Add crash fix by day oh and fix hex editor
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@@ -658,7 +658,15 @@ BOOL LLKeyframeMotion::onActivate()
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// If the keyframe anim has an associated emote, trigger it.
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if( mJointMotionList->mEmoteName.length() > 0 )
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{
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mCharacter->startMotion( gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName) );
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// <edit> crashfix
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//mCharacter->startMotion( gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName) );
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LLUUID emo = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName);
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if(mCharacter->findMotion(emo) == NULL)
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{
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mCharacter->startMotion(emo);
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}
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// </edit>
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}
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mLastLoopedTime = 0.f;
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@@ -12654,5 +12654,16 @@
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<integer>473</integer>
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</array>
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</map>
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<key>HexEditorColumns</key>
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<map>
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<key>Comment</key>
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<string>Number of columns shown in hex editor</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>16</integer>
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</map>
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</map>
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</llsd>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater can_close="true" can_drag_on_left="false" can_minimize="true"
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can_resize="true" height="200" width="560" min_width="560" min_height="128"
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can_resize="true" height="200" width="580" min_width="580" min_height="128"
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name="floater_hex" title="Hex Editor" rect_control="FloaterHexRect">
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<text name="status_text" follows="left|top" left="10" top="-25" height="20">Loading...</text>
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<button name="upload_btn" follows="right|top" top="-25" right="-120" width="100" bottom="155" label="[UPLOAD]" enabled="false"/>
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