3211 lines
90 KiB
C++
3211 lines
90 KiB
C++
/**
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* @file lltexturefetch.cpp
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* @brief Object which fetches textures from the cache and/or network
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include <iostream>
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#include <boost/regex.hpp>
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#include <boost/lexical_cast.hpp>
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#include "llstl.h"
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#include "message.h"
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#include "lltexturefetch.h"
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#include "llcurl.h"
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#include "lldir.h"
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#include "llhttpclient.h"
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#include "llhttpstatuscodes.h"
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#include "llimage.h"
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#include "llimagej2c.h"
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#include "llimageworker.h"
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#include "llworkerthread.h"
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#include "message.h"
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#include "llagent.h"
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#include "lltexturecache.h"
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#include "llviewercontrol.h"
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#include "llviewertexturelist.h"
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#include "llviewertexture.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "llviewerstatsrecorder.h"
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#include "llviewerassetstats.h"
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#include "llworld.h"
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#include "llsdutil.h"
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#include "llstartup.h"
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#include "llsdserialize.h"
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#include "llbuffer.h"
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class AIHTTPTimeoutPolicy;
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extern AIHTTPTimeoutPolicy HTTPGetResponder_timeout;
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extern AIHTTPTimeoutPolicy lcl_responder_timeout;
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extern AIHTTPTimeoutPolicy assetReportHandler_timeout;
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LLStat LLTextureFetch::sCacheHitRate("texture_cache_hits", 128);
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LLStat LLTextureFetch::sCacheReadLatency("texture_cache_read_latency", 128);
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//////////////////////////////////////////////////////////////////////////////
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class LLTextureFetchWorker : public LLWorkerClass
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{
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friend class LLTextureFetch;
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friend class HTTPGetResponder;
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private:
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class CacheReadResponder : public LLTextureCache::ReadResponder
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{
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public:
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CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
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: mFetcher(fetcher), mID(id)
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{
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setImage(image);
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}
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virtual void completed(bool success)
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{
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LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
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if (worker)
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{
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worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal);
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}
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}
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private:
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LLTextureFetch* mFetcher;
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LLUUID mID;
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};
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class CacheWriteResponder : public LLTextureCache::WriteResponder
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{
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public:
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CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
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: mFetcher(fetcher), mID(id)
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{
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}
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virtual void completed(bool success)
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{
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LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
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if (worker)
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{
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worker->callbackCacheWrite(success);
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}
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}
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private:
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LLTextureFetch* mFetcher;
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LLUUID mID;
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};
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class DecodeResponder : public LLImageDecodeThread::Responder
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{
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public:
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DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
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: mFetcher(fetcher), mID(id), mWorker(worker)
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{
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}
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virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
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{
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LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
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if (worker)
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{
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worker->callbackDecoded(success, raw, aux);
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}
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}
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private:
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LLTextureFetch* mFetcher;
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LLUUID mID;
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LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID)
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};
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struct Compare
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{
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// lhs < rhs
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bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
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{
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// greater priority is "less"
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const F32 lpriority = lhs->mImagePriority;
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const F32 rpriority = rhs->mImagePriority;
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if (lpriority > rpriority) // higher priority
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return true;
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else if (lpriority < rpriority)
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return false;
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else
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return lhs < rhs;
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}
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};
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public:
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/*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
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/*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
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/*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
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~LLTextureFetchWorker();
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// void relese() { --mActiveCount; }
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S32 callbackHttpGet(const LLChannelDescriptors& channels,
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const LLHTTPClient::ResponderBase::buffer_ptr_t& buffer,
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bool partial, bool success);
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void callbackCacheRead(bool success, LLImageFormatted* image,
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S32 imagesize, BOOL islocal);
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void callbackCacheWrite(bool success);
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void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
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void setGetStatus(U32 status, const std::string& reason)
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{
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LLMutexLock lock(&mWorkMutex);
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mGetStatus = status;
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mGetReason = reason;
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}
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void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; }
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bool getCanUseHTTP() const { return mCanUseHTTP; }
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LLTextureFetch & getFetcher() { return *mFetcher; }
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protected:
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LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
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F32 priority, S32 discard, S32 size);
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private:
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/*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
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/*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
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void resetFormattedData();
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void setImagePriority(F32 priority);
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void setDesiredDiscard(S32 discard, S32 size);
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bool insertPacket(S32 index, U8* data, S32 size);
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void clearPackets();
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void setupPacketData();
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U32 calcWorkPriority();
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void removeFromCache();
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bool processSimulatorPackets();
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bool writeToCacheComplete();
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// Threads: Ttf
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void recordTextureStart(bool is_http);
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// Threads: Ttf
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void recordTextureDone(bool is_http);
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void lockWorkMutex() { mWorkMutex.lock(); }
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void unlockWorkMutex() { mWorkMutex.unlock(); }
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private:
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enum e_state // mState
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{
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// NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
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INVALID = 0,
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INIT,
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LOAD_FROM_TEXTURE_CACHE,
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CACHE_POST,
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LOAD_FROM_NETWORK,
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LOAD_FROM_SIMULATOR,
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SEND_HTTP_REQ,
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WAIT_HTTP_REQ,
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DECODE_IMAGE,
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DECODE_IMAGE_UPDATE,
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WRITE_TO_CACHE,
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WAIT_ON_WRITE,
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DONE
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};
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enum e_request_state // mSentRequest
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{
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UNSENT = 0,
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QUEUED = 1,
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SENT_SIM = 2
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};
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enum e_write_to_cache_state //mWriteToCacheState
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{
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NOT_WRITE = 0,
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CAN_WRITE = 1,
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SHOULD_WRITE = 2
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};
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static const char* sStateDescs[];
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e_state mState;
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e_write_to_cache_state mWriteToCacheState;
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LLTextureFetch* mFetcher;
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LLPointer<LLImageFormatted> mFormattedImage;
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LLPointer<LLImageRaw> mRawImage;
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LLPointer<LLImageRaw> mAuxImage;
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LLUUID mID;
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LLHost mHost;
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std::string mUrl;
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AIPerHostRequestQueuePtr mPerHostPtr; // Pointer to the AIPerHostRequestQueue corresponding to the host of mUrl.
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U8 mType;
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F32 mImagePriority;
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U32 mWorkPriority;
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F32 mRequestedPriority;
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S32 mDesiredDiscard;
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S32 mSimRequestedDiscard;
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S32 mRequestedDiscard;
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S32 mLoadedDiscard;
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S32 mDecodedDiscard;
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LLFrameTimer mRequestedTimer;
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LLFrameTimer mFetchTimer;
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LLTimer mCacheReadTimer;
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F32 mCacheReadTime;
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LLTextureCache::handle_t mCacheReadHandle;
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LLTextureCache::handle_t mCacheWriteHandle;
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std::vector<U8> mHttpBuffer;
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S32 mRequestedSize;
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S32 mRequestedOffset;
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S32 mDesiredSize;
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S32 mFileSize;
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S32 mCachedSize;
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e_request_state mSentRequest;
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handle_t mDecodeHandle;
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BOOL mLoaded;
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BOOL mDecoded;
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BOOL mWritten;
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BOOL mNeedsAux;
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BOOL mHaveAllData;
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BOOL mInLocalCache;
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bool mCanUseHTTP ;
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bool mCanUseNET ; //can get from asset server.
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S32 mHTTPFailCount;
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S32 mRetryAttempt;
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S32 mActiveCount;
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U32 mGetStatus;
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std::string mGetReason;
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// Work Data
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LLMutex mWorkMutex;
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struct PacketData
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{
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PacketData(U8* data, S32 size) { mData = data; mSize = size; }
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~PacketData() { clearData(); }
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void clearData() { delete[] mData; mData = NULL; }
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U8* mData;
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U32 mSize;
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};
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std::vector<PacketData*> mPackets;
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S32 mFirstPacket;
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S32 mLastPacket;
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U16 mTotalPackets;
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U8 mImageCodec;
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LLViewerAssetStats::duration_t mMetricsStartTime;
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// State history
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U32 mCacheReadCount;
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U32 mCacheWriteCount;
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};
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//////////////////////////////////////////////////////////////////////////////
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class HTTPGetResponder : public LLHTTPClient::ResponderWithCompleted
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{
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LOG_CLASS(HTTPGetResponder);
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public:
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HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset, bool redir)
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: mFetcher(fetcher)
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, mID(id)
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, mStartTime(startTime)
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, mRequestedSize(requestedSize)
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, mRequestedOffset(offset)
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, mFollowRedir(redir)
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{
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}
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~HTTPGetResponder()
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{
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}
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#if 0 //Apparently, SL never sends content-range and instead sends transfer-encoding: chunked, so disabling for now
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/*virtual*/ bool needsHeaders(void) const { return true; }
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/*virtual*/ void completedHeaders(U32 status, std::string const& reason, AIHTTPReceivedHeaders const& headers) {
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llinfos << "Texture fetch HTTP status: " << status << llendl;
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llinfos << "Texture fetch headers: " << headers << llendl;
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//example: Content-Range: 1000-3979/3980 Content-Length: 2980
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static const boost::regex pattern("\\w*bytes\\w+(\\d+)-(\\d+)/(\\d+)");
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std::string rangehdr;
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if (headers.getFirstValue("content-range", rangehdr)){
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llinfos << "Have content-range header" <<llendl;
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boost::smatch match;
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llassert_always(boost::regex_match(rangehdr, match, pattern));
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llassert(match.length() == 3);
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std::string lengthhdr;
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if(headers.getFirstValue("content-length",lengthhdr)) {
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//insert length checking
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}
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}
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}
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#endif
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/*virtual*/ void completedRaw(U32 status, const std::string& reason,
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const LLChannelDescriptors& channels,
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const buffer_ptr_t& buffer)
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{
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static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
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static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
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static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
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if (log_to_viewer_log || log_to_sim)
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{
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mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
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U64 timeNow = LLTimer::getTotalTime();
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mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
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mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
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mFetcher->mTextureInfo.setRequestOffset(mID, mRequestedOffset);
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mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
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}
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LL_DEBUGS("Texture") << "HTTP COMPLETE: " << mID << LL_ENDL;
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LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
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if (worker)
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{
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bool success = false;
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bool partial = false;
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if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
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{
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success = true;
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if (HTTP_PARTIAL_CONTENT == status) // partial information
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{
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partial = true;
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}
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}
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if (!success)
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{
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worker->setGetStatus(status, reason);
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// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
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}
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S32 data_size = worker->callbackHttpGet(channels, buffer, partial, success);
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if(log_texture_traffic && data_size > 0)
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{
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LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID) ;
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if(tex)
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{
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gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
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}
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}
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mFetcher->removeFromHTTPQueue(mID, data_size);
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worker->recordTextureDone(true);
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}
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else
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{
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mFetcher->removeFromHTTPQueue(mID);
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llwarns << "Worker not found: " << mID << llendl;
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}
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}
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/*virtual*/ bool followRedir() const
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{
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return mFollowRedir;
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}
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/*virtual*/ AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return HTTPGetResponder_timeout; }
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/*virtual*/ char const* getName(void) const { return "HTTPGetResponder"; }
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private:
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LLTextureFetch* mFetcher;
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LLUUID mID;
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U64 mStartTime;
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S32 mRequestedSize;
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U32 mRequestedOffset;
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bool mFollowRedir;
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};
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//////////////////////////////////////////////////////////////////////////////
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class SGHostBlackList{
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static const int MAX_ERRORCOUNT = 20;
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struct BlackListEntry {
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std::string host;
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U64 timeUntil;
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U32 reason;
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int errorCount;
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};
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typedef std::vector<BlackListEntry> blacklist_t;
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//Why is it a vector? because using std::map for just 1-2 values is insane-ish.
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typedef blacklist_t::iterator iter;
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static blacklist_t blacklist;
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static bool is_obsolete(BlackListEntry entry) {
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U64 now = LLTimer::getTotalTime();
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return (now > entry.timeUntil);
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} //should make a functor. if i cared.
