This commit is contained in:
Siana Gearz
2011-02-23 21:56:27 +01:00
74 changed files with 1921 additions and 696 deletions

View File

@@ -91,13 +91,12 @@ void ll_cleanup_apr()
//
//LLAPRPool
//
LLAPRPool::LLAPRPool(apr_pool_t *parent, apr_size_t size, BOOL releasePoolFlag)
{
mParent = parent ;
mReleasePoolFlag = releasePoolFlag ;
mMaxSize = size ;
mPool = NULL ;
LLAPRPool::LLAPRPool(apr_pool_t *parent, apr_size_t size, BOOL releasePoolFlag)
: mParent(parent),
mReleasePoolFlag(releasePoolFlag),
mMaxSize(size),
mPool(NULL)
{
createAPRPool() ;
}
@@ -399,7 +398,7 @@ S32 LLAPRFile::read(void *buf, S32 nbytes)
//llassert_always(mFile); (ASC-TUDCC) -HgB
if(!mFile)
{
llwarns << "apr mFile is removed by somebody else. Can not write." << llendl ;
llwarns << "apr mFile is removed by somebody else. Can not read." << llendl ;
return 0;
}

View File

@@ -324,7 +324,12 @@ void llofstream::close()
if(is_open())
{
if (_Filebuffer->close() == 0)
{
_Myios::setstate(ios_base::failbit); /*Flawfinder: ignore*/
}
delete _Filebuffer;
_Filebuffer = NULL;
_ShouldClose = false;
}
}

View File

@@ -37,36 +37,6 @@
#include "llsd.h"
// vector3
class LLVector3;
LLSD ll_sd_from_vector3(const LLVector3& vec);
LLVector3 ll_vector3_from_sd(const LLSD& sd, S32 start_index = 0);
// vector4
class LLVector4;
LLSD ll_sd_from_vector4(const LLVector4& vec);
LLVector4 ll_vector4_from_sd(const LLSD& sd, S32 start_index = 0);
// vector3d (double)
class LLVector3d;
LLSD ll_sd_from_vector3d(const LLVector3d& vec);
LLVector3d ll_vector3d_from_sd(const LLSD& sd, S32 start_index = 0);
// vector2
class LLVector2;
LLSD ll_sd_from_vector2(const LLVector2& vec);
LLVector2 ll_vector2_from_sd(const LLSD& sd);
// Quaternion
class LLQuaternion;
LLSD ll_sd_from_quaternion(const LLQuaternion& quat);
LLQuaternion ll_quaternion_from_sd(const LLSD& sd);
// color4
class LLColor4;
LLSD ll_sd_from_color4(const LLColor4& c);
LLColor4 ll_color4_from_sd(const LLSD& sd);
// U32
LL_COMMON_API LLSD ll_sd_from_U32(const U32);
LL_COMMON_API U32 ll_U32_from_sd(const LLSD& sd);

View File

@@ -93,6 +93,13 @@ inline const LLReflective* LLMetaPropertyT<LLUUID>::get(const LLReflective* obje
return NULL;
}
template <>
inline const LLReflective* LLMetaPropertyT<bool>::get(const LLReflective* object) const
{
checkObjectClass(object);
return NULL;
}
template <>
inline LLSD LLMetaPropertyT<S32>::getLLSD(const LLReflective* object) const
{
@@ -111,6 +118,12 @@ inline LLSD LLMetaPropertyT<LLUUID>::getLLSD(const LLReflective* object) const
return *(getProperty(object));
}
template <>
inline LLSD LLMetaPropertyT<bool>::getLLSD(const LLReflective* object) const
{
return *(getProperty(object));
}
template<class TObject, class TProperty>
class LLMetaPropertyTT : public LLMetaPropertyT<TProperty>
{

View File

@@ -93,9 +93,10 @@ LLImageBase::LLImageBase()
mWidth(0),
mHeight(0),
mComponents(0),
mBadBufferAllocation(false),
mAllowOverSize(false),
mMemType(LLMemType::MTYPE_IMAGEBASE)
{
mBadBufferAllocation = FALSE ;
}
// virtual
@@ -134,8 +135,6 @@ void LLImageBase::sanityCheck()
}
}
BOOL LLImageBase::sSizeOverride = FALSE;
// virtual
void LLImageBase::deleteData()
{
@@ -158,7 +157,7 @@ U8* LLImageBase::allocateData(S32 size)
llerrs << llformat("LLImageBase::allocateData called with bad dimensions: %dx%dx%d",mWidth,mHeight,mComponents) << llendl;
}
}
else if (size <= 0 || (size > 4096*4096*16 && sSizeOverride == FALSE))
else if (size <= 0 || (size > 4096*4096*16 && !mAllowOverSize))
{
llerrs << "LLImageBase::allocateData: bad size: " << size << llendl;
}
@@ -220,7 +219,7 @@ U8* LLImageBase::getData()
return mData;
}
BOOL LLImageBase::isBufferInvalid()
bool LLImageBase::isBufferInvalid()
{
return mBadBufferAllocation || mData == NULL ;
}
@@ -1287,7 +1286,7 @@ LLImageFormatted::LLImageFormatted(S8 codec)
mCodec(codec),
mDecoding(0),
mDecoded(0),
mDiscardLevel(0)
mDiscardLevel(-1)
{
mMemType = LLMemType::MTYPE_IMAGEFORMATTED;
}

View File

@@ -123,14 +123,16 @@ public:
const U8 *getData() const ;
U8 *getData() ;
BOOL isBufferInvalid() ;
bool isBufferInvalid() ;
void setSize(S32 width, S32 height, S32 ncomponents);
U8* allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 size = -1); // setSize() + allocateData()
void enableOverSize() {mAllowOverSize = true ;}
void disableOverSize() {mAllowOverSize = false; }
protected:
// special accessor to allow direct setting of mData and mDataSize by LLImageFormatted
void setDataAndSize(U8 *data, S32 size) { mData = data; mDataSize = size; };
void setDataAndSize(U8 *data, S32 size) { mData = data; mDataSize = size; }
public:
static void generateMip(const U8 *indata, U8* mipdata, int width, int height, S32 nchannels);
@@ -139,8 +141,6 @@ public:
// <= 0 priority means that there's no need for more data.
static F32 calc_download_priority(F32 virtual_size, F32 visible_area, S32 bytes_sent);
static void setSizeOverride(BOOL enabled) { sSizeOverride = enabled; }
static EImageCodec getCodecFromExtension(const std::string& exten);
private:
@@ -152,11 +152,10 @@ private:
S8 mComponents;
BOOL mBadBufferAllocation ;
bool mBadBufferAllocation ;
bool mAllowOverSize ;
public:
S16 mMemType; // debug
static BOOL sSizeOverride;
};
// Raw representation of an image (used for textures, and other uncompressed formats

View File

@@ -44,6 +44,12 @@ LLImageDecodeThread::LLImageDecodeThread(bool threaded)
mCreationMutex = new LLMutex(getAPRPool());
}
//virtual
LLImageDecodeThread::~LLImageDecodeThread()
{
delete mCreationMutex ;
}
// MAIN THREAD
// virtual
S32 LLImageDecodeThread::update(U32 max_time_ms)
@@ -54,9 +60,14 @@ S32 LLImageDecodeThread::update(U32 max_time_ms)
{
creation_info& info = *iter;
ImageRequest* req = new ImageRequest(info.handle, info.image,
info.priority, info.discard, info.needs_aux,
info.responder);
addRequest(req);
info.priority, info.discard, info.needs_aux,
info.responder);
bool res = addRequest(req);
if (!res)
{
llerrs << "request added after LLLFSThread::cleanupClass()" << llendl;
}
}
mCreationList.clear();
S32 res = LLQueuedThread::update(max_time_ms);

View File

@@ -78,6 +78,8 @@ public:
public:
LLImageDecodeThread(bool threaded = true);
virtual ~LLImageDecodeThread();
handle_t decodeImage(LLImageFormatted* image,
U32 priority, S32 discard, BOOL needs_aux,
Responder* responder);
@@ -90,7 +92,7 @@ private:
struct creation_info
{
handle_t handle;
LLImageFormatted* image;
LLPointer<LLImageFormatted> image;
U32 priority;
S32 discard;
BOOL needs_aux;

View File

@@ -43,7 +43,7 @@
#include "llsdutil.h"
#include "lltransactiontypes.h"
#include "lltransactionflags.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "message.h"
#include "u64.h"
@@ -677,6 +677,7 @@ void LLParcel::packMessage(LLMessageSystem* msg)
// Assumes we are in a block "ParcelData"
void LLParcel::packMessage(LLSD& msg)
{
// used in the viewer, the sim uses it's own packer
msg["local_id"] = getLocalID();
msg["parcel_flags"] = ll_sd_from_U32(getParcelFlags());
msg["sale_price"] = getSalePrice();
@@ -705,7 +706,6 @@ void LLParcel::packMessage(LLSD& msg)
msg["category"] = (U8)mCategory;
msg["auth_buyer_id"] = mAuthBuyerID;
msg["snapshot_id"] = mSnapshotID;
msg["snapshot_id"] = mSnapshotID;
msg["user_location"] = ll_sd_from_vector3(mUserLocation);
msg["user_look_at"] = ll_sd_from_vector3(mUserLookAt);
msg["landing_type"] = (U8)mLandingType;

View File

@@ -943,6 +943,8 @@ void LLMetaClassT<LLPermissions>::reflectProperties(LLMetaClass& meta_class)
{
reflectProperty(meta_class, "mCreator", &LLPermissions::mCreator);
reflectProperty(meta_class, "mOwner", &LLPermissions::mOwner);
reflectProperty(meta_class, "mGroup", &LLPermissions::mGroup);
reflectProperty(meta_class, "mIsGroupOwned", &LLPermissions::mIsGroupOwned);
}
// virtual

View File

@@ -10,12 +10,14 @@ include_directories(
)
set(llmath_SOURCE_FILES
llbbox.cpp
llbboxlocal.cpp
llcalc.cpp
llcalcparser.cpp
llcamera.cpp
llcoordframe.cpp
llline.cpp
llmodularmath.cpp
llperlin.cpp
llquaternion.cpp
llrect.cpp
@@ -41,6 +43,7 @@ set(llmath_HEADER_FILES
camera.h
coordframe.h
llbbox.h
llbboxlocal.h
llcalc.h
llcalcparser.h
@@ -50,6 +53,7 @@ set(llmath_HEADER_FILES
llinterp.h
llline.h
llmath.h
llmodularmath.h
lloctree.h
llperlin.h
llplane.h
@@ -64,6 +68,7 @@ set(llmath_HEADER_FILES
llv4vector3.h
llvolume.h
llvolumemgr.h
llsdutil_math.h
m3math.h
m4math.h
raytrace.h

