From 5be31898f1be2edd110b3c013730371fbe34b0dc Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 21 Oct 2012 17:14:29 -0500 Subject: [PATCH] Don't compile avatar eye shader, as it isn't used anywhere. --- indra/newview/llviewershadermgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 25014b640..f427b10a7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2396,7 +2396,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() if (success) { - gAvatarEyeballProgram.mName = "Avatar Eyeball Program"; + /*gAvatarEyeballProgram.mName = "Avatar Eyeball Program"; gAvatarEyeballProgram.mFeatures.calculatesLighting = true; gAvatarEyeballProgram.mFeatures.isSpecular = true; gAvatarEyeballProgram.mFeatures.calculatesAtmospherics = true; @@ -2409,7 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarEyeballProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarEyeballProgram.createShader(NULL, NULL); + success = gAvatarEyeballProgram.createShader(NULL, NULL);*/ } if( !success )