featuretable fudgery
This commit is contained in:
@@ -1,4 +1,4 @@
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version 20
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version 32
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// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
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// Should be combined into one table
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@@ -23,9 +23,11 @@ version 20
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// NOTE: All settings are set to the MIN of applied values, including 'all'!
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//
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list all
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RenderAnisotropic 1 0
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 1
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxVisible 1 12
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RenderAvatarVP 1 1
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RenderCubeMap 1 1
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RenderFarClip 1 256
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@@ -34,12 +36,13 @@ RenderFogRatio 1 4.0
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RenderGamma 1 0
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RenderGlowResolutionPow 1 9
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RenderGround 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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@@ -51,14 +54,16 @@ WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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Disregard128DefaultDrawDistance 1 1
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Disregard96DefaultDrawDistance 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderTextureMemoryMultiple 1 1.0
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RenderUseFBO 1 1
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RenderFastAlpha 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderDeferred 1 1
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RenderDeferredGI 1 1
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RenderDeferredSSAO 1 1
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RenderShadowDetail 1 2
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RenderAvatarPhysicsLODFactor 1 1.0
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WatchdogDisabled 1 1
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ShyotlRenderUseStreamVBO 1 1
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RenderDeferredGI 1 0
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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//
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// Low Graphics Settings
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@@ -66,29 +71,32 @@ RenderAvatarPhysicsLODFactor 1 1.0
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list Low
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.25
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RenderAvatarLODFactor 1 0
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RenderAvatarPhysicsLODFactor 1 0
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RenderAvatarMaxVisible 1 3
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RenderAvatarVP 1 0
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RenderFarClip 1 64
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RenderFlexTimeFactor 1 0.1
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RenderFlexTimeFactor 1 0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderObjectBump 1 0
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RenderLocalLights 1 0
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 0
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RenderTerrainLODFactor 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.25
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
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VertexShaderEnable 1 0
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 0 0
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RenderFastAlpha 1 1
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RenderDeferred 0 0
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderDeferredGI 0 0
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RenderShadowDetail 0 0
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RenderAvatarPhysicsLODFactor 1 0.0
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RenderFastAlpha 1 1
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RenderUseFBO 1 0
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//
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// Mid Graphics Settings
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@@ -97,28 +105,30 @@ list Mid
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.5
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RenderAvatarPhysicsLODFactor 1 0.5
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RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 0.5
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 1
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 1.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.5
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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//
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@@ -128,29 +138,30 @@ list High
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 .75
