featuretable fudgery

This commit is contained in:
Shyotl
2011-08-12 19:20:22 -05:00
parent f551294e66
commit 3213170d32
4 changed files with 239 additions and 116 deletions

View File

@@ -1,4 +1,4 @@
version 20
version 32
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
@@ -23,9 +23,11 @@ version 20
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 0
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 256
@@ -34,12 +36,13 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -51,14 +54,16 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderShaderLightingMaxLevel 1 3
RenderTextureMemoryMultiple 1 1.0
RenderUseFBO 1 1
RenderFastAlpha 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredGI 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderAvatarPhysicsLODFactor 1 1.0
WatchdogDisabled 1 1
ShyotlRenderUseStreamVBO 1 1
RenderDeferredGI 1 0
RenderFastAlpha 1 1
RenderUseFBO 1 1
//
// Low Graphics Settings
@@ -66,29 +71,32 @@ RenderAvatarPhysicsLODFactor 1 1.0
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.25
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.1
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderObjectBump 1 0
RenderLocalLights 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 0 0
RenderFastAlpha 1 1
RenderDeferred 0 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderDeferredGI 0 0
RenderShadowDetail 0 0
RenderAvatarPhysicsLODFactor 1 0.0
RenderFastAlpha 1 1
RenderUseFBO 1 0
//
// Mid Graphics Settings
@@ -97,28 +105,30 @@ list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 0.5
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.5
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
@@ -128,29 +138,30 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 .75
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.75
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
// Ultra graphics (REALLY PURTY!)
@@ -163,24 +174,25 @@ RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseFBO 1 1
RenderFastAlpha 1 0
RenderDeferred 1 1
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 1.0
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 1
//
// Class Unknown Hardware (unknown)
@@ -222,6 +234,8 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
@@ -233,6 +247,8 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
// "Default" setups for safe, low, medium, high
//
@@ -240,16 +256,18 @@ list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
RenderLocalLights 1 0
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderUseFBO 1 0
RenderDeferred 1 0
RenderUseFBO 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// CPU based feature masks
@@ -271,10 +289,12 @@ RenderObjectBump 0 0
list OpenGLPre15
RenderVBOEnable 1 0
list OpenGLPre30
RenderDeferred 0 0
list Intel
RenderAnisotropic 1 0
RenderVBOEnable 1 0
RenderLocalLights 1 0
RenderUseImpostors 0 0
RenderDeferred 1 0
list GeForce2
@@ -291,30 +311,37 @@ UseOcclusion 0 0
list Intel_830M
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_845G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_855GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_865G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_900
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_915GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_915G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderUseImpostors 0 0
list Intel_945GM
RenderTerrainDetail 1 0
@@ -449,6 +476,14 @@ list ATIOldDriver
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
// ATI cards generally perform better when not using VBOs for streaming data
list ATI
ShyotlRenderUseStreamVBO 1 0
// Disable vertex buffer objects by default for ATI cards with little video memory
list ATIVramLT256
RenderVBOEnable 1 0
/// Tweaked NVIDIA

View File

@@ -1,4 +1,4 @@
version 20
version 27
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
@@ -26,6 +26,8 @@ list all
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 256
@@ -40,6 +42,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -51,14 +54,14 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderShaderLightingMaxLevel 1 3
RenderTextureMemoryMultiple 1 1.0
RenderUseFBO 1 1
RenderFastAlpha 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredGI 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderAvatarPhysicsLODFactor 1 1.0
RenderDeferredGI 1 0
RenderFastAlpha 1 1
RenderUseFBO 1 1
//
// Low Graphics Settings
@@ -66,10 +69,12 @@ RenderAvatarPhysicsLODFactor 1 1.0
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.25
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.1
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
@@ -77,18 +82,19 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 0 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderDeferredGI 1 0
RenderFastAlpha 1 1
RenderDeferred 0 0
RenderDeferredGI 0 0
RenderShadowDetail 0 0
RenderAvatarPhysicsLODFactor 1 0.0
RenderUseFBO 1 0
//
// Mid Graphics Settings
@@ -97,9 +103,10 @@ list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 0.5
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
@@ -107,19 +114,19 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.5
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
// High Graphics Settings (purty)
@@ -128,6 +135,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@@ -138,18 +146,19 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.75
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
@@ -159,6 +168,7 @@ list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@@ -169,18 +179,20 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseFBO 1 1
RenderFastAlpha 1 0
RenderDeferred 1 1
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 1.0
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 1
//
@@ -223,6 +235,8 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
@@ -234,6 +248,8 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
// "Default" setups for safe, low, medium, high
//
@@ -249,9 +265,13 @@ RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderUseFBO 1 0
RenderDeferred 1 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderShadowDetail 0 0
RenderDeferredGI 0 0
RenderFastAlpha 0 0
RenderUseFBO 0 0
//
// CPU based feature masks
@@ -494,17 +514,47 @@ list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7000
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7100
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7500
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7600
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7700
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7800
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7900
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7300_LE
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7600
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7700
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7800
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7900
RenderShaderLightingMaxLevel 1 2

