Fixes for Idle system. Should be good now.
Jerked-off-by: CharleyLevenque <charley.levenque@gmail.com>
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@@ -2405,20 +2405,17 @@ void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
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msg->getUUID("ChatData", "SourceID", from_id);
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chat.mFromID = from_id;
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// <edit>
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// this chatter assignment is moved from below
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chatter = gObjectList.findObject(from_id);
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/*
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if(chatter)
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{
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if(chatter->isAvatar())
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{
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((LLVOAvatar*)chatter)->resetIdleTime();
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((LLVOAvatar*)chatter)->mIdleTimer.reset();
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}
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}
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*/
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// </edit>
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// Object owner for objects
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msg->getUUID("ChatData", "OwnerID", owner_id);
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msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp);
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