Let's all hijack skins. Also here's some half-finished code to fix the preview window.
@@ -66,6 +66,7 @@ include_directories(
|
||||
set(viewer_SOURCE_FILES
|
||||
dofloaterhex.cpp
|
||||
dohexeditor.cpp
|
||||
floatersculptpreview.cpp
|
||||
hgfloatertexteditor.cpp
|
||||
hippogridmanager.cpp
|
||||
hipporestrequest.cpp
|
||||
@@ -510,6 +511,7 @@ set(viewer_HEADER_FILES
|
||||
|
||||
dofloaterhex.h
|
||||
dohexeditor.h
|
||||
floatersculptpreview.h
|
||||
hgfloatertexteditor.h
|
||||
hippogridmanager.h
|
||||
hipporestrequest.h
|
||||
|
||||
864
indra/newview/floatersculptpreview.cpp
Normal file
@@ -0,0 +1,864 @@
|
||||
/**
|
||||
* @file LLFloaterSculptPreview.cpp
|
||||
* @brief LLFloaterSculptPreview class implementation
|
||||
*
|
||||
* $LicenseInfo:firstyear=2004&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2004-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "llviewerprecompiledheaders.h"
|
||||
|
||||
#include "floatersculptpreview.h"
|
||||
|
||||
#include "llimagebmp.h"
|
||||
#include "llimagetga.h"
|
||||
#include "llimagejpeg.h"
|
||||
#include "llimagepng.h"
|
||||
|
||||
#include "llagent.h"
|
||||
#include "llbutton.h"
|
||||
#include "llcombobox.h"
|
||||
#include "lldrawable.h"
|
||||
#include "lldrawpoolavatar.h"
|
||||
#include "llrender.h"
|
||||
#include "llface.h"
|
||||
#include "llfocusmgr.h"
|
||||
#include "lltextbox.h"
|
||||
#include "lltoolmgr.h"
|
||||
#include "llui.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llvoavatar.h"
|
||||
#include "pipeline.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llstring.h"
|
||||
#include "llviewercontrol.h"
|
||||
|
||||
//static
|
||||
S32 LLFloaterSculptPreview::sUploadAmount = 10;
|
||||
|
||||
const S32 PREVIEW_BORDER_WIDTH = 2;
|
||||
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
|
||||
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
|
||||
const S32 PREF_BUTTON_HEIGHT = 0;
|
||||
const S32 PREVIEW_TEXTURE_HEIGHT = 512;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLFloaterSculptPreview()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLFloaterSculptPreview::LLFloaterSculptPreview(LLImageRaw* src) :
|
||||
//LLFloaterNameDesc(filename),
|
||||
mAvatarPreview(NULL),
|
||||
mSculptedPreview(NULL)
|
||||
{
|
||||
mLastMouseX = 0;
|
||||
mLastMouseY = 0;
|
||||
mImagep = NULL ;
|
||||
mRawImagep = src;
|
||||
}
|
||||
|
||||
LLFloaterSculptPreview* LLFloaterSculptPreview::show(LLImageRaw* src)
|
||||
{
|
||||
LLFloaterSculptPreview* floaterp = new LLFloaterSculptPreview(src);
|
||||
|
||||
llinfos << (floaterp->mRawImagep.notNull() ? "has raw image" : "no raw image") << llendl;
|
||||
//floaterp->loadImage(src);
|
||||
// Builds and adds to gFloaterView
|
||||
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_sculpt_preview.xml");
|
||||
|
||||
gFloaterView->addChild(floaterp);
|
||||
floaterp->open(); /*Flawfinder: ignore*/
|
||||
|
||||
gFloaterView->adjustToFitScreen(floaterp, FALSE);
|
||||
|
||||
llinfos << "build and adjusted" << llendl;
|
||||
return floaterp;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// postBuild()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLFloaterSculptPreview::postBuild()
|
||||
{
|
||||
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
|
||||
|
||||
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
|
||||
if (iface)
|
||||
{
|
||||
iface->selectFirstItem();
|
||||
}
|
||||
childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
|
||||
|
||||
mPreviewRect.set(PREVIEW_HPAD,
|
||||
PREVIEW_TEXTURE_HEIGHT,
|
||||
getRect().getWidth() - PREVIEW_HPAD,
|
||||
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
||||
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
|
||||
|
||||
childHide("bad_image_text");
|
||||
|
||||
if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
|
||||
{
|
||||
mAvatarPreview = new LLPreviewAvatar(256, 256);
|
||||
mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, FALSE);
|
||||
|
||||
mSculptedPreview = new LLPreviewSculpted(256, 256);
|
||||
mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
|
||||
|
||||
if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
|
||||
childEnable("lossless_check");
|
||||
|
||||
gSavedSettings.setBOOL("EmeraldTemporaryUpload",FALSE);
|
||||
childSetValue("temp_check",FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
mAvatarPreview = NULL;
|
||||
mSculptedPreview = NULL;
|
||||
childShow("bad_image_text");
|
||||
childDisable("clothing_type_combo");
|
||||
childDisable("ok_btn");
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLFloaterSculptPreview()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLFloaterSculptPreview::~LLFloaterSculptPreview()
|
||||
{
|
||||
clearAllPreviewTextures();
|
||||
|
||||
mRawImagep = NULL;
|
||||
delete mAvatarPreview;
|
||||
delete mSculptedPreview;
|
||||
|
||||
mImagep = NULL ;
|
||||
}
|
||||
|
||||
//static
|
||||
//-----------------------------------------------------------------------------
|
||||
// onPreviewTypeCommit()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLFloaterSculptPreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
|
||||
{
|
||||
LLFloaterSculptPreview *fp =(LLFloaterSculptPreview *)userdata;
|
||||
|
||||
if (!fp->mAvatarPreview || !fp->mSculptedPreview)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
S32 which_mode = 0;
|
||||
|
||||
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
|
||||
if (iface)
|
||||
{
|
||||
which_mode = iface->getFirstSelectedIndex();
|
||||
}
|
||||
|
||||
switch(which_mode)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE);
|
||||
break;
|
||||
case 2:
|
||||
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE);
|
||||
break;
|
||||
case 3:
|
||||
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE);
|
||||
break;
|
||||
case 4:
|
||||
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE);
|
||||
break;
|
||||
case 5:
|
||||
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE);
|
||||
break;
|
||||
case 6:
|
||||
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
|
||||
break;
|
||||
case 7:
|
||||
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
|
||||
break;
|
||||
case 8:
|
||||
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE);
|
||||
break;
|
||||
case 9:
|
||||
fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
fp->mAvatarPreview->refresh();
|
||||
fp->mSculptedPreview->refresh();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// clearAllPreviewTextures()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLFloaterSculptPreview::clearAllPreviewTextures()
|
||||
{
|
||||
if (mAvatarPreview)
|
||||
{
|
||||
mAvatarPreview->clearPreviewTexture("mHairMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mHeadMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
|
||||
mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// draw()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLFloaterSculptPreview::draw()
|
||||
{
|
||||
LLFloater::draw();
|
||||
LLRect r = getRect();
|
||||
|
||||
if (mRawImagep.notNull())
|
||||
{
|
||||
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
|
||||
U32 selected = 0;
|
||||
if (iface)
|
||||
selected = iface->getFirstSelectedIndex();
|
||||
|
||||
if (selected <= 0)
|
||||
{
|
||||
gl_rect_2d_checkerboard(mPreviewRect);
|
||||
LLGLDisable gls_alpha(GL_ALPHA_TEST);
|
||||
|
||||
if(mImagep.notNull())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
|
||||
}
|
||||
else
|
||||
{
|
||||
mImagep = new LLImageGL(mRawImagep, FALSE) ;
|
||||
|
||||
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
|
||||
stop_glerror();
|
||||
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
if (mAvatarPreview)
|
||||
{
|
||||
mAvatarPreview->setTexture(mImagep->getTexName());