View File

@@ -1,4 +1,4 @@
version 20
version 30
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
@@ -25,8 +25,10 @@ version 20
list all
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@@ -39,10 +41,11 @@ RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVBOEnable 1 0
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 1
@@ -51,14 +54,19 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
RenderShaderLightingMaxLevel 1 3
RenderTextureMemoryMultiple 1 1.0
RenderUseFBO 1 1
RenderFastAlpha 1 1
RenderDeferred 1 1
RenderDeferredGI 1 1
RenderShadowDetail 1 2
RenderAvatarPhysicsLODFactor 1 1.0
WatchdogDisabled 1 1
ShyotlRenderUseStreamVBO 1 0
RenderDeferredGI 1 1
RenderFastAlpha 1 1
RenderUseFBO 1 1
//
// Low Graphics Settings
@@ -66,10 +74,12 @@ RenderAvatarPhysicsLODFactor 1 1.0
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.25
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.1
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
@@ -77,18 +87,19 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 0 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderDeferredGI 1 0
RenderUseFBO 1 0
RenderFastAlpha 1 1
RenderDeferred 0 0
RenderDeferredGI 0 0
RenderShadowDetail 0 0
RenderAvatarPhysicsLODFactor 1 0.0
//
// Mid Graphics Settings
@@ -97,6 +108,7 @@ list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 0.5
@@ -107,18 +119,19 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.5
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
@@ -128,6 +141,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@@ -138,18 +152,19 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.75
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
//
@@ -159,6 +174,7 @@ list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@@ -169,18 +185,19 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseFBO 1 1
RenderFastAlpha 1 0
RenderDeferred 1 1
RenderDeferredGI 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 1.0
RenderDeferredGI 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 1
//
// Class Unknown Hardware (unknown)
@@ -222,6 +239,8 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
@@ -233,7 +252,10 @@ RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// "Default" setups for safe, low, medium, high
//
list safe
@@ -248,8 +270,10 @@ RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderUseFBO 1 0
RenderDeferred 1 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderUseFBO 0 0
//
// CPU based feature masks
@@ -271,10 +295,15 @@ RenderObjectBump 0 0
list OpenGLPre15
RenderVBOEnable 1 0
list TexUnit8orLess
RenderDeferredSSAO 0 0
list ATI
RenderDeferredSSAO 1 0
list Intel
RenderAnisotropic 1 0
RenderLocalLights 1 0
RenderDeferred 1 0
list GeForce2
RenderAnisotropic 1 0
@@ -407,23 +436,23 @@ Disregard128DefaultDrawDistance 1 0
// invisible avatars on HD 2600... so I masked
// out other possible bad ones till it's fixed
list ATI_Radeon_HD_2300
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2400
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2600
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_2900
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_3800
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
//list ATI_Radeon_HD_2300
//RenderAvatarVP 0 0
//RenderAvatarCloth 0 0
//Disregard128DefaultDrawDistance 1 0
//list ATI_Radeon_HD_2400
//RenderAvatarVP 0 0
//RenderAvatarCloth 0 0
//Disregard128DefaultDrawDistance 1 0
//list ATI_Radeon_HD_2600
//RenderAvatarVP 0 0
//RenderAvatarCloth 0 0
//list ATI_Radeon_HD_2900
//RenderAvatarVP 0 0
//RenderAvatarCloth 0 0
//list ATI_Radeon_HD_3800
//RenderAvatarVP 0 0
//RenderAvatarCloth 0 0
/// Tweaked NVIDIA

View File

@@ -37,6 +37,9 @@ VertexShaderEnable 1 1
RenderTextureMemoryMultiple 1 1.0
UseOcclusion 1 1
RenderCubeMap 1 1
WatchdogDisabled 1 1
RenderUseFBO 1 1
//
// Class 0 Hardware (Unknown or just old)
@@ -50,6 +53,7 @@ RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 1 Hardware
@@ -63,6 +67,7 @@ RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 2 Hardware (make it purty)
@@ -74,6 +79,7 @@ RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// Class 3 Hardware (make it purty)
@@ -85,6 +91,7 @@ RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// No Pixel Shaders available
@@ -112,11 +119,13 @@ RenderParticleCount 1 1024
RenderTerrainDetail 1 0
RenderCubeMap 0 0
UseOcclusion 0 0
RenderUseFBO 1 0
list low
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarMaxVisible 1 3
RenderLighting 1 0
list medium