186
indra/llmath/llbbox.cpp Normal file
View File

@@ -0,0 +1,186 @@
/**
* @file llbbox.cpp
* @brief General purpose bounding box class (Not axis aligned)
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#include "linden_common.h"
// self include
#include "llbbox.h"
// library includes
#include "m4math.h"
void LLBBox::addPointLocal(const LLVector3& p)
{
if (mEmpty)
{
mMinLocal = p;
mMaxLocal = p;
mEmpty = FALSE;
}
else
{
mMinLocal.mV[VX] = llmin( p.mV[VX], mMinLocal.mV[VX] );
mMinLocal.mV[VY] = llmin( p.mV[VY], mMinLocal.mV[VY] );
mMinLocal.mV[VZ] = llmin( p.mV[VZ], mMinLocal.mV[VZ] );
mMaxLocal.mV[VX] = llmax( p.mV[VX], mMaxLocal.mV[VX] );
mMaxLocal.mV[VY] = llmax( p.mV[VY], mMaxLocal.mV[VY] );
mMaxLocal.mV[VZ] = llmax( p.mV[VZ], mMaxLocal.mV[VZ] );
}
}
void LLBBox::addPointAgent( LLVector3 p)
{
p -= mPosAgent;
p.rotVec( ~mRotation );
addPointLocal( p );
}
void LLBBox::addBBoxAgent(const LLBBox& b)
{
if (mEmpty)
{
mPosAgent = b.mPosAgent;
mRotation = b.mRotation;
mMinLocal.clearVec();
mMaxLocal.clearVec();
}
LLVector3 vertex[8];
vertex[0].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[1].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[2].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[3].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[4].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[5].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
vertex[6].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
vertex[7].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
LLMatrix4 m( b.mRotation );
m.translate( b.mPosAgent );
m.translate( -mPosAgent );
m.rotate( ~mRotation );
for( S32 i=0; i<8; i++ )
{
addPointLocal( vertex[i] * m );
}
}
LLBBox LLBBox::getAxisAligned() const
{
// no rotation = axis aligned rotation
LLBBox aligned(mPosAgent, LLQuaternion(), LLVector3(), LLVector3());
// add the center point so that it's not empty
aligned.addPointAgent(mPosAgent);
// add our BBox
aligned.addBBoxAgent(*this);
return aligned;
}
void LLBBox::expand( F32 delta )
{
mMinLocal.mV[VX] -= delta;
mMinLocal.mV[VY] -= delta;
mMinLocal.mV[VZ] -= delta;
mMaxLocal.mV[VX] += delta;
mMaxLocal.mV[VY] += delta;
mMaxLocal.mV[VZ] += delta;
}
LLVector3 LLBBox::localToAgent(const LLVector3& v) const
{
LLMatrix4 m( mRotation );
m.translate( mPosAgent );
return v * m;
}
LLVector3 LLBBox::agentToLocal(const LLVector3& v) const
{
LLMatrix4 m;
m.translate( -mPosAgent );
m.rotate( ~mRotation ); // inverse rotation
return v * m;
}
LLVector3 LLBBox::localToAgentBasis(const LLVector3& v) const
{
LLMatrix4 m( mRotation );
return v * m;
}
LLVector3 LLBBox::agentToLocalBasis(const LLVector3& v) const
{
LLMatrix4 m( ~mRotation ); // inverse rotation
return v * m;
}
BOOL LLBBox::containsPointLocal(const LLVector3& p) const
{
if ( (p.mV[VX] < mMinLocal.mV[VX])
||(p.mV[VX] > mMaxLocal.mV[VX])
||(p.mV[VY] < mMinLocal.mV[VY])
||(p.mV[VY] > mMaxLocal.mV[VY])
||(p.mV[VZ] < mMinLocal.mV[VZ])
||(p.mV[VZ] > mMaxLocal.mV[VZ]))
{
return FALSE;
}
return TRUE;
}
BOOL LLBBox::containsPointAgent(const LLVector3& p) const
{
LLVector3 point_local = agentToLocal(p);
return containsPointLocal(point_local);
}
LLVector3 LLBBox::getMinAgent() const
{
return localToAgent(mMinLocal);
}
LLVector3 LLBBox::getMaxAgent() const
{
return localToAgent(mMaxLocal);
}
/*
LLBBox operator*(const LLBBox &a, const LLMatrix4 &b)
{
return LLBBox( a.mMin * b, a.mMax * b );
}
*/

109
indra/llmath/llbbox.h Normal file
View File

@@ -0,0 +1,109 @@
/**
* @file llbbox.h
* @brief General purpose bounding box class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_BBOX_H
#define LL_BBOX_H
#include "v3math.h"
#include "llquaternion.h"
// Note: "local space" for an LLBBox is defined relative to agent space in terms of
// a translation followed by a rotation. There is no scale term since the LLBBox's min and
// max are not necessarily symetrical and define their own extents.
class LLBBox
{
public:
LLBBox() {mEmpty = TRUE;}
LLBBox( const LLVector3& pos_agent,
const LLQuaternion& rot,
const LLVector3& min_local,
const LLVector3& max_local )
:
mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( TRUE )
{}
// Default copy constructor is OK.
const LLVector3& getPositionAgent() const { return mPosAgent; }
const LLQuaternion& getRotation() const { return mRotation; }
LLVector3 getMinAgent() const;
const LLVector3& getMinLocal() const { return mMinLocal; }
void setMinLocal( const LLVector3& min ) { mMinLocal = min; }
LLVector3 getMaxAgent() const;
const LLVector3& getMaxLocal() const { return mMaxLocal; }
void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; }
LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; }
LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); }
LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; }
BOOL containsPointLocal(const LLVector3& p) const;
BOOL containsPointAgent(const LLVector3& p) const;
void addPointAgent(LLVector3 p);
void addBBoxAgent(const LLBBox& b);
void addPointLocal(const LLVector3& p);
void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); }
void expand( F32 delta );
LLVector3 localToAgent( const LLVector3& v ) const;
LLVector3 agentToLocal( const LLVector3& v ) const;
// Changes rotation but not position
LLVector3 localToAgentBasis(const LLVector3& v) const;
LLVector3 agentToLocalBasis(const LLVector3& v) const;
// Get the smallest possible axis aligned bbox that contains this bbox
LLBBox getAxisAligned() const;
// friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b);
private:
LLVector3 mMinLocal;
LLVector3 mMaxLocal;
LLVector3 mPosAgent; // Position relative to Agent's Region
LLQuaternion mRotation;
BOOL mEmpty; // Nothing has been added to this bbox yet
};
//LLBBox operator*(const LLBBox &a, const LLMatrix4 &b);
#endif // LL_BBOX_H

View File

@@ -53,9 +53,6 @@ public:
LLVector3 getCenter() const { return (mMax - mMin) * 0.5f + mMin; }
LLVector3 getExtent() const { return mMax - mMin; }
BOOL containsPoint(const LLVector3& p) const;
BOOL intersects(const LLBBoxLocal& b) const;
void addPoint(const LLVector3& p);
void addBBox(const LLBBoxLocal& b) { addPoint( b.mMin ); addPoint( b.mMax ); }

View File

@@ -59,8 +59,11 @@ public:
{}
LLCoordGL(S32 x, S32 y) : LLCoord(x, y)
{}
bool operator==(const LLCoordGL& other) const { return mX == other.mX && mY == other.mY; }
bool operator!=(const LLCoordGL& other) const { return !(*this == other); }
};
//bool operator ==(const LLCoordGL& a, const LLCoordGL& b);
// Window coords include things like window borders,
// menu regions, etc.
@@ -71,6 +74,8 @@ public:
{}
LLCoordWindow(S32 x, S32 y) : LLCoord(x, y)
{}
bool operator==(const LLCoordWindow& other) const { return mX == other.mX && mY == other.mY; }
bool operator!=(const LLCoordWindow& other) const { return !(*this == other); }
};
@@ -82,6 +87,8 @@ public:
{}
LLCoordScreen(S32 x, S32 y) : LLCoord(x, y)
{}
bool operator==(const LLCoordScreen& other) const { return mX == other.mX && mY == other.mY; }
bool operator!=(const LLCoordScreen& other) const { return !(*this == other); }
};
class LLCoordFont : public LLCoord
@@ -96,6 +103,8 @@ public:
void set(S32 x, S32 y) { LLCoord::set(x,y); mZ = 0.f; }
void set(S32 x, S32 y, F32 z) { mX = x; mY = y; mZ = z; }
bool operator==(const LLCoordFont& other) const { return mX == other.mX && mY == other.mY; }
bool operator!=(const LLCoordFont& other) const { return !(*this == other); }
};

View File

@@ -32,6 +32,12 @@
#ifndef LL_LLINTERP_H
#define LL_LLINTERP_H
#if defined(LL_WINDOWS)
// macro definitions for common math constants (e.g. M_PI) are declared under the _USE_MATH_DEFINES
// on Windows system.
// So, let's define _USE_MATH_DEFINES before including math.h
#define _USE_MATH_DEFINES
#endif
#include "math.h"
// Class from which different types of interpolators can be derived
@@ -144,6 +150,7 @@ protected:
template <typename Type>
LLInterp<Type>::LLInterp()
: mStartVal(Type()), mEndVal(Type()), mCurVal(Type())
{
mStartTime = 0.f;
mEndTime = 1.f;

View File

@@ -206,7 +206,7 @@ inline S32 llfloor( F32 f )
}
return result;
#else
return (S32)floor(f);
return (S32)floorf(f);
#endif
}

View File

@@ -0,0 +1,38 @@
/**
* @file llmodularmath.cpp
* @brief LLModularMath class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#include "linden_common.h"
// implementation is all in the header, this include dep ensures the unit test is rerun if the implementation changes.
#include "llmodularmath.h"

View File

@@ -45,7 +45,11 @@
#endif
#define LL_OCTREE_PARANOIA_CHECK 0
#if LL_DARWIN
#define LL_OCTREE_MAX_CAPACITY 32
#else
#define LL_OCTREE_MAX_CAPACITY 128
#endif
template <class T> class LLOctreeNode;
@@ -61,7 +65,7 @@ public:
};
template <class T>
class LLOctreeTraveler : public LLTreeTraveler<T>
class LLOctreeTraveler
{
public:
virtual void traverse(const LLOctreeNode<T>* node);
@@ -179,7 +183,6 @@ public:
{
mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i];
mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i];
mCenter.mdV[i] = mCenter.mdV[i];
}
}

View File

@@ -121,7 +121,7 @@ void LLQuaternion::quantize16(F32 lower, F32 upper)
mQ[VZ] = z;
mQ[VS] = s;
normQuat();
normalize();
}
void LLQuaternion::quantize8(F32 lower, F32 upper)
@@ -131,7 +131,7 @@ void LLQuaternion::quantize8(F32 lower, F32 upper)
mQ[VZ] = U8_to_F32(F32_to_U8_ROUND(mQ[VZ], lower, upper), lower, upper);
mQ[VS] = U8_to_F32(F32_to_U8_ROUND(mQ[VS], lower, upper), lower, upper);
normQuat();
normalize();
}
// LLVector3 Magnitude and Normalization Functions
@@ -346,7 +346,7 @@ const LLQuaternion& LLQuaternion::setQuat(const LLMatrix4 &mat)
// mQ[VZ] = (F32)(cosX*cosY*sinZ - sinX*sinY*cosZ);
//#endif
//
// normQuat();
// normalize();
// return (*this);
}

View File

@@ -469,20 +469,30 @@ inline const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b)
return a;
}
const F32 ONE_PART_IN_A_MILLION = 0.000001f;
inline F32 LLQuaternion::normalize()
{
F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]);
if (mag > FP_MAG_THRESHOLD)
{
F32 oomag = 1.f/mag;
mQ[VX] *= oomag;
mQ[VY] *= oomag;
mQ[VZ] *= oomag;
mQ[VS] *= oomag;
// Floating point error can prevent some quaternions from achieving
// exact unity length. When trying to renormalize such quaternions we
// can oscillate between multiple quantized states. To prevent such
// drifts we only renomalize if the length is far enough from unity.
if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION)
{
F32 oomag = 1.f/mag;
mQ[VX] *= oomag;
mQ[VY] *= oomag;
mQ[VZ] *= oomag;
mQ[VS] *= oomag;
}
}
else
{
// we were given a very bad quaternion so we set it to identity
mQ[VX] = 0.f;
mQ[VY] = 0.f;
mQ[VZ] = 0.f;
@@ -499,11 +509,15 @@ inline F32 LLQuaternion::normQuat()
if (mag > FP_MAG_THRESHOLD)
{
F32 oomag = 1.f/mag;
mQ[VX] *= oomag;
mQ[VY] *= oomag;
mQ[VZ] *= oomag;
mQ[VS] *= oomag;
if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION)
{
// only renormalize if length not close enough to 1.0 already
F32 oomag = 1.f/mag;
mQ[VX] *= oomag;
mQ[VY] *= oomag;
mQ[VZ] *= oomag;
mQ[VS] *= oomag;
}
}
else
{

