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120 Commits

Author SHA1 Message Date
Perttu Ahola
fb3ac49335 Update version to 0.4.dev-20120318 2012-03-18 19:14:20 +02:00
Perttu Ahola
c54a40df06 Attempt to fix build for MSVC 2012-03-18 19:08:13 +02:00
Perttu Ahola
9c4f68e174 Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded 2012-03-18 18:30:21 +02:00
Perttu Ahola
4ee4dfdc13 Make some things diggable by hand by using a special group oddly_breakable_by_hand; also fill in some other groups 2012-03-18 18:20:55 +02:00
Perttu Ahola
2e0c0e9d89 Fix old world search path for non-run-in-place build 2012-03-18 17:17:05 +02:00
Perttu Ahola
db5db587be Move doc/changelog.txt and doc/ancient_main_comment.txt into old/ 2012-03-18 16:43:51 +02:00
Perttu Ahola
569fca5308 Disable word wrap in vertical texts in main menu 2012-03-18 16:32:59 +02:00
Perttu Ahola
b409803527 Fix installation in cmake project files 2012-03-18 16:30:02 +02:00
Perttu Ahola
99d257ae8b "or" -> "||" in content_mapblock.cpp 2012-03-18 16:07:17 +02:00
Perttu Ahola
2f2b7915ea Fix and tune stars 2012-03-18 15:57:25 +02:00
Perttu Ahola
c1cfcb1577 Do not clear address in main menu if starting a singleplayer game by double clicking the world 2012-03-18 15:26:06 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Perttu Ahola
81385682c8 Revert old 4BS/s walk speed for now 2012-03-15 23:11:07 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola
f9a66c5d46 Tune main menu 2012-03-15 21:37:43 +02:00
Perttu Ahola
60add387e3 Create main menu tab "Settings" for client settings 2012-03-15 18:15:12 +02:00
Perttu Ahola
ca0fd4173c Fix click areas of singleplayer checkboxes 2012-03-15 16:20:26 +02:00
Perttu Ahola
4aa0f040fb Fix initial moving of mouse above the "exit to menu" button in singleplayer mode 2012-03-15 16:20:21 +02:00
Perttu Ahola
5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola
899004207d Save selected tab 2012-03-15 14:17:05 +02:00
Perttu Ahola
2b200d481f Menu tuning WIP 2012-03-15 13:59:48 +02:00
Perttu Ahola
8551ddc839 Use a more standard order of yes/no/cancel/whatever buttons in dialogs 2012-03-15 13:18:21 +02:00
Perttu Ahola
eea3277b81 Crude tab test in main menu (requires gui redesign for the additional tabs) 2012-03-13 08:50:03 +02:00
Perttu Ahola
11b86f8d8a Add [new] to world name when supplying a non-existent world on command line 2012-03-13 01:46:24 +02:00
Perttu Ahola
71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola
4ff36696ea Move keychange/connect main menu buttons a bit 2012-03-13 01:02:25 +02:00
Perttu Ahola
800d3b4ee7 Fix game selection in world creation (used always the first one) 2012-03-13 00:58:57 +02:00
Perttu Ahola
a0b2c7ba25 Attempt to fix RUN_IN_PLACE autodetection on Linux 2012-03-13 00:51:33 +02:00
Perttu Ahola
64232f0aec Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
Perttu Ahola
591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola
82073025cc Remember selected world by path 2012-03-12 22:15:56 +02:00
Perttu Ahola
2c9bb06516 Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
Perttu Ahola
18c4a90101 Add quicktune.{cpp,h} 2012-03-12 08:38:15 +02:00
Perttu Ahola
5a8ee4889d Handle certain errors properly when using --go 2012-03-11 21:41:32 +02:00
Perttu Ahola
ea1fdf3201 Add a note about minetest.conf in the key change dialog (because it sucks) 2012-03-11 21:32:03 +02:00
Perttu Ahola
2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola
eafde7186f Remove duplicate code in main menu 2012-03-11 21:12:27 +02:00
Perttu Ahola
a72dc388c3 Rename "Delete map" to "Delete world" 2012-03-11 21:03:54 +02:00
Perttu Ahola
618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola
d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola
bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola
1b670a293b Fix CreateAllDirs() (failed for relative fully non-existing path) 2012-03-11 16:06:32 +02:00
Perttu Ahola
45f78bdf40 Mention world location at server startup at action level 2012-03-11 15:49:14 +02:00
Perttu Ahola
54eca4e736 Redirect Lua print to minetest.debug 2012-03-11 15:41:53 +02:00
Perttu Ahola
3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola
f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola
e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola
a4a35f659b Update --gameid to manpages 2012-03-11 15:13:10 +02:00
Perttu Ahola
9eba6a349f Update version number to 0.4.dev-20120311 2012-03-11 15:10:34 +02:00
Perttu Ahola
6a1b6d0344 world.mt creation 2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola
df190b8f87 full_punch_interval = 1.0 for mese pickaxe 2012-03-11 12:30:56 +02:00
Perttu Ahola
af33b3b338 Limit crack update speed 2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e When mouse button is held down in air, show continuous animation 2012-03-11 12:22:37 +02:00
Perttu Ahola
611fe41588 Fix log output in ban.cpp 2012-03-11 12:12:21 +02:00
Perttu Ahola
8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola
d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola
37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola
f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola
f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola
6ec447a1aa Do not print errors when searching for usable configuration file 2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea Increase Peer max_packets_per_second (hopefully doesn't break anything) 2012-03-11 00:20:04 +02:00
