Add start of an asset text editor

This commit is contained in:
Hazim Gazov
2010-04-04 15:35:32 -03:00
parent a8e7d3f3d9
commit aa3c3277c3
8 changed files with 483 additions and 0 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
installed.xml

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@@ -67,6 +67,7 @@ set(viewer_SOURCE_FILES
dofloaterhex.cpp
dohexeditor.cpp
doinventorybackup.cpp
hgfloatertexteditor.cpp
jcfloaterareasearch.cpp
llagent.cpp
llagentaccess.cpp
@@ -490,6 +491,7 @@ set(viewer_HEADER_FILES
dofloaterhex.h
dohexeditor.h
doinventorybackup.h
hgfloatertexteditor.h
jcfloaterareasearch.h
llagent.h
llagentaccess.h

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@@ -12665,5 +12665,21 @@
<key>Value</key>
<integer>16</integer>
</map>
<key>FloaterAssetTextEditorRect</key>
<map>
<key>Comment</key>
<string>Rectangle for asset text editor floater.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>343</integer>
<integer>687</integer>
<integer>901</integer>
<integer>473</integer>
</array>
</map>
</map>
</llsd>

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@@ -0,0 +1,393 @@
/**
* @file hgfloatertexteditor.cpp
* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
* @author Hazim Gazov
*
* $LicenseInfo:firstyear=2010&license=WTFPLV2$
*
*/
// <edit>
#include "llviewerprecompiledheaders.h"
#include "hgfloatertexteditor.h"
#include "lluictrlfactory.h"
#include "doinventorybackup.h" // for downloading
#include "llviewercontrol.h" // gSavedSettings
#include "llviewerwindow.h" // alertXML
#include "llagent.h" // gAgent getID
#include "llviewermenufile.h"
#include "llviewerregion.h" // getCapability
#include "llassetuploadresponders.h" // LLUpdateAgentInventoryResponder
#include "llinventorymodel.h" // gInventory.updateItem
#include "llappviewer.h" // gLocalInventoryRoot
#include "llfloaterperms.h" //get default perms
std::list<HGFloaterTextEditor*> HGFloaterTextEditor::sInstances;
S32 HGFloaterTextEditor::sUploadAmount = 10;
HGFloaterTextEditor::HGFloaterTextEditor(LLInventoryItem* item)
: LLFloater()
{
sInstances.push_back(this);
mItem = item;
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_asset_text_editor.xml");
}
// static
void HGFloaterTextEditor::show(LLUUID item_id)
{
LLInventoryItem* item = (LLInventoryItem*)gInventory.getItem(item_id);
if(item)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("FloaterAssetTextEditorRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
HGFloaterTextEditor* floaterp = new HGFloaterTextEditor(item);
floaterp->setRect(rect);
gFloaterView->adjustToFitScreen(floaterp, FALSE);
}
}
HGFloaterTextEditor::~HGFloaterTextEditor()
{
sInstances.remove(this);
}
void HGFloaterTextEditor::close(bool app_quitting)
{
LLFloater::close(app_quitting);
}
BOOL HGFloaterTextEditor::postBuild(void)
{
LLTextEditor* editor = getChild<LLTextEditor>("text_editor");
mEditor = editor;
childSetEnabled("upload_btn", false);
childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload"));
childSetAction("upload_btn", onClickUpload, this);
childSetEnabled("save_btn", false);
childSetAction("save_btn", onClickSave, this);
if(mItem)
{
std::string title = "Text editor: " + mItem->getName();
const char* asset_type_name = LLAssetType::lookup(mItem->getType());
if(asset_type_name)
{
title.append(" (" + std::string(asset_type_name) + ")");
}
setTitle(title);
}
if(mItem->getCreatorUUID() == gAgentID)
{
// Load the asset
editor->setVisible(FALSE);
childSetText("status_text", std::string("Loading..."));
DOInventoryBackup::download(mItem, this, imageCallback, assetCallback);
} else {
this->close(false);
}
return TRUE;
}
// static
void HGFloaterTextEditor::imageCallback(BOOL success,
LLViewerImage *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata)
{
if(final)
{
DOInventoryBackup::callbackdata* data = static_cast<DOInventoryBackup::callbackdata*>(userdata);
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
if(!floater) return;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
//LLInventoryItem* item = data->item;
if(!success)
{
floater->childSetText("status_text", std::string("Unable to download asset."));
return;
}
U8* src_data = src->getData();
S32 size = src->getDataSize();
std::vector<U8> new_data;
for(S32 i = 0; i < size; i++)
new_data.push_back(src_data[i]);
floater->mEditor->setValue(new_data);
floater->mEditor->setVisible(TRUE);
floater->childSetText("status_text", std::string("Note: Image data shown isn't the actual asset data, yet"));
floater->childSetEnabled("save_btn", false);
floater->childSetEnabled("upload_btn", true);
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
}
else
{
src_vi->setBoostLevel(LLViewerImageBoostLevel::BOOST_UI);
}
}
// static
void HGFloaterTextEditor::assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
DOInventoryBackup::callbackdata* data = static_cast<DOInventoryBackup::callbackdata*>(user_data);
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
if(!floater) return;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
LLInventoryItem* item = data->item;
if(status != 0 && item->getType() != LLAssetType::AT_NOTECARD)
{
floater->childSetText("status_text", std::string("Unable to download asset."));
return;
}
// Todo: this doesn't work for static vfs shit
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
std::vector<U8> new_data;
for(S32 i = 0; i < size; i++)
new_data.push_back(buffer[i]);
delete[] buffer;
floater->mEditor->setValue(new_data);
