Occluding voidwater again, as not doing such drastically lowers peak framerates. (100+ to ~50 on my hardware)

This commit is contained in:
Shyotl
2011-08-13 03:30:51 -05:00
parent 3213170d32
commit 88df625096

View File

@@ -288,7 +288,7 @@ U32 LLVOWater::getPartitionType() const
{
if (mIsEdgePatch)
{
return LLViewerRegion::PARTITION_VOIDWATER;
//return LLViewerRegion::PARTITION_VOIDWATER;
}
return LLViewerRegion::PARTITION_WATER;
@@ -309,7 +309,7 @@ LLWaterPartition::LLWaterPartition()
LLVoidWaterPartition::LLVoidWaterPartition()
{
mOcclusionEnabled = FALSE;
//mOcclusionEnabled = FALSE;
mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
}