,8.f,24.f)); - const LLVector3 &sun_clip = normal_clip_planes.get(); - const LLVector3 &ortho_clip = ortho_clip_planes.get(); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(sun_clip, sun_clip.mV[2] * sun_clip.mV[2]/sun_clip.mV[1]); + LLVector3 clip = RenderShadowClipPlanes; - mSunOrthoClipPlanes = LLVector4(ortho_clip, ortho_clip.mV[2]*ortho_clip.mV[2]/ortho_clip.mV[1]); + //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); + + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); + + clip = RenderShadowOrthoClipPlanes; + mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - //staic const LLCachedControl shadow_near_dist("RenderShadowNearDist"); - //LLVector3 &n = shadow_near_dist.get(); + LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; { - LLVector3 p = gAgent.getPositionAgent();//gAgentCamera.getCameraPositionAgent(); - static const LLCachedControl render_far_clip("RenderFarClip"); - p += mSunDir * render_far_clip*2.f; + LLVector3 p = gAgent.getPositionAgent(); + p += mSunDir * RenderFarClip*2.f; shadow_near_clip.setVec(p, mSunDir); } @@ -8643,11 +8354,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[3].clear(); } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + return; } - generateGI(camera, lightDir, fp); - //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { @@ -8673,8 +8388,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) F32 range = far_clip-near_clip; - static const LLCachedControl shadow_split_exponent("RenderShadowSplitExponent",LLVector3(3.f,3.f,2.f)); - const LLVector3 &split_exp = shadow_split_exponent.get(); + LLVector3 split_exp = RenderShadowSplitExponent; F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); @@ -8898,8 +8612,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowError.mV[j] /= wpf.size(); mShadowError.mV[j] /= size.mV[0]; - static const LLCachedControl render_shadow_error_cutoff("RenderShadowErrorCutoff",5.f); - if (mShadowError.mV[j] > render_shadow_error_cutoff) + if (mShadowError.mV[j] > RenderShadowErrorCutoff) { //just use ortho projection mShadowFOV.mV[j] = -1.f; origin.clearVec(); @@ -8942,8 +8655,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) fovx = acos(fovx); fovz = acos(fovz); - static const LLCachedControl render_shadow_fov_cutoff("RenderShadowFOVCutoff",1.1f); - F32 cutoff = llmin(render_shadow_fov_cutoff.get(), 1.4f); + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); mShadowFOV.mV[j] = fovx; @@ -9088,146 +8800,146 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //hack to disable projector shadows - static const LLCachedControl gen_shadow("RenderShadowDetail",0); + bool gen_shadow = RenderShadowDetail > 1; - if (gen_shadow > 1) + if (gen_shadow) { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } } } - } - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) + for (S32 i = 0; i < 2; i++) { - continue; - } + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + if (mShadowSpotLight[i].isNull()) + { + continue; + } - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - LLDrawable* drawable = mShadowSpotLight[i]; + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLDrawable* drawable = mShadowSpotLight[i]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - LLVector3 np = center+at_axis; - at_axis.normVec(); + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + LLVector3 np = center+at_axis; + at_axis.normVec(); - LLVector3 origin = np - at_axis*dist; + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLVector3 origin = np - at_axis*dist; - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = view[i+4].inverse(); + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + view[i+4] = view[i+4].inverse(); - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); - stop_glerror(); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); + stop_glerror(); - static