floater->mEditor->setVisible(TRUE);
floater->childSetText("status_text", std::string(""));
floater->childSetEnabled("upload_btn", true);
floater->childSetEnabled("save_btn", false);
if(item->getPermissions().allowModifyBy(gAgent.getID()))
{
switch(item->getType())
{
case LLAssetType::AT_TEXTURE:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_SOUND:
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
break;
case LLAssetType::AT_LANDMARK:
case LLAssetType::AT_CALLINGCARD:
floater->childSetEnabled("upload_btn", false);
floater->childSetEnabled("save_btn", false);
break;
default:
floater->childSetEnabled("save_btn", true);
break;
}
}
else
{
switch(item->getType())
{
case LLAssetType::AT_TEXTURE:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_SOUND:
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
break;
default:
break;
}
}
// Never enable save if it's a pretend item
/* if(gInventory.isObjectDescendentOf(item->getUUID(), gLocalInventoryRoot))
{
floater->childSetEnabled("save_btn", false);
} */
}
// static
void HGFloaterTextEditor::onClickUpload(void* user_data)
{
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
LLInventoryItem* item = floater->mItem;
LLTransactionID transaction_id;
transaction_id.generate();
LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
std::vector<U8> value = floater->mEditor->getValue();
int size = value.size();
U8* buffer = new U8[size];
for(int i = 0; i < size; i++)
buffer[i] = value[i];
value.clear();
LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
file.setMaxSize(size);
if (!file.write(buffer, size))
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't write data to file";
LLNotifications::instance().add("ErrorMessage", args);
return;
}
delete[] buffer;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *fake_user_data = NULL;
if(item->getType() != LLAssetType::AT_GESTURE && item->getType() != LLAssetType::AT_LSL_TEXT
&& item->getType() != LLAssetType::AT_NOTECARD)
{
//U32 const std::string &display_name, LLAssetStorage::LLStoreAssetCallback callback, S32 expected_upload_cost, void *userdata)
upload_new_resource(transaction_id,
item->getType(),
item->getName(),
item->getDescription(),
0,
item->getType(),
item->getInventoryType(),
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
item->getName(),
callback,
sUploadAmount,
fake_user_data);
}
else // gestures and scripts, create an item first
{ // AND notecards
//if(item->getType() == LLAssetType::AT_NOTECARD) gDontOpenNextNotecard = true;
create_inventory_item( gAgent.getID(),
gAgent.getSessionID(),
item->getParentUUID(), //gInventory.findCategoryUUIDForType(item->getType()),
LLTransactionID::tnull,
item->getName(),
fake_asset_id.asString(),
item->getType(),
item->getInventoryType(),
(EWearableType)item->getFlags(),
PERM_ITEM_UNRESTRICTED,
new NewResourceItemCallback);
}
}
struct LLSaveInfo
{
LLSaveInfo(HGFloaterTextEditor* floater, LLTransactionID transaction_id)
: mFloater(floater), mTransactionID(transaction_id)
{
}
HGFloaterTextEditor* mFloater;
LLTransactionID mTransactionID;
};
// static
void HGFloaterTextEditor::onClickSave(void* user_data)
{
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
LLInventoryItem* item = floater->mItem;
LLTransactionID transaction_id;
transaction_id.generate();
LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
std::vector<U8> value = floater->mEditor->getValue();
int size = value.size();
U8* buffer = new U8[size];
for(int i = 0; i < size; i++)
buffer[i] = value[i];
value.clear();
LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
file.setMaxSize(size);
if (!file.write(buffer, size))
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't write data to file";
LLNotifications::instance().add("ErrorMessage", args);
return;
}
delete[] buffer;
bool caps = false;
std::string url;
LLSD body;
body["item_id"] = item->getUUID();
switch(item->getType())
{
case LLAssetType::AT_GESTURE:
url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory");
caps = true;
break;
case LLAssetType::AT_LSL_TEXT:
url = gAgent.getRegion()->getCapability("UpdateScriptAgent");
body["target"] = "mono";
caps = true;
break;
case LLAssetType::AT_NOTECARD:
url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
caps = true;
break;
default: // wearables & notecards, Oct 12 2009
// ONLY WEARABLES, Oct 15 2009
floater->childSetText("status_text", std::string("Saving..."));
LLSaveInfo* info = new LLSaveInfo(floater, transaction_id);
gAssetStorage->storeAssetData(transaction_id, item->getType(), onSaveComplete, info);
caps = false;
break;
}
if(caps)
{
LLHTTPClient::post(url, body,
new LLUpdateAgentInventoryResponder(body, fake_asset_id, item->getType()));
}
}
void HGFloaterTextEditor::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
{
LLSaveInfo* info = (LLSaveInfo*)user_data;
HGFloaterTextEditor* floater = info->mFloater;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
LLInventoryItem* item = floater->mItem;
floater->childSetText("status_text", std::string(""));
if(item && (status == 0))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setDescription(item->getDescription());
new_item->setTransactionID(info->mTransactionID);
new_item->setAssetUUID(asset_uuid);
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
else
{
LLSD args;
args["ERROR_MESSAGE"] = llformat("Upload failed with status %d, also %d", status, ext_status);
LLNotifications::instance().add("ErrorMessage", args);
}
}
// </edit>