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static void cleanup() {
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std::remove_if(blacklist.begin(), blacklist.end(), is_obsolete);
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}
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static iter find(std::string host) {
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cleanup();
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for(blacklist_t::iterator i = blacklist.begin(); i != blacklist.end(); ++i) {
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if (i->host.find(host) == 0) return i;
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}
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return blacklist.end();
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}
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public:
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static bool isBlacklisted(std::string url) {
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iter found = find(url);
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bool r = (found != blacklist.end()) && (found->errorCount > MAX_ERRORCOUNT);
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return r;
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}
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static void add(std::string url, float timeout, U32 reason) {
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llwarns << "Requested adding to blacklist: " << url << llendl;
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BlackListEntry entry;
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entry.host = url.substr(0, url.rfind("/"));
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if (entry.host.empty()) return;
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entry.timeUntil = LLTimer::getTotalTime() + timeout*1000;
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entry.reason = reason;
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entry.errorCount = 0;
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iter found = find(entry.host);
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if(found != blacklist.end()) {
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entry.errorCount = found->errorCount + 1;
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*found = entry;
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if (entry.errorCount > MAX_ERRORCOUNT) {
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std::string s;
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microsecondsToTimecodeString(entry.timeUntil, s);
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llwarns << "Blacklisting address " << entry.host
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<< "is blacklisted for " << timeout
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<< " seconds because of error " << reason
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<< llendl;
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}
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}
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else blacklist.push_back(entry);
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}
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};
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SGHostBlackList::blacklist_t SGHostBlackList::blacklist;
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|
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//////////////////////////////////////////////////////////////////////////////
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// Cross-thread messaging for asset metrics.
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|
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/**
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* @brief Base class for cross-thread requests made of the fetcher
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*
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* I believe the intent of the LLQueuedThread class was to
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* have these operations derived from LLQueuedThread::QueuedRequest
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* but the texture fetcher has elected to manage the queue
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* in its own manner. So these are free-standing objects which are
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* managed in simple FIFO order on the mCommands queue of the
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* LLTextureFetch object.
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*
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* What each represents is a simple command sent from an
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* outside thread into the TextureFetch thread to be processed
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* in order and in a timely fashion (though not an absolute
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* higher priority than other operations of the thread).
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* Each operation derives a new class from the base customizing
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* members, constructors and the doWork() method to effect
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* the command.
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*
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* The flow is one-directional. There are two global instances
|
|
* of the LLViewerAssetStats collector, one for the main program's
|
|
* thread pointed to by gViewerAssetStatsMain and one for the
|
|
* TextureFetch thread pointed to by gViewerAssetStatsThread1.
|
|
* Common operations has each thread recording metrics events
|
|
* into the respective collector unconcerned with locking and
|
|
* the state of any other thread. But when the agent moves into
|
|
* a different region or the metrics timer expires and a report
|
|
* needs to be sent back to the grid, messaging across threads
|
|
* is required to distribute data and perform global actions.
|
|
* In pseudo-UML, it looks like:
|
|
*
|
|
* Main Thread1
|
|
* . .
|
|
* . .
|
|
* +-----+ .
|
|
* | AM | .
|
|
* +--+--+ .
|
|
* +-------+ | .
|
|
* | Main | +--+--+ .
|
|
* | | | SRE |---. .
|
|
* | Stats | +-----+ \ .
|
|
* | | | \ (uuid) +-----+
|
|
* | Coll. | +--+--+ `-------->| SR |
|
|
* +-------+ | MSC | +--+--+
|
|
* | ^ +-----+ |
|
|
* | | (uuid) / . +-----+ (uuid)
|
|
* | `--------' . | MSC |---------.
|
|
* | . +-----+ |
|
|
* | +-----+ . v
|
|
* | | TE | . +-------+
|
|
* | +--+--+ . | Thd1 |
|
|
* | | . | |
|
|
* | +-----+ . | Stats |
|
|
* `--------->| RSC | . | |
|
|
* +--+--+ . | Coll. |
|
|
* | . +-------+
|
|
* +--+--+ . |
|
|
* | SME |---. . |
|
|
* +-----+ \ . |
|
|
* . \ (clone) +-----+ |
|
|
* . `-------->| SM | |
|
|
* . +--+--+ |
|
|
* . | |
|
|
* . +-----+ |
|
|
* . | RSC |<--------'
|
|
* . +-----+
|
|
* . |
|
|
* . +-----+
|
|
* . | CP |--> HTTP POST
|
|
* . +-----+
|
|
* . .
|
|
* . .
|
|
*
|
|
*
|
|
* Key:
|
|
*
|
|
* SRE - Set Region Enqueued. Enqueue a 'Set Region' command in
|
|
* the other thread providing the new UUID of the region.
|
|
* TFReqSetRegion carries the data.
|
|
* SR - Set Region. New region UUID is sent to the thread-local
|
|
* collector.
|
|
* SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command
|
|
* including an ownership transfer of a cloned LLViewerAssetStats.
|
|
* TFReqSendMetrics carries the data.
|
|
* SM - Send Metrics. Global metrics reporting operation. Takes
|
|
* the cloned stats from the command, merges it with the
|
|
* thread's local stats, converts to LLSD and sends it on
|
|
* to the grid.
|
|
* AM - Agent Moved. Agent has completed some sort of move to a
|
|
* new region.
|
|
* TE - Timer Expired. Metrics timer has expired (on the order
|
|
* of 10 minutes).
|
|
* CP - CURL Post
|
|
* MSC - Modify Stats Collector. State change in the thread-local
|
|
* collector. Typically a region change which affects the
|
|
* global pointers used to find the 'current stats'.
|
|
* RSC - Read Stats Collector. Extract collector data cloning it
|
|
* (i.e. deep copy) when necessary.
|
|
*
|
|
*/
|
|
class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest
|
|
{
|
|
public:
|
|
// Default ctors and assignment operator are correct.
|
|
|
|
virtual ~TFRequest()
|
|
{}
|
|
|
|
// Patterned after QueuedRequest's method but expected behavior
|
|
// is different. Always expected to complete on the first call
|
|
// and work dispatcher will assume the same and delete the
|
|
// request after invocation.
|
|
virtual bool doWork(LLTextureFetch * fetcher) = 0;
|
|
};
|
|
|
|
namespace
|
|
{
|
|
|
|
/**
|
|
* @brief Implements a 'Set Region' cross-thread command.
|
|
*
|
|
* When an agent moves to a new region, subsequent metrics need
|
|
* to be binned into a new or existing stats collection in 1:1
|
|
* relationship with the region. We communicate this region
|
|
* change across the threads involved in the communication with
|
|
* this message.
|
|
*
|
|
* Corresponds to LLTextureFetch::commandSetRegion()
|
|
*/
|
|
class TFReqSetRegion : public LLTextureFetch::TFRequest
|
|
{
|
|
public:
|
|
TFReqSetRegion(U64 region_handle)
|
|
: LLTextureFetch::TFRequest(),
|
|
mRegionHandle(region_handle)
|
|
{}
|
|
TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined
|
|
|
|
virtual ~TFReqSetRegion()
|
|
{}
|
|
|
|
virtual bool doWork(LLTextureFetch * fetcher);
|
|
|
|
public:
|
|
const U64 mRegionHandle;
|
|
};
|
|
|
|
|
|
/**
|
|
* @brief Implements a 'Send Metrics' cross-thread command.
|
|
*
|
|
* This is the big operation. The main thread gathers metrics
|
|
* for a period of minutes into LLViewerAssetStats and other
|
|
* objects then makes a snapshot of the data by cloning the
|
|
* collector. This command transfers the clone, along with a few
|
|
* additional arguments (UUIDs), handing ownership to the
|
|
* TextureFetch thread. It then merges its own data into the
|
|
* cloned copy, converts to LLSD and kicks off an HTTP POST of
|
|
* the resulting data to the currently active metrics collector.
|
|
*
|
|
* Corresponds to LLTextureFetch::commandSendMetrics()
|
|
*/
|
|
class TFReqSendMetrics : public LLTextureFetch::TFRequest
|
|
{
|
|
public:
|
|
/**
|
|
* Construct the 'Send Metrics' command to have the TextureFetch
|
|
* thread add and log metrics data.
|
|
*
|
|
* @param caps_url URL of a "ViewerMetrics" Caps target
|
|
* to receive the data. Does not have to
|
|
* be associated with a particular region.
|
|
*
|
|
* @param session_id UUID of the agent's session.
|
|
*
|
|
* @param agent_id UUID of the agent. (Being pure here...)
|
|
*
|
|
* @param main_stats Pointer to a clone of the main thread's
|
|
* LLViewerAssetStats data. Thread1 takes
|
|
* ownership of the copy and disposes of it
|
|
* when done.
|
|
*/
|
|
TFReqSendMetrics(const std::string & caps_url,
|
|
const LLUUID & session_id,
|
|
const LLUUID & agent_id,
|
|
LLViewerAssetStats * main_stats)
|
|
: LLTextureFetch::TFRequest(),
|
|
mCapsURL(caps_url),
|
|
mSessionID(session_id),
|
|
mAgentID(agent_id),
|
|
mMainStats(main_stats)
|
|
{}
|
|
TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined
|
|
|
|
virtual ~TFReqSendMetrics();
|
|
|
|
virtual bool doWork(LLTextureFetch * fetcher);
|
|
|
|
public:
|
|
const std::string mCapsURL;
|
|
const LLUUID mSessionID;
|
|
const LLUUID mAgentID;
|
|
LLViewerAssetStats * mMainStats;
|
|
};
|
|
|
|
/*
|
|
* Examines the merged viewer metrics report and if found to be too long,
|
|
* will attempt to truncate it in some reasonable fashion.
|
|
*
|
|
* @param max_regions Limit of regions allowed in report.
|
|
*
|
|
* @param metrics Full, merged viewer metrics report.
|
|
*
|
|
* @returns If data was truncated, returns true.
|
|
*/
|
|
bool truncate_viewer_metrics(int max_regions, LLSD & metrics);
|
|
|
|
} // end of anonymous namespace
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//static
|
|
const char* LLTextureFetchWorker::sStateDescs[] = {
|
|
"INVALID",
|
|
"INIT",
|
|
"LOAD_FROM_TEXTURE_CACHE",
|
|
"CACHE_POST",
|
|
"LOAD_FROM_NETWORK",
|
|
"LOAD_FROM_SIMULATOR",
|
|
"SEND_HTTP_REQ",
|
|
"WAIT_HTTP_REQ",
|
|
"DECODE_IMAGE",
|
|
"DECODE_IMAGE_UPDATE",
|
|
"WRITE_TO_CACHE",
|
|
"WAIT_ON_WRITE",
|
|
"DONE",
|
|
};
|
|
|
|
// static
|
|
volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break
|
|
|
|
// called from MAIN THREAD
|
|
|
|
LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
|
|
const std::string& url, // Optional URL
|
|
const LLUUID& id, // Image UUID
|
|
const LLHost& host, // Simulator host
|
|
F32 priority, // Priority
|
|
S32 discard, // Desired discard
|
|
S32 size) // Desired size
|
|
: LLWorkerClass(fetcher, "TextureFetch"),
|
|
mState(INIT),
|
|
mWriteToCacheState(NOT_WRITE),
|
|
mFetcher(fetcher),
|
|
mID(id),
|
|
mHost(host),
|
|
mUrl(url),
|
|
mImagePriority(priority),
|
|
mWorkPriority(0),
|
|
mRequestedPriority(0.f),
|
|
mDesiredDiscard(-1),
|
|
mSimRequestedDiscard(-1),
|
|
mRequestedDiscard(-1),
|
|
mLoadedDiscard(-1),
|
|
mDecodedDiscard(-1),
|
|
mCacheReadTime(0.f),
|
|
mCacheReadHandle(LLTextureCache::nullHandle()),
|
|
mCacheWriteHandle(LLTextureCache::nullHandle()),
|
|
mRequestedSize(0),
|
|
mRequestedOffset(0),
|
|
mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
|
|
mFileSize(0),
|
|
mCachedSize(0),
|
|
mLoaded(FALSE),
|
|
mSentRequest(UNSENT),
|
|
mDecodeHandle(0),
|
|
mDecoded(FALSE),
|
|
mWritten(FALSE),
|
|
mNeedsAux(FALSE),
|
|
mHaveAllData(FALSE),
|
|
mInLocalCache(FALSE),
|
|
mCanUseHTTP(true),
|
|
mHTTPFailCount(0),
|
|
mRetryAttempt(0),
|
|
mActiveCount(0),
|
|
mGetStatus(0),
|
|
mFirstPacket(0),
|
|
mLastPacket(-1),
|
|
mTotalPackets(0),
|
|
mImageCodec(IMG_CODEC_INVALID),
|
|
mMetricsStartTime(0),
|
|
mCacheReadCount(0U),
|
|
mCacheWriteCount(0U)
|
|
{
|
|
mCanUseNET = mUrl.empty() ;
|
|
|
|
if (!mCanUseNET)
|
|
{
|
|
// Probably a file://, but well; in that case hostname will be empty.
