Disabled FBO toggle in hardware options panel if in deferred mode... because turning fbos off in deferred is... bad.
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@@ -108,7 +108,7 @@ void LLFloaterHardwareSettings::refreshEnabledState()
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childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
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childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
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}
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}
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childSetEnabled("fbo",gGLManager.mHasFramebufferObject);
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childSetEnabled("fbo",gGLManager.mHasFramebufferObject && !LLPipeline::sRenderDeferred);
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// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
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// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
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childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
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childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
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