|
||||
mSculptedPreview->setTexture(mImagep->getTexName());
|
||||
}
|
||||
}
|
||||
|
||||
gGL.color3f(1.f, 1.f, 1.f);
|
||||
gGL.begin( LLRender::QUADS );
|
||||
{
|
||||
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
|
||||
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
|
||||
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
|
||||
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
||||
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
|
||||
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
||||
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
|
||||
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
|
||||
}
|
||||
gGL.end();
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
stop_glerror();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((mAvatarPreview) && (mSculptedPreview))
|
||||
{
|
||||
gGL.color3f(1.f, 1.f, 1.f);
|
||||
|
||||
if (selected == 9)
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mSculptedPreview->getTexture());
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mAvatarPreview->getTexture());
|
||||
}
|
||||
|
||||
gGL.begin( LLRender::QUADS );
|
||||
{
|
||||
gGL.texCoord2f(0.f, 1.f);
|
||||
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
|
||||
gGL.texCoord2f(0.f, 0.f);
|
||||
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
||||
gGL.texCoord2f(1.f, 0.f);
|
||||
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
||||
gGL.texCoord2f(1.f, 1.f);
|
||||
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
|
||||
}
|
||||
gGL.end();
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// handleMouseDown()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLFloaterSculptPreview::handleMouseDown(S32 x, S32 y, MASK mask)
|
||||
{
|
||||
if (mPreviewRect.pointInRect(x, y))
|
||||
{
|
||||
bringToFront( x, y );
|
||||
gFocusMgr.setMouseCapture(this);
|
||||
gViewerWindow->hideCursor();
|
||||
mLastMouseX = x;
|
||||
mLastMouseY = y;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return LLFloater::handleMouseDown(x, y, mask);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// handleMouseUp()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLFloaterSculptPreview::handleMouseUp(S32 x, S32 y, MASK mask)
|
||||
{
|
||||
gFocusMgr.setMouseCapture(FALSE);
|
||||
gViewerWindow->showCursor();
|
||||
return LLFloater::handleMouseUp(x, y, mask);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// handleHover()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLFloaterSculptPreview::handleHover(S32 x, S32 y, MASK mask)
|
||||
{
|
||||
MASK local_mask = mask & ~MASK_ALT;
|
||||
|
||||
if (mAvatarPreview && hasMouseCapture())
|
||||
{
|
||||
if (local_mask == MASK_PAN)
|
||||
{
|
||||
// pan here
|
||||
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
|
||||
if (iface && iface->getFirstSelectedIndex() <= 0)
|
||||
{
|
||||
mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
|
||||
(F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
||||
mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
||||
}
|
||||
}
|
||||
else if (local_mask == MASK_ORBIT)
|
||||
{
|
||||
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
||||
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
||||
|
||||
mAvatarPreview->rotate(yaw_radians, pitch_radians);
|
||||
mSculptedPreview->rotate(yaw_radians, pitch_radians);
|
||||
}
|
||||
else
|
||||
{
|
||||
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
|
||||
if (iface && iface->getFirstSelectedIndex() <= 0)
|
||||
{
|
||||
F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
|
||||
mPreviewImageRect.stretch(zoom_amt);
|
||||
}
|
||||
else
|
||||
{
|
||||
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
||||
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
||||
|
||||
mAvatarPreview->rotate(yaw_radians, 0.f);
|
||||
mAvatarPreview->zoom(zoom_amt);
|
||||
mSculptedPreview->rotate(yaw_radians, 0.f);
|
||||
mSculptedPreview->zoom(zoom_amt);
|
||||
}
|
||||
}
|
||||
|
||||
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
|
||||
if (iface && iface->getFirstSelectedIndex() <= 0)
|
||||
{
|
||||
if (mPreviewImageRect.getWidth() > 1.f)
|
||||
{
|
||||
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
|
||||
}
|
||||
else if (mPreviewImageRect.getWidth() < 0.1f)
|
||||
{
|
||||
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
|
||||
}
|
||||
|
||||
if (mPreviewImageRect.getHeight() > 1.f)
|
||||
{
|
||||
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
|
||||
}
|
||||
else if (mPreviewImageRect.getHeight() < 0.1f)
|
||||
{
|
||||
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
|
||||
}
|
||||
|
||||
if (mPreviewImageRect.mLeft < 0.f)
|
||||
{
|
||||
mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
|
||||
}
|
||||
else if (mPreviewImageRect.mRight > 1.f)
|
||||
{
|
||||
mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
|
||||
}
|
||||
|
||||
if (mPreviewImageRect.mBottom < 0.f)
|
||||
{
|
||||
mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
|
||||
}
|
||||
else if (mPreviewImageRect.mTop > 1.f)
|
||||
{
|
||||
mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mAvatarPreview->refresh();
|
||||
mSculptedPreview->refresh();
|
||||
}
|
||||
|
||||
LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY);
|
||||
}
|
||||
|
||||
if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
|
||||
{
|
||||
return LLFloater::handleHover(x, y, mask);
|
||||
}
|
||||
else if (local_mask == MASK_ORBIT)
|
||||
{
|
||||
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
||||
}
|
||||
else if (local_mask == MASK_PAN)
|
||||
{
|
||||
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
||||
}
|
||||
else
|
||||
{
|
||||
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// handleScrollWheel()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLFloaterSculptPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
||||
{
|
||||
if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
|
||||
{
|
||||
mAvatarPreview->zoom((F32)clicks * -0.2f);
|
||||
mAvatarPreview->refresh();
|
||||
|
||||
mSculptedPreview->zoom((F32)clicks * -0.2f);
|
||||
mSculptedPreview->refresh();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// onMouseCaptureLost()
|
||||
//-----------------------------------------------------------------------------
|
||||
// static
|
||||
void LLFloaterSculptPreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
|
||||
{
|
||||
gViewerWindow->showCursor();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLPreviewAvatar
|
||||
//-----------------------------------------------------------------------------
|
||||
LLPreviewAvatar::LLPreviewAvatar(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mTargetJoint = NULL;
|
||||
mTargetMesh = NULL;
|
||||
mCameraDistance = 0.f;
|
||||
mCameraYaw = 0.f;
|
||||
mCameraPitch = 0.f;
|
||||
mCameraZoom = 1.f;
|
||||
|
||||
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
|
||||
mDummyAvatar->createDrawable(&gPipeline);
|
||||
mDummyAvatar->mIsDummy = TRUE;
|
||||
mDummyAvatar->mSpecialRenderMode = 2;
|
||||
mDummyAvatar->setPositionAgent(LLVector3::zero);
|
||||
mDummyAvatar->slamPosition();
|
||||
mDummyAvatar->updateJointLODs();
|
||||
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
||||
// gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
|
||||
|
||||
mTextureName = 0;
|
||||
}
|
||||
|
||||
|
||||
LLPreviewAvatar::~LLPreviewAvatar()
|
||||
{
|
||||
mDummyAvatar->markDead();
|
||||
}
|
||||
|
||||
|
||||
void LLPreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
|
||||
{
|
||||
mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
|
||||
// clear out existing test mesh
|
||||
if (mTargetMesh)
|
||||
{
|
||||
mTargetMesh->setTestTexture(0);
|
||||
}
|
||||
|
||||
if (male)