LLCullResult result[2]; + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + static LLCullResult result[2]; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - mShadow[i+4].flush(); - } + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } } else { //no spotlight shadows mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; } - static const LLCachedControl camera_offset("CameraOffset",false); - if (!camera_offset) + + if (!CameraOffset) { glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); @@ -9250,6 +8962,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) @@ -9404,7 +9121,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) resY != avatar->mImpostor.getHeight()) { static const LLCachedControl shadow_precision("DeferredHighPrecision",true); //TO-DO: Profile 16bit format later - avatar->mImpostor.allocate(resX,resY, (!LLPipeline::sRenderDeferred || shadow_precision) ? GL_RGBA : GL_RGBA16F_ARB,TRUE,TRUE); + avatar->mImpostor.allocate(resX,resY, (!LLPipeline::sRenderDeferred || shadow_precision) ? GL_RGBA : GL_RGBA16F_ARB,TRUE,FALSE); if (LLPipeline::sRenderDeferred) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 00c1c7f84..e51969bc3 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -98,8 +98,6 @@ public: bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); void resetVertexBuffers(LLDrawable* drawable); - void setUseVBO(BOOL use_vbo); - void setDisableVBOMapping(BOOL no_vbo_mapping); void generateImpostor(LLVOAvatar* avatar); void bindScreenToTexture(); void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0, bool tiling = false); @@ -178,6 +176,7 @@ public: BOOL canUseVertexShaders(); BOOL canUseWindLightShaders() const; BOOL canUseWindLightShadersOnObjects() const; + BOOL canUseAntiAliasing() const; // phases void resetFrameStats(); @@ -209,7 +208,7 @@ public: void postSort(LLCamera& camera); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, BOOL texture = TRUE); + void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -221,11 +220,12 @@ public: void checkReferences(LLDrawInfo* draw_info); void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); @@ -236,7 +236,6 @@ public: void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); - void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc); void renderHighlights(); void renderDebug(); @@ -255,6 +254,7 @@ public: void enableLightsStatic(); void enableLightsDynamic(); void enableLightsAvatar(); + void enableLightsPreview(); void enableLightsAvatarEdit(const LLColor4& color); void enableLightsFullbright(const LLColor4& color); void disableLights(); @@ -269,7 +269,8 @@ public: LLCullResult::sg_list_t::iterator beginAlphaGroups(); LLCullResult::sg_list_t::iterator endAlphaGroups(); - void addTrianglesDrawn(S32 count); + + void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } @@ -329,6 +330,9 @@ public: static BOOL getRenderHighlights(void* data); static void updateRenderDeferred(); + static void refreshCachedSettings(); + + static void throttleNewMemoryAllocation(BOOL disable); private: void unloadShaders(); @@ -372,7 +376,6 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, - RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -403,7 +406,7 @@ public: RENDER_DEBUG_VERIFY = 0x0000002, RENDER_DEBUG_BBOXES = 0x0000004, RENDER_DEBUG_OCTREE = 0x0000008, - RENDER_DEBUG_PICKING = 0x0000010, + RENDER_DEBUG_WIND_VECTORS = 0x0000010, RENDER_DEBUG_OCCLUSION = 0x0000020, RENDER_DEBUG_POINTS = 0x0000040, RENDER_DEBUG_TEXTURE_PRIORITY = 0x0000080, @@ -456,9 +459,12 @@ public: static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write static BOOL sDelayVBUpdate; - static BOOL sFastAlpha; + static BOOL sAutoMaskAlphaDeferred; + static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseFBO; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -475,6 +481,7 