Add start of an asset text editor
This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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installed.xml
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@@ -67,6 +67,7 @@ set(viewer_SOURCE_FILES
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dofloaterhex.cpp
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dohexeditor.cpp
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doinventorybackup.cpp
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hgfloatertexteditor.cpp
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jcfloaterareasearch.cpp
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llagent.cpp
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llagentaccess.cpp
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@@ -490,6 +491,7 @@ set(viewer_HEADER_FILES
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dofloaterhex.h
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dohexeditor.h
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doinventorybackup.h
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hgfloatertexteditor.h
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jcfloaterareasearch.h
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llagent.h
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llagentaccess.h
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@@ -12665,5 +12665,21 @@
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<key>Value</key>
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<integer>16</integer>
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</map>
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<key>FloaterAssetTextEditorRect</key>
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<map>
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<key>Comment</key>
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<string>Rectangle for asset text editor floater.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Rect</string>
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<key>Value</key>
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<array>
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<integer>343</integer>
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<integer>687</integer>
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<integer>901</integer>
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<integer>473</integer>
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</array>
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</map>
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</map>
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</llsd>
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393
indra/newview/hgfloatertexteditor.cpp
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393
indra/newview/hgfloatertexteditor.cpp
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@@ -0,0 +1,393 @@
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/**
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* @file hgfloatertexteditor.cpp
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* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
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* @author Hazim Gazov
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*
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* $LicenseInfo:firstyear=2010&license=WTFPLV2$
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*
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*/
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// <edit>
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#include "llviewerprecompiledheaders.h"
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#include "hgfloatertexteditor.h"
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#include "lluictrlfactory.h"
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#include "doinventorybackup.h" // for downloading
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#include "llviewercontrol.h" // gSavedSettings
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#include "llviewerwindow.h" // alertXML
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#include "llagent.h" // gAgent getID
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#include "llviewermenufile.h"
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#include "llviewerregion.h" // getCapability
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#include "llassetuploadresponders.h" // LLUpdateAgentInventoryResponder
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#include "llinventorymodel.h" // gInventory.updateItem
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#include "llappviewer.h" // gLocalInventoryRoot
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#include "llfloaterperms.h" //get default perms
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std::list<HGFloaterTextEditor*> HGFloaterTextEditor::sInstances;
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S32 HGFloaterTextEditor::sUploadAmount = 10;
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HGFloaterTextEditor::HGFloaterTextEditor(LLInventoryItem* item)
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: LLFloater()
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{
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sInstances.push_back(this);
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mItem = item;
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_asset_text_editor.xml");
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}
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// static
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void HGFloaterTextEditor::show(LLUUID item_id)
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{
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LLInventoryItem* item = (LLInventoryItem*)gInventory.getItem(item_id);
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if(item)
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{
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S32 left, top;
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gFloaterView->getNewFloaterPosition(&left, &top);
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LLRect rect = gSavedSettings.getRect("FloaterAssetTextEditorRect");
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rect.translate(left - rect.mLeft, top - rect.mTop);
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HGFloaterTextEditor* floaterp = new HGFloaterTextEditor(item);
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floaterp->setRect(rect);
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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}
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}
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HGFloaterTextEditor::~HGFloaterTextEditor()
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{
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sInstances.remove(this);
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}
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void HGFloaterTextEditor::close(bool app_quitting)
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{
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LLFloater::close(app_quitting);
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}
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BOOL HGFloaterTextEditor::postBuild(void)
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{
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LLTextEditor* editor = getChild<LLTextEditor>("text_editor");
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mEditor = editor;
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childSetEnabled("upload_btn", false);
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childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload"));
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childSetAction("upload_btn", onClickUpload, this);
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childSetEnabled("save_btn", false);
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childSetAction("save_btn", onClickSave, this);
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if(mItem)
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{
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std::string title = "Text editor: " + mItem->getName();
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const char* asset_type_name = LLAssetType::lookup(mItem->getType());
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if(asset_type_name)