|
||||
{
|
||||
mDummyAvatar->setVisualParamWeight( "male", 1.f );
|
||||
mDummyAvatar->updateVisualParams();
|
||||
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
||||
}
|
||||
else
|
||||
{
|
||||
mDummyAvatar->setVisualParamWeight( "male", 0.f );
|
||||
mDummyAvatar->updateVisualParams();
|
||||
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
||||
}
|
||||
mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
|
||||
|
||||
mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
|
||||
mTargetMesh->setTestTexture(mTextureName);
|
||||
mTargetMesh->setVisible(TRUE, FALSE);
|
||||
mCameraDistance = distance;
|
||||
mCameraZoom = 1.f;
|
||||
mCameraPitch = 0.f;
|
||||
mCameraYaw = 0.f;
|
||||
mCameraOffset.clearVec();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// clearPreviewTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
|
||||
{
|
||||
if (mDummyAvatar)
|
||||
{
|
||||
LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
|
||||
// clear out existing test mesh
|
||||
if (mesh)
|
||||
{
|
||||
mesh->setTestTexture(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// update()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLPreviewAvatar::render()
|
||||
{
|
||||
mNeedsUpdate = FALSE;
|
||||
LLVOAvatar* avatarp = mDummyAvatar;
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
LLGLSUIDefault def;
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.popMatrix();
|
||||
|
||||
gGL.flush();
|
||||
LLVector3 target_pos = mTargetJoint->getWorldPosition();
|
||||
|
||||
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
||||
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
||||
|
||||
LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
|
||||
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
||||
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
|
||||
LLVector3::z_axis, // up
|
||||
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32)mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
|
||||
LLVertexBuffer::unbind();
|
||||
avatarp->updateLOD();
|
||||
|
||||
|
||||
if (avatarp->mDrawable.notNull())
|
||||
{
|
||||
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
|
||||
// make sure alpha=0 shows avatar material color
|
||||
LLGLDisable no_blend(GL_BLEND);
|
||||
|
||||
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
|
||||
|
||||
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
|
||||
}
|
||||
|
||||
gGL.color4f(1,1,1,1);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// refresh()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewAvatar::refresh()
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// rotate()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
|
||||
{
|
||||
mCameraYaw = mCameraYaw + yaw_radians;
|
||||
|
||||
mCameraPitch = llclamp(mCameraPitch + pitch_radians, -0.95f * F_PI_BY_TWO, 0.95f * F_PI_BY_TWO);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// zoom()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewAvatar::zoom(F32 zoom_amt)
|
||||
{
|
||||
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 0.5f, 20.f);
|
||||
}
|
||||
|
||||
void LLPreviewAvatar::pan(F32 right, F32 up)
|
||||
{
|
||||
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
||||
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLPreviewSculpted
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
LLPreviewSculpted::LLPreviewSculpted(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mCameraDistance = 0.f;
|
||||
mCameraYaw = 0.f;
|
||||
mCameraPitch = 0.f;
|
||||
mCameraZoom = 1.f;
|
||||
mTextureName = 0;
|
||||
|
||||
LLVolumeParams volume_params;
|
||||
volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
|
||||
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
|
||||
|
||||
F32 const HIGHEST_LOD = 4.0f;
|
||||
mVolume = new LLVolume(volume_params, HIGHEST_LOD);
|
||||
}
|
||||
|
||||
|
||||
LLPreviewSculpted::~LLPreviewSculpted()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void LLPreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
|
||||
{
|
||||
mCameraDistance = distance;
|
||||
mCameraZoom = 1.f;
|
||||
mCameraPitch = 0.f;
|
||||
mCameraYaw = 0.f;
|
||||
mCameraOffset.clearVec();
|
||||
|
||||
if (imagep)
|
||||
{
|
||||
mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0);
|
||||
}
|
||||
|
||||
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
||||
U32 num_indices = vf.mIndices.size();
|
||||
U32 num_vertices = vf.mVertices.size();
|
||||
|
||||
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
|
||||
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
|
||||
|
||||
LLStrider<LLVector3> vertex_strider;
|
||||
LLStrider<LLVector3> normal_strider;
|
||||
LLStrider<U16> index_strider;
|
||||
|
||||
mVertexBuffer->getVertexStrider(vertex_strider);
|
||||
mVertexBuffer->getNormalStrider(normal_strider);
|
||||
mVertexBuffer->getIndexStrider(index_strider);
|
||||
|
||||
// build vertices and normals
|
||||
for (U32 i = 0; (S32)i < num_vertices; i++)
|
||||
{
|
||||
*(vertex_strider++) = vf.mVertices[i].mPosition;
|
||||
LLVector3 normal = vf.mVertices[i].mNormal;
|
||||
normal.normalize();
|
||||
*(normal_strider++) = normal;
|
||||
}
|
||||
|
||||
// build indices
|
||||
for (U16 i = 0; i < num_indices; i++)
|
||||
{
|
||||
*(index_strider++) = vf.mIndices[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// render()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLPreviewSculpted::render()
|
||||
{
|
||||
mNeedsUpdate = FALSE;
|
||||
|
||||
LLGLSUIDefault def;
|
||||
LLGLDisable no_blend(GL_BLEND);
|
||||
LLGLEnable cull(GL_CULL_FACE);
|
||||
LLGLDepthTest depth(GL_TRUE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
gGL.color4f(1.f, 1.f, 1.f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.popMatrix();
|
||||
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
LLVector3 target_pos(0, 0, 0);
|
||||
|
||||
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
||||
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
||||
|
||||
LLQuaternion av_rot = camera_rot;
|
||||
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
||||
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
|
||||
LLVector3::z_axis, // up
|
||||
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32) mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
|
||||
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
||||
U32 num_indices = vf.mIndices.size();
|
||||
|
||||
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
|
||||
|
||||
gPipeline.enableLightsAvatar();
|
||||
gGL.pushMatrix();
|
||||
const F32 SCALE = 1.25f;
|
||||
gGL.scalef(SCALE, SCALE, SCALE);
|
||||
const F32 BRIGHTNESS = 0.9f;
|
||||
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
|
||||
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
|
||||
|
||||
gGL.popMatrix();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// refresh()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewSculpted::refresh()
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// rotate()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
|
||||
{
|
||||
mCameraYaw = mCameraYaw + yaw_radians;
|
||||
|
||||
mCameraPitch = llclamp(mCameraPitch + pitch_radians, -0.95f * F_PI_BY_TWO, 0.95f * F_PI_BY_TWO);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// zoom()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLPreviewSculpted::zoom(F32 zoom_amt)
|
||||
{
|
||||
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 0.5f, 20.f);
|
||||
}
|
||||
|
||||
void LLPreviewSculpted::pan(F32 right, F32 up)
|
||||
{
|
||||
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
||||
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
||||
}
|
||||
144
indra/newview/floatersculptpreview.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/**
