Updated featuretables. Ultra now enables deferred except without shadows. Also cleaned up to work with renamed/removed settings.

This commit is contained in:
Shyotl
2011-05-22 22:27:27 -05:00
parent 21498e0486
commit 34f252f52e
6 changed files with 149 additions and 106 deletions

View File

@@ -34,18 +34,16 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLightingDetail 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
@@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderShaderLightingMaxLevel 1 3
RenderTextureMemoryMultiple 1 1.0
RenderUseFBO 1 1
RenderDeferred 1 1
RenderFastAlpha 1 1
RenderUseFBO 1 1
RenderFastAlpha 1 1
RenderDeferred 1 1
RenderDeferredGI 1 1
RenderShadowDetail 1 2
RenderAvatarPhysicsLODFactor 1 1.0
//
// Low Graphics Settings
@@ -70,7 +71,7 @@ RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.1
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderObjectBump 1 0
RenderReflectionDetail 1 0
@@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.25
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
RenderWaterReflections 1 0
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 0 0
RenderDeferred 0 0
RenderFastAlpha 0 0
RenderUseFBO 0 0
RenderFastAlpha 1 1
RenderDeferred 0 0
RenderDeferredGI 0 0
RenderShadowDetail 0 0
RenderAvatarPhysicsLODFactor 1 0.0
//
// Mid Graphics Settings
@@ -98,7 +101,7 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 0.5
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
@@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderDeferred 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.5
//
@@ -127,7 +132,7 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderReflectionDetail 1 2
@@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderUseFBO 1 0
RenderDeferred 1 0
RenderFastAlpha 1 0
RenderUseFBO 1 0
RenderFastAlpha 1 0
RenderDeferred 1 0
RenderDeferredGI 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 0.75
//
@@ -156,22 +163,24 @@ RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseFBO 1 1
RenderDeferred 1 1
RenderFastAlpha 1 1
RenderUseFBO 1 1
RenderFastAlpha 1 0
RenderDeferred 1 1
RenderDeferredGI 1 0
RenderShadowDetail 1 0
RenderAvatarPhysicsLODFactor 1 1.0
//
// Class Unknown Hardware (unknown)
@@ -209,9 +218,10 @@ RenderVBOEnable 1 1
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderWaterReflections 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
//
// No Vertex Shaders available
@@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderWaterReflections 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
// "Default" setups for safe, low, medium, high
//
@@ -229,14 +240,16 @@ list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
RenderLightingDetail 1 0
RenderLocalLights 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderWaterReflections 0 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderUseFBO 1 0
RenderDeferred 1 0
//
// CPU based feature masks
@@ -260,11 +273,12 @@ RenderVBOEnable 1 0
list Intel
RenderAnisotropic 1 0
RenderLightingDetail 1 0
RenderLocalLights 1 0
RenderDeferred 1 0
list GeForce2
RenderAnisotropic 1 0
RenderLightingDetail 1 0
RenderLocalLights 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1