In some cases, one may have modular outfits, added to each other; let it be so!

This commit is contained in:
Inusaito Sayori
2015-06-19 22:46:56 -04:00
parent 990b5f9bb4
commit 91029955f6

View File

@@ -3503,13 +3503,14 @@ void build_context_menu_folder_options(LLInventoryModel* model, const LLUUID& mU
// Only enable add/replace outfit for non-system folders.
if (!is_system_folder)
{
if (InventoryLinksEnabled() &&
if (InventoryLinksEnabled() /*&&
// Adding an outfit onto another (versus replacing) doesn't make sense.
type != LLFolderType::FT_OUTFIT)
// <singu/> Actually, it does make a bit of sense, in some cases.
type != LLFolderType::FT_OUTFIT*/)
{
mItems.push_back(std::string("Add To Outfit"));
}
else if(!InventoryLinksEnabled())
else //if(!InventoryLinksEnabled())
mItems.push_back(std::string("Wearable And Object Wear"));
mItems.push_back(std::string("Replace Outfit"));