Further Culling and proper constraints of VolumeLOD for protection.

This commit is contained in:
Lirusaito
2012-01-30 12:27:55 -05:00
parent 379ecccec2
commit 5858f2822c

View File

@@ -69,14 +69,14 @@
<slider bottom="-135" control_name="RenderFarClip" decimal_digits="0" height="16" increment="8" initial_val="160" label="Draw Distance:" label_width="101" left="215" max_val="1024" min_val="64" name="DrawDistance" width="262"/>
<slider bottom_delta="-16" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="101" max_val="8192" min_val="0" name="MaxParticleCount" width="262"/>
<slider bottom_delta="-20" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
<text bottom_delta="-17" height="12" left="215" width="128" name="MeshDetailText">Mesh Detail:</text>
<slider bottom_delta="-18" control_name="RenderVolumeLODFactor" increment="0.125" initial_val="160" label=" Objects:" label_width="79" max_val="2" min_val="0" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" increment="0.1" initial_val="160" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" increment="0.125" initial_val="160" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderAvatarLODFactor" increment="0.125" initial_val="160" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderAvatarPhysicsLODFactor" increment="0.1" initial_val="160" label=" Avatar Physics:" label_width="79" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTerrainLODFactor" increment="0.125" initial_val="160" label=" Terrain:" label_width="79" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="WLSkyDetail" decimal_digits="0" increment="8" initial_val="160" label=" Sky:" label_width="79" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>
<text bottom_delta="-17" height="12" left="215" name="MeshDetailText">Mesh Detail:</text>
<slider bottom_delta="-18" control_name="RenderVolumeLODFactor" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" increment="0.125" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderAvatarLODFactor" increment="0.125" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderAvatarPhysicsLODFactor" increment="0.1" label=" Avatar Physics:" label_width="79" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTerrainLODFactor" increment="0.125" label=" Terrain:" label_width="79" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="WLSkyDetail" decimal_digits="0" increment="8" label=" Sky:" label_width="79" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>
<text bottom="-172" height="12" left="444" name="PostProcessText">Low</text>
<text bottom_delta="-38" height="12" name="ObjectMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="FlexibleMeshDetailText">Low</text>