|
|
std::string hostname = AIPerHostRequestQueue::extract_canonical_hostname(mUrl);
|
|
if (!hostname.empty())
|
|
{
|
|
// Make sure mPerHostPtr is up to date with mUrl.
|
|
mPerHostPtr = AIPerHostRequestQueue::instance(hostname);
|
|
}
|
|
}
|
|
|
|
calcWorkPriority();
|
|
mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
|
|
//llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << " URL:"<< mUrl << llendl;
|
|
if (!mFetcher->mDebugPause)
|
|
{
|
|
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
|
|
addWork(0, work_priority );
|
|
}
|
|
setDesiredDiscard(discard, size);
|
|
}
|
|
|
|
LLTextureFetchWorker::~LLTextureFetchWorker()
|
|
{
|
|
// llinfos << "Destroy: " << mID
|
|
// << " Decoded=" << mDecodedDiscard
|
|
// << " Requested=" << mRequestedDiscard
|
|
// << " Desired=" << mDesiredDiscard << llendl;
|
|
llassert_always(!haveWork());
|
|
lockWorkMutex();
|
|
if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
|
|
{
|
|
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
|
|
}
|
|
if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
|
|
{
|
|
mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
|
|
}
|
|
mFormattedImage = NULL;
|
|
clearPackets();
|
|
unlockWorkMutex();
|
|
mFetcher->removeFromHTTPQueue(mID);
|
|
mFetcher->updateStateStats(mCacheReadCount, mCacheWriteCount);
|
|
}
|
|
|
|
void LLTextureFetchWorker::clearPackets()
|
|
{
|
|
for_each(mPackets.begin(), mPackets.end(), DeletePointer());
|
|
mPackets.clear();
|
|
mTotalPackets = 0;
|
|
mLastPacket = -1;
|
|
mFirstPacket = 0;
|
|
}
|
|
|
|
void LLTextureFetchWorker::setupPacketData()
|
|
{
|
|
S32 data_size = 0;
|
|
if (mFormattedImage.notNull())
|
|
{
|
|
data_size = mFormattedImage->getDataSize();
|
|
}
|
|
if (data_size > 0)
|
|
{
|
|
// Only used for simulator requests
|
|
mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1;
|
|
if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size)
|
|
{
|
|
llwarns << "Bad CACHED TEXTURE size: " << data_size << " removing." << llendl;
|
|
removeFromCache();
|
|
resetFormattedData();
|
|
clearPackets();
|
|
}
|
|
else if (mFileSize > 0)
|
|
{
|
|
mLastPacket = mFirstPacket-1;
|
|
mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1;
|
|
}
|
|
else
|
|
{
|
|
// This file was cached using HTTP so we have to refetch the first packet
|
|
resetFormattedData();
|
|
clearPackets();
|
|
}
|
|
}
|
|
}
|
|
|
|
U32 LLTextureFetchWorker::calcWorkPriority()
|
|
{
|
|
// llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerTexture::maxDecodePriority());
|
|
static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
|
|
mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE));
|
|
return mWorkPriority;
|
|
}
|
|
|
|
// mWorkMutex is locked
|
|
void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
|
|
{
|
|
bool prioritize = false;
|
|
if (mDesiredDiscard != discard)
|
|
{
|
|
if (!haveWork())
|
|
{
|
|
calcWorkPriority();
|
|
if (!mFetcher->mDebugPause)
|
|
{
|
|
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
|
|
addWork(0, work_priority);
|
|
}
|
|
}
|
|
else if (mDesiredDiscard < discard)
|
|
{
|
|
prioritize = true;
|
|
}
|
|
mDesiredDiscard = discard;
|
|
mDesiredSize = size;
|
|
}
|
|
else if (size > mDesiredSize)
|
|
{
|
|
mDesiredSize = size;
|
|
prioritize = true;
|
|
}
|
|
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE);
|
|
if ((prioritize && mState == INIT) || mState == DONE)
|
|
{
|
|
mState = INIT;
|
|
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
|
|
setPriority(work_priority);
|
|
}
|
|
}
|
|
|
|
void LLTextureFetchWorker::setImagePriority(F32 priority)
|
|
{
|
|
// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
|
|
F32 delta = fabs(priority - mImagePriority);
|
|
if (delta > (mImagePriority * .05f) || mState == DONE)
|
|
{
|
|
mImagePriority = priority;
|
|
calcWorkPriority();
|
|
U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
|
|
setPriority(work_priority);
|
|
}
|
|
}
|
|
|
|
void LLTextureFetchWorker::resetFormattedData()
|
|
{
|
|
std::vector<U8>().swap(mHttpBuffer);
|
|
if (mFormattedImage.notNull())
|
|
{
|
|
mFormattedImage->deleteData();
|
|
}
|
|
mHaveAllData = FALSE;
|
|
}
|
|
|
|
// Called from MAIN thread
|
|
void LLTextureFetchWorker::startWork(S32 param)
|
|
{
|
|
llassert(mFormattedImage.isNull());
|
|
}
|
|
|
|
#include "llviewertexturelist.h" // debug
|
|
|
|
// Called from LLWorkerThread::processRequest()
|
|
bool LLTextureFetchWorker::doWork(S32 param)
|
|
{
|
|
LLMutexLock lock(&mWorkMutex);
|
|
|
|
if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
|
|
{
|
|
if (mState < DECODE_IMAGE)
|
|
{
|
|
return true; // abort
|
|
}
|
|
}
|
|
if(mImagePriority < F_ALMOST_ZERO)
|
|
{
|
|
if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
|
|
{
|
|
return true; // abort
|
|
}
|
|
}
|
|
if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP)
|
|
{
|
|
//nowhere to get data, abort.
|
|
return true ;
|
|
}
|
|
|
|
if (mFetcher->mDebugPause)
|
|
{
|
|
return false; // debug: don't do any work
|
|
}
|
|
if (mID == mFetcher->mDebugID)
|
|
{
|
|
mFetcher->mDebugCount++; // for setting breakpoints
|
|
}
|
|
|
|
if (mState != DONE)
|
|
{
|
|
mFetchTimer.reset();
|
|
}
|
|
|
|
if (mState == INIT)
|
|
{
|
|
if(gAssetStorage && std::find(gAssetStorage->mBlackListedAsset.begin(),
|
|
gAssetStorage->mBlackListedAsset.end(),mID) != gAssetStorage->mBlackListedAsset.end())
|
|
{
|
|
llinfos << "Blacklisted asset " << mID.asString() << " was trying to be accessed!!!!!!" << llendl;
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
|
|
mRawImage = NULL ;
|
|
mRequestedDiscard = -1;
|
|
mLoadedDiscard = -1;
|
|
mDecodedDiscard = -1;
|
|
mRequestedSize = 0;
|
|
mRequestedOffset = 0;
|
|
mFileSize = 0;
|
|
mCachedSize = 0;
|
|
mLoaded = FALSE;
|
|
mSentRequest = UNSENT;
|
|
mDecoded = FALSE;
|
|
mWritten = FALSE;
|
|
std::vector<U8>().swap(mHttpBuffer);
|
|
mHaveAllData = FALSE;
|
|
clearPackets(); // TODO: Shouldn't be necessary
|
|
mCacheReadHandle = LLTextureCache::nullHandle();
|
|
mCacheWriteHandle = LLTextureCache::nullHandle();
|
|
mState = LOAD_FROM_TEXTURE_CACHE;
|
|
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
|
|
LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
|
|
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
|
|
// fall through
|
|
}
|
|
|
|
if (mState == LOAD_FROM_TEXTURE_CACHE)
|
|
{
|
|
if (mCacheReadHandle == LLTextureCache::nullHandle())
|
|
{
|
|
U32 cache_priority = mWorkPriority;
|
|
S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
|
|
S32 size = mDesiredSize - offset;
|
|
if (size <= 0)
|
|
{
|
|
mState = CACHE_POST;
|
|
return false;
|
|
}
|
|
mFileSize = 0;
|
|
mLoaded = FALSE;
|
|
|
|
if (mUrl.compare(0, 7, "file://") == 0)
|
|
{
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
|
|
|
|
// read file from local disk
|
|
++mCacheReadCount;
|
|
std::string filename = mUrl.substr(7, std::string::npos);
|
|
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
|
|
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
|
|
offset, size, responder);
|
|
mCacheReadTimer.reset();
|
|
}
|
|
else if (mUrl.empty())
|
|
{
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
|
|
|
|
++mCacheReadCount;
|
|
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
|
|
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
|
|
offset, size, responder);
|
|
mCacheReadTimer.reset();
|
|
}
|
|
else if(!mUrl.empty() && mCanUseHTTP)
|
|
{
|
|
if (!(mUrl.compare(0, 7, "http://") == 0))
|
|
{
|
|
// *TODO:?remove this warning
|
|
llwarns << "Unknown URL Type: " << mUrl << llendl;
|
|
}
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mState = SEND_HTTP_REQ;
|
|
}
|
|
else
|
|
{
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mState = LOAD_FROM_NETWORK;
|
|
}
|
|
}
|
|
|
|
if (mLoaded)
|
|
{
|
|
// Make sure request is complete. *TODO: make this auto-complete
|
|
if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false))
|
|
{
|
|
mCacheReadHandle = LLTextureCache::nullHandle();
|
|
mState = CACHE_POST;
|
|
// fall through
|
|
}
|
|
else
|
|
{
|
|
//
|
|
//This should never happen
|
|
//
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mState == CACHE_POST)
|
|
{
|
|
mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
|
|
// Successfully loaded
|
|
if ((mCachedSize >= mDesiredSize) || mHaveAllData)
|
|
{
|
|
// we have enough data, decode it
|
|
llassert_always(mFormattedImage->getDataSize() > 0);
|
|
mLoadedDiscard = mDesiredDiscard;
|
|
mState = DECODE_IMAGE;
|
|
mWriteToCacheState = NOT_WRITE ;
|
|
LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
|
|
<< " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
|
|
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
|
|
LLTextureFetch::sCacheHitRate.addValue(100.f);
|
|
}
|
|
else
|
|
{
|
|
if (mUrl.compare(0, 7, "file://") == 0)
|
|
{
|
|
// failed to load local file, we're done.
|
|
return true;
|
|
}
|
|
// need more data
|
|
else
|
|
{
|
|
LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
|
|
mState = LOAD_FROM_NETWORK;
|
|
}
|
|
|
|
// fall through
|
|
LLTextureFetch::sCacheHitRate.addValue(0.f);
|
|
}
|
|
}
|
|
|
|
if (mState == LOAD_FROM_NETWORK)
|
|
{
|
|
static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
|
|
|
|
// if (mHost != LLHost::invalid) use_http = false;
|
|
if (use_http && mCanUseHTTP && mUrl.empty()) // get http url.
|
|
{
|
|
LLViewerRegion* region = NULL;
|
|
if (mHost == LLHost::invalid)
|
|
region = gAgent.getRegion();
|
|
else
|
|
region = LLWorld::getInstance()->getRegion(mHost);
|
|
|
|
if (region)
|
|
{
|
|
std::string http_url = region->getHttpUrl() ;
|
|
if (!http_url.empty())
|
|
{
|
|
mUrl = http_url + "/?texture_id=" + mID.asString().c_str();
|
|
mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id.
|
|
mPerHostPtr = AIPerHostRequestQueue::instance(AIPerHostRequestQueue::extract_canonical_hostname(http_url));
|
|
}
|
|
else
|
|
{
|
|
mCanUseHTTP = false ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This will happen if not logged in or if a region deoes not have HTTP Texture enabled
|
|
//llwarns << "Region not found for host: " << mHost << llendl;
|
|
mCanUseHTTP = false;
|
|
}
|
|
}
|
|
if (!mUrl.empty() && SGHostBlackList::isBlacklisted(mUrl)){
|
|
mCanUseHTTP = false;
|
|
}
|
|
if (mCanUseHTTP && !mUrl.empty())
|
|
{
|
|
mState = LLTextureFetchWorker::SEND_HTTP_REQ;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
if(mWriteToCacheState != NOT_WRITE)
|
|
{
|
|
mWriteToCacheState = CAN_WRITE ;
|
|
}
|
|
// don't return, fall through to next state
|
|
}
|
|
else if (mSentRequest == UNSENT && mCanUseNET)
|
|
{
|
|
// Add this to the network queue and sit here.
