From e96caa78a1835848ec973f776afb3c755a7f4588 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 9 Oct 2013 15:00:44 -0500 Subject: [PATCH] Removed a little bit of unnecessary code from pipeline.cpp --- indra/newview/pipeline.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7a3b41f49..4516a6f1b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7556,12 +7556,9 @@ void LLPipeline::renderDeferredLighting() mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); mDeferredVB->allocateBuffer(8, 0, true); } + LLStrider vert; mDeferredVB->getVertexStrider(vert); - LLStrider tc0; - LLStrider tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); vert[0].set(-1,1,0); vert[1].set(-1,-3,0); @@ -7712,10 +7709,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0);