View File

@@ -42,6 +42,7 @@
template <class Type> class LLRectBase
{
public:
typedef Type tCoordType;
Type mLeft;
Type mTop;
Type mRight;
@@ -64,23 +65,17 @@ public:
mLeft(left), mTop(top), mRight(right), mBottom(bottom)
{}
LLRectBase(const LLSD& sd)
/*explicit */LLRectBase(const LLSD& sd)
{
setValue(sd);
}
const LLRectBase& operator=(const LLSD& sd)
{
setValue(sd);
return *this;
}
void setValue(const LLSD& sd)
{
mLeft = sd[0].asInteger();
mTop = sd[1].asInteger();
mRight = sd[2].asInteger();
mBottom = sd[3].asInteger();
mLeft = (Type)sd[0].asInteger();
mTop = (Type)sd[1].asInteger();
mRight = (Type)sd[2].asInteger();
mBottom = (Type)sd[3].asInteger();
}
LLSD getValue() const
@@ -147,10 +142,20 @@ public:
// Note: Does NOT follow GL_QUAD conventions: the top and right edges ARE considered part of the rect
// returns TRUE if any part of rect is is inside this LLRect
BOOL rectInRect(const LLRectBase* rect) const
BOOL overlaps(const LLRectBase& rect) const
{
return mLeft <= rect->mRight && rect->mLeft <= mRight &&
mBottom <= rect->mTop && rect->mBottom <= mTop ;
return !(mLeft > rect.mRight
|| mRight < rect.mLeft
|| mBottom > rect.mTop
|| mTop < rect.mBottom);
}
BOOL contains(const LLRectBase& rect) const
{
return mLeft <= rect.mLeft
&& mRight >= rect.mRight
&& mBottom <= rect.mBottom
&& mTop >= rect.mTop;
}
LLRectBase& set(Type left, Type top, Type right, Type bottom)
@@ -229,26 +234,25 @@ public:
return mLeft <= mRight && mBottom <= mTop;
}
bool isNull() const
bool isEmpty() const
{
return mLeft == mRight || mBottom == mTop;
}
bool notNull() const
bool notEmpty() const
{
return !isNull();
return !isEmpty();
}
LLRectBase& unionWith(const LLRectBase &other)
void unionWith(const LLRectBase &other)
{
mLeft = llmin(mLeft, other.mLeft);
mRight = llmax(mRight, other.mRight);
mBottom = llmin(mBottom, other.mBottom);
mTop = llmax(mTop, other.mTop);
return *this;
}
LLRectBase& intersectWith(const LLRectBase &other)
void intersectWith(const LLRectBase &other)
{
mLeft = llmax(mLeft, other.mLeft);
mRight = llmin(mRight, other.mRight);
@@ -262,7 +266,6 @@ public:
{
mBottom = mTop;
}
return *this;
}
friend std::ostream &operator<<(std::ostream &s, const LLRectBase &rect)
@@ -271,8 +274,8 @@ public:
<< " W " << rect.getWidth() << " H " << rect.getHeight() << " }";
return s;
}
bool operator==(const LLRectBase &b)
bool operator==(const LLRectBase &b) const
{
return ((mLeft == b.mLeft) &&
(mTop == b.mTop) &&
@@ -280,7 +283,7 @@ public:
(mBottom == b.mBottom));
}
bool operator!=(const LLRectBase &b)
bool operator!=(const LLRectBase &b) const
{
return ((mLeft != b.mLeft) ||
(mTop != b.mTop) ||

View File

@@ -165,9 +165,6 @@ LLSD ll_sd_from_color4(const LLColor4& c)
LLColor4 ll_color4_from_sd(const LLSD& sd)
{
LLColor4 c;
c.mV[0] = (F32)sd[0].asReal();
c.mV[1] = (F32)sd[1].asReal();
c.mV[2] = (F32)sd[2].asReal();
c.mV[3] = (F32)sd[3].asReal();
c.setValue(sd);
return c;
}

View File

@@ -0,0 +1,72 @@
/**
* @file llsdutil_math.h
* @author Brad
* @date 2009-05-19
* @brief Utility classes, functions, etc, for using structured data with math classes.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_LLSDUTIL_MATH_H
#define LL_LLSDUTIL_MATH_H
class LL_COMMON_API LLSD;
// vector3
class LLVector3;
LLSD ll_sd_from_vector3(const LLVector3& vec);
LLVector3 ll_vector3_from_sd(const LLSD& sd, S32 start_index = 0);
// vector4
class LLVector4;
LLSD ll_sd_from_vector4(const LLVector4& vec);
LLVector4 ll_vector4_from_sd(const LLSD& sd, S32 start_index = 0);
// vector3d (double)
class LLVector3d;
LLSD ll_sd_from_vector3d(const LLVector3d& vec);
LLVector3d ll_vector3d_from_sd(const LLSD& sd, S32 start_index = 0);
// vector2
class LLVector2;
LLSD ll_sd_from_vector2(const LLVector2& vec);
LLVector2 ll_vector2_from_sd(const LLSD& sd);
// Quaternion
class LLQuaternion;
LLSD ll_sd_from_quaternion(const LLQuaternion& quat);
LLQuaternion ll_quaternion_from_sd(const LLSD& sd);
// color4
class LLColor4;
LLSD ll_sd_from_color4(const LLColor4& c);
LLColor4 ll_color4_from_sd(const LLSD& sd);
#endif // LL_LLSDUTIL_MATH_H

View File

@@ -82,6 +82,8 @@ class LLTreeTraveler
{
public:
virtual ~LLTreeTraveler() { };
virtual void traverse(const LLTreeNode<T>* node) = 0;
virtual void visit(const LLTreeNode<T>* node) = 0;
};
template <class T>

View File

@@ -84,6 +84,7 @@ const F32 SKEW_MIN = -0.95f;
const F32 SKEW_MAX = 0.95f;
const F32 SCULPT_MIN_AREA = 0.002f;
const S32 SCULPT_MIN_AREA_DETAIL = 1;
BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
{
@@ -1687,7 +1688,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mGenerateSingleFace = generate_single_face;
generate();
if (mParams.getSculptID().isNull())
if (mParams.getSculptID().isNull() && params.getSculptType() == LL_SCULPT_TYPE_NONE)
{
createVolumeFaces();
}
@@ -1863,6 +1864,11 @@ void LLVolume::createVolumeFaces()
LLProfile::Face& face = mProfilep->mFaces[i];
vf.mBeginS = face.mIndex;
vf.mNumS = face.mCount;
if (vf.mNumS < 0)
{
llerrs << "Volume face corruption detected." << llendl;
}
vf.mBeginT = 0;
vf.mNumT= getPath().mPath.size();
vf.mID = i;
@@ -1906,6 +1912,10 @@ void LLVolume::createVolumeFaces()
if (face.mFlat && vf.mNumS > 2)
{ //flat inner faces have to copy vert normals
vf.mNumS = vf.mNumS*2;
if (vf.mNumS < 0)
{
llerrs << "Volume face corruption detected." << llendl;
}
}
}
else
@@ -2237,10 +2247,14 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
if (!data_is_empty)
{
sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
// don't test lowest LOD to support legacy content DEV-33670
if (mDetail > SCULPT_MIN_AREA_DETAIL)
{
data_is_empty = TRUE;
if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
{
data_is_empty = TRUE;
}
}
}
@@ -3818,6 +3832,7 @@ BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
// Generate the vertex mapping and the list of vertices without
// duplicates. This will crash if there are no vertices.
llassert(num_input_vertices > 0); // check for no vertices!
S32 *vertex_mapping = new S32[num_input_vertices];
LLVector3 *new_vertices = new LLVector3[num_input_vertices];
LLVertexIndexPair *prev_pairp = NULL;
@@ -4396,19 +4411,54 @@ std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
{
BOOL ret = FALSE ;
if (mTypeMask & CAP_MASK)
{
return createCap(volume, partial_build);
ret = createCap(volume, partial_build);
}
else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
{
return createSide(volume, partial_build);
ret = createSide(volume, partial_build);
}
else
{
llerrs << "Unknown/uninitialized face type!" << llendl;
return FALSE;
}
//update the range of the texture coordinates
if(ret)
{
mTexCoordExtents[0].setVec(1.f, 1.f) ;
mTexCoordExtents[1].setVec(0.f, 0.f) ;
U32 end = mVertices.size() ;
for(U32 i = 0 ; i < end ; i++)
{
if(mTexCoordExtents[0].mV[0] > mVertices[i].mTexCoord.mV[0])
{
mTexCoordExtents[0].mV[0] = mVertices[i].mTexCoord.mV[0] ;
}
if(mTexCoordExtents[1].mV[0] < mVertices[i].mTexCoord.mV[0])
{
mTexCoordExtents[1].mV[0] = mVertices[i].mTexCoord.mV[0] ;
}
if(mTexCoordExtents[0].mV[1] > mVertices[i].mTexCoord.mV[1])
{
mTexCoordExtents[0].mV[1] = mVertices[i].mTexCoord.mV[1] ;
}
if(mTexCoordExtents[1].mV[1] < mVertices[i].mTexCoord.mV[1])
{
mTexCoordExtents[1].mV[1] = mVertices[i].mTexCoord.mV[1] ;
}
}
mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
}
return ret ;
}
void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
@@ -4516,13 +4566,25 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
int idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
for(int gx = 0;gx<grid_size;gx++){
for(int gy = 0;gy<grid_size;gy++){
if (mTypeMask & TOP_MASK){
for(int i=5;i>=0;i--)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
}else{
for(int i=0;i<6;i++)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
for(S32 gx = 0;gx<grid_size;gx++)
{
for(S32 gy = 0;gy<grid_size;gy++)
{
if (mTypeMask & TOP_MASK)
{
for(S32 i=5;i>=0;i--)
{
mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
}
}
else
{
for(S32 i=0;i<6;i++)
{
mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
}
}
}
}
@@ -4977,12 +5039,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
mHasBinormals = FALSE;
}
LLVector3& face_min = mExtents[0];
LLVector3& face_max = mExtents[1];
mCenter.clearVec();
S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
@@ -5038,15 +5094,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
if (cur_vertex == 0)
{
face_min = face_max = mesh[i].mPos;
}
else
{
update_min_max(face_min, face_max, mesh[i].mPos);
}
cur_vertex++;
@@ -5080,12 +5127,22 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
update_min_max(face_min,face_max,mesh[i].mPos);
cur_vertex++;
}
}
//get bounding box for this side
LLVector3& face_min = mExtents[0];
LLVector3& face_max = mExtents[1];
mCenter.clearVec();
face_min = face_max = mVertices[0].mPosition;
for (U32 i = 1; i < mVertices.size(); ++i)
{
update_min_max(face_min, face_max, mVertices[i].mPosition);
}
mCenter = (face_min + face_max) * 0.5f;
S32 cur_index = 0;

View File

@@ -837,6 +837,7 @@ public:
S32 mNumT;
LLVector3 mExtents[2]; //minimum and maximum point of face
LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
std::vector<VertexData> mVertices;
std::vector<U16> mIndices;

View File

@@ -678,32 +678,6 @@ LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)
}
*/
// Operates "to the left" on row-vector a
//
// This used to be in the header file but was not actually inlined in practice.
// When avatar vertex programs are off, this function is a hot spot in profiles
// due to software skinning in LLViewerJointMesh::updateGeometry(). JC
LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b)
{
// This is better than making a temporary LLVector3. This eliminates an
// unnecessary LLVector3() constructor and also helps the compiler to
// realize that the output floats do not alias the input floats, hence
// eliminating redundant loads of a.mV[0], etc. JC
return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +
a.mV[VY] * b.mMatrix[VY][VX] +
a.mV[VZ] * b.mMatrix[VZ][VX] +
b.mMatrix[VW][VX],
a.mV[VX] * b.mMatrix[VX][VY] +
a.mV[VY] * b.mMatrix[VY][VY] +
a.mV[VZ] * b.mMatrix[VZ][VY] +
b.mMatrix[VW][VY],
a.mV[VX] * b.mMatrix[VX][VZ] +
a.mV[VY] * b.mMatrix[VY][VZ] +
a.mV[VZ] * b.mMatrix[VZ][VZ] +
b.mMatrix[VW][VZ]);
}
LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)
{