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RenderAvatarVP 1 1
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLocalLights 1 1
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 2
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.75
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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//
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// Ultra graphics (REALLY PURTY!)
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@@ -163,24 +174,25 @@ RenderAvatarVP 1 1
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 2.0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderUseFBO 1 1
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RenderFastAlpha 1 0
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RenderDeferred 1 1
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RenderDeferredGI 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 1
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//
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// Class Unknown Hardware (unknown)
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@@ -222,6 +234,8 @@ RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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//
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// No Vertex Shaders available
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@@ -233,6 +247,8 @@ RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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// "Default" setups for safe, low, medium, high
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//
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@@ -240,16 +256,18 @@ list safe
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RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarVP 0 0
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RenderLocalLights 1 0
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RenderObjectBump 0 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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RenderUseImpostors 0 0
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RenderVBOEnable 1 0
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RenderReflectionDetail 0 0
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WindLightUseAtmosShaders 0 0
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderUseFBO 0 0
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RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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//
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// CPU based feature masks
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@@ -271,10 +289,12 @@ RenderObjectBump 0 0
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list OpenGLPre15
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RenderVBOEnable 1 0
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list OpenGLPre30
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RenderDeferred 0 0
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list Intel
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RenderAnisotropic 1 0
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RenderVBOEnable 1 0
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RenderLocalLights 1 0
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RenderUseImpostors 0 0
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RenderDeferred 1 0
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list GeForce2
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@@ -291,30 +311,37 @@ UseOcclusion 0 0
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list Intel_830M
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_845G
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_855GM
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_865G
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_900
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_915GM
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_915G
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 0
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RenderUseImpostors 0 0
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list Intel_945GM
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RenderTerrainDetail 1 0
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@@ -449,6 +476,14 @@ list ATIOldDriver
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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// ATI cards generally perform better when not using VBOs for streaming data
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list ATI
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ShyotlRenderUseStreamVBO 1 0
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// Disable vertex buffer objects by default for ATI cards with little video memory
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list ATIVramLT256
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RenderVBOEnable 1 0
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/// Tweaked NVIDIA
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@@ -1,4 +1,4 @@
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version 20
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version 27
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// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
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// Should be combined into one table