Perttu Ahola
e1f5227304 Add description in minetest.conf.example 2012-03-10 23:54:45 +02:00
Perttu Ahola
2de8f915f8 Tune "Connecting to server" and "Waiting content" screens 2012-03-10 23:28:51 +02:00
Kahrl
967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814 Starting the game in the pause menu is lame, don't do it\! 2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4 Set fixed FOV for the wielded item 2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2 Different implementation of KeyPress::operator==
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a Make Camera::updateViewingRange more snappy in following the min/max settings 2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a dig_immediate=2 -> 0.5 seconds digging time 2012-03-10 17:25:14 +02:00
Perttu Ahola
15da308c2a Set rail to have dig_immediate=2 2012-03-10 17:23:36 +02:00
Perttu Ahola
e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2 Add and tidy up some Server log output for declined connections 2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a Ban and Auth managers use infostream rather than dstream 2012-03-10 15:49:38 +02:00
Perttu Ahola
5e00141005 Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.lua 2012-03-10 11:28:14 +02:00
Perttu Ahola
fa70413c82 Add a small bunch of notes about groups in mods/default/init.lua 2012-03-10 11:28:14 +02:00
Perttu Ahola
06d2bc7fbd dig_immediate=3 instead of 1 means 0 seconds 2012-03-10 11:28:14 +02:00
Perttu Ahola
1ae9e0afa1 Update mini documentation in mods/default/init.lua a bit 2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507 Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Perttu Ahola
6b7d6c27ee Set proper armor group for experimental:tnt 2012-03-10 11:28:13 +02:00
Perttu Ahola
8db89b8136 LuaEntity armor groups 2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f Remove header in servermain.cpp to make minetestserver to build 2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743 Damage groups WIP 2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93 Small fix in getHitParams 2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f Don't draw cracks when digging is impossible 2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05 Tune group digging time stuff a bit 2012-03-10 11:28:13 +02:00
Perttu Ahola
b49a7c140e remove material from minetest.nodedef_default 2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Jeija
f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074 Handle select errno EINTR properly (not doing this breaks at least many profilers) 2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3 Merge remote-tracking branch 'jn/random-fixes' 2012-02-28 21:47:15 +02:00
Juhani Numminen
a5f6d65c37 Add UNIX man pages to aid package creators. 2012-02-28 21:26:14 +02:00
Juhani Numminen
79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Juhani Numminen
c8ec711503 Install icon and .desktop file on Unix systems 2012-02-28 21:03:38 +02:00
celeron55
0f8b91bfba Merge pull request #46 from garrosh/master
Add *~ to .gitignore
2012-02-28 10:44:40 -08:00
Perttu Ahola
b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Perttu Ahola
b3f4cbe157 Fix pointed.thing.ref -> pointed_thing.ref in builtin.lua 2012-02-28 19:55:24 +02:00
Perttu Ahola
d0491ce8b6 Add descriptions to minetest.conf.example 2012-02-27 14:27:28 +02:00
Jonathan Neuschäfer
806f10524f server: /give: show the actual stackstring 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
50110e00e8 creative inventory: update to use default:fence_wood 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164 itemdef: handle the !render-to-target case 2012-02-24 22:37:16 +01:00
Garrosh
ac69a3561a Added Kate backup file scheme to .gitignore for Kate users 2012-01-24 22:38:00 -05:00
247 changed files with 11295 additions and 10476 deletions

1
.gitignore vendored
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@@ -1,3 +1,4 @@
*~
map/*
world/*
CMakeFiles/*

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@@ -10,7 +10,7 @@ project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH dev-20120122-1)
set(VERSION_PATCH dev-20120318)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
@@ -49,26 +49,44 @@ find_package(Irrlicht)
#
if(WIN32)
set(DATADIR "data")
set(SHAREDIR "share")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
set(EXAMPLE_CONF_DIR "user")
elseif(APPLE)
# random placeholders
set(DATADIR "share/${PROJECT_NAME}")
set(SHAREDIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ".")
set(EXAMPLE_CONF_DIR ${DOCDIR})
elseif(UNIX) # Linux, BSD etc
set(DATADIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
if(RUN_IN_PLACE)
set(SHAREDIR "share")
set(BINDIR "bin")
set(DOCDIR "doc")
set(MANDIR "share/unix/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "share/unix/applications")
set(ICONDIR "share/unix/icons")
else()
set(SHAREDIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(MANDIR "share/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "share/applications")
set(ICONDIR "share/icons")
endif()
endif()
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()
#
# Subdirectories

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@@ -277,3 +277,21 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Fonts
---------------
DejaVu Sans Mono:
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arev Fonts Copyright:
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.

