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SingularityViewer/indra/newview/llinventorybridge.cpp

5710 lines
153 KiB
C++

/**
* @file llinventorybridge.cpp
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryview.h"
#include "llinventorybridge.h"
#include "llinventorydefines.h"
#include "message.h"
#include "cofmgr.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llcheckboxctrl.h" // for radio buttons
#include "llradiogroup.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewercontrol.h"
#include "llfirstuse.h"
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterproperties.h"
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llinventorymodel.h"
#include "llinventoryclipboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewlandmark.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollcontainer.h"
#include "llimview.h"
#include "llviewerassettype.h"
#include "llfoldertype.h"
#include "lltooldraganddrop.h"
#include "llviewertexturelist.h"
#include "llviewerinventory.h"
#include "llviewerobjectlist.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include "llviewermessage.h"
#include "llviewerregion.h"
#include "lltabcontainer.h"
#include "lluictrlfactory.h"
#include "llselectmgr.h"
#include "llfloateropenobject.h"
// <edit>
#include "llappviewer.h" // System Folders
#include "llfloateranimpreview.h" // for reuploads
#include "llfloaterimagepreview.h" // for reuploads
//#include "llcheats.h"
#include "dofloaterhex.h"
#include "hgfloatertexteditor.h"
#include "statemachine/aifilepicker.h"
// </edit>
// Editing wearables from inventory is an include-hungry feature -.- -SG
#include "llviewerparcelmgr.h"
#include "llfloatertools.h"
#include "lltoolcomp.h"
#include "llviewerjoystick.h"
#include "lltoolmgr.h"
#include "hippogridmanager.h"
// [RLVa:KB]
#include "rlvhandler.h"
#include "llattachmentsmgr.h"
// [/RLVa:KB]
// Helpers
// bug in busy count inc/dec right now, logic is complex... do we really need it?
void inc_busy_count()
{
// gViewerWindow->getWindow()->incBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
void dec_busy_count()
{
// gViewerWindow->getWindow()->decBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
// Function declarations
struct LLWearableHoldingPattern;
void wear_inventory_category_on_avatar(LLInventoryCategory* category, BOOL append, BOOL replace = FALSE);
void wear_inventory_category_on_avatar_step2( BOOL proceed, void* userdata);
void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void*);
void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append);
void remove_inventory_category_from_avatar(LLInventoryCategory* category);
void remove_inventory_category_from_avatar_step2( BOOL proceed, void* userdata);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response);
// <edit>
void gotImageForSaveItemAs(BOOL success,
LLViewerTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
void gotAssetForSaveItemAs(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// </edit>
std::string ICON_NAME[ICON_NAME_COUNT] =
{
"inv_item_texture.tga",
"inv_item_sound.tga",
"inv_item_callingcard_online.tga",
"inv_item_callingcard_offline.tga",
"inv_item_landmark.tga",
"inv_item_landmark_visited.tga",
"inv_item_script.tga",
"inv_item_clothing.tga",
"inv_item_object.tga",
"inv_item_object_multi.tga",
"inv_item_notecard.tga",
"inv_item_skin.tga",
"inv_item_snapshot.tga",
"inv_item_shape.tga",
"inv_item_skin.tga",
"inv_item_hair.tga",
"inv_item_eyes.tga",
"inv_item_shirt.tga",
"inv_item_pants.tga",
"inv_item_shoes.tga",
"inv_item_socks.tga",
"inv_item_jacket.tga",
"inv_item_gloves.tga",
"inv_item_undershirt.tga",
"inv_item_underpants.tga",
"inv_item_skirt.tga",
"inv_item_alpha.tga",
"inv_item_tattoo.tga",
"inv_item_physics.png",
"inv_item_animation.tga",
"inv_item_gesture.tga",
"inv_link_item.tga",
"inv_link_folder.tga"
};
struct LLWearInfo
{
LLUUID mCategoryID;
BOOL mAppend;
BOOL mReplace;
};
BOOL get_is_item_worn(const LLInventoryItem *item)
{
if (!item)
return FALSE;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
return TRUE;
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
return TRUE;
break;
case LLAssetType::AT_GESTURE:
if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
return TRUE;
break;
default:
break;
}
return FALSE;
}
BOOL get_is_item_worn(const LLUUID& id)
{
return get_is_item_worn(gInventory.getItem(id));
}
// [RLVa:KB] - Made this part of LLWearableHoldingPattern
//BOOL gAddToOutfit = FALSE;
// [/RLVa:KB]
// +=================================================+
// | LLInvFVBridge |
// +=================================================+
/*virtual*/ void LLInventoryPanelObserver::changed(U32 mask)
{
mIP->modelChanged(mask);
}
// +=================================================+
// | LLInvFVBridge |
// +=================================================+
LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory,
//LLFolderView* root,
const LLUUID& uuid) :
mUUID(uuid),
//mRoot(root),
mInvType(LLInventoryType::IT_NONE),
mIsLink(FALSE)
{
mInventoryPanel = inventory;
const LLInventoryObject* obj = getInventoryObject();
mIsLink = obj && obj->getIsLinkType();
}
const std::string& LLInvFVBridge::getName() const
{
LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return obj->getName();
}
return LLStringUtil::null;
}
const std::string& LLInvFVBridge::getDisplayName() const
{
return getName();
}
// Folders have full perms
PermissionMask LLInvFVBridge::getPermissionMask() const
{
return PERM_ALL;
}
// virtual
LLFolderType::EType LLInvFVBridge::getPreferredType() const
{
return LLFolderType::FT_NONE;
}
// Folders don't have creation dates.
time_t LLInvFVBridge::getCreationDate() const
{
return 0;
}
// Can be destroyed (or moved to trash)
BOOL LLInvFVBridge::isItemRemovable()
{
LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLInventoryObject *obj = model->getItem(mUUID);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
{
return TRUE;
}
return FALSE;
}
// Can be moved to another folder
BOOL LLInvFVBridge::isItemMovable()
{
return TRUE;
}
BOOL LLInvFVBridge::isLink() const
{
return mIsLink;
}
// *TODO: make sure this does the right thing
void LLInvFVBridge::showProperties()
{
LLShowProps::showProperties(mUUID);
}
void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// Deactivate gestures when moving them into Trash
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
LLViewerInventoryItem* item = NULL;
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
S32 count = batch.count();
S32 i,j;
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if (item)
{
if(LLAssetType::AT_GESTURE == item->getType())
{
LLGestureMgr::instance().deactivateGesture(item->getUUID());
}
}
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if (cat)
{
gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
for (j=0; j<descendent_items.count(); j++)
{
if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
{
LLGestureMgr::instance().deactivateGesture(descendent_items[j]->getUUID());
}
}
}
}
removeBatchNoCheck(batch);
}
void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// this method moves a bunch of items and folders to the trash. As
// per design guidelines for the inventory model, the message is
// built and the accounting is performed first. After all of that,
// we call LLInventoryModel::moveObject() to move everything
// around.
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLMessageSystem* msg = gMessageSystem;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = NULL;
uuid_vec_t move_ids;
LLInventoryModel::update_map_t update;
bool start_new_message = true;
S32 count = batch.count();
S32 i;
// first, hide any 'preview' floaters that correspond to the items
// being deleted.
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if(item)
{
LLPreview::hide(item->getUUID());
}
}
// do the inventory move to trash
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if(item)
{
if(item->getParentUUID() == trash_id) continue;
move_ids.push_back(item->getUUID());
// <edit> don't do stuff that messes with gMessageSystem
//LLPreview::hide(item->getUUID());
// </edit>
--update[item->getParentUUID()];
++update[trash_id];
// <edit>
if(!gInventory.isObjectDescendentOf(item->getUUID(), gSystemFolderRoot))
{
// </edit>
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOLFast(_PREHASH_Stamp, TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
msg->addUUIDFast(_PREHASH_FolderID, trash_id);
msg->addString("NewName", NULL);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
// <edit>
}
// </edit>
}
}
if(!start_new_message)
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if(cat)
{
if(cat->getParentUUID() == trash_id) continue;
move_ids.push_back(cat->getUUID());
--update[cat->getParentUUID()];
++update[trash_id];
// <edit>
if(!gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot))
{
// </edit>
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryFolder);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOL("Stamp", TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
msg->addUUIDFast(_PREHASH_ParentID, trash_id);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
// <edit>
}
// </edit>
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
}
// move everything.
uuid_vec_t::iterator it = move_ids.begin();
uuid_vec_t::iterator end = move_ids.end();
for(; it != end; ++it)
{
// <edit> trash problem
if(gInventory.isObjectDescendentOf(*it, gSystemFolderRoot))
{
// if it's a category, delete descendents
if(gInventory.getCategory(*it))
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
cat->setDescendentCount(0);
LLInventoryModel::cat_array_t categories;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat->getUUID(),
categories,
items,
false); // include trash?
S32 count = items.count();
S32 i;
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(items.get(i)->getUUID());
}
count = categories.count();
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(categories.get(i)->getUUID());
}
}
// delete it
gInventory.deleteObject(*it);
}
else
// </edit>
gInventory.moveObject((*it), trash_id);
}
// notify inventory observers.
model->notifyObservers();
}
BOOL LLInvFVBridge::isClipboardPasteable() const
{
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLUUID &agent_id = gAgent.getID();
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLUUID &item_id = objects.get(i);
// Can't paste folders
const LLInventoryCategory *cat = model->getCategory(item_id);
if (cat)
{
return FALSE;
}
const LLInventoryItem *item = model->getItem(item_id);
if (item)
{
if (!item->getPermissions().allowCopyBy(agent_id))
{
return FALSE;
}
}
}
return TRUE;
}
BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
{
if (!gHippoGridManager->getConnectedGrid()->supportsInvLinks())
{
return FALSE;
}
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLInventoryItem *item = model->getItem(objects.get(i));
if (item)
{
if (!LLAssetType::lookupCanLink(item->getActualType()))
{
return FALSE;
}
}
const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i));
if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
return FALSE;
}
}
return TRUE;
}
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries)
{
const LLView::child_list_t *list = menu.getChildList();
for (LLView::child_list_t::const_iterator itor = list->begin();
itor != list->end();
++itor)
{
LLView *menu_item = (*itor);
std::string name = menu_item->getName();
// descend into split menus:
LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(menu_item);
if ((name == "More") && branchp)
{
hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
}
bool found = false;
menuentry_vec_t::const_iterator itor2;
for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
{
if (*itor2 == name)
{
found = true;
}
}
if (!found)
{
menu_item->setVisible(FALSE);
}
else
{
for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
{
if (*itor2 == name)
{
menu_item->setEnabled(FALSE);
}
}
}
}
}
// Helper for commonly-used entries
void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags)
{
const LLInventoryObject *obj = getInventoryObject();
if (obj)
{
if (obj->getIsLinkType())
{
items.push_back(std::string("Find Original"));
if (isLinkedObjectMissing())
{
disabled_items.push_back(std::string("Find Original"));
}
}
else
{
items.push_back(std::string("Rename"));
if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Rename"));
}
if (show_asset_id)
{
items.push_back(std::string("Copy Asset UUID"));
if ((!( isItemPermissive() || gAgent.isGodlike()))
|| (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Copy Asset UUID"));
}
}
items.push_back(std::string("Copy Separator"));
items.push_back(std::string("Copy"));
if (!isItemCopyable())
{
disabled_items.push_back(std::string("Copy"));
}
}
}
// Don't allow items to be pasted directly into the COF.
if (!isCOFFolder())
{
items.push_back(std::string("Paste"));
}
if (!isClipboardPasteable() || ((flags & FIRST_SELECTED_ITEM) == 0))
{
disabled_items.push_back(std::string("Paste"));
}
items.push_back(std::string("Paste As Link"));
if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Paste As Link"));
}
items.push_back(std::string("Paste Separator"));
addDeleteContextMenuOptions(items, disabled_items);
// If multiple items are selected, disable properties (if it exists).
