From 91029955f669f7591ef0575b419a45f2e68373ce Mon Sep 17 00:00:00 2001 From: Inusaito Sayori Date: Fri, 19 Jun 2015 22:46:56 -0400 Subject: [PATCH] In some cases, one may have modular outfits, added to each other; let it be so! --- indra/newview/llinventorybridge.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 57fe533a7..d377b28ce 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3503,13 +3503,14 @@ void build_context_menu_folder_options(LLInventoryModel* model, const LLUUID& mU // Only enable add/replace outfit for non-system folders. if (!is_system_folder) { - if (InventoryLinksEnabled() && + if (InventoryLinksEnabled() /*&& // Adding an outfit onto another (versus replacing) doesn't make sense. - type != LLFolderType::FT_OUTFIT) + // Actually, it does make a bit of sense, in some cases. + type != LLFolderType::FT_OUTFIT*/) { mItems.push_back(std::string("Add To Outfit")); } - else if(!InventoryLinksEnabled()) + else //if(!InventoryLinksEnabled()) mItems.push_back(std::string("Wearable And Object Wear")); mItems.push_back(std::string("Replace Outfit"));