|
||||
* @file LLFloaterSculptPreview.h
|
||||
* @brief LLFloaterSculptPreview class definition
|
||||
*
|
||||
* $LicenseInfo:firstyear=2004&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2004-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef LL_LLFloaterSculptPreview_H
|
||||
#define LL_LLFloaterSculptPreview_H
|
||||
|
||||
#include "llfloater.h"
|
||||
#include "llresizehandle.h"
|
||||
#include "lldynamictexture.h"
|
||||
#include "llquaternion.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
|
||||
class LLComboBox;
|
||||
class LLJoint;
|
||||
class LLViewerJointMesh;
|
||||
class LLVOAvatar;
|
||||
class LLTextBox;
|
||||
class LLVertexBuffer;
|
||||
|
||||
class LLPreviewSculpted : public LLDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLPreviewSculpted(S32 width, S32 height);
|
||||
virtual ~LLPreviewSculpted();
|
||||
|
||||
void setPreviewTarget(LLImageRaw *imagep, F32 distance);
|
||||
void setTexture(U32 name) { mTextureName = name; }
|
||||
|
||||
BOOL render();
|
||||
void refresh();
|
||||
void rotate(F32 yaw_radians, F32 pitch_radians);
|
||||
void zoom(F32 zoom_amt);
|
||||
void pan(F32 right, F32 up);
|
||||
virtual BOOL needsRender() { return mNeedsUpdate; }
|
||||
|
||||
protected:
|
||||
BOOL mNeedsUpdate;
|
||||
U32 mTextureName;
|
||||
F32 mCameraDistance;
|
||||
F32 mCameraYaw;
|
||||
F32 mCameraPitch;
|
||||
F32 mCameraZoom;
|
||||
LLVector3 mCameraOffset;
|
||||
LLPointer<LLVolume> mVolume;
|
||||
LLPointer<LLVertexBuffer> mVertexBuffer;
|
||||
};
|
||||
|
||||
|
||||
class LLPreviewAvatar : public LLDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLPreviewAvatar(S32 width, S32 height);
|
||||
virtual ~LLPreviewAvatar();
|
||||
|
||||
void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
|
||||
void setTexture(U32 name) { mTextureName = name; }
|
||||
void clearPreviewTexture(const std::string& mesh_name);
|
||||
|
||||
BOOL render();
|
||||
void refresh();
|
||||
void rotate(F32 yaw_radians, F32 pitch_radians);
|
||||
void zoom(F32 zoom_amt);
|
||||
void pan(F32 right, F32 up);
|
||||
virtual BOOL needsRender() { return mNeedsUpdate; }
|
||||
|
||||
protected:
|
||||
BOOL mNeedsUpdate;
|
||||
LLJoint* mTargetJoint;
|
||||
LLViewerJointMesh* mTargetMesh;
|
||||
F32 mCameraDistance;
|
||||
F32 mCameraYaw;
|
||||
F32 mCameraPitch;
|
||||
F32 mCameraZoom;
|
||||
LLVector3 mCameraOffset;
|
||||
LLPointer<LLVOAvatar> mDummyAvatar;
|
||||
U32 mTextureName;
|
||||
};
|
||||
|
||||
class LLFloaterSculptPreview : public LLFloater
|
||||
{
|
||||
public:
|
||||
LLFloaterSculptPreview(LLImageRaw* src);
|
||||
virtual ~LLFloaterSculptPreview();
|
||||
static LLFloaterSculptPreview* show(LLImageRaw* src);
|
||||
virtual BOOL postBuild();
|
||||
|
||||
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
|
||||
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
|
||||
BOOL handleHover(S32 x, S32 y, MASK mask);
|
||||
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
|
||||
|
||||
static void onMouseCaptureLostImagePreview(LLMouseHandler*);
|
||||
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
|
||||
|
||||
void clearAllPreviewTextures();
|
||||
|
||||
protected:
|
||||
static void onPreviewTypeCommit(LLUICtrl*,void*);
|
||||
void draw();
|
||||
bool loadImage(LLImageRaw* src);
|
||||
|
||||
LLPointer<LLImageRaw> mRawImagep;
|
||||
LLPreviewAvatar* mAvatarPreview;
|
||||
LLPreviewSculpted* mSculptedPreview;
|
||||
S32 mLastMouseX;
|
||||
S32 mLastMouseY;
|
||||
LLRect mPreviewRect;
|
||||
LLRectf mPreviewImageRect;
|
||||
LLPointer<LLImageGL> mImagep ;
|
||||
LLViewerObject* tmpvolume;
|
||||
|
||||
static S32 sUploadAmount;
|
||||
};
|
||||
|
||||
#endif // LL_LLFloaterSculptPreview_H
|
||||
@@ -693,7 +693,7 @@ void LLFloaterAvatarList::refreshAvatarList()
|
||||
}
|
||||
|
||||
//<edit> custom colors for certain types of avatars!
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "RadarAvatar" ).getValue();
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
|
||||
LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
|
||||
LLUUID estate_owner = LLUUID::null;
|
||||
if(parent_estate && parent_estate->isAlive())
|
||||
@@ -704,22 +704,22 @@ void LLFloaterAvatarList::refreshAvatarList()
|
||||
//Lindens are always more Linden than your friend, make that take precedence
|
||||
if(LLMuteList::getInstance()->isLinden(entry->getName()))
|
||||
{
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "RadarLinden" ).getValue();
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapLinden" ).getValue();
|
||||
}
|
||||
//first make sure their parent estate actually still exists and is alive, and yes, I am lazy.
|
||||
else if(estate_owner.notNull() && av_id == estate_owner)
|
||||
{
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "RadarEstateOwner" ).getValue();
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapEstateOwner" ).getValue();
|
||||
}
|
||||
//without these people, SL would suck.
|
||||
else if(is_agent_friend(av_id))
|
||||
{
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "RadarFriend" ).getValue();
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapFriend" ).getValue();
|
||||
}
|
||||
//big fat jerkface who is probably a jerk, display them as such.
|
||||
else if(LLMuteList::getInstance()->isMuted(av_id))
|
||||
{
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "RadarMuted" ).getValue();
|
||||
element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapMuted" ).getValue();
|
||||
}
|
||||
//</edit>
|
||||
|
||||
|
||||
@@ -85,12 +85,13 @@ void LLPanelSkins::refresh()
|
||||
datas.clear();
|
||||
//comboBox->add("===OFF===");
|
||||
std::string path_name(gDirUtilp->getSkinBaseDir()+gDirUtilp->getDirDelimiter());
|
||||
llinfos << "Reading skin listing from " << path_name << llendl;
|
||||
bool found = true;
|
||||
std::string currentSkinName("");
|
||||
while(found)
|
||||
{
|
||||
found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false);
|
||||
//llinfos << "path name " << path_name << " and name " << name << " and found " << found << llendl;
|
||||
llinfos << "path name " << path_name << " and name " << name << " and found " << found << llendl;
|
||||
if(found)
|
||||
{
|
||||
LLSD data;
|
||||
@@ -101,8 +102,8 @@ void LLPanelSkins::refresh()
|
||||
{
|
||||
datas.push_back(data);
|
||||
comboBox->add(data["skin_name"].asString());
|
||||
//llinfos << "data is length " << datas.size() << " foldername field is "
|
||||
// << data["folder_name"].asString() << " and looking for " << gSavedSettings.getString("SkinCurrent") <<llendl;
|
||||
llinfos << "data is length " << datas.size() << " foldername field is "
|
||||
<< data["folder_name"].asString() << " and looking for " << gSavedSettings.getString("SkinCurrent") <<llendl;
|
||||
if(data["folder_name"].asString()==mSkin)
|
||||
{
|
||||
//llinfos << "found!!!!!!1!1" << llendl;
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
#include "llimagetga.h"
|
||||
#include "llinventoryview.h"
|
||||
#include "llinventory.h"
|
||||
#include "floatersculptpreview.h"
|
||||
#include "llresmgr.h"
|
||||
#include "lltextbox.h"
|
||||
#include "lltextureview.h"
|
||||
@@ -68,6 +69,8 @@ LLPreviewTexture::LLPreviewTexture(const std::string& name,
|
||||
const LLUUID& object_id,
|
||||
BOOL show_keep_discard)
|
||||
: LLPreview(name, rect, title, item_uuid, object_id, TRUE, PREVIEW_TEXTURE_MIN_WIDTH, PREVIEW_TEXTURE_MIN_HEIGHT ),
|
||||
mItemImageID(item_uuid),
|
||||
mImageName(name),
|
||||
mLoadingFullImage( FALSE ),
|
||||
mShowKeepDiscard(show_keep_discard),
|
||||
mCopyToInv(FALSE),
|
||||
@@ -111,7 +114,6 @@ LLPreviewTexture::LLPreviewTexture(const std::string& name,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Note: uses asset_id as a dummy item id.
