diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 3f894912a..012a4b9dd 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -37,8 +37,6 @@ #include "llviewershadermgr.h" #include "llrender.h" -#define GE_FORCE_WORKAROUND LL_DARWIN - static LLGLSLShader* simple_shader = NULL; static LLGLSLShader* fullbright_shader = NULL; @@ -664,13 +662,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) else { -// Work-around until we can figure out why the right shader causes -// the GeForce driver to go tango uniform on OS X 10.6.8 only -// -#if GE_FORCE_WORKAROUND - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); -#else if (LLPipeline::sUnderWaterRender) { gDeferredFullbrightAlphaMaskWaterProgram.bind(); @@ -681,7 +672,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) gDeferredFullbrightAlphaMaskProgram.bind(); gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); } -#endif } } @@ -704,13 +694,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) } else { - -// Work-around until we can figure out why the right shader causes -// the GeForce driver to go tango uniform on OS X 10.6.8 only -// -#if GE_FORCE_WORKAROUND - gObjectFullbrightAlphaMaskProgram.unbind(); -#else if (LLPipeline::sUnderWaterRender) { gDeferredFullbrightAlphaMaskWaterProgram.unbind(); @@ -719,8 +702,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { gDeferredFullbrightAlphaMaskProgram.unbind(); } -#endif - } LLRenderPass::endRenderPass(pass); }