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@@ -1 +0,0 @@
default

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@@ -1,93 +0,0 @@
stairs = {}
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, material, images, description)
minetest.register_node("stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tile_images = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
material = material,
})
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, material, images, description)
minetest.register_node("stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tile_images = images,
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
material = material,
})
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, material, images, desc_stair, desc_slab)
stairs.register_stair(subname, recipeitem, material, images, desc_stair)
stairs.register_slab(subname, recipeitem, material, images, desc_slab)
end
stairs.register_stair_and_slab("wood", "default:wood",
minetest.digprop_woodlike(0.75),
{"default_wood.png"},
"Wooden stair",
"Wooden slab")
stairs.register_stair_and_slab("stone", "default:stone",
minetest.digprop_stonelike(0.75),
{"default_stone.png"},
"Stone stair",
"Stone slab")
stairs.register_stair_and_slab("cobble", "default:cobble",
minetest.digprop_stonelike(0.75),
{"default_cobble.png"},
"Cobble stair",
"Cobble slab")
stairs.register_stair_and_slab("brick", "default:brick",
minetest.digprop_stonelike(0.75),
{"default_brick.png"},
"Brick stair",
"Brick slab")
stairs.register_stair_and_slab("sandstone", "default:sandstone",
minetest.digprop_stonelike(0.75),
{"default_sandstone.png"},
"Sandstone stair",
"Sandstone slab")

85
doc/minetest.6 Normal file
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@@ -0,0 +1,85 @@
.\" Minetest man page
.TH minetest 6 "11 March 2012" "" ""
.SH NAME
minetest \- Multiplayer infinite-world block sandbox
.SH SYNOPSIS
.B minetest
[ OPTION ... ]
.SH DESCRIPTION
.B Minetest
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
.PP
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
.SH OPTIONS
.TP
\-\-address <value>
Address to connect to
.TP
\-\-config <value>
Load configuration from specified file
.TP
\-\-disable\-unittests
Disable unit tests
.TP
\-\-enable\-unittests
Enable unit tests
.TP
\-\-gameid <value>
Set gameid
.TP
\-\-go
Disable main menu
.TP
\-\-help
Show allowed options
.TP
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Same as --world (deprecated)
.TP
\-\-name <value>
Set player name
.TP
\-\-password <value>
Set password
.TP
\-\-port <value>
Set network port (UDP) to use
.TP
\-\-random\-input
Enable random user input, for testing
.TP
\-\-server
Run dedicated server
.TP
\-\-speedtests
Run speed tests
.TP
\-\-verbose
Print more information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
.SH AUTHOR
.PP
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW
http://c55.me/minetest/
.SH "SEE ALSO"
.BR minetestserver(6)

64
doc/minetestserver.6 Normal file
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@@ -0,0 +1,64 @@
.\" Minetestserver man page
.TH minetestserver 6 "11 March 2012" "" ""
.SH NAME
minetestserver \- Minetest server
.SH SYNOPSIS
.B minetestserver
[ OPTION ... ]
.SH DESCRIPTION
.B Minetest
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
.PP
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
.SH OPTIONS
.TP
\-\-config <value>
Load configuration from specified file
.TP
\-\-disable\-unittests
Disable unit tests
.TP
\-\-enable\-unittests
Enable unit tests
.TP
\-\-gameid <value>
Set gameid
.TP
\-\-help
Show allowed options
.TP
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Same as --world (deprecated)
.TP
\-\-port <value>
Set network port (UDP) to use
.TP
\-\-verbose
Print more information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
.SH AUTHOR
.PP
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW
http://c55.me/minetest/
.SH "SEE ALSO"
.BR minetest(6)

View File

@@ -42,6 +42,8 @@
# Go down ladder / go down in fly mode / go fast in fast mode
#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
#keymap_cmd = /
#keyman_console = KEY_F10
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
@@ -104,11 +106,17 @@
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
#
# Server stuff
#
# Default game (default when creating a new world)
#default_game = mesetint
# Map directory (everything in the world is stored here)
#map-dir = /custom/map
# Message of the Day
@@ -139,17 +147,23 @@
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# from how far client knows about objects
#active_object_send_range_blocks = 3
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
#max_block_send_distance = 7
#max_block_generate_distance = 5
#time_send_interval = 20
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 72
#server_unload_unused_data_timeout = 29
#server_map_save_interval = 5.3
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Set to true to enable experimental features or stuff that is tested
# (varies from version to version, usually not useful at all)

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@@ -0,0 +1,345 @@
------------------------------------------------------------------
The ancient comment from the beginning of main.cpp is stored here.
------------------------------------------------------------------
/*
=============================== NOTES ==============================
NOTE: Things starting with TODO are sometimes only suggestions.