|
||||
LLPreviewTexture::LLPreviewTexture(
|
||||
const std::string& name,
|
||||
@@ -130,10 +132,12 @@ LLPreviewTexture::LLPreviewTexture(
|
||||
PREVIEW_TEXTURE_MIN_WIDTH,
|
||||
PREVIEW_TEXTURE_MIN_HEIGHT ),
|
||||
mImageID(asset_id),
|
||||
mItemImageID(asset_id),
|
||||
mImageName(name),
|
||||
mLoadingFullImage( FALSE ),
|
||||
mShowKeepDiscard(FALSE),
|
||||
mCopyToInv(copy_to_inv),
|
||||
mIsCopyable(TRUE),
|
||||
mIsCopyable(copy_to_inv),
|
||||
mLastHeight(0),
|
||||
mLastWidth(0),
|
||||
mAspectRatio(0.f)
|
||||
@@ -175,11 +179,15 @@ void LLPreviewTexture::init()
|
||||
|
||||
if (mCopyToInv)
|
||||
{
|
||||
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_embedded_texture.xml");
|
||||
|
||||
childSetAction("Copy To Inventory",LLPreview::onBtnCopyToInv,this);
|
||||
}
|
||||
|
||||
else if (mShowKeepDiscard)
|
||||
{
|
||||
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_texture_keep_discard.xml");
|
||||
|
||||
childSetAction("Keep",onKeepBtn,this);
|
||||
childSetAction("Discard",onDiscardBtn,this);
|
||||
}
|
||||
@@ -210,7 +218,10 @@ void LLPreviewTexture::init()
|
||||
old_rect.getWidth(), old_rect.getHeight());
|
||||
childSetRect("dimensions", new_rect);
|
||||
}
|
||||
|
||||
childSetAction("copy_uuid", onClickCopyID, this);
|
||||
childSetEnabled("copy_uuid", canSaveAs());
|
||||
childSetAction("preview_sculpt", onPreviewSculpt, this);
|
||||
childSetEnabled("preview_sculpt", canSaveAs());
|
||||
|
||||
if (!mCopyToInv)
|
||||
{
|
||||
@@ -250,6 +261,7 @@ void LLPreviewTexture::draw()
|
||||
|
||||
if ( mImage.notNull() )
|
||||
{
|
||||
if(mImage->isMissingAsset()) setTitle("Asset Missing");
|
||||
// Draw the texture
|
||||
glColor3f( 1.f, 1.f, 1.f );
|
||||
gl_draw_scaled_image(interior.mLeft,
|
||||
@@ -331,14 +343,46 @@ void LLPreviewTexture::draw()
|
||||
}
|
||||
}
|
||||
|
||||
void LLPreviewTexture::onClickCopyID(void* data)
|
||||
{
|
||||
LLPreviewTexture *self = (LLPreviewTexture*)data;
|
||||
char buffer[UUID_STR_LENGTH]; /*Flawfinder: ignore*/
|
||||
self->mImageID.toString(buffer);
|
||||
llinfos << "copying id " << self->mImageID << " to clipboard" << llendl;
|
||||
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
|
||||
}
|
||||
|
||||
|
||||
void LLPreviewTexture::onPreviewSculpt(void* data)
|
||||
{
|
||||
LLPreviewTexture *self = (LLPreviewTexture*)data;
|
||||
self->mImage->setLoadedCallback( LLPreviewTexture::OnFileLoadedForPreview,
|
||||
0, TRUE, FALSE, new LLUUID( self->mItemUUID ) );
|
||||
}
|
||||
void LLPreviewTexture::OnFileLoadedForPreview(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
BOOL final,
|
||||
void* userdata)
|
||||
{
|
||||
if( final && success )
|
||||
{
|
||||
LLFloaterSculptPreview::show(src);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LLPreviewTexture::onClickSaveButton(void* user_data)
|
||||
{
|
||||
LLPreviewTexture* self = (LLPreviewTexture*)user_data;
|
||||
self->saveAs();
|
||||
}
|
||||
// virtual
|
||||
BOOL LLPreviewTexture::canSaveAs() const
|
||||
{
|
||||
// <edit>
|
||||
//return mIsCopyable && !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset();
|
||||
return !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset();
|
||||
// </edit>
|
||||
return mIsCopyable && !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset();
|
||||
}
|
||||
|
||||
|
||||
@@ -364,10 +408,10 @@ void LLPreviewTexture::saveAs()
|
||||
}
|
||||
mLoadingFullImage = TRUE;
|
||||
getWindow()->incBusyCount();
|
||||
// <edit>
|
||||
//mImage->setLoadedCallback( LLPreviewTexture::onFileLoadedForSave,
|
||||
mImage->setLoadedCallbackNoAux( LLPreviewTexture::onFileLoadedForSave,
|
||||
// </edit>
|
||||
// <edit>
|
||||
//mImage->setLoadedCallback( LLPreviewTexture::onFileLoadedForSave,
|
||||
mImage->setLoadedCallbackNoAux( LLPreviewTexture::onFileLoadedForSave,
|
||||
// </edit>
|
||||
0, TRUE, FALSE, new LLUUID( mItemUUID ) );
|
||||
}
|
||||
|
||||
@@ -430,17 +474,17 @@ void LLPreviewTexture::onFileLoadedForSave(BOOL success,
|
||||
}
|
||||
}
|
||||
|
||||
// <edit>
|
||||
// virtual
|
||||
LLUUID LLPreviewTexture::getItemID()
|
||||
{
|
||||
const LLViewerInventoryItem* item = getItem();
|
||||
if(item)
|
||||
{
|
||||
return item->getUUID();
|
||||
}
|
||||
return LLUUID::null;
|
||||
}
|
||||
// <edit>
|
||||
// virtual
|
||||
LLUUID LLPreviewTexture::getItemID()
|
||||
{
|
||||
const LLViewerInventoryItem* item = getItem();
|
||||
if(item)
|
||||
{
|
||||
return item->getUUID();
|
||||
}
|
||||
return LLUUID::null;
|
||||
}
|
||||
// </edit>
|
||||
|
||||
// It takes a while until we get height and width information.
