Added rebake navmesh button. Brought in rest of the underlying navmesh implementation.
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69
indra/newview/llpathfindingcharacterlist.cpp
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69
indra/newview/llpathfindingcharacterlist.cpp
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/**
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* @file llpathfindingcharacterlist.cpp
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* @brief Implementation of llpathfindingcharacterlist
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* @author Stinson@lindenlab.com
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llpathfindingcharacterlist.h"
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#include "llpathfindingcharacter.h"
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#include "llpathfindingobject.h"
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#include "llpathfindingobjectlist.h"
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#include "llsd.h"
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//---------------------------------------------------------------------------
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// LLPathfindingCharacterList
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//---------------------------------------------------------------------------
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LLPathfindingCharacterList::LLPathfindingCharacterList()
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: LLPathfindingObjectList()
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{
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}
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LLPathfindingCharacterList::LLPathfindingCharacterList(const LLSD& pCharacterListData)
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: LLPathfindingObjectList()
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{
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parseCharacterListData(pCharacterListData);
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}
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LLPathfindingCharacterList::~LLPathfindingCharacterList()
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{
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}
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void LLPathfindingCharacterList::parseCharacterListData(const LLSD& pCharacterListData)
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{
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LLPathfindingObjectMap &objectMap = getObjectMap();
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for (LLSD::map_const_iterator characterDataIter = pCharacterListData.beginMap();
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characterDataIter != pCharacterListData.endMap(); ++characterDataIter)
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{
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const std::string& uuid(characterDataIter->first);
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const LLSD& characterData = characterDataIter->second;
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LLPathfindingObjectPtr character(new LLPathfindingCharacter(uuid, characterData));
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objectMap.insert(std::pair<std::string, LLPathfindingObjectPtr>(uuid, character));
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}
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}
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