Cloud rendertype toggling should now actually... toggle.
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@@ -5097,7 +5097,10 @@ void LLPipeline::toggleRenderPairedTypeControl(void *data)
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for(U8 i = 1 ;i < NUM_RENDER_TYPES; ++i)
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{
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if( typeflags & (1ULL<<i))
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gPipeline.mRenderTypeEnabled[i]=on;
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{
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llinfos << "Toggling render type mask " << std::hex << (1ULL<<i) << (on ? " off" : " on") << std::dec << llendl;
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gPipeline.mRenderTypeEnabled[i]=!on;
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}
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}
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}
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