Temporarily add old bandwidth throttle method back.

This commit is contained in:
Aleric Inglewood
2013-04-08 22:56:57 +02:00
parent 748d339ee6
commit 3af89dd685
3 changed files with 6 additions and 8 deletions

View File

@@ -140,7 +140,7 @@ class AIPerHostRequestQueue {
// Returns true if curl can handle another request for this host.
// Should return false if the maximum allowed HTTP bandwidth is reached, or when
// the latency between request and actual delivery becomes too large.
static bool wantsMoreHTTPRequestsFor(AIPerHostRequestQueuePtr const& per_host);
static bool wantsMoreHTTPRequestsFor(AIPerHostRequestQueuePtr const& per_host, bool too_much_bandwidth);
private:
// Disallow copying.

View File

@@ -2560,7 +2560,7 @@ U32 getNumHTTPAdded(void)
// running requests (in MultiHandle::mAddedEasyRequests)).
//
//static
bool AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(AIPerHostRequestQueuePtr const& per_host)
bool AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(AIPerHostRequestQueuePtr const& per_host, bool too_much_bandwidth)
{
using namespace AICurlPrivate;
using namespace AICurlPrivate::curlthread;
@@ -2621,14 +2621,11 @@ bool AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(AIPerHostRequestQueuePtr co
return false;
}
#if 0
//AITODO: better bandwidth check here.
static const LLCachedControl<F32> throttle_bandwidth("HTTPThrottleBandwidth", 2000);
if (mFetcher->getTextureBandwidth() > throttle_bandwidth)
//AIFIXME: better bandwidth check here.
if (too_much_bandwidth)
{
return false; // wait
}
#endif
// Check if it's ok to get a new request based on the total number of requests and increment the threshold if appropriate.

View File

@@ -1271,7 +1271,8 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
// Let AICurl decide if we can process more HTTP requests at the moment or not.
if (!AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(mPerHostPtr))
static const LLCachedControl<F32> throttle_bandwidth("HTTPThrottleBandwidth", 2000);
if (!AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(mPerHostPtr, mFetcher->getTextureBandwidth() > throttle_bandwidth))
{
return false ; //wait.
}