Merge remote-tracking branch 'Lirusaito/master' into Cupcake
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@@ -244,7 +244,6 @@ const F32 DEFAULT_AFK_TIMEOUT = 5.f * 60.f; // time with no input before user fl
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F32 gSimLastTime; // Used in LLAppViewer::init and send_stats()
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F32 gSimFrames;
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BOOL gAllowTapTapHoldRun = TRUE;
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BOOL gShowObjectUpdates = FALSE;
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BOOL gUseQuickTime = TRUE;
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@@ -284,9 +283,6 @@ LLUUID gSystemFolderAssets;
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BOOL gDisconnected = FALSE;
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// Minimap scale in pixels per region
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// used to restore texture state after a mode switch
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LLFrameTimer gRestoreGLTimer;
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BOOL gRestoreGL = FALSE;
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@@ -323,9 +319,6 @@ const std::string ERROR_MARKER_FILE_NAME("Singularity.error_marker");
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const std::string LLERROR_MARKER_FILE_NAME("Singularity.llerror_marker");
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const std::string LOGOUT_MARKER_FILE_NAME("Singularity.logout_marker");
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static BOOL gDoDisconnect = FALSE;
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// <edit>
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//static BOOL gBusyDisconnect = FALSE;
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// </edit>
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static std::string gLaunchFileOnQuit;
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// Used on Win32 for other apps to identify our window (eg, win_setup)
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@@ -490,6 +483,7 @@ static void settings_to_globals()
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LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
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LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
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LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
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LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
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LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
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@@ -513,7 +507,6 @@ static void settings_to_globals()
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gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle"));
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gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc");
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gAllowTapTapHoldRun = gSavedSettings.getBOOL("AllowTapTapHoldRun");
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gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates");
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LLWorldMapView::sMapScale = llmax(.1f,gSavedSettings.getF32("MapScale"));
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LLHoverView::sShowHoverTips = gSavedSettings.getBOOL("ShowHoverTips");
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@@ -2694,25 +2687,15 @@ void LLAppViewer::cleanupSavedSettings()
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{
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gSavedSettings.setBOOL("MouseSun", FALSE);
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gSavedSettings.setBOOL("FlyBtnState", FALSE);
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gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
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gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE);
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gSavedSettings.setBOOL("BuildBtnState", FALSE);
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gSavedSettings.setBOOL("UseEnergy", TRUE); // force toggle to turn off, since sends message to simulator
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gSavedSettings.setBOOL("DebugWindowProc", gDebugWindowProc);
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gSavedSettings.setBOOL("AllowTapTapHoldRun", gAllowTapTapHoldRun);
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gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates);
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if (!gNoRender)
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if (!gNoRender && gDebugView)
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{
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if (gDebugView)
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{
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gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible());
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}
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gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible());
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}
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// save window position if not fullscreen
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@@ -37,11 +37,11 @@
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#include "llsys.h" // for LLOSInfo
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#include "llviewercontrol.h" // settings_map_type
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class LLCommandLineParser;
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class LLTextureCache;
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class LLImageDecodeThread;
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class LLTextureFetch;
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class LLWatchdogTimeout;
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class LLCommandLineParser;
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class LLAppViewer : public LLApp
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{
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@@ -278,14 +278,11 @@ const S32 AGENT_UPDATES_PER_SECOND = 10;
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// "// llstartup" indicates that llstartup is the only client for this global.
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extern LLSD gDebugInfo;
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extern BOOL gAllowTapTapHoldRun;
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extern BOOL gShowObjectUpdates;
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extern BOOL gAcceptTOS;
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extern BOOL gAcceptCriticalMessage;
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typedef enum
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{
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LAST_EXEC_NORMAL = 0,
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@@ -332,8 +329,6 @@ extern LLUUID gSystemFolderAssets;
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extern BOOL gDisconnected;
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// Minimap scale in pixels per region
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extern LLFrameTimer gRestoreGLTimer;
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extern BOOL gRestoreGL;
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extern BOOL gUseWireframe;
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@@ -117,7 +117,7 @@ static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode m
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gAgent.clearTempRun();
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// [/RLVa:KB]
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}
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else if (gAllowTapTapHoldRun &&
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else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
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KEYSTATE_DOWN == s &&
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!gAgent.getRunning())
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{
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@@ -1655,7 +1655,7 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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menu->addChild(sub_menu);
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menu->addChild(new LLMenuItemToggleGL("Tap-Tap-Hold To Run", &gAllowTapTapHoldRun));
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menu->addChild(new LLMenuItemCheckGL("Tap-Tap-Hold To Run", menu_toggle_control, NULL, menu_check_control, (void*)"AllowTapTapHoldRun"));
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menu->addChild(new LLMenuItemCallGL("Force Params to Default", &LLAgent::clearVisualParams, NULL));
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menu->addChild(new LLMenuItemCallGL("Reload Vertex Shader", &reload_vertex_shader, NULL));
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menu->addChild(new LLMenuItemToggleGL("Animation Info", &LLVOAvatar::sShowAnimationDebug));
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