|
|
// LLTextureFetch::update() will send off a request which will change our state
|
|
mWriteToCacheState = CAN_WRITE ;
|
|
mRequestedSize = mDesiredSize;
|
|
mRequestedDiscard = mDesiredDiscard;
|
|
mSentRequest = QUEUED;
|
|
mFetcher->addToNetworkQueue(this);
|
|
recordTextureStart(false);
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Shouldn't need to do anything here
|
|
//llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
|
|
// Make certain this is in the network queue
|
|
//mFetcher->addToNetworkQueue(this);
|
|
//setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mState == LOAD_FROM_SIMULATOR)
|
|
{
|
|
if (mFormattedImage.isNull())
|
|
{
|
|
mFormattedImage = new LLImageJ2C;
|
|
}
|
|
if (processSimulatorPackets())
|
|
{
|
|
LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL;
|
|
mFetcher->removeFromNetworkQueue(this, false);
|
|
if (mFormattedImage.isNull() || !mFormattedImage->getDataSize())
|
|
{
|
|
// processSimulatorPackets() failed
|
|
// llwarns << "processSimulatorPackets() failed to load buffer" << llendl;
|
|
return true; // failed
|
|
}
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mState = DECODE_IMAGE;
|
|
mWriteToCacheState = SHOULD_WRITE;
|
|
recordTextureDone(false);
|
|
}
|
|
else
|
|
{
|
|
mFetcher->addToNetworkQueue(this); // failsafe
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
recordTextureStart(false);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (mState == SEND_HTTP_REQ)
|
|
{
|
|
if(mCanUseHTTP)
|
|
{
|
|
S32 cur_size = 0;
|
|
if (mFormattedImage.notNull())
|
|
{
|
|
cur_size = mFormattedImage->getDataSize(); // amount of data we already have
|
|
if (mFormattedImage->getDiscardLevel() == 0)
|
|
{
|
|
// Already have all data.
|
|
mFetcher->removeFromNetworkQueue(this, false); // Note sure this is necessary, but it's what the old did --Aleric
|
|
if(cur_size > 0)
|
|
{
|
|
// We already have all the data, just decode it
|
|
mLoadedDiscard = mFormattedImage->getDiscardLevel();
|
|
mState = DECODE_IMAGE;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true ; //abort.
|
|
}
|
|
}
|
|
}
|
|
|
|
// Let AICurl decide if we can process more HTTP requests at the moment or not.
|
|
static const LLCachedControl<F32> throttle_bandwidth("HTTPThrottleBandwidth", 2000);
|
|
if (!AIPerHostRequestQueue::wantsMoreHTTPRequestsFor(mPerHostPtr, mFetcher->getTextureBandwidth() > throttle_bandwidth))
|
|
{
|
|
return false ; //wait.
|
|
}
|
|
|
|
mFetcher->removeFromNetworkQueue(this, false);
|
|
|
|
mRequestedSize = mDesiredSize - cur_size;
|
|
mRequestedDiscard = mDesiredDiscard;
|
|
mRequestedOffset = cur_size;
|
|
|
|
bool res = false;
|
|
if (!mUrl.empty())
|
|
{
|
|
mLoaded = FALSE;
|
|
mGetStatus = 0;
|
|
mGetReason.clear();
|
|
// Note: comparing mFetcher->getTextureBandwidth() with throttle_bandwidth is a bit like
|
|
// comparing apples and oranges, but it's only debug output. The first is the averaged
|
|
// bandwidth used for the body of successfully downloaded textures, averaged over roughtly
|
|
// 10 seconds, in kbits/s. The latter is the limit of the actual http curl downloads,
|
|
// including header and failures for anything (not just textures), averaged over the last
|
|
// second, also in kbits/s.
|
|
static const LLCachedControl<F32> throttle_bandwidth("HTTPThrottleBandwidth", 2000);
|
|
LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset
|
|
<< " Bytes: " << mRequestedSize
|
|
<< " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << throttle_bandwidth
|
|
<< LL_ENDL;
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
mState = WAIT_HTTP_REQ;
|
|
|
|
mFetcher->addToHTTPQueue(mID);
|
|
|
|
if(mRequestedOffset>0)
|
|
{
|
|
// Texture fetching often issues 'speculative' loads that
|
|
// start beyond the end of the actual asset. Some cache/web
|
|
// systems, e.g. Varnish, will respond to this not with a
|
|
// 416 but with a 200 and the entire asset in the response
|
|
// body. By ensuring that we always have a partially
|
|
// satisfiable Range request, we avoid that hit to the network.
|
|
// We just have to deal with the overlapping data which is made
|
|
// somewhat harder by the fact that grid services don't necessarily
|
|
// return the Content-Range header on 206 responses. *Sigh*
|
|
mRequestedSize++;
|
|
mRequestedOffset--;
|
|
}
|
|
|
|
// Will call callbackHttpGet when curl request completes
|
|
AIHTTPHeaders headers("Accept", "image/x-j2c");
|
|
// Call LLHTTPClient::request directly instead of LLHTTPClient::getByteRange, because we want to pass a NULL AIEngine.
|
|
if (mRequestedOffset > 0 || mRequestedSize > 0)
|
|
{
|
|
headers.addHeader("Range", llformat("bytes=%d-%d", mRequestedOffset, mRequestedOffset + mRequestedSize - 1));
|
|
}
|
|
LLHTTPClient::request(mUrl, LLHTTPClient::HTTP_GET, NULL,
|
|
new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, mRequestedOffset, true),
|
|
headers/*,*/ DEBUG_CURLIO_PARAM(false), keep_alive, no_does_authentication, allow_compressed_reply, NULL, 0, NULL);
|
|
res = true;
|
|
}
|
|
if (!res)
|
|
{
|
|
llwarns << "HTTP GET request failed for " << mID << llendl;
|
|
resetFormattedData();
|
|
++mHTTPFailCount;
|
|
return true; // failed
|
|
}
|
|
// fall through
|
|
}
|
|
else //can not use http fetch.
|
|
{
|
|
return true ; //abort
|
|
}
|
|
}
|
|
|
|
if (mState == WAIT_HTTP_REQ)
|
|
{
|
|
if (mLoaded)
|
|
{
|
|
S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
|
|
if (mRequestedSize < 0)
|
|
{
|
|
S32 max_attempts;
|
|
if (mGetStatus == HTTP_NOT_FOUND || mGetStatus == HTTP_INTERNAL_ERROR_CURL_TIMEOUT || mGetStatus == HTTP_INTERNAL_ERROR_LOW_SPEED)
|
|
{
|
|
mHTTPFailCount = max_attempts = 1; // Don't retry
|
|
if(mGetStatus == HTTP_NOT_FOUND)
|
|
llwarns << "Texture missing from server (404): " << mUrl << llendl;
|
|
else if (mGetStatus == HTTP_INTERNAL_ERROR_CURL_TIMEOUT || mGetStatus == HTTP_INTERNAL_ERROR_LOW_SPEED)
|
|
{
|
|
if (mGetStatus == HTTP_INTERNAL_ERROR_CURL_TIMEOUT)
|
|
{
|
|
llwarns << "No response from server (HTTP_INTERNAL_ERROR_CURL_TIMEOUT): " << mUrl << llendl;
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Slow response from server (HTTP_INTERNAL_ERROR_LOW_SPEED): " << mUrl << llendl;
|
|
}
|
|
SGHostBlackList::add(mUrl, 60.0, mGetStatus);
|
|
}
|
|
//roll back to try UDP
|
|
if(mCanUseNET)
|
|
{
|
|
resetFormattedData();
|
|
mState = INIT ;
|
|
mCanUseHTTP = false ;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
return false ;
|
|
}
|
|
else
|
|
{
|
|
// UDP is not an option, we are dead
|
|
resetFormattedData();
|
|
return true; // failed
|
|
}
|
|
}
|
|
else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
|
|
{
|
|
// *TODO: Should probably introduce a timer here to delay future HTTP requsts
|
|
// for a short time (~1s) to ease server load? Ideally the server would queue
|
|
// requests instead of returning 503... we already limit the number pending.
|
|
++mHTTPFailCount;
|
|
max_attempts = mHTTPFailCount+1; // Keep retrying
|
|
LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
const S32 HTTP_MAX_RETRY_COUNT = 3;
|
|
max_attempts = HTTP_MAX_RETRY_COUNT + 1;
|
|
++mHTTPFailCount;
|
|
llinfos << "HTTP GET failed for: " << mUrl
|
|
<< " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
|
|
<< " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
|
|
}
|
|
|
|
if (mHTTPFailCount >= max_attempts)
|
|
{
|
|
// Make max_attempts attempt at decoding what data we have,
|
|
// then bail forever on this image
|
|
if (cur_size > 0 && (mHTTPFailCount < (max_attempts+1)) )
|
|
{
|
|
// Use available data
|
|
mLoadedDiscard = mFormattedImage->getDiscardLevel();
|
|
mState = DECODE_IMAGE;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
//roll back to try UDP
|
|
if(mCanUseNET)
|
|
{
|
|
resetFormattedData();
|
|
mState = INIT ;
|
|
mCanUseHTTP = false ;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
return false ;
|
|
}
|
|
else
|
|
{
|
|
// UDP is not an option, we are dead
|
|
resetFormattedData();
|
|
mState = DONE;
|
|
return true; // failed
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mState = SEND_HTTP_REQ;
|
|
return false; // retry
|
|
}
|
|
}
|
|
|
|
if(mHttpBuffer.empty())//no data received.
|
|
{
|
|
//abort.
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
|
|
S32 total_size(cur_size + mRequestedSize);
|
|
S32 src_offset(0);
|
|
|
|
if(mRequestedOffset && mRequestedOffset != cur_size)
|
|
{
|
|
// In case of a partial response, our offset may
|
|
// not be trivially contiguous with the data we have.
|
|
// Get back into alignment.
|
|
if (mRequestedOffset > cur_size)
|
|
{
|
|
LL_WARNS("Texture") << "Partial HTTP response produces break in image data for texture "
|
|
<< mID << ". Aborting load." << LL_ENDL;
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
src_offset = cur_size - mRequestedOffset;
|
|
total_size -= src_offset;
|
|
mRequestedSize -= src_offset; // Make requested values reflect useful part
|
|
mRequestedOffset += src_offset;
|
|
|
|
}
|
|
llassert(total_size == cur_size + mRequestedSize);
|
|
|
|
if (mFormattedImage.isNull())
|
|
{
|
|
// For now, create formatted image based on extension
|
|
std::string extension = gDirUtilp->getExtension(mUrl);
|
|
mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
|
|
if (mFormattedImage.isNull())
|
|
{
|
|
mFormattedImage = new LLImageJ2C; // default
|
|
}
|
|
}
|
|
|
|
if (mHaveAllData && mRequestedDiscard == 0) //the image file is fully loaded.
|
|
{
|
|
mFileSize = total_size;
|
|
}
|
|
else //the file size is unknown.
|
|
{
|
|
mFileSize = total_size + 1 ; //flag the file is not fully loaded.