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{
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title.append(" (" + std::string(asset_type_name) + ")");
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}
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setTitle(title);
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}
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if(mItem->getCreatorUUID() == gAgentID)
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{
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// Load the asset
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editor->setVisible(FALSE);
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childSetText("status_text", std::string("Loading..."));
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DOInventoryBackup::download(mItem, this, imageCallback, assetCallback);
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} else {
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this->close(false);
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}
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return TRUE;
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}
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// static
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void HGFloaterTextEditor::imageCallback(BOOL success,
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LLViewerImage *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata)
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{
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if(final)
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{
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DOInventoryBackup::callbackdata* data = static_cast<DOInventoryBackup::callbackdata*>(userdata);
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HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
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if(!floater) return;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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//LLInventoryItem* item = data->item;
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if(!success)
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{
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floater->childSetText("status_text", std::string("Unable to download asset."));
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return;
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}
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U8* src_data = src->getData();
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S32 size = src->getDataSize();
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std::vector<U8> new_data;
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for(S32 i = 0; i < size; i++)
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new_data.push_back(src_data[i]);
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floater->mEditor->setValue(new_data);
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floater->mEditor->setVisible(TRUE);
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floater->childSetText("status_text", std::string("Note: Image data shown isn't the actual asset data, yet"));
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floater->childSetEnabled("save_btn", false);
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floater->childSetEnabled("upload_btn", true);
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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}
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else
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{
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src_vi->setBoostLevel(LLViewerImageBoostLevel::BOOST_UI);
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}
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}
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// static
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void HGFloaterTextEditor::assetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status)
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{
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DOInventoryBackup::callbackdata* data = static_cast<DOInventoryBackup::callbackdata*>(user_data);
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HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
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if(!floater) return;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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LLInventoryItem* item = data->item;
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if(status != 0 && item->getType() != LLAssetType::AT_NOTECARD)
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{
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floater->childSetText("status_text", std::string("Unable to download asset."));
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return;
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}
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// Todo: this doesn't work for static vfs shit
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LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
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S32 size = file.getSize();
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char* buffer = new char[size];
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if (buffer == NULL)
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{
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llerrs << "Memory Allocation Failed" << llendl;
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return;
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}
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file.read((U8*)buffer, size);
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std::vector<U8> new_data;
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for(S32 i = 0; i < size; i++)
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new_data.push_back(buffer[i]);
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delete[] buffer;
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floater->mEditor->setValue(new_data);
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floater->mEditor->setVisible(TRUE);
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floater->childSetText("status_text", std::string(""));
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floater->childSetEnabled("upload_btn", true);
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floater->childSetEnabled("save_btn", false);
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if(item->getPermissions().allowModifyBy(gAgent.getID()))
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{
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switch(item->getType())
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{
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case LLAssetType::AT_TEXTURE:
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case LLAssetType::AT_ANIMATION:
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case LLAssetType::AT_SOUND:
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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break;
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case LLAssetType::AT_LANDMARK:
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case LLAssetType::AT_CALLINGCARD:
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floater->childSetEnabled("upload_btn", false);
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floater->childSetEnabled("save_btn", false);
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break;
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default:
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floater->childSetEnabled("save_btn", true);
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break;
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}
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}
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else
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{
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switch(item->getType())
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{
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case LLAssetType::AT_TEXTURE:
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case LLAssetType::AT_ANIMATION:
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case LLAssetType::AT_SOUND:
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floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
