Added rebake navmesh button. Brought in rest of the underlying navmesh implementation.
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@@ -474,6 +474,10 @@ public:
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/*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const;
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/*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const;
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template <class T> T* findChild(const std::string& name)
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{
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return getChild<T>(name,true,false);
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}
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template <class T> T* getChild(const std::string& name, BOOL recurse = TRUE, BOOL create_if_missing = TRUE) const
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{
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LLView* child = getChildView(name, recurse, FALSE);
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