From 95f56f040a6189afdf6fb42b6b75cc14a270cbae Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sat, 18 Jun 2016 15:35:11 -0500 Subject: [PATCH] Do not discard transparent specular-mapped fragments. --- .../newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 91e16af4b..69a2d7e1d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -537,10 +537,12 @@ void main() #endif #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #if (HAS_SPECULAR_MAP == false) if(diffcol.a < .01) { discard; } + #endif vec3 gamma_diff = diffcol.rgb; diffcol.rgb = srgb_to_linear(diffcol.rgb); #endif