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Properties"));
}
}
void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (rlv_handler_t::isEnabled())
{
LLInventoryObject* pItem = (mInventoryPanel->getModel()) ? mInventoryPanel->getModel()->getObject(mUUID) : NULL;
if ( (pItem) &&
( ((LLAssetType::AT_NOTECARD == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE))) ||
((LLAssetType::AT_LSL_TEXT == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT))) ||
((LLAssetType::AT_TEXTURE == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))) ) )
{
disabled_items.push_back(std::string("Open"));
}
}
// [/RLVa:KB]
getClipboardEntries(true, items, disabled_items, flags);
}
hide_context_entries(menu, items, disabled_items);
}
void LLInvFVBridge::addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items)
{
const LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
items.push_back(std::string("Find Original"));
if (isLinkedObjectMissing())
{
disabled_items.push_back(std::string("Find Original"));
}
}
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
void LLInvFVBridge::addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items)
{
const LLInventoryObject *obj = getInventoryObject();
// Don't allow delete as a direct option from COF folder.
if (obj && obj->getIsLinkType() && isCOFFolder() && get_is_item_worn(mUUID))
{
return;
}
// "Remove link" and "Delete" are the same operation.
if (obj && obj->getIsLinkType() && !get_is_item_worn(mUUID))
{
items.push_back(std::string("Remove Link"));
}
else
{
items.push_back(std::string("Delete"));
}
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Delete"));
}
}
void LLInvFVBridge::addOpenRightClickMenuOption(menuentry_vec_t &items)
{
const LLInventoryObject *obj = getInventoryObject();
const BOOL is_link = (obj && obj->getIsLinkType());
if (is_link)
items.push_back(std::string("Open Original"));
else
items.push_back(std::string("Open"));
}
// *TODO: remove this
BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
BOOL rv = FALSE;
const LLInventoryObject* obj = getInventoryObject();
if(obj)
{
*type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType());
if(*type == DAD_NONE)
{
return FALSE;
}
*id = obj->getUUID();
//object_ids.put(obj->getUUID());
if (*type == DAD_CATEGORY)
{
gInventory.startBackgroundFetch(obj->getUUID());
}
rv = TRUE;
}
return rv;
}
LLInventoryObject* LLInvFVBridge::getInventoryObject() const
{
LLInventoryObject* obj = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
obj = (LLInventoryObject*)model->getObject(mUUID);
}
return obj;
}
LLInventoryModel* LLInvFVBridge::getInventoryModel() const
{
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel);
return panel ? panel->getModel() : NULL;
}
BOOL LLInvFVBridge::isItemInTrash() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(mUUID, trash_id);
}
BOOL LLInvFVBridge::isLinkedObjectInTrash() const
{
if (isItemInTrash()) return TRUE;
const LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
}
return FALSE;
}
BOOL LLInvFVBridge::isLinkedObjectMissing() const
{
const LLInventoryObject *obj = getInventoryObject();
if (!obj)
{
return TRUE;
}
if (obj->getIsLinkType() && LLAssetType::lookupIsLinkType(obj->getType()))
{
return TRUE;
}
return FALSE;
}
BOOL LLInvFVBridge::isAgentInventory() const
{
const LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
if(gInventory.getRootFolderID() == mUUID) return TRUE;
return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
}
BOOL LLInvFVBridge::isCOFFolder() const
{
return LLCOFMgr::instance().getCOF() == mUUID;
}
BOOL LLInvFVBridge::isItemPermissive() const
{
return FALSE;
}
// static
void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp)
{
// <edit>
bool send_parent_update = gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getRootFolderID());
// </edit>
if(item->getParentUUID() != new_parent_id)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(new_parent_id);
// <edit>
if(send_parent_update)
// </edit>
new_item->updateParentOnServer(restamp);
model->updateItem(new_item);
model->notifyObservers();
}
}
// static
void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp)
{
if(cat->getParentUUID() != new_parent_id)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->setParent(new_parent_id);
new_cat->updateParentOnServer(restamp);
model->updateCategory(new_cat);
model->notifyObservers();
}
}
LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags)
{
LLInvFVBridge* new_listener = NULL;
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLTextureBridge(inventory, uuid, inv_type);
break;
case LLAssetType::AT_SOUND:
if(!(inv_type == LLInventoryType::IT_SOUND))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLSoundBridge(inventory, uuid);
break;
case LLAssetType::AT_LANDMARK:
if(!(inv_type == LLInventoryType::IT_LANDMARK))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLandmarkBridge(inventory, uuid, flags);
break;
case LLAssetType::AT_CALLINGCARD:
if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLCallingCardBridge(inventory, uuid);
break;
case LLAssetType::AT_SCRIPT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLScriptBridge(inventory, uuid);
break;
case LLAssetType::AT_OBJECT:
if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT)
|| inv_type == LLInventoryType::IT_TEXTURE ) //There's an abundance of objects in inv that have texture (0) as their inv type, right out of unpack.
//May have been bug either in an old client, or server version. Either way... it causes a lot of spam over something ultimately harmless.
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags);
break;
case LLAssetType::AT_NOTECARD:
if(!(inv_type == LLInventoryType::IT_NOTECARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLNotecardBridge(inventory, uuid);
break;
case LLAssetType::AT_ANIMATION:
if(!(inv_type == LLInventoryType::IT_ANIMATION))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLAnimationBridge(inventory, uuid);
break;
case LLAssetType::AT_GESTURE:
if(!(inv_type == LLInventoryType::IT_GESTURE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLGestureBridge(inventory, uuid);
break;
case LLAssetType::AT_LSL_TEXT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLSLTextBridge(inventory, uuid);
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
if(!(inv_type == LLInventoryType::IT_WEARABLE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (LLWearableType::EType)flags);
break;
case LLAssetType::AT_CATEGORY:
//case LLAssetType::AT_ROOT_CATEGORY:
if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
{
// Create a link folder handler instead.
new_listener = new LLLinkFolderBridge(inventory, uuid);
break;
}
new_listener = new LLFolderBridge(inventory, uuid);
break;
case LLAssetType::AT_LINK:
case LLAssetType::AT_LINK_FOLDER:
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
break;
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << llendl;
break;
}
if (new_listener)
{
new_listener->mInvType = inv_type;
}
return new_listener;
}
// +=================================================+
// | LLItemBridge |
// +=================================================+
void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem(folder);
}
else if ("open" == action)
{
openItem();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("purge" == action)
{
LLInventoryCategory* cat = model->getCategory(mUUID);
if(cat)
{
model->purgeDescendentsOf(mUUID);
}
LLInventoryObject* obj = model->getObject(mUUID);
if(!obj) return;
obj->removeFromServer();
LLPreview::hide(mUUID);
model->deleteObject(mUUID);
model->notifyObservers();
}
else if ("restoreToWorld" == action)
{
restoreToWorld();
return;
}
else if ("restore" == action)
{
restoreItem();
return;
}
else if ("copy_uuid" == action)
{
// Single item only
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(!item) return;
LLUUID asset_id = item->getAssetUUID();
std::string buffer;
asset_id.toString(buffer);
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
return;
}
else if ("copy" == action)
{
copyToClipboard();
return;
}
else if ("paste" == action)
{
// Single item only
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
// Single item only
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteLinkFromClipboard();
return;
}
else if("reupload" == action)
{
LLInventoryItem* item = model->getItem(mUUID);
if (item && item->getType() == LLAssetType::AT_TEXTURE)
{
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(FFLOAD_IMAGE, "", "image");
filepicker->run(boost::bind(&LLItemBridge::showFloaterImagePreview, item, filepicker));
}
}
// </edit>
}
// static
void LLItemBridge::showFloaterImagePreview(LLInventoryItem* item, AIFilePicker* filepicker)
{
if (filepicker->hasFilename())
{
LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filepicker->getFilename(), item);
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml");
}
}
void LLItemBridge::selectItem()
{
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(item && !item->isComplete())
{
// <edit>
if(!(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot)))
// </edit>
item->fetchFromServer();
}
}
void LLItemBridge::restoreItem()
{
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(item)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
// do not restamp on restore.
LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
}
}
void LLItemBridge::restoreToWorld()
{
//Similar functionality to the drag and drop rez logic
bool remove_from_inventory = false;
LLViewerInventoryItem* itemp = static_cast<LLViewerInventoryItem*>(getItem());
if (itemp)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("RezRestoreToWorld");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_InventoryData);
itemp->packMessage(msg);
msg->sendReliable(gAgent.getRegion()->getHost());
//remove local inventory copy, sim will deal with permissions and removing the item
//from the actual inventory if its a no-copy etc
if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
remove_from_inventory = true;
}
// Check if it's in the trash. (again similar to the normal rez logic)
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
{
remove_from_inventory = true;
}
}
if(remove_from_inventory)
{
gInventory.deleteObject(itemp->getUUID());
gInventory.notifyObservers();
}
}
void LLItemBridge::gotoItem(LLFolderView *folder)
{
LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryView *view = LLInventoryView::getActiveInventory();
if (view)
{
view->getPanel()->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
}
}
}
LLUIImagePtr LLItemBridge::getIcon() const
{
LLInventoryObject *obj = getInventoryObject();
if (obj)
{
return get_item_icon( obj->getType(),
LLInventoryType::IT_NONE,
0,
mIsLink);
}
return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]);
}
PermissionMask LLItemBridge::getPermissionMask() const
{
LLViewerInventoryItem* item = getItem();
PermissionMask perm_mask = 0;
if(item)
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
if (copy) perm_mask |= PERM_COPY;
if (mod) perm_mask |= PERM_MODIFY;
if (xfer) perm_mask |= PERM_TRANSFER;
}
return perm_mask;
}
const std::string& LLItemBridge::getDisplayName() const
{
if(mDisplayName.empty())
{
buildDisplayName(getItem(), mDisplayName);
}
return mDisplayName;
}
void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
{
if(item)
{
name.assign(item->getName());
}
else
{
name.assign(LLStringUtil::null);
}
}
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
const LLViewerInventoryItem* item = getItem();
if (get_is_item_worn(item))
{
// llinfos << "BOLD" << llendl;
font |= LLFontGL::BOLD;
}
else if(item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLItemBridge::getLabelSuffix() const
{
// *TODO: Translate
static std::string NO_COPY = " (no copy)";
static std::string NO_MOD = " (no modify)";
static std::string NO_XFER = " (no transfer)";
static std::string TEMPO = " (temporary)";
static std::string LINK = " (link)";
static std::string BROKEN_LINK = "(broken_link)";
std::string suffix;
LLInventoryItem* item = getItem();
if(item)
{
// it's a bit confusing to put nocopy/nomod/etc on calling cards.
if(LLAssetType::AT_CALLINGCARD != item->getType()
&& item->getPermissions().getOwner() == gAgent.getID())
{
BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType());
if (broken_link) return BROKEN_LINK;
BOOL link = item->getIsLinkType();
if (link) return LINK;
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
if (!copy)
{
suffix += NO_COPY;
}
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
if (!mod)
{
suffix += NO_MOD;
}
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
if (!xfer)
{
suffix += NO_XFER;
}
BOOL temp = item->getPermissions().getGroup() == gAgent.getID();
if (temp)
{
suffix += TEMPO;
}
}
}
return suffix;
}
time_t LLItemBridge::getCreationDate() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
return item->getCreationDate();
}
return 0;
}
BOOL LLItemBridge::isItemRenameable() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
// (For now) Don't allow calling card rename since that may confuse users as to
// what the calling card points to.
if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
{
return FALSE;
}
if (!item->isComplete()) // EXT-8662
{
return FALSE;
}
return (item->getPermissions().allowModifyBy(gAgent.getID()));
}
return FALSE;
}
BOOL LLItemBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::rename(mUUID, getPrefix() + new_name);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLItemBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
// move it to the trash
LLPreview::hide(mUUID, TRUE);
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = getItem();
if (!item) return FALSE;
// Already in trash
if (!model->isObjectDescendentOf(mUUID, trash_id))
{
// <edit> trash problem
if(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot))
{
LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), -1);
gInventory.deleteObject(mUUID);
gInventory.accountForUpdate(up);
gInventory.notifyObservers();
}
else
// </edit>
// move to trash, and restamp
LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
// delete was successful
return TRUE;
}
else
{
// tried to delete already item in trash (should purge?)
return FALSE;
}
}
BOOL LLItemBridge::isItemCopyable() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// Can't copy worn objects. DEV-15183
/*if(get_is_item_worn(mUUID))
{
return FALSE;
}*/
if(!gHippoGridManager->getConnectedGrid()->supportsInvLinks())
return (item->getPermissions().allowCopyBy(gAgent.getID()));
// You can never copy a link.
else if (item->getIsLinkType())
{
return FALSE;
}
// All items can be copied in god mode since you can
// at least paste-as-link the item, though you
// still may not be able paste the item.
