Disabled FBO toggle in hardware options panel if in deferred mode... because turning fbos off in deferred is... bad.

This commit is contained in:
Shyotl
2011-05-18 20:07:08 -05:00
parent 4663b605ef
commit 147afb922d

View File

@@ -108,7 +108,7 @@ void LLFloaterHardwareSettings::refreshEnabledState()
childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
}
childSetEnabled("fbo",gGLManager.mHasFramebufferObject);
childSetEnabled("fbo",gGLManager.mHasFramebufferObject && !LLPipeline::sRenderDeferred);
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());