NOTE: iostream.imbue(std::locale("C")) is very slow
NOTE: Global locale is now set at initialization
NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
hardware buffer (it is not freed automatically)
NOTE: A random to-do list saved here as documentation:
A list of "active blocks" in which stuff happens. (+=done)
+ Add a never-resetted game timer to the server
+ Add a timestamp value to blocks
+ The simple rule: All blocks near some player are "active"
- Do stuff in real time in active blocks
+ Handle objects
- Grow grass, delete leaves without a tree
- Spawn some mobs based on some rules
- Transform cobble to mossy cobble near water
- Run a custom script
- ...And all kinds of other dynamic stuff
+ Keep track of when a block becomes active and becomes inactive
+ When a block goes inactive:
+ Store objects statically to block
+ Store timer value as the timestamp
+ When a block goes active:
+ Create active objects out of static objects
- Simulate the results of what would have happened if it would have
been active for all the time
- Grow a lot of grass and so on
+ Initially it is fine to send information about every active object
to every player. Eventually it should be modified to only send info
about the nearest ones.
+ This was left to be done by the old system and it sends only the
nearest ones.
NOTE: Seeds in 1260:6c77e7dbfd29:
5721858502589302589:
Spawns you on a small sand island with a surface dungeon
2983455799928051958:
Enormous jungle + a surface dungeon at ~(250,0,0)
Old, wild and random suggestions that probably won't be done:
-------------------------------------------------------------
SUGG: If player is on ground, mainly fetch ground-level blocks
SUGG: Expose Connection's seqnums and ACKs to server and client.
- This enables saving many packets and making a faster connection
- This also enables server to check if client has received the
most recent block sent, for example.
SUGG: Add a sane bandwidth throttling system to Connection
SUGG: More fine-grained control of client's dumping of blocks from
memory
- ...What does this mean in the first place?
SUGG: A map editing mode (similar to dedicated server mode)
SUGG: Transfer more blocks in a single packet
SUGG: A blockdata combiner class, to which blocks are added and at
destruction it sends all the stuff in as few packets as possible.
SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
it by sending more stuff in a single packet.
- Add a packet queue to RemoteClient, from which packets will be
combined with object data packets
- This is not exactly trivial: the object data packets are
sometimes very big by themselves
- This might not give much network performance gain though.
SUGG: Precalculate lighting translation table at runtime (at startup)
- This is not doable because it is currently hand-made and not
based on some mathematical function.
- Note: This has been changing lately
SUGG: A version number to blocks, which increments when the block is
modified (node add/remove, water update, lighting update)
- This can then be used to make sure the most recent version of
a block has been sent to client, for example
SUGG: Make the amount of blocks sending to client and the total
amount of blocks dynamically limited. Transferring blocks is the
main network eater of this system, so it is the one that has
to be throttled so that RTTs stay low.
SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
SUGG: Background music based on cellular automata?
http://www.earslap.com/projectslab/otomata
SUGG: Simple light color information to air
SUGG: Server-side objects could be moved based on nodes to enable very
lightweight operation and simple AI
- Not practical; client would still need to show smooth movement.
SUGG: Make a system for pregenerating quick information for mapblocks, so
that the client can show them as cubes before they are actually sent
or even generated.
SUGG: Erosion simulation at map generation time
- This might be plausible if larger areas of map were pregenerated
without lighting (which is slow)
- Simulate water flows, which would carve out dirt fast and
then turn stone into gravel and sand and relocate it.
- How about relocating minerals, too? Coal and gold in
downstream sand and gravel would be kind of cool
- This would need a better way of handling minerals, mainly
to have mineral content as a separate field. the first
parameter field is free for this.
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
stuff as simple flags/values
- Light?
- A building?
And at some point make the server send this data to the client too,
instead of referring to the noise functions
- Ground height
- Surface ground type
- Trees?
Gaming ideas:
-------------
- Aim for something like controlling a single dwarf in Dwarf Fortress
- The player could go faster by a crafting a boat, or riding an animal
- Random NPC traders. what else?
Game content:
-------------
- When furnace is destroyed, move items to player's inventory
- Add lots of stuff
- Glass blocks
- Growing grass, decaying leaves
- This can be done in the active blocks I guess.
- Lots of stuff can be done in the active blocks.
- Uh, is there an active block list somewhere? I think not. Add it.
- Breaking weak structures
- This can probably be accomplished in the same way as grass
- Player health points
- When player dies, throw items on map (needs better item-on-map
implementation)
- Cobble to get mossy if near water
- More slots in furnace source list, so that multiple ingredients
are possible.
- Keys to chests?
- The Treasure Guard; a big monster with a hammer
- The hammer does great damage, shakes the ground and removes a block
- You can drop on top of it, and have some time to attack there
before he shakes you off
- Maybe the difficulty could come from monsters getting tougher in
far-away places, and the player starting to need something from
there when time goes by.
- The player would have some of that stuff at the beginning, and
would need new supplies of it when it runs out
- A bomb
- A spread-items-on-map routine for the bomb, and for dying players
- Fighting:
- Proper sword swing simulation
- Player should get damage from colliding to a wall at high speed
Documentation:
--------------
Build system / running:
-----------------------
Networking and serialization:
-----------------------------
SUGG: Fix address to be ipv6 compatible
User Interface:
---------------
Graphics:
---------
SUGG: Combine MapBlock's face caches to so big pieces that VBO
can be used
- That is >500 vertices
- This is not easy; all the MapBlocks close to the player would
still need to be drawn separately and combining the blocks
would have to happen in a background thread
SUGG: Make fetching sector's blocks more efficient when rendering
sectors that have very large amounts of blocks (on client)
- Is this necessary at all?
SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
animating them is easier.
SUGG: Option for enabling proper alpha channel for textures
TODO: Flowing water animation
TODO: A setting for enabling bilinear filtering for textures
TODO: Better control of draw_control.wanted_max_blocks
TODO: Further investigate the use of GPU lighting in addition to the
current one
TODO: Artificial (night) light could be more yellow colored than sunlight.
- This is technically doable.
- Also the actual colors of the textures could be made less colorful
in the dark but it's a bit more difficult.
SUGG: Somehow make the night less colorful
TODO: Occlusion culling
- At the same time, move some of the renderMap() block choosing code
to the same place as where the new culling happens.
- Shoot some rays per frame and when ready, make a new list of
blocks for usage of renderMap and give it a new pointer to it.
Configuration:
--------------
Client:
-------
TODO: Untie client network operations from framerate
- Needs some input queues or something
- This won't give much performance boost because calculating block
meshes takes so long
SUGG: Make morning and evening transition more smooth and maybe shorter
TODO: Don't update all meshes always on single node changes, but
check which ones should be updated
- implement Map::updateNodeMeshes() and the usage of it
- It will give almost always a 4x boost in mesh update performance.
- A weapon engine
- Tool/weapon visualization
FIXME: When disconnected to the menu, memory is not freed properly
TODO: Investigate how much the mesh generator thread gets used when
transferring map data
Server:
-------
SUGG: Make an option to the server to disable building and digging near
the starting position
FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
* Fix the problem with the server constantly saving one or a few
blocks? List the first saved block, maybe it explains.
- It is probably caused by oscillating water
- TODO: Investigate if this still happens (this is a very old one)
* Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
FIXME: The new optimized map sending doesn't sometimes send enough blocks
from big caves and such
FIXME: Block send distance configuration does not take effect for some reason
Environment:
------------
TODO: Add proper hooks to when adding and removing active blocks
TODO: Finish the ActiveBlockModifier stuff and use it for something
Objects:
--------
TODO: Get rid of MapBlockObjects and use only ActiveObjects
- Skipping the MapBlockObject data is nasty - there is no "total
length" stored; have to make a SkipMBOs function which contains
enough of the current code to skip them properly.
SUGG: MovingObject::move and Player::move are basically the same.
combine them.
- NOTE: This is a bit tricky because player has the sneaking ability
- NOTE: Player::move is more up-to-date.
- NOTE: There is a simple move implementation now in collision.{h,cpp}
- NOTE: MovingObject will be deleted (MapBlockObject)
TODO: Add a long step function to objects that is called with the time
difference when block activates
Map:
----
TODO: Flowing water to actually contain flow direction information
- There is a space for this - it just has to be implemented.
TODO: Consider smoothening cave floors after generating them
TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
- delta also
Misc. stuff:
------------
TODO: Make sure server handles removing grass when a block is placed (etc)
- The client should not do it by itself
- NOTE: I think nobody does it currently...
TODO: Block cube placement around player's head
TODO: Protocol version field
TODO: Think about using same bits for material for fences and doors, for
example
SUGG: Restart irrlicht completely when coming back to main menu from game.
- This gets rid of everything that is stored in irrlicht's caches.
- This might be needed for texture pack selection in menu
TODO: Merge bahamada's audio stuff (clean patch available)
Making it more portable:
------------------------
Stuff to do before release:
---------------------------
Fixes to the current release:
-----------------------------
Stuff to do after release:
---------------------------
Doing currently:
----------------
======================================================================
*/

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@@ -5,6 +5,16 @@
-- before loading and running any mods.