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break;
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default:
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break;
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}
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}
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// Never enable save if it's a pretend item
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/* if(gInventory.isObjectDescendentOf(item->getUUID(), gLocalInventoryRoot))
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{
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floater->childSetEnabled("save_btn", false);
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} */
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}
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// static
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void HGFloaterTextEditor::onClickUpload(void* user_data)
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{
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HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
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LLInventoryItem* item = floater->mItem;
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LLTransactionID transaction_id;
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transaction_id.generate();
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LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
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std::vector<U8> value = floater->mEditor->getValue();
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int size = value.size();
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U8* buffer = new U8[size];
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for(int i = 0; i < size; i++)
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buffer[i] = value[i];
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value.clear();
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LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
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file.setMaxSize(size);
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if (!file.write(buffer, size))
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{
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LLSD args;
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args["ERROR_MESSAGE"] = "Couldn't write data to file";
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LLNotifications::instance().add("ErrorMessage", args);
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return;
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}
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delete[] buffer;
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LLAssetStorage::LLStoreAssetCallback callback = NULL;
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void *fake_user_data = NULL;
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if(item->getType() != LLAssetType::AT_GESTURE && item->getType() != LLAssetType::AT_LSL_TEXT
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&& item->getType() != LLAssetType::AT_NOTECARD)
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{
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//U32 const std::string &display_name, LLAssetStorage::LLStoreAssetCallback callback, S32 expected_upload_cost, void *userdata)
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upload_new_resource(transaction_id,
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item->getType(),
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item->getName(),
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item->getDescription(),
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0,
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item->getType(),
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item->getInventoryType(),
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LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
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item->getName(),
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callback,
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sUploadAmount,
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fake_user_data);
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}
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else // gestures and scripts, create an item first
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{ // AND notecards
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//if(item->getType() == LLAssetType::AT_NOTECARD) gDontOpenNextNotecard = true;
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create_inventory_item( gAgent.getID(),
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gAgent.getSessionID(),
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item->getParentUUID(), //gInventory.findCategoryUUIDForType(item->getType()),
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LLTransactionID::tnull,
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item->getName(),
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fake_asset_id.asString(),
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item->getType(),
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item->getInventoryType(),
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(EWearableType)item->getFlags(),
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PERM_ITEM_UNRESTRICTED,
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new NewResourceItemCallback);
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}
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}
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struct LLSaveInfo
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{
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LLSaveInfo(HGFloaterTextEditor* floater, LLTransactionID transaction_id)
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: mFloater(floater), mTransactionID(transaction_id)
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{
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}
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HGFloaterTextEditor* mFloater;
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LLTransactionID mTransactionID;
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};
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// static
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void HGFloaterTextEditor::onClickSave(void* user_data)
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{
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HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
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LLInventoryItem* item = floater->mItem;
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LLTransactionID transaction_id;
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transaction_id.generate();
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LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
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std::vector<U8> value = floater->mEditor->getValue();
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int size = value.size();
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U8* buffer = new U8[size];
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for(int i = 0; i < size; i++)
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buffer[i] = value[i];
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value.clear();
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LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
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file.setMaxSize(size);
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if (!file.write(buffer, size))
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{
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LLSD args;
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args["ERROR_MESSAGE"] = "Couldn't write data to file";
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LLNotifications::instance().add("ErrorMessage", args);
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return;
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}
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delete[] buffer;
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bool caps = false;
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std::string url;
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LLSD body;