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@@ -26,6 +26,8 @@ list all
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 1
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxVisible 1 12
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RenderAvatarVP 1 1
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RenderCubeMap 1 1
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RenderFarClip 1 256
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@@ -40,6 +42,7 @@ RenderObjectBump 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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@@ -51,14 +54,14 @@ WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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Disregard128DefaultDrawDistance 1 1
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Disregard96DefaultDrawDistance 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderTextureMemoryMultiple 1 1.0
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RenderUseFBO 1 1
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RenderFastAlpha 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderDeferred 1 1
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RenderDeferredGI 1 1
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RenderDeferredSSAO 1 1
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RenderShadowDetail 1 2
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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//
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// Low Graphics Settings
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@@ -66,10 +69,12 @@ RenderAvatarPhysicsLODFactor 1 1.0
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list Low
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.25
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RenderAvatarLODFactor 1 0
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RenderAvatarPhysicsLODFactor 1 0
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RenderAvatarMaxVisible 1 3
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RenderAvatarVP 1 0
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RenderFarClip 1 64
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RenderFlexTimeFactor 1 0.1
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RenderFlexTimeFactor 1 0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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@@ -77,18 +82,19 @@ RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 0
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RenderTerrainLODFactor 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.25
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
|
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VertexShaderEnable 1 0
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WindLightUseAtmosShaders 1 0
|
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WLSkyDetail 1 48
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RenderUseFBO 0 0
|
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RenderDeferred 1 0
|
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RenderDeferredSSAO 1 0
|
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RenderShadowDetail 1 0
|
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RenderDeferredGI 1 0
|
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RenderFastAlpha 1 1
|
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RenderDeferred 0 0
|
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RenderDeferredGI 0 0
|
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RenderShadowDetail 0 0
|
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RenderAvatarPhysicsLODFactor 1 0.0
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RenderUseFBO 1 0
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//
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// Mid Graphics Settings
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@@ -97,9 +103,10 @@ list Mid
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.5
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RenderAvatarPhysicsLODFactor 1 0.5
|
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RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 0.5
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RenderFlexTimeFactor 1 1.0
|
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 1
|
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RenderMaxPartCount 1 2048
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@@ -107,19 +114,19 @@ RenderObjectBump 1 1
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RenderReflectionDetail 1 0
|
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RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 1.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.5
|
||||
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
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//
|
||||
// High Graphics Settings (purty)
|
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@@ -128,6 +135,7 @@ list High
|
||||
RenderAnisotropic 1 1
|
||||
RenderAvatarCloth 1 0
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarPhysicsLODFactor 1 0.75
|
||||
RenderAvatarVP 1 1
|
||||
RenderFarClip 1 128
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
@@ -138,18 +146,19 @@ RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 2
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.75
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
|
||||
//
|
||||
@@ -159,6 +168,7 @@ list Ultra