--
--
-- Override some Lua library functions
--
print = minetest.debug
--
--
--
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
@@ -106,7 +116,7 @@ function minetest.get_pointed_thing_position(pointed_thing, above)
return pointed_thing.under
end
elseif pointed_thing.type == "object" then
obj = pointed.thing.ref
obj = pointed_thing.ref
if obj ~= nil then
return obj:getpos()
else
@@ -327,9 +337,8 @@ function minetest.node_dig(pos, node, digger)
local drops = minetest.get_node_drops(node.name, wielded:get_name())
-- Wear out tool
mp = def.material
tp = wielded:get_tool_digging_properties()
dp = minetest.get_digging_properties(mp, tp)
tp = wielded:get_tool_capabilities()
dp = minetest.get_dig_params(def.groups, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
@@ -366,7 +375,7 @@ minetest.nodedef_default = {
stack_max = 99,
usable = false,
liquids_pointable = false,
tool_digging_properties = nil,
tool_capabilities = nil,
-- Interaction callbacks
on_place = minetest.item_place,
@@ -403,14 +412,6 @@ minetest.nodedef_default = {
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
material = {
diggablity = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0,
},
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
@@ -425,7 +426,7 @@ minetest.craftitemdef_default = {
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
tool_capabilities = nil,
-- Interaction callbacks
on_place = minetest.item_place,
@@ -443,7 +444,7 @@ minetest.tooldef_default = {
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_digging_properties = nil,
tool_capabilities = nil,
-- Interaction callbacks
on_place = minetest.item_place,
@@ -461,7 +462,7 @@ minetest.noneitemdef_default = { -- This is used for the hand and unknown items
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
tool_capabilities = nil,
-- Interaction callbacks
on_place = nil,
@@ -643,7 +644,7 @@ function minetest.register_tool(name, tooldef)
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_digging_properties == nil and
if tooldef.tool_capabilities == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
@@ -655,7 +656,7 @@ function minetest.register_tool(name, tooldef)
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_digging_properties = {
tooldef.tool_capabilities = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
@@ -707,25 +708,6 @@ end
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_digging_properties = {
full_punch_interval = 2.0,
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
}
})
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
@@ -762,6 +744,11 @@ minetest.register_node(":ignore", {
air_equivalent = true,
})
-- The hand (bare definition)
minetest.register_item(":", {
type = "none",
})
--
-- Default material types
--

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@@ -118,6 +118,9 @@
-- {type="node", pos={x=, y=, z=}}
-- minetest.get_current_modname() -> string
-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
-- ^ Useful for loading additional .lua modules or static data from mod
-- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
-- ^ Useful for storing custom data
--
-- minetest.debug(line)
-- ^ Goes to dstream
@@ -199,7 +202,7 @@
-- - getpos() -> {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - punch(puncher, time_from_last_punch)
-- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
-- ^ puncher = an another ObjectRef,
-- ^ time_from_last_punch = time since last punch action of the puncher
-- - right_click(clicker); clicker = an another ObjectRef
@@ -222,6 +225,7 @@
-- - select_horiz_by_yawpitch=false)
-- - ^ Select sprite from spritesheet with optional animation and DM-style
-- - texture selection based on yaw relative to camera
-- - set_armor_groups({group1=rating, group2=rating, ...})
-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
-- - get_luaentity()
-- Player-only: (no-op for other objects)
@@ -260,7 +264,7 @@
-- - get_free_space(): returns get_stack_max() - get_count()
-- - is_known(): returns true if the item name refers to a defined item type
-- - get_definition(): returns the item definition table
-- - get_tool_digging_properties(): returns the digging properties of the item,
-- - get_tool_capabilities(): returns the digging properties of the item,
-- ^ or those of the hand if none are defined for this item type
-- - add_wear(amount): increases wear by amount if the item is a tool
-- - add_item(item): put some item or stack onto this stack,
@@ -312,25 +316,22 @@
-- if rating not applicable, use 1.
-- eg. {wool=1, fluffy=3}
-- {soil=2, outerspace=1, crumbly=1}
-- {hard=3, brittle=3, spikes=2
-- {bendy=2, snappy=1},
-- {hard=1, metal=1, spikes=1}
-- inventory_image = "default_tool_steelaxe.png",
-- wield_image = "",
-- wield_scale = {x=1,y=1,z=1},
-- stack_max = 99,
-- liquids_pointable = false,
-- tool_digging_properties = {
-- tool_capabilities = {
-- full_punch_interval = 1.0,
-- basetime = 1.0,
-- dt_weight = 0.5,
-- dt_crackiness = -0.2,
-- dt_crumbliness = 1,
-- dt_cuttability = -0.5,
-- basedurability = 330,
-- dd_weight = 0,
-- dd_crackiness = 0,
-- dd_crumbliness = 0,
-- dd_cuttability = 0,
-- max_drop_level=0,
-- groupcaps={
-- -- For example:
-- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
-- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
-- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
-- }
-- }
-- on_drop = func(item, dropper, pos),
-- on_place = func(item, placer, pointed_thing),
@@ -368,14 +369,6 @@
-- light_source = 0,
-- damage_per_second = 0,
-- selection_box = {type="regular"},
-- material = {
-- diggablity = "normal",
-- weight = 0,
-- crackiness = 0,
-- crumbliness = 0,
-- cuttability = 0,
-- flammability = 0,
-- },
-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
-- legacy_wallmounted = false, -- Support maps made in and before January 2012
-- }
@@ -436,6 +429,18 @@
-- chance = 1, -- (chance of trigger is 1.0/this)
-- action = func(pos, node, active_object_count, active_object_count_wider),
-- }
--
-- Item groups:
-- - Groups always have a rating associated with them. If there is no
-- useful meaning for a rating for a given group, it shall be 1.
-- - When not defined, the rating of a group defaults to 0.
--
-- Special groups:
-- - dig_immediate:
-- - 2: node is removed without tool wear after 1 second or so
-- - 3: node is removed without tool wear immediately (like a torch)
-- - level: Can be used to give an additional sense of progression in the game.