return TRUE;
// return (item->getPermissions().allowCopyBy(gAgent.getID()));
}
return FALSE;
}
BOOL LLItemBridge::copyToClipboard() const
{
if(isItemCopyable())
{
LLInventoryClipboard::instance().add(mUUID);
return TRUE;
}
return FALSE;
}
LLViewerInventoryItem* LLItemBridge::getItem() const
{
LLViewerInventoryItem* item = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
item = (LLViewerInventoryItem*)model->getItem(mUUID);
}
return item;
}
BOOL LLItemBridge::isItemPermissive() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
U32 mask = item->getPermissions().getMaskBase();
if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
{
return TRUE;
}
}
return FALSE;
}
// +=================================================+
// | LLFolderBridge |
// +=================================================+
LLFolderBridge* LLFolderBridge::sSelf=NULL;
// Can be moved to another folder
BOOL LLFolderBridge::isItemMovable()
{
LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType()));
}
return FALSE;
}
void LLFolderBridge::selectItem()
{
}
// Can be destroyed (or moved to trash)
BOOL LLFolderBridge::isItemRemovable()
{
LLInventoryModel* model = mInventoryPanel->getModel();
if(!model)
{
return FALSE;
}
// <edit>
// People delete their inventory easily...
if(mUUID == gInventory.getRootFolderID())
{
return FALSE;
}
if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
{
return FALSE;
}
LLVOAvatar* avatar = gAgentAvatarp;
if( !avatar )
{
return FALSE;
}
LLInventoryCategory* category = model->getCategory(mUUID);
if( !category )
{
return FALSE;
}
if ( (LLFolderType::FT_NONE != category->getPreferredType()) && (LLFolderType::FT_OUTFIT != category->getPreferredType()) )
{
return FALSE;
}
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
S32 i;
for( i = 0; i < descendent_categories.count(); i++ )
{
LLInventoryCategory* category = descendent_categories[i];
if( LLFolderType::FT_NONE != category->getPreferredType() )
{
return FALSE;
}
}
for( i = 0; i < descendent_items.count(); i++ )
{
LLInventoryItem* item = descendent_items[i];
if ((item->getType() == LLAssetType::AT_CLOTHING ||
item->getType() == LLAssetType::AT_BODYPART) && !item->getIsLinkType())
{
if( gAgentWearables.isWearingItem( item->getUUID() ) )
{
return FALSE;
}
}
else if (item->getType() == LLAssetType::AT_OBJECT && !item->getIsLinkType())
{
if( avatar->isWearingAttachment( item->getUUID() ) )
{
return FALSE;
}
}
}
return TRUE;
}
BOOL LLFolderBridge::isUpToDate() const
{
LLInventoryModel* model = mInventoryPanel->getModel();
if(!model) return FALSE;
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
if( !category )
{
return FALSE;
}
// <edit> trying to make it stop trying to fetch Local Inventory
return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
//return (category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) || (mUUID == gSystemFolderRoot) || (gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot));
// </edit>
}
BOOL LLFolderBridge::isClipboardPasteableAsLink() const
{
// Check normal paste-as-link permissions
if (!LLInvFVBridge::isClipboardPasteableAsLink())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLViewerInventoryCategory *current_cat = getCategory();
if (current_cat)
{
/* TODO
const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder(current_cat);
*/
const LLUUID &current_cat_id = current_cat->getUUID();
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for (S32 i = 0; i < count; i++)
{
const LLUUID &obj_id = objects.get(i);
const LLInventoryCategory *cat = model->getCategory(obj_id);
if (cat)
{
const LLUUID &cat_id = cat->getUUID();
// Don't allow recursive pasting
if ((cat_id == current_cat_id) ||
model->isObjectDescendentOf(current_cat_id, cat_id))
{
return FALSE;
}
}
/* TODO
// Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
if (is_in_friend_folder)
{
// If object is direct descendent of current Friends subfolder than return false.
// Note: We can't use 'const LLInventoryCategory *cat', because it may be null
// in case type of obj_id is LLInventoryItem.
if (LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat))
{
return FALSE;
}
}
*/
}
}
return TRUE;
}
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
if(!model) return FALSE;
if (!isAgentAvatarValid()) return FALSE;
if (!isAgentInventory()) return FALSE; // cannot drag categories into library
// check to make sure source is agent inventory, and is represented there.
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
BOOL accept = FALSE;
if(is_agent_inventory)
{
const LLUUID& cat_id = inv_cat->getUUID();
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
BOOL is_movable = (LLFolderType::FT_NONE == inv_cat->getPreferredType());
if( is_movable )
{
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
for (S32 i=0; i < descendent_categories.count(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// ...can't move "special folders" like Textures
is_movable = FALSE;
break;
}
}
if( is_movable && move_is_into_trash )
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item))
{
is_movable = FALSE; // It's generally movable, but not into the trash!
break;
}
}
}
//
//--------------------------------------------------------------------------------
accept = is_movable
&& (mUUID != cat_id) // Can't move a folder into itself
&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
&& !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity
if (accept && drop)
{
// Look for any gestures and deactivate them
if (move_is_into_trash)
{
for (S32 i = 0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(item->getUUID()))
{
LLGestureMgr::instance().deactivateGesture(item->getUUID());
}
}
}
// Reparent the folder and restamp children if it's moving
// into trash.
LLInvFVBridge::changeCategoryParent(
model,
(LLViewerInventoryCategory*)inv_cat,
mUUID,
move_is_into_trash);
}
}
}
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
{
// content category has same ID as object itself
LLUUID object_id = inv_cat->getUUID();
LLUUID category_id = mUUID;
accept = move_inv_category_world_to_agent(object_id, category_id, drop);
}
return accept;
}
void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
{
const char* dialog = NULL;
if (object->flagScripted())
{
dialog = "MoveInventoryFromScriptedObject";
}
else
{
dialog = "MoveInventoryFromObject";
}
LLNotificationsUtil::add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
}
// Move/copy all inventory items from the Contents folder of an in-world
// object to the agent's inventory, inside a given category.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*),
void* user_data)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
// content category has same ID as object itself
LLViewerObject* object = gObjectList.findObject(object_id);
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// this folder is coming from an object, as there is only one folder in an object, the root,
// we need to collect the entire contents and handle them as a group
LLInventoryObject::object_list_t inventory_objects;
object->getInventoryContents(inventory_objects);
if (inventory_objects.empty())
{
llinfos << "Object contents not found for drop." << llendl;
return FALSE;
}
BOOL accept = TRUE;
BOOL is_move = FALSE;
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLInventoryObject::object_list_t::iterator it = inventory_objects.begin();
LLInventoryObject::object_list_t::iterator end = inventory_objects.end();
for ( ; it != end; ++it)
{
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions());
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
else
{
accept = FALSE;
break;
}
}
if(drop && accept)
{
it = inventory_objects.begin();
LLInventoryObject::object_list_t::iterator first_it = inventory_objects.begin();
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = object_id;
move_inv->mCategoryID = category_id;
move_inv->mCallback = callback;
move_inv->mUserData = user_data;
for ( ; it != end; ++it)
{
two_uuids_t two(category_id, (*it)->getUUID());
move_inv->mMoveList.push_back(two);
}
if(is_move)
{
// Callback called from within here.
warn_move_inventory(object, move_inv);
}
else
{
LLNotification::Params params("MoveInventoryFromObject");
params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
return accept;
}
class LLFindWearables : public LLInventoryCollectFunctor
{
public:
LLFindWearables() {}
virtual ~LLFindWearables() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
//Used by LLFolderBridge as callback for directory recursion.
class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
{
public:
LLRightClickInventoryFetchObserver() :
mCopyItems(false)
{ };
LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) :
mCatID(cat_id),
mCopyItems(copy_items)
{ };
virtual void done()
{
// we've downloaded all the items, so repaint the dialog
LLFolderBridge::staticFolderOptionsMenu();
gInventory.removeObserver(this);
delete this;
}
protected:
LLUUID mCatID;
bool mCopyItems;
};
//Used by LLFolderBridge as callback for directory recursion.
class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
{
public:
LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {}
~LLRightClickInventoryFetchDescendentsObserver() {}
virtual void done();
protected:
bool mCopyItems;
};
void LLRightClickInventoryFetchDescendentsObserver::done()
{
// Avoid passing a NULL-ref as mCompleteFolders.front() down to
// gInventory.collectDescendents()
if( mCompleteFolders.empty() )
{
llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
#if 0 // HACK/TODO: Why?
// This early causes a giant menu to get produced, and doesn't seem to be needed.
if(!count)
{
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
<< llendl;
dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
#endif
uuid_vec_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
LLRightClickInventoryFetchObserver* outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems);
// clean up, and remove this as an observer since the call to the
// outfit could notify observers and throw us into an infinite
// loop.
dec_busy_count();
gInventory.removeObserver(this);
delete this;
// increment busy count and either tell the inventory to check &
// call done, or add this object to the inventory for observation.
inc_busy_count();
// do the fetch
outfit->fetchItems(ids);
outfit->done(); //Not interested in waiting and this will be right 99% of the time.
//Uncomment the following code for laggy Inventory UI.
/* if(outfit->isEverythingComplete())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}*/
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryWearObserver
//
// Observer for "copy and wear" operation to support knowing
// when the all of the contents have been added to inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCopyAndWearObserver : public LLInventoryObserver
{
public:
LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :
mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {}
virtual ~LLInventoryCopyAndWearObserver() {}
virtual void changed(U32 mask);
protected:
LLUUID mCatID;
int mContentsCount;
BOOL mFolderAdded;
};
void LLInventoryCopyAndWearObserver::changed(U32 mask)
{
if((mask & (LLInventoryObserver::ADD)) != 0)
{
if (!mFolderAdded)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
if ((*id_it) == mCatID)
{
mFolderAdded = TRUE;
break;
}
}
}
if (mFolderAdded)
{
LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
if (NULL == category)
{
llwarns << "gInventory.getCategory(" << mCatID
<< ") was NULL" << llendl;
}
else
{
if (category->getDescendentCount() ==
mContentsCount)
{
gInventory.removeObserver(this);
wear_inventory_category(category, FALSE, TRUE);
delete this;
}
}
}
}
}
void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("open" == action)
{
openItem();
return;
}
else if ("paste" == action)
{
pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
pasteLinkFromClipboard();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("replaceoutfit" == action)
{
modifyOutfit(FALSE);
return;
}
else if ("addtooutfit" == action)
{
modifyOutfit(TRUE);
return;
}
else if ("wearitems" == action)
{
modifyOutfit(TRUE, TRUE);
}
else if ("removefromoutfit" == action)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
remove_inventory_category_from_avatar ( cat );
return;
}
else if ("purge" == action)
{
LLViewerInventoryCategory* cat;
cat = (LLViewerInventoryCategory*)getCategory();
if(cat)
{
model->purgeDescendentsOf(mUUID);
}
LLInventoryObject* obj = model->getObject(mUUID);
if(!obj) return;
obj->removeFromServer();
model->deleteObject(mUUID);
model->notifyObservers();
}
else if ("restore" == action)
{
restoreItem();
return;
}
}
void LLFolderBridge::openItem()
{
lldebugs << "LLFolderBridge::openItem()" << llendl;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
if(mUUID.isNull()) return;
bool fetching_inventory = model->fetchDescendentsOf(mUUID);
// Only change folder type if we have the folder contents.
if (!fetching_inventory)
{
// Disabling this for now, it's causing crash when new items are added to folders
// since folder type may change before new item item has finished processing.
// determineFolderType();
}
}
BOOL LLFolderBridge::isItemRenameable() const
{
LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory();
if(cat && ((cat->getPreferredType() == LLFolderType::FT_NONE) || (cat->getPreferredType() == LLFolderType::FT_OUTFIT))
&& (cat->getOwnerID() == gAgent.getID()))
{
return TRUE;
}
return FALSE;
}
void LLFolderBridge::restoreItem()
{
LLViewerInventoryCategory* cat;
cat = (LLViewerInventoryCategory*)getCategory();
if(cat)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType()));
// do not restamp children on restore
LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
}
}
LLFolderType::EType LLFolderBridge::getPreferredType() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
return preferred_type;
}
// Icons for folders are based on the preferred type
LLUIImagePtr LLFolderBridge::getIcon() const
{
const char* control = NULL;
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
switch(preferred_type)
{
case LLFolderType::FT_TEXTURE:
control = "inv_folder_texture.tga";
break;
case LLFolderType::FT_SOUND:
control = "inv_folder_sound.tga";
break;
case LLFolderType::FT_CALLINGCARD:
control = "inv_folder_callingcard.tga";
break;
case LLFolderType::FT_LANDMARK:
control = "inv_folder_landmark.tga";
break;
//case LLFolderType::FT_SCRIPT:
case LLFolderType::FT_LSL_TEXT:
control = "inv_folder_script.tga";
break;
case LLFolderType::FT_OBJECT:
control = "inv_folder_object.tga";
break;
case LLFolderType::FT_NOTECARD:
control = "inv_folder_notecard.tga";
break;
//case LLFolderType::FT_CATEGORY:
// control = "inv_folder_plain_closed.tga";
// break;
case LLFolderType::FT_CLOTHING:
control = "inv_folder_clothing.tga";
break;
case LLFolderType::FT_BODYPART:
control = "inv_folder_bodypart.tga";
break;
case LLFolderType::FT_TRASH:
control = "inv_folder_trash.tga";
break;
case LLFolderType::FT_SNAPSHOT_CATEGORY:
control = "inv_folder_snapshot.tga";
break;
case LLFolderType::FT_LOST_AND_FOUND:
control = "inv_folder_lostandfound.tga";
break;
case LLFolderType::FT_ANIMATION:
control = "inv_folder_animation.tga";
break;
case LLFolderType::FT_GESTURE:
control = "inv_folder_gesture.tga";
break;
default:
control = "inv_folder_plain_closed.tga";
break;
}
return LLUI::getUIImage(control);
}
BOOL LLFolderBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable()) return FALSE;
LLInventoryModel* model = mInventoryPanel->getModel();
if(!model) return FALSE;
LLViewerInventoryCategory* cat = getCategory();
if(cat && (cat->getName() != new_name))
{
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->rename(new_name);
new_cat->updateServer(FALSE);
model->updateCategory(new_cat);
model->notifyObservers();
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLFolderBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
// move it to the trash
LLPreview::hide(mUUID);
LLInventoryModel* model = mInventoryPanel->getModel();
if(!model) return FALSE;
LLUUID trash_id;
trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
// Look for any gestures and deactivate them
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
S32 i;
for (i = 0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(item->getUUID()))
{
LLGestureMgr::instance().deactivateGesture(item->getUUID());
}
}
// go ahead and do the normal remove if no 'last calling
// cards' are being removed.
