gAgent.set/getInventoryRootID() changed to gInventory.set/getRootFolderID()
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@@ -320,7 +320,7 @@ BOOL LLInvFVBridge::isItemRemovable()
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{
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return TRUE;
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}
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if(model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID()))
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if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
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{
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return TRUE;
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}
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@@ -937,8 +937,8 @@ BOOL LLInvFVBridge::isAgentInventory() const
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{
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const LLInventoryModel* model = getInventoryModel();
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if(!model) return FALSE;
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if(gAgent.getInventoryRootID() == mUUID) return TRUE;
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return model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID());
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if(gInventory.getRootFolderID() == mUUID) return TRUE;
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return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
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}
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BOOL LLInvFVBridge::isCOFFolder() const
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@@ -958,7 +958,7 @@ void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
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BOOL restamp)
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{
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// <edit>
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bool send_parent_update = gInventory.isObjectDescendentOf(item->getUUID(), gAgent.getInventoryRootID());
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bool send_parent_update = gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getRootFolderID());
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// </edit>
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if(item->getParentUUID() != new_parent_id)
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{
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@@ -1635,11 +1635,11 @@ BOOL LLFolderBridge::isItemRemovable()
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// <edit>
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// People delete their inventory easily...
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if(mUUID == gAgent.getInventoryRootID())
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if(mUUID == gInventory.getRootFolderID())
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{
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return FALSE;
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}
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if(!model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID()))
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if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
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{
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return FALSE;
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}
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@@ -4035,7 +4035,7 @@ void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model
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LLUUID object_id = mUUID;
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LLViewerInventoryItem* item;
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item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
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if(item && gInventory.isObjectDescendentOf(object_id, gAgent.getInventoryRootID()))
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if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
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{
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rez_attachment(item, NULL, replace);
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}
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@@ -4627,7 +4627,7 @@ void LLOutfitObserver::done()
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}
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if(pid.isNull())
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{
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pid = gAgent.getInventoryRootID();
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pid = gInventory.getRootFolderID();
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}
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LLUUID cat_id = gInventory.createNewCategory(
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@@ -4734,7 +4734,7 @@ void wear_outfit_by_name(const std::string& name)
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLNameCategoryCollector has_name(name);
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gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
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gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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