-- - 0 is something that is directly accessible at the start of gameplay
WATER_ALPHA = 160
WATER_VISC = 1
@@ -449,212 +454,166 @@ default = {}
-- Tool definition
--
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=1.50,[2]=1.00,[3]=0.70}, maxwear=0, maxlevel=3},
}
}
})
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_digging_properties = {
basetime = 2.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
}
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_digging_properties = {
basetime = 1.5,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
}
},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_digging_properties = {
basetime = 1.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 333,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=1,
groupcaps={
cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
}
},
})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
tool_digging_properties = {
basetime = 0,
dt_weight = 0,
dt_crackiness = 0,
dt_crumbliness = 0,
dt_cuttability = 0,
basedurability = 1337,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}
}
},
})
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
tool_digging_properties = {
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.3,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1}
}
},
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
tool_digging_properties = {
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1}
}
},
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
tool_digging_properties = {
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.0,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=1,
groupcaps={
crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2}
}
},
})
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_digging_properties = {
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1},
fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
}
},
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_digging_properties = {
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1},
fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1}
}
},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_digging_properties = {
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
max_drop_level=1,
groupcaps={
choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2},
fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1}
}
},
})
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_digging_properties = {
basetime = 3.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1},
choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0}
}
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_digging_properties = {
basetime = 2.5,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_digging_properties = {
basetime = 2.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1},
choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0}
}
}
})
@@ -1107,7 +1066,7 @@ minetest.register_node("default:stone", {
description = "Stone",
tile_images = {"default_stone.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(1.0),
groups = {cracky=3},
drop = 'default:cobble',
legacy_mineral = true,
})
@@ -1116,7 +1075,7 @@ minetest.register_node("default:stone_with_coal", {
description = "Stone with coal",
tile_images = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(1.0),
groups = {cracky=3},
drop = 'default:coal_lump',
})
@@ -1124,7 +1083,7 @@ minetest.register_node("default:stone_with_iron", {
description = "Stone with iron",
tile_images = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(1.0),
groups = {cracky=3},
drop = 'default:iron_lump',
})
@@ -1132,7 +1091,7 @@ minetest.register_node("default:dirt_with_grass", {
description = "Dirt with grass",
tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0),
groups = {crumbly=3},
drop = 'default:dirt',
})
@@ -1140,7 +1099,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with grass and footsteps",
tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0),
groups = {crumbly=3},
drop = 'default:dirt',
})
@@ -1148,28 +1107,28 @@ minetest.register_node("default:dirt", {
description = "Dirt",
tile_images = {"default_dirt.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0),
groups = {crumbly=3},
})
minetest.register_node("default:sand", {
description = "Sand",
tile_images = {"default_sand.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0),
groups = {crumbly=3},
})
minetest.register_node("default:gravel", {
description = "Gravel",
tile_images = {"default_gravel.png"},
is_ground_content = true,
material = minetest.digprop_gravellike(1.0),
groups = {crumbly=2},
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tile_images = {"default_sandstone.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0), -- FIXME should this be stonelike?
groups = {crumbly=2,cracky=2},
drop = 'default:sand',
})
@@ -1177,7 +1136,7 @@ minetest.register_node("default:clay", {
description = "Clay",
tile_images = {"default_clay.png"},
is_ground_content = true,
material = minetest.digprop_dirtlike(1.0),
groups = {crumbly=3},
drop = 'default:clay_lump 4',
})
@@ -1185,7 +1144,7 @@ minetest.register_node("default:brick", {
description = "Brick",
tile_images = {"default_brick.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(1.0),
groups = {cracky=3},
drop = 'default:clay_brick 4',
})
@@ -1193,14 +1152,14 @@ minetest.register_node("default:tree", {
description = "Tree",
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_node("default:junglegrass", {
@@ -1212,7 +1171,7 @@ minetest.register_node("default:junglegrass", {
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
material = minetest.digprop_leaveslike(1.0),
groups = {snappy=3},
})
minetest.register_node("default:leaves", {
@@ -1221,7 +1180,7 @@ minetest.register_node("default:leaves", {
visual_scale = 1.3,
tile_images = {"default_leaves.png"},
paramtype = "light",
material = minetest.digprop_leaveslike(1.0),
groups = {snappy=3},
drop = {
max_items = 1,
items = {
@@ -1243,7 +1202,7 @@ minetest.register_node("default:cactus", {
description = "Cactus",
tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
is_ground_content = true,
material = minetest.digprop_woodlike(0.75),
groups = {snappy=2,choppy=3},
})
minetest.register_node("default:papyrus", {
@@ -1255,14 +1214,14 @@ minetest.register_node("default:papyrus", {
paramtype = "light",
is_ground_content = true,
