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4801bdf45aaaa9238bc52a157e1d25c9d477d81a
luanti
/
client
/
shaders
History
Dmitry Kostenko
4801bdf45a
Correct normal bias for entities
...
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00
default_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Remove debugging code
2022-03-07 23:45:26 +01:00
object_shader
Correct normal bias for entities
2022-03-07 23:45:26 +01:00
selection_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
shadow_shaders
Apply texture matrix when rendering shadowmap
2022-03-07 23:45:26 +01:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00