|
||||
RenderAnisotropic 1 1
|
||||
RenderAvatarCloth 1 1
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
RenderAvatarVP 1 1
|
||||
RenderFarClip 1 256
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
@@ -169,18 +179,20 @@ RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 4
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 1.0
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 128
|
||||
RenderUseFBO 1 1
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 1
|
||||
|
||||
|
||||
|
||||
//
|
||||
@@ -223,6 +235,8 @@ RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
|
||||
//
|
||||
// No Vertex Shaders available
|
||||
@@ -234,6 +248,8 @@ RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
|
||||
// "Default" setups for safe, low, medium, high
|
||||
//
|
||||
@@ -249,9 +265,13 @@ RenderUseImpostors 0 0
|
||||
RenderVBOEnable 1 0
|
||||
RenderReflectionDetail 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
RenderShadowDetail 0 0
|
||||
RenderDeferredGI 0 0
|
||||
RenderFastAlpha 0 0
|
||||
RenderUseFBO 0 0
|
||||
|
||||
//
|
||||
// CPU based feature masks
|
||||
@@ -494,17 +514,47 @@ list NVIDIA_GeForce_Go_6
|
||||
RenderVBOEnable 1 0
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
|
||||
list NVIDIA_GeForce_7000
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7100
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7200
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7300
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7400
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7500
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7600
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7700
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7800
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_7900
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
|
||||
list NVIDIA_GeForce_Go_7200
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7300
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7300_LE
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7400
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7600
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7700
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7800
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
list NVIDIA_GeForce_Go_7900
|
||||
RenderShaderLightingMaxLevel 1 2
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
version 20
|
||||
version 30
|
||||
|
||||
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
|
||||
// Should be combined into one table
|
||||
@@ -25,8 +25,10 @@ version 20
|
||||
list all
|
||||
RenderAnisotropic 1 0
|
||||
RenderAvatarCloth 1 1
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarVP 1 1
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
RenderAvatarMaxVisible 1 12
|
||||
RenderAvatarVP 1 1
|
||||
RenderCubeMap 1 1
|
||||
RenderFarClip 1 256
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
@@ -39,10 +41,11 @@ RenderMaxPartCount 1 8192
|
||||
RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 4
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 1.0
|
||||
RenderUseImpostors 1 1
|
||||
RenderVBOEnable 1 1
|
||||
RenderVBOEnable 1 0
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
UseStartScreen 1 1
|
||||
UseOcclusion 1 1
|
||||
@@ -51,14 +54,19 @@ WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 128
|
||||
Disregard128DefaultDrawDistance 1 1
|
||||
Disregard96DefaultDrawDistance 1 1
|
||||
RenderTextureMemoryMultiple 1 0.5
|
||||
RenderShaderLightingMaxLevel 1 3
|
||||
RenderTextureMemoryMultiple 1 1.0
|
||||
RenderUseFBO 1 1
|
||||
RenderFastAlpha 1 1
|
||||
|
||||
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredGI 1 1
|
||||
|
||||
RenderShadowDetail 1 2
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
WatchdogDisabled 1 1
|
||||
ShyotlRenderUseStreamVBO 1 0
|
||||
RenderDeferredGI 1 1
|
||||
RenderFastAlpha 1 1
|
||||
RenderUseFBO 1 1
|
||||
|
||||
|
||||
//
|
||||
// Low Graphics Settings
|
||||
@@ -66,10 +74,12 @@ RenderAvatarPhysicsLODFactor 1 1.0
|
||||
list Low
|
||||
RenderAnisotropic 1 0
|
||||
RenderAvatarCloth 1 0
|
||||
RenderAvatarLODFactor 1 0.25
|
||||
RenderAvatarLODFactor 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0
|
||||
RenderAvatarMaxVisible 1 3
|
||||
RenderAvatarVP 1 0
|
||||
RenderFarClip 1 64
|
||||
RenderFlexTimeFactor 1 0.1
|
||||
RenderFlexTimeFactor 1 0
|
||||
RenderGlowResolutionPow 1 8
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 1024
|
||||
@@ -77,18 +87,19 @@ RenderObjectBump 1 0
|
||||
RenderReflectionDetail 1 0
|
||||
RenderTerrainDetail 1 0
|
||||
RenderTerrainLODFactor 1 1
|
||||
RenderTransparentWater 1 0
|
||||
RenderTreeLODFactor 1 0.25
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 0.5
|
||||
VertexShaderEnable 1 0
|
||||
WindLightUseAtmosShaders 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 0 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 1
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredGI 0 0
|
||||
RenderShadowDetail 0 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.0
|
||||
|
||||
//
|
||||
// Mid Graphics Settings
|
||||
@@ -97,6 +108,7 @@ list Mid
|
||||
RenderAnisotropic 1 0
|
||||
RenderAvatarCloth 1 0
|
||||
RenderAvatarLODFactor 1 0.5
|
||||
RenderAvatarPhysicsLODFactor 1 0.5
|
||||
RenderAvatarVP 1 1
|
||||
RenderFarClip 1 96
|
||||
RenderFlexTimeFactor 1 0.5
|
||||
@@ -107,18 +119,19 @@ RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 0