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@@ -0,0 +1,50 @@
/**
* @file hgfloatertexteditor.h
* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
* @author Hazim Gazov
*
* $LicenseInfo:firstyear=2010&license=WTFPLV2$
*
*/
#ifndef HG_HGFLOATERHEX_H
#define HG_HGFLOATERHEX_H
#include "llfloater.h"
#include "lltexteditor.h"
#include "llinventory.h"
#include "llviewerimage.h"
class HGFloaterTextEditor
: public LLFloater
{
public:
HGFloaterTextEditor(LLInventoryItem* item);
static void show(LLUUID item_id);
BOOL postBuild(void);
void close(bool app_quitting);
static void imageCallback(BOOL success,
LLViewerImage *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
static void assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onClickSave(void* user_data);
static void onClickUpload(void* user_data);
static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
LLInventoryItem* mItem;
LLTextEditor* mEditor;
static std::list<HGFloaterTextEditor*> sInstances;
private:
virtual ~HGFloaterTextEditor();
protected:
static S32 sUploadAmount;
};
#endif

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@@ -87,6 +87,7 @@
#include "llselectmgr.h"
#include "llfloateropenobject.h"
#include "dofloaterhex.h"
#include "hgfloatertexteditor.h"
// Helpers
// bug in busy count inc/dec right now, logic is complex... do we really need it?
@@ -774,6 +775,13 @@ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model,
if(item->getCreatorUUID() != gAgentID) return;
DOFloaterHex::show(mUUID);
}
else if("open text" == action)
{
LLInventoryItem* item = model->getItem(mUUID);
if(!item) return;
if(item->getCreatorUUID() != gAgentID) return;
HGFloaterTextEditor::show(mUUID);
}
else if ("copy_uuid" == action)
{
// Single item only

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@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="true" height="200" width="580" min_width="580" min_height="128"
name="floater_asset_text_editor" title="Text Editor" rect_control="FloaterAssetTextEditorRect">
<text name="status_text" follows="left|top" left="10" top="-25" height="20">Loading...</text>
<button name="upload_btn" follows="right|top" top="-25" right="-120" width="100" bottom="155" label="[UPLOAD]" enabled="false"/>
<button name="save_btn" follows="right|top" top="-25" right="-10" width="100" bottom="155" label="Save" enabled="false"/>
<simple_text_editor name="text_editor" follows="left|top|right|bottom" left="10" top="-50" right="-10" bottom="10" visible="false"/>
</floater>

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@@ -136,6 +136,10 @@
name="Hex Open" width="128">
<on_click filter="" function="Inventory.DoToSelected" userdata="open hex" />
</menu_item_call>
<menu_item_call bottom_delta="-18" height="18" label="Text Editor" left="0" mouse_opaque="true"
name="Open Text" width="128">
<on_click filter="" function="Inventory.DoToSelected" userdata="open text" />
</menu_item_call>
</menu>
<menu_item_call bottom_delta="-18" height="18" label="Open" left="0" mouse_opaque="true"
name="Open" width="128">