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SingularityViewer/indra/newview/llinventorypanel.cpp

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C++

/**
* @file llinventoryview.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorypanel.h"
#include <utility> // for std::pair<>
#include "llagent.h"
#include "llagentwearables.h"
#include "lluictrlfactory.h"
#include "llfloatercustomize.h"
#include "llfolderview.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
#include "llscrollcontainer.h"
#include "llviewerassettype.h"
#include "llsdserialize.h"
// [RLVa:KB]
#include "rlvhandler.h"
// [/RLVa:KB]
static LLRegisterWidget<LLInventoryPanel> r("inventory_panel");
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryPanelObserver
//
// Bridge to support knowing when the inventory has changed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryPanelObserver : public LLInventoryObserver
{
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
virtual void changed(U32 mask)
{
mIP->modelChanged(mask);
}
protected:
LLInventoryPanel* mIP;
};
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::WORNITEMS_SORT_ORDER = std::string("WornItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
LLInventoryPanel::LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view) :
LLPanel(name, rect, TRUE),
mInventory(inventory),
mInventoryObserver(NULL),
mFolderRoot(NULL),
mScroller(NULL),
mAllowMultiSelect(allow_multi_select),
mSortOrderSetting(sort_order_setting)
{
setBackgroundColor(gColors.getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
BOOL LLInventoryPanel::postBuild()
{
init_inventory_panel_actions(this);
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
mFolderRoot = new LLFolderView(getName(), NULL, folder_rect, LLUUID::null, this);
mFolderRoot->setAllowMultiSelect(mAllowMultiSelect);
// scroller
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
mScroller = new LLScrollableContainerView(std::string("Inventory Scroller"),
scroller_view_rect,
mFolderRoot);
mScroller->setFollowsAll();
mScroller->setReserveScrollCorner(TRUE);
addChild(mScroller);
mFolderRoot->setScrollContainer(mScroller);
// set up the callbacks from the inventory we're viewing, and then
// build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD);
// bit of a hack to make sure the inventory is open.
mFolderRoot->openFolder(std::string("My Inventory"));
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolderRoot->setSortOrder(mFolderRoot->getFilter()->getSortOrder());
return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
{
if (mFolderRoot)
{
U32 sort_order = mFolderRoot->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
}
// LLView destructor will take care of the sub-views.
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mScroller = NULL;
}
// virtual
LLXMLNodePtr LLInventoryPanel::getXML(bool save_children) const
{
LLXMLNodePtr node = LLPanel::getXML(false); // Do not print out children
node->setName(LL_INVENTORY_PANEL_TAG);
node->createChild("allow_multi_select", TRUE)->setBoolValue(mFolderRoot->getAllowMultiSelect());
return node;
}
LLView* LLInventoryPanel::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
LLInventoryPanel* panel;
std::string name("inventory_panel");
node->getAttributeString("name", name);
BOOL allow_multi_select = TRUE;
node->getAttributeBOOL("allow_multi_select", allow_multi_select);
LLRect rect;
createRect(node, rect, parent, LLRect());
std::string sort_order(INHERIT_SORT_ORDER);
node->getAttributeString("sort_order", sort_order);
panel = new LLInventoryPanel(name, sort_order,
rect, &gInventory,
allow_multi_select, parent);
panel->initFromXML(node, parent);
panel->postBuild();
return panel;
}
void LLInventoryPanel::draw()
{
// select the desired item (in case it wasn't loaded when the selection was requested)
if (mSelectThisID.notNull())
{
setSelection(mSelectThisID, false);
}
LLPanel::draw();
}
LLInventoryFilter* LLInventoryPanel::getFilter()
{
if (mFolderRoot)
{
return mFolderRoot->getFilter();
}
return NULL;
}
const LLInventoryFilter* LLInventoryPanel::getFilter() const
{
if (mFolderRoot)
{
return mFolderRoot->getFilter();
}
return NULL;
}
void LLInventoryPanel::setFilterTypes(U32 filter_types)
{
getFilter()->setFilterTypes(filter_types);
}
U32 LLInventoryPanel::getFilterTypes() const
{
return mFolderRoot->getFilterTypes();
}
U32 LLInventoryPanel::getFilterPermMask() const
{
return mFolderRoot->getFilterPermissions();
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterWorn(bool worn)
{
getFilter()->setFilterWorn(worn);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
getFilter()->setFilterSubString(string);
}
const std::string LLInventoryPanel::getFilterSubString()
{
return mFolderRoot->getFilterSubString();
}
void LLInventoryPanel::setSortOrder(U32 order)
{
getFilter()->setSortOrder(order);
if (getFilter()->isModified())
{
mFolderRoot->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolderRoot->scrollToShowSelection();
}
}
U32 LLInventoryPanel::getSortOrder() const
{
return mFolderRoot->getSortOrder();
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return getFilter()->getShowFolderState();
}
void LLInventoryPanel::modelChanged(U32 mask)
{
static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
LLFastTimer t2(FTM_REFRESH);
bool handled = false;
//if (!mViewsInitialized) return;
const LLInventoryModel* model = getModel();
if (!model) return;
const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
if (changed_items.empty()) return;
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
const LLUUID& item_id = (*items_iter);
const LLInventoryObject* model_item = model->getObject(item_id);
LLFolderViewItem* view_item = mFolderRoot->getItemByID(item_id);
// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
// to folder is the fast way to get a folder without searching through folders tree.
