Fixes for Idle system. Should be good now.
Jerked-off-by: CharleyLevenque <charley.levenque@gmail.com>
This commit is contained in:
@@ -2405,20 +2405,17 @@ void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
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msg->getUUID("ChatData", "SourceID", from_id);
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chat.mFromID = from_id;
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// <edit>
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// this chatter assignment is moved from below
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chatter = gObjectList.findObject(from_id);
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/*
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if(chatter)
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{
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if(chatter->isAvatar())
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{
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((LLVOAvatar*)chatter)->resetIdleTime();
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((LLVOAvatar*)chatter)->mIdleTimer.reset();
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}
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}
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*/
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// </edit>
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// Object owner for objects
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msg->getUUID("ChatData", "OwnerID", owner_id);
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msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp);
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@@ -5827,39 +5827,39 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
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gAgent.setAFK();
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}
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if( id == ANIM_AGENT_BUSY ||
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id == ANIM_AGENT_CROUCH ||
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id == ANIM_AGENT_CROUCHWALK ||
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id == ANIM_AGENT_FEMALE_WALK ||
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id == ANIM_AGENT_FLY ||
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id == ANIM_AGENT_FLYSLOW ||
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id == ANIM_AGENT_HOVER ||
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id == ANIM_AGENT_HOVER_DOWN ||
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id == ANIM_AGENT_HOVER_UP ||
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id == ANIM_AGENT_JUMP ||
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id == ANIM_AGENT_LAND ||
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id == ANIM_AGENT_PRE_JUMP ||
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id == ANIM_AGENT_RUN ||
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id == ANIM_AGENT_SHOUT ||
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id == ANIM_AGENT_SIT ||
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id == ANIM_AGENT_SIT_FEMALE ||
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id == ANIM_AGENT_SIT_GENERIC ||
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id == ANIM_AGENT_SIT_GROUND ||
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id == ANIM_AGENT_SIT_GROUND_CONSTRAINED ||
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id == ANIM_AGENT_SNAPSHOT ||
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id == ANIM_AGENT_STAND ||
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id == ANIM_AGENT_TURNLEFT ||
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id == ANIM_AGENT_TURNRIGHT ||
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id == ANIM_AGENT_TYPE ||
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id == ANIM_AGENT_WALK ||
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id == ANIM_AGENT_WHISPER ||
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id == ANIM_AGENT_WHISPER
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)
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mIdleTimer.reset();
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return LLCharacter::startMotion(id, time_offset);
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}
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//-----------------------------------------------------------------------------
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// stopMotion()
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//-----------------------------------------------------------------------------
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@@ -5889,6 +5889,10 @@ BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
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{
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LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate);
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}
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if(id == ANIM_AGENT_AWAY ||
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id == ANIM_AGENT_BUSY)
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mIdleTimer.reset();
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return LLCharacter::stopMotion(id, stop_immediate);
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}
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