|
|
}
|
|
|
|
U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size);
|
|
if (cur_size > 0)
|
|
{
|
|
memcpy(buffer, mFormattedImage->getData(), cur_size);
|
|
}
|
|
if (mRequestedSize > 0)
|
|
{
|
|
memcpy(buffer + mRequestedOffset, &mHttpBuffer[src_offset], mRequestedSize); // append
|
|
}
|
|
// NOTE: setData releases current data and owns new data (buffer)
|
|
mFormattedImage->setData(buffer, total_size);
|
|
// delete temp data
|
|
std::vector<U8>().swap(mHttpBuffer);
|
|
mLoadedDiscard = mRequestedDiscard;
|
|
mState = DECODE_IMAGE;
|
|
if(mWriteToCacheState != NOT_WRITE)
|
|
{
|
|
mWriteToCacheState = SHOULD_WRITE ;
|
|
}
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mState == DECODE_IMAGE)
|
|
{
|
|
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
|
|
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
|
|
if (textures_decode_disabled)
|
|
{
|
|
// for debug use, don't decode
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
|
|
if (mDesiredDiscard < 0)
|
|
{
|
|
// We aborted, don't decode
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
|
|
if (mFormattedImage->getDataSize() <= 0)
|
|
{
|
|
//llerrs << "Decode entered with invalid mFormattedImage. ID = " << mID << llendl;
|
|
|
|
//abort, don't decode
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
if (mLoadedDiscard < 0)
|
|
{
|
|
//llerrs << "Decode entered with invalid mLoadedDiscard. ID = " << mID << llendl;
|
|
|
|
//abort, don't decode
|
|
mState = DONE;
|
|
return true;
|
|
}
|
|
|
|
mRawImage = NULL;
|
|
mAuxImage = NULL;
|
|
llassert_always(mFormattedImage.notNull());
|
|
S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
|
|
U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
|
|
mDecoded = FALSE;
|
|
mState = DECODE_IMAGE_UPDATE;
|
|
LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
|
|
<< " All Data: " << mHaveAllData << LL_ENDL;
|
|
mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
|
|
new DecodeResponder(mFetcher, mID, this));
|
|
// fall though
|
|
}
|
|
|
|
if (mState == DECODE_IMAGE_UPDATE)
|
|
{
|
|
if (mDecoded)
|
|
{
|
|
if (mDecodedDiscard < 0)
|
|
{
|
|
LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL;
|
|
if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
|
|
{
|
|
// Cache file should be deleted, try again
|
|
// llwarns << mID << ": Decode of cached file failed (removed), retrying" << llendl;
|
|
llassert_always(mDecodeHandle == 0);
|
|
mFormattedImage = NULL;
|
|
++mRetryAttempt;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mState = INIT;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// llwarns << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << llendl;
|
|
mState = DONE; // failed
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llassert_always(mRawImage.notNull());
|
|
LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard
|
|
<< " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mState = WRITE_TO_CACHE;
|
|
}
|
|
// fall through
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mState == WRITE_TO_CACHE)
|
|
{
|
|
if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull())
|
|
{
|
|
// If we're in a local cache or we didn't actually receive any new data,
|
|
// or we failed to load anything, skip
|
|
mState = DONE;
|
|
return false;
|
|
}
|
|
S32 datasize = mFormattedImage->getDataSize();
|
|
if (mFileSize < datasize) // This could happen when http fetching and sim fetching mixed.
|
|
{
|
|
if (mHaveAllData)
|
|
{
|
|
mFileSize = datasize;
|
|
}
|
|
else
|
|
{
|
|
mFileSize = datasize + 1; // flag not fully loaded.
|
|
}
|
|
}
|
|
llassert_always(datasize);
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
|
|
U32 cache_priority = mWorkPriority;
|
|
mWritten = FALSE;
|
|
mState = WAIT_ON_WRITE;
|
|
++mCacheWriteCount;
|
|
CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
|
|
mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
|
|
mFormattedImage->getData(), datasize,
|
|
mFileSize, responder);
|
|
// fall through
|
|
}
|
|
|
|
if (mState == WAIT_ON_WRITE)
|
|
{
|
|
if (writeToCacheComplete())
|
|
{
|
|
mState = DONE;
|
|
// fall through
|
|
}
|
|
else
|
|
{
|
|
if (mDesiredDiscard < mDecodedDiscard)
|
|
{
|
|
// We're waiting for this write to complete before we can receive more data
|
|
// (we can't touch mFormattedImage until the write completes)
|
|
// Prioritize the write
|
|
mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mState == DONE)
|
|
{
|
|
if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
|
|
{
|
|
// More data was requested, return to INIT
|
|
mState = INIT;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Called from MAIN thread
|
|
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
|
|
{
|
|
if (mDecodeHandle != 0)
|
|
{
|
|
mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
|
|
mDecodeHandle = 0;
|
|
}
|
|
mFormattedImage = NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// virtual
|
|
void LLTextureFetchWorker::finishWork(S32 param, bool completed)
|
|
{
|
|
// The following are required in case the work was aborted
|
|
if (mCacheReadHandle != LLTextureCache::nullHandle())
|
|
{
|
|
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
|
|
mCacheReadHandle = LLTextureCache::nullHandle();
|
|
}
|
|
if (mCacheWriteHandle != LLTextureCache::nullHandle())
|
|
{
|
|
mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
|
|
mCacheWriteHandle = LLTextureCache::nullHandle();
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
bool LLTextureFetchWorker::deleteOK()
|
|
{
|
|
bool delete_ok = true;
|
|
// Allow any pending reads or writes to complete
|
|
if (mCacheReadHandle != LLTextureCache::nullHandle())
|
|
{
|
|
if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
|
|
{
|
|
mCacheReadHandle = LLTextureCache::nullHandle();
|
|
}
|
|
else
|
|
{
|
|
delete_ok = false;
|
|
}
|
|
}
|
|
if (mCacheWriteHandle != LLTextureCache::nullHandle())
|
|
{
|
|
if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
|
|
{
|
|
mCacheWriteHandle = LLTextureCache::nullHandle();
|
|
}
|
|
else
|
|
{
|
|
delete_ok = false;
|
|
}
|
|
}
|
|
|
|
if ((haveWork() &&
|
|
// not ok to delete from these states
|
|
((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
|
|
{
|
|
delete_ok = false;
|
|
}
|
|
|
|
return delete_ok;
|
|
}
|
|
|
|
void LLTextureFetchWorker::removeFromCache()
|
|
{
|
|
if (!mInLocalCache)
|
|
{
|
|
mFetcher->mTextureCache->removeFromCache(mID);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
bool LLTextureFetchWorker::processSimulatorPackets()
|
|
{
|
|
if (mFormattedImage.isNull() || mRequestedSize < 0)
|
|
{
|
|
// not sure how we got here, but not a valid state, abort!
|
|
llassert_always(mDecodeHandle == 0);
|
|
mFormattedImage = NULL;
|
|
return true;
|
|
}
|
|
|
|
if (mLastPacket >= mFirstPacket)
|
|
{
|
|
S32 buffer_size = mFormattedImage->getDataSize();
|
|
for (S32 i = mFirstPacket; i<=mLastPacket; i++)
|
|
{
|
|
llassert_always(mPackets[i]);
|
|
buffer_size += mPackets[i]->mSize;
|
|
}
|
|
bool have_all_data = mLastPacket >= mTotalPackets-1;
|
|
if (mRequestedSize <= 0)
|
|
{
|
|
// We received a packed but haven't requested anything yet (edge case)
|
|
// Return true (we're "done") since we didn't request anything
|
|
return true;
|
|
}
|
|
if (buffer_size >= mRequestedSize || have_all_data)
|
|
{
|
|
/// We have enough (or all) data
|
|
if (have_all_data)
|
|
{
|
|
mHaveAllData = TRUE;
|
|
}
|
|
S32 cur_size = mFormattedImage->getDataSize();
|
|
if (buffer_size > cur_size)
|
|
{
|
|
/// We have new data
|
|
U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size);
|
|
S32 offset = 0;
|
|
if (cur_size > 0 && mFirstPacket > 0)
|
|
{
|
|
memcpy(buffer, mFormattedImage->getData(), cur_size);
|
|
offset = cur_size;
|
|
}
|
|
for (S32 i=mFirstPacket; i<=mLastPacket; i++)
|
|
{
|
|
memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
|
|
offset += mPackets[i]->mSize;
|
|
}
|
|
// NOTE: setData releases current data
|
|
mFormattedImage->setData(buffer, buffer_size);
|
|
}
|
|
mLoadedDiscard = mRequestedDiscard;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
|
|
const LLHTTPClient::ResponderBase::buffer_ptr_t& buffer,
|
|
bool partial, bool success)
|
|
{
|
|
S32 data_size = 0 ;
|
|
|
|
LLMutexLock lock(&mWorkMutex);
|
|
|
|
if (mState != WAIT_HTTP_REQ)
|
|
{
|
|
llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
|
|
<< " req=" << mSentRequest << " state= " << mState << llendl;
|
|
return data_size;
|
|
}
|
|
if (mLoaded)
|
|
{
|
|
llwarns << "Duplicate callback for " << mID.asString() << llendl;
|
|
return data_size; // ignore duplicate callback
|
|
}
|
|
if (success)
|
|
{
|
|
// get length of stream:
|
|
data_size = buffer->countAfter(channels.in(), NULL);
|
|
|
|
LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
|
|
if (data_size > 0)
|
|
{
|
|
LLViewerStatsRecorder::instance().textureFetch(data_size);
|
|
// *TODO: set the formatted image data here directly to avoid the copy
|
|
llassert(mHttpBuffer.empty());
|
|
mHttpBuffer.resize(data_size);
|
|
buffer->readAfter(channels.in(), NULL, &mHttpBuffer[0], data_size);
|
|
if (data_size < mRequestedSize && mRequestedDiscard == 0)
|
|
{
|
|
mHaveAllData = TRUE;
|
|
}
|
|
else if (data_size > mRequestedSize)
|
|
{
|
|
// *TODO: This shouldn't be happening any more
|
|
llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl;
|
|
mHaveAllData = TRUE;
|
|
mRequestedOffset = 0;
|
|
llassert_always(mDecodeHandle == 0);
|
|
mFormattedImage = NULL; // discard any previous data we had
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We requested data but received none (and no error),
|
|
// so presumably we have all of it
|
|
mHaveAllData = TRUE;
|
|
}
|
|
mRequestedSize = data_size;
|
|
}
|
|
else
|
|
{
|
|
mRequestedSize = -1; // error
|
|
}
|
|
mLoaded = TRUE;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
|
|
LLViewerStatsRecorder::instance().log(0.2f);
|
|
return data_size ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
|
|
S32 imagesize, BOOL islocal)
|
|
{
|
|
LLMutexLock lock(&mWorkMutex);
|
|
if (mState != LOAD_FROM_TEXTURE_CACHE)
|
|
{
|
|
// llwarns << "Read callback for " << mID << " with state = " << mState << llendl;
|
|
return;
|
|
}
|
|
if (success)
|
|
{
|
|
llassert_always(imagesize >= 0);
|
|
mFileSize = imagesize;
|
|
mFormattedImage = image;
|
|
mImageCodec = image->getCodec();
|
|
mInLocalCache = islocal;
|
|
if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize)
|
|
{
|
|
mHaveAllData = TRUE;
|
|
}
|
|
}
|
|
mLoaded = TRUE;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
}
|
|
|
|
void LLTextureFetchWorker::callbackCacheWrite(bool success)
|
|
{
|
|
LLMutexLock lock(&mWorkMutex);
|
|
if (mState != WAIT_ON_WRITE)
|
|
{
|
|
// llwarns << "Write callback for " << mID << " with state = " << mState << llendl;
|
|
return;
|
|
}
|
|
mWritten = TRUE;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
|
|
{
|
|
LLMutexLock lock(&mWorkMutex);
|
|
if (mDecodeHandle == 0)
|
|
{
|
|
return; // aborted, ignore
|
|
}
|
|
if (mState != DECODE_IMAGE_UPDATE)
|
|
{
|
|
// llwarns << "Decode callback for " << mID << " with state = " << mState << llendl;
|
|
mDecodeHandle = 0;
|
|
return;
|
|
}
|
|
llassert_always(mFormattedImage.notNull());
|
|
|
|
mDecodeHandle = 0;
|
|
if (success)
|
|
{
|
|
llassert_always(raw);
|
|
mRawImage = raw;
|
|
mAuxImage = aux;
|
|
mDecodedDiscard = mFormattedImage->getDiscardLevel();
|
|
LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard
|
|
<< " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
if (mFormattedImage.notNull())
|
|
{
|
|
LL_WARNS("Texture") << "DECODE FAILED: id = " << mID << ", Discard = " << (S32)mFormattedImage->getDiscardLevel() << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("Texture") << "DECODE FAILED: id = " << mID << ", mFormattedImage is Null!" << LL_ENDL;
|
|
}
|
|
removeFromCache();
|
|
mDecodedDiscard = -1; // Redundant, here for clarity and paranoia
|
|
}
|
|
mDecoded = TRUE;
|
|
// llinfos << mID << " : DECODE COMPLETE " << llendl;
|
|
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
|
|
mCacheReadTime = mCacheReadTimer.getElapsedTimeF32();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
bool LLTextureFetchWorker::writeToCacheComplete()
|
|
{
|
|
// Complete write to cache
|
|
if (mCacheWriteHandle != LLTextureCache::nullHandle())
|
|
{
|
|
if (!mWritten)
|
|
{
|
|
return false;
|
|
}
|
|
if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
|
|
{
|
|
mCacheWriteHandle = LLTextureCache::nullHandle();
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetchWorker::recordTextureStart(bool is_http)
|
|
{
|
|
if (! mMetricsStartTime)
|
|
{
|
|
mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
|
|
}
|
|
LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
|
|
is_http,
|
|
LLImageBase::TYPE_AVATAR_BAKE == mType);
|
|
}
|
|
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetchWorker::recordTextureDone(bool is_http)
|
|
{
|
|
if (mMetricsStartTime)
|
|
{
|
|
LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
|
|
is_http,
|
|
LLImageBase::TYPE_AVATAR_BAKE == mType,
|
|
LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
|
|
mMetricsStartTime = 0;
|
|
}
|
|
LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
|
|
is_http,
|
|
LLImageBase::TYPE_AVATAR_BAKE == mType);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// public
|
|
|
|
LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode)
|
|
: LLWorkerThread("TextureFetch", threaded, true),
|
|
mDebugCount(0),
|
|
mDebugPause(FALSE),
|
|
mPacketCount(0),
|
|
mBadPacketCount(0),
|
|
mTextureCache(cache),
|
|
mImageDecodeThread(imagedecodethread),
|
|
mTextureBandwidth(0),
|
|
mHTTPTextureBits(0),
|
|
mTotalHTTPRequests(0),
|
|
mQAMode(qa_mode),
|
|
mTotalCacheReadCount(0U),
|
|
mTotalCacheWriteCount(0U)
|
|
{
|
|
mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold"));
|
|
}
|
|
|
|
LLTextureFetch::~LLTextureFetch()
|
|
{
|
|
clearDeleteList() ;
|
|
|
|
|
|
// ~LLQueuedThread() called here
|
|
}
|
|
|
|
bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
|
|
S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http)
|
|
{
|
|
if (mDebugPause)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
if (worker)
|
|
{
|
|
if (worker->mHost != host)
|
|
{
|
|
llwarns << "LLTextureFetch::createRequest " << id << " called with multiple hosts: "
|
|
<< host << " != " << worker->mHost << llendl;
|
|
removeRequest(worker, true);
|
|
worker = NULL;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
S32 desired_size;
|
|
std::string exten = gDirUtilp->getExtension(url);
|
|
if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
|
|
{
|
|
// Only do partial requests for J2C at the moment
|
|
//llinfos << "Merov : LLTextureFetch::createRequest(), blocking fetch on " << url << llendl;
|
|
desired_size = MAX_IMAGE_DATA_SIZE;
|
|
desired_discard = 0;
|
|
}
|
|
else if (desired_discard == 0)
|
|
{
|
|
// if we want the entire image, and we know its size, then get it all
|
|
// (calcDataSizeJ2C() below makes assumptions about how the image
|
|
// was compressed - this code ensures that when we request the entire image,
|
|
// we really do get it.)