//LLFolderViewFolder* view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
//////////////////////////////
// LABEL Operation
// Empty out the display name for relabel.
if (mask & LLInventoryObserver::LABEL)
{
handled = true;
if (view_item)
{
// Request refresh on this item (also flags for filtering)
LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
view_item->refresh();
}
}
}
//////////////////////////////
// REBUILD Operation
// Destroy and regenerate the UI.
/*if (mask & LLInventoryObserver::REBUILD)
{
handled = true;
if (model_item && view_item)
{
view_item->destroyView();
}
view_item = buildNewViews(item_id);
view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
}*/
//////////////////////////////
// INTERNAL Operation
// This could be anything. For now, just refresh the item.
if (mask & LLInventoryObserver::INTERNAL)
{
if (view_item)
{
view_item->refresh();
}
}
//////////////////////////////
// SORT Operation
// Sort the folder.
/*if (mask & LLInventoryObserver::SORT)
{
if (view_folder)
{
view_folder->requestSort();
}
}*/
// We don't typically care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
handled = true;
//////////////////////////////
// ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(item_id);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolderRoot->getRoot()->needsAutoRename())
{
setSelection(item_id, FALSE);
}
}
//////////////////////////////
// STRUCTURE Operation
// This item already exists in both memory and UI. It was probably reparented.
else if (model_item && view_item)
{
// Don't process the item if it is the root
if (view_item->getRoot() != view_item)
{
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolderRoot->getItemByID(model_item->getParentUUID());
// Item has been moved.
if (view_item->getParentFolder() != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolderRoot);
}
else
{
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
}
}
}
//////////////////////////////
// REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
else if (!model_item && view_item)
{
// Remove the item's UI.
view_item->destroyView();
}
}
}
}
LLFolderView* LLInventoryPanel::getRootFolder()
{
return mFolderRoot;
}
const LLUUID& LLInventoryPanel::getRootFolderID() const
{
return mFolderRoot->getListener()->getUUID();
}
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id, U32 mask)
{
// Destroy the old view for this ID so we can rebuild it.
LLFolderViewItem* old_view = mFolderRoot->getItemByID(id);
if (old_view && id.notNull())
{
old_view->destroyView();
}
buildNewViews(id);
}
LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge)
{
return new LLFolderViewFolder(
bridge->getDisplayName(),
bridge->getIcon(),
mFolderRoot,
bridge);
}
LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge)
{
return new LLFolderViewItem(
bridge->getDisplayName(),
bridge->getIcon(),
bridge->getCreationDate(),
mFolderRoot,
bridge);
}
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject* const objectp = gInventory.getObject(id);
LLFolderViewItem* itemp = NULL;
if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolderRoot->getItemByID(parent_id);
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
}
else if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)) // build new view for category
{
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot->getSortOrder());
}
itemp = folderp;
}
}
else // build new view for item
{
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(
item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
if (parent_folder)
{
itemp->addToFolder(parent_folder, mFolderRoot);
}
else
{
llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
delete itemp;
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
}
}
mInventory->unlockDirectDescendentArrays(id);
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgentWearables.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolderRoot->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
void LLInventoryPanel::unSelectAll()
{
mFolderRoot->setSelection(NULL, FALSE, FALSE);
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
if (handled)
{
mFolderRoot->setDragAndDropThisFrame();
}
return handled;
}
void LLInventoryPanel::openAllFolders()
{
mFolderRoot->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot->arrangeAll();
}
void LLInventoryPanel::closeAllFolders()
{
mFolderRoot->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
{
LLUUID category_id = mInventory->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(type));
LLOpenFolderByID opener(category_id);
mFolderRoot->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
LLFolderViewItem* itemp = mFolderRoot->getItemByID(obj_id);
if(itemp && itemp->getListener())
{
itemp->getListener()->arrangeAndSet(itemp, TRUE, take_keyboard_focus);
mSelectThisID.setNull();
return;
}
else
{
// save the desired item to be selected later (if/when ready)
mSelectThisID = obj_id;
}
}
void LLInventoryPanel::setSelectCallback(LLFolderView::SelectCallback callback, void* user_data)
{
if (mFolderRoot)
{
mFolderRoot->setSelectCallback(callback, user_data);
}
}
void LLInventoryPanel::clearSelection()
{
mFolderRoot->clearSelection();
mSelectThisID.setNull();
}
void LLInventoryPanel::createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm)
{
std::string desc;
LLViewerAssetType::generateDescriptionFor(asset_type, desc);
next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER;
if (inv_type == LLInventoryType::IT_GESTURE)
{
LLPointer<LLInventoryCallback> cb = new CreateGestureCallback();
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
}
BOOL LLInventoryPanel::getSinceLogoff()
{
return getFilter()->isSinceLogoff();
}
// DEBUG ONLY
// static
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolderRoot->dumpSelectionInformation();
}