|
||||
|
||||
@@ -60,16 +60,20 @@ public:
|
||||
~LLPreviewTexture();
|
||||
|
||||
virtual void draw();
|
||||
|
||||
|
||||
static void onClickCopyID(void* data);
|
||||
static void onPreviewSculpt(void* data);
|
||||
static void SaveToInventory(void* data);
|
||||
virtual BOOL canSaveAs() const;
|
||||
virtual void saveAs();
|
||||
// <edit>
|
||||
virtual LLUUID getItemID();
|
||||
// </edit>
|
||||
// <edit>
|
||||
virtual LLUUID getItemID();
|
||||
// </edit>
|
||||
|
||||
virtual void loadAsset();
|
||||
virtual EAssetStatus getAssetStatus();
|
||||
|
||||
static void onClickSaveButton (void* user_data);
|
||||
static void saveToFile(void* userdata);
|
||||
static void onFileLoadedForSave(
|
||||
BOOL success,
|
||||
@@ -79,8 +83,16 @@ public:
|
||||
S32 discard_level,
|
||||
BOOL final,
|
||||
void* userdata );
|
||||
static void OnFileLoadedForPreview(
|
||||
BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
BOOL final,
|
||||
void* userdata );
|
||||
|
||||
|
||||
LLImageRaw* mImageRaw;
|
||||
protected:
|
||||
void init();
|
||||
bool setAspectRatio(const F32 width, const F32 height);
|
||||
@@ -90,6 +102,9 @@ protected:
|
||||
|
||||
private:
|
||||
void updateDimensions();
|
||||
LLUUID mItemImageID;
|
||||
std::string mImageName;
|
||||
LLUUID mAssetImageID;
|
||||
LLUUID mImageID;
|
||||
LLPointer<LLViewerImage> mImage;
|
||||
BOOL mLoadingFullImage;
|
||||
|
||||
15
indra/newview/skins/DarkOrange.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Dark Orange</string>
|
||||
<key>author_name</key>
|
||||
<string>Pony Ghost</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string>Game-style interface. Make your Second Life Viewer more like online games
|
||||
If you like it, there are still many other colors for you to choose.</string>
|
||||
<key>folder_name</key>
|
||||
<string>darkorange</string>
|
||||
</map>
|
||||
</llsd>
|
||||
16
indra/newview/skins/DarkRed.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Dark Red</string>
|
||||
<key>author_name</key>
|
||||
<string>LordGregGreg</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Chalice Yao, JB Kraft, Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string>Everything should always be red
|
||||
All Images and modifications done are provided free to use, modify, and distribute, so long as this infomation is distributed with it.
|
||||
</string>
|
||||
<key>folder_name</key>
|
||||
<string>darkgred</string>
|
||||
</map>
|
||||
</llsd>
|
||||
14
indra/newview/skins/Default.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Default</string>
|
||||
<key>author_name</key>
|
||||
<string>Linden Lab</string>
|
||||
<key>additional_author_names</key>
|
||||
<string></string>
|
||||
<key>skin_info</key>
|
||||
<string>This is the default skin for nearly every Second Life viewer.</string>
|
||||
<key>folder_name</key>
|
||||
<string>default</string>
|
||||
</map>
|
||||
</llsd>
|
||||
14
indra/newview/skins/Emerald.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Emerald Gems</string>
|
||||
<key>author_name</key>
|
||||
<string>Ikaru Aichi</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string> </string>
|
||||
<key>folder_name</key>
|
||||
<string>emerald</string>
|
||||
</map>
|
||||
</llsd>
|
||||
14
indra/newview/skins/Gemini.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Gemini</string>
|
||||
<key>author_name</key>
|
||||
<string>Skills Hak</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string>Originally made for the INFAMOUS Gemini viewer. Also default skin of Second Life 3.0. Use it if you don't like eye-cancer.</string>
|
||||
<key>folder_name</key>
|
||||
<string>gemini</string>
|
||||
</map>
|
||||
</llsd>
|
||||
16
indra/newview/skins/GregsRed.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Greg Red @ @</string>
|
||||
<key>author_name</key>
|
||||
<string>LordGregGreg</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Chalice Yao, JB Kraft, Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string>Everything should always be red
|
||||
All Images and modifications done are provided free to use, modify, and distribute, so long as this infomation is distributed with it.
|
||||
</string>
|
||||
<key>folder_name</key>
|
||||
<string>gred</string>
|
||||
</map>
|
||||
</llsd>
|
||||
14
indra/newview/skins/OpenLife.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<llsd>
|
||||
<map>
|
||||
<key>skin_name</key>
|
||||
<string>Open Life</string>
|
||||
<key>author_name</key>
|
||||
<string>3DX</string>
|
||||
<key>additional_author_names</key>
|
||||
<string>Linden Lab</string>
|
||||
<key>skin_info</key>
|
||||
<string>This is the skin from the open life viewer.</string>
|
||||
<key>folder_name</key>
|
||||
<string>openlife</string>
|
||||
</map>
|
||||
</llsd>
|
||||
3
indra/newview/skins/Pony-Aquablue/License and Credit.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
This skin was modified by Pony Ghost from the default linden skin provided for the Green Life Emerald Viewer.
|
||||
|
||||
All Images and modifications done are provided free to use, modify, and distribute, so long as this infomation is distributed with it.