|
|
desired_size = MAX_IMAGE_DATA_SIZE;
|
|
}
|
|
else if (w*h*c > 0)
|
|
{
|
|
// If the requester knows the dimensions of the image,
|
|
// this will calculate how much data we need without having to parse the header
|
|
|
|
desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);
|
|
}
|
|
else
|
|
{
|
|
desired_size = TEXTURE_CACHE_ENTRY_SIZE;
|
|
desired_discard = MAX_DISCARD_LEVEL;
|
|
}
|
|
|
|
|
|
if (worker)
|
|
{
|
|
if (worker->wasAborted())
|
|
{
|
|
return false; // need to wait for previous aborted request to complete
|
|
}
|
|
worker->lockWorkMutex();
|
|
worker->mActiveCount++;
|
|
worker->mNeedsAux = needs_aux;
|
|
worker->setImagePriority(priority);
|
|
worker->setDesiredDiscard(desired_discard, desired_size);
|
|
worker->setCanUseHTTP(can_use_http) ;
|
|
if (!worker->haveWork())
|
|
{
|
|
worker->mState = LLTextureFetchWorker::INIT;
|
|
worker->unlockWorkMutex();
|
|
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
|
|
}
|
|
else
|
|
{
|
|
worker->unlockWorkMutex();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size);
|
|
lockQueue() ;
|
|
mRequestMap[id] = worker;
|
|
unlockQueue() ;
|
|
|
|
worker->lockWorkMutex();
|
|
worker->mActiveCount++;
|
|
worker->mNeedsAux = needs_aux;
|
|
worker->setCanUseHTTP(can_use_http) ;
|
|
worker->unlockWorkMutex();
|
|
}
|
|
|
|
//llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl;
|
|
return true;
|
|
}
|
|
|
|
// protected
|
|
void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
|
|
{
|
|
lockQueue();
|
|
bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end());
|
|
unlockQueue();
|
|
LLMutexLock lock(&mNetworkQueueMutex);
|
|
if (in_request_map)
|
|
{
|
|
// only add to the queue if in the request map
|
|
// i.e. a delete has not been requested
|
|
mNetworkQueue.insert(worker->mID);
|
|
}
|
|
for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
|
|
iter1 != mCancelQueue.end(); ++iter1)
|
|
{
|
|
iter1->second.erase(worker->mID);
|
|
}
|
|
}
|
|
|
|
void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
|
|
{
|
|
LLMutexLock lock(&mNetworkQueueMutex);
|
|
size_t erased = mNetworkQueue.erase(worker->mID);
|
|
if (cancel && erased > 0)
|
|
{
|
|
mCancelQueue[worker->mHost].insert(worker->mID);
|
|
}
|
|
}
|
|
|
|
// protected
|
|
void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
|
|
{
|
|
LLMutexLock lock(&mNetworkQueueMutex);
|
|
mHTTPTextureQueue.insert(id);
|
|
mTotalHTTPRequests++;
|
|
}
|
|
|
|
void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size)
|
|
{
|
|
LLMutexLock lock(&mNetworkQueueMutex);
|
|
mHTTPTextureQueue.erase(id);
|
|
mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits
|
|
}
|
|
|
|
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
|
|
{
|
|
lockQueue() ;
|
|
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
|
|
|
|
removeRequest(worker, cancel, false);
|
|
}
|
|
|
|
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel, bool bNeedsLock)
|
|
{
|
|
if(!worker)
|
|
{
|
|
if(!bNeedsLock)
|
|
unlockQueue() ;
|
|
return;
|
|
}
|
|
if(bNeedsLock)
|
|
lockQueue() ;
|
|
|
|
size_t erased_1 = mRequestMap.erase(worker->mID);
|
|
unlockQueue() ;
|
|
|
|
llassert_always(erased_1 > 0) ;
|
|
removeFromNetworkQueue(worker, cancel);
|
|
llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
|
|
|
|
worker->scheduleDelete();
|
|
}
|
|
|
|
void LLTextureFetch::deleteAllRequests()
|
|
{
|
|
while(1)
|
|
{
|
|
lockQueue();
|
|
if(mRequestMap.empty())
|
|
{
|
|
unlockQueue() ;
|
|
break;
|
|
}
|
|
|
|
LLTextureFetchWorker* worker = mRequestMap.begin()->second;
|
|
|
|
removeRequest(worker, true, false);
|
|
}
|
|
}
|
|
|
|
S32 LLTextureFetch::getNumRequests()
|
|
{
|
|
lockQueue() ;
|
|
S32 size = (S32)mRequestMap.size();
|
|
unlockQueue() ;
|
|
|
|
return size ;
|
|
}
|
|
|
|
U32 LLTextureFetch::getTotalNumHTTPRequests()
|
|
{
|
|
mNetworkQueueMutex.lock() ;
|
|
U32 size = mTotalHTTPRequests ;
|
|
mNetworkQueueMutex.unlock() ;
|
|
|
|
return size ;
|
|
}
|
|
|
|
// call lockQueue() first!
|
|
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
|
|
{
|
|
LLTextureFetchWorker* res = NULL;
|
|
map_t::iterator iter = mRequestMap.find(id);
|
|
if (iter != mRequestMap.end())
|
|
{
|
|
res = iter->second;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
|
|
{
|
|
LLMutexLock lock(&mQueueMutex) ;
|
|
|
|
return getWorkerAfterLock(id) ;
|
|
}
|
|
|
|
|
|
bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
|
|
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux)
|
|
{
|
|
bool res = false;
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
if (worker)
|
|
{
|
|
if (worker->wasAborted())
|
|
{
|
|
res = true;
|
|
}
|
|
else if (!worker->haveWork())
|
|
{
|
|
// Should only happen if we set mDebugPause...
|
|
if (!mDebugPause)
|
|
{
|
|
// llwarns << "Adding work for inactive worker: " << id << llendl;
|
|
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
|
|
}
|
|
}
|
|
else if (worker->checkWork())
|
|
{
|
|
worker->lockWorkMutex();
|
|
discard_level = worker->mDecodedDiscard;
|
|
raw = worker->mRawImage;
|
|
aux = worker->mAuxImage;
|
|
F32 cache_read_time = worker->mCacheReadTime;
|
|
if (cache_read_time != 0.f)
|
|
{
|
|
sCacheReadLatency.addValue(cache_read_time * 1000.f);
|
|
}
|
|
res = true;
|
|
LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
|
|
worker->unlockWorkMutex();
|
|
}
|
|
else
|
|
{
|
|
worker->lockWorkMutex();
|
|
if ((worker->mDecodedDiscard >= 0) &&
|
|
(worker->mDecodedDiscard < discard_level || discard_level < 0) &&
|
|
(worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
|
|
{
|
|
// Not finished, but data is ready
|
|
discard_level = worker->mDecodedDiscard;
|
|
raw = worker->mRawImage;
|
|
aux = worker->mAuxImage;
|
|
}
|
|
worker->unlockWorkMutex();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
res = true;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
|
|
{
|
|
bool res = false;
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
if (worker)
|
|
{
|
|
worker->lockWorkMutex();
|
|
worker->setImagePriority(priority);
|
|
worker->unlockWorkMutex();
|
|
res = true;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
//
|
|
// May be called from any thread
|
|
|
|
//virtual
|
|
S32 LLTextureFetch::getPending()
|
|
{
|
|
S32 res;
|
|
lockData();
|
|
{
|
|
LLMutexLock lock(&mQueueMutex);
|
|
|
|
res = mRequestQueue.size();
|
|
}
|
|
unlockData();
|
|
return res;
|
|
}
|
|
|
|
// Locks: Ct
|
|
// virtual
|
|
bool LLTextureFetch::runCondition()
|
|
{
|
|
// Caller is holding the lock on LLThread's condition variable.
|
|
|
|
// LLQueuedThread, unlike its base class LLThread, makes this a
|
|
// private method which is unfortunate. I want to use it directly
|
|
// but I'm going to have to re-implement the logic here (or change
|
|
// declarations, which I don't want to do right now).
|
|
//
|
|
// Changes here may need to be reflected in getPending().
|
|
|
|
bool have_no_commands(false);
|
|
{
|
|
LLMutexLock lock(&mQueueMutex); // +Mfq
|
|
|
|
have_no_commands = mCommands.empty();
|
|
} // -Mfq
|
|
|
|
return ! (have_no_commands
|
|
&& (mRequestQueue.empty() && mIdleThread)); // From base class
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs)
|
|
void LLTextureFetch::commonUpdate()
|
|
{
|
|
// Run a cross-thread command, if any.
|
|
cmdDoWork();
|
|
}
|
|
|
|
|
|
// MAIN THREAD
|
|
//virtual
|
|
S32 LLTextureFetch::update(F32 max_time_ms)
|
|
{
|
|
{
|
|
mNetworkQueueMutex.lock() ;
|
|
|
|
gTextureList.sTextureBits += mHTTPTextureBits ;
|
|
mHTTPTextureBits = 0 ;
|
|
|
|
mNetworkQueueMutex.unlock() ;
|
|
}
|
|
|
|
S32 res = LLWorkerThread::update(max_time_ms);
|
|
|
|
if (!mDebugPause)
|
|
{
|
|
// this is the startup state when send_complete_agent_movement() message is sent.
