Removed max node quick setting(set volatile in settings), put LOD(Obj. Detail) in its place.
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@@ -10933,7 +10933,7 @@
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<key>Comment</key>
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<string>Maximum size of a single node's vertex data (in KB).</string>
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<key>Persist</key>
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<integer>1</integer>
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<integer>0</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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@@ -5,7 +5,7 @@
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<slider bottom_delta="-20" control_name="ThrottleBandwidthKBPS" decimal_digits="0" height="20" increment="50" label="Bandwidth:" can_edit_text="true" label_width="53" max_val="5000" min_val="50" val_width="36" name="max_bandwidth" width="189" tool_tip="Set your Network bandwidth in kbps (kilobits per second)"/>
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<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="53" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
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<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="53" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
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<slider bottom_delta="-20" control_name="RenderMaxNodeSize" decimal_digits="0" height="20" increment="64" label="Max Node:" can_edit_text="true" label_width="53" max_val="16382" min_val="64" val_width="36" name="RenderMaxNodeSize" width="189" tool_tip="Maximum memory size limit for rendering NEW objects, in Kb. Anything over the limit will not be rendered. [Default 4096]"/>
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<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="53" max_val="2" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
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<text bottom_delta="-17" height="16" name="cmd_line_text_7">Windlight Sky Preset:</text>
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<combo_box name="WLSkyPresetsCombo" bottom_delta="-20" height="18" width="189" tool_tip="WindLight Presets for your Sky." />
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<text bottom_delta="-20" height="16" name="cmd_line_text_7">Windlight Water Preset:</text>
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