walkable = false,
material = minetest.digprop_leaveslike(0.5),
groups = {snappy=3},
})
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = true,
material = minetest.digprop_woodlike(0.75),
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3},
})
minetest.register_node("default:glass", {
@@ -1273,7 +1232,7 @@ minetest.register_node("default:glass", {
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
material = minetest.digprop_glasslike(1.0),
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_node("default:fence_wood", {
@@ -1288,7 +1247,7 @@ minetest.register_node("default:fence_wood", {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
material = minetest.digprop_woodlike(0.75),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
})
minetest.register_node("default:rail", {
@@ -1302,9 +1261,9 @@ minetest.register_node("default:rail", {
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
--fixed = <default>
},
material = minetest.digprop_dirtlike(0.75),
groups = {bendy=2,snappy=1,dig_immediate=2},
})
minetest.register_node("default:ladder", {
@@ -1324,7 +1283,7 @@ minetest.register_node("default:ladder", {
--wall_bottom = = <default>
--wall_side = = <default>
},
material = minetest.digprop_woodlike(0.5),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
legacy_wallmounted = true,
})
@@ -1332,14 +1291,14 @@ minetest.register_node("default:wood", {
description = "Wood",
tile_images = {"default_wood.png"},
is_ground_content = true,
material = minetest.digprop_woodlike(0.75),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
})
minetest.register_node("default:mese", {
description = "Mese",
tile_images = {"default_mese.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(0.5),
groups = {cracky=1},
})
minetest.register_node("default:cloud", {
@@ -1368,6 +1327,7 @@ minetest.register_node("default:water_flowing", {
{image="default_water.png", backface_culling=false},
{image="default_water.png", backface_culling=true},
},
groups = {water=3, liquid=3},
})
minetest.register_node("default:water_source", {
@@ -1390,6 +1350,7 @@ minetest.register_node("default:water_source", {
-- New-style water source material (mostly unused)
{image="default_water.png", backface_culling=false},
},
groups = {water=3, liquid=3},
})
minetest.register_node("default:lava_flowing", {
@@ -1413,6 +1374,7 @@ minetest.register_node("default:lava_flowing", {
{image="default_lava.png", backface_culling=false},
{image="default_lava.png", backface_culling=true},
},
groups = {lava=3, liquid=2, hot=3},
})
minetest.register_node("default:lava_source", {
@@ -1436,6 +1398,7 @@ minetest.register_node("default:lava_source", {
-- New-style lava source material (mostly unused)
{image="default_lava.png", backface_culling=false},
},
groups = {lava=3, liquid=2, hot=3},
})
minetest.register_node("default:torch", {
@@ -1455,7 +1418,7 @@ minetest.register_node("default:torch", {
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
material = minetest.digprop_constanttime(0.0),
groups = {choppy=2,dig_immediate=3},
legacy_wallmounted = true,
})
@@ -1476,7 +1439,7 @@ minetest.register_node("default:sign_wall", {
--wall_bottom = <default>
--wall_side = <default>
},
material = minetest.digprop_constanttime(0.5),
groups = {choppy=2,dig_immediate=2},
legacy_wallmounted = true,
})
@@ -1486,7 +1449,7 @@ minetest.register_node("default:chest", {
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
metadata_name = "chest",
material = minetest.digprop_woodlike(1.0),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
})
@@ -1496,7 +1459,7 @@ minetest.register_node("default:chest_locked", {
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
metadata_name = "locked_chest",
material = minetest.digprop_woodlike(1.0),
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
})
@@ -1506,7 +1469,7 @@ minetest.register_node("default:furnace", {
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
paramtype2 = "facedir",
metadata_name = "furnace",
material = minetest.digprop_stonelike(3.0),
groups = {cracky=2},
legacy_facedir_simple = true,
})
@@ -1514,21 +1477,21 @@ minetest.register_node("default:cobble", {
description = "Cobble",
tile_images = {"default_cobble.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(0.9),
groups = {cracky=3},
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobble",
tile_images = {"default_mossycobble.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(0.8),
groups = {cracky=3},
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tile_images = {"default_steel_block.png"},
is_ground_content = true,
material = minetest.digprop_stonelike(5.0),
groups = {snappy=1,bendy=2},
})
minetest.register_node("default:nyancat", {
@@ -1537,7 +1500,7 @@ minetest.register_node("default:nyancat", {
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
inventory_image = "default_nc_front.png",
paramtype2 = "facedir",
material = minetest.digprop_stonelike(3.0),
groups = {cracky=2},
legacy_facedir_simple = true,
})
@@ -1545,7 +1508,7 @@ minetest.register_node("default:nyancat_rainbow", {
description = "Nyancat Rainbow",
tile_images = {"default_nc_rb.png"},
inventory_image = "default_nc_rb.png",
material = minetest.digprop_stonelike(3.0),
groups = {cracky=2},
})
minetest.register_node("default:sapling", {
@@ -1557,7 +1520,7 @@ minetest.register_node("default:sapling", {
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
material = minetest.digprop_constanttime(0.0),
groups = {snappy=2,dig_immediate=3},
})
minetest.register_node("default:apple", {
@@ -1569,7 +1532,7 @@ minetest.register_node("default:apple", {
paramtype = "light",
sunlight_propagates = true,
walkable = false,
material = minetest.digprop_constanttime(0.0),
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
})
@@ -1647,7 +1610,7 @@ minetest.add_to_creative_inventory('default:cactus')
minetest.add_to_creative_inventory('default:papyrus')
minetest.add_to_creative_inventory('default:bookshelf')
minetest.add_to_creative_inventory('default:glass')
minetest.add_to_creative_inventory('default:fence')
minetest.add_to_creative_inventory('default:fence_wood')
minetest.add_to_creative_inventory('default:rail')
minetest.add_to_creative_inventory('default:mese')
minetest.add_to_creative_inventory('default:chest')
@@ -1778,6 +1741,9 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');

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