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
// <edit> trash problem
if(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot))
{
S32 descendents = cat->getDescendentCount();
if(descendents > 0)
{
LLInventoryModel::LLCategoryUpdate up(cat->getUUID(), -descendents);
gInventory.accountForUpdate(up);
}
cat->setDescendentCount(0);
LLInventoryModel::cat_array_t categories;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat->getUUID(),
categories,
items,
false); // include trash?
S32 count = items.count();
S32 i;
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(items.get(i)->getUUID());
}
count = categories.count();
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(categories.get(i)->getUUID());
}
LLInventoryModel::LLCategoryUpdate up(cat->getParentUUID(), -descendents);
gInventory.deleteObject(cat->getUUID());
gInventory.accountForUpdate(up);
gInventory.notifyObservers();
}
else
// </edit>
LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE);
}
return TRUE;
}
BOOL LLFolderBridge::isClipboardPasteable() const
{
if(LLInventoryClipboard::instance().hasContents() && isAgentInventory())
{
return TRUE;
}
return FALSE;
}
void LLFolderBridge::pasteFromClipboard()
{
LLInventoryModel* model = getInventoryModel();
if(model && isClipboardPasteable())
{
const LLUUID parent_id(mUUID);
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
iter != objects.end();
++iter)
{
const LLUUID& item_id = (*iter);
LLInventoryItem *item = model->getItem(item_id);
if (item)
{
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
parent_id,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
}
void LLFolderBridge::pasteLinkFromClipboard()
{
LLInventoryModel* model = getInventoryModel();
if(model)
{
const LLUUID parent_id(mUUID);
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
iter != objects.end();
++iter)
{
const LLUUID &object_id = (*iter);
if (LLInventoryItem *item = model->getItem(object_id))
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
parent_id,
item->getName(),
item->getDescription(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
void LLFolderBridge::staticFolderOptionsMenu()
{
if (!sSelf) return;
sSelf->folderOptionsMenu();
}
void LLFolderBridge::folderOptionsMenu()
{
menuentry_vec_t disabled_items;
// *TODO: Translate
LLInventoryModel* model = getInventoryModel();
if(!model) return;
const LLInventoryCategory* category = model->getCategory(mUUID);
if(!category) return;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id == mUUID) return;
if (isItemInTrash()) return;
if (!isAgentInventory()) return;
LLFolderType::EType type = category->getPreferredType();
const bool is_system_folder = LLFolderType::lookupIsProtectedType(type);
// calling card related functionality for folders.
// Only enable calling-card related options for non-default folders.
if (!is_system_folder)
{
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
{
mItems.push_back(std::string("Calling Card Separator"));
mItems.push_back(std::string("Conference Chat Folder"));
mItems.push_back(std::string("IM All Contacts In Folder"));
}
}
// wearables related functionality for folders.
//is_wearable
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (mWearables ||
checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mItems.push_back(std::string("Folder Wearables Separator"));
// Only enable add/replace outfit for non-default folders.
if (!is_system_folder)
{
if (gHippoGridManager->getConnectedGrid()->supportsInvLinks() &&
// Adding an outfit onto another (versus replacing) doesn't make sense.
type != LLFolderType::FT_OUTFIT)
{
mItems.push_back(std::string("Add To Outfit"));
}
mItems.push_back(std::string("Wear Items"));
mItems.push_back(std::string("Replace Outfit"));
}
mItems.push_back(std::string("Take Off Items"));
}
hide_context_entries(*mMenu, mItems, disabled_items);
}
BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
model->collectDescendentsIf(mUUID,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_type);
return ((item_array.count() > 0) ? TRUE : FALSE );
}
// Flags unused
void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
mItems.clear();
mDisabledItems.clear();
lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
// std::vector<std::string> disabled_items;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLUUID cof_id = LLCOFMgr::instance().getCOF();
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
// Fixes LL bug
mItems.clear();
mDisabledItems.clear();
// [/RLVa:KB]
if (lost_and_found_id == mUUID)
{
// This is the lost+found folder.
mItems.push_back(std::string("Empty Lost And Found"));
}
if (cof_id == mUUID)
{
mItems.push_back(std::string("Take Off Items"));
}
else if(trash_id == mUUID)
{
// This is the trash.
mItems.push_back(std::string("Empty Trash"));
}
else if(isItemInTrash())
{
// This is a folder in the trash.
mItems.clear(); // clear any items that used to exist
addTrashContextMenuOptions(mItems, mDisabledItems);
}
else if(isAgentInventory()) // do not allow creating in library
{
//LLViewerInventoryCategory *cat = getCategory();
// BAP removed protected check to re-enable standard ops in untyped folders.
// Not sure what the right thing is to do here.
//if (!isCOFFolder() && cat && (cat->getPreferredType() != LLFolderType::FT_OUTFIT))
{
mItems.push_back(std::string("New Folder"));
mItems.push_back(std::string("New Script"));
mItems.push_back(std::string("New Note"));
mItems.push_back(std::string("New Gesture"));
mItems.push_back(std::string("New Clothes"));
mItems.push_back(std::string("New Body Parts"));
getClipboardEntries(false, mItems, mDisabledItems, flags);
}
/*else
{
// Want some but not all of the items from getClipboardEntries for outfits.
if (cat && (cat->getPreferredType() == LLFolderType::FT_OUTFIT))
{
mItems.push_back(std::string("Rename"));
addDeleteContextMenuOptions(mItems, mDisabledItems);
// EXT-4030: disallow deletion of currently worn outfit
const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink();
if (base_outfit_link && (cat == base_outfit_link->getLinkedCategory()))
{
mDisabledItems.push_back(std::string("Delete"));
}
}
}*/
//Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
mCallingCards = mWearables = FALSE;
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (checkFolderForContentsOfType(model, is_callingcard))
{
mCallingCards=TRUE;
}
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mWearables=TRUE;
}
mMenu = &menu;
sSelf = this;
LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
if (category)
{
folders.push_back(category->getUUID());
}
fetch->fetchDescendents(folders);
inc_busy_count();
if(fetch->isEverythingComplete())
{
// everything is already here - call done.
fetch->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(fetch);
}
}
else
{
mItems.push_back(std::string("--no options--"));
mDisabledItems.push_back(std::string("--no options--"));
}
hide_context_entries(menu, mItems, mDisabledItems);
}
BOOL LLFolderBridge::hasChildren() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLInventoryModel::EHasChildren has_children;
has_children = gInventory.categoryHasChildren(mUUID);
return has_children != LLInventoryModel::CHILDREN_NO;
}
BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
//llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
BOOL accept = FALSE;
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_CALLINGCARD:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_CLOTHING:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_LINK:
accept = dragItemIntoFolder(inv_item,
drop);
break;
case DAD_CATEGORY:
accept = dragCategoryIntoFolder((LLInventoryCategory*)inv_item,
drop);
break;
default:
break;
}
return accept;
}
LLViewerInventoryCategory* LLFolderBridge::getCategory() const
{
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
}
return cat;
}
// static
void LLFolderBridge::pasteClipboard(void* user_data)
{
LLFolderBridge* self = (LLFolderBridge*)user_data;
if(self) self->pasteFromClipboard();
}
void LLFolderBridge::createNewCategory(void* user_data)
{
LLFolderBridge* bridge = (LLFolderBridge*)user_data;
if(!bridge) return;
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel);
if (!panel) return;
LLInventoryModel* model = panel->getModel();
if(!model) return;
LLUUID id;
id = model->createNewCategory(bridge->getUUID(),
LLFolderType::FT_NONE,
LLStringUtil::null);
model->notifyObservers();
// At this point, the bridge has probably been deleted, but the
// view is still there.
panel->setSelection(id, TAKE_FOCUS_YES);
}
void LLFolderBridge::createNewShirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHIRT);
}
void LLFolderBridge::createNewPants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PANTS);
}
void LLFolderBridge::createNewShoes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHOES);
}
void LLFolderBridge::createNewSocks(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SOCKS);
}
void LLFolderBridge::createNewJacket(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_JACKET);
}
void LLFolderBridge::createNewSkirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIRT);
}
void LLFolderBridge::createNewGloves(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_GLOVES);
}
void LLFolderBridge::createNewUndershirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERSHIRT);
}
void LLFolderBridge::createNewUnderpants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERPANTS);
}
void LLFolderBridge::createNewAlpha(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_ALPHA);
}
void LLFolderBridge::createNewTattoo(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_TATTOO);
}
void LLFolderBridge::createNewShape(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHAPE);
}
void LLFolderBridge::createNewSkin(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIN);
}
void LLFolderBridge::createNewHair(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_HAIR);
}
void LLFolderBridge::createNewEyes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_EYES);
}
void LLFolderBridge::createNewPhysics(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PHYSICS);
}
// static
void LLFolderBridge::createWearable(LLFolderBridge* bridge, LLWearableType::EType type)
{
if(!bridge) return;
LLUUID parent_id = bridge->getUUID();
createWearable(parent_id, type);
}
// Separate function so can be called by global menu as well as right-click
// menu.
// static
void LLFolderBridge::createWearable(LLUUID parent_id, LLWearableType::EType type)
{
LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
LLAssetType::EType asset_type = wearable->getAssetType();
LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, wearable->getTransactionID(), wearable->getName(),
wearable->getDescription(), asset_type, inv_type, wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
LLPointer<LLInventoryCallback>(NULL));
}
void LLFolderBridge::modifyOutfit(BOOL append, BOOL replace)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
wear_inventory_category_on_avatar(cat, append, replace);
}
// helper stuff
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
{
LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(option == 0 && object)
{
if (cat_and_wear && cat_and_wear->mWear)
{
LLInventoryObject::object_list_t inventory_objects;
object->getInventoryContents(inventory_objects);
int contents_count = inventory_objects.size()-1; //subtract one for containing folder
LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count);
gInventory.addObserver(inventoryObserver);
}
two_uuids_list_t::iterator move_it;
for (move_it = move_inv->mMoveList.begin();
move_it != move_inv->mMoveList.end();
++move_it)
{
object->moveInventory(move_it->first, move_it->second);
}
// update the UI.
dialog_refresh_all();
}
if (move_inv->mCallback)
{
move_inv->mCallback(option, move_inv->mUserData);
}
delete move_inv;
return false;
}
BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if(!model || !inv_item) return FALSE;
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_outof_current_outfit = model->isObjectDescendentOf(inv_item->getUUID(), current_outfit_id);
//--------------------------------------------------------------------------------
// Determine if item can be moved.