View File

@@ -230,7 +230,7 @@ public:
// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
friend LLVector3 rotate_vector(const LLVector3 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -353,7 +353,31 @@ inline const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b)
return a;
}
// Operates "to the left" on row-vector a
//
// When avatar vertex programs are off, this function is a hot spot in profiles
// due to software skinning in LLViewerJointMesh::updateGeometry(). JC
inline const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b)
{
// This is better than making a temporary LLVector3. This eliminates an
// unnecessary LLVector3() constructor and also helps the compiler to
// realize that the output floats do not alias the input floats, hence
// eliminating redundant loads of a.mV[0], etc. JC
return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +
a.mV[VY] * b.mMatrix[VY][VX] +
a.mV[VZ] * b.mMatrix[VZ][VX] +
b.mMatrix[VW][VX],
a.mV[VX] * b.mMatrix[VX][VY] +
a.mV[VY] * b.mMatrix[VY][VY] +
a.mV[VZ] * b.mMatrix[VZ][VY] +
b.mMatrix[VW][VY],
a.mV[VX] * b.mMatrix[VX][VZ] +
a.mV[VY] * b.mMatrix[VY][VZ] +
a.mV[VZ] * b.mMatrix[VZ][VZ] +
b.mMatrix[VW][VZ]);
}
#endif

View File

@@ -70,6 +70,8 @@ class LLVector2
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
inline bool isFinite() const; // checks to see if all values of LLVector2 are finite
F32 length() const; // Returns magnitude of LLVector2
F32 lengthSquared() const; // Returns magnitude squared of LLVector2
F32 normalize(); // Normalizes and returns the magnitude of LLVector2
@@ -215,6 +217,7 @@ inline void LLVector2::setVec(const F32 *vec)
mV[VY] = vec[VY];
}
// LLVector2 Magnitude and Normalization Functions
inline F32 LLVector2::length(void) const
@@ -247,6 +250,12 @@ inline F32 LLVector2::normalize(void)
return (mag);
}
// checker
inline bool LLVector2::isFinite() const
{
return (llfinite(mV[VX]) && llfinite(mV[VY]));
}
// deprecated
inline F32 LLVector2::magVec(void) const
{

View File

@@ -56,9 +56,7 @@ LLColor3::LLColor3(const LLVector4 &a)
LLColor3::LLColor3(const LLSD &sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
setValue(sd);
}
const LLColor3& LLColor3::operator=(const LLColor4 &a)
@@ -75,6 +73,42 @@ std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
return s;
}
static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
{
if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
return ( val1In );
}
void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
{
if ( sValIn < 0.00001f )
{
mV[VRED] = lValIn;
mV[VGREEN] = lValIn;
mV[VBLUE] = lValIn;
}
else
{
F32 interVal1;
F32 interVal2;
if ( lValIn < 0.5f )
interVal2 = lValIn * ( 1.0f + sValIn );
else
interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
interVal1 = 2.0f * lValIn - interVal2;
mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
}
}
void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
{
F32 var_R = mV[VRED];

View File

@@ -79,6 +79,7 @@ public:
mV[2] = (F32) sd[2].asReal();;
}
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)

View File

@@ -53,7 +53,7 @@ class LLVector3d
inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z)
inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2])
inline explicit LLVector3d(const LLVector3 &vec);
LLVector3d(const LLSD& sd)
/*explicit */LLVector3d(const LLSD& sd)
{
setValue(sd);
}
@@ -65,12 +65,6 @@ class LLVector3d
mdV[2] = sd[2].asReal();
}
const LLVector3d& operator=(const LLSD& sd)
{
setValue(sd);
return *this;
}
LLSD getValue() const
{
LLSD ret;

View File

@@ -134,7 +134,6 @@ BOOL LLVector3::clampLength( F32 length_limit )
mV[0] *= length_limit;
mV[1] *= length_limit;
mV[2] *= length_limit;
changed = TRUE;
}
}
@@ -186,14 +185,6 @@ void LLVector3::snap(S32 sig_digits)
mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits);
}
std::ostream& operator<<(std::ostream& s, const LLVector3 &a)
{
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
return s;
}
const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat)
{
*this = *this * mat;
@@ -315,12 +306,6 @@ void LLVector3::setValue(const LLSD& sd)
mV[2] = (F32) sd[2].asReal();
}
const LLVector3& LLVector3::operator=(const LLSD& sd)
{
setValue(sd);
return *this;
}
const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot)
{
const F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ];

View File

@@ -67,14 +67,12 @@ class LLVector3
explicit LLVector3(const LLVector2 &vec); // Initializes LLVector3 to (vec[0]. vec[1], 0)
explicit LLVector3(const LLVector3d &vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
explicit LLVector3(const LLVector4 &vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2])
LLVector3(const LLSD& sd);
/*explicit */LLVector3(const LLSD& sd);
LLSD getValue() const;
void setValue(const LLSD& sd);
const LLVector3& operator=(const LLSD& sd);
inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite
BOOL clamp(F32 min, F32 max); // Clamps all values to (min,max), returns TRUE if data changed
BOOL clampLength( F32 length_limit ); // Scales vector to limit length to a value
@@ -558,4 +556,9 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
return FALSE;
}
inline std::ostream& operator<<(std::ostream& s, const LLVector3 &a)
{
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
return s;
}
#endif

View File

@@ -227,6 +227,40 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)
return (*this);
}
void LLColor4::setValue(const LLSD& sd)
{
#if 0
// Clamping on setValue from LLSD is inconsistent with other set behavior
F32 val;
bool out_of_range = false;
val = sd[0].asReal();
mV[0] = llclamp(val, 0.f, 1.f);
out_of_range = mV[0] != val;
val = sd[1].asReal();
mV[1] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[1] != val;
val = sd[2].asReal();
mV[2] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[2] != val;
val = sd[3].asReal();
mV[3] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[3] != val;
if (out_of_range)
{
llwarns << "LLSD color value out of range!" << llendl;
}
#else
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
mV[3] = (F32) sd[3].asReal();
#endif
}
const LLColor4& LLColor4::operator=(const LLColor3 &a)
{
mV[VX] = a.mV[VX];
@@ -271,6 +305,42 @@ LLColor4 vec3to4(const LLColor3 &vec)
return temp;
}
static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
{
if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
return ( val1In );
}
void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
{
if ( sValIn < 0.00001f )
{
mV[VRED] = lValIn;
mV[VGREEN] = lValIn;
mV[VBLUE] = lValIn;
}
else
{
F32 interVal1;
F32 interVal2;
if ( lValIn < 0.5f )
interVal2 = lValIn * ( 1.0f + sValIn );
else
interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
interVal1 = 2.0f * lValIn - interVal2;
mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
}
}
void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const
{
F32 var_R = mV[VRED];

View File

@@ -58,7 +58,7 @@ class LLColor4
LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
LLColor4(const LLSD& sd);
/*explicit */LLColor4(const LLSD& sd);
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion
@@ -72,14 +72,9 @@ class LLColor4
return ret;
}
void setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
mV[3] = (F32) sd[3].asReal();
}
void setValue(const LLSD& sd);
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1)
@@ -118,7 +113,6 @@ class LLColor4
F32 &operator[](int idx) { return mV[idx]; }
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
const LLColor4& operator=(const LLSD& sd);
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
@@ -249,7 +243,7 @@ inline LLColor4::LLColor4(void)
inline LLColor4::LLColor4(const LLSD& sd)
{
*this = sd;
this->setValue(sd);
}
inline LLColor4::LLColor4(F32 r, F32 g, F32 b)
@@ -639,15 +633,5 @@ void LLColor4::clamp()
}
}
inline const LLColor4& LLColor4::operator=(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
mV[3] = (F32) sd[3].asReal();
return *this;
}
#endif

View File

@@ -66,7 +66,7 @@ public:
LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
LLColor4U(const LLSD& sd)
/*explicit */LLColor4U(const LLSD& sd)
{
setValue(sd);
}
@@ -79,12 +79,6 @@ public:
mV[3] = sd[3].asInteger();
}
const LLColor4U& operator=(const LLSD& sd)
{
setValue(sd);
return *this;
}
LLSD getValue() const
{
LLSD ret;
@@ -138,6 +132,12 @@ public:
static BOOL parseColor4U(const std::string& buf, LLColor4U* value);
// conversion
operator const LLColor4() const
{
return LLColor4(*this);
}
static LLColor4U white;
static LLColor4U black;
static LLColor4U red;

View File

@@ -42,6 +42,11 @@ LLXform::~LLXform()
{
}
// Link optimization - don't inline these llwarns
void LLXform::warn(const char* const msg)
{
llwarns << msg << llendl;
}
LLXform* LLXform::getRoot() const
{

View File

@@ -107,6 +107,12 @@ public:
inline void setRotation(const LLQuaternion& rot);
inline void setRotation(const F32 x, const F32 y, const F32 z);
inline void setRotation(const F32 x, const F32 y, const F32 z, const F32 s);
// Above functions must be inline for speed, but also
// need to emit warnings. llwarns causes inline LLError::CallSite
// static objects that make more work for the linker.
// Avoid inline llwarns by calling this function.
void warn(const char* const msg);
void setChanged(const U32 bits) { mChanged |= bits; }
BOOL isChanged() const { return mChanged; }
@@ -173,7 +179,7 @@ BOOL LLXform::setParent(LLXform* parent)
{
if (cur_par == this)
{
llwarns << "LLXform::setParent Creating loop when setting parent!" << llendl;
//warn("LLXform::setParent Creating loop when setting parent!");
return FALSE;
}
cur_par = cur_par->mParent;
@@ -191,7 +197,7 @@ void LLXform::setPosition(const LLVector3& pos)
else
{
mPosition.clearVec();
llwarns << "Non Finite in LLXform::setPosition(LLVector3)" << llendl;
warn("Non Finite in LLXform::setPosition(LLVector3)");
}
}
@@ -203,7 +209,7 @@ void LLXform::setPosition(const F32 x, const F32 y, const F32 z)
else
{
mPosition.clearVec();
llwarns << "Non Finite in LLXform::setPosition(F32,F32,F32)" << llendl;
warn("Non Finite in LLXform::setPosition(F32,F32,F32)");
}
}
@@ -215,7 +221,7 @@ void LLXform::setPositionX(const F32 x)
else
{
mPosition.mV[VX] = 0.f;
llwarns << "Non Finite in LLXform::setPositionX" << llendl;
warn("Non Finite in LLXform::setPositionX");
}
}
@@ -227,7 +233,7 @@ void LLXform::setPositionY(const F32 y)
else
{
mPosition.mV[VY] = 0.f;
llwarns << "Non Finite in LLXform::setPositionY" << llendl;
warn("Non Finite in LLXform::setPositionY");
}
}
@@ -239,7 +245,7 @@ void LLXform::setPositionZ(const F32 z)
else
{
mPosition.mV[VZ] = 0.f;
llwarns << "Non Finite in LLXform::setPositionZ" << llendl;
warn("Non Finite in LLXform::setPositionZ");
}
}
@@ -249,7 +255,7 @@ void LLXform::addPosition(const LLVector3& pos)
if (pos.isFinite())
mPosition += pos;
else
llwarns << "Non Finite in LLXform::addPosition" << llendl;
warn("Non Finite in LLXform::addPosition");
}
void LLXform::setScale(const LLVector3& scale)
@@ -260,7 +266,7 @@ void LLXform::setScale(const LLVector3& scale)
else
{
mScale.setVec(1.f, 1.f, 1.f);
llwarns << "Non Finite in LLXform::setScale" << llendl;
warn("Non Finite in LLXform::setScale");
}
}
void LLXform::setScale(const F32 x, const F32 y, const F32 z)
@@ -271,7 +277,7 @@ void LLXform::setScale(const F32 x, const F32 y, const F32 z)
else
{
mScale.setVec(1.f, 1.f, 1.f);
llwarns << "Non Finite in LLXform::setScale" << llendl;
warn("Non Finite in LLXform::setScale");
}
}
void LLXform::setRotation(const LLQuaternion& rot)
@@ -282,7 +288,7 @@ void LLXform::setRotation(const LLQuaternion& rot)
else
{
mRotation.loadIdentity();
llwarns << "Non Finite in LLXform::setRotation" << llendl;
warn("Non Finite in LLXform::setRotation");
}
}
void LLXform::setRotation(const F32 x, const F32 y, const F32 z)
@@ -295,7 +301,7 @@ void LLXform::setRotation(const F32 x, const F32 y, const F32 z)
else
{
mRotation.loadIdentity();
llwarns << "Non Finite in LLXform::setRotation" << llendl;
warn("Non Finite in LLXform::setRotation");
}
}
void LLXform::setRotation(const F32 x, const F32 y, const F32 z, const F32 s)
@@ -308,7 +314,7 @@ void LLXform::setRotation(const F32 x, const F32 y, const F32 z, const F32 s)
else
{
mRotation.loadIdentity();
llwarns << "Non Finite in LLXform::setRotation" << llendl;
warn("Non Finite in LLXform::setRotation");
}
}

