Updated featuretables. Ultra now enables deferred except without shadows. Also cleaned up to work with renamed/removed settings.
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@@ -34,18 +34,16 @@ RenderFogRatio 1 4.0
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RenderGamma 1 0
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RenderGlowResolutionPow 1 9
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RenderGround 1 1
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderNightBrightness 1 1.0
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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RenderVolumeLODFactor 1 2.0
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RenderWaterReflections 1 1
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UseStartScreen 1 1
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UseOcclusion 1 1
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VertexShaderEnable 1 1
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@@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1
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Disregard96DefaultDrawDistance 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderTextureMemoryMultiple 1 1.0
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RenderUseFBO 1 1
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RenderDeferred 1 1
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFastAlpha 1 1
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RenderDeferred 1 1
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RenderDeferredGI 1 1
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RenderShadowDetail 1 2
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RenderAvatarPhysicsLODFactor 1 1.0
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//
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// Low Graphics Settings
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@@ -70,7 +71,7 @@ RenderAvatarVP 1 0
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RenderFarClip 1 64
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RenderFlexTimeFactor 1 0.1
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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@@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1
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RenderTreeLODFactor 1 0.25
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
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RenderWaterReflections 1 0
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VertexShaderEnable 1 0
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 0 0
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RenderDeferred 0 0
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RenderFastAlpha 0 0
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RenderUseFBO 0 0
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RenderFastAlpha 1 1
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RenderDeferred 0 0
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RenderDeferredGI 0 0
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RenderShadowDetail 0 0
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RenderAvatarPhysicsLODFactor 1 0.0
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//
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// Mid Graphics Settings
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@@ -98,7 +101,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 0.5
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RenderGlowResolutionPow 1 8
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderReflectionDetail 1 0
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@@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 0
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.5
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//
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@@ -127,7 +132,7 @@ RenderAvatarVP 1 1
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderReflectionDetail 1 2
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@@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 0.5
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 1.125
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RenderWaterReflections 1 0
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 48
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RenderUseFBO 1 0
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RenderDeferred 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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RenderFastAlpha 1 0
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RenderDeferred 1 0
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 0.75
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//
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@@ -156,22 +163,24 @@ RenderAvatarVP 1 1
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLightingDetail 1 1
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderReflectionDetail 1 3
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 2.0
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RenderWaterReflections 1 1
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VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderUseFBO 1 1
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RenderDeferred 1 1
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFastAlpha 1 0
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RenderDeferred 1 1
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RenderDeferredGI 1 0
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RenderShadowDetail 1 0
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RenderAvatarPhysicsLODFactor 1 1.0
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//
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// Class Unknown Hardware (unknown)
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@@ -209,9 +218,10 @@ RenderVBOEnable 1 1
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list NoPixelShaders
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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//
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// No Vertex Shaders available
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@@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0
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list NoVertexShaders
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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VertexShaderEnable 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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// "Default" setups for safe, low, medium, high
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//
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@@ -229,14 +240,16 @@ list safe
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RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarVP 0 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderObjectBump 0 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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RenderUseImpostors 0 0
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RenderVBOEnable 1 0
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RenderWaterReflections 0 0
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RenderReflectionDetail 0 0
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WindLightUseAtmosShaders 0 0
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RenderUseFBO 1 0
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RenderDeferred 1 0
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//
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// CPU based feature masks
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@@ -260,11 +273,12 @@ RenderVBOEnable 1 0
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list Intel
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RenderAnisotropic 1 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderDeferred 1 0
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list GeForce2
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RenderAnisotropic 1 0
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RenderLightingDetail 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 2048
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 1
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