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 1.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.5
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
|
||||
//
|
||||
@@ -128,6 +141,7 @@ list High
|
||||
RenderAnisotropic 1 1
|
||||
RenderAvatarCloth 1 0
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarPhysicsLODFactor 1 0.75
|
||||
RenderAvatarVP 1 1
|
||||
RenderFarClip 1 128
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
@@ -138,18 +152,19 @@ RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 2
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 48
|
||||
RenderUseFBO 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0.75
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
|
||||
//
|
||||
@@ -159,6 +174,7 @@ list Ultra
|
||||
RenderAnisotropic 1 1
|
||||
RenderAvatarCloth 1 1
|
||||
RenderAvatarLODFactor 1 1.0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
RenderAvatarVP 1 1
|
||||
RenderFarClip 1 256
|
||||
RenderFlexTimeFactor 1 1.0
|
||||
@@ -169,18 +185,19 @@ RenderObjectBump 1 1
|
||||
RenderReflectionDetail 1 4
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTransparentWater 1 1
|
||||
RenderTreeLODFactor 1 1.0
|
||||
RenderUseImpostors 1 1
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
VertexShaderEnable 1 1
|
||||
WindLightUseAtmosShaders 1 1
|
||||
WLSkyDetail 1 128
|
||||
RenderUseFBO 1 1
|
||||
RenderFastAlpha 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredGI 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderShadowDetail 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 1.0
|
||||
RenderDeferredGI 1 0
|
||||
RenderFastAlpha 1 0
|
||||
RenderUseFBO 1 1
|
||||
|
||||
//
|
||||
// Class Unknown Hardware (unknown)
|
||||
@@ -222,6 +239,8 @@ RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
|
||||
//
|
||||
// No Vertex Shaders available
|
||||
@@ -233,7 +252,10 @@ RenderReflectionDetail 0 0
|
||||
VertexShaderEnable 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
|
||||
//
|
||||
// "Default" setups for safe, low, medium, high
|
||||
//
|
||||
list safe
|
||||
@@ -248,8 +270,10 @@ RenderUseImpostors 0 0
|
||||
RenderVBOEnable 1 0
|
||||
RenderReflectionDetail 0 0
|
||||
WindLightUseAtmosShaders 0 0
|
||||
RenderUseFBO 1 0
|
||||
RenderDeferred 1 0
|
||||
RenderDeferred 0 0
|
||||
RenderDeferredSSAO 0 0
|
||||
RenderShadowDetail 0 0
|
||||
RenderUseFBO 0 0
|
||||
|
||||
//
|
||||
// CPU based feature masks
|
||||
@@ -271,10 +295,15 @@ RenderObjectBump 0 0
|
||||
list OpenGLPre15
|
||||
RenderVBOEnable 1 0
|
||||
|
||||
list TexUnit8orLess
|
||||
RenderDeferredSSAO 0 0
|
||||
|
||||
list ATI
|
||||
RenderDeferredSSAO 1 0
|
||||
|
||||
list Intel
|
||||
RenderAnisotropic 1 0
|
||||
RenderLocalLights 1 0
|
||||
RenderDeferred 1 0
|
||||
|
||||
list GeForce2
|
||||
RenderAnisotropic 1 0
|
||||
@@ -407,23 +436,23 @@ Disregard128DefaultDrawDistance 1 0
|
||||
// invisible avatars on HD 2600... so I masked
|
||||
// out other possible bad ones till it's fixed
|
||||
|
||||
list ATI_Radeon_HD_2300
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
list ATI_Radeon_HD_2400
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
Disregard128DefaultDrawDistance 1 0
|
||||
list ATI_Radeon_HD_2600
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
list ATI_Radeon_HD_2900
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
list ATI_Radeon_HD_3800
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarCloth 0 0
|
||||
//list ATI_Radeon_HD_2300
|
||||
//RenderAvatarVP 0 0
|
||||
//RenderAvatarCloth 0 0
|
||||
//Disregard128DefaultDrawDistance 1 0
|
||||
//list ATI_Radeon_HD_2400
|
||||
//RenderAvatarVP 0 0
|
||||
//RenderAvatarCloth 0 0
|
||||
//Disregard128DefaultDrawDistance 1 0
|
||||
//list ATI_Radeon_HD_2600
|
||||
//RenderAvatarVP 0 0
|
||||
//RenderAvatarCloth 0 0
|
||||
//list ATI_Radeon_HD_2900
|
||||
//RenderAvatarVP 0 0
|
||||
//RenderAvatarCloth 0 0
|
||||
//list ATI_Radeon_HD_3800
|
||||
//RenderAvatarVP 0 0
|
||||
//RenderAvatarCloth 0 0
|
||||
|
||||
/// Tweaked NVIDIA
|
||||
|
||||
|
||||
@@ -37,6 +37,9 @@ VertexShaderEnable 1 1
|
||||
RenderTextureMemoryMultiple 1 1.0
|
||||
UseOcclusion 1 1
|
||||
RenderCubeMap 1 1
|
||||
WatchdogDisabled 1 1
|
||||
RenderUseFBO 1 1
|
||||
|
||||
|
||||
//
|
||||
// Class 0 Hardware (Unknown or just old)
|
||||
@@ -50,6 +53,7 @@ RenderAvatarMode 1 0
|
||||
RenderLighting 1 0
|
||||
RenderObjectBump 1 0
|
||||
RenderRippleWater 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
//
|
||||
// Class 1 Hardware
|
||||
@@ -63,6 +67,7 @@ RenderAvatarMode 1 0
|
||||
RenderLighting 1 0
|
||||
RenderObjectBump 1 0
|
||||
RenderRippleWater 1 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
//
|
||||
// Class 2 Hardware (make it purty)
|
||||
@@ -74,6 +79,7 @@ RenderAvatarMode 1 1
|
||||
RenderLighting 1 1
|
||||
RenderObjectBump 1 1
|
||||
RenderRippleWater 1 1
|
||||
RenderUseFBO 1 1
|
||||
|
||||
//
|
||||
// Class 3 Hardware (make it purty)
|
||||
@@ -85,6 +91,7 @@ RenderAvatarMode 1 1
|
||||
RenderLighting 1 1
|
||||
RenderObjectBump 1 1
|
||||
RenderRippleWater 1 1
|
||||
RenderUseFBO 1 1
|
||||
|
||||
//
|
||||
// No Pixel Shaders available
|
||||
@@ -112,11 +119,13 @@ RenderParticleCount 1 1024
|
||||
RenderTerrainDetail 1 0
|
||||
RenderCubeMap 0 0
|
||||
UseOcclusion 0 0
|
||||
RenderUseFBO 1 0
|
||||
|
||||
|
||||
list low
|
||||
RenderVBO 1 0
|
||||
RenderAniso 1 0
|
||||
RenderAvatarMaxVisible 1 3
|
||||
RenderLighting 1 0
|
||||
|
||||
list medium
|
||||
|
||||
Reference in New Issue
Block a user