View File

@@ -40,7 +40,7 @@
#include "lluuid.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llmemory.h"
#include "message.h"

View File

@@ -39,6 +39,8 @@
#include "v4coloru.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
const S32 PS_PART_DATA_BLOCK_SIZE = 4 + 2 + 4 + 4 + 2 + 2; // 18

View File

@@ -37,6 +37,7 @@
#include "llmessagetemplate.h"
#include "llquaternion.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llsdserialize.h"
#include "u64.h"
#include "v3dmath.h"

View File

@@ -38,6 +38,7 @@
#include "llsdmessagebuilder.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "v3math.h"
#include "v4math.h"
#include "v3dmath.h"

View File

@@ -392,7 +392,7 @@ bool LLPluginClassMedia::textureValid(void)
bool LLPluginClassMedia::getDirty(LLRect *dirty_rect)
{
bool result = !mDirtyRect.isNull();
bool result = !mDirtyRect.isEmpty();
if(dirty_rect != NULL)
{
@@ -768,7 +768,7 @@ void LLPluginClassMedia::receivePluginMessage(const LLPluginMessage &message)
newDirtyRect.mBottom = temp;
}
if(mDirtyRect.isNull())
if(mDirtyRect.isEmpty())
{
mDirtyRect = newDirtyRect;
}

View File

@@ -18,11 +18,13 @@ include_directories(
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
lltextureentry.cpp
lltreeparams.cpp
llvolumemessage.cpp
llvolumexml.cpp
material_codes.cpp
)
set(llprimitive_HEADER_FILES
@@ -31,6 +33,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
lltextureentry.h
lltreeparams.h

View File

@@ -40,16 +40,6 @@
LLMaterialTable LLMaterialTable::basic(1);
// Material UUIDs.
LLUUID const LL_DEFAULT_STONE_UUID("87c5765b-aa26-43eb-b8c6-c09a1ca6208e");
LLUUID const LL_DEFAULT_METAL_UUID("6f3c53e9-ba60-4010-8f3e-30f51a762476");
LLUUID const LL_DEFAULT_GLASS_UUID("b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d");
LLUUID const LL_DEFAULT_WOOD_UUID("89556747-24cb-43ed-920b-47caed15465f");
LLUUID const LL_DEFAULT_FLESH_UUID("80736669-e4b9-450e-8890-d5169f988a50");
LLUUID const LL_DEFAULT_PLASTIC_UUID("304fcb4e-7d33-4339-ba80-76d3d22dc11a");
LLUUID const LL_DEFAULT_RUBBER_UUID("9fae0bc5-666d-477e-9f70-84e8556ec867");
LLUUID const LL_DEFAULT_LIGHT_UUID("00000000-0000-0000-0000-000000000000");
/*
Old Havok 1 constants
@@ -102,6 +92,9 @@ F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
LLMaterialTable::LLMaterialTable()
: mCollisionSoundMatrix(NULL),
mSlidingSoundMatrix(NULL),
mRollingSoundMatrix(NULL)
{
}

View File

@@ -38,6 +38,8 @@
#include <list>
class LLMaterialInfo;
const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
// We've moved toward more reasonable mass values for the Havok4 engine.
@@ -64,45 +66,6 @@ const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
class LLMaterialInfo
{
public:
U8 mMCode;
std::string mName;
LLUUID mDefaultTextureID;
LLUUID mShatterSoundID;
F32 mDensity; // kg/m^3
F32 mFriction;
F32 mRestitution;
// damage and energy constants
F32 mHPModifier; // modifier on mass based HP total
F32 mDamageModifier; // modifier on KE based damage
F32 mEPModifier; // modifier on mass based EP total
LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
{
init(mcode,name,uuid);
};
void init(U8 mcode, const std::string& name, const LLUUID &uuid)
{
mDensity = 1000.f; // default to 1000.0 (water)
mHPModifier = 1.f;
mDamageModifier = 1.f;
mEPModifier = 1.f;
mMCode = mcode;
mName = name;
mDefaultTextureID = uuid;
};
~LLMaterialInfo()
{
};
};
class LLMaterialTable
{
public:
@@ -147,6 +110,7 @@ public:
void initBasicTable();
BOOL add(U8 mcode, const std::string& name, const LLUUID &uuid);
BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
@@ -183,5 +147,47 @@ public:
static LLMaterialTable basic;
};
class LLMaterialInfo
{
public:
U8 mMCode;
std::string mName;
LLUUID mDefaultTextureID;
LLUUID mShatterSoundID;
F32 mDensity; // kg/m^3
F32 mFriction;
F32 mRestitution;
// damage and energy constants
F32 mHPModifier; // modifier on mass based HP total
F32 mDamageModifier; // modifier on KE based damage
F32 mEPModifier; // modifier on mass based EP total
LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
{
init(mcode,name,uuid);
};
void init(U8 mcode, const std::string& name, const LLUUID &uuid)
{
mDensity = 1000.f; // default to 1000.0 (water)
mFriction = LLMaterialTable::DEFAULT_FRICTION;
mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
mHPModifier = 1.f;
mDamageModifier = 1.f;
mEPModifier = 1.f;
mMCode = mcode;
mName = name;
mDefaultTextureID = uuid;
};
~LLMaterialInfo()
{
};
};
#endif