|
||||
3
indra/newview/skins/Pony-Aquablue/colors.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<settings version = "101">
|
||||
</settings>
|
||||
201
indra/newview/skins/Pony-Aquablue/colors_base.xml
Normal file
@@ -0,0 +1,201 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<settings version = "101">
|
||||
|
||||
<!-- WINDOWS -->
|
||||
<TitleBarFocusColor value="255, 255, 255, 30" /> <!-- Focused window title bar highlight, no equivalent for unfocused windows -->
|
||||
<FloaterFocusBorderColor value="0, 0, 0, 80" />
|
||||
<FloaterUnfocusBorderColor value="0, 0, 0, 80" />
|
||||
<FocusBackgroundColor value="62, 62, 62, 255" /> <!-- Background color of focused floaters -->
|
||||
<DefaultBackgroundColor value="62, 62, 62, 140" /> <!-- Background color for unfocused floaters -->
|
||||
<ColorDropShadow value="0, 0, 0, 200" /> <!-- The drop shadow behind windows and menus -->
|
||||
<DefaultHighlightDark value="26, 26, 26, 255" />
|
||||
<DefaultHighlightLight value="115, 132, 155, 255" />
|
||||
<DefaultShadowDark value="26, 26, 26, 255" />
|
||||
<DefaultShadowLight value="0, 0, 0, 255" />
|
||||
|
||||
<!-- LABELS -->
|
||||
<LabelDisabledColor value="147, 169, 213, 77" />
|
||||
<LabelSelectedColor value="255, 255, 255, 255" />
|
||||
<LabelSelectedDisabledColor value="164, 190, 237, 128" />
|
||||
<LabelTextColor value="147, 169, 213, 255" />
|
||||
|
||||
<!-- LOGIN -->
|
||||
<LoginProgressBarBgColor value="255, 255, 255, 255" />
|
||||
<LoginProgressBarFgColor value="255, 255, 255, 255" />
|
||||
<LoginProgressBoxBorderColor value="0, 30, 60, 0" />
|
||||
<LoginProgressBoxCenterColor value="0, 0, 0, 200" />
|
||||
<LoginProgressBoxShadowColor value="0, 0, 0, 200" />
|
||||
<LoginProgressBoxTextColor value="255, 255, 255, 255"/>
|
||||
|
||||
<!-- BUTTONS -->
|
||||
<ButtonLabelColor value="220, 220, 220, 255" /> <!-- Text labels for buttons, like the "OK" text -->
|
||||
<ButtonLabelSelectedColor value="220, 220, 220, 255" />
|
||||
<ButtonLabelDisabledColor value="147, 169, 213, 200" />
|
||||
<ButtonLabelSelectedDisabledColor value="164, 190, 237, 200" />
|
||||
<ButtonSelectedBgColor value="62, 62, 62, 255" />
|
||||
<ButtonSelectedColor value="255, 255, 255, 255" />
|
||||
<ButtonUnselectedBgColor value="62, 62, 62, 255" />
|
||||
<ButtonUnselectedFgColor value="255, 255, 255, 255" />
|
||||
<ButtonBorderColor value="239, 156, 0, 255" />
|
||||
<ButtonFlashBgColor value="255, 190, 62, 127" />
|
||||
<ButtonColor value="255, 255, 255, 255" /> <!-- Blended with button art, usually left as opaque white -->
|
||||
<ButtonImageColor value="255, 255, 255, 255" /> <!-- Blended with button art, usually left as opaque white -->
|
||||
|
||||
<!-- SLIDERS -->
|
||||
<SliderDisabledThumbColor value="0, 0, 0, 255" />
|
||||
<SliderThumbCenterColor value="200, 200, 200, 255" />
|
||||
<SliderThumbOutlineColor value="255, 255, 255, 255" />
|
||||
<SliderTrackColor value="255, 255, 255, 255" />
|
||||
|
||||
<!-- TEXTFIELDS -->
|
||||
<TextBgFocusColor value="200, 209, 204, 255" /> <!-- Text field background when receiving input (focused) -->
|
||||
<TextBgReadOnlyColor value="62, 62, 62, 160" /> <!-- Text field background when read-only -->
|
||||
<TextBgWriteableColor value="200, 209, 204, 230" /> <!-- Text field background when not receiving input (unfocused) -->
|
||||
<TextCursorColor value="0, 0, 0, 255" />
|
||||
<TextFgColor value="0, 0, 0, 255" />
|
||||
<TextFgReadOnlyColor value="255, 255, 255, 200" />
|
||||
<TextFgTentativeColor value="0, 0, 0, 128" />
|
||||
<TextEmbeddedItemReadOnlyColor value="58, 147, 242, 255" /> <!-- i.e. About Land name that you don't own -->
|
||||
<TextEmbeddedItemColor value="0, 0, 128, 255" />
|
||||
<TextDefaultColor value="0, 20, 0, 255"/>
|
||||
<TextLinkColor value="144, 165, 208, 255"/>
|
||||
<TextLinkHoverColor value="255, 255, 255, 255"/>
|
||||
|
||||
|
||||
<!-- LISTBOXES -->
|
||||
<ScrollBgReadOnlyColor value="200, 209, 204, 255" />
|
||||
<ScrollBgWriteableColor value="200, 209, 204, 255" />
|
||||
<ScrollBGStripeColor value="100, 100, 100, 40" />
|
||||
<ScrollDisabledColor value="128, 128, 128, 204" />
|
||||
<ScrollSelectedBGColor value="100, 100, 188, 150" />
|
||||
<ScrollSelectedFGColor value="0, 0, 0, 204" /> <!-- Text color -->
|
||||
<ScrollUnselectedColor value="0, 0, 0, 204" /> <!-- Text color -->
|
||||
<ScrollHighlightedColor value="183, 184, 188, 128" /> <!-- Hover color -->
|
||||
<ScrollbarThumbColor value="60, 76, 124, 255" /> <!-- Scroll bar-->
|
||||
<ScrollbarTrackColor value="153, 154, 158, 255" /> <!-- Scroll bar background-->
|
||||
|
||||
<!-- MENUS -->
|
||||
<MenuBarBgColor value="62, 62, 62, 255" />
|
||||
<MenuBarGodBgColor value="62, 128, 62, 255" />
|
||||
<MenuNonProductionGodBgColor value="0, 128, 0, 255" />
|
||||
<MenuNonProductionBgColor value="128, 0, 0, 255" />
|
||||
<MenuDefaultBgColor value="0, 0, 0, 255" />
|
||||
<MenuItemDisabledColor value="133, 133, 164, 128" /> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
|
||||
<MenuItemEnabledColor value="255, 255, 255, 255" /> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
|
||||
<MenuItemHighlightBgColor value="183, 184, 188, 100" />
|
||||
<MenuItemHighlightFgColor value="255, 255, 255, 255" /> <!-- Highlighted menu text color; also treeview node selection highlight -->
|
||||
<MenuPopupBgColor value="0, 0, 0, 255" />
|
||||
|
||||
<!-- PIE MENUS -->
|
||||
<PieMenuBgColor value="62, 62, 62, 150" />
|
||||
<PieMenuLineColor value="0, 0, 0, 128" />
|
||||
<PieMenuSelectedColor value="183, 184, 188, 77" />
|
||||
|
||||
<!-- TOOLTIPS -->
|
||||
<ToolTipBgColor value="183, 184, 188, 200" />
|
||||
<ToolTipBorderColor value="171, 212, 245, 255" />
|
||||
<ToolTipTextColor value="0, 0, 0, 255" />
|
||||
|
||||
<!-- NOTIFICATION POP-UPS -->
|
||||
<NotifyBoxColor value="70, 170, 255, 255" />
|
||||
<NotifyTextColor value="0, 0, 0, 255" />
|
||||
<NotifyCautionBoxColor value="254, 209, 118, 255" /> <!-- the background color of caution permissions prompts -->
|
||||
<NotifyCautionWarnColor value="0, 0, 0, 255" /> <!-- the foreground color of the special title text in caution permissions prompts -->
|
||||
<GroupNotifyBoxColor value="70, 170, 255, 255" />
|
||||
<GroupNotifyTextColor value="0, 30, 60, 255" />
|
||||
|
||||
<!-- CHAT AND IM HISTORY TEXTBOX COLORS -->
|
||||
<ChatHistoryBgColor value="0, 0, 0, 0" />
|
||||
<ChatHistoryTextColor value="255, 255, 255, 255" />
|
||||
<IMHistoryBgColor value="0, 30, 80, 200" />
|
||||
<IMHistoryTextColor value="255, 255, 255, 255" />
|
||||
|
||||
<!-- IN-WORLD SELECTION -->
|
||||
<SilhouetteParentColor value="255, 255, 0, 255" />
|
||||
<SilhouetteChildColor value="32, 106, 196, 255" />
|
||||
<HighlightParentColor value="171, 212, 245, 255" />
|
||||
<HighlightChildColor value="171, 212, 245, 255" />
|
||||
<HighlightInspectColor value="255, 0, 255, 255" />
|
||||
|
||||
<!-- EDIT MODE GRID -->
|
||||
<GridFocusPointColor value="255, 255, 255, 128" />
|
||||
<GridlineColor value="255, 255, 255, 255" />
|
||||
<GridlineBGColor value="235, 235, 255, 200" />
|
||||
<GridlineShadowColor value="0, 0, 0, 80" />
|
||||
|
||||
<!-- PROPERTY LINES -->
|
||||
<PropertyColorAvail value="0, 0, 0, 0" />
|
||||
<PropertyColorGroup value="0, 184, 184, 102" />
|
||||
<PropertyColorOther value="255, 0, 0, 102" />
|
||||
<PropertyColorSelf value="0, 255, 0, 102" />