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body["item_id"] = item->getUUID();
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switch(item->getType())
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{
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case LLAssetType::AT_GESTURE:
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url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory");
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caps = true;
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break;
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case LLAssetType::AT_LSL_TEXT:
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url = gAgent.getRegion()->getCapability("UpdateScriptAgent");
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body["target"] = "mono";
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caps = true;
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break;
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case LLAssetType::AT_NOTECARD:
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url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
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caps = true;
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break;
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default: // wearables & notecards, Oct 12 2009
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// ONLY WEARABLES, Oct 15 2009
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floater->childSetText("status_text", std::string("Saving..."));
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LLSaveInfo* info = new LLSaveInfo(floater, transaction_id);
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gAssetStorage->storeAssetData(transaction_id, item->getType(), onSaveComplete, info);
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caps = false;
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break;
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}
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if(caps)
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{
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LLHTTPClient::post(url, body,
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new LLUpdateAgentInventoryResponder(body, fake_asset_id, item->getType()));
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}
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}
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void HGFloaterTextEditor::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
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{
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LLSaveInfo* info = (LLSaveInfo*)user_data;
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HGFloaterTextEditor* floater = info->mFloater;
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if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
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LLInventoryItem* item = floater->mItem;
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floater->childSetText("status_text", std::string(""));
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if(item && (status == 0))
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{
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LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
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new_item->setDescription(item->getDescription());
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new_item->setTransactionID(info->mTransactionID);
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new_item->setAssetUUID(asset_uuid);
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new_item->updateServer(FALSE);
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gInventory.updateItem(new_item);
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gInventory.notifyObservers();
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}
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else
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{
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LLSD args;
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args["ERROR_MESSAGE"] = llformat("Upload failed with status %d, also %d", status, ext_status);
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LLNotifications::instance().add("ErrorMessage", args);
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}
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}
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// </edit>
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||||
50
indra/newview/hgfloatertexteditor.h
Normal file
50
indra/newview/hgfloatertexteditor.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* @file hgfloatertexteditor.h
|
||||
* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
|
||||
* @author Hazim Gazov
|
||||
*
|
||||
* $LicenseInfo:firstyear=2010&license=WTFPLV2$
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef HG_HGFLOATERHEX_H
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#define HG_HGFLOATERHEX_H
|
||||
|
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#include "llfloater.h"
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||||
#include "lltexteditor.h"
|
||||
#include "llinventory.h"
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||||
#include "llviewerimage.h"
|
||||
|
||||
class HGFloaterTextEditor
|
||||
: public LLFloater
|
||||
{
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||||
public:
|
||||
HGFloaterTextEditor(LLInventoryItem* item);
|
||||
static void show(LLUUID item_id);
|
||||
BOOL postBuild(void);
|
||||
void close(bool app_quitting);
|
||||
static void imageCallback(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
BOOL final,
|
||||
void* userdata);
|
||||
static void assetCallback(LLVFS *vfs,
|
||||
const LLUUID& asset_uuid,
|
||||
LLAssetType::EType type,
|
||||
void* user_data, S32 status, LLExtStat ext_status);
|
||||
static void onClickSave(void* user_data);
|
||||
static void onClickUpload(void* user_data);
|
||||
static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
|
||||
LLInventoryItem* mItem;
|
||||
LLTextEditor* mEditor;
|
||||
static std::list<HGFloaterTextEditor*> sInstances;
|
||||
private:
|
||||
virtual ~HGFloaterTextEditor();
|
||||
protected:
|
||||
static S32 sUploadAmount;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -87,6 +87,7 @@
|
||||
#include "llselectmgr.h"
|
||||
#include "llfloateropenobject.h"
|
||||
#include "dofloaterhex.h"
|
||||
#include "hgfloatertexteditor.h"
|
||||
|
||||
// Helpers
|
||||
// bug in busy count inc/dec right now, logic is complex... do we really need it?
|
||||
@@ -774,6 +775,13 @@ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model,
|
||||
if(item->getCreatorUUID() != gAgentID) return;
|
||||
DOFloaterHex::show(mUUID);
|
||||
}
|
||||
else if("open text" == action)
|
||||
{
|
||||
LLInventoryItem* item = model->getItem(mUUID);
|
||||
if(!item) return;
|
||||
if(item->getCreatorUUID() != gAgentID) return;
|
||||
HGFloaterTextEditor::show(mUUID);
|
||||
}
|
||||
else if ("copy_uuid" == action)
|
||||
{
|
||||
// Single item only
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater can_close="true" can_drag_on_left="false" can_minimize="true"
|
||||
can_resize="true" height="200" width="580" min_width="580" min_height="128"
|
||||
name="floater_asset_text_editor" title="Text Editor" rect_control="FloaterAssetTextEditorRect">
|
||||
<text name="status_text" follows="left|top" left="10" top="-25" height="20">Loading...</text>
|
||||
<button name="upload_btn" follows="right|top" top="-25" right="-120" width="100" bottom="155" label="[UPLOAD]" enabled="false"/>
|
||||
<button name="save_btn" follows="right|top" top="-25" right="-10" width="100" bottom="155" label="Save" enabled="false"/>
|
||||
<simple_text_editor name="text_editor" follows="left|top|right|bottom" left="10" top="-50" right="-10" bottom="10" visible="false"/>
|
||||
</floater>
|
||||
@@ -136,6 +136,10 @@
|
||||
name="Hex Open" width="128">
|
||||
<on_click filter="" function="Inventory.DoToSelected" userdata="open hex" />
|
||||
</menu_item_call>
|
||||
<menu_item_call bottom_delta="-18" height="18" label="Text Editor" left="0" mouse_opaque="true"
|
||||
name="Open Text" width="128">
|
||||
<on_click filter="" function="Inventory.DoToSelected" userdata="open text" />
|
||||
</menu_item_call>
|
||||
</menu>
|
||||
<menu_item_call bottom_delta="-18" height="18" label="Open" left="0" mouse_opaque="true"
|
||||
name="Open" width="128">
|
||||
|
||||
Reference in New Issue
Block a user