View File

@@ -43,7 +43,8 @@
#include "llvolumemgr.h"
#include "llstring.h"
#include "lldatapacker.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llprimtexturelist.h"
/**
* exported constants
@@ -112,6 +113,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
const S32 MAX_FACE_BITS = 9;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
@@ -130,7 +132,7 @@ void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
{
if ( !volume_manager || sVolumeManager )
{
llerrs << "Unable to set LLPrimitive::sVolumeManager to NULL" << llendl;
llerrs << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << llendl;
}
sVolumeManager = volume_manager;
}
@@ -151,7 +153,9 @@ bool LLPrimitive::cleanupVolumeManager()
//===============================================================
LLPrimitive::LLPrimitive()
: mMiscFlags(0)
: mTextureList(),
mNumTEs(0),
mMiscFlags(0)
{
mPrimitiveCode = 0;
@@ -168,20 +172,12 @@ LLPrimitive::LLPrimitive()
mAngularVelocity.setVec(0.f,0.f,0.f);
mScale.setVec(1.f,1.f,1.f);
mNumTEs = 0;
mTextureList = NULL;
}
//===============================================================
LLPrimitive::~LLPrimitive()
{
if (mTextureList)
{
delete [] mTextureList;
mTextureList = NULL;
}
clearTextureList();
// Cleanup handled by volume manager
if (mVolumep)
{
@@ -190,6 +186,10 @@ LLPrimitive::~LLPrimitive()
mVolumep = NULL;
}
void LLPrimitive::clearTextureList()
{
}
//===============================================================
// static
LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
@@ -213,15 +213,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
void LLPrimitive::init_primitive(LLPCode p_code)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (mNumTEs)
{
if (mTextureList)
{
delete [] mTextureList;
}
mTextureList = new LLTextureEntry[mNumTEs];
}
clearTextureList();
mPrimitiveCode = p_code;
}
@@ -231,342 +223,146 @@ void LLPrimitive::setPCode(const U8 p_code)
}
//===============================================================
const LLTextureEntry * LLPrimitive::getTE(const U8 te_num) const
const LLTextureEntry* LLPrimitive::getTE(const U8 index) const
{
// if we're asking for a non-existent face, return null
if (mNumTEs && (te_num< mNumTEs))
{
return(&mTextureList[te_num]);
}
else
{
return(NULL);
}
return mTextureList.getTexture(index);
}
//===============================================================
void LLPrimitive::setNumTEs(const U8 num_tes)
{
if (num_tes == mNumTEs)
{
return;
}
// Right now, we don't try and preserve entries when the number of faces
// changes.
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (num_tes)
{
LLTextureEntry *new_tes;
new_tes = new LLTextureEntry[num_tes];
U32 i;
for (i = 0; i < num_tes; i++)
{
if (i < mNumTEs)
{
new_tes[i] = mTextureList[i];
}
else if (mNumTEs)
{
new_tes[i] = mTextureList[mNumTEs - 1];
}
else
{
new_tes[i] = LLTextureEntry();
}
}
delete[] mTextureList;
mTextureList = new_tes;
}
else
{
delete[] mTextureList;
mTextureList = NULL;
}
mNumTEs = num_tes;
mTextureList.setSize(num_tes);
}
//===============================================================
void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
{
U8 i;
for (i = 0; i < mNumTEs; i++)
{
mTextureList[i].setID(tex_id);
}
mTextureList.setAllIDs(tex_id);
}
//===============================================================
void LLPrimitive::setTE(const U8 index, const LLTextureEntry &te)
void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
{
mTextureList[index] = te;
mTextureList.copyTexture(index, te);
}
S32 LLPrimitive::setTETexture(const U8 te, const LLUUID &tex_id)
S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setID(tex_id);
return mTextureList.setID(index, id);
}
S32 LLPrimitive::setTEColor(const U8 te, const LLColor4 &color)
S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setColor(color);
return mTextureList.setColor(index, color);
}
S32 LLPrimitive::setTEColor(const U8 te, const LLColor3 &color)
S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setColor(color);
return mTextureList.setColor(index, color);
}
S32 LLPrimitive::setTEAlpha(const U8 te, const F32 alpha)
S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setAlpha(alpha);
return mTextureList.setAlpha(index, alpha);
}
//===============================================================
S32 LLPrimitive::setTEScale(const U8 te, const F32 s, const F32 t)
S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setScale(s,t);
return mTextureList.setScale(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEScaleS(const U8 te, const F32 s)
S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 ignore, t;
mTextureList[te].getScale(&ignore, &t);
return mTextureList[te].setScale(s,t);
return mTextureList.setScaleS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEScaleT(const U8 te, const F32 t)
S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 s, ignore;
mTextureList[te].getScale(&s, &ignore);
return mTextureList[te].setScale(s,t);
return mTextureList.setScaleT(index, t);
}
//===============================================================
S32 LLPrimitive::setTEOffset(const U8 te, const F32 s, const F32 t)
S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffset(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEOffsetS(const U8 te, const F32 s)
S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 ignore, t;
mTextureList[te].getOffset(&ignore, &t);
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffsetS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEOffsetT(const U8 te, const F32 t)
S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 s, ignore;
mTextureList[te].getOffset(&s, &ignore);
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffsetT(index, t);
}
//===============================================================
S32 LLPrimitive::setTERotation(const U8 te, const F32 r)
S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setRotation(r);
return mTextureList.setRotation(index, r);
}
//===============================================================
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 te, const U8 bump)
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpShinyFullbright( bump );
return mTextureList.setBumpShinyFullbright(index, bump);
}
S32 LLPrimitive::setTEMediaTexGen(const U8 te, const U8 media)
S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setMediaTexGen( media );
return mTextureList.setMediaTexGen(index, media);
}
S32 LLPrimitive::setTEBumpmap(const U8 te, const U8 bump)
S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpmap( bump );
return mTextureList.setBumpMap(index, bump);
}
S32 LLPrimitive::setTEBumpShiny(const U8 te, const U8 bump_shiny)
S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpShiny( bump_shiny );
return mTextureList.setBumpShiny(index, bump_shiny);
}
S32 LLPrimitive::setTETexGen(const U8 te, const U8 texgen)
S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setTexGen( texgen );
return mTextureList.setTexGen(index, texgen);
}
S32 LLPrimitive::setTEShiny(const U8 te, const U8 shiny)
S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setShiny( shiny );
return mTextureList.setShiny(index, shiny);
}
S32 LLPrimitive::setTEFullbright(const U8 te, const U8 fullbright)
S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setFullbright( fullbright );
return mTextureList.setFullbright(index, fullbright);
}
S32 LLPrimitive::setTEMediaFlags(const U8 te, const U8 media_flags)
S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setMediaFlags( media_flags );
return mTextureList.setMediaFlags(index, media_flags);
}
S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow)
S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setGlow( glow );
return mTextureList.setGlow(index, glow);
}
@@ -878,25 +674,18 @@ std::string LLPrimitive::pCodeToString(const LLPCode pcode)
void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
{
U32 i;
if (primitivep->getNumTEs() != getNumTEs())
if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
{
llwarns << "Primitives don't have same number of TE's" << llendl;
llwarns << "Primitives don't have same expected number of TE's" << llendl;
}
U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
if (mTextureList.size() < getExpectedNumTEs())
{
mTextureList.setSize(getExpectedNumTEs());
}
U32 num_tes = llmin(primitivep->getNumTEs(), getNumTEs());
for (i = 0; i < num_tes; i++)
{
const LLTextureEntry *tep = primitivep->getTE(i);
F32 s, t;
setTETexture(i, tep->getID());
setTEColor(i, tep->getColor());
tep->getScale(&s, &t);
setTEScale(i, s, t);
tep->getOffset(&s, &t);
setTEOffset(i, s, t);
setTERotation(i, tep->getRotation());
setTEBumpShinyFullbright(i, tep->getBumpShinyFullbright());
setTEMediaTexGen(i, tep->getMediaTexGen());
setTEGlow(i, tep->getGlow());
mTextureList.copyTexture(i, *(primitivep->getTE(i)));
}
}
@@ -958,16 +747,201 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
S32 cur_mask = 0;
// Grab copies of the old faces from the original shape, ordered by type.
// We will use these to figure out what old texture info gets mapped to new
// faces in the new shape.
std::vector<LLProfile::Face> old_faces;
for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
{
old_faces.push_back(mVolumep->getProfile().mFaces[face]);
}
// Copy the old texture info off to the side, but not in the order in which
// they live in the mTextureList, rather in order of ther "face id" which
// is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
//
// Hence, some elements of old_tes::mEntryList will be invalid. It is
// initialized to a size of 9 (max number of possible faces on a volume?)
// and only the ones with valid types are filled in.
LLPrimTextureList old_tes;
old_tes.setSize(9);
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (old_face_mask & cur_mask)
{
S32 te_index = face_index_from_id(cur_mask, old_faces);
old_tes.copyTexture(face_bit, *(getTE(te_index)));
//llinfos << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << llendl;
}
}
// build the new object
sVolumeManager->unrefVolume(mVolumep);
mVolumep = volumep;
U32 new_face_mask = mVolumep->mFaceMask;
if (old_face_mask != new_face_mask)
U32 new_face_mask = mVolumep->mFaceMask;
S32 i;
if (old_face_mask == new_face_mask)
{
// nothing to do
return TRUE;
}
if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
{
llwarns << "Object with 0 faces found...INCORRECT!" << llendl;
setNumTEs(mVolumep->getNumFaces());
}
return TRUE;
}
// initialize face_mapping
S32 face_mapping[9];
for (face_bit = 0; face_bit < 9; face_bit++)
{
face_mapping[face_bit] = face_bit;
}
// The new shape may have more faces than the original, but we can't just
// add them to the end -- the ordering matters and it may be that we must
// insert the new faces in the middle of the list. When we add a face it
// will pick up the texture/color info of one of the old faces an so we
// now figure out which old face info gets mapped to each new face, and
// store in the face_mapping lookup table.
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (!(new_face_mask & cur_mask))
{
// Face doesn't exist in new map.
face_mapping[face_bit] = -1;
continue;
}
else if (old_face_mask & cur_mask)
{
// Face exists in new and old map.
face_mapping[face_bit] = face_bit;
continue;
}
// OK, how we've got a mismatch, where we have to fill a new face with one from
// the old face.
if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
{
// It's a top/bottom/hollow interior face.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
{
// A cut slice. Use the hollow interior if we have it.
if (old_face_mask & LL_FACE_INNER_SIDE)
{
face_mapping[face_bit] = 2;
continue;
}
// No interior, use the bottom face.
// Could figure out which of the outer faces was nearest, but that would be harder.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
// OK, the face that's missing is an outer face...
// Pull from the nearest adjacent outer face (there's always guaranteed to be one...
S32 cur_outer = face_bit - 5;
S32 min_dist = 5;
S32 min_outer_bit = -1;
S32 i;
for (i = 0; i < 4; i++)
{
if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
{
S32 dist = abs(i - cur_outer);
if (dist < min_dist)
{
min_dist = dist;
min_outer_bit = i + 5;
}
}
}
if (-1 == min_outer_bit)
{
llinfos << (LLVolume *)mVolumep << llendl;
llwarns << "Bad! No outer faces, impossible!" << llendl;
}
face_mapping[face_bit] = min_outer_bit;
}
setNumTEs(mVolumep->getNumFaces());
for (face_bit = 0; face_bit < 9; face_bit++)
{
// For each possible face type on the new shape we check to see if that
// face exists and if it does we create a texture entry that is a copy
// of one of the originals. Since the originals might not have a
// matching face, we use the face_mapping lookup table to figure out
// which face information to copy.
cur_mask = 0x1 << face_bit;
if (new_face_mask & cur_mask)
{
if (-1 == face_mapping[face_bit])
{
llwarns << "No mapping from old face to new face!" << llendl;
}
S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
return TRUE;
}
@@ -984,50 +958,6 @@ BOOL LLPrimitive::setMaterial(U8 material)
}
}
void LLPrimitive::setTEArrays(const U8 size,
const LLUUID* image_ids,
const F32* scale_s,
const F32* scale_t)
{
S32 cur_size = size;
if (cur_size > getNumTEs())
{
llwarns << "Trying to set more TEs than exist!" << llendl;
cur_size = getNumTEs();
}
S32 i;
// Copy over image information
for (i = 0; i < cur_size; i++)
{
// This is very BAD!!!!!!
if (image_ids != NULL)
{
setTETexture(i,image_ids[i]);
}
if (scale_s && scale_t)
{
setTEScale(i, scale_s[i], scale_t[i]);
}
}
if (i < getNumTEs())
{
cur_size--;
for (i=i; i < getNumTEs(); i++) // the i=i removes a gcc warning
{
if (image_ids != NULL)
{
setTETexture(i, image_ids[cur_size]);
}
if (scale_s && scale_t)
{
setTEScale(i, scale_s[cur_size], scale_t[cur_size]);
}
}
}
}
const F32 LL_MAX_SCALE_S = 100.0f;
const F32 LL_MAX_SCALE_T = 100.0f;
S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
@@ -1405,6 +1335,7 @@ S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, con
color.mV[VALPHA] = F32(255 - coloru.mV[VALPHA]) / 255.f;
retval |= setTEColor(i, color);
}
return retval;
@@ -1504,11 +1435,24 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
void LLPrimitive::setTextureList(LLTextureEntry *listp)
U8 LLPrimitive::getExpectedNumTEs() const
{
LLTextureEntry* old_texture_list = mTextureList;
mTextureList = listp;
delete[] old_texture_list;
U8 expected_face_count = 0;
if (mVolumep)
{
expected_face_count = mVolumep->getNumFaces();
}
return expected_face_count;
}
void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
{
mTextureList.copy(other_list);
}
void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
{
mTextureList.take(other_list);
}
//============================================================================

View File

@@ -40,6 +40,7 @@
#include "llmemory.h"
#include "llvolume.h"
#include "lltextureentry.h"
#include "llprimtexturelist.h"
// Moved to stdtypes.h --JC
// typedef U8 LLPCode;
@@ -261,9 +262,9 @@ public:
bool fromLLSD(LLSD& sd);
void setSculptTexture(const LLUUID& id) { mSculptTexture = id; }
LLUUID getSculptTexture() { return mSculptTexture; }
LLUUID getSculptTexture() const { return mSculptTexture; }
void setSculptType(U8 type) { mSculptType = type; }
U8 getSculptType() { return mSculptType; }
U8 getSculptType() const { return mSculptType; }
};
@@ -295,6 +296,8 @@ public:
LLPrimitive();
virtual ~LLPrimitive();
void clearTextureList();
static LLPrimitive *createPrimitive(LLPCode p_code);
void init_primitive(LLPCode p_code);
@@ -309,7 +312,7 @@ public:
virtual void setNumTEs(const U8 num_tes);
virtual void setAllTETextures(const LLUUID &tex_id);
virtual void setTE(const U8 index, const LLTextureEntry &te);
virtual void setTE(const U8 index, const LLTextureEntry& te);
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
virtual S32 setTEColor(const U8 te, const LLColor3 &color);
virtual S32 setTEAlpha(const U8 te, const F32 alpha);
@@ -332,10 +335,6 @@ public:
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
void setTEArrays(const U8 size,
const LLUUID* image_ids,
const F32* scale_s,
const F32* scale_t);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
@@ -383,14 +382,21 @@ public:
const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
const LLVector3& getVelocity() const { return mVelocity; }
const LLVector3& getAcceleration() const { return mAcceleration; }
U8 getNumTEs() const { return mNumTEs; }
U8 getNumTEs() const { return mTextureList.size(); }
U8 getExpectedNumTEs() const;
U8 getMaterial() const { return mMaterial; }
void setVolumeType(const U8 code);
U8 getVolumeType();
void setTextureList(LLTextureEntry *listp);
// clears existing textures
// copies the contents of other_list into mEntryList
void copyTextureList(const LLPrimTextureList& other_list);
// clears existing textures
// takes the contents of other_list and clears other_list
void takeTextureList(LLPrimTextureList& other_list);
inline BOOL isAvatar() const;
inline BOOL isSittingAvatar() const;
@@ -415,7 +421,7 @@ protected:
LLVector3 mAcceleration; // are we under constant acceleration?
LLVector3 mAngularVelocity; // angular velocity
LLPointer<LLVolume> mVolumep;
LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets
LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
U8 mMaterial; // Material code
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools

View File

@@ -0,0 +1,418 @@
/**
* @file lltexturelist.cpp
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llprimtexturelist.h"
#include "lltextureentry.h"
#include "llmemtype.h"
// static
//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
// static
void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
{
if (callback)
{
LLPrimTextureList::sNewTextureEntryCallback = callback;
}
else
{
LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
}
}
// static
// call this to get a new texture entry
LLTextureEntry* LLPrimTextureList::newTextureEntry()
{
return (*sNewTextureEntryCallback)();
}
LLPrimTextureList::LLPrimTextureList()
{
}
// virtual
LLPrimTextureList::~LLPrimTextureList()
{
clear();
}
void LLPrimTextureList::clear()
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
delete (*itr);
(*itr) = NULL;
++itr;
}
mEntryList.clear();
}
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
{
// compare the sizes
S32 this_size = mEntryList.size();
S32 other_size = other_list.mEntryList.size();
if (this_size > other_size)
{
// remove the extra entries
for (S32 index = this_size; index > other_size; --index)
{
delete mEntryList[index-1];
}
mEntryList.resize(other_size);
this_size = other_size;
}
S32 index = 0;
// copy for the entries that already exist
for ( ; index < this_size; ++index)
{
delete mEntryList[index];
mEntryList[index] = other_list.getTexture(index)->newCopy();
}
// add new entires if needed
for ( ; index < other_size; ++index)
{
mEntryList.push_back( other_list.getTexture(index)->newCopy() );
}
}
// clears current copies
// takes contents of other_list
// clears other_list
void LLPrimTextureList::take(LLPrimTextureList& other_list)
{
clear();
mEntryList = other_list.mEntryList;
other_list.mEntryList.clear();
}
// virtual
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
{
if (S32(index) >= mEntryList.size())
{
S32 current_size = mEntryList.size();
llwarns << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << llendl;
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
if (&te)
{
mEntryList[index] = te.newCopy();
}
else
{
mEntryList[index] = LLPrimTextureList::newTextureEntry();
}
return TEM_CHANGE_TEXTURE;
}
// virtual
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
mEntryList[index] = te;
return TEM_CHANGE_TEXTURE;
}
// returns pointer to texture at 'index' slot
LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
{
if (index < mEntryList.size())
{
return mEntryList[index];
}
return NULL;
}
//virtual
//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setID(id);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setAlpha(alpha);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScale(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffset(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setRotation(r);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShinyFullbright(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaTexGen(media);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpmap(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShiny(bump_shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setTexGen(texgen);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setShiny(shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setFullbright(fullbright);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaFlags(media_flags);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setGlow(glow);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::size() const
{
return mEntryList.size();
}
// sets the size of the mEntryList container
void LLPrimTextureList::setSize(S32 new_size)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (new_size < 0)
{
new_size = 0;
}
S32 current_size = mEntryList.size();
if (new_size > current_size)
{
mEntryList.resize(new_size);
for (S32 index = current_size; index < new_size; ++index)
{
if (current_size > 0
&& mEntryList[current_size - 1])
{
// copy the last valid entry for the new one
mEntryList[index] = mEntryList[current_size - 1]->newCopy();
}
else
{
// no valid enries to copy, so we new one up
LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
mEntryList[index] = new_entry;
}
}
}
else if (new_size < current_size)
{
for (S32 index = current_size-1; index >= new_size; --index)
{
delete mEntryList[index];
}
mEntryList.resize(new_size);
}
}
void LLPrimTextureList::setAllIDs(const LLUUID& id)
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
(*itr)->setID(id);
++itr;
}
}

View File

@@ -0,0 +1,129 @@
/**
* @file llprimtexturelist.h
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_LLPRIMTEXTURELIST_H
#define LL_LLPRIMTEXTURELIST_H
#include <vector>
#include "lluuid.h"
#include "v3color.h"
#include "v4color.h"
class LLTextureEntry;
// this is a list of LLTextureEntry*'s because in practice the list's elements
// are of some derived class: LLFooTextureEntry
typedef std::vector<LLTextureEntry*> texture_list_t;
class LLPrimTextureList
{
public:
// the LLPrimTextureList needs to know what type of LLTextureEntry
// to generate when it needs a new one, so we may need to set a
// callback for generating it, (or else use the base class default:
// static LLPrimTextureEntry::newTextureEntry() )
//typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
//static NewTextureEntryFunction sNewTextureEntryCallback;
static LLTextureEntry* newTextureEntry();
static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
static LLTextureEntry* (*sNewTextureEntryCallback)();
LLPrimTextureList();
virtual ~LLPrimTextureList();
void clear();
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void copy(const LLPrimTextureList& other_list);
// clears current copies
// takes contents of other_list
// clears other_list
void take(LLPrimTextureList& other_list);
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 copyTexture(const U8 index, const LLTextureEntry& te);
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 takeTexture(const U8 index, LLTextureEntry* te);
// // copies contents of 'entry' and stores it in 'index' slot
// void copyTexture(const U8 index, const LLTextureEntry* entry);
// returns pointer to texture at 'index' slot
LLTextureEntry* getTexture(const U8 index) const;
S32 setID(const U8 index, const LLUUID& id);
S32 setColor(const U8 index, const LLColor3& color);
S32 setColor(const U8 index, const LLColor4& color);
S32 setAlpha(const U8 index, const F32 alpha);
S32 setScale(const U8 index, const F32 s, const F32 t);
S32 setScaleS(const U8 index, const F32 s);
S32 setScaleT(const U8 index, const F32 t);
S32 setOffset(const U8 index, const F32 s, const F32 t);
S32 setOffsetS(const U8 index, const F32 s);
S32 setOffsetT(const U8 index, const F32 t);
S32 setRotation(const U8 index, const F32 r);
S32 setBumpShinyFullbright(const U8 index, const U8 bump);
S32 setMediaTexGen(const U8 index, const U8 media);
S32 setBumpMap(const U8 index, const U8 bump);
S32 setBumpShiny(const U8 index, const U8 bump_shiny);
S32 setTexGen(const U8 index, const U8 texgen);
S32 setShiny(const U8 index, const U8 shiny);
S32 setFullbright(const U8 index, const U8 t);
S32 setMediaFlags(const U8 index, const U8 media_flags);
S32 setGlow(const U8 index, const F32 glow);
S32 size() const;
// void forceResize(S32 new_size);
void setSize(S32 new_size);
void setAllIDs(const LLUUID& id);
protected:
texture_list_t mEntryList;
private:
LLPrimTextureList(const LLPrimTextureList& other_list)
{
// private so that it can't be used
}
};
#endif

View File

@@ -33,12 +33,19 @@
#include "linden_common.h"
#include "lltextureentry.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess
const LLTextureEntry LLTextureEntry::null;
// static
LLTextureEntry* LLTextureEntry::newTextureEntry()
{
return new LLTextureEntry();
}
//===============================================================
LLTextureEntry::LLTextureEntry()
{
@@ -136,23 +143,26 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
LLSD LLTextureEntry::asLLSD() const
{
LLSD sd;
asLLSD(sd);
return sd;
}
sd["imageid"] = getID();
sd["colors"] = ll_sd_from_color4(getColor());
void LLTextureEntry::asLLSD(LLSD& sd) const
{
sd["imageid"] = mID;
sd["colors"] = ll_sd_from_color4(mColor);
sd["scales"] = mScaleS;
sd["scalet"] = mScaleT;
sd["offsets"] = mOffsetS;
sd["offsett"] = mOffsetT;
sd["imagerot"] = getRotation();
sd["imagerot"] = mRotation;
sd["bump"] = getBumpShiny();
sd["fullbright"] = getFullbright();
sd["media_flags"] = getMediaTexGen();
sd["glow"] = getGlow();
return sd;
sd["media_flags"] = mMediaFlags;
sd["glow"] = mGlow;
}
bool LLTextureEntry::fromLLSD(LLSD& sd)
bool LLTextureEntry::fromLLSD(const LLSD& sd)
{
const char *w, *x;
w = "imageid";
@@ -208,6 +218,19 @@ fail:
return false;
}
// virtual
// override this method for each derived class
LLTextureEntry* LLTextureEntry::newBlank() const
{
return new LLTextureEntry();
}
// virtual
LLTextureEntry* LLTextureEntry::newCopy() const
{
return new LLTextureEntry(*this);
}
S32 LLTextureEntry::setID(const LLUUID &tex_id)
{
if (mID != tex_id)
@@ -215,7 +238,7 @@ S32 LLTextureEntry::setID(const LLUUID &tex_id)
mID = tex_id;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setScale(F32 s, F32 t)
@@ -233,6 +256,28 @@ S32 LLTextureEntry::setScale(F32 s, F32 t)
return retval;
}
S32 LLTextureEntry::setScaleS(F32 s)
{
S32 retval = TEM_CHANGE_NONE;
if (mScaleS != s)
{
mScaleS = s;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setScaleT(F32 t)
{
S32 retval = TEM_CHANGE_NONE;
if (mScaleT != t)
{
mScaleT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setColor(const LLColor4 &color)
{
if (mColor != color)
@@ -240,7 +285,7 @@ S32 LLTextureEntry::setColor(const LLColor4 &color)
mColor = color;
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setColor(const LLColor3 &color)
@@ -251,7 +296,7 @@ S32 LLTextureEntry::setColor(const LLColor3 &color)
mColor.setVec(color);
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setAlpha(const F32 alpha)
@@ -261,7 +306,7 @@ S32 LLTextureEntry::setAlpha(const F32 alpha)
mColor.mV[VW] = alpha;
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setOffset(F32 s, F32 t)
@@ -279,14 +324,36 @@ S32 LLTextureEntry::setOffset(F32 s, F32 t)
return retval;
}
S32 LLTextureEntry::setOffsetS(F32 s)
{
S32 retval = 0;
if (mOffsetS != s)
{
mOffsetS = s;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setOffsetT(F32 t)
{
S32 retval = 0;
if (mOffsetT != t)
{
mOffsetT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setRotation(F32 theta)
{
if (mRotation != theta)
if (mRotation != theta && llfinite(theta))
{
mRotation = theta;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
@@ -296,7 +363,7 @@ S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
mBump = bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaTexGen(U8 media)
@@ -304,9 +371,9 @@ S32 LLTextureEntry::setMediaTexGen(U8 media)
if (mMediaFlags != media)
{
mMediaFlags = media;
return TEM_CHANGE_TEXTURE;
return TEM_CHANGE_MEDIA;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpmap(U8 bump)
@@ -318,7 +385,7 @@ S32 LLTextureEntry::setBumpmap(U8 bump)
mBump |= bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setFullbright(U8 fullbright)
@@ -330,7 +397,7 @@ S32 LLTextureEntry::setFullbright(U8 fullbright)
mBump |= fullbright << TEM_FULLBRIGHT_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setShiny(U8 shiny)
@@ -342,7 +409,7 @@ S32 LLTextureEntry::setShiny(U8 shiny)
mBump |= shiny << TEM_SHINY_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
@@ -354,7 +421,7 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
mBump |= bump_shiny;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
@@ -364,9 +431,9 @@ S32 LLTextureEntry::setMediaFlags(U8 media_flags)
{
mMediaFlags &= ~TEM_MEDIA_MASK;
mMediaFlags |= media_flags;
return TEM_CHANGE_TEXTURE;
return TEM_CHANGE_MEDIA;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setTexGen(U8 tex_gen)
@@ -378,7 +445,7 @@ S32 LLTextureEntry::setTexGen(U8 tex_gen)
mMediaFlags |= tex_gen;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setGlow(F32 glow)
@@ -388,5 +455,7 @@ S32 LLTextureEntry::setGlow(F32 glow)
mGlow = glow;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}

View File

@@ -37,9 +37,13 @@
#include "v4color.h"
#include "llsd.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_INVALID = 0x4;
const S32 TEM_CHANGE_MEDIA = 0x4; //Currently doesn't do anything, (not that TEM_CHANGE_TEXTURE either)
const S32 TEM_INVALID = 0x8;
const S32 TEM_BUMPMAP_COUNT = 32;
@@ -68,6 +72,7 @@ const S32 TEM_TEX_GEN_SHIFT = 1;
class LLTextureEntry
{
public:
static LLTextureEntry* newTextureEntry();
typedef enum e_texgen
{
@@ -82,14 +87,18 @@ public:
LLTextureEntry(const LLTextureEntry &rhs);
LLTextureEntry &operator=(const LLTextureEntry &rhs);
~LLTextureEntry();
virtual ~LLTextureEntry();
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
void asLLSD(LLSD& sd) const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
bool fromLLSD(const LLSD& sd);
virtual LLTextureEntry* newBlank() const;
virtual LLTextureEntry* newCopy() const;
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
@@ -99,7 +108,11 @@ public:
S32 setColor(const LLColor3 &color);
S32 setAlpha(const F32 alpha);
S32 setScale(F32 s, F32 t);
S32 setScaleS(F32 s);
S32 setScaleT(F32 t);
S32 setOffset(F32 s, F32 t);
S32 setOffsetS(F32 s);
S32 setOffsetT(F32 t);
S32 setRotation(F32 theta);
S32 setBumpmap(U8 bump);
@@ -113,7 +126,7 @@ public:
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
const LLUUID &getID() const { return mID; }
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
@@ -132,7 +145,7 @@ public:
F32 getGlow() const { return mGlow; }
// Media flags
enum { MF_NONE = 0x0, MF_WEB_PAGE = 0x1 };
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
public:
F32 mScaleS; // S, T offset

View File

@@ -0,0 +1,47 @@
/**
* @file material_codes.cpp
* @brief Material_codes definitions
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#include "linden_common.h"
#include "material_codes.h"
#include "lluuid.h"
const LLUUID LL_DEFAULT_STONE_UUID("87c5765b-aa26-43eb-b8c6-c09a1ca6208e");
const LLUUID LL_DEFAULT_METAL_UUID("6f3c53e9-ba60-4010-8f3e-30f51a762476");
const LLUUID LL_DEFAULT_GLASS_UUID("b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d");
const LLUUID LL_DEFAULT_WOOD_UUID("89556747-24cb-43ed-920b-47caed15465f");
const LLUUID LL_DEFAULT_FLESH_UUID("80736669-e4b9-450e-8890-d5169f988a50");
const LLUUID LL_DEFAULT_PLASTIC_UUID("304fcb4e-7d33-4339-ba80-76d3d22dc11a");
const LLUUID LL_DEFAULT_RUBBER_UUID("9fae0bc5-666d-477e-9f70-84e8556ec867");
const LLUUID LL_DEFAULT_LIGHT_UUID("00000000-0000-0000-0000-000000000000");

View File

@@ -33,7 +33,7 @@
#ifndef LL_MATERIAL_CODES_H
#define LL_MATERIAL_CODES_H
#include "lluuid.h"
class LLUUID;
// material types
const U8 LL_MCODE_STONE = 0;
@@ -47,13 +47,14 @@ const U8 LL_MCODE_LIGHT = 7;
const U8 LL_MCODE_END = 8;
const U8 LL_MCODE_MASK = 0x0F;
extern LLUUID const LL_DEFAULT_STONE_UUID;
extern LLUUID const LL_DEFAULT_METAL_UUID;
extern LLUUID const LL_DEFAULT_GLASS_UUID;
extern LLUUID const LL_DEFAULT_WOOD_UUID;
extern LLUUID const LL_DEFAULT_FLESH_UUID;
extern LLUUID const LL_DEFAULT_PLASTIC_UUID;
extern LLUUID const LL_DEFAULT_RUBBER_UUID;
extern LLUUID const LL_DEFAULT_LIGHT_UUID;
// *NOTE: Define these in .cpp file to reduce duplicate instances
extern const LLUUID LL_DEFAULT_STONE_UUID;
extern const LLUUID LL_DEFAULT_METAL_UUID;
extern const LLUUID LL_DEFAULT_GLASS_UUID;
extern const LLUUID LL_DEFAULT_WOOD_UUID;
extern const LLUUID LL_DEFAULT_FLESH_UUID;
extern const LLUUID LL_DEFAULT_PLASTIC_UUID;
extern const LLUUID LL_DEFAULT_RUBBER_UUID;
extern const LLUUID LL_DEFAULT_LIGHT_UUID;
#endif

View File

@@ -1910,7 +1910,7 @@ LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLF
if (sibling &&
sibling != neighbor &&
sibling->getVisible() &&
expanded_base_rect.rectInRect(&sibling->getRect()))
expanded_base_rect.overlaps(sibling->getRect()))
{
base_rect.unionWith(sibling->getRect());
}

View File

@@ -1171,7 +1171,7 @@ void LLLayoutStack::draw()
LLLocalClipRect clip(clip_rect);
// only force drawing invisible children if visible amount is non-zero
drawChild(panelp, 0, 0, !clip_rect.isNull());
drawChild(panelp, 0, 0, clip_rect.notEmpty());
}
}

View File

@@ -1355,7 +1355,7 @@ void LLView::draw()
{
// Only draw views that are within the root view
localRectToScreen(viewp->getRect(),&screenRect);
if ( rootRect.rectInRect(&screenRect) )
if ( rootRect.overlaps(screenRect) )
{
glMatrixMode(GL_MODELVIEW);
LLUI::pushMatrix();
@@ -1560,7 +1560,7 @@ void LLView::updateBoundingRect()
LLRect child_bounding_rect = childp->getBoundingRect();
if (local_bounding_rect.isNull())
if (local_bounding_rect.isEmpty())
{
// start out with bounding rect equal to first visible child's bounding rect
local_bounding_rect = child_bounding_rect;
@@ -1568,7 +1568,7 @@ void LLView::updateBoundingRect()
else
{
// accumulate non-null children rectangles
if (!child_bounding_rect.isNull())
if (child_bounding_rect.notEmpty())
{
local_bounding_rect.unionWith(child_bounding_rect);
}

View File

@@ -1572,17 +1572,17 @@ endif (LL_TESTS)
# Don't do these for DARWIN or LINUX here -- they're taken care of by viewer_manifest.py
if (WINDOWS)
get_target_property(BUILT_LLCOMMON llcommon LOCATION)
add_custom_command(
TARGET ${VIEWER_BINARY_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND}
ARGS
-E
copy_if_different
${BUILT_LLCOMMON}
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}
COMMENT "Copying llcommon.dll to the runtime folder."
)
#~ get_target_property(BUILT_LLCOMMON llcommon LOCATION)
#~ add_custom_command(
#~ TARGET ${VIEWER_BINARY_NAME} POST_BUILD
#~ COMMAND ${CMAKE_COMMAND}
#~ ARGS
#~ -E
#~ copy_if_different
#~ ${BUILT_LLCOMMON}
#~ ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}
#~ COMMENT "Copying llcommon.dll to the runtime folder."
#~ )
get_target_property(BUILT_SLPLUGIN SLPlugin LOCATION)
add_custom_command(

View File

@@ -4,6 +4,7 @@
#include "llfloaterexport.h"
#include "lluictrlfactory.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llsdserialize.h"
#include "llselectmgr.h"
#include "llscrolllistctrl.h"

View File

@@ -42,6 +42,7 @@
#include "llfloaterchat.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "lluictrlfactory.h" // builds floaters from XML
#include "llurlhistory.h"
#include "lluserauth.h" // for saving placeavatarresponder result

View File

@@ -1049,7 +1049,7 @@ void LLHUDText::updateAll()
{
continue;
}
if (src_textp->mSoftScreenRect.rectInRect(&dst_textp->mSoftScreenRect))
if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
{
LLRectf intersect_rect = src_textp->mSoftScreenRect;
intersect_rect.intersectWith(dst_textp->mSoftScreenRect);

View File

@@ -7,7 +7,7 @@
#include "llviewerprecompiledheaders.h"
#include "llimportobject.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llviewerobject.h"
#include "llagent.h"
#include "llchat.h"

View File

@@ -39,7 +39,7 @@
#include "llerror.h"
#include "llbutton.h"
#include "llhttpclient.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llstring.h"
#include "lluictrlfactory.h"

View File

@@ -57,6 +57,7 @@
//#include "llviewermenu.h" // create_landmark()
#include "llweb.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "hippogridmanager.h"

View File

@@ -1738,7 +1738,7 @@ void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string&
U8 media_flags = LLTextureEntry::MF_NONE;
if (media_type == LLViewerObject::MEDIA_TYPE_WEB_PAGE)
{
media_flags = LLTextureEntry::MF_WEB_PAGE;
media_flags = LLTextureEntry::MF_HAS_MEDIA;
}
struct f : public LLSelectedTEFunctor

View File

@@ -74,7 +74,7 @@
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llsecondlifeurls.h"
#include "llstring.h"
#include "lluserrelations.h"

View File

@@ -587,8 +587,8 @@ class LLFileTakeSnapshotToDisk : public view_listener_t
{
gViewerWindow->playSnapshotAnimAndSound();
LLImageBase::setSizeOverride(TRUE);
LLPointer<LLImageFormatted> formatted;
formatted->enableOverSize();
switch(LLFloaterSnapshot::ESnapshotFormat(gSavedSettings.getS32("SnapshotFormat")))
{
case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG:
@@ -602,12 +602,11 @@ class LLFileTakeSnapshotToDisk : public view_listener_t
break;
default:
llwarns << "Unknown Local Snapshot format" << llendl;
LLImageBase::setSizeOverride(FALSE);
return true;
}
formatted->encode(raw, 0);
LLImageBase::setSizeOverride(FALSE);
formatted->disableOverSize();
gViewerWindow->saveImageNumbered(formatted);
}
return true;

View File

@@ -1839,7 +1839,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
new_rot.normQuat();
new_rot.normalize();
if (gPingInterpolate)
{

View File

@@ -58,6 +58,7 @@
#include "llparcelselection.h"
#include "llresmgr.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llstatusbar.h"
#include "llui.h"
#include "llviewerimage.h"

View File

@@ -3050,7 +3050,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
// snap floaters to top of chat bar/button strip
LLView* chatbar_and_buttons = gOverlayBar->getChild<LLView>("chatbar_and_buttons", TRUE);
// find top of chatbar and state buttons, if either are visible
if (chatbar_and_buttons && !chatbar_and_buttons->getLocalBoundingRect().isNull())
if (chatbar_and_buttons && chatbar_and_buttons->getLocalBoundingRect().notEmpty())
{
// convert top/left corner of chatbar/buttons container to gFloaterView-relative coordinates
S32 top, left;
@@ -3492,7 +3492,7 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
return;
}
llassert_always(pick_info.mScreenRegion.notNull());
llassert_always(pick_info.mScreenRegion.notEmpty());
mPicks.push_back(pick_info);
/*S32 scaled_x = llround((F32)pick_info.mMousePt.mX * mDisplayScale.mV[VX]);

View File

@@ -3693,12 +3693,12 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
//Lindens are always more Linden than your friend, make that take precedence
if(LLMuteList::getInstance()->isLinden(getFullname()))
{
mClientColor = gSavedSettings.getColor4("AscentLindenColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentLindenColor");
}
//check if they are an estate owner at their current position
else if(estate_owner.notNull() && this->getID() == estate_owner)
{
mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor");
}
//without these dots, SL would suck.
else if (LLAvatarTracker::instance().getBuddyInfo(this->getID()) != NULL)
@@ -3708,7 +3708,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
//big fat jerkface who is probably a jerk, display them as such.
else if(LLMuteList::getInstance()->isMuted(this->getID()))
{
mClientColor = gSavedSettings.getColor4("AscentMutedColor").getValue();
mClientColor = gSavedSettings.getColor4("AscentMutedColor");
}
}
@@ -8562,7 +8562,7 @@ S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index )
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
BOOL LLVOAvatar::isLocalTextureDataFinal( const LLTexLayerSet* layerset )
{
for (U32 i = 0; i < mBakedTextureData.size(); i++)
{
@@ -8591,7 +8591,7 @@ BOOL LLVOAvatar::isLocalTextureDataFinal( LLTexLayerSet* layerset )
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataAvailable( LLTexLayerSet* layerset )
BOOL LLVOAvatar::isLocalTextureDataAvailable( const LLTexLayerSet* layerset )
{
/* if( layerset == mBakedTextureData[BAKED_HEAD].mTexLayerSet )
return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */

View File

@@ -333,8 +333,8 @@ public:
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor( const std::string& color_name );
BOOL isLocalTextureDataAvailable( LLTexLayerSet* layerset );
BOOL isLocalTextureDataFinal( LLTexLayerSet* layerset );
BOOL isLocalTextureDataAvailable( const LLTexLayerSet* layerset );
BOOL isLocalTextureDataFinal( const LLTexLayerSet* layerset );
LLVOAvatarDefines::ETextureIndex getBakedTE( LLTexLayerSet* layerset );
void updateComposites();
void onGlobalColorChanged( LLTexGlobalColor* global_color, BOOL set_by_user );