|
||||
<PropertyColorForSale value="255, 128, 0, 102" />
|
||||
<PropertyColorAuction value="128, 0, 255, 102" /> <!-- Match the color on the world map -->
|
||||
|
||||
<!-- Icon Enable/Disable -->
|
||||
<IconEnabledColor value="255, 255, 255, 255"/>
|
||||
<IconDisabledColor value="147, 169, 213, 200"/>
|
||||
|
||||
<!-- MAP -->
|
||||
<MapAvatar value="0, 255, 0, 255" />
|
||||
<MapFriend value="255, 255, 0, 255" />
|
||||
|
||||
<!-- MINI-MAP -->
|
||||
<NetMapBackgroundColor value="0, 0, 0, 77" />
|
||||
<NetMapYouOwnAboveWater value="0, 255, 255, 255" />
|
||||
<NetMapYouOwnBelowWater value="0, 200, 200, 255" />
|
||||
<NetMapGroupOwnAboveWater value="255, 0, 255, 255" />
|
||||
<NetMapGroupOwnBelowWater value="200, 0, 200, 255" />
|
||||
<NetMapOtherOwnAboveWater value="60, 60, 60, 255" />
|
||||
<NetMapOtherOwnBelowWater value="30, 30, 30, 255" />
|
||||
<NetMapThisRegion value="255, 255, 255, 255" />
|
||||
<NetMapLiveRegion value="204, 204, 204, 255" />
|
||||
<NetMapDeadRegion value="255, 128, 128, 255" />
|
||||
<NetMapFrustum value="255, 255, 255, 20" />
|
||||
<NetMapFrustumRotating value="255, 255, 255, 51" />
|
||||
|
||||
<!-- HELP WINDOW -->
|
||||
<HelpBgColor value="200, 209, 204, 255" />
|
||||
<HelpFgColor value="0, 0, 0, 255" />
|
||||
<HelpScrollTrackColor value="183, 184, 188, 255" />
|
||||
<HelpScrollThumbColor value="80, 96, 124, 255" />
|
||||
<HelpScrollHighlightColor value="115, 132, 155, 255" />
|
||||
<HelpScrollShadowColor value="0, 0, 0, 255" />
|
||||
|
||||
<!-- MISC -->
|
||||
<AvatarNameColor value="251, 175, 93, 255" /> <!-- Text color of avatar nametags -->
|
||||
<FocusColor value="239, 156, 0, 255" /> <!-- Color of the glow around UI controls with keyboard focus -->
|
||||
<FloaterButtonImageColor value="239, 156, 0, 255" /> <!-- The floater buttons (like the close box) are white images that receive this color. -->
|
||||
<ButtonCautionImageColor value="255, 255, 255, 255" /> <!-- Match the caution dialog buttons to the default -->
|
||||
<HealthTextColor value="255, 255, 255, 255" />
|
||||
<MapAutopilotColor value="255, 128, 0, 255" />
|
||||
<ContextSilhouetteColor value="239, 156, 0, 255" /> <!-- For "context" highlighting, i.e. pie menu -->
|
||||
<ScriptBgReadOnlyColor value="100, 100, 100, 255" />
|
||||
<ParcelTextColor value="144, 165, 208, 255" /> <!-- Parcel name on menu bar, normal state -->
|
||||
<ParcelHoverColor value="255, 255, 255, 255" /> <!-- Parcel name on menu bar, hover state -->
|
||||
<TimeTextColor value="255, 255, 255, 255" /> <!-- SL Time on menu bar -->
|
||||
<BalanceTextColor value="0, 255, 0, 255" /> <!-- Linden dollar balance on menu bar -->
|
||||
<HealthTextColor value="255, 255, 255, 255" /> <!-- Damage meter text on menu bar -->
|
||||
<GroupOverTierColor value="110, 15, 15, 255" /> <!-- Warning text in Group Info window -->
|
||||
<FilterBackgroundColor value="0, 0, 20, 255" /> <!-- Matching region of Inventory search text -->
|
||||
<FilterTextColor value="255, 200, 70, 255" />
|
||||
<InventoryItemSuffixColor value="191, 216, 216, 255" /> <!-- "worn", "no modify", etc-->
|
||||
<InventorySearchStatusColor value="255, 255, 255, 255" />
|
||||
<ConsoleBackground value="0, 0, 0, 255" />
|
||||
<FolderViewLoadingMessageTextColor value="240, 165, 90, 255"/> <!-- "loading..." in the inv -->
|
||||
<InventoryBackgroundColor value="62, 62, 62, 80"/>
|
||||
|
||||
<!-- Alert box colors -->
|
||||
<AlertBoxColor value="62, 62, 62, 255" /> <!-- Warnings floaters, like when returning objects -->
|
||||
<AlertTextColor value="147, 169, 213, 255" />
|
||||
<AlertCautionBoxColor value="254, 209, 118, 255" /> <!-- Background color of caution alerts -->
|
||||
<AlertCautionTextColor value="0, 0, 0, 255" /> <!-- Foreground color of the special title text in caution alerts -->
|
||||
|
||||
<!-- Multi sliders, as in the sky animation setting -->
|
||||
<MultiSliderDisabledThumbColor value="0, 0, 0, 255"/>
|
||||
<MultiSliderThumbCenterColor value="183, 184, 188, 255"/>
|
||||
<MultiSliderThumbOutlineColor value="0, 0, 0, 255"/>
|
||||
<MultiSliderTrackColor value="30, 30, 30, 255"/>
|
||||
<MultiSliderThumbCenterSelectedColor value="255, 50, 50, 255"/>
|
||||
<MultiSliderTriangleColor value="255, 255, 50, 255"/>
|
||||
|
||||
</settings>
|
||||
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/btn_chatbar.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/button_anim_pause.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/button_anim_play.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/button_anim_stop.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_rotate_in.tga
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_rotate_out.tga
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_tracking_in.tga
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_tracking_out.tga
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_zoom_minus_in.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_zoom_out.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/cam_zoom_plus_in.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/eye_button_active.tga
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 812 B |
BIN
indra/newview/skins/Pony-Aquablue/textures/ff_edit_mine.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/ff_edit_theirs.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/ff_visible_map.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/ff_visible_online.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/flyout_btn_left.tga
Normal file
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/flyout_btn_right.tga
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_label_media.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_label_music.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_label_web.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_media-pause.tga
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_media-play.tga
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_media.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_media_movie.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_media_web.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_music-pause.tga
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_music-play.tga
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_music.tga
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
indra/newview/skins/Pony-Aquablue/textures/icn_pause.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
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indra/newview/skins/Pony-Aquablue/textures/icn_play.tga
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After Width: | Height: | Size: 1.0 KiB |
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indra/newview/skins/Pony-Aquablue/textures/icn_scrollbar_bg.tga
Normal file
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 2.0 KiB |
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indra/newview/skins/Pony-Aquablue/textures/icn_speaker_dark.tga
Normal file
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After Width: | Height: | Size: 2.0 KiB |
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indra/newview/skins/Pony-Aquablue/textures/icn_stop.tga
Normal file
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 2.2 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |