Forgot to stop texture uploading if import is cancelled.
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@@ -228,8 +228,8 @@ public:
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gInventory.notifyObservers();
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LLXmlImport::sTextureReplace[mData->oldassetid] = content["new_asset"].asUUID();
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}
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LLXmlImport::sUploadedAssets++;
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if(!LLXmlImport::sImportInProgress) return;
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LLFloaterImportProgress::update();
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if(LLXmlImport::sUploadedAssets < LLXmlImport::sTotalAssets)
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{
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