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; + static BOOL sMemAllocationThrottled; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -482,13 +489,14 @@ public: LLRenderTarget mScreen; LLRenderTarget mDeferredScreen; + LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; - LLRenderTarget mDeferredLight[3]; + LLRenderTarget mDeferredLight; LLMultisampleBuffer mSampleBuffer; - LLRenderTarget mGIMap; - LLRenderTarget mGIMapPost[2]; - LLRenderTarget mLuminanceMap; + + //utility buffer for rendering post effects, gets abused by renderDeferredLighting + LLPointer mDeferredVB; //sun shadow map LLRenderTarget mShadow[6]; @@ -535,6 +543,7 @@ public: LLColor4 mSunDiffuse; LLVector3 mSunDir; + LLVector3 mTransformedSunDir; BOOL mInitialized; BOOL mVertexShadersEnabled; diff --git a/indra/newview/qtoolalign.cpp b/indra/newview/qtoolalign.cpp index b3d9e10ad..6afa97f07 100644 --- a/indra/newview/qtoolalign.cpp +++ b/indra/newview/qtoolalign.cpp @@ -279,7 +279,7 @@ void render_cone_bbox(LLBBox bbox) setup_transforms_bbox(bbox); gGL.flush(); - gCone.render(CONE_LOD_HIGHEST); + gCone.render(); gGL.popMatrix(); } diff --git a/indra/newview/rlvhandler.cpp b/indra/newview/rlvhandler.cpp index aa61e3640..475e0c821 100644 --- a/indra/newview/rlvhandler.cpp +++ b/indra/newview/rlvhandler.cpp @@ -1136,8 +1136,8 @@ ERlvCmdRet RlvHandler::processAddRemCommand(const RlvCommand& rlvCmd) // Clear/restore the object's hover text as needed LLViewerObject* pObj = gObjectList.findObject(idException); - if ( (pObj) && (pObj->mText.notNull()) && (!pObj->mText->getObjectText().empty()) ) - pObj->mText->setStringUTF8( (RLV_TYPE_ADD == eType) ? "" : pObj->mText->getObjectText()); + if ( (pObj) && (pObj->mText.notNull()) && (!pObj->mText->getPreFilteredText().empty()) ) + pObj->mText->setString( (RLV_TYPE_ADD == eType) ? "" : pObj->mText->getPreFilteredText()); } break; case RLV_BHVR_EDIT: // @edit=n|y - Checked: 2009-12-05 (RLVa-1.1.0h) | Modified: RLVa-1.1.0h diff --git a/indra/newview/skins/default/textures/Rounded_Rect.png b/indra/newview/skins/default/textures/Rounded_Rect.png new file mode 100644 index 000000000..c270c2803 Binary files /dev/null and b/indra/newview/skins/default/textures/Rounded_Rect.png differ diff --git a/indra/newview/skins/default/xui/en-us/floater_font_test.xml b/indra/newview/skins/default/xui/en-us/floater_font_test.xml index 2c52968fe..e1de60200 100644 --- a/indra/newview/skins/default/xui/en-us/floater_font_test.xml +++ b/indra/newview/skins/default/xui/en-us/floater_font_test.xml @@ -51,20 +51,20 @@ SansSerif style=ITALIC SansSerif style=BOLD|ITALIC - -SansSerif style=BOLD|ITALIC|DROP_SHADOW_SOFT + +SansSerif style=BOLD|ITALIC shadow = DROP_SHADOW_SOFT SansSerif style=UNDERLINE - -SansSerif style=DROP_SHADOW + +SansSerif shadow=DROP_SHADOW - -SansSerif style=DROP_SHADOW_SOFT + + SansSerif shadow=DROP_SHADOW_SOFT diff --git a/indra/newview/skins/default/xui/en-us/floater_post_process.xml b/indra/newview/skins/default/xui/en-us/floater_post_process.xml index ea330660e..179a40e2e 100644 --- a/indra/newview/skins/default/xui/en-us/floater_post_process.xml +++ b/indra/newview/skins/default/xui/en-us/floater_post_process.xml @@ -9,9 +9,9 @@ - + left="14" mouse_opaque="true" name="enable_color_filter" width="200" /> Gamma - Brightness - Saturation - + name="saturation" show_text="true" value="1.0" width="200" /> Contrast - - Contrast Base Color + Contrast Base Colora - - - - - + left="14" mouse_opaque="true" name="enable_gauss_blur" width="200" /> + name="gauss_blur_passes" show_text="true" value="0.7" width="200" /> - + left="14" mouse_opaque="true" name="enable_night_vision" width="200" /> + name="brightness_multiplier" show_text="true" value="0.7" width="200" /> Noise Size - Noise Strength - + name="noise_strength" show_text="true" value="1.0" width="200" />