|
|
// Before this, the RequestImages message sent by sendRequestListToSimulators
|
|
// won't work so don't bother trying
|
|
if (LLStartUp::getStartupState() > STATE_AGENT_SEND)
|
|
{
|
|
sendRequestListToSimulators();
|
|
}
|
|
}
|
|
|
|
if (!mThreaded)
|
|
{
|
|
commonUpdate();
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
//called in the MAIN thread after the TextureCacheThread shuts down.
|
|
void LLTextureFetch::shutDownTextureCacheThread()
|
|
{
|
|
if(mTextureCache)
|
|
{
|
|
llassert_always(mTextureCache->isQuitting() || mTextureCache->isStopped()) ;
|
|
mTextureCache = NULL ;
|
|
}
|
|
}
|
|
|
|
//called in the MAIN thread after the ImageDecodeThread shuts down.
|
|
void LLTextureFetch::shutDownImageDecodeThread()
|
|
{
|
|
if(mImageDecodeThread)
|
|
{
|
|
llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ;
|
|
mImageDecodeThread = NULL ;
|
|
}
|
|
}
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetch::startThread()
|
|
{
|
|
}
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetch::endThread()
|
|
{
|
|
LL_INFOS("Texture") << "CacheReads: " << mTotalCacheReadCount
|
|
<< ", CacheWrites: " << mTotalCacheWriteCount
|
|
<< ", TotalHTTPReq: " << getTotalNumHTTPRequests()
|
|
<< LL_ENDL;
|
|
}
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetch::threadedUpdate()
|
|
{
|
|
// Limit update frequency
|
|
const F32 PROCESS_TIME = 0.05f;
|
|
static LLFrameTimer process_timer;
|
|
if (process_timer.getElapsedTimeF32() < PROCESS_TIME)
|
|
{
|
|
return;
|
|
}
|
|
process_timer.reset();
|
|
|
|
commonUpdate();
|
|
|
|
#if 0
|
|
const F32 INFO_TIME = 1.0f;
|
|
static LLFrameTimer info_timer;
|
|
if (info_timer.getElapsedTimeF32() >= INFO_TIME)
|
|
{
|
|
S32 q = mCurlGetRequest->getQueued();
|
|
if (q > 0)
|
|
{
|
|
llinfos << "Queued gets: " << q << llendl;
|
|
info_timer.reset();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
void LLTextureFetch::sendRequestListToSimulators()
|
|
{
|
|
// All requests
|
|
const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps
|
|
|
|
// Sim requests
|
|
const S32 IMAGES_PER_REQUEST = 50;
|
|
const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp
|
|
const F32 MIN_REQUEST_TIME = 1.0f;
|
|
const F32 MIN_DELTA_PRIORITY = 1000.f;
|
|
|
|
// Periodically, gather the list of textures that need data from the network
|
|
// And send the requests out to the simulators
|
|
static LLFrameTimer timer;
|
|
if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME)
|
|
{
|
|
return;
|
|
}
|
|
timer.reset();
|
|
|
|
// Send requests
|
|
typedef std::set<LLTextureFetchWorker*,LLTextureFetchWorker::Compare> request_list_t;
|
|
typedef std::map< LLHost, request_list_t > work_request_map_t;
|
|
work_request_map_t requests;
|
|
{
|
|
LLMutexLock lock2(&mNetworkQueueMutex);
|
|
for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
|
|
{
|
|
queue_t::iterator curiter = iter++;
|
|
LLTextureFetchWorker* req = getWorker(*curiter);
|
|
if (!req)
|
|
{
|
|
// This happens when a request was removed from mRequestMap in a race
|
|
// with adding it to mNetworkQueue by doWork (see SNOW-196).
|
|
mNetworkQueue.erase(curiter);
|
|
continue;
|
|
}
|
|
if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
|
|
(req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
|
|
{
|
|
// We already received our URL, remove from the queue
|
|
llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
|
|
mNetworkQueue.erase(curiter);
|
|
continue;
|
|
}
|
|
if (req->mID == mDebugID)
|
|
{
|
|
mDebugCount++; // for setting breakpoints
|
|
}
|
|
if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
|
|
req->mTotalPackets > 0 &&
|
|
req->mLastPacket >= req->mTotalPackets-1)
|
|
{
|
|
// We have all the packets... make sure this is high priority
|
|
// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
|
|
continue;
|
|
}
|
|
F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
|
|
{
|
|
F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
|
|
if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
|
|
(delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
|
|
(elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
|
|
{
|
|
requests[req->mHost].insert(req);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (work_request_map_t::iterator iter1 = requests.begin();
|
|
iter1 != requests.end(); ++iter1)
|
|
{
|
|
LLHost host = iter1->first;
|
|
// invalid host = use agent host
|
|
if (host == LLHost::invalid)
|
|
{
|
|
host = gAgent.getRegionHost();
|
|
}
|
|
|
|
S32 sim_request_count = 0;
|
|
|
|
for (request_list_t::iterator iter2 = iter1->second.begin();
|
|
iter2 != iter1->second.end(); ++iter2)
|
|
{
|
|
LLTextureFetchWorker* req = *iter2;
|
|
if (gMessageSystem)
|
|
{
|
|
if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
|
|
{
|
|
// Initialize packet data based on data read from cache
|
|
req->lockWorkMutex();
|
|
req->setupPacketData();
|
|
req->unlockWorkMutex();
|
|
}
|
|
if (0 == sim_request_count)
|
|
{
|
|
gMessageSystem->newMessageFast(_PREHASH_RequestImage);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
}
|
|
S32 packet = req->mLastPacket + 1;
|
|
gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
|
|
gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
|
|
gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard);
|
|
gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority);
|
|
gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
|
|
gMessageSystem->addU8Fast(_PREHASH_Type, req->mType);
|
|
// llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
|
|
// << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl;
|
|
|
|
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
|
|
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
|
|
if (log_to_viewer_log || log_to_sim)
|
|
{
|
|
mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
|
|
mTextureInfo.setRequestOffset(req->mID, 0);
|
|
mTextureInfo.setRequestSize(req->mID, 0);
|
|
mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
|
|
}
|
|
|
|
req->lockWorkMutex();
|
|
req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
|
|
req->mSimRequestedDiscard = req->mDesiredDiscard;
|
|
req->mRequestedPriority = req->mImagePriority;
|
|
req->mRequestedTimer.reset();
|
|
req->unlockWorkMutex();
|
|
sim_request_count++;
|
|
if (sim_request_count >= IMAGES_PER_REQUEST)
|
|
{
|
|
// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
|
|
|
|
gMessageSystem->sendSemiReliable(host, NULL, NULL);
|
|
sim_request_count = 0;
|
|
}
|
|
}
|
|
}
|
|
if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST)
|
|
{
|
|
// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
|
|
gMessageSystem->sendSemiReliable(host, NULL, NULL);
|
|
sim_request_count = 0;
|
|
}
|
|
}
|
|
|
|
// Send cancelations
|
|
{
|
|
LLMutexLock lock2(&mNetworkQueueMutex);
|
|
if (gMessageSystem && !mCancelQueue.empty())
|
|
{
|
|
for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
|
|
iter1 != mCancelQueue.end(); ++iter1)
|
|
{
|
|
LLHost host = iter1->first;
|
|
if (host == LLHost::invalid)
|
|
{
|
|
host = gAgent.getRegionHost();
|
|
}
|
|
S32 request_count = 0;
|
|
for (queue_t::iterator iter2 = iter1->second.begin();
|
|
iter2 != iter1->second.end(); ++iter2)
|
|
{
|
|
if (0 == request_count)
|
|
{
|
|
gMessageSystem->newMessageFast(_PREHASH_RequestImage);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
}
|
|
gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
|
|
gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
|
|
gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
|
|
gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
|
|
gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
|
|
gMessageSystem->addU8Fast(_PREHASH_Type, 0);
|
|
// llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl;
|
|
|
|
request_count++;
|
|
if (request_count >= IMAGES_PER_REQUEST)
|
|
{
|
|
gMessageSystem->sendSemiReliable(host, NULL, NULL);
|
|
request_count = 0;
|
|
}
|
|
}
|
|
if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
|
|
{
|
|
gMessageSystem->sendSemiReliable(host, NULL, NULL);
|
|
}
|
|
}
|
|
mCancelQueue.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
|
|
{
|
|
mRequestedTimer.reset();
|
|
if (index >= mTotalPackets)
|
|
{
|
|
// llwarns << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << llendl;
|
|
return false;
|
|
}
|
|
if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE)
|
|
{
|
|
// llwarns << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << llendl;
|
|
return false;
|
|
}
|
|
|
|
if (index >= (S32)mPackets.size())
|
|
{
|
|
mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
|
|
}
|
|
else if (mPackets[index] != NULL)
|
|
{
|
|
// llwarns << "Received duplicate packet: " << index << " for image: " << mID << llendl;
|
|
return false;
|
|
}
|
|
|
|
mPackets[index] = new PacketData(data, size);
|
|
while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
|
|
{
|
|
++mLastPacket;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
|
|
U16 data_size, U8* data)
|
|
{
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
bool res = true;
|
|
|
|
++mPacketCount;
|
|
|
|
if (!worker)
|
|
{
|
|
// llwarns << "Received header for non active worker: " << id << llendl;
|
|
res = false;
|
|
}
|
|
else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK ||
|
|
worker->mSentRequest != LLTextureFetchWorker::SENT_SIM)
|
|
{
|
|
// llwarns << "receiveImageHeader for worker: " << id
|
|
// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState]
|
|
// << " sent: " << worker->mSentRequest << llendl;
|
|
res = false;
|
|
}
|
|
else if (worker->mLastPacket != -1)
|
|
{
|
|
// check to see if we've gotten this packet before
|
|
// llwarns << "Received duplicate header for: " << id << llendl;
|
|
res = false;
|
|
}
|
|
else if (!data_size)
|
|
{
|
|
// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
|
|
res = false;
|
|
}
|
|
if (!res)
|
|
{
|
|
mNetworkQueueMutex.lock(); // +Mfnq
|
|
++mBadPacketCount;
|
|
mCancelQueue[host].insert(id);
|
|
mNetworkQueueMutex.unlock(); // -Mfnq
|
|
return false;
|
|
}
|
|
|
|
LLViewerStatsRecorder::instance().textureFetch(data_size);
|
|
LLViewerStatsRecorder::instance().log(0.1f);
|
|
|
|
worker->lockWorkMutex();
|
|
|
|
|
|
// Copy header data into image object
|
|
worker->mImageCodec = codec;
|
|
worker->mTotalPackets = packets;
|
|
worker->mFileSize = (S32)totalbytes;
|
|
llassert_always(totalbytes > 0);
|
|
llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize);
|
|
res = worker->insertPacket(0, data, data_size);
|
|
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
|
|
worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
|
|
worker->unlockWorkMutex();
|
|
return res;
|
|
}
|
|
|
|
bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
|
|
{
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
bool res = true;
|
|
|
|
++mPacketCount;
|
|
|
|
if (!worker)
|
|
{
|
|
// llwarns << "Received packet " << packet_num << " for non active worker: " << id << llendl;
|
|
res = false;
|
|
}
|
|
else if (worker->mLastPacket == -1)
|
|
{
|
|
// llwarns << "Received packet " << packet_num << " before header for: " << id << llendl;
|
|
res = false;
|
|
}
|
|
else if (!data_size)
|
|
{
|
|
// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
|
|
res = false;
|
|
}
|
|
if (!res)
|
|
{
|
|
mNetworkQueueMutex.lock(); // +Mfnq
|
|