//
BOOL is_movable = TRUE;
switch (inv_item->getActualType())
{
//case LLFolderType::FT_ROOT_CATEGORY:
// is_movable = FALSE;
// break;
case LLAssetType::AT_CATEGORY:
is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
break;
default:
break;
}
if (is_movable && move_is_outof_current_outfit)
{
is_movable = FALSE; // Don't allow dragging links out of COF
}
else if(is_movable && move_is_into_trash)
{
is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID());
}
accept = is_movable && (mUUID != inv_item->getParentUUID());
if(accept && drop)
{
if (inv_item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash)
{
LLGestureMgr::instance().deactivateGesture(inv_item->getUUID());
}
// If an item is being dragged between windows, unselect
// everything in the active window so that we don't follow
// the selection to its new location (which is very
// annoying).
if (LLInventoryView::getActiveInventory())
{
LLInventoryPanel* active_panel = LLInventoryView::getActiveInventory()->getPanel();
if (active_panel && (mInventoryPanel != active_panel))
{
active_panel->unSelectAll();
}
}
if (move_is_into_current_outfit)
{
switch (inv_item->getType())
{
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
wear_inventory_item_on_avatar(inv_item);
break;
case LLAssetType::AT_OBJECT:
rez_attachment((LLViewerInventoryItem*)inv_item, NULL, false);
break;
/*
case LLAssetType::AT_GESTURE:
break;
*/
default:
break;
}
}
else
{
// restamp if the move is into the trash.
LLInvFVBridge::changeItemParent(
model,
(LLViewerInventoryItem*)inv_item,
mUUID,
move_is_into_trash);
}
//
//--------------------------------------------------------------------------------
}
}
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
object = gObjectList.findObject(inv_item->getParentUUID());
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(inv_item->getPermissions());
BOOL is_move = FALSE;
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
if(drop && accept)
{
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = inv_item->getParentUUID();
two_uuids_t item_pair(mUUID, inv_item->getUUID());
move_inv->mMoveList.push_back(item_pair);
move_inv->mCallback = NULL;
move_inv->mUserData = NULL;
if(is_move)
{
warn_move_inventory(object, move_inv);
}
else
{
LLNotification::Params params("MoveInventoryFromObject");
params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
}
else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
{
accept = TRUE;
if(drop)
{
copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(),
LLToolDragAndDrop::getInstance()->getSourceID(), inv_item);
}
}
else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
if(item && item->isComplete())
{
accept = TRUE;
if(drop)
{
copy_inventory_item(
gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
mUUID,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
else
{
llwarns << "unhandled drag source" << llendl;
}
return accept;
}
// +=================================================+
// | LLScriptBridge (DEPRECATED) |
// +=================================================+
LLUIImagePtr LLScriptBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
}
// +=================================================+
// | LLTextureBridge |
// +=================================================+
LLUIImagePtr LLTextureBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE);
}
void open_texture(const LLUUID& item_id,
const std::string& title,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))
{
RlvNotifications::notifyBlockedViewTexture();
return;
}
// [/RLVa:KB]
// See if we can bring an exiting preview to the front
if( !LLPreview::show( item_id, take_focus ) )
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewTextureRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewTexture* preview;
preview = new LLPreviewTexture("preview texture",
rect,
title,
item_id,
LLUUID::null,
show_keep_discard);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
void LLTextureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
open_texture(mUUID, getPrefix() + item->getName(), FALSE);
}
}
// +=================================================+
// | LLSoundBridge |
// +=================================================+
void LLSoundBridge::openItem()
{
// Changed this back to the way it USED to work:
// only open the preview dialog through the contextual right-click menu
// double-click just plays the sound
LLViewerInventoryItem* item = getItem();
if(item)
{
openSoundPreview((void*)this);
//send_uuid_sound_trigger(item->getAssetUUID(), 1.0);
}
// if(!LLPreview::show(mUUID))
// {
// S32 left, top;
// gFloaterView->getNewFloaterPosition(&left, &top);
// LLRect rect = gSavedSettings.getRect("PreviewSoundRect");
// rect.translate(left - rect.mLeft, top - rect.mTop);
// new LLPreviewSound("preview sound",
// rect,
// getPrefix() + getName(),
// mUUID));
// }
}
void LLSoundBridge::previewItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
send_sound_trigger(item->getAssetUUID(), 1.0);
}
}
void LLSoundBridge::openSoundPreview(void* which)
{
LLSoundBridge *me = (LLSoundBridge *)which;
if(!LLPreview::show(me->mUUID))
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewSoundRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewSound* preview = new LLPreviewSound("preview sound",
rect,
me->getPrefix() + me->getName(),
me->mUUID);
preview->setFocus(TRUE);
// Keep entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
// *TODO: Translate
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Sound Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Sound Separator"));
items.push_back(std::string("Sound Play"));
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLandmarkBridge |
// +=================================================+
LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory,
//LLFolderView* root,
const LLUUID& uuid,
U32 flags/* = 0x00*/) :
LLItemBridge(inventory, /*root,*/ uuid)
{
mVisited = FALSE;
if (flags & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED)
{
mVisited = TRUE;
}
}
LLUIImagePtr LLLandmarkBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
}
void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
menuentry_vec_t items;
menuentry_vec_t disabled_items;
// *TODO: Translate
lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Landmark Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Landmark Separator"));
items.push_back(std::string("Teleport To Landmark"));
hide_context_entries(menu, items, disabled_items);
}
// virtual
void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("teleport" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
gAgent.teleportViaLandmark(item->getAssetUUID());
// we now automatically track the landmark you're teleporting to
// because you'll probably arrive at a telehub instead
if( gFloaterWorldMap )
{
//Emerald claims this needs to be the item UUID, rather than the asset UUID. -HgB
gFloaterWorldMap->trackLandmark( item->getUUID() );
}
}
}
if ("about" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
open_landmark(item, std::string(" ") + getPrefix() + item->getName(), FALSE);
}
}
else LLItemBridge::performAction(folder, model, action);
}
void open_landmark(LLViewerInventoryItem* inv_item,
const std::string& title,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// See if we can bring an exiting preview to the front
if( !LLPreview::show( inv_item->getUUID(), take_focus ) )
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewLandmarkRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewLandmark* preview = new LLPreviewLandmark(title,
rect,
title,
inv_item->getUUID(),
show_keep_discard,
inv_item);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
// keep onscreen
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
LLUUID item_id = notification["payload"]["item_id"].asUUID();
if (option == 0)
{
// HACK: This is to demonstrate teleport on double click for landmarks
gAgent.teleportViaLandmark( asset_id );
// we now automatically track the landmark you're teleporting to
// because you'll probably arrive at a telehub instead
if( gFloaterWorldMap )
{
//Emerald says this needs to be the item id instead of the asset ID. -HgB
gFloaterWorldMap->trackLandmark( item_id );
}
}
return false;
}
static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
void LLLandmarkBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if( item )
{
// Opening (double-clicking) a landmark immediately teleports,
// but warns you the first time.
// open_landmark(item, std::string(" ") + getPrefix() + item->getName(), FALSE);
LLSD payload;
payload["asset_id"] = item->getAssetUUID();
payload["item_id"] = item->getUUID();
LLNotificationsUtil::add("TeleportFromLandmark", LLSD(), payload);
}
}
// +=================================================+
// | LLCallingCardObserver |
// +=================================================+
class LLCallingCardObserver : public LLFriendObserver
{
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
virtual void changed(U32 mask)
{
mBridgep->refreshFolderViewItem();
}
protected:
LLCallingCardBridge* mBridgep;
};
// +=================================================+
// | LLCallingCardBridge |
// +=================================================+
LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory,
//LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, /*root,*/ uuid)
{
mObserver = new LLCallingCardObserver(this);
LLAvatarTracker::instance().addObserver(mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
LLAvatarTracker::instance().removeObserver(mObserver);
delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()
{
LLFolderViewItem* itemp = mInventoryPanel ? mInventoryPanel->getRootFolder()->getItemByID(mUUID) : NULL;
if (itemp)
{
itemp->refresh();
}
}
// virtual
void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("begin_im" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
gIMMgr->setFloaterOpen(TRUE);
gIMMgr->addSession(item->getName(), IM_NOTHING_SPECIAL, item->getCreatorUUID());
}
}
else if ("lure" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
handle_lure(item->getCreatorUUID());
}
}
else LLItemBridge::performAction(folder, model, action);
}
LLUIImagePtr LLCallingCardBridge::getIcon() const
{
BOOL online = FALSE;
LLViewerInventoryItem* item = getItem();
if(item)
{
online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
}
return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
}
std::string LLCallingCardBridge::getLabelSuffix() const
{
LLViewerInventoryItem* item = getItem();
if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
{
return LLItemBridge::getLabelSuffix() + " (online)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
void LLCallingCardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if(item && !item->getCreatorUUID().isNull())
{
BOOL online;
online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
LLFloaterAvatarInfo::showFromFriend(item->getCreatorUUID(), online);
}
}
void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLInventoryItem* item = getItem();
BOOL good_card = (item
&& (LLUUID::null != item->getCreatorUUID())
&& (item->getCreatorUUID() != gAgent.getID()));
BOOL user_online = FALSE;
if (item)
{
user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
}
items.push_back(std::string("Send Instant Message Separator"));
items.push_back(std::string("Send Instant Message"));
items.push_back(std::string("Offer Teleport..."));
items.push_back(std::string("Conference Chat"));
if (!good_card)
{
disabled_items.push_back(std::string("Send Instant Message"));
}
if (!good_card || !user_online)
{
disabled_items.push_back(std::string("Offer Teleport..."));
disabled_items.push_back(std::string("Conference Chat"));
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
LLViewerInventoryItem* item = getItem();
BOOL rv = FALSE;
if(item)
{
// check the type
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_CLOTHING:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
if(gInventory.getItem(inv_item->getUUID())
&& perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
rv = TRUE;
if(drop)
{
LLToolDragAndDrop::giveInventory(item->getCreatorUUID(),
(LLInventoryItem*)cargo_data);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
case DAD_CATEGORY:
{
LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
if( gInventory.getCategory( inv_cat->getUUID() ) )
{
rv = TRUE;
if(drop)
{
LLToolDragAndDrop::giveInventoryCategory(
item->getCreatorUUID(),
inv_cat);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
default:
break;
}
}
return rv;
}
// +=================================================+
// | LLNotecardBridge |
// +=================================================+
void open_notecard(LLViewerInventoryItem* inv_item,
const std::string& title,
const LLUUID& object_id,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE))
{
RlvNotifications::notifyBlockedViewNote();
return;
}
// [/RLVa:KB]
// See if we can bring an existing preview to the front
if(!LLPreview::show(inv_item->getUUID(), take_focus))
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("NotecardEditorRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewNotecard* preview;
preview = new LLPreviewNotecard("preview notecard", rect, title,
inv_item->getUUID(), object_id, inv_item->getAssetUUID(),
show_keep_discard, inv_item);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
//if (source_id.notNull())
//{
// // look for existing tabbed view for content from same source
// LLPreview* existing_preview = LLPreview::getPreviewForSource(source_id);
// if (existing_preview)
// {
// // found existing preview from this source
// // is it already hosted in a multi-preview window?
// LLMultiPreview* preview_hostp = (LLMultiPreview*)existing_preview->getHost();
// if (!preview_hostp)
// {
// // create new multipreview if it doesn't exist
// LLMultiPreview* preview_hostp = new LLMultiPreview(existing_preview->getRect());
// preview_hostp->addFloater(existing_preview);
// }
// // add this preview to existing host
// preview_hostp->addFloater(preview);
// }
//}
}
}
void LLNotecardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
open_notecard(item, getPrefix() + item->getName(), LLUUID::null, FALSE);
}
}
// +=================================================+
// | LLGestureBridge |
// +=================================================+
LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
if (LLGestureMgr::instance().isGestureActive(mUUID))
{
font |= LLFontGL::BOLD;
}
const LLViewerInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLGestureBridge::getLabelSuffix() const
{
if( LLGestureMgr::instance().isGestureActive(mUUID) )
{
return LLItemBridge::getLabelSuffix() + " (active)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
// virtual
void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("activate" == action)
{
LLGestureMgr::instance().activateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else if ("deactivate" == action)
{
LLGestureMgr::instance().deactivateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else LLItemBridge::performAction(folder, model, action);
}
void LLGestureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (!item) return;
// See if we can bring an existing preview to the front
if(!LLPreview::show(mUUID))
{
LLUUID item_id = mUUID;
std::string title = getPrefix() + item->getName();
LLUUID object_id = LLUUID::null;
// TODO: save the rectangle
LLPreviewGesture* preview = LLPreviewGesture::show(title, item_id, object_id);
preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
BOOL LLGestureBridge::removeItem()
{
// Grab class information locally since *this may be deleted
// within this function. Not a great pattern...
const LLInventoryModel* model = getInventoryModel();
if(!model)
{
return FALSE;
}
const LLUUID item_id = mUUID;
// Force close the preview window, if it exists
LLGestureMgr::instance().deactivateGesture(item_id);
// If deactivateGesture deleted *this, then return out immediately.
