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luanti
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4801bdf45aaaa9238bc52a157e1d25c9d477d81a
luanti
/
client
/
shaders
/
object_shader
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Dmitry Kostenko
4801bdf45a
Correct normal bias for entities
...
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
..
opengl_fragment.glsl
Change normal bias for entities to avoid shadow acne
2022-03-07 23:45:26 +01:00
opengl_vertex.glsl
Correct normal bias for entities
2022-03-07 23:45:26 +01:00