++mBadPacketCount;
|
|
mCancelQueue[host].insert(id);
|
|
mNetworkQueueMutex.unlock(); // -Mfnq
|
|
return false;
|
|
}
|
|
|
|
LLViewerStatsRecorder::instance().textureFetch(data_size);
|
|
LLViewerStatsRecorder::instance().log(0.1f);
|
|
|
|
worker->lockWorkMutex();
|
|
|
|
|
|
res = worker->insertPacket(packet_num, data, data_size);
|
|
|
|
if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) ||
|
|
(worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK))
|
|
{
|
|
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
|
|
worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
|
|
}
|
|
else
|
|
{
|
|
// llwarns << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id
|
|
// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << llendl;
|
|
removeFromNetworkQueue(worker, true); // failsafe
|
|
}
|
|
|
|
if(packet_num >= (worker->mTotalPackets - 1))
|
|
{
|
|
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
|
|
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
|
|
|
|
if (log_to_viewer_log || log_to_sim)
|
|
{
|
|
U64 timeNow = LLTimer::getTotalTime();
|
|
mTextureInfo.setRequestSize(id, worker->mFileSize);
|
|
mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
|
|
}
|
|
}
|
|
worker->unlockWorkMutex();
|
|
|
|
return res;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
|
|
{
|
|
BOOL from_cache = FALSE;
|
|
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
if (worker)
|
|
{
|
|
worker->lockWorkMutex();
|
|
from_cache = worker->mInLocalCache;
|
|
worker->unlockWorkMutex();
|
|
}
|
|
|
|
return from_cache;
|
|
}
|
|
|
|
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
|
|
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
|
|
{
|
|
S32 state = LLTextureFetchWorker::INVALID;
|
|
F32 data_progress = 0.0f;
|
|
F32 requested_priority = 0.0f;
|
|
F32 fetch_dtime = 999999.f;
|
|
F32 request_dtime = 999999.f;
|
|
U32 fetch_priority = 0;
|
|
|
|
LLTextureFetchWorker* worker = getWorker(id);
|
|
if (worker && worker->haveWork())
|
|
{
|
|
worker->lockWorkMutex();
|
|
state = worker->mState;
|
|
fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
|
|
request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
|
|
if (worker->mFileSize > 0)
|
|
{
|
|
if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR)
|
|
{
|
|
S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE;
|
|
data_size = llmax(data_size, 0);
|
|
data_progress = (F32)data_size / (F32)worker->mFileSize;
|
|
}
|
|
else if (worker->mFormattedImage.notNull())
|
|
{
|
|
data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize;
|
|
}
|
|
}
|
|
if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ)
|
|
{
|
|
requested_priority = worker->mRequestedPriority;
|
|
}
|
|
else
|
|
{
|
|
requested_priority = worker->mImagePriority;
|
|
}
|
|
fetch_priority = worker->getPriority();
|
|
can_use_http = worker->getCanUseHTTP() ;
|
|
worker->unlockWorkMutex();
|
|
}
|
|
data_progress_p = data_progress;
|
|
requested_priority_p = requested_priority;
|
|
fetch_priority_p = fetch_priority;
|
|
fetch_dtime_p = fetch_dtime;
|
|
request_dtime_p = request_dtime;
|
|
return state;
|
|
}
|
|
|
|
void LLTextureFetch::dump()
|
|
{
|
|
llinfos << "LLTextureFetch REQUESTS:" << llendl;
|
|
for (request_queue_t::iterator iter = mRequestQueue.begin();
|
|
iter != mRequestQueue.end(); ++iter)
|
|
{
|
|
LLQueuedThread::QueuedRequest* qreq = *iter;
|
|
LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq;
|
|
LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass();
|
|
llinfos << " ID: " << worker->mID
|
|
<< " PRI: " << llformat("0x%08x",wreq->getPriority())
|
|
<< " STATE: " << worker->sStateDescs[worker->mState]
|
|
<< llendl;
|
|
}
|
|
|
|
llinfos << "LLTextureFetch ACTIVE_HTTP:" << llendl;
|
|
for (queue_t::const_iterator iter(mHTTPTextureQueue.begin());
|
|
mHTTPTextureQueue.end() != iter;
|
|
++iter)
|
|
{
|
|
llinfos << " ID: " << (*iter) << llendl;
|
|
}
|
|
}
|
|
|
|
// Threads: T*
|
|
void LLTextureFetch::updateStateStats(U32 cache_read, U32 cache_write)
|
|
{
|
|
LLMutexLock lock(&mQueueMutex); // +Mfq
|
|
|
|
mTotalCacheReadCount += cache_read;
|
|
mTotalCacheWriteCount += cache_write;
|
|
} // -Mfq
|
|
|
|
|
|
// Threads: T*
|
|
void LLTextureFetch::getStateStats(U32 * cache_read, U32 * cache_write)
|
|
{
|
|
U32 ret1(0U), ret2(0U);
|
|
|
|
{
|
|
LLMutexLock lock(&mQueueMutex); // +Mfq
|
|
ret1 = mTotalCacheReadCount;
|
|
ret2 = mTotalCacheWriteCount;
|
|
} // -Mfq
|
|
|
|
*cache_read = ret1;
|
|
*cache_write = ret2;
|
|
}
|
|
// Threads: T*
|
|
void LLTextureFetch::commandSetRegion(U64 region_handle)
|
|
{
|
|
TFReqSetRegion * req = new TFReqSetRegion(region_handle);
|
|
|
|
cmdEnqueue(req);
|
|
}
|
|
|
|
// Threads: T*
|
|
void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
|
|
const LLUUID & session_id,
|
|
const LLUUID & agent_id,
|
|
LLViewerAssetStats * main_stats)
|
|
{
|
|
TFReqSendMetrics * req = new TFReqSendMetrics(caps_url, session_id, agent_id, main_stats);
|
|
|
|
cmdEnqueue(req);
|
|
}
|
|
// Threads: T*
|
|
void LLTextureFetch::commandDataBreak()
|
|
{
|
|
// The pedantically correct way to implement this is to create a command
|
|
// request object in the above fashion and enqueue it. However, this is
|
|
// simple data of an advisorial not operational nature and this case
|
|
// of shared-write access is tolerable.
|
|
|
|
LLTextureFetch::svMetricsDataBreak = true;
|
|
}
|
|
|
|
// Threads: T*
|
|
void LLTextureFetch::cmdEnqueue(TFRequest * req)
|
|
{
|
|
lockQueue(); // +Mfq
|
|
mCommands.push_back(req);
|
|
unlockQueue(); // -Mfq
|
|
|
|
unpause();
|
|
}
|
|
|
|
// Threads: T*
|
|
LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
|
|
{
|
|
TFRequest * ret = 0;
|
|
|
|
lockQueue(); // +Mfq
|
|
if (! mCommands.empty())
|
|
{
|
|
ret = mCommands.front();
|
|
mCommands.erase(mCommands.begin());
|
|
}
|
|
unlockQueue(); // -Mfq
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Threads: Ttf
|
|
void LLTextureFetch::cmdDoWork()
|
|
{
|
|
if (mDebugPause)
|
|
{
|
|
return; // debug: don't do any work
|
|
}
|
|
|
|
TFRequest * req = cmdDequeue();
|
|
if (req)
|
|
{
|
|
// One request per pass should really be enough for this.
|
|
req->doWork(this);
|
|
delete req;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Private (anonymous) class methods implementing the command scheme.
|
|
|
|
namespace
|
|
{
|
|
|
|
|
|
// Example of a simple notification handler for metrics
|
|
// delivery notification. Earlier versions of the code used
|
|
// a Responder that tried harder to detect delivery breaks
|
|
// but it really isn't that important. If someone wants to
|
|
// revisit that effort, here is a place to start.
|
|
class AssetReportHandler : public LLHTTPClient::ResponderWithCompleted
|
|
{
|
|
public:
|
|
|
|
// Threads: Ttf
|
|
/*virtual*/ virtual void completed(U32 status, std::string const& reason, LLSD const& content)
|
|
{
|
|
if (status)
|
|
{
|
|
LL_WARNS("Texture") << "Successfully delivered asset metrics to grid."
|
|
<< LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("Texture") << "Error delivering asset metrics to grid. Reason: "
|
|
<< status << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
/*virtual*/ AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return assetReportHandler_timeout; }
|
|
/*virtual*/ char const* getName(void) const { return "AssetReportHandler"; }
|
|
}; // end class AssetReportHandler
|
|
|
|
|
|
/**
|
|
* Implements the 'Set Region' command.
|
|
*
|
|
* Thread: Thread1 (TextureFetch)
|
|
*/
|
|
bool
|
|
TFReqSetRegion::doWork(LLTextureFetch *)
|
|
{
|
|
LLViewerAssetStatsFF::set_region_thread1(mRegionHandle);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
TFReqSendMetrics::~TFReqSendMetrics()
|
|
{
|
|
delete mMainStats;
|
|
mMainStats = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Implements the 'Send Metrics' command. Takes over
|
|
* ownership of the passed LLViewerAssetStats pointer.
|
|
*
|
|
* Thread: Thread1 (TextureFetch)
|
|
*/
|
|
bool
|
|
TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
|
|
{
|
|
if (! gViewerAssetStatsThread1)
|
|
return true;
|
|
|
|
static volatile bool reporting_started(false);
|
|
static volatile S32 report_sequence(0);
|
|
|
|
// We've taken over ownership of the stats copy at this
|
|
// point. Get a working reference to it for merging here
|
|
// but leave it in 'this'. Destructor will rid us of it.
|
|
LLViewerAssetStats & main_stats = *mMainStats;
|
|
|
|
// Merge existing stats into those from main, convert to LLSD
|
|
main_stats.merge(*gViewerAssetStatsThread1);
|
|
LLSD merged_llsd = main_stats.asLLSD(true);
|
|
|
|
// Add some additional meta fields to the content
|
|
merged_llsd["session_id"] = mSessionID;
|
|
merged_llsd["agent_id"] = mAgentID;
|
|
merged_llsd["message"] = "ViewerAssetMetrics"; // Identifies the type of metrics
|
|
merged_llsd["sequence"] = report_sequence; // Sequence number
|
|
merged_llsd["initial"] = ! reporting_started; // Initial data from viewer
|
|
merged_llsd["break"] = LLTextureFetch::svMetricsDataBreak; // Break in data prior to this report
|
|
|
|
// Update sequence number
|
|
if (S32_MAX == ++report_sequence)
|
|
report_sequence = 0;
|
|
reporting_started = true;
|
|
|
|
// Limit the size of the stats report if necessary.
|
|
merged_llsd["truncated"] = truncate_viewer_metrics(10, merged_llsd);
|
|
|
|
if (! mCapsURL.empty())
|
|
{
|
|
if(fetcher->isQAMode() || true) //Assuming the 'true' will vanish eventually.
|
|
LLHTTPClient::post(mCapsURL, merged_llsd, new AssetReportHandler());
|
|
else
|
|
LLHTTPClient::post(mCapsURL, merged_llsd, new LLHTTPClient::ResponderIgnore());
|
|
LLTextureFetch::svMetricsDataBreak = false;
|
|
}
|
|
else
|
|
{
|
|
LLTextureFetch::svMetricsDataBreak = true;
|
|
}
|
|
|
|
// In QA mode, Metrics submode, log the result for ease of testing
|
|
if (fetcher->isQAMode())
|
|
{
|
|
LL_INFOS("Textures") << ll_pretty_print_sd(merged_llsd) << LL_ENDL;
|
|
}
|
|
|
|
gViewerAssetStatsThread1->reset();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool
|
|
truncate_viewer_metrics(int max_regions, LLSD & metrics)
|
|
{
|
|
static const LLSD::String reg_tag("regions");
|
|
static const LLSD::String duration_tag("duration");
|
|
|
|
LLSD & reg_map(metrics[reg_tag]);
|
|
if (reg_map.size() <= max_regions)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Build map of region hashes ordered by duration
|
|
typedef std::multimap<LLSD::Real, int> reg_ordered_list_t;
|
|
reg_ordered_list_t regions_by_duration;
|
|
|
|
int ind(0);
|
|
LLSD::array_const_iterator it_end(reg_map.endArray());
|
|
for (LLSD::array_const_iterator it(reg_map.beginArray()); it_end != it; ++it, ++ind)
|
|
{
|
|
LLSD::Real duration = (*it)[duration_tag].asReal();
|
|
regions_by_duration.insert(reg_ordered_list_t::value_type(duration, ind));
|
|
}
|
|
|
|
// Build a replacement regions array with the longest-persistence regions
|
|
LLSD new_region(LLSD::emptyArray());
|
|
reg_ordered_list_t::const_reverse_iterator it2_end(regions_by_duration.rend());
|
|
reg_ordered_list_t::const_reverse_iterator it2(regions_by_duration.rbegin());
|
|
for (int i(0); i < max_regions && it2_end != it2; ++i, ++it2)
|
|
{
|
|
new_region.append(reg_map[it2->second]);
|
|
}
|
|
reg_map = new_region;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // end of anonymous namespace
|
|
|