if (!model->getObject(item_id))
{
return TRUE;
}
return LLItemBridge::removeItem();
}
void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Gesture Separator"));
if (LLGestureMgr::instance().isGestureActive(getUUID()))
{
items.push_back(std::string("Deactivate"));
}
else
{
items.push_back(std::string("Activate"));
}
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLAnimationBridge |
// +=================================================+
void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
menuentry_vec_t items;
menuentry_vec_t disabled_items;
lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Animation Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Animation Separator"));
items.push_back(std::string("Animation Play"));
items.push_back(std::string("Animation Audition"));
hide_context_entries(menu, items, disabled_items);
}
// virtual
void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ((action == "playworld") || (action == "playlocal"))
{
// See if we can bring an existing preview to the front
if(LLPreview::show( mUUID ))
return;
LLViewerInventoryItem *item = getItem();
if( item )
{
S32 activate = 0;
if ("playworld" == action) activate = 1;
if ("playlocal" == action) activate = 2;
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewAnimRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewAnim* preview = new LLPreviewAnim("preview anim",
rect,
getPrefix() + item->getName(),
mUUID,
activate);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
else
{
LLItemBridge::performAction(folder, model, action);
}
}
void LLAnimationBridge::openItem()
{
// See if we can bring an existing preview to the front
if(LLPreview::show( mUUID ))
return;
LLViewerInventoryItem* item = getItem();
if( item )
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewAnimRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewAnim* preview = new LLPreviewAnim("preview anim",
rect,
getPrefix() + item->getName(),
mUUID,
0);
preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
// +=================================================+
// | LLObjectBridge |
// +=================================================+
// static
LLUUID LLObjectBridge::sContextMenuItemID;
LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags) :
LLItemBridge(inventory, uuid)
{
mAttachPt = (flags & 0xff); // low bye of inventory flags
mIsMultiObject = ( flags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE;
mInvType = type;
}
BOOL LLObjectBridge::isItemRemovable()
{
LLInventoryModel* model = mInventoryPanel->getModel();
if (!model)
{
return FALSE;
}
const LLInventoryObject *obj = model->getItem(mUUID);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
// <edit>
//LLVOAvatar* avatar = gAgentAvatarp;
//if(!avatar) return FALSE;
//if(avatar->isWearingAttachment(mUUID)) return FALSE;
// </edit>
return LLInvFVBridge::isItemRemovable();
}
LLUIImagePtr LLObjectBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
}
LLInventoryObject* LLObjectBridge::getObject() const
{
LLInventoryObject* object = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
object = (LLInventoryObject*)model->getObject(mUUID);
}
return object;
}
// virtual
void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("attach" == action || "wear_add" == action)
{
bool replace = ("attach" == action); // Replace if "Wear"ing.
LLUUID object_id = mUUID;
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
{
rez_attachment(item, NULL, replace);
}
else if(item && item->isComplete())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0, replace);
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
gFocusMgr.setKeyboardFocus(NULL);
}
else if ("detach" == action)
{
LLInventoryItem* item = gInventory.getItem(mUUID);
if(item)
{
LLVOAvatar::detachAttachmentIntoInventory(item->getLinkedUUID());
}
}
else if ("edit" == action)
{
if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))
return;
LLVOAvatar* avatarp = gAgentAvatarp;
if (!avatarp)
return;
LLViewerObject* objectp = avatarp->getWornAttachment(mUUID);
if (!objectp)
return;
// [Selective copy/paste from LLObjectEdit::handleEvent()]
LLViewerParcelMgr::getInstance()->deselectLand();
LLSelectMgr::getInstance()->deselectAll();
if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
{
if (objectp->isHUDAttachment() || !gSavedSettings.getBOOL("EditCameraMovement"))
{
// always freeze camera in space, even if camera doesn't move
// so, for example, follow cam scripts can't affect you when in build mode
gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
// zoom in on object center instead of where we clicked, as we need to see the manipulator handles
gAgentCamera.setFocusGlobal(objectp->getPositionGlobal(), objectp->getID());
gAgentCamera.cameraZoomIn(0.666f);
gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
gViewerWindow->moveCursorToCenter();
}
}
gFloaterTools->open();
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
gFloaterTools->setEditTool( LLToolCompTranslate::getInstance() );
LLViewerJoystick::getInstance()->moveObjects(true);
LLViewerJoystick::getInstance()->setNeedsReset(true);
LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
// Could be first use
LLFirstUse::useBuild();
}
else LLItemBridge::performAction(folder, model, action);
}
void LLObjectBridge::openItem()
{
LLVOAvatar* avatar = gAgentAvatarp;
if (!avatar)
{
return;
}
if (avatar->isWearingAttachment(mUUID))
{
// [RLVa:KB]
if ( !(rlv_handler_t::isEnabled()) || (gRlvAttachmentLocks.canDetach(getItem())))
performAction(NULL, NULL, "detach");
// [/RLVa:KB]
}
else
{
performAction(NULL, NULL, "attach");
}
}
std::string LLObjectBridge::getLabelSuffix() const
{
LLVOAvatar* avatar = gAgentAvatarp;
if( avatar && avatar->isWearingAttachment( mUUID ) )
{
std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
LLStringUtil::toLower(attachment_point_name);
LLViewerObject* pObj = (rlv_handler_t::isEnabled()) ? avatar->getWornAttachment( mUUID ) : NULL;
// [RLVa:KB]
if ( pObj && (gRlvAttachmentLocks.isLockedAttachment(pObj) ||
gRlvAttachmentLocks.isLockedAttachmentPoint(RlvAttachPtLookup::getAttachPointIndex(pObj),RLV_LOCK_REMOVE)))
{
return LLItemBridge::getLabelSuffix() + std::string(" (locked to ") + attachment_point_name + std::string(")");
}
// [/RLVa:KB]
return LLItemBridge::getLabelSuffix() + std::string(" (worn on ") + attachment_point_name + std::string(")");
}
else
{
// <edit> testzone attachpt
if(avatar)
{
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator iter = avatar->mUnsupportedAttachmentPoints.begin();
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator end = avatar->mUnsupportedAttachmentPoints.end();
for( ; iter != end; ++iter)
if((*iter).second.first == mUUID)
{
// [RLVa:KB]
LLViewerObject* pObj = (rlv_handler_t::isEnabled()) ? gObjectList.findObject((*iter).second.second) : NULL;
if ( pObj && (gRlvAttachmentLocks.isLockedAttachment(pObj) ||
gRlvAttachmentLocks.isLockedAttachmentPoint(RlvAttachPtLookup::getAttachPointIndex(pObj),RLV_LOCK_REMOVE)))
{
return LLItemBridge::getLabelSuffix() + std::string(" (locked to unsupported point %d)", (*iter).first);
}
// [/RLVa:KB]
return LLItemBridge::getLabelSuffix() + llformat(" (worn on unsupported point %d)", (*iter).first);
}
}
// </edit>
return LLItemBridge::getLabelSuffix();
}
}
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment, bool replace)
{
// [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
// If no attachment point was specified, try looking it up from the item name
if ( (rlv_handler_t::isEnabled()) && (!attachment) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) )
{
attachment = RlvAttachPtLookup::getAttachPoint(item);
}
// [/RLVa:KB]
S32 attach_pt = 0;
if (gAgentAvatarp && attachment)
{
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
{
if (iter->second == attachment)
{
attach_pt = iter->first;
break;
}
}
}
LLSD payload;
payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link.
payload["attachment_point"] = attach_pt;
payload["is_add"] = !replace;
if (replace && attachment && attachment->getNumObjects() > 0)
{
// [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
// Block if we can't "replace wear" what's currently there
if ( (rlv_handler_t::isEnabled()) && ((gRlvAttachmentLocks.canAttach(attachment) & RLV_WEAR_REPLACE) == 0) )
return;
// [/RLVa:KB]
LLNotificationsUtil::add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez);
}
else
{
// [RLVa:KB] - Checked: 2010-08-07 (RLVa-1.2.0i) | Modified: RLVa-1.2.0i
// Block wearing anything on a non-attachable attachment point
if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.isLockedAttachmentPoint(attach_pt, RLV_LOCK_ADD)) )
return;
// [/RLVa:KB]
LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
}
}
bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response)
{
if (!gAgentAvatarp->canAttachMoreObjects())
{
LLSD args;
args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS);
LLNotificationsUtil::add("MaxAttachmentsOnOutfit", args);
return false;
}
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0/*YES*/)
{
LLUUID item_id = notification["payload"]["item_id"].asUUID();
LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
if (itemp)
{
// Queue up attachments to be sent in next idle tick, this way the
// attachments are batched up all into one message versus each attachment
// being sent in its own separate attachments message.
U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
BOOL is_add = notification["payload"]["is_add"].asBoolean();
LLAttachmentsMgr::instance().addAttachment(item_id, attachment_pt, is_add);
}
}
return false;
}
LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez);
void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLObjectBridge::sContextMenuItemID = mUUID;
LLInventoryItem* item = getItem();
if(item)
{
LLVOAvatar *avatarp = gAgentAvatarp;
if( !avatarp )
{
return;
}
if( get_is_item_worn( mUUID ) )
{
items.push_back(std::string("Attach Separator"));
items.push_back(std::string("Detach From Yourself"));
items.push_back(std::string("Wearable Edit"));
// [RLVa:KB] - Checked: 2010-02-27 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a | OK
if ( (rlv_handler_t::isEnabled()) && (!gRlvAttachmentLocks.canDetach(item)) )
disabled_items.push_back(std::string("Detach From Yourself"));
// [/RLVa:KB]
}
else
// <edit> testzone attachpt
if( avatarp->isWearingUnsupportedAttachment( mUUID ) )
{
items.push_back(std::string("Detach From Yourself"));
}
else
// </edit>
if( !isItemInTrash() )
{
items.push_back(std::string("Attach Separator"));
items.push_back(std::string("Object Wear"));
if (gHippoGridManager->getConnectedGrid()->supportsInvLinks())
items.push_back(std::string("Object Add"));
if (!avatarp->canAttachMoreObjects())
{
disabled_items.push_back(std::string("Object Add"));
}
items.push_back(std::string("Attach To"));
items.push_back(std::string("Attach To HUD"));
// commented out for DEV-32347 - AND Commented back in for non-morons. -HgB
items.push_back(std::string("Restore to Last Position"));
if (!avatarp->canAttachMoreObjects())
{
disabled_items.push_back(std::string("Object Wea"));
disabled_items.push_back(std::string("Object Add"));
disabled_items.push_back(std::string("Attach To"));
disabled_items.push_back(std::string("Attach To HUD"));
}
// [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a | OK
else if (rlv_handler_t::isEnabled())
{
ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(item);
if ((eWearMask & RLV_WEAR_REPLACE) == 0)
disabled_items.push_back(std::string("Object Wear"));
if ((eWearMask & RLV_WEAR_ADD) == 0)
disabled_items.push_back(std::string("Object Add"));
}
// [/RLVa:KB]
LLMenuGL* attach_menu = menu.getChildMenuByName("Attach To", TRUE);
LLMenuGL* attach_hud_menu = menu.getChildMenuByName("Attach To HUD", TRUE);
if (attach_menu
&& (attach_menu->getChildCount() == 0)
&& attach_hud_menu
&& (attach_hud_menu->getChildCount() == 0)
&& avatarp)
{
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
LLMenuItemCallGL *new_item;
if (attachment->getIsHUDAttachment())
{
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
attach_hud_menu->append(new_item = new LLMenuItemCallGL(attachment->getName(),
NULL, //&LLObjectBridge::attachToAvatar,
(rlv_handler_t::isEnabled()) ? &rlvAttachToEnabler : NULL,
&attach_label, (void*)attachment));
// [/RLVa:KB]
}
else
{
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
attach_menu->append(new_item = new LLMenuItemCallGL(attachment->getName(),
NULL, //&LLObjectBridge::attachToAvatar,
(rlv_handler_t::isEnabled()) ? &rlvAttachToEnabler : NULL,
&attach_label, (void*)attachment));
// [/RLVa:KB]
}
LLSimpleListener* callback = mInventoryPanel->getListenerByName("Inventory.AttachObject");
if (callback)
{
new_item->addListener(callback, "on_click", LLSD(attachment->getName()));
}
}
LLMenuItemCallGL *new_item = new LLMenuItemCallGL("Custom...", NULL, NULL);
attach_menu->append(new_item);
LLSimpleListener* callback = mInventoryPanel->getListenerByName("Inventory.AttachCustom");
new_item->addListener(callback, "on_click", LLSD());
}
}
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLObjectBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::rename(mUUID, getPrefix() + new_name);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
LLVOAvatar* avatar = gAgentAvatarp;
if( avatar )
{
LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
if( obj )
{
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
LLSelectMgr::getInstance()->deselectAll();
}
}
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
// +=================================================+
// | LLLSLTextBridge |
// +=================================================+
void LLLSLTextBridge::openItem()
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT))
{
RlvNotifications::notifyBlockedViewScript();
return;
}
// [/RLVa:KB]
// See if we can bring an exiting preview to the front
if(!LLPreview::show(mUUID))
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewScriptRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewLSL* preview = new LLPreviewLSL("preview lsl text",
rect,
getPrefix() + item->getName(),
mUUID);
preview->setFocus(TRUE);
// keep onscreen
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
}
// +=================================================+
// | LLWearableBridge |
// +=================================================+
LLWearableBridge::LLWearableBridge(LLInventoryPanel* inventory,
//LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLWearableType::EType wearable_type) :
LLItemBridge(inventory, /*root,*/ uuid),
mAssetType( asset_type ),
mWearableType(wearable_type)
{
mInvType = inv_type;
}
// *NOTE: hack to get from avatar inventory to avatar
void wear_inventory_item_on_avatar( LLInventoryItem* item )
{
if(item)
{
lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
<< " )" << llendl;
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onWearOnAvatarArrived,
new LLUUID(item->getLinkedUUID()));
}
}
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
// Moved to llinventorybridge.h because we need it in RlvForceWearLegacy
/*
struct LLFoundData
{
LLFoundData(const LLUUID& item_id,
const LLUUID& asset_id,
const std::string& name,
LLAssetType::EType asset_type) :
mItemID(item_id),
mAssetID(asset_id),
mName(name),
mAssetType(asset_type),
mWearable( NULL ) {}
LLUUID mItemID;
LLUUID mAssetID;
std::string mName;
LLAssetType::EType mAssetType;
LLWearable* mWearable;
};
struct LLWearableHoldingPattern
{
LLWearableHoldingPattern() : mResolved(0) {}
~LLWearableHoldingPattern()
{
for_each(mFoundList.begin(), mFoundList.end(), DeletePointer());
mFoundList.clear();
}
typedef std::list<LLFoundData*> found_list_t;
found_list_t mFoundList;
S32 mResolved;
};
*/
// [/RLVa:KB]
class LLOutfitObserver : public LLInventoryFetchObserver
{
public:
LLOutfitObserver(const LLUUID& cat_id, bool copy_items, bool append) :
mCatID(cat_id),
mCopyItems(copy_items),
mAppend(append)
{}
~LLOutfitObserver() {}
virtual void done(); //public
protected:
LLUUID mCatID;
bool mCopyItems;
bool mAppend;
};
class LLWearInventoryCategoryCallback : public LLInventoryCallback
{
public:
LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append)
{
mCatID = cat_id;
mAppend = append;
}
void fire(const LLUUID& item_id)
{
/*
* Do nothing. We only care about the destructor
*
* The reason for this is that this callback is used in a hack where the
* same callback is given to dozens of items, and the destructor is called
* after the last item has fired the event and dereferenced it -- if all
* the events actually fire!
*/
}
protected:
~LLWearInventoryCategoryCallback()
{
// Is the destructor called by ordinary dereference, or because the app's shutting down?
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
if( LLInventoryCallbackManager::is_instantiated() )
{
wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend);
}
else
{
llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl;
}
}
private:
LLUUID mCatID;
bool mAppend;
};
void LLOutfitObserver::done()
{
// We now have an outfit ready to be copied to agent inventory. Do
// it, and wear that outfit normally.
if(mCopyItems)
{
LLInventoryCategory* cat = gInventory.getCategory(mCatID);
std::string name;
if(!cat)
{
// should never happen.
name = "New Outfit";
}
else
{
name = cat->getName();
}
LLViewerInventoryItem* item = NULL;
uuid_vec_t::iterator it = mComplete.begin();
uuid_vec_t::iterator end = mComplete.end();
LLUUID pid;
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
if(LLInventoryType::IT_GESTURE == item->getInventoryType())
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
}
else
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
}
break;
}
}
if(pid.isNull())
{
pid = gInventory.getRootFolderID();
}
LLUUID cat_id = gInventory.createNewCategory(
pid,
LLFolderType::FT_NONE,
name);
mCatID = cat_id;
LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(mCatID, mAppend);
it = mComplete.begin();
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
cat_id,
std::string(),
cb);
}
}
}
else
{
// Wear the inventory category.
wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend);
}
}
class LLOutfitFetch : public LLInventoryFetchDescendentsObserver
{
public:
LLOutfitFetch(bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {}
~LLOutfitFetch() {}
virtual void done();
protected:
bool mCopyItems;
bool mAppend;
};
void LLOutfitFetch::done()
{
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
if(!count)
{
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
<< llendl;
dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
LLOutfitObserver* outfit;
outfit = new LLOutfitObserver(mCompleteFolders.front(), mCopyItems, mAppend);
LLInventoryFetchObserver::item_ref_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
// clean up, and remove this as an observer since the call to the
// outfit could notify observers and throw us into an infinite
// loop.
dec_busy_count();
gInventory.removeObserver(this);
delete this;
// increment busy count and either tell the inventory to check &
// call done, or add this object to the inventory for observation.
inc_busy_count();
// do the fetch
outfit->fetchItems(ids);
if(outfit->isEverythingComplete())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}
}
void wear_outfit_by_name(const std::string& name)
{
llinfos << "Wearing category " << name << llendl;
inc_busy_count();
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(name);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
bool copy_items = false;
LLInventoryCategory* cat = NULL;
if (cat_array.count() > 0)
{
// Just wear the first one that matches
cat = cat_array.get(0);
}
else
{
gInventory.collectDescendentsIf(LLUUID::null,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if(cat_array.count() > 0)
{
cat = cat_array.get(0);
copy_items = true;
}
}
if(cat)
{
wear_inventory_category(cat, copy_items, false);
}
else
{
llwarns << "Couldn't find outfit " <<name<< " in wear_outfit_by_name()"
<< llendl;
}
dec_busy_count();
}
void wear_inventory_category(LLInventoryCategory* category, bool copy, bool append)
{
if(!category) return;
lldebugs << "wear_inventory_category( " << category->getName()
<< " )" << llendl;
// What we do here is get the complete information on the items in
// the inventory, and set up an observer that will wait for that to
// happen.
LLOutfitFetch* outfit;
outfit = new LLOutfitFetch(copy, append);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(category->getUUID());
outfit->fetchDescendents(folders);
inc_busy_count();
if(outfit->isEverythingComplete())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}
}
// *NOTE: hack to get from avatar inventory to avatar
void wear_inventory_category_on_avatar(LLInventoryCategory* category, BOOL append, BOOL replace)
{
// Avoid unintentionally overwriting old wearables. We have to do
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
if(!category) return;
lldebugs << "wear_inventory_category_on_avatar( " << category->getName()
<< " )" << llendl;
LLWearInfo* userdata = new LLWearInfo;
userdata->mAppend = append;
userdata->mReplace = replace;
userdata->mCategoryID = category->getUUID();
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveIfDirty(
wear_inventory_category_on_avatar_step2,
userdata);
}
else
{
wear_inventory_category_on_avatar_step2(
TRUE,
userdata );
}
}
void wear_inventory_category_on_avatar_step2( BOOL proceed, void* userdata )
{
LLWearInfo* wear_info = (LLWearInfo*)userdata;
if (!wear_info) return;
// Find all the wearables that are in the category's subtree.
lldebugs << "wear_inventory_category_on_avatar_step2()" << llendl;
if(proceed)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(wear_info->mCategoryID,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
S32 i;
S32 wearable_count = item_array.count();
LLInventoryModel::item_array_t obj_items_new;
LLCOFMgr::getDescendentsOfAssetType(wear_info->mCategoryID, obj_items_new, LLAssetType::AT_OBJECT, false);
S32 obj_count = obj_items_new.count();
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cat_array;
LLInventoryModel::item_array_t gest_item_array;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(wear_info->mCategoryID,
gest_cat_array,
gest_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture);
S32 gest_count = gest_item_array.count();
if( !wearable_count && !obj_count && !gest_count)
{
LLNotificationsUtil::add("CouldNotPutOnOutfit");
delete wear_info;
return;
}
// Processes that take time should show the busy cursor
if (wearable_count > 0 || obj_count > 0)
{
inc_busy_count();
}
// Activate all gestures in this folder
if (gest_count > 0)
{
llinfos << "Activating " << gest_count << " gestures" << llendl;
LLGestureMgr::instance().activateGestures(gest_item_array);
// Update the inventory item labels to reflect the fact
// they are active.
LLViewerInventoryCategory* catp = gInventory.getCategory(wear_info->mCategoryID);
if (catp)
{
gInventory.updateCategory(catp);
gInventory.notifyObservers();
}
}
if(wearable_count > 0)
{
// Note: can't do normal iteration, because if all the
// wearables can be resolved immediately, then the
// callback will be called (and this object deleted)
// before the final getNextData().
// LLWearableHoldingPattern* holder = new LLWearableHoldingPattern;
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
LLWearableHoldingPattern* holder = new LLWearableHoldingPattern(wear_info->mAppend);
// [/RLVa:KB]
LLFoundData* found;
LLDynamicArray<LLFoundData*> found_container;
for(i = 0; i < wearable_count; ++i)
{
found = new LLFoundData(item_array.get(i)->getLinkedUUID(),
item_array.get(i)->getAssetUUID(),
item_array.get(i)->getName(),
item_array.get(i)->getType());
holder->mFoundList.push_front(found);
found_container.put(found);
}
for(i = 0; i < wearable_count; ++i)
{
// [RLVa:KB] - Part of LLWearableHoldingPattern
// gAddToOutfit = wear_info->mAppend;
// [/RLVa:KB]
found = found_container.get(i);
LLWearableList::instance().getAsset(found->mAssetID,
found->mName,
found->mAssetType,
wear_inventory_category_on_avatar_loop,
(void*)holder);
}
}
const LLUUID idCOF = LLCOFMgr::instance().getCOF();
//
// - Attachments: include COF contents only if appending.
//
if (!wear_info->mReplace)
{
LLInventoryModel::item_array_t obj_items;
if (wear_info->mAppend)
LLCOFMgr::getDescendentsOfAssetType(idCOF, obj_items, LLAssetType::AT_OBJECT, false);
// [RLVa:KB] - Checked: 2010-03-05 (RLVa-1.2.0z) | Modified: RLVa-1.2.0b
else if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) )
{
// Make sure that all currently locked attachments remain in COF when replacing
LLCOFMgr::getDescendentsOfAssetType(idCOF, obj_items, LLAssetType::AT_OBJECT, false);
obj_items.erase(std::remove_if(obj_items.begin(), obj_items.end(), rlvPredCanRemoveItem), obj_items.end());
}
// [/RLVa:KB]
// getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT, false);
// [RLVa:KB] - Checked: 2010-03-05 (RLVa-1.2.0z) | Modified: RLVa-1.2.0b
// Filter out any new attachments that can't be worn before adding them
if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) )
obj_items_new.erase(std::remove_if(obj_items_new.begin(), obj_items_new.end(),
RlvPredCanNotWearItem(RLV_WEAR_ADD)), obj_items_new.end());
for (S32 idxObjNew = 0; idxObjNew < obj_items_new.count(); idxObjNew++)
RlvAttachmentLockWatchdog::instance().onWearAttachment(obj_items_new.get(idxObjNew).get() , RLV_WEAR_ADD);
obj_items.insert(obj_items.end(), obj_items_new.begin(), obj_items_new.end());
// [/RLVa:KB]
LLAgentWearables::userUpdateAttachments(obj_items);
}
else
{
for (S32 idxItem = 0, cntItem = obj_items_new.count(); idxItem < cntItem; idxItem++)
{
LLInventoryItem* pItem = obj_items_new.get(idxItem);
// [RLVa:KB] - Checked: 2010-11-21 (RLVa-1.1.3c) | Added: RLVa-1.1.3c
if ( (rlv_handler_t::isEnabled()) && (!(RLV_WEAR_REPLACE & gRlvAttachmentLocks.canAttach(pItem))) )
continue;
// [/RLVa:KB]
LLAttachmentsMgr::instance().addAttachment(pItem->getLinkedUUID(), 0, false);
}
}
if (!wear_info->mAppend)
LLCOFMgr::instance().addBOFLink(wear_info->mCategoryID);
}
delete wear_info;
wear_info = NULL;
}
void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void* data)
{
LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data;
// [RLVa:KB] - Part of LLWearableHoldingPattern
// BOOL append= gAddToOutfit;
// [/RLVa:KB]
if(wearable)
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
if(wearable->getAssetID() == data->mAssetID)
{
data->mWearable = wearable;
break;
}
}
}
holder->mResolved += 1;
if(holder->mResolved >= (S32)holder->mFoundList.size())
{
// wear_inventory_category_on_avatar_step3(holder, append);
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
wear_inventory_category_on_avatar_step3(holder, holder->mAddToOutfit);
// [/RLVa:KB]
}
}
void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append)
{
lldebugs << "wear_inventory_category_on_avatar_step3()" << llendl;
LLInventoryItem::item_array_t items;
LLDynamicArray< LLWearable* > wearables;
// For each wearable type, find the first instance in the category
// that we recursed through.
for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
LLWearable* wearable = data->mWearable;
if( wearable && ((S32)wearable->getType() == i) )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getLinkedItem(data->mItemID);
if( item && (item->getAssetUUID() == wearable->getAssetID()) )
{
//RN: after discussing with Brashears, I disabled this code
//Metadata should reside in the item, not the asset
//And this code does not handle failed asset uploads properly
// if(!wearable->isMatchedToInventoryItem(item ))
// {
// wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item );
// // Now that we have an asset that matches the
// // item, update the item to point to the new
// // asset.
// item->setAssetUUID(wearable->getID());
// item->updateAssetOnServer();
// }
// [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.1.3b
if (!gRlvWearableLocks.canWear(wearable->getType()))
{
continue;
}
// [/RLVa:KB]
items.put(item);
wearables.put(wearable);
}
break;
}
}
}
if(wearables.count() > 0)
{
gAgentWearables.setWearableOutfit(items, wearables, !append);
gInventory.notifyObservers();
}
delete holder;
dec_busy_count();
}
void remove_inventory_category_from_avatar( LLInventoryCategory* category )
{
if(!category) return;
lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
<< " )" << llendl;
LLUUID* uuid = new LLUUID(category->getUUID());
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveIfDirty(
remove_inventory_category_from_avatar_step2,
uuid);
}
else
{
remove_inventory_category_from_avatar_step2(
TRUE,
uuid );
}
}
struct OnRemoveStruct
{
LLUUID mUUID;
OnRemoveStruct(const LLUUID& uuid):
mUUID(uuid)
{
}
};
void remove_inventory_category_from_avatar_step2( BOOL proceed, void* userdata)
{
// Find all the wearables that are in the category's subtree.
LLUUID* category_id = (LLUUID *)userdata;
lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
if(proceed)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(*category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
S32 i;
S32 wearable_count = item_array.count();
LLInventoryModel::cat_array_t obj_cat_array;
LLInventoryModel::item_array_t obj_item_array;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(*category_id,
obj_cat_array,
obj_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
S32 obj_count = obj_item_array.count();
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cat_array;
LLInventoryModel::item_array_t gest_item_array;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(*category_id,
gest_cat_array,
gest_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture);
S32 gest_count = gest_item_array.count();
if (wearable_count > 0) //Loop through wearables. If worn, remove.
{
for(i = 0; i < wearable_count; ++i)
{
LLViewerInventoryItem *item = item_array.get(i);
// if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) )
// [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.1.3b) | Modified: RLVa-0.2.2a
LLWearable* pWearable = gAgentWearables.getWearableFromItemID(item_array.get(i)->getLinkedUUID());
if ( (pWearable) && ( (!rlv_handler_t::isEnabled()) || (gRlvWearableLocks.canRemove(pWearable->getType())) ) )
// [/RLVa:KB]
{
LLWearableList::instance().getAsset( item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onRemoveFromAvatarArrived,
new OnRemoveStruct(item->getLinkedUUID()));
}
}
}
if (obj_count > 0)
{
for(i = 0; i < obj_count; ++i)
{
LLViewerInventoryItem *obj_item = obj_item_array.get(i);
if (get_is_item_worn(obj_item->getUUID()))
{
LLVOAvatar::detachAttachmentIntoInventory(obj_item->getLinkedUUID());
}
}
}
if (gest_count > 0)
{
for(i = 0; i < gest_count; ++i)
{
LLViewerInventoryItem *gest_item = gest_item_array.get(i);
if (get_is_item_worn(gest_item->getUUID()))
{
LLGestureMgr::instance().deactivateGesture( gest_item_array.get(i)->getLinkedUUID() );
gInventory.updateItem( gest_item );
gInventory.notifyObservers();
}
}
}
}
delete category_id;
category_id = NULL;
}
BOOL LLWearableBridge::renameItem(const std::string& new_name)
{
if (get_is_item_worn(getItem()))
{
gAgentWearables.setWearableName( mUUID, new_name );
}
return LLItemBridge::renameItem(new_name);
}
BOOL LLWearableBridge::isItemRemovable()
{
LLInventoryModel* model = mInventoryPanel->getModel();
if (!model)
{
return FALSE;
}
const LLInventoryObject *obj = model->getItem(mUUID);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
// <edit>
//if(gAgentWearables.isWearingItem(mUUID)) return FALSE;
// </edit>
return LLInvFVBridge::isItemRemovable();
}
std::string LLWearableBridge::getLabelSuffix() const
{
if (get_is_item_worn(getItem()))
{
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(getItem())) )
{
return LLItemBridge::getLabelSuffix() + " (locked)";
}
return LLItemBridge::getLabelSuffix() + " (worn)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
LLUIImagePtr LLWearableBridge::getIcon() const
{
return get_item_icon(mAssetType, mInvType, mWearableType, FALSE);
}
// virtual
void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("wear" == action)
{
wearOnAvatar();
}
else if ("edit" == action)
{
editOnAvatar();
return;
}
else if ("take_off" == action)
{
if(gAgentWearables.isWearingItem(mUUID))
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onRemoveFromAvatarArrived,
new OnRemoveStruct(item->getLinkedUUID()));
}
}
}
else LLItemBridge::performAction(folder, model, action);
}
void LLWearableBridge::openItem()
{
if( isItemInTrash() )
{
LLNotificationsUtil::add("CannotWearTrash");
}
else if(isAgentInventory())
{
if (gAgentWearables.isWearingItem(mUUID))
{
performAction(NULL, NULL, "take_off");
}
else
{
performAction(NULL, NULL, "wear");
}
}
else
{
// must be in the inventory library. copy it to our inventory
// and put it on right away.
LLViewerInventoryItem* item = getItem();
if(item && item->isComplete())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else if(item)
{
// *TODO: We should fetch the item details, and then do
// the operation above.
LLNotificationsUtil::add("CannotWearInfoNotComplete");
}
}
}
void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{ // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
BOOL can_open = ((flags & SUPPRESS_OPEN_ITEM) != SUPPRESS_OPEN_ITEM);
// If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
LLViewerInventoryItem* item = getItem();
if (can_open && item)
{
can_open = (item->getType() != LLAssetType::AT_CLOTHING) &&
(item->getType() != LLAssetType::AT_BODYPART);
}
if (can_open)
{
addOpenRightClickMenuOption(items);
}
else
{
disabled_items.push_back(std::string("Open"));
disabled_items.push_back(std::string("Open Original"));
}
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Wearable Separator"));
items.push_back(std::string("Wearable Wear"));
items.push_back(std::string("Wearable Edit"));
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Wearable Edit"));
}
// Don't allow items to be worn if their baseobj is in the trash.
if (isLinkedObjectInTrash() || isLinkedObjectMissing() || isCOFFolder())
{
disabled_items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Wearable Add"));
disabled_items.push_back(std::string("Wearable Edit"));
}
// Disable wear and take off based on whether the item is worn.
if(item)
{
switch (item->getType())
{
case LLAssetType::AT_CLOTHING:
items.push_back(std::string("Take Off"));
// Fallthrough since clothing and bodypart share wear options
case LLAssetType::AT_BODYPART:
if (get_is_item_worn(item->getUUID()))
{
disabled_items.push_back(std::string("Wearable And Wear"));
disabled_items.push_back(std::string("Wearable Add"));
}
else
{
items.push_back(std::string("Wearable Wear"));
disabled_items.push_back(std::string("Take Off"));
disabled_items.push_back(std::string("Wearable Edit"));
}
/*if (LLWearableType::getAllowMultiwear(mWearableType))
{
items.push_back(std::string("Wearable Add"));
if (gAgentWearables.getWearableCount(mWearableType) >= LLAgentWearables::MAX_CLOTHING_PER_TYPE)
{
disabled_items.push_back(std::string("Wearable Add"));
}
}
break;*/
default:
break;
}
}
}
hide_context_entries(menu, items, disabled_items);
}
// Called from menus
// static
BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
if(!self->isAgentInventory())
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
if(!item || !item->isComplete()) return FALSE;
}
return (!get_is_item_worn(self->getItem()));
}
// Called from menus
// static
void LLWearableBridge::onWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return;
self->wearOnAvatar();
}
void LLWearableBridge::wearOnAvatar()
{
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar(item);
}
}
}
// static
void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
{
LLUUID* item_id = (LLUUID*) userdata;
if(wearable)
{
LLViewerInventoryItem* item = NULL;
item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
if(item)
{
if(item->getAssetUUID() == wearable->getAssetID())
{
//RN: after discussing with Brashears, I disabled this code
//Metadata should reside in the item, not the asset
//And this code does not handle failed asset uploads properly
// if(!wearable->isMatchedToInventoryItem(item))
// {
// LLWearable* new_wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item );
//
// // Now that we have an asset that matches the
// // item, update the item to point to the new
// // asset.
// item->setAssetUUID(new_wearable->getID());
// item->updateAssetOnServer();
// wearable = new_wearable;
// }
gAgentWearables.setWearableItem(item, wearable);
gInventory.notifyObservers();
//self->getFolderItem()->refreshFromRoot();
}
else
{
llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
}
}
}
delete item_id;
}
// static
BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
return (get_is_item_worn(self->getItem()));
}
// static
void LLWearableBridge::onEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(self)
{
self->editOnAvatar();
}
}
void LLWearableBridge::editOnAvatar()
{
LLUUID linked_id = gInventory.getLinkedItemID(mUUID);
LLWearable* wearable = gAgentWearables.getWearableFromItemID(linked_id);
if( wearable )
{
// Set the tab to the right wearable.
LLFloaterCustomize::setCurrentWearableType( wearable->getType() );
if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() )
{
// Start Avatar Customization
gAgentCamera.changeCameraToCustomizeAvatar();
}
}
}
// static
BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
{
return get_is_item_worn(self->getItem());
}
return FALSE;
}
// static
void LLWearableBridge::onRemoveFromAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return;
if(get_is_item_worn(self->getItem()))
{
LLViewerInventoryItem* item = self->getItem();
if (item)
{
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
onRemoveFromAvatarArrived,
new OnRemoveStruct(LLUUID(self->mUUID)));
}
}
}
// static
void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
void* userdata)
{
OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata;
const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID);
if(wearable)
{
if( get_is_item_worn( item_id ) )
{
LLWearableType::EType type = wearable->getType();
if( !(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES) ) //&&
//!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
{
gAgentWearables.removeWearable( type );
}
}
}
delete on_remove_struct;
}
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
// For broken links
std::string LLLinkItemBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkItemBridge::getIcon() const
{
if (LLViewerInventoryItem *item = getItem())
{
U32 attachment_point = (item->getFlags() & 0xff); // low byte of inventory flags
bool is_multi = LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS & item->getFlags();
return get_item_icon(item->getActualType(), item->getInventoryType(), attachment_point, is_multi);
}
return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
}
void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
items.push_back(std::string("Find Original"));
disabled_items.push_back(std::string("Find Original"));
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Properties"));
addDeleteContextMenuOptions(items, disabled_items);
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLinkBridge |
// +=================================================+
// For broken folder links.
std::string LLLinkFolderBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkFolderBridge::getIcon() const
{
return LLUI::getUIImage("inv_link_folder.tga");
}
void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if (isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Find Original"));
addDeleteContextMenuOptions(items, disabled_items);
}
hide_context_entries(menu, items, disabled_items);
}
void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem(folder);
return;
}
LLItemBridge::performAction(folder,model,action);
}
void LLLinkFolderBridge::gotoItem(LLFolderView *folder)
{
const LLUUID &cat_uuid = getFolderID();
if (!cat_uuid.isNull())
{
if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid))
{
if (LLInventoryModel* model = getInventoryModel())
{
model->fetchDescendentsOf(cat_uuid);
}
base_folder->setOpen(TRUE);
folder->setSelectionFromRoot(base_folder,TRUE);
folder->scrollToShowSelection();
}
}
}
const LLUUID &LLLinkFolderBridge::getFolderID() const
{
if (LLViewerInventoryItem *link_item = getItem())
{
if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory())
{
const LLUUID& cat_uuid = cat->getUUID();
